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megaluxe

AAAAAAAAAAA

Sep 6th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. --//====================================================\\--
  148. --|| CREATED BY SHACKLUSTER
  149. --\\====================================================//--
  150. Player = game.Players.LocalPlayer
  151. Character = Player.Character
  152. local txt = Instance.new("BillboardGui", Character)
  153. txt.Adornee = Character.Head
  154. txt.Name = "_status"
  155. txt.Size = UDim2.new(2, 0, 1.2, 0)
  156. txt.StudsOffset = Vector3.new(-9, 8, 0)
  157. local text = Instance.new("TextLabel", txt)
  158. text.Size = UDim2.new(10, 0, 7, 0)
  159. text.FontSize = "Size24"
  160. text.TextScaled = true
  161. text.TextTransparency = 0
  162. text.BackgroundTransparency = 10
  163. text.TextTransparency = 0
  164. text.TextStrokeTransparency = 0
  165. text.Font = "Antique"
  166. text.TextStrokeColor3 = Color3.new(0,0,0)
  167. text.Text = "Terra God"
  168.  
  169.  
  170. local createstuff = function()
  171. local stuff = Instance.new("Model")
  172. local collar = Instance.new("Part")
  173. local mesh = Instance.new("FileMesh")
  174. local part = Instance.new("Part")
  175. local mesh_2 = Instance.new("CylinderMesh")
  176. local weld = Instance.new("ManualWeld")
  177. local eye = Instance.new("Part")
  178. local mesh_3 = Instance.new("SpecialMesh")
  179. local decal = Instance.new("Decal")
  180. local hood = Instance.new("Part")
  181. local mesh_4 = Instance.new("FileMesh")
  182. local pillar = Instance.new("Part")
  183. local rock = Instance.new("Part")
  184. local core = Instance.new("Attachment")
  185. local emit = Instance.new("ParticleEmitter")
  186. local mesh_5 = Instance.new("FileMesh")
  187. local rockspike = Instance.new("Part")
  188. local mesh_6 = Instance.new("SpecialMesh")
  189. local shield = Instance.new("Part")
  190. local core_2 = Instance.new("Attachment")
  191. local spinepart = Instance.new("Part")
  192. local mesh_7 = Instance.new("FileMesh")
  193. local pants = Instance.new("Pants")
  194. local shirt = Instance.new("Shirt")
  195. local emit_2 = Instance.new("ParticleEmitter")
  196. local vortex = Instance.new("ParticleEmitter")
  197. local wave = Instance.new("ParticleEmitter")
  198.  
  199. stuff.Name = "Stuff"
  200. stuff.Parent = workspace
  201. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  202. collar.Name = "Collar"
  203. collar.Material = Enum.Material.Metal
  204. collar.TopSurface = Enum.SurfaceType.Smooth
  205. collar.BottomSurface = Enum.SurfaceType.Smooth
  206. collar.Parent = stuff
  207. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  208. mesh.MeshId = "rbxassetid://1861264141"
  209. mesh.Parent = collar
  210. part.Size = Vector3.new(1.3, 0.2, 1.3)
  211. part.BrickColor = BrickColor.new("Really black")
  212. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  213. part.Material = Enum.Material.Metal
  214. part.TopSurface = Enum.SurfaceType.Smooth
  215. part.BottomSurface = Enum.SurfaceType.Smooth
  216. part.Parent = collar
  217. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  218. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  219. mesh_2.Parent = part
  220. weld.Part0 = collar
  221. weld.Name = "Weld"
  222. weld.Part1 = part
  223. weld.Parent = collar
  224. eye.Anchored = true
  225. eye.Size = Vector3.new(2, 2, 2)
  226. eye.BottomSurface = Enum.SurfaceType.Smooth
  227. eye.Material = Enum.Material.SmoothPlastic
  228. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  229. eye.Name = "Eye"
  230. eye.TopSurface = Enum.SurfaceType.Smooth
  231. eye.BrickColor = BrickColor.new("Institutional white")
  232. eye.Parent = stuff
  233. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  234. mesh_3.MeshType = Enum.MeshType.Sphere
  235. mesh_3.Parent = eye
  236. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  237. decal.Parent = eye
  238. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  239. hood.BottomSurface = Enum.SurfaceType.Smooth
  240. hood.Material = Enum.Material.SmoothPlastic
  241. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  242. hood.BrickColor = BrickColor.new("Really black")
  243. hood.TopSurface = Enum.SurfaceType.Smooth
  244. hood.Name = "Hood"
  245. hood.Parent = stuff
  246. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  247. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  248. mesh_4.MeshId = "rbxassetid://16952952"
  249. mesh_4.Parent = hood
  250. pillar.Size = Vector3.new(1, 1, 1)
  251. pillar.Name = "Pillar"
  252. pillar.Material = Enum.Material.Metal
  253. pillar.TopSurface = Enum.SurfaceType.Smooth
  254. pillar.BottomSurface = Enum.SurfaceType.Smooth
  255. pillar.Parent = stuff
  256. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  257. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  258. rock.BottomSurface = Enum.SurfaceType.Smooth
  259. rock.Name = "Rock"
  260. rock.TopSurface = Enum.SurfaceType.Smooth
  261. rock.Parent = stuff
  262. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  263. core.Name = "Core"
  264. core.Parent = rock
  265. emit.Enabled = false
  266. emit.Lifetime = NumberRange.new(1, 4)
  267. emit.Name = "Emit"
  268. emit.Speed = NumberRange.new(0, 35)
  269. emit.Rotation = NumberRange.new(0, 360)
  270. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  271. emit.VelocitySpread = 360
  272. emit.Texture = "rbxassetid://281633012"
  273. emit.Acceleration = Vector3.new(0, -15, 0)
  274. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  275. emit.RotSpeed = NumberRange.new(-25, 25)
  276. emit.SpreadAngle = Vector2.new(360, 360)
  277. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  278. emit.Parent = core
  279. mesh_5.MeshId = "rbxassetid://1861108040"
  280. mesh_5.Parent = rock
  281. rockspike.Anchored = true
  282. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  283. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  284. rockspike.Material = Enum.Material.Grass
  285. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  286. rockspike.Name = "RockSpike"
  287. rockspike.TopSurface = Enum.SurfaceType.Smooth
  288. rockspike.BrickColor = BrickColor.new("Pine Cone")
  289. rockspike.Parent = stuff
  290. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  291. mesh_6.TextureId = "rbxassetid://136560096"
  292. mesh_6.MeshType = Enum.MeshType.FileMesh
  293. mesh_6.MeshId = "rbxassetid://1861231635"
  294. mesh_6.Parent = rockspike
  295. shield.Size = Vector3.new(1, 1, 1)
  296. shield.Name = "Shield"
  297. shield.Material = Enum.Material.Metal
  298. shield.TopSurface = Enum.SurfaceType.Smooth
  299. shield.BottomSurface = Enum.SurfaceType.Smooth
  300. shield.Parent = stuff
  301. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  302. core_2.Name = "Core"
  303. core_2.Parent = shield
  304. spinepart.CanCollide = false
  305. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  306. spinepart.BrickColor = BrickColor.new("Institutional white")
  307. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  308. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  309. spinepart.Name = "SpinePart"
  310. spinepart.TopSurface = Enum.SurfaceType.Smooth
  311. spinepart.Parent = stuff
  312. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  313. mesh_7.MeshId = "rbxassetid://1861166416"
  314. mesh_7.Parent = spinepart
  315. pants.Name = "Pants"
  316. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  317. pants.Parent = stuff
  318. shirt.Name = "Shirt"
  319. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  320. shirt.Parent = stuff
  321. emit_2.Enabled = false
  322. emit_2.Lifetime = NumberRange.new(1, 4)
  323. emit_2.Name = "Emit"
  324. emit_2.Speed = NumberRange.new(0, 35)
  325. emit_2.Rotation = NumberRange.new(0, 360)
  326. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  327. emit_2.VelocitySpread = 360
  328. emit_2.Texture = "rbxassetid://281633012"
  329. emit_2.Acceleration = Vector3.new(0, -15, 0)
  330. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  331. emit_2.RotSpeed = NumberRange.new(-25, 25)
  332. emit_2.SpreadAngle = Vector2.new(360, 360)
  333. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  334. emit_2.Parent = stuff
  335. vortex.Enabled = false
  336. vortex.Name = "Vortex"
  337. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  338. vortex.Lifetime = NumberRange.new(1)
  339. vortex.Rate = 0
  340. vortex.Speed = NumberRange.new(0)
  341. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  342. vortex.Rotation = NumberRange.new(0, 360)
  343. vortex.ZOffset = -2
  344. vortex.RotSpeed = NumberRange.new(360)
  345. vortex.LightEmission = 1
  346. vortex.Texture = "rbxassetid://1084969997"
  347. vortex.LockedToPart = true
  348. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  349. vortex.Parent = stuff
  350. wave.Enabled = false
  351. wave.Lifetime = NumberRange.new(0.3)
  352. wave.Name = "Wave"
  353. wave.Speed = NumberRange.new(0)
  354. wave.LightEmission = 1
  355. wave.Rate = 1
  356. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  357. wave.Texture = "rbxassetid://1084991215"
  358. wave.Rotation = NumberRange.new(-180, 180)
  359. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  360. wave.ZOffset = 1
  361. wave.Parent = stuff
  362. for i,v in pairs(stuff:GetChildren()) do
  363. v.Parent = script
  364. end
  365. end
  366.  
