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shreshth91

Death's Door 100% NMG Routenotes (Splitnotes format)

May 2nd, 2022 (edited)
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  1. Death's Door
  2. 100% Current Patch NMG
  3. Credits: shreshthanigans, aThirdOfKansas, TheDancingGrad, Vorime, kipoints
  4. Potential reroutes are listed in square brackets [ ]
  5. ---
  6. Random notes:
  7. - upgrade levels: 400/600/800/1000/1500
  8. ---
  9. LOST CEMETERY
  10. First Door
  11. S&Q after Chandler
  12.  
  13. Demonic Forest Spirit
  14. - Enter Grove
  15. - Shoot button through wall
  16. - DFS (100)
  17.  
  18. Undying Blossom
  19. - SEED: start of Cemetery (left detour) (S1)
  20. - Grab Lost Cemetery Door
  21. - SOUL: spider lair cobweb entrance room (200), then back out
  22. - POT: first one in baby arenas (P1, S0)
  23. - SHINY: Undying Blossom in turn cam building
  24.  
  25. Cemetery Vitality Shrine (Turn Cam)
  26. - SOUL: to right after ladder (300)
  27. - First arena (ignore pot) -> Steadhone -> up ladder then down left
  28. - SEED: down right from brazier, chasm dead end (S1)
  29. - Back to brazier, then down left, then across bridge
  30. - Kronk mandatory lever, then down left along bridge
  31. - Vitality Shrine behind elevator (turn cam)
  32.  
  33. Guardian
  34. - SEED: on switchback, past rollybois and bats (S2)
  35. - POT: entrance of mage arena (P2, S1)
  36. - Guardian of Doors (soul check: 475)
  37.  
  38. Incense
  39. - Go left after elevator and KRONK LEVER
  40. - Enter sewer with plunge attack
  41. - SOUL: through sewer (575)
  42. - Skip pot on way to Grey Crow
  43. - Grey Crow cutscene
  44. - SHINY: Incense down left from key (climb coffin lid)
  45.  
  46. Crypt
  47. - KRONK LEVER before crypts (for Jefferson quest later)
  48. - SOUL: crypts soul (675)
  49. - S&Q if needed after picking up soul to refresh health
  50. - Enter Estate
  51.  
  52. FLAME
  53. Estate to Manor
  54. - SEED: left and down from estate entrance (S2)
  55. - SOUL: left after first fire puzzles (775)
  56. - Grab Estate Door (ignore pot)
  57. - Pothead skip
  58. - [Can get Pothead skip SOUL and skip soul behind archers below]
  59. - POT: in right side estate arena (P3, S1)
  60. - Kronk right side lever, then go to fire puzzles left side
  61. - SOUL: through gap in hedge near first fire puzzles (875)
  62. - POT: on platform (P4, S0)
  63. - SEED: left from hookshot pillars (after all fire puzzles) (S1)
  64. - SEED: through gap in hedge down left after lever (S2)
  65. - POT: after bench and bomb walls, near archers (P5, S1)
  66. - SOUL: hidden behind archers - turn cam (soul check: 1000)
  67. - Straight up middle to Manor
  68.  
  69. Crow 1
  70. - Grab Manor Door
  71. - Upgrade Str 1+2 (-1000, 0 left)
  72. - S&Q -> Manor -> right side exit from main room
  73. - Key
  74. - SEED: key room (S2)
  75. - POT: before arena (P6, S1)
  76. - Single lickitung arena (NO S&Q)
  77.  
  78. Crow 2
  79. - Backtrack through hole near Grandma
  80. - POT (P7, S0) and SEED (S1): balcony above Avarice
  81. - Top-side key door
  82. - SOUL: under top level of shelf (100)
  83. - SEED: on top shelf on far side (S2)
  84. - Key
  85. - POT: before arena (P8, S1)
  86. - Grunt arena (S&Q)
  87.  
  88. Crow 3
  89. - S&Q -> Manor
  90. - Left-side key door
  91. - SEED: in spinnies arena (S2)
  92. - Key
  93. - SEED: in boxes after ladder from key room (S3)
  94. - Big Pot (200) - down right
  95. - Imp loft
  96. - POT: after imp loft (P9, S2)
  97. - Non-combat crow soul (NO S&Q)
  98.  
  99. Old Engagement Ring
  100. - Backtrack to upper level of Big Pot room
  101. - Knock down chandelier
  102. - SEED: rafter planks (S3)
  103. - SHINY: Old Engagement Ring past planks
  104.  
