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- ### Major Features
- - Overhauled Division Designer and Army HQ Designer with release of “Thunder At Our Gates” and small State Menu UI Touchups.
- ### Added
- - Added new GUI elements to Hoover Dam and decisions to repair the major turbines, donated by Zachtou and Deez.
- - Added female gender to relevant Cult of Liberty leaders.
- - Added new portrait for the leader of the Storm Mongers, art by Lusa.
- - Added new portrait for the leader of Metal Mouths, art by Herckeim.
- - Added one new focus icon for the Storm Mongers.
- - Added a new story event for Lost Hills building up to the Maxson Peace Accords.
- - Added a strategy plan to Lost Hills to make sure they clear their debuffs and do army XP focuses when available.
- - Added a gamerule to force Lost Hills to go Steel Rangers. Also added a dynamic check that will make the Lost Hills AI go Steel Rangers if Allgood does any of his brotherhood diplomacy focuses. Both of these abort if the NCR is puppeted or destroyed.
- - Added new cosmetic techs to the Shi.
- Added unique names to the weapon merchants for Texas, New Mexico, Colorado, Oklahoma, and Louisiana.
- - Added more descriptions to laws and ideas that did not have them.
- - Added a unique unit name list for the Texas Brotherhood and Lone Star.
- - Added new gfx, including new ideology icons for super mutants, the hand warband, and Lone Star, new national spirit icons, new flags for texas, and two new event pictures.
- - Added Creation of the Republic of Texas event.
- - Added a new portrait to the Texas senate.
- - Added a new pool of portraits for Lone Star, the Texas Brotherhood, the Unity of Austin, the Tubeheads, and Lubbock to pull portraits from.
- - Added a navy to the Texas Brotherhood and Alamo chapter.
- - Added the dislikes Texas economic union leader modifier to leaders who dislike the Texas economic union.
- - Added a few new victory points to Texas.
- - Added the Walker of Texas.
- - Added decisions to release the Unity of Austin, the Texas Brotherhood, and the Patrolmen if they no longer exist and are a TEU member.
- - Added unique trade laws to the TEU and to Houston, Lubbock, and Tubeheads.
- - Added unique wage law to Texas Brotherhood.
- - Added unique mutant law to the Texas Brotherhood, Unity of Austin, and Lone Star.
- - Added unique undesirables law to the Texas Brotherhood and Lone Star.
- - Added a new idea to the Unity of Austin which prevents them from joining wars or calling in allies.
- - Added new opinion modifiers to around Texas, to all brotherhood countries, a new opinion modifier between all american military remnants, and a new opinion modifier between ranger countries.
- - Added the New, wait New again? California republic?
- - Added wait where did the M in exico and T in exas go?
- - Added the hill king’s throne.
- - Added framework for non binary unit leaders.
- - Added unique portraits to Maxson Expedition’s starting unit leaders.
- - Added or adjusted ai strategy, ai unit templates, and ai strategy plans for TBH, LNS, TEX, TPM, and ASS.
- - Added a hidden spirit to New Vegas to give them the RobCo company buff to Securitrons, since they can not research those after game start.
- ### Changed
- - Changed the Implants for Militia and Enforcers to be rolled out in two separate technologies rather than together, as well as adding HQ units to the techs.
- - Changed and redesigned the Provisional Republic of Texas focus tree order.
- - Changed Lost Hills focus regarding scavenging t-51b to actually give t-51b equipment.
- - Changed Lost Hills event regarding Anchorage to give t-51b as the event describes.
- - Changed Lost Hills Maxson Peace Accords to only be available after the NCR election or deadlock.
- - Changed Impossible Achievement “Land of Steel” to count allied countries and subjects towards its requirements.
- - Changed the Lost Hills operation “Agitate Brotherhood Sympathizers” to guarantee the Shi AI switches to Francis on a critical success. This already happens on a regular success if Intellectuals are the most popular party.
- - Changed the Lost Hills pipboy popup text slightly, and added a designer note about chapter survival rates.
- - Changed Brotherhood manpower laws so that it is always possible to downgrade your laws (back towards paladins) one step at a time instead of having to jump directly from Initiates to Knights.
- - Changed the Lost Hills AI to encourage them to keep Paladin equipment and their unique support companies up-to-date.
- - Changed Lost Hill’s “Transition to the Alamo Chapter” focus to not remove the Texas Brotherhood from the Ledger if they’ve completed “To Hell With Texas”.
- - Changed the Mojave Chapter to give McNamara, Hardin, and Veronica leadership roles in case they are puppeted (no way to get this in the tree, and note McNamara can be stolen by Lost Hills after the Mojave Chapter falls).
- - Changed Heaven’s Guard power armor equipment tech to have higher quality GFX.
- - Changed Montana focus icons to match the new leader art.
- - Changed focus “Wings of the Angels” to give actual fighter equipment instead of gliders.
- - Changed WPG focus “Doing Their Part” to require “The Free Navy” as it swaps ideas from the prior focus.
- - Changed WPG effects referencing increasing or decreasing Eloi Steele’s power to add/remove People popularity instead of Ruler.
- Changed and reworked starting Texas Brotherhood and Lone Star unit and division template names.
- - Changed the Patrolmen and Unity of Austin not use unique puppet focus trees if puppeted.
- - Changed the Scrappers compact, the Last Patrol, and the Last Lodge get the option to guarantee Rio in the Texas TAA event chain if they own Oak City.