  367. createstuff()
  368.  
  369.  
  370.  
  371.  
  372.  
  373. wait(0.2)
  374.  
  375. Player = game:GetService("Players").LocalPlayer
  376. PlayerGui = Player.PlayerGui
  377. Cam = workspace.CurrentCamera
  378. Backpack = Player.Backpack
  379. Character = Player.Character
  380. Humanoid = Character.Humanoid
  381. Mouse = Player:GetMouse()
  382. RootPart = Character["HumanoidRootPart"]
  383. Torso = Character["Torso"]
  384. Head = Character["Head"]
  385. RightArm = Character["Right Arm"]
  386. LeftArm = Character["Left Arm"]
  387. RightLeg = Character["Right Leg"]
  388. LeftLeg = Character["Left Leg"]
  389. RootJoint = RootPart["RootJoint"]
  390. Neck = Torso["Neck"]
  391. RightShoulder = Torso["Right Shoulder"]
  392. LeftShoulder = Torso["Left Shoulder"]
  393. RightHip = Torso["Right Hip"]
  394. LeftHip = Torso["Left Hip"]
  395.  
  396. IT = Instance.new
  397. CF = CFrame.new
  398. VT = Vector3.new
  399. RAD = math.rad
  400. C3 = Color3.new
  401. UD2 = UDim2.new
  402. BRICKC = BrickColor.new
  403. ANGLES = CFrame.Angles
  404. EULER = CFrame.fromEulerAnglesXYZ
  405. COS = math.cos
  406. ACOS = math.acos
  407. SIN = math.sin
  408. ASIN = math.asin
  409. ABS = math.abs
  410. MRANDOM = math.random
  411. FLOOR = math.floor
  412.  
  413. --//=================================\\
  414. --|| USEFUL VALUES
  415. --\\=================================//
  416.  
  417. Animation_Speed = 3
  418. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  419. local Speed = 35
  420. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  421. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  422. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  423. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  424. local DAMAGEMULTIPLIER = 1
  425. local ANIM = "Idle"
  426. local ATTACK = false
  427. local EQUIPPED = false
  428. local HOLD = false
  429. local COMBO = 1
  430. local Rooted = false
  431. local SINE = 0
  432. local KEYHOLD = false
  433. local CHANGE = 2 / Animation_Speed
  434. local WALKINGANIM = false
  435. local VALUE1 = false
  436. local VALUE2 = false
  437. local ROBLOXIDLEANIMATION = IT("Animation")
  438. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  439. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  440. --ROBLOXIDLEANIMATION.Parent = Humanoid
  441. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  442. WEAPONGUI.Name = "Weapon GUI"
  443. local Effects = IT("Folder", Character)
  444. Effects.Name = "Effects"
  445. local ANIMATOR = Humanoid.Animator
  446. local ANIMATE = Character.Animate
  447. local UNANCHOR = true
  448. local PLAYSONG = true
  449. local EXTRATRANS = 0
  450.  
  451. --//=================================\\
  452. --\\=================================//
  453.  
  454.  
  455. --//=================================\\
  456. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  457. --\\=================================//
  458.  
  459. ArtificialHB = Instance.new("BindableEvent", script)
  460. ArtificialHB.Name = "ArtificialHB"
  461.  
  462. script:WaitForChild("ArtificialHB")
  463.  
  464. frame = Frame_Speed
  465. tf = 0
  466. allowframeloss = false
  467. tossremainder = false
  468. lastframe = tick()
  469. script.ArtificialHB:Fire()
  470.  
  471. game:GetService("RunService").Heartbeat:connect(function(s, p)
  472. tf = tf + s
  473. if tf >= frame then
  474. if allowframeloss then
  475. script.ArtificialHB:Fire()
  476. lastframe = tick()
  477. else
  478. for i = 1, math.floor(tf / frame) do
  479. script.ArtificialHB:Fire()
  480. end
  481. lastframe = tick()
  482. end
  483. if tossremainder then
  484. tf = 0
  485. else
  486. tf = tf - frame * math.floor(tf / frame)
  487. end
  488. end
  489. end)
  490.  
  491. --//=================================\\
  492. --\\=================================//
  493.  
  494. --//=================================\\
  495. --|| SOME FUNCTIONS
  496. --\\=================================//
  497.  
  498. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  499. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  500. end
  501.  
  502. function PositiveAngle(NUMBER)
  503. if NUMBER >= 0 then
  504. NUMBER = 0
  505. end
  506. return NUMBER
  507. end
  508.  
  509. function NegativeAngle(NUMBER)
  510. if NUMBER <= 0 then
  511. NUMBER = 0
  512. end
  513. return NUMBER
  514. end
  515.  
  516. function Swait(NUMBER)
  517. if NUMBER == 0 or NUMBER == nil then
  518. ArtificialHB.Event:wait()
  519. else
  520. for i = 1, NUMBER do
  521. ArtificialHB.Event:wait()
  522. end
  523. end
  524. end
  525.  
  526. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  527. local NEWMESH = IT(MESH)
  528. if MESH == "SpecialMesh" then
  529. NEWMESH.MeshType = MESHTYPE
  530. if MESHID ~= "nil" and MESHID ~= "" then
  531. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  532. end
  533. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  534. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  535. end
  536. end
  537. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  538. NEWMESH.Scale = SCALE
  539. NEWMESH.Parent = PARENT
  540. return NEWMESH
  541. end
  542.  
  543. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  544. local NEWPART = IT("Part")
  545. NEWPART.formFactor = FORMFACTOR
  546. NEWPART.Reflectance = REFLECTANCE
  547. NEWPART.Transparency = TRANSPARENCY
  548. NEWPART.CanCollide = false
  549. NEWPART.Locked = true
  550. NEWPART.Anchored = true
  551. if ANCHOR == false then
  552. NEWPART.Anchored = false
  553. end
  554. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  555. NEWPART.Name = NAME
  556. NEWPART.Size = SIZE
  557. NEWPART.Position = Torso.Position
  558. NEWPART.Material = MATERIAL
  559. NEWPART:BreakJoints()
  560. NEWPART.Parent = PARENT
  561. return NEWPART
  562. end
  563.  
  564. local function weldBetween(a, b)
  565. local weldd = Instance.new("ManualWeld")
  566. weldd.Part0 = a
  567. weldd.Part1 = b
  568. weldd.C0 = CFrame.new()
  569. weldd.C1 = b.CFrame:inverse() * a.CFrame
  570. weldd.Parent = a
  571. return weldd
  572. end
  573.  
  574.  
  575. function QuaternionFromCFrame(cf)
  576. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  577. local trace = m00 + m11 + m22
  578. if trace > 0 then
  579. local s = math.sqrt(1 + trace)
  580. local recip = 0.5 / s
  581. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  582. else
  583. local i = 0
  584. if m11 > m00 then
  585. i = 1
  586. end
  587. if m22 > (i == 0 and m00 or m11) then
  588. i = 2
  589. end
  590. if i == 0 then
  591. local s = math.sqrt(m00 - m11 - m22 + 1)
  592. local recip = 0.5 / s
  593. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  594. elseif i == 1 then
  595. local s = math.sqrt(m11 - m22 - m00 + 1)
  596. local recip = 0.5 / s
  597. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  598. elseif i == 2 then
  599. local s = math.sqrt(m22 - m00 - m11 + 1)
  600. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  601. end
  602. end
  603. end
  604.  
  605. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  606. local xs, ys, zs = x + x, y + y, z + z
  607. local wx, wy, wz = w * xs, w * ys, w * zs
  608. local xx = x * xs
  609. local xy = x * ys
  610. local xz = x * zs
  611. local yy = y * ys
  612. local yz = y * zs
  613. local zz = z * zs
  614. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  615. end
  616.  
  617. function QuaternionSlerp(a, b, t)
  618. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  619. local startInterp, finishInterp;
  620. if cosTheta >= 0.0001 then
  621. if (1 - cosTheta) > 0.0001 then
  622. local theta = ACOS(cosTheta)
  623. local invSinTheta = 1 / SIN(theta)
  624. startInterp = SIN((1 - t) * theta) * invSinTheta
  625. finishInterp = SIN(t * theta) * invSinTheta
  626. else
  627. startInterp = 1 - t
  628. finishInterp = t
  629. end
  630. else
  631. if (1 + cosTheta) > 0.0001 then
  632. local theta = ACOS(-cosTheta)
  633. local invSinTheta = 1 / SIN(theta)
  634. startInterp = SIN((t - 1) * theta) * invSinTheta
  635. finishInterp = SIN(t * theta) * invSinTheta
  636. else
  637. startInterp = t - 1
  638. finishInterp = t
  639. end
  640. end
  641. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  642. end
  643.  
  644. function Clerp(a, b, t)
  645. local qa = {QuaternionFromCFrame(a)}
  646. local qb = {QuaternionFromCFrame(b)}
  647. local ax, ay, az = a.x, a.y, a.z
  648. local bx, by, bz = b.x, b.y, b.z
  649. local _t = 1 - t
  650. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  651. end
  652.  
  653. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  654. local frame = IT("Frame")
  655. frame.BackgroundTransparency = TRANSPARENCY
  656. frame.BorderSizePixel = BORDERSIZEPIXEL
  657. frame.Position = POSITION
  658. frame.Size = SIZE
  659. frame.BackgroundColor3 = COLOR
  660. frame.BorderColor3 = BORDERCOLOR
  661. frame.Name = NAME
  662. frame.Parent = PARENT
  663. return frame
  664. end
  665.  
  666. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  667. local label = IT("TextLabel")
  668. label.BackgroundTransparency = 1
  669. label.Size = UD2(1, 0, 1, 0)
  670. label.Position = UD2(0, 0, 0, 0)
  671. label.TextColor3 = TEXTCOLOR
  672. label.TextStrokeTransparency = STROKETRANSPARENCY
  673. label.TextTransparency = TRANSPARENCY
  674. label.FontSize = TEXTFONTSIZE
  675. label.Font = TEXTFONT
  676. label.BorderSizePixel = BORDERSIZEPIXEL
  677. label.TextScaled = false
  678. label.Text = TEXT
  679. label.Name = NAME
  680. label.Parent = PARENT
  681. return label
  682. end
  683.  
  684. function NoOutlines(PART)
  685. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  686. end
  687.  
  688. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  689. local NEWWELD = IT(TYPE)
  690. NEWWELD.Part0 = PART0
  691. NEWWELD.Part1 = PART1
  692. NEWWELD.C0 = C0
  693. NEWWELD.C1 = C1
  694. NEWWELD.Parent = PARENT
  695. return NEWWELD
  696. end
  697.  
  698. local S = IT("Sound")
  699. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  700. local NEWSOUND = nil
  701. coroutine.resume(coroutine.create(function()
  702. NEWSOUND = S:Clone()
  703. NEWSOUND.Parent = PARENT
  704. NEWSOUND.Volume = VOLUME
  705. NEWSOUND.Pitch = PITCH
  706. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  707. NEWSOUND:play()
  708. if DOESLOOP == true then
  709. NEWSOUND.Looped = true
  710. else
  711. repeat wait(1) until NEWSOUND.Playing == false
  712. NEWSOUND:remove()
  713. end
  714. end))
  715. return NEWSOUND
  716. end
  717.  
  718. function CFrameFromTopBack(at, top, back)
  719. local right = top:Cross(back)
  720. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  721. end
  722.  
  723. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  724. function WACKYEFFECT(Table)
  725. local TYPE = (Table.EffectType or "Sphere")
  726. local SIZE = (Table.Size or VT(1,1,1))
  727. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  728. local TRANSPARENCY = (Table.Transparency or 0)
  729. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  730. local CFRAME = (Table.CFrame or Torso.CFrame)
  731. local MOVEDIRECTION = (Table.MoveToPos or nil)
  732. local ROTATION1 = (Table.RotationX or 0)
  733. local ROTATION2 = (Table.RotationY or 0)
  734. local ROTATION3 = (Table.RotationZ or 0)
  735. local MATERIAL = (Table.Material or "Neon")
  736. local COLOR = (Table.Color or C3(1,1,1))
  737. local TIME = (Table.Time or 45)
  738. local SOUNDID = (Table.SoundID or nil)
  739. local SOUNDPITCH = (Table.SoundPitch or nil)
  740. local SOUNDVOLUME = (Table.SoundVolume or nil)
  741. coroutine.resume(coroutine.create(function()
  742. local PLAYSSOUND = false
  743. local SOUND = nil
  744. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  745. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  746. PLAYSSOUND = true
  747. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  748. end
  749. EFFECT.Color = COLOR
  750. local MSH = nil
  751. if TYPE == "Sphere" then
  752. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  753. elseif TYPE == "Block" then
  754. MSH = IT("BlockMesh",EFFECT)
  755. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  756. elseif TYPE == "Wave" then
  757. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  758. elseif TYPE == "Ring" then
  759. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  760. elseif TYPE == "Slash" then
  761. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  762. elseif TYPE == "Round Slash" then
  763. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  764. elseif TYPE == "Swirl" then
  765. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  766. elseif TYPE == "Skull" then
  767. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  768. elseif TYPE == "Crystal" then
  769. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  770. end
  771. if MSH ~= nil then
  772. local MOVESPEED = nil
  773. if MOVEDIRECTION ~= nil then
  774. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  775. end
  776. local GROWTH = SIZE - ENDSIZE
  777. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  778. if TYPE == "Block" then
  779. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  780. else
  781. EFFECT.CFrame = CFRAME
  782. end
  783. for LOOP = 1, TIME+1 do
  784. Swait()
  785. MSH.Scale = MSH.Scale - GROWTH/TIME
  786. if TYPE == "Wave" then
  787. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  788. end
  789. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  790. if TYPE == "Block" then
  791. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  792. else
  793. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  794. end
  795. if MOVEDIRECTION ~= nil then
  796. local ORI = EFFECT.Orientation
  797. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  798. EFFECT.Orientation = ORI
  799. end
  800. end
  801. if PLAYSSOUND == false then
  802. EFFECT:remove()
  803. else
  804. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  805. EFFECT:remove()
  806. end
  807. else
  808. if PLAYSSOUND == false then
  809. EFFECT:remove()
  810. else
  811. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  812. EFFECT:remove()
  813. end
  814. end
  815. end))
  816. end
  817.  