  105. Manor Magic Shrine
  106. - POT: left of Engagement Ring (P10, S2)
  107. - Fall down from further left to seed below
  108. - SEED: bottom left of Big Pot room (S3)
  109. - Collect chandelier soul (300)
  110. - Hallway that you entered through earlier, then left
  111. - Magic Shrine (mirror image puzzle)
  112.  
  113. Crow 4
  114. - Back to hallway, top right
  115. - POT: before arena (P11, S2)
  116. - Mage arena (beware lickitung spawns close to gate!)
  117. - S&Q
  118.  
  119. Enter Avarice 1
  120. S&Q -> go to Ava 1 Door
  121.  
  122. Fireball
  123.  
  124. RUINS
  125. Umbrella
  126. - Soul check: ~400
  127. - SOUL x2: post-Avarice (600)
  128. - Pick up Umbrella
  129.  
  130. Gondola
  131. - Take Cemetery door
  132. - No spider souls thank goodness
  133. - Go through Guardian arena, then head right
  134. - SOUL: fall off bridge near hookshot anchors, soul near tree (700)
  135. - Gondola
  136.  
  137. Ruins Vitality Shrine (Sewer)
  138. - Grab Ruins door, down right and up vine
  139. - SEED: behind crates (S3)
  140. - Open bomb wall shortcut back to door
  141. - POT: green key arena (P12, S2)
  142. - SOUL: to left under tree after green key arena (800)
  143. - POT: flame plant corridor (P13, S1) - skip the seed here till later
  144. - Go across vine bridges. Roll skip over bomb wall, or go through Mother's camp
  145. - KRONK LEVER near roll skip bomb wall for long ladder (for Owl access later)
  146. - SOUL: three plant arena (900)
  147. - SEED: visible en route to staircase arena (S2)
  148. - POT: in staircase arena (P14, S1)
  149. - SOUL: turn-cam, hidden ladder after arena (1000)
  150. - Go around fountain and up vine, head through bomb wall
  151. - Head down for another bomb wall to seed
  152. - SEED: below the last bomb wall (S2)
  153. - Backtrack through bomb wall, then up ladder and up vine
  154. - POT: to left from vines (P15, S1)
  155. - Vitality Shrine: up left from pot, through bomb wall and sewer
  156.  
  157. Mushroom Dungeon Door
  158. - Bomb plant arena
  159. - SHINY: Grab Horn
  160. - POT: down right from Horn, then down ladder (P16, S0)
  161. - KRONK LEVER to right of pot (for Owl access) then roll down left
  162. - SOUL: tree stump (soul check: >1200)
  163. - BEFORE DELIVERING HORN: KRONK LEVER for broken archway gate (after bomb wall)
  164. (If you miss this you can go up settlement ladder on the left of Mother)
  165. - Deliver Horn (NO S&Q YET)
  166. - SEED: up settlement ladder on left (S1)
  167. - Magic Shrine by falling up (turn cam)
  168. - SEED: in flame plant corridor up left from shrine (S2)
  169. - S&Q -> Ruins -> Fast door to HoD
  170. - Soul check: 1200
  171. - Upgrade Str3 (-800, 400 left), S&Q
  172. - Grab Mushroom Dungeon Door
  173. *
  174. It's a good idea to note the levers you kronk here
  175. and the path between them since you will backtrack along
  176. that path at night for an Owl.
  177.  
  178. BOMB
  179. Crow 1
  180. - Down-right exit from Avarice room
  181. - POT: in left of room (P17, S1)
  182. - SOUL: behind cobwebs (500)
  183. - Spider arena (no S&Q)
  184.  
  185. Crow 2
  186. - Back one room
  187. - Break both bomb walls using right side bomb plant (see reroute note below)
  188. - Green key fire puzzle
  189. - SEED: up ladder in green key room (S2)
  190. - Use key on bottom right door
  191. - Crow arena (NO S&Q)
  192. - POT after arena before getting crow soul (P18, S1)
  193. *
  194. [You can go through hole near seed in green key room to kronk shortcut.
  195. This can be used for Corrupted Antler later. If you do this, roll on the walls
  196. instead of breaking them above. This reroute loses 2 seconds overall
  197. and should only be used if you intend to use the shortcut for safety strats.]
  198.  
