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  1. Godot Engine v3.2.3.stable.official - https://godotengine.org
  2. OpenGL ES 2.0 Renderer: NVIDIA GeForce 940MX/PCIe/SSE2
  3. OpenGL ES 2.0 Batching: ON
  4.  
  5. ERROR: No loader found for resource: res://sprites/monk.wav.
  6. At: core/io/resource_loader.cpp:286
  7. ERROR: poll: res://audio/thump.tscn:3 - Parse Error: [ext_resource] referenced n
  8. onexistent resource at: res://sprites/monk.wav
  9. At: scene/resources/resource_format_text.cpp:440
  10. ERROR: Failed to load resource 'res://audio/thump.tscn'.
  11. At: core/io/resource_loader.cpp:208
  12. ERROR: Failed loading resource: res://audio/thump.tscn. Make sure resources have
  13. been imported by opening the project in the editor at least once.
  14. At: core/io/resource_loader.cpp:278
  15. SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at p
  16. ath: res://audio/thump.tscn
  17. At: res://lib/actor.gdc:10
  18. ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
  19. At: modules/gdscript/gdscript.cpp:801
  20. ERROR: Cannot load byte code from file 'res://lib/actor.gdc'.
  21. At: modules/gdscript/gdscript.cpp:2282
  22. ERROR: Failed loading resource: res://lib/actor.gdc. Make sure resources have be
  23. en imported by opening the project in the editor at least once.
  24. At: core/io/resource_loader.cpp:278
  25. SCRIPT ERROR: GDScript::load_byte_code: Parse Error: The class "Actor" couldn't
  26. be fully loaded (script error or cyclic dependency).
  27. At: res://lib/mob.gdc:1
  28. ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
  29. At: modules/gdscript/gdscript.cpp:801
  30. ERROR: Cannot load byte code from file 'res://lib/mob.gdc'.
  31. At: modules/gdscript/gdscript.cpp:2282
  32. ERROR: Failed loading resource: res://lib/mob.gdc. Make sure resources have been
  33. imported by opening the project in the editor at least once.
  34. At: core/io/resource_loader.cpp:278
  35. SCRIPT ERROR: GDScript::load_byte_code: Parse Error: The class "Mob" couldn't be
  36. fully loaded (script error or cyclic dependency).
  37. At: res://sprites/knight.gdc:1
  38. ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
  39. At: modules/gdscript/gdscript.cpp:801
  40. ERROR: Cannot load byte code from file 'res://sprites/knight.gdc'.
  41. At: modules/gdscript/gdscript.cpp:2282
  42. ERROR: Failed loading resource: res://sprites/knight.gdc. Make sure resources ha
  43. ve been imported by opening the project in the editor at least once.
  44. At: core/io/resource_loader.cpp:278
  45. ERROR: poll: res://sprites/knight.tscn:5 - Parse Error: [ext_resource] reference
  46. d nonexistent resource at: res://sprites/knight.gd
  47. At: scene/resources/resource_format_text.cpp:440
  48. ERROR: Failed to load resource 'res://sprites/knight.tscn'.
  49. At: core/io/resource_loader.cpp:208
  50. ERROR: Failed loading resource: res://sprites/knight.tscn. Make sure resources h
  51. ave been imported by opening the project in the editor at least once.
  52. At: core/io/resource_loader.cpp:278
  53. SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at p
  54. ath: res://sprites/knight.tscn
  55. At: res://scenes/run.gdc:24
  56. ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
  57. At: modules/gdscript/gdscript.cpp:801
  58. ERROR: Cannot load byte code from file 'res://scenes/run.gdc'.
  59. At: modules/gdscript/gdscript.cpp:2282
  60. ERROR: Failed loading resource: res://scenes/run.gdc. Make sure resources have b
  61. een imported by opening the project in the editor at least once.
  62. At: core/io/resource_loader.cpp:278
  63. ERROR: poll: res://scenes/run.tscn:3 - Parse Error: [ext_resource] referenced no
  64. nexistent resource at: res://scenes/run.gd
  65. At: scene/resources/resource_format_text.cpp:440
  66. ERROR: Failed to load resource 'res://scenes/run.tscn'.
  67. At: core/io/resource_loader.cpp:208
  68. ERROR: Failed loading resource: res://scenes/run.tscn. Make sure resources have
  69. been imported by opening the project in the editor at least once.
  70. At: core/io/resource_loader.cpp:278
  71. SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at p
  72. ath: res://scenes/run.tscn
  73. At: res://scenes/init.gdc:4
  74. ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
  75. At: modules/gdscript/gdscript.cpp:801
  76. ERROR: Cannot load byte code from file 'res://scenes/init.gdc'.
  77. At: modules/gdscript/gdscript.cpp:2282
  78. ERROR: Failed loading resource: res://scenes/init.gdc. Make sure resources have
  79. been imported by opening the project in the editor at least once.
  80. At: core/io/resource_loader.cpp:278
  81. ERROR: poll: res://scenes/root.tscn:3 - Parse Error: [ext_resource] referenced n
  82. onexistent resource at: res://scenes/init.gd
  83. At: scene/resources/resource_format_text.cpp:440
  84. ERROR: Failed to load resource 'res://scenes/root.tscn'.
  85. At: core/io/resource_loader.cpp:208
  86. ERROR: Failed loading resource: res://scenes/root.tscn. Make sure resources have
  87. been imported by opening the project in the editor at least once.
  88. At: core/io/resource_loader.cpp:278
  89. ERROR: Failed loading scene: res://scenes/root.tscn
  90. At: main/main.cpp:1944
  91. ERROR: ~List: Condition "_first != __null" is true.
  92. At: ./core/self_list.h:112
  93. ERROR: ~List: Condition "_first != __null" is true.
  94. At: ./core/self_list.h:112
  95. WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for deta
  96. ils).
  97. At: core/object.cpp:2135
  98. ERROR: clear: Resources still in use at exit (run with --verbose for details).
  99. At: core/resource.cpp:477
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