  818. function MakeForm(PART,TYPE)
  819. if TYPE == "Cyl" then
  820. local MSH = IT("CylinderMesh",PART)
  821. elseif TYPE == "Ball" then
  822. local MSH = IT("SpecialMesh",PART)
  823. MSH.MeshType = "Sphere"
  824. elseif TYPE == "Wedge" then
  825. local MSH = IT("SpecialMesh",PART)
  826. MSH.MeshType = "Wedge"
  827. end
  828. end
  829.  
  830. Debris = game:GetService("Debris")
  831.  
  832. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  833. local DIRECTION = CF(StartPos,EndPos).lookVector
  834. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  835. end
  836.  
  837. local ROCK = script.Rock
  838. ROCK.Parent = nil
  839. function GetRock(FLOOROBJECT)
  840. local Rock = ROCK:Clone()
  841. Rock.Parent = Effects
  842. if FLOOROBJECT ~= nil then
  843. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  844. Rock.Material = FLOOROBJECT.Material
  845. Rock.Color = FLOOROBJECT.Color
  846. else
  847. Rock.Material = "Slate"
  848. Rock.Color = BRICKC"Dirt brown".Color
  849. end
  850. else
  851. Rock.Material = "Slate"
  852. Rock.Color = BRICKC"Dirt brown".Color
  853. end
  854. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  855. return Rock
  856. end
  857.  
  858. local SPIKE = script.RockSpike
  859. SPIKE.Parent = nil
  860. function GetSpike(FLOOROBJECT)
  861. local Rock = SPIKE:Clone()
  862. Rock.Parent = Effects
  863. if FLOOROBJECT ~= nil then
  864. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  865. Rock.Material = FLOOROBJECT.Material
  866. Rock.Color = FLOOROBJECT.Color
  867. else
  868. Rock.Material = "Slate"
  869. Rock.Color = BRICKC"Dirt brown".Color
  870. end
  871. else
  872. Rock.Material = "Slate"
  873. Rock.Color = BRICKC"Dirt brown".Color
  874. end
  875. return Rock
  876. end
  877.  
  878. local SHIELD = script.Shield
  879. SHIELD.Parent = nil
  880. function GetShield(FLOOROBJECT)
  881. local Rock = SHIELD:Clone()
  882. Rock.Parent = Effects
  883. if FLOOROBJECT ~= nil then
  884. Rock.Material = FLOOROBJECT.Material
  885. Rock.Color = FLOOROBJECT.Color
  886. else
  887. Rock.Material = "Slate"
  888. Rock.Color = BRICKC"Dirt brown".Color
  889. end
  890. return Rock
  891. end
  892.  
  893. function RespondToImpact(Object,Rock)
  894. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  895. for i = 1, #BREAKABLEMATERIALS do
  896. local MATERIAL = BREAKABLEMATERIALS[i]
  897. if Object.Material == MATERIAL[1] then
  898. local A = Rock.Size.Magnitude
  899. local B = Object.Size.Magnitude
  900. if B < A*MATERIAL[2] then
  901. WaveParticles(Object.Position,B*3,Object.Color)
  902. Object:remove()
  903. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  904. end
  905. end
  906. end
  907. end
  908.  
  909. function WaveParticles(Position,Size,Color)
  910. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  911. BASE.CFrame = CF(Position)
  912. local A = IT("Attachment",BASE)
  913. local WAVE = script.Wave:Clone()
  914. WAVE.Parent = A
  915. WAVE.Size = NumberSequence.new(0,Size)
  916. WAVE.Color = ColorSequence.new(Color)
  917. Debris:AddItem(BASE,0.5)
  918. WAVE:Emit(1)
  919. end
  920.  
  921. --//=================================\\
  922. --|| WEAPON CREATION
  923. --\\=================================//
  924.  
  925. local sick = Instance.new("Sound",Character)
  926.  
  927. local PILLAR = script.Pillar
  928. PILLAR.Parent = nil
  929. local HOOD = script.Hood
  930. HOOD.Parent = Character
  931. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  932. weldBetween(Torso,HOOD)
  933. Head:ClearAllChildren()
  934. Head.Transparency = 1
  935. local EYE = script.Eye
  936. EYE.Parent = Character
  937. EYE.CFrame = Head.CFrame*CF(0,0,0)
  938. EYE.Anchored = false
  939. weldBetween(EYE,Head)
  940. local COLLAR = script.Collar
  941. COLLAR.Parent = Character
  942. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  943. weldBetween(Torso,COLLAR)
  944. local BONE = script.SpinePart
  945. BONE.Parent = nil
  946. local TAIL = {}
  947. local LASTPART = Torso
  948. local SIZE = BONE.Size
  949. for i = 1, 23 do
  950. local PART = BONE:Clone()
  951. PART.Anchored = false
  952. PART.Parent = Character
  953. PART.Size = SIZE*((25-i)/10)/1.6
  954. if LASTPART == Torso then
  955. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  956. LASTPART = PART
  957. table.insert(TAIL,WELD)
  958. else
  959. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  960. LASTPART = PART
  961. table.insert(TAIL,WELD)
  962. end
  963. end
  964. for _, c in pairs(Character:GetChildren()) do
  965. if c:IsA("BasePart") then
  966. if c:FindFirstChildOfClass("ParticleEmitter") then
  967. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  968. end
  969. if c == Head then
  970. if c:FindFirstChild("face") then
  971. c.face:remove()
  972. end
  973. end
  974. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  975. c:remove()
  976. end
  977. end
  978. local BODY = {}
  979. for _, c in pairs(Character:GetDescendants()) do
  980. if c:IsA("BasePart") and c.Name ~= "Handle" then
  981. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  982. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  983. end
  984. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  985. elseif c:IsA("JointInstance") then
  986. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  987. end
  988. end
  989. for e = 1, #BODY do
  990. if BODY[e] ~= nil then
  991. local STUFF = BODY[e]
  992. local PART = STUFF[1]
  993. local PARENT = STUFF[2]
  994. local MATERIAL = STUFF[3]
  995. local COLOR = STUFF[4]
  996. local TRANSPARENCY = STUFF[5]
  997. if PART.ClassName == "Part" and PART ~= RootPart then
  998. PART.Material = MATERIAL
  999. PART.Color = COLOR
  1000. PART.Transparency = TRANSPARENCY
  1001. end
  1002. PART.AncestryChanged:Connect(function()
  1003. PART.Parent = PARENT
  1004. end)
  1005. end
  1006. end
  1007. function refit()
  1008. Character.Parent = workspace
  1009. for e = 1, #BODY do
  1010. if BODY[e] ~= nil then
  1011. local STUFF = BODY[e]
  1012. local PART = STUFF[1]
  1013. local PARENT = STUFF[2]
  1014. local MATERIAL = STUFF[3]
  1015. local COLOR = STUFF[4]
  1016. local TRANSPARENCY = STUFF[5]
  1017. if PART:IsA("BasePart") and PART ~= RootPart then
  1018. PART.Material = MATERIAL
  1019. PART.Color = COLOR
  1020. PART.Transparency = TRANSPARENCY+EXTRATRANS
  1021. end
  1022. if PART.Parent ~= PARENT then
  1023. Humanoid:remove()
  1024. PART.Parent = PARENT
  1025. Humanoid = IT("Humanoid",Character)
  1026. end
  1027. end
  1028. end
  1029. end
  1030.  