  199. Crow 3
  200. - SEED: upstairs (S2)
  201. - Roll back down and outside, across bridge with venus flytrap plants
  202. - Outside arena (no S&Q)
  203.  
  204. Crow 4
  205. - POT: before bridge and frog king swimming cutscene (P19, S1)
  206. - Flame puzzle for KEY
  207. - Water arena (NO S&Q)
  208.  
  209. Thunder Hammer
  210. - NO S&Q - left exit from water arena
  211. - SEED: outside water arena exit (S2)
  212. - Long ladder extreme left of big dungeon room
  213. - SOUL: on ground outside (soul check: ~750)
  214. - Up ladder -> to right -> KRONK LEVER BEFORE FALLING OFF -> gate to Hammer
  215.  
  216. Enter Avarice 2
  217. Exit bottom right to Avarice room (ignore seed for later)
  218.  
  219. Bombs
  220.  
  221. STRANDED SAILOR
  222. Ancient Door & Surveillance Device
  223. - Bomb walls to left, then drop down and head right to fire braziers
  224. - SHINY: Ancient Door Scale Model
  225. - SOUL: next to shiny (soul check: 900)
  226. - Bomb wall across from Avarice area exit - hit lamppost for magic if needed
  227. - SHINY: Surveillance Device behind bomb wall
  228. - SOUL: left of shiny (1000)
  229.  
  230. Captain's Log
  231. - SOUL: left of Surveillance Device (1000)
  232. - Upgrade Str4 (-1000, 0 left)
  233. - Go to Cemetery
  234. - SEED: up ladder outside spider lair building (S3)
  235. - Head up bridges and right -> light brazier -> head to Stranded Sailor
  236. - SEED: crates in first cave room (S4) - hit the back box twice to release seed
  237. - SHINY: Captain's Log below stairs in Stranded Sailor
  238.  
  239. Stranded Sailor Magic Shrine
  240. - Grab Stranded Sailor door (needed later)
  241. - 1/4 Greatsword switch - behind wooden steps
  242. - Bomb wall before Barb sees you, then head up
  243. - 2/4 Greatsword switch - through icicles, up central wooden path, across big face
  244. - SEED: visible on right (S5)
  245. - 3/4 Greatsword switch - to right up steps, below gargoyle (turn cam)
  246. - Drop right 2 levels from gargoyle into sewer (ignore soul)
  247. - Magic Shrine through sewer
  248.  
  249. Enter Castle Lockstone
  250. - Head towards Lockstone
  251. - 4/4 Greatsword switch - between pillars
  252. - Enter Castle Lockstone
  253.  
  254. HOOKSHOT
  255. Crow 1
  256. - Grab Castle door
  257. - Ignore pot near door - better to get it after Crow 1 (if you end with full health)
  258. - Close left path to arena
  259. - S&Q after if needed for health, otherwise walk back to Door room
  260.  
  261. Crow 2
  262. - S&Q if needed for health, otherwise walk back to Door room
  263. - POT: near Castle door (P20, S4)
  264. - Left exit from main room to open air room, up ladder behind icicles
  265. - Ignore left side brazier till later (if you're coming from Any% NMG)
  266. - Ignore pot till after arena
  267. - Arena (NO S&Q)
  268.  
  269. Crow 3
  270. - POT: right after arena (P21, S3)
  271. - SEED: in crates (S4)
  272. - Continue past, down-right and up ladder
  273. - KRONK LEVER for right gate in main room, S&Q to skip gate cutscene
  274. - Right gate
  275. - SEED: tracking laser room (S5)
  276. - POT: parallel laser room before arena (P22, S4)
  277. - Arena (NO S&Q)
  278.  
  279. Crow 4
  280. - Climb left ladder and head to outdoor room. DON'T jump off parapet.
  281. - SEED: crates to right on parapet (S5)
  282. - Pink key puzzle
  283. - Pick up key and run to Crow 4 (or S&Q if low on health or mana)
  284. - Back to left side open air room, use pink key to unlock arena
  285. - POT: before arena (P23, S4)
  286. - Arena, S&Q
  287.  
  288. Ancient Crown
  289. - S&Q -> Castle
  290. - Up from central room to top open-air room
  291. - Up ladder, plunge into sewer, long path (ignore path to soul above)
  292. - SHINY: Ancient Crown
  293.  
  294. Enter Avarice 3
  295. - SEED: in crates below Ancient Crown (S5)
  296. - Enter Avarice door
  297.  
