Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Godot Engine v3.2.3.stable.official - https://godotengine.org
- OpenGL ES 2.0 Renderer: NVIDIA GeForce 940MX/PCIe/SSE2
- OpenGL ES 2.0 Batching: ON
- ERROR: No loader found for resource: res://sprites/monk.wav.
- At: core/io/resource_loader.cpp:286
- ERROR: poll: res://audio/thump.tscn:3 - Parse Error: [ext_resource] referenced n
- onexistent resource at: res://sprites/monk.wav
- At: scene/resources/resource_format_text.cpp:440
- ERROR: Failed to load resource 'res://audio/thump.tscn'.
- At: core/io/resource_loader.cpp:208
- ERROR: Failed loading resource: res://audio/thump.tscn. Make sure resources have
- been imported by opening the project in the editor at least once.
- At: core/io/resource_loader.cpp:278
- SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at p
- ath: res://audio/thump.tscn
- At: res://lib/actor.gdc:10
- ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
- At: modules/gdscript/gdscript.cpp:801
- ERROR: Cannot load byte code from file 'res://lib/actor.gdc'.
- At: modules/gdscript/gdscript.cpp:2282
- ERROR: Failed loading resource: res://lib/actor.gdc. Make sure resources have be
- en imported by opening the project in the editor at least once.
- At: core/io/resource_loader.cpp:278
- SCRIPT ERROR: GDScript::load_byte_code: Parse Error: The class "Actor" couldn't
- be fully loaded (script error or cyclic dependency).
- At: res://lib/mob.gdc:1
- ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
- At: modules/gdscript/gdscript.cpp:801
- ERROR: Cannot load byte code from file 'res://lib/mob.gdc'.
- At: modules/gdscript/gdscript.cpp:2282
- ERROR: Failed loading resource: res://lib/mob.gdc. Make sure resources have been
- imported by opening the project in the editor at least once.
- At: core/io/resource_loader.cpp:278
- SCRIPT ERROR: GDScript::load_byte_code: Parse Error: The class "Mob" couldn't be
- fully loaded (script error or cyclic dependency).
- At: res://sprites/knight.gdc:1
- ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
- At: modules/gdscript/gdscript.cpp:801
- ERROR: Cannot load byte code from file 'res://sprites/knight.gdc'.
- At: modules/gdscript/gdscript.cpp:2282
- ERROR: Failed loading resource: res://sprites/knight.gdc. Make sure resources ha
- ve been imported by opening the project in the editor at least once.
- At: core/io/resource_loader.cpp:278
- ERROR: poll: res://sprites/knight.tscn:5 - Parse Error: [ext_resource] reference
- d nonexistent resource at: res://sprites/knight.gd
- At: scene/resources/resource_format_text.cpp:440
- ERROR: Failed to load resource 'res://sprites/knight.tscn'.
- At: core/io/resource_loader.cpp:208
- ERROR: Failed loading resource: res://sprites/knight.tscn. Make sure resources h
- ave been imported by opening the project in the editor at least once.
- At: core/io/resource_loader.cpp:278
- SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at p
- ath: res://sprites/knight.tscn
- At: res://scenes/run.gdc:24
- ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
- At: modules/gdscript/gdscript.cpp:801
- ERROR: Cannot load byte code from file 'res://scenes/run.gdc'.
- At: modules/gdscript/gdscript.cpp:2282
- ERROR: Failed loading resource: res://scenes/run.gdc. Make sure resources have b
- een imported by opening the project in the editor at least once.
- At: core/io/resource_loader.cpp:278
- ERROR: poll: res://scenes/run.tscn:3 - Parse Error: [ext_resource] referenced no
- nexistent resource at: res://scenes/run.gd
- At: scene/resources/resource_format_text.cpp:440
- ERROR: Failed to load resource 'res://scenes/run.tscn'.
- At: core/io/resource_loader.cpp:208
- ERROR: Failed loading resource: res://scenes/run.tscn. Make sure resources have
- been imported by opening the project in the editor at least once.
- At: core/io/resource_loader.cpp:278
- SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at p
- ath: res://scenes/run.tscn
- At: res://scenes/init.gdc:4
- ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
- At: modules/gdscript/gdscript.cpp:801
- ERROR: Cannot load byte code from file 'res://scenes/init.gdc'.
- At: modules/gdscript/gdscript.cpp:2282
- ERROR: Failed loading resource: res://scenes/init.gdc. Make sure resources have
- been imported by opening the project in the editor at least once.
- At: core/io/resource_loader.cpp:278
- ERROR: poll: res://scenes/root.tscn:3 - Parse Error: [ext_resource] referenced n
- onexistent resource at: res://scenes/init.gd
- At: scene/resources/resource_format_text.cpp:440
- ERROR: Failed to load resource 'res://scenes/root.tscn'.
- At: core/io/resource_loader.cpp:208
- ERROR: Failed loading resource: res://scenes/root.tscn. Make sure resources have
- been imported by opening the project in the editor at least once.
- At: core/io/resource_loader.cpp:278
- ERROR: Failed loading scene: res://scenes/root.tscn
- At: main/main.cpp:1944
- ERROR: ~List: Condition "_first != __null" is true.
- At: ./core/self_list.h:112
- ERROR: ~List: Condition "_first != __null" is true.
- At: ./core/self_list.h:112
- WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for deta
- ils).
- At: core/object.cpp:2135
- ERROR: clear: Resources still in use at exit (run with --verbose for details).
- At: core/resource.cpp:477
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement