ItsMetri

AAC Config

Apr 28th, 2017
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  1. #### AAC Config
  2. #
  3. # NOTE: Most of the values here have been tried and tested to work.
  4. # It is not recommended that you change them unless you are
  5. # getting false positives.
  6. #
  7. # It would be a good idea to make sure the false positives you're getting aren't actually hackers....
  8. #
  9. #
  10. # The configurable commands will replace "{player}" with the name of the player.
  11. # You can run multiple commands on a single threshold by creating 2 entries with the same key:
  12. # thresholds:
  13. # 10:
  14. # - "broadcast {player} was kicked for hacking"
  15. # - "kick {player} hacking"
  16. #
  17. # Be sure to check language.yml for configuration regarding staff chat, etc.
  18. #
  19. ## If you need any help configuring AAC, or you're getting false positives and you don't know why, feel free to PM me on Spigot.
  20.  
  21. # Angle forces players to look at entities they want to attack
  22. angle:
  23. # Do you want to enable the angle check
  24. enabled: true
  25.  
  26. # How far off the entity should the player be able to look
  27. max_diff: 0.30
  28.  
  29. # How far off a player should the attacker be able to look?
  30. max_player_diff: 0.15
  31.  
  32. # How close must the players be to bypass the angle check?
  33. min_dist: 2.0
  34.  
  35. # Should AAC cancel false hits
  36. cancel_false_hits: true
  37.  
  38. # Map of violation levels to commands
  39. thresholds:
  40. 6: "aacstaffnotify {player} is suspected for Killaura (Angle) (ping = {ping}, tps = {tps})"
  41. 12: "aackick {player} Impossible angles in attacks"
  42.  
  43. # BadPackets prevents players from using packets to exploit the server
  44. badpackets:
  45. # Do you want to enable the badpackets check
  46. enabled: true
  47.  
  48. # After how many moves should packets be cancelled?
  49. # A lower value reduces the possibility of blinking and exploits and improves performance.
  50. # A higher value will reduce the number of false positives. This should always be above 3.
  51. cancel_threshold: 14
  52.  
  53. # How many moves should a player be able to send in 3 ticks
  54. # An unmodified client should send 3 moves in 3 ticks. Be sure to think about lag
  55. # The violation value will be increased by (how many packets the player sends - max_moves) / 10
  56. max_moves: 50
  57.  
  58. # Map of violation levels to commands
  59. thresholds:
  60. 30: "aacstaffnotify {player} is suspected for Regen/NoPotion (ping = {ping}, tps = {tps})"
  61. 70: "aackick {player} Suspicious activity"
  62.  
  63. # Criticals prevents players from getting critical hits when it's not possible
  64. criticals:
  65. # Do you want to enable the criticals check?
  66. enabled: true
  67.  
  68. # Should a hit be cancelled if it is a critical and the player is on the ground?
  69. cancel_false_hit: true
  70.  
  71. # Map of violation levels to commands
  72. thresholds:
  73. 1: "aacstaffnotify {player} is suspected for Criticals (ping = {ping}, tps = {tps})"
  74. 3: "aackick {player} Criticals hacking is not allowed"
  75.  
  76. # Fastbow prevents players from shooting their bow too quickly
  77. fastbow:
  78. # Do you want to enable the fastbow check
  79. enabled: true
  80.  
  81. # What is the minimum force of a shot for it to be registered
  82. # This goes from 0 to 1, 1 being a fully charged bow
  83. min_force: 0.15
  84.  
  85. # How many of these shots should a player be able to fire in 1 second
  86. # it takes 1.2 seconds to fully draw a bow
  87. shots_fired_threshold: 3
  88.  
  89. # Map of violation levels to commands
  90. thresholds:
  91. 3: "aacstaffnotify {player} is suspected for FastBow (ping = {ping}, tps = {tps})"
  92. 12: "aackick {player} Shooting arrows too quickly"
  93.  