  298. Hookshot
  299.  
  300. STRANDED SAILOR CLEANUP
  301. Hookshot Upgrade
  302. - Death warp after Ava 3
  303. - Head to Stranded Sailor Door
  304. - Go right, up stairs to cave
  305. - Hookshot to kronk for hookshot silent servant
  306. - POT: before silent servant (P24, S4)
  307. - Hookshot Servant (350)
  308. Quick kill: Hookshot to them when they're on bottom/top platform, then bait with arrow so they jump and fall off
  309.  
  310. Greatsword and Shrine
  311. - S&Q -> Sailor -> up and left
  312. - Hookshots to Reaper's Greatsword (No S&Q)
  313. - Hookshots left to boomer + big bird arena
  314. (Bombing the floor under boomers can drop them in the water)
  315. - Vitality Shrine (don't need to kill big bird) - S&Q
  316.  
  317. Ink-Covered Teddy Bear
  318. - S&Q -> Sailor
  319. - Right to wood platform -> Hookshot to smough
  320. - Drown Smough (soul check: 450)
  321. Quick kill: Wait on leftmost edge of ledge, then hookshot back across when smough commits to an attack.
  322. - SHINY: Ink-Stained Teddy Bear up ladder (S&Q)
  323.  
  324. CAMP
  325. Castle Magic Shrine
  326. - S&Q -> Castle
  327. - Brazier 1 - close left exit, up block elevators, S&Q
  328. - Top-left open-air exit from main room, up ladder behind ice and left
  329. - Ignore Brazier 2 for now - take bottom exit
  330. - Hookshot through keyhole, KRONK LEVER
  331. - SEED: past hookshot anchors to right (S5)
  332. - Magic Shrine through left exit
  333.  
  334. Elevator
  335. - Brazier 2 - back two rooms - light brazier and try to climb ladder during cutscene
  336. - Walk back to open-air room, hookshots to pink key, roll to area up-right, hookshot to right side upper Lockstone.
  337. - Brazier 3 - gate puzzle skip, then pink key gate on left (NO S&Q)
  338. - Brazier 4 - back to gate puzzle skip room, down right (NO S&Q!!)
  339. - SHINY: drop down grate, go up left through doorway and spider hallway for Death Contract
  340. - S&Q -> Take elevator up
  341. - SOUL: behind icicles post-elevator (550)
  342.  
  343. Camp of the Free Crows Door
  344. - POT: left outside elevator room exit (P25, S4)
  345. - SEED: crates near grunts (S5)
  346. - SEED: up a ladder before hookshots to Camp of the Free Crows (S6)
  347. - Grab Camp door (needed for S&Q in next split)
  348.  
  349. Frozen Canyon Vitality Shrine
  350. - SEED: inside camp (S7)
  351. - Key
  352. - Left to Frozen Canyon Vitality Shrine
  353. Use hookshots to activate switches in Frozen Canyon
  354. - S&Q
  355.  
  356. Camp Cleanup
  357. - S&Q -> Camp of the Free Crows
  358. - SHINY: Shiny Medallion - bomb wall behind elevator
  359. - Take elevator up to Watchtowers
  360.  
  361. BETTY
  362. Watchtowers
  363. - Grab Watchtowers door (needed later)
  364. - Normal path to right & jump down
  365. - Skip pot on wooden platform near hammerbro (can get if low on health)
  366. - Kronk first shortcut lever after 2 boomers arena - may be needed for next seed
  367. - POT: Barb elevator (P26, S6)
  368. - SOUL: Up elevator, fall down behind (turn cam) (650) - can fall into void while collecting orb to spawn at top again
  369. - Up elevator again (if not doing the void strat), head left, aggro grunt, then hookshot to archers down right
  370. - SEED: archer hookshot (S7)
  371. - Hookshot back across to grunt. If grunt has fallen off or is too far, S&Q and use the shortcut kronked before.
  372. - Watchtowers hookshot skip (above elevator)
  373. - Follow ice skating section around
  374. - SEED: next to precipice (S8)
  375. - POT: right after mandatory lever (P27, S7)
  376. - Kronk safety lever on icicles roof if desired
  377. - Ice Arena
  378. - POT: pre-Betty (P28, S6)
  379. - Soul check: 800
  380.  
  381. Betty
  382. - Grab Betty's Lair door (needed later)
  383. - Backtrack through Ice Arena, through hookshot section down left.