  1031. Humanoid.Died:connect(function()
  1032. refit()
  1033. end)
  1034.  
  1035. --//=================================\\
  1036. --|| DAMAGING
  1037. --\\=================================//
  1038.  
  1039. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1040. Damage = Damage * DAMAGEMULTIPLIER
  1041. if Humanoid.Health ~= 0 then
  1042. Humanoid.Health = Humanoid.Health - Damage
  1043. end
  1044. end
  1045.  
  1046. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  1047. local CHILDREN = workspace:GetDescendants()
  1048. for index, CHILD in pairs(CHILDREN) do
  1049. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1050. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1051. if HUM then
  1052. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1053. if TORSO then
  1054. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1055. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  1056. CHILD:BreakJoints()
  1057. else
  1058. local DMG = MRANDOM(MINDMG,MAXDMG)
  1059. ApplyDamage(HUM,DMG,TORSO)
  1060. end
  1061. if FLING > 0 then
  1062. for _, c in pairs(CHILD:GetChildren()) do
  1063. if c:IsA("BasePart") then
  1064. local bv = Instance.new("BodyVelocity",c)
  1065. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1066. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1067. Debris:AddItem(bv,0.05)
  1068. end
  1069. end
  1070. end
  1071. end
  1072. end
  1073. end
  1074. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1075. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1076. RespondToImpact(CHILD,ROCK)
  1077. end
  1078. end
  1079. end
  1080. end
  1081.  
  1082. --//=================================\\
  1083. --|| ATTACK FUNCTIONS AND STUFF
  1084. --\\=================================//
  1085.  
  1086. function RockExplosion(Rock,Multiplier,Survive)
  1087. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1088. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1089. local SIZE = (Rock.Size.Y*4)*Multiplier
  1090. EXPLOSION.Enabled = false
  1091. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1092. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1093. EXPLOSION:Emit(200,300)
  1094. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1095. coroutine.resume(coroutine.create(function()
  1096. Rock:BreakJoints()
  1097. if Survive == nil then
  1098. Rock.Transparency = 1
  1099. Rock.CanCollide = false
  1100. Rock.Anchored = true
  1101. Debris:AddItem(Rock,5)
  1102. end
  1103. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1104. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1105. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1106. Swait()
  1107. if HITFLOOR then
  1108. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1109. end
  1110. for i = 1, 5 do
  1111. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1112. end
  1113. end))
  1114. end
  1115.  
  1116. function Bullet()
  1117. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1118. ATTACK = true
  1119. Rooted = true
  1120. local GYRO = IT("BodyGyro",RootPart)
  1121. GYRO.D = 2
  1122. GYRO.P = 2000
  1123. GYRO.MaxTorque = VT(0,4000000,0)
  1124. coroutine.resume(coroutine.create(function()
  1125. repeat
  1126. Swait()
  1127. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1128. until ATTACK == false
  1129. GYRO:Remove()
  1130. end))
  1131. local FLOOR = false
  1132. if HITFLOOR then
  1133. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1134. FLOOR = true
  1135. end
  1136. end
  1137. if FLOOR == true then
  1138. for i=0, 0.5, 0.1 / Animation_Speed do
  1139. Swait()
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1146. end
  1147. for i=0, 0.25, 0.1 / Animation_Speed do
  1148. Swait()
  1149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. end
  1156. local ROCKPLACED = false
  1157. local Rock = nil
  1158. if HITFLOOR.Anchored == true then
  1159. Rock = GetRock(HITFLOOR)
  1160. Rock.Core.Emit.Enabled = true
  1161. Rock.Size = VT(6,6,6)
  1162. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1163. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1164. coroutine.resume(coroutine.create(function()
  1165. for i = 1, 30 do
  1166. Swait()
  1167. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1168. end
  1169. ROCKPLACED = true
  1170. Rock.Core.Emit.Enabled = false
  1171. end))
  1172. else
  1173. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1174. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1175. if TORSO then
  1176. Rock = TORSO
  1177. ROCK.Core:Clone().Parent = Rock
  1178. else
  1179. Rock = HITFLOOR
  1180. ROCK.Core:Clone().Parent = Rock
  1181. end
  1182. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1183. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1184. if TORSO then
  1185. Rock = TORSO
  1186. ROCK.Core:Clone().Parent = Rock
  1187. else
  1188. Rock = HITFLOOR
  1189. ROCK.Core:Clone().Parent = Rock
  1190. end
  1191. else
  1192. Rock = HITFLOOR
  1193. ROCK.Core:Clone().Parent = Rock
  1194. end
  1195. Rock.Anchored = true
  1196. coroutine.resume(coroutine.create(function()
  1197. for i = 1, 30 do
  1198. Swait()
  1199. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1200. end
  1201. ROCKPLACED = true
  1202. end))
  1203. end
  1204. for i=0, 0.1, 0.1 / Animation_Speed do
  1205. Swait()
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. repeat
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. until ROCKPLACED == true
  1222. for i=0, 0.1, 0.1 / Animation_Speed do
  1223. Swait()
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. end
  1231. WaveParticles(Rock.Position,12,C3(1,1,1))
  1232. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1233. coroutine.resume(coroutine.create(function()
  1234. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1235. for i = 1, 200 do
  1236. Swait()
  1237. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1238. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1239. if HIT then
  1240. RespondToImpact(HIT,Rock)
  1241. break
  1242. end
  1243. end
  1244. RockExplosion(Rock,1)
  1245. else
  1246. for i = 1, 60 do
  1247. Swait()
  1248. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1249. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1250. if HIT then
  1251. RespondToImpact(HIT,Rock)
  1252. break
  1253. end
  1254. end
  1255. RockExplosion(Rock,2)
  1256. end
  1257. end))
  1258. for i=0, 0.4, 0.1 / Animation_Speed do
  1259. Swait()
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. end
  1267. else
  1268. local GRAV = IT("BodyPosition",RootPart)
  1269. GRAV.D = 250
  1270. GRAV.P = 20000
  1271. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1272. GRAV.Position = RootPart.Position
  1273. local Rock = GetRock()
  1274. Rock.Size = VT(0,0,0)
  1275. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1276. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1277. local DONEROCK = false
  1278. coroutine.resume(coroutine.create(function()
  1279. for i = 1, 15 do
  1280. Swait()
  1281. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1282. Rock.Size = Rock.Size * 1.1
  1283. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1284. end
  1285. DONEROCK = true
  1286. end))
  1287. repeat
  1288. Swait()
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. until DONEROCK == true
  1296. local LOOP = 0
  1297. for i=0, 0.2, 0.1 / Animation_Speed do
  1298. Swait()
  1299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. end
  1306. WaveParticles(Rock.Position,5,C3(1,1,1))
  1307. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1308. coroutine.resume(coroutine.create(function()
  1309. for i = 1, 300 do
  1310. Swait()
  1311. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1312. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1313. if HIT then
  1314. RespondToImpact(HIT,Rock)
  1315. break
  1316. end
  1317. end
  1318. RockExplosion(Rock,1)
  1319. end))
  1320. for i=0, 0.3, 0.1 / Animation_Speed do
  1321. Swait()
  1322. LOOP = LOOP + 15*3
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. end
  1330. GRAV:remove()
  1331. end
  1332. ATTACK = false
  1333. Rooted = false
  1334. end
  1335.  