  94. # FightSpeed prevents players from attacking too quickly
  95. fightspeed:
  96. # Do you want to enable the fightspeed check
  97. enabled: true
  98.  
  99. # How many times should a player be able to attack in 1 second
  100. # NoCheatPlus's fightspeed check allows 15 hits per second
  101. max_hits_per_second: 16
  102.  
  103. # Map of violation levels to commands
  104. thresholds:
  105. 8: "aacstaffnotify {player} is suspected for AutoClicker (FightSpeed) (ping = {ping}, tps = {tps})"
  106. 15: "aackick {player} Strange click speed. (AutoClicker? Macros?)"
  107.  
  108. # NormalMovements stops players from moving unexpectedly
  109. normalmovements:
  110. # Do you want to enable the normalmovements check
  111. enabled: true
  112.  
  113. # f:step:x - Should NormalMovements handle stepping?
  114. f_step: true
  115.  
  116. # f:float:x - Should NormalMovements handle floating?
  117. f_float: true
  118.  
  119. # f:dy:x - Should NormalMovements attempt to detect client patterns?
  120. f_dy: true
  121.  
  122. # Should NormalMovements teleport players to corrected locations?
  123. teleport: true
  124.  
  125. # Map of violation levels to commands
  126. thresholds:
  127. 20: "aacstaffnotify {player} may be movement hacking (ping = {ping}, tps = {tps})"
  128.  
  129. # Fly kicks players who move too high
  130. fly:
  131. # Do you want to enable the fly check
  132. enabled: true
  133.  
  134. # Base max jump height. Expected max is 1.3
  135. max_jump: 1.42
  136.  
  137. # If a player's violation level is below 2, he will not be rubberbanded if the violation amount is not more than allow.
  138. allow: 0.07
  139.  
  140. # How high a player will be allowed to jump after bouncing off a slime block
  141. slime_allow: 60.0
  142.  
  143. # Increasing velocity_multiplier will improve compatiblility with jump pads.
  144. velocity_multiplier: 4.0
  145.  
  146. # How high should a player be allowed to jump after taking damage
  147. knockback_allow: 5.0
  148.  
  149. # How high should a player be allowed to move from natural causes (fire, poison, etc)
  150. natural_allow: 2.1
  151.  
  152. # Should players be teleported back down if detected?
  153. teleport: true
  154.  
  155. # Map of violation levels to commands
  156. thresholds:
  157. 15: "aacstaffnotify {player} is suspected for Fly (ping = {ping}, tps = {tps})"
  158. 30: "aackick {player} Moved unexpectedly"
  159.  
  160. # Speed kicks players who move too quickly
  161. speed:
  162. # Do you want to enable the speed check
  163. enabled: true
  164.  
  165. # Speed limits per tick
  166. sprinting_speed: 0.415
  167. sneaking_speed: 0.215
  168.  
  169. # On and under water
  170. surface_speed: 0.21
  171. underwater_speed: 0.11
  172. dive_speed: 0.69
  173.  
  174. # Other
  175. cobweb_speed: 0.10
  176. item_speed: 0.21
  177. soul_sand_speed: 0.39
  178. ice_speed: 0.71
  179.  
  180. # Multiplier of the maximum distance if the player is jumping
  181. jump_multiplier: 1.8
  182.  
  183. # Multiplier of distance on velocity
  184. vel_multiplier: 2.0
  185.  
  186. # Ticks a player should not be checked after entering the water
  187. dive_period: 20
  188.  
  189. # Should AAC use movement counting to prevent clients from bypassing by sending too many moves?
  190. use_move_counting: true
  191.  
  192. # How many moves per second should be assumed as legitimate? (NCP = 22)
  193. max_moves: 22
  194.  
  195. # Custom modifiers for anti-timer, averaging over a longer period of time
  196. custom:
  197. # Second line of defense over timer. Slow, but practically unbypassable.
  198. enabled: true
  199. # Max moves per second
  200. max_moves: 21.0
  201. # Ticks to take an average over
  202. time: 150
  203. # Whether this rubberbanding should ignore the vls_to_band anti false positive limitations
  204. bypass_band: true
  205.  