  384. - Fall off planks down-left of last hookshot to wooden planks below.
  385. - POT: on planks (P29, S5)
  386. - S&Q->Betty's Lair
  387. - Betty (1500)
  388.  
  389. DUNGEON CLEANUP
  390. Dungeon Vitality Shrine
  391. - S&Q -> Hall of Doors (World's Best Lord cutscene)
  392. - [Can upgrade Str 5 here if desired (makes Fortress/Frog comfier)]
  393. - Dungeon door
  394. - SEED: seed on bridge to Avarice door (S6)
  395. - Top left exit of Avarice room, then exit immediately down left
  396. - SOUL: Bomb wall passage hidden by foreground (wall with plants on top of it) (1600), roll over vine
  397. - POT: up left after exiting soul cubby (P30, S5)
  398. - Climb ladder, bomb wall, light 3 braziers
  399. - SEED: behind bomb wall (S6)
  400. - Pick up KEY, then drop back down left and exit left
  401. - Water arena - top left bomb wall
  402. - Vitality Shrine after fire puzzle (S&Q)
  403.  
  404. Corrupted Antler
  405. - S&Q -> Dungeon
  406. - Free Grunt (don't talk to them)
  407. - Avarice room bottom right exit, then exit down left to room that held green key
  408. [If you opened the shortcut when going through Dungeon earlier, use it instead]
  409. - Bomb wall up left
  410. - SHINY: Corrupted Antler (NO S&Q)
  411.  
  412. FROG KING
  413. Fortress Magic Shrine
  414. - NO S&Q
  415. - Walk back to key room, down left, then right from main Dungeon room to Fortress
  416. (see reroute note below)
  417. - SEED: crates at end of first straightway after entrance (S7)
  418. - Double arches -> arrow faraway switch (through stone arch)
  419. - Magic Shrine
  420. *
  421. [Instead of walking to Fortress from Corrupted Antler, you can S&Q, to Ruins door,
  422. then take Any% NMG bomb wall shortcut to Fortress.
  423. This loses ~25 seconds but gets 2 extra souls if needed]
  424.  
  425. Fortress Door
  426. - Continue on the path till you see a lever and a tower across the water on the left
  427. - SEED: Pink switch across water to tower with archer guarding seed in crate (S8)
  428. - Back to regular path
  429. - SEED: in crates right of kronk near Frog King mace statue (S9)
  430. - SEED: left below Frog King mace statue (S10)
  431. - Grab Flooded Fortress Door (needed for Jeffy quest S&Q later)
  432.  
  433. Fortress
  434. - Go right after kronking open main doors, ignoring grunts
  435. - Single boomer arena - can roll past the gate ignoring the fight
  436. - POT: right after arena (behind bomb wall) (P31, S9)
  437. - S&Q, go back through main doors, do hookshot boomer skip, head left.
  438. - POT: on magehook island (where 2 mages spawn) (P32, S8)
  439. - Exit down right, follow path through bomb wall to pink mace switches and water platforms
  440. - POT: on magehookn't platform, left after a few pink switches (P33, S7)
  441. - DON'T do magehookn't skip. Go right to kronk
  442. - POT: above kronk (P34, S6)
  443. - SEED: near elite archer behind bomb wall (S7) - hookshot across or roll around bomb wall
  444. - Head down left, 2 pink switches, left and around to kronk and final arena.
  445. - POT: final water platform arena (P35, S6)
  446. - Soul check: ~1650
  447.  
  448. Frog King
  449. - Can skip Throne door if confident - S&Q will land at Fortress Door
  450. - Frog King (2150)
  451. - DON'T FORGET SHINY ARROWHEAD AFTER CUTSCENE, NO S&Q AFTER DEFEAT
  452.  
  453. ESTATE AGAIN
  454. Arrowhead and Modern Door
  455. - No S&Q after Frog King death cutscene
  456. - SHINY: pick up Giant Arrowhead up left of Frog King
  457. - S&Q -> Hall of Doors
  458. - Hookshots from bottom right edge of Frog King doors platform
  459. - SHINY: Modern Door Scale Model (S&Q)
  460. - SOUL: near shiny (2250)
  461. - S&Q
  462.  