  1336. function Melee()
  1337. ATTACK = true
  1338. Rooted = false
  1339. Speed = 12
  1340. repeat
  1341. Swait()
  1342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. until KEYHOLD == false
  1349. Speed = 0
  1350. local ROOT = nil
  1351. local TORS = nil
  1352. local HUMAN = nil
  1353. local DIST = 4
  1354. for i=0, 0.2, 0.1 / Animation_Speed do
  1355. Swait()
  1356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. end
  1363. for i=0, 1, 0.1 / Animation_Speed do
  1364. Swait()
  1365. local CHILDREN = workspace:GetDescendants()
  1366. for index, CHILD in pairs(CHILDREN) do
  1367. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1368. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1369. if HUM then
  1370. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1371. if TORSO and HUM.Health > 0 then
  1372. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1373. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1374. ROOT = TORSO
  1375. HUMAN = HUM
  1376. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1377. end
  1378. end
  1379. end
  1380. end
  1381. end
  1382. if ROOT then
  1383. break
  1384. end
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. end
  1392. if ROOT then
  1393. local POSITIONED = false
  1394. coroutine.resume(coroutine.create(function()
  1395. ROOT.Anchored = true
  1396. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1397. for i = 1, 25 do
  1398. ROOT.Anchored = true
  1399. Swait()
  1400. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1401. end
  1402. POSITIONED = true
  1403. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1404. ROOT.Anchored = false
  1405. end))
  1406. repeat
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. until POSITIONED == true
  1415. for i = 1, 3 do
  1416. for i=0, 0.5, 0.1 / Animation_Speed do
  1417. Swait()
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1424. end
  1425. for i=0, 0.15, 0.1 / Animation_Speed do
  1426. Swait()
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. end
  1434. local EMIT = script.Emit:Clone()
  1435. EMIT.Parent = TORS
  1436. EMIT.Size = NumberSequence.new(1,0)
  1437. EMIT:Emit(120)
  1438. Debris:AddItem(EMIT,5)
  1439. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1440. WaveParticles(TORS.Position,12,C3(1,1,1))
  1441. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1442. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1443. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1444. for i=0, 0.25, 0.1 / Animation_Speed do
  1445. Swait()
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. end
  1453. if HUMAN.Health == 0 then
  1454. break
  1455. end
  1456. for i=0, 0.2, 0.1 / Animation_Speed do
  1457. Swait()
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. end
  1465. end
  1466. end
  1467. Speed = 25
  1468. ATTACK = false
  1469. Rooted = false
  1470. end
  1471.  
  1472. function Launch()
  1473. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1474. if HITFLOOR then
  1475. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1476. local P = PILLAR:Clone()
  1477. P.Color = HITFLOOR.Color
  1478. P.Material = HITFLOOR.Material
  1479. P.Parent = Effects
  1480. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1481. coroutine.resume(coroutine.create(function()
  1482. for i = 1, 6 do
  1483. Swait()
  1484. P.CFrame = P.CFrame * CF(0,0.9,0)
  1485. end
  1486. wait(1)
  1487. for i = 1, 45 do
  1488. Swait()
  1489. P.Transparency =P.Transparency + 1/45
  1490. end
  1491. P:remove()
  1492. end))
  1493. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1494. RootPart.Velocity = VT(0,0,0)
  1495. local bv = Instance.new("BodyVelocity",RootPart)
  1496. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1497. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1498. Debris:AddItem(bv,0.1)
  1499. end
  1500. end
  1501.  
  1502. function Ravage()
  1503. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1504. if HITFLOOR then
  1505. ATTACK = true
  1506. Rooted = false
  1507. for i=0, 0.3, 0.1 / Animation_Speed do
  1508. Swait()
  1509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. end
  1516. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1517. Rooted = true
  1518. CreateSound(217767125, RightArm, 5, 1, false)
  1519. for i=0, 0.15, 0.1 / Animation_Speed do
  1520. Swait()
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. end
  1528. local HOLD = true
  1529. coroutine.resume(coroutine.create(function()
  1530. repeat
  1531. Swait()
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. until HOLD == false
  1539. end))
  1540. repeat
  1541. wait(0.3)
  1542. coroutine.resume(coroutine.create(function()
  1543. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1544. if HITFLOOR then
  1545. if HITFLOOR.Anchored == true then
  1546. local ROCK = GetRock(HITFLOOR)
  1547. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1548. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1549. ROCK.Core.Emit.Enabled = true
  1550. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1551. local POS = ROCK.CFrame*CF(0,12,0)
  1552. for i = 1, 25 do
  1553. ROCK.Anchored = true
  1554. Swait()
  1555. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1556. end
  1557. ROCK.Core.Emit.Enabled = false
  1558. wait(0.3)
  1559. RockExplosion(ROCK,1)
  1560. end
  1561. end
  1562. end))
  1563. until KEYHOLD == false
  1564. wait(0.5)
  1565. HOLD = false
  1566. ATTACK = false
  1567. Rooted = false
  1568. end
  1569. end
  1570.  
  1571. function Shield()
  1572. ATTACK = true
  1573. Rooted = false
  1574. local GYRO = IT("BodyGyro",RootPart)
  1575. GYRO.D = 2
  1576. GYRO.P = 2000
  1577. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1578. local GRAV = IT("BodyPosition",RootPart)
  1579. GRAV.D = 250
  1580. GRAV.P = 20000
  1581. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1582. GRAV.Position = RootPart.Position
  1583. coroutine.resume(coroutine.create(function()
  1584. repeat
  1585. Swait()
  1586. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1587. until ATTACK == false
  1588. GYRO:Remove()
  1589. GRAV:Remove()
  1590. end))
  1591. for i=0, 0.3, 0.1 / Animation_Speed do
  1592. Swait()
  1593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. end
  1600. local Defence = GetShield()
  1601. Defence.Size = VT(0,2,0)
  1602. Defence.Parent = Effects
  1603. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1604. WaveParticles(Defence.Position,12,Defence.Color)
  1605. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1606. local FIX = Defence.AncestryChanged:Connect(function()
  1607. Defence.Parent = Effects
  1608. end)
  1609. for i = 1, 40 do
  1610. Swait()
  1611. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1612. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1613. end
  1614. repeat
  1615. Swait()
  1616. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. until KEYHOLD == false
  1624. FIX:Disconnect()
  1625. coroutine.resume(coroutine.create(function()
  1626. for i = 1, 40 do
  1627. Swait()
  1628. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1629. end
  1630. WaveParticles(Defence.Position,12,Defence.Color)
  1631. Defence:remove()
  1632. end))
  1633. ATTACK = false
  1634. Rooted = false
  1635. end
  1636.  