  206. # How many times should a player be allowed to toggle sneak in a second
  207. max_sneak_toggles: 15
  208.  
  209. # How many times should a player be allowed to toggle use in a second
  210. max_use_toggles: 22
  211.  
  212. # Multiplier for speed. Increase if you have false positives.
  213. speed_multiplier: 0.32
  214.  
  215. # Multiplier for slowness. Decrease if you have false positives.
  216. slow_multiplier: 0.03
  217.  
  218. # Every time a player fails the speed check, the band vl will go up by (actualDistance - expectedDistance) * band_multiplier
  219. # This can be set to 0 to turn off rubberbanding completely.
  220. band_multiplier: 5.0
  221.  
  222. # How many violations before a player will start being rubber-banded
  223. vls_to_band: 8
  224.  
  225. # How long must a player remain clean for band violations to be cleared? (seconds)
  226. clear_vl_delay: 12
  227.  
  228. # Map of violation levels to commands
  229. thresholds:
  230. 10: "aacmessage {player} It looks like you might be glitching, please tap sneak and block with your sword"
  231. 20: "aacstaffnotify {player} is suspected for Speed hacking (ping = {ping}, tps = {tps})"
  232. 30: "aackick {player} Moved too quickly"
  233.  
  234. # HeadRoll stops players being derps :/
  235. headroll:
  236. # Do you want to enable the headroll check
  237. enabled: true
  238.  
  239. # Map of violation levels to commands
  240. thresholds:
  241. 1: "aacstaffnotify {player} is suspected for Derp hacks (ping = {ping}, tps = {tps})"
  242. 2: "aackick {player} Illegal position"
  243.  
  244. # Forcefield detects combat hacks which hit entities around the player
  245. forcefield:
  246. # Do you want to enable the forcefield check
  247. enabled: true
  248.  
  249. # Do you want the player above you to be invisible
  250. # *HIGHLY* recommended to be kept at false.
  251. # The majority of hacked clients do not target invisible entities.
  252. # If you change this to true, killaura detection will be severely slowed down. Best idea would be to ask your players to ignore it.
  253. head_player_invisible: false
  254.  
  255. # You can make the head player invisible when the player isn't fighting
  256. # With this true, the head player will be invisible when the player isn't fighting
  257. # If the player isn't fighting or this option is false, AAC will default to head_player_invisible
  258. # This takes PVP from combat_time, so make sure that's a sensible value
  259. invisible_outside_pvp: true
  260.  
  261. # How high above the player should the headplayer be spawned?
  262. # Anything under 2.7 could affect hit detection
  263. # Anything above 4.5 could be out of range of the player
  264. head_player_height: 3.4
  265.  
  266. # Should the head player be moved away if the player looks up?
  267. # This is to prevent players from creating false positives by hitting the head player (if it is visible)
  268. no_head_player_looking_up: true
  269.  
  270. # Do you want to spawn the side players
  271. # This spawns players within the users' FOV to confuse click aimbot
  272. # Side players are invisible, as they are within the user's FOV.
  273. use_side_players: false
  274.  
  275. # Use player names and gameprofiles from past players instead of random profiles
  276. # This can be extremely useful in preventing bypasses, as the player's details are completely legitimate
  277. # This setting has no effect if online_player_names is true.
  278. past_player_names: false
  279.  
  280. # Should the head player use profiles of players online right now?
  281. # If you have nametag plugins that use the scoreboard, turn this off
  282. # Otherwise, keep this on as it patches a massive number of possible bypasses
  283. online_player_names: true
  284.  
  285. # Do you want to keep the head player in the tab list?
  286. # This can prevent bypasses where the the client checks that the name is in the tablist, before hitting it.
  287. head_tablist: false
  288.  
  289. # Packet level configuration options
  290. magic:
  291. random_sprint: true
  292. equip_armour: true
  293. equip_held_item: true
  294. fake_on_ground: true
  295. send_damaged_animation: false
  296.  