  463. Sludge-Filled Urn
  464. - S&Q -> Upgrade Str5, Dex1 (-1900, 350 left)
  465. If you have 400 leftover, also upgrade Haste 1
  466. - Head to Estate door
  467. - SOUL: Left from door, then immediately right - hookshots over wooden platform (450)
  468. - S&Q
  469. - POT: next to Door (P36, S5)
  470. - Left from fountain (fire puzzle area) - gap in hedge to multiple hookshots/sewers - Arena
  471. - SOUL x2: on the way to Sludge-Filled Urn (650)
  472. - SHINY: Sludge-Filled Urn (S&Q) after arena
  473.  
  474. Rogue Daggers
  475. - S&Q -> Estate -> Manor
  476. - Exit Manor, down left to brazier, go down right, then down left a bit
  477. - SOUL: behind bomb wall to skip Smough arena (750)
  478. - 4 braziers puzzle area - ignore pot and braziers for later
  479. - Break bomb wall on right, KRONK LEVER
  480. - Up kronked ladder across bridge to arena
  481. - Pick up Rogue Daggers (NO S&Q - NEED TO KRONK LEVER TO RIGHT)
  482.  
  483. GRANDMA
  484. Observation
  485. - Kronk lever to right of Daggers (for Owl access later)
  486. - S&Q -> Manor
  487. - Elevator to Furnace (see reroute note below)
  488. - Railing skip to left after elevator
  489. - SEED: in crates in next room (S6)
  490. - Go through 2 rooms till room with 4 bullcarts around central platform (1 missing bullcart up right)
  491. - SEED: down left bullcart to crates (S7)
  492. - Vitality Shrine: use arrows to summon missing cart up right (there is also a precise hookshot directly to the cart)
  493. - Vault door cutscene skip, then enter inner furnace
  494. |
  495. [Can get Old Photograph in this split before heading to Furnace. It allows us to light
  496. both elevator braziers at once on the way to getting Old Photograph.
  497. Alternately, in these splits we get it at nighttime with more haste upgrades]
  498.  
  499. Inner Furnace
  500. - Can skip Furnace Door, as long as you get Grandma door later
  501. - POT: arena with big bazooka bird shooting from above (P37, S6)
  502. - Continue till pot on right and seed above it. Try pot skip to get both.
  503. Otherwise, continue on, left against conveyor and up 6 conjoined pistons.
  504. - SEED: below after pistons (S7)
  505. - POT: immediately after seed (P38, S6)
  506. - Continue to long room with chasm in the middle and big bird on right.
  507. - SEED: right side of chasm behind big bird (S7)
  508. - POT: next room, after two rollers (P39, S6)
  509. - SEED: conveyer room with 3 flames to light (near big bird on right) (S7)
  510. - POT: top floor of Door room after activating tall pistons (P40, S6)
  511. - POT: before Grandma (P41, S5)
  512. - Soul check: 800
  513.  
  514. Grandma
  515. - Get Lab door if skipped Furnace door, optional otherwise.
  516. - Grandma (1100)
  517. - S&Q
  518.  
  519. BOSS RUSH
  520. Arrow Upgrade
  521. - S&Q -> Cemetery door -> Spider lair
  522. - Light brazier at end of wood plank to open gate (don't go up ladder)
  523. - SOUL: below brazier (1200)
  524. - SOUL: next room behind spiders (1300)
  525. - Light brazier
  526. - POT: before big spider arena (P42, S4)
  527. - After arena, light brazier, up ladder, through hole to bomb/fire/hookshot puzzle
  528. - Arrow Servant (1400)
  529. Quick kill: Hookshot them when they're off the main platform, then bait them to jump and fall off into void
  530. - NO S&Q!
  531.  
  532. Old Compass
  533. - No S&Q after silent, go back to main spider room
  534. - DON'T fall off parapet
  535. - SHINY: Through spiders right to Old Compass (S&Q)
  536.  
  537. The Grey Crow
  538. - S&Q -> Cemetery door
  539. - POT: up right in first roller arena (P43, S3)
  540. - Up ladder, right to previously kronked ladder
  541. - POT: summit before Grey Crow (P44, S2)
  542. - Grey Crow (1900)
  543. - S&Q on last hit on Grey Crow
  544.  
  545. Gauntlet
  546. - S&Q on last hit on Grey Crow
  547. - Death conversation -> S&Q again -> HoD
  548. - Upgrade Dex 2+3, Haste 1 (-1800, 100 left) during Big Door cutscene
  549. - [Alternately upgrade Dex 2, Haste 1+2, and get Haste3/Dex3 later]
  550. - S&Q to Big Door
  551. - Parkour!