  1637. function TwinMeteor()
  1638. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1639. if HITFLOOR == nil then
  1640. ATTACK = true
  1641. Rooted = false
  1642. local GYRO = IT("BodyGyro",RootPart)
  1643. GYRO.D = 2
  1644. GYRO.P = 2000
  1645. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1646. local GRAV = IT("BodyPosition",RootPart)
  1647. GRAV.D = 250
  1648. GRAV.P = 20000
  1649. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1650. GRAV.Position = RootPart.Position
  1651. coroutine.resume(coroutine.create(function()
  1652. repeat
  1653. Swait()
  1654. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1655. until ATTACK == false
  1656. GYRO:Remove()
  1657. GRAV:Remove()
  1658. end))
  1659. local CHARGED = false
  1660. coroutine.resume(coroutine.create(function()
  1661. repeat
  1662. Swait()
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. until CHARGED == true
  1670. end))
  1671. local ROCK1 = GetRock()
  1672. local ROCK2 = GetRock()
  1673. local VORTEX1 = script.Vortex:Clone()
  1674. local VORTEX2 = script.Vortex:Clone()
  1675. VORTEX1.Parent = ROCK1.Core
  1676. VORTEX2.Parent = ROCK2.Core
  1677. ROCK1.Core.Emit.Enabled = true
  1678. ROCK2.Core.Emit.Enabled = true
  1679. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1680. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1681. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1682. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1683. for i = 1, 70 do
  1684. Swait()
  1685. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1686. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1687. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1688. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1689. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1690. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1691. VORTEX1:Emit(1)
  1692. VORTEX2:Emit(1)
  1693. end
  1694. CHARGED = true
  1695. for i=0, 1, 0.1 / Animation_Speed do
  1696. Swait()
  1697. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1698. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. end
  1706. for i=0, 0.5, 0.1 / Animation_Speed do
  1707. Swait()
  1708. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1709. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. end
  1717. coroutine.resume(coroutine.create(function()
  1718. local Rock = ROCK1
  1719. WaveParticles(Rock.Position,30,C3(1,1,1))
  1720. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1721. for i = 1, 200 do
  1722. Swait()
  1723. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1724. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1725. if HIT then
  1726. RespondToImpact(HIT,Rock)
  1727. break
  1728. end
  1729. end
  1730. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1731. for i = 1, 6 do
  1732. RockExplosion(Rock,1.5,true)
  1733. wait(1)
  1734. end
  1735. RockExplosion(Rock,1.5)
  1736. end))
  1737. for i=0, 1, 0.1 / Animation_Speed do
  1738. Swait()
  1739. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. end
  1747. for i=0, 0.5, 0.1 / Animation_Speed do
  1748. Swait()
  1749. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. end
  1757. coroutine.resume(coroutine.create(function()
  1758. local Rock = ROCK2
  1759. WaveParticles(Rock.Position,30,C3(1,1,1))
  1760. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1761. for i = 1, 200 do
  1762. Swait()
  1763. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1764. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1765. if HIT then
  1766. RespondToImpact(HIT,Rock)
  1767. break
  1768. end
  1769. end
  1770. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1771. for i = 1, 6 do
  1772. RockExplosion(Rock,1.5,true)
  1773. wait(1)
  1774. end
  1775. RockExplosion(Rock,1.5)
  1776. end))
  1777. for i=0, 1, 0.1 / Animation_Speed do
  1778. Swait()
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. end
  1786. ATTACK = false
  1787. Rooted = false
  1788. end
  1789. end
  1790.  
  1791. function Spikes()
  1792. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1793. if HITFLOOR then
  1794. ATTACK = true
  1795. Rooted = true
  1796. local GYRO = IT("BodyGyro",RootPart)
  1797. GYRO.D = 2
  1798. GYRO.P = 2000
  1799. GYRO.MaxTorque = VT(0,4000000,0)
  1800. coroutine.resume(coroutine.create(function()
  1801. repeat
  1802. Swait()
  1803. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1804. until ATTACK == false
  1805. GYRO:Remove()
  1806. end))
  1807. for i=0, 1, 0.1 / Animation_Speed do
  1808. Swait()
  1809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1815. end
  1816. for i=0, 0.25, 0.1 / Animation_Speed do
  1817. Swait()
  1818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. end
  1825. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1826. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1827. coroutine.resume(coroutine.create(function()
  1828. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1829. for i = 1, 60 do
  1830. Swait()
  1831. local SPIKE = GetSpike(HITFLOOR)
  1832. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1833. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1834. coroutine.resume(coroutine.create(function()
  1835. local POS = SPIKE.CFrame*CF(0,11,0)
  1836. for i = 1, 25 do
  1837. Swait()
  1838. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1839. end
  1840. wait(0.2)
  1841. for i = 1, 45 do
  1842. Swait()
  1843. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1844. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1845. end
  1846. SPIKE:remove()
  1847. end))
  1848. end
  1849. end))
  1850. wait(0.3)
  1851. ATTACK = false
  1852. Rooted = false
  1853. end
  1854. end
  1855.  
  1856. function TakeOnMe()
  1857. Speed = 5
  1858. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1859. ATTACK = true
  1860. Rooted = false
  1861. local DANCE = true
  1862. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1863. if NEWKEY == "p" then
  1864. DANCE = false
  1865. end
  1866. end)
  1867. PLAYSONG = false
  1868. while true do
  1869. for i = 1, 15 do
  1870. Swait()
  1871. MEME.Parent = Effects
  1872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1878. end
  1879. if DANCE == false then
  1880. break
  1881. end
  1882. for i = 1, 15 do
  1883. Swait()
  1884. MEME.Parent = Effects
  1885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1889. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1891. end
  1892. end
  1893. PLAYSONG = true
  1894. KEY:Disconnect()
  1895. MEME:remove()
  1896. Speed = 25
  1897. ATTACK = false
  1898. Rooted = false
  1899. end
  1900.  
  1901. function Noclip()
  1902. ATTACK = true
  1903. Rooted = true
  1904. UNANCHOR = false
  1905. RootPart.Anchored = true
  1906. local CLIPPING = true
  1907. local MOVEMENT = nil
  1908. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1909. for i = 1, 50 do
  1910. Swait()
  1911. EXTRATRANS = EXTRATRANS + 0.5/50
  1912. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1919. end
  1920. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1921. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1922. if NEWKEY == "w" then
  1923. MOVEMENT = "Forward"
  1924. repeat
  1925. Swait()
  1926. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1927. until KEYHOLD == false
  1928. elseif NEWKEY == "s" then
  1929. MOVEMENT = "Backwards"
  1930. repeat
  1931. Swait()
  1932. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1933. until KEYHOLD == false
  1934. elseif NEWKEY == "a" then
  1935. MOVEMENT = "Strafe"
  1936. repeat
  1937. Swait()
  1938. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1939. until KEYHOLD == false
  1940. elseif NEWKEY == "d" then
  1941. MOVEMENT = "Strafe"
  1942. repeat
  1943. Swait()
  1944. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1945. until KEYHOLD == false
  1946. elseif NEWKEY == "y" then
  1947. CLIPPING = false
  1948. end
  1949. MOVEMENT = nil
  1950. end)
  1951. local LOOP = 0
  1952. repeat
  1953. Swait()
  1954. AURA.Parent = Torso
  1955. LOOP = LOOP + 1
  1956. if LOOP >= 15 then
  1957. LOOP = 0
  1958. WaveParticles(Torso.Position,15,C3(1,1,1))
  1959. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1960. end
  1961. if MOVEMENT == nil then
  1962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. elseif MOVEMENT == "Forward" then
  1969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. elseif MOVEMENT == "Backwards" then
  1976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1982. elseif MOVEMENT == "Strafe" then
  1983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. end
  1990. until CLIPPING == false
  1991. KEY:Disconnect()
  1992. coroutine.resume(coroutine.create(function()
  1993. for i = 1, 20 do
  1994. Swait()
  1995. AURA.Volume = AURA.Volume - 3/20
  1996. end
  1997. AURA:remove()
  1998. end))
  1999. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  2000. for i = 1, 50 do
  2001. Swait()
  2002. EXTRATRANS = EXTRATRANS - 0.5/50
  2003. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  2004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2010. end
  2011. EXTRATRANS = 0
  2012. UNANCHOR = true
  2013. ATTACK = false
  2014. Rooted = false
  2015. end
  2016.  