  297. # Map of violation levels to commands
  298. thresholds:
  299. 8: "aacstaffnotify {player} is suspected for Killaura (NPC check) (ping = {ping}, tps = {tps})"
  300. 14: "aackick {player} Forcefield is not allowed"
  301.  
  302. # Knockback checks if the player moves after he is hit
  303. knockback:
  304. # Do you want to enable the knockback check
  305. enabled: true
  306.  
  307. # How long should AAC wait before checking a player
  308. tick_delay: 9
  309.  
  310. # Should AAC compensate for ping?
  311. add_ping: true
  312.  
  313. # What's the maximum ping value AAC should compensate to (pingspoof?)
  314. max_ping: 500
  315.  
  316. # What's the minimum distance a player should be knocked back
  317. min_knockback_dist: 0.01
  318.  
  319. # Minimum time a player should be knocked back for
  320. min_knockback_time: 2
  321.  
  322. # Map of violation levels to commands
  323. thresholds:
  324. 9: "aacstaffnotify {player} is suspected for Anti-Knockback (ping = {ping}, tps = {tps})"
  325. 16: "aackick {player} Not taking knockback"
  326.  
  327. # Reach checks if entites the player hits are close enough to the player
  328. reach:
  329. # Do you want to enable the reach check
  330. enabled: true
  331.  
  332. # How far should AAC allow the player to reach (vanilla = 3.8)
  333. max_reach: 4.1
  334.  
  335. # How far does bukkit allow players to reach (Don't change this)
  336. max_bukkit_reach: 9.0
  337.  
  338. # How much should AAC compensate for hitbox stretching? Increase this first with false positives.
  339. move_multiplier: 3.0
  340.  
  341. # Map of violation levels to commands
  342. thresholds:
  343. 15: "aacstaffnotify {player} is suspected for Reach (ping = {ping}, tps = {tps})"
  344. 28: "aackick {player} Hitting too far away"
  345.  
  346. # NoSwing makes sure players swing their arm when attacking
  347. noswing:
  348. # Do you want to enable the noswing check
  349. enabled: true
  350.  
  351. # Map of violation levels to commands
  352. thresholds:
  353. 8: "aacstaffnotify {player} is suspected for NoSwing (ping = {ping}, tps = {tps})"
  354. 22: "aackick {player} Not swinging arm"
  355.  
  356. # Regen directly stops players from healing too quickly
  357. regen:
  358. # Do you want to enable the regen check
  359. enabled: true
  360.  
  361. # Should AAC cancel regeneration if it happens too quickly?
  362. cancel_regen: true
  363.  
  364. # What delay should AAC force between regeneration?
  365. min_regen_delay: 3600
  366.  
  367. # Map of violation levels to commands
  368. thresholds:
  369. 8: "aacstaffnotify {player} is suspected for Regen (ping = {ping}, tps = {tps})"
  370. 15: "aackick {player} Regenerating health too quickly"
  371.  
  372. # Killaura detects combat hacks which give an unfair advantage
  373. killaura:
  374. # Do you want to enable the killaura check
  375. enabled: true
  376.  
  377. # Killaura also has a different method of using NPCs. Check_chance to 0 to disable.
  378. npc:
  379. # What % of the time should AAC do an NPC check?
  380. check_chance: 100
  381.  
  382. # How long should AAC wait to spawn the NPC
  383. check_delay: 3
  384.  
  385. # Should AAC use a random entity type for the NPC? false = NPC will be the type of entity the player is fighting with.
  386. random_type: true
  387.  
  388. # After spawning the NPC, how long should AAC wait before starting to count hits?
  389. # check_delay + listen_delay must be less than 9, or hits will be lost.
  390. listen_delay: 6
  391.  
  392. # How far away must 2 players be to be checked?
  393. min_dist: 2.0
  394.  
  395. # How long should the NPC be spawned for?
  396. ticks_spawned: 9
  397.  
  398. # How far along the distance should the NPC be spawned
  399. percent_distance: 80
  400.  