  552.  
  553. The Last Lord
  554. Lord of Doors (600)
  555.  
  556. DUSK
  557. Rusty Belltower Key
  558. - Credits (press A during rolling credits)
  559. - Last upgrades in Camp of Free Crows - Haste 2 (-600, 0 left)
  560. - Walk to Free Crows Door -> HoD -> site of LoD battle
  561. - SHINY: Rusty Belltower Key where you killed LoD (you monster)
  562.  
  563. Flame Upgrade
  564. - Cemetery Door
  565. - Follow path through first roller arena, past Steadhone into Crypt - left side cobweb
  566. - POT: Before Flame silent (P45, S1)
  567. - Beat up the lowest health servant, then S&Q
  568.  
  569. Makeshift Soul Key
  570. - S&Q -> Crypt Entrance
  571. - Leave Crypt back to Cemetery
  572. - Head up right to Belltower and make it night
  573. - S&Q -> Grove of Spirits (feelsnostalgicman)
  574. - Skip the lower button by rolling up staircase banister and walls
  575. - SHINY: hookshot to Makeshift Soul Key (S&Q)
  576.  
  577. WATCHTOWERS CLEANUP
  578. Mysterious Locket
  579. - S&Q -> Watchtowers
  580. - Brazier 1 - down the 2 ladders to right (S&Q)
  581. - Brazier 2 - left from wooden plank before 1st hookshot
  582. - Regular path across wood bridge
  583. - Brazier 3 - crevasse up after dropping down, next to stack of crates
  584. - SEED: in crates near brazier 3 (S2)
  585. - Go across next wood bridge and hookshots
  586. - POT: skipped earlier, on right side after ladder (P46, S1)
  587. - Brazier 4 - to right of pot
  588. - S&Q -> Betty's Lair
  589. - SHINY: Moon door to Mysterious Locket (S&Q)
  590.  
  591. Watchtowers Tablet
  592. - S&Q -> Betty's Lair door
  593. - Owl: Through Ice Arena -> down roof with icicles -> kronk lever if unkronked -> windmill -> elevator -> ice skating section
  594. - **Pick up owl tablet piece before falling off**
  595. - Proceed back toward windmill
  596. - Hookshot to right of windmill, then fall to lower wooden platform
  597. - Brazier 5 - up right of wooden platform
  598. - Brazier 6 - hookshot right of brazier 5, then fireball up right to brazier offscreen
  599. - Hookshot down right from last hookshot anchor, go up right a bit, then fall right into old laser arena
  600. - SEED: up ladder and right, before tablet door (S2)
  601. - TABLET: Watchtowers Tablet (S&Q)
  602.  
  603. JEFF TOUR PT 1
  604. Grunt's Mask & Token of Death
  605. - S&Q -> Stranded Sailor
  606. - SHINY: Grunt's Old Mask
  607. - Collect Jefferson and begin quest (***no S&Q till end of Jefferson quest***)
  608. - Head to cave towards Cemetery. Use hookshots in hookslash cave
  609. - In next room, up ladder, hookshot to right
  610. - SHINY: Token of Death
  611.  
  612. Cemetery Magic Shrine (Bomb)
  613. - Back up ladder, to Cemetery
  614. - In Cemetery, down ladders to right immediately
  615. - Bomb wall to Smough Magic Shrine
  616.  
  617. Steadhone Tablet
  618. - After Shrine roll down one ladder, get on ledge near 2nd ladder.
  619. - Walk on & around ledge by gravestones, ROLL off ledge to wooden sign down right
  620. - Head up right.
  621. - Ghost 1 - on bridge, take it back down left where you came from
  622. - Backtrack up right, towards Steadhone
  623. - Ghost 2 - above ladder near Steadhone, bring it down and right
  624. - Go to Steadhone - make sure you wait for flash of Ghost 2 before entering room
  625. [If you need a heal before Steadhone, detour down right to pot in Arena 1]
  626. - Steadhone Tablet :(
  627.  
  628. Bomb Upgrade
  629. - Stairs down left from Steadhone, then right immediately to ladder (towards Grey Crow)
  630. - Right to elevator above Guardian arena - go down
  631. - Ghost 3 - detour down left to Guardian arena, then bring it back toward elevator
  632. - Go right, drop off bridge, bomb wall underneath
  633. - POT: Before Bomb silent (P47, S1)
  634.  