  2017. function Taunt()
  2018. ATTACK = true
  2019. Rooted = true
  2020. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  2021. repeat
  2022. Swait()
  2023. TAUNT.Parent = Torso
  2024. TAUNT.Playing = true
  2025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031. until TAUNT.TimePosition >= 1.25
  2032. for i=0, 1.6, 0.1 / Animation_Speed do
  2033. Swait()
  2034. TAUNT.Parent = Torso
  2035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2041. end
  2042. ATTACK = false
  2043. Rooted = false
  2044. end
  2045.  
  2046. --//=================================\\
  2047. --|| ASSIGN THINGS TO KEYS
  2048. --\\=================================//
  2049.  
  2050. function MouseDown(Mouse)
  2051. if ATTACK == false then
  2052. end
  2053. end
  2054.  
  2055. function MouseUp(Mouse)
  2056. HOLD = false
  2057. end
  2058.  
  2059. function KeyDown(Key)
  2060. KEYHOLD = true
  2061. if Key == "z" and ATTACK == false then
  2062. Bullet()
  2063. end
  2064.  
  2065. if Key == "b" and ATTACK == false then
  2066. Melee()
  2067. end
  2068.  
  2069. if Key == "c" and ATTACK == false then
  2070. Launch()
  2071. end
  2072.  
  2073. if Key == "v" and ATTACK == false then
  2074. Ravage()
  2075. end
  2076.  
  2077. if Key == "e" and ATTACK == false then
  2078. Shield()
  2079. end
  2080.  
  2081. if Key == "q" and ATTACK == false then
  2082. Spikes()
  2083. end
  2084.  
  2085. if Key == "x" and ATTACK == false then
  2086. TwinMeteor()
  2087. end
  2088.  
  2089. if Key == "y" and ATTACK == false then
  2090. Noclip()
  2091. end
  2092.  
  2093. if Key == "p" and ATTACK == false then
  2094. TakeOnMe()
  2095. end
  2096.  
  2097. if Key == "t" and ATTACK == false then
  2098. Taunt()
  2099. end
  2100.  
  2101. if Key == "]" and ATTACK == false then
  2102. if PLAYSONG == true then
  2103. PLAYSONG = false
  2104. else
  2105. PLAYSONG = true
  2106. end
  2107. end
  2108. end
  2109.  
  2110. function KeyUp(Key)
  2111. KEYHOLD = false
  2112. end
  2113.  
  2114. Mouse.Button1Down:connect(function(NEWKEY)
  2115. MouseDown(NEWKEY)
  2116. end)
  2117. Mouse.Button1Up:connect(function(NEWKEY)
  2118. MouseUp(NEWKEY)
  2119. end)
  2120. Mouse.KeyDown:connect(function(NEWKEY)
  2121. KeyDown(NEWKEY)
  2122. end)
  2123. Mouse.KeyUp:connect(function(NEWKEY)
  2124. KeyUp(NEWKEY)
  2125. end)
  2126.  
  2127. --//=================================\\
  2128. --\\=================================//
  2129.  
  2130. function AntiTimeStop()
  2131. for _, c in pairs(Character:GetChildren()) do
  2132. if c:IsA("BasePart") and c ~= RootPart then
  2133. c.Anchored = false
  2134. end
  2135. end
  2136. if UNANCHOR == true then
  2137. RootPart.Anchored = false
  2138. else
  2139. RootPart.Anchored = true
  2140. end
  2141. end
  2142.  
  2143. --//=================================\\
  2144. --|| WRAP THE WHOLE SCRIPT UP
  2145. --\\=================================//
  2146.  
  2147. Humanoid.Changed:connect(function(Jump)
  2148. if Jump == "Jump" and (Disable_Jump == true) then
  2149. Humanoid.Jump = false
  2150. end
  2151. end)
  2152.  
  2153. while true do
  2154. Swait()
  2155. Head:ClearAllChildren()
  2156. script.Parent = WEAPONGUI
  2157. ANIMATE.Parent = nil
  2158. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2159. v:Stop();
  2160. end
  2161. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2162. Humanoid = IT("Humanoid",Character)
  2163. end
  2164. SINE = SINE + CHANGE
  2165. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2166. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2167. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2168. local WALKSPEEDVALUE = 4
  2169. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2170. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2171. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2172. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2173. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2174. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2175. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2176. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2177. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2178. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2179. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2180. end
  2181. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2182. ANIM = "Jump"
  2183. if ATTACK == false then
  2184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2190. end
  2191. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2192. ANIM = "Fall"
  2193. if ATTACK == false then
  2194. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2200. end
  2201. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2202. ANIM = "Idle"
  2203. if ATTACK == false then
  2204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. end
  2211. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2212. ANIM = "Walk"
  2213. if ATTACK == false then
  2214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2220. end
  2221. end
  2222. for _, c in pairs(Character:GetChildren()) do
  2223. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2224. c:remove()
  2225. end
  2226. end
  2227. AntiTimeStop()
  2228. Humanoid.MaxHealth = 10e10
  2229. Humanoid.Health = 10e10
  2230. if Rooted == false then
  2231. Disable_Jump = false
  2232. Humanoid.WalkSpeed = Speed
  2233. elseif Rooted == true then
  2234. Disable_Jump = true
  2235. Humanoid.WalkSpeed = 0
  2236. end
  2237. for E = 1, #TAIL do
  2238. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2239. end
  2240. sick.SoundId = "rbxassetid://0"
  2241. sick.Looped = true
  2242. sick.Pitch = 1
  2243. sick.Volume = 2
  2244. sick.Parent = Effects
  2245. sick.Playing = PLAYSONG
  2246. Humanoid.PlatformStand = false
  2247. Humanoid.Name = "I am the god of earth"
  2248. refit()
  2249. if Character:FindFirstChild("Pants") == nil then
  2250. script.Pants:Clone().Parent = Character
  2251. end
  2252. if Character:FindFirstChild("Shirt") == nil then
  2253. script.Shirt:Clone().Parent = Character
  2254. end
  2255. for _, c in pairs(Character:GetChildren()) do
  2256. if c:IsA("BasePart") and ATTACK == false then
  2257. for _, e in pairs(c:GetChildren()) do
  2258. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2259. e:remove()
  2260. end
  2261. end
  2262. end
  2263. end
  2264. end
  2265.  
  2266. --//=================================\\
  2267. --\\=================================//
  2268.  
  2269.  
  2270.  
  2271.  
  2272.  
  2273. --//====================================================\\--
  2274. --|| END OF SCRIPT
  2275. --\\====================================================//--
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