- - Reworked the Texas Brotherhood, Lone Star, and Republic of Texas political parties and leaders.
- - Changed the Texas Brotherhood’s following focus localization: Always Ready, Always There, Controlled Industrialization, Headquarter Development, Creating a new Codex.
- - Changed Lone Star’s, the Hand Warband’s, and Texas Brotherhood’s initial generals.
- - Changed the chances of the Patrolmen and Assassin City accepting the Texas Brotherhood's demands.
- - Changed the Republic of Texas capital choice event.
- - Changed Rusk's political party to People after Alamo leaves.
- - Changed the initial Texas Brotherhood industry focuses to spawn industry in San Antonio if done before Alamo chapter splits.
- - Changed the Rhombus died spirit to be -3% consumer goods instead of -1% and still allow sending volunteers.
- - Changed the Pursuant to now acquire Sophisticated Creature tech in their formable.
- - Changed the Ciphers Schema focuses to be doable even if allies own the required states.
- - Changed the Timberline Camping Badge to take, at most, 40 states.
- - Changed the Mojave Raiders puppet name under the NCR to be the Nipton Territories, after their capital.
- ### Fixed
- - Fixed “Sorry, We’re Closed” focus for Manitoba having a broken focus icon.
- - Fixed incorrect localization for an event option for “A Glowing Review”.
- - Fixed every instance of “Opposiiton” in Colonel Thao’s localization.
- - Fixed an issue where the 2-year timer for “Strengthen The Accord” in Lost Hills would not start.
- - Fixed an issue where the Maxson Peace Accords did not properly annul for BOS, SHI, GRD. This only mattered in multiplayer.
- - Fixed issues with all Lost Hills achievements that prevented them from completing.
- - Fixed Brotherhood chapters removed from the Ledger retaining their military access and docking rights with the BoS.
- - Fixed a typo in the focus description of “Ruins of Broken Hills” in Lost Hills.
- - Fixed an issue where the “X Effort” decisions in Lost Hill’s “Underground Construction” that made them free, instead of costing 0.2 command power daily.
- - Fixed an issue where the “Occupy Bunker” operations were not being performed reliably by the Lost Hills AI, despite changes in the previous patch.
- - Fixed an issue allowing Lost Hills to both embrace and persecute the followers.
- - Fixed an issue where the Lost Hills AI would only build factories underground, the AI should now use all options in certain circumstances.
- - Fixed an issue where Maxson Expedition would not get war goals on both Warden and Hangdogs if they were both alive.
- - Fixed an issue where AI Maxson Expedition would declare an unreachable war on Warden, they will now also declare on Hangdogs.
- - Fixed an issue where AI Maxson Expedition and Robot City left their mutual border undefended while deciding if they were friends. They now station troops on the border while “The Robot City Question” is in progress.
- - Fixed Mountain Hawk advisor for New Canaan requiring the Tar Walkers puppeted despite being a Dead Horse (again, apparently!).
- - Fixed Eureka portraits being in the wrong aspect ratio (Regulator leader and Granite).
- - Fixed “Battlefield Nullification” removing air experience twice.
- - Fixed Kaga’s portrait using a low quality version of his art.
- - Fixed multiple typos.
- - Fixed and standardized use of Texas Brotherhood vs texan brotherhood and Texas economic union vs texan economic union vs Texas economic pact throughout all localization.
- - Fixed the Alamo chapter industry focuses to require controlling the states they add industry to
- - Fixed multiple grammar issues of “ Attis’s ” to “ Attis’ ”.
- - Fixed the Texas Brotherhood and the Patrolmen getting stuck when gatormaws is split between the two
- - Fixed the Patrolmen not receiving all of Louisiana when joining the TEU.
- - Fixed all the Texas president focuses so they will take the same amount of time.
- - Fixed several bugs in the Pursuant tree
- - Fixed a bug in the Broken Hearts tree preventing the focus ‘Reprogramming Warden’ from being taken.
- - Fixed the Arizona Rangers formable using an OR check instead of an AND check for states.
- - Fixed 2 Dundurn focuses that both did not give building slots for the factories they gave, as well as could try to give those factories to impassable states.
- - Fixed Maxson Chapter being able to get cores on two states they don’t own.
- - Fixed the Robot City AI taking the wars against Maxson focus path even if they are in a faction together.
- - Fixed a Timekeepers focus placing Outposts in White Leg territory, as well as added the missing Vault-Tec Infrastructure tech to their tree.
- - Fixed the Apostles trying to annex themselves to the Mirelurk Tribe even when puppeted by another faction.
- - Fixed an Executives focus adding the wrong Vault rename to a victory point.
- ### Removed
- - Removed duplicate, unused generic portraits from EUR folder.
- - Removed multiple ai event pictures from the duchy of Langenburg.
- - Removed the “Can’t call in Allies” and “Can’t be called into Wars” modifiers from the Unity of Austin’s manpower law and added them to new spirits.
- ### Technical Changes
- - The scripted trigger ncr_pre_election is once again functional; you can use this trigger to test if the NCR has had its election or fallen into chaos.
- - Added the scripted trigger bos_is_doing_steel_rangers, which is true only when the Lost Hills AI is actively pursuing the Steel Rangers.
- - Fully split Lone Star and Hand Warband tags.
- - Fully split Crusher’s Army and Unity of Austin tags.
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