  635. JEFF TOUR PT 2
  636. Avarice Tablet
  637. - Heal after Bomb silent if needed, as Ava 4 doesn't heal you
  638. - Leave and go to gondola to ruins (need to relight flame for gondola)
  639. - Left to Avarice
  640. - Hookslash all the things
  641. - Grab Tablet before falling off
  642.  
  643. Ruins Magic Shrine (Hookshot)
  644. - Head back up ladders and up left -> hookshots to Green Smough arena
  645. - After arena go up vine and left to Shrine
  646.  
  647. Malformed Seed
  648. - Deathwarp or backtrack to Ruins Door (do NOT S&Q, Jeff quest will fail)
  649. - Go up long ladder up left from door (kronked earlier)
  650. - Go through old 3 plant arena, use the vine, then up ladder to forest settlement.
  651. - Go through broken archway gate, up ladder
  652. (if you missed kronking this, go left up ladder, then right)
  653. - Up right to LoD gauntlet mini-arena - go right around big frog head statue
  654. - SEED - right side of frog head statue (S2)
  655. - Back left, up ladder next to wooden sign, with pot above, then up another ladder
  656. - Head left to old Forest Horn location, then down left and up vine.
  657. - Owl - through bomb wall after vine - pick up tablet!
  658. - Head back down left, down vine, then fall down couple more times till near hookshot anchor and tree stump
  659. - Right a bit past a square lantern thing, then down vine near pink mage
  660. - Head down, take some stairs, then hidden turn cam ladder (used to pickup soul earlier)
  661. - SHINY: Three hookshots to Malformed Seed
  662.  
  663. Jefferson Tablet
  664. - Fall down (south), bomb wall shortcut to Flooded Fortress
  665. - Moon path to Jefferson Tablet
  666. - Pick up the goshdarned tablet (S&Q)
  667.  
  668. CEMETERY CLEANUP
  669. Cemetery Vitality Shrine
  670. - S&Q -> Cemetery
  671. - Ghost 4 - to right near Cemetery door, lead it up stairs to the left
  672. - Ghost 5 & 6 - after the stairs, one above and one below long ladder
  673. - Continue down left to start of the level
  674. - Hookshot behind makeshift door to Grove
  675. - Cemetery Vitality Shrine - on path after hookshots
  676.  
  677. Ghosts Tablet
  678. - Continue right past shrine and big tablet door, up long ladder
  679. - Ghost 7 - up above, bring it back along the switchbacks to statue right of long ladder
  680. - Grab Cemetery (Ghosts) Tablet (S&Q)
  681.  
  682. ESTATE AGAIN... AGAIN
  683. Old Photograph
  684. - S&Q -> Manor
  685. - Right side exit (as if to first crow soul)
  686. - Light brazier in second room (room with mage and green pot), up secret ladder
  687. - SHINY: Old Photograph (S&Q)
  688.  
  689. Owls Tablet
  690. - S&Q -> Manor
  691. - Exit Manor, then immediately down right through gate (kronked earlier near Daggers)
  692. - Follow path across bridge to Owl Tablet (no S&Q)
  693.  
  694. Estate Vitality Shrine
  695. - Continue down bridge to 4 brazier puzzle area - ignore the golden hammer bro
  696. - POT: 4 braziers puzzle area (P48, S1)
  697. - Light top brazier, then right brazier, then back to left brazier.
  698. - Light bottom brazier WITHOUT entering bottom area (triggers arena)
  699. - Vitality Shrine - in island up left unlocked by braziers (S&Q)
  700.  
  701. Rusty Garden Trowel
  702. - S&Q -> Manor
  703. - Back to brazier near green muk, up-left to Pothead's puzzle
  704. - SEED: left from puzzle while tunnel opens (S2)
  705. - POT: left side before trowel (P49, S1)
  706. - SHINY: Pick up Rusty Trowel
  707.  
  708. Seeds Tablet
  709. - POT: right side after trowel (P50, S0)
  710. - Seeds Tablet (NO S&Q)
  711.  
  712. Estate Magic Shrine
  713. - No S&Q. Back to Pothead's puzzle area
  714. - Up right, follow path to kronk (ignore it), then up left to gaps in hedge
  715. - Magic Shrine (S&Q)
  716.  
  717. TRUTH ENDING
  718. S&Q -> Manor -> Camp of the Free Crows door
  719. Truth Ending
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