  401. # How much should the NPC check be weighted per hit?
  402. npc_multiplier: 3
  403.  
  404. # How far off should a player be able to look to allow the hit
  405. max_diff: 0.11
  406.  
  407. # How far should the player be allowed to reach through the NPC
  408. max_reach: 4.5
  409.  
  410. # How long should a player be prevented from hitting someone when he fails this check? (ticks)
  411. suspended_combat_time: 6
  412.  
  413. # Heuristic components: These will contribute to the kick threshold when a player has a high likelihood of hacking
  414.  
  415. # Requried chance for an Aimbot kick (%). Set to something >= 100 to disable
  416. aimbot: 80
  417.  
  418. # Required chance for a Reach kick (%). Set to something >= 100 to disable
  419. reach: 80
  420.  
  421. # Required chance for an Accuracy kick (%). Set to something >= 100 to disable
  422. # EXPERIMENTAL
  423. accuracy: 80
  424.  
  425. # Map of violation levels to commands
  426. thresholds:
  427. 9: "aacstaffnotify {player} is suspected for Killaura (Heuristics) (ping = {ping}, tps = {tps})"
  428. 16: "aackick {player} Suspicious (killaura-like) combat"
  429.  
  430. # CombatImpossible cancels hits which cannot happen normally
  431. combatimpossible:
  432. # Do you want to enable the CombatImpossible check
  433. enabled: true
  434.  
  435. # Should hits be cancelled if the attacker is dead?
  436. cancel_dead: true
  437.  
  438. # Should hits be cancelled if the attacker is using an item?
  439. cancel_using_item: true
  440.  
  441. # Map of violation levels to commands
  442. thresholds:
  443. 12: "aacstaffnotify {player} may be hitting illegitimately (or could be glitched) (ping = {ping}, tps = {tps})"
  444.  
  445. # NoFall ensures players take fall damage
  446. nofall:
  447. # Do you want to enable the NoFall check
  448. enabled: true
  449.  
  450. # Minimum downwards velocity for NoFall to apply
  451. required_velocity: -0.2
  452.  
  453. # Should AAC deal fall damage to players?
  454. deal_damage: true
  455.  
  456. # Map of violation levels to commands
  457. thresholds:
  458. 10: "aacstaffnotify {player} is suspected for NoFall hacks (ping = {ping}, tps = {tps})"
  459. 30: "aackick {player} Suspicious activity midair"
  460.  
  461. # Glide ensures players fall at the right speed
  462. glide:
  463. # Do you want to enable the Glide check
  464. enabled: false
  465.  
  466. # How strongly should AAC enforce fall speeds (smaller values are more accurate)
  467. tolerance: 0.03
  468.  
  469. # Minimum violation level for a player to be teleported down. Only if teleport is true
  470. min_vl: 5
  471.  
  472. # Ticks after velocity a player should be immune to the glide check
  473. vel_ticks: 30
  474.  
  475. # Teleport the player down if detected?
  476. teleport: true
  477.  
  478. # Map of violation levels to commands
  479. thresholds:
  480. 25: "aacstaffnotify {player} is suspected for Glide hacks (ping = {ping}, tps = {tps})"
  481. 45: "aacstaffnotify {player} is suspected for Glide hacks #2 (ping = {ping}, tps = {tps})"
  482. 95: "aacstaffnotify {player} is about to be kicked for Glide hacks (ping = {ping}, tps = {tps})"
  483. 110: "aackick {player} Not falling correctly. Severe lag?"
  484.  
  485. # Climb stops people climbing ladders too quickly
  486. climb:
  487. # Do you want to enable the Climb check
  488. enabled: true
  489.  
  490. # How fast should a player be allowed to start a ladder climb
  491. max_start_speed: 1.5
  492.  
  493. # How fast should a player be allowed to climb a ladder
  494. max_ascent_speed: 0.14
  495.  
  496. # Should climb teleport players?
  497. teleport: true
  498.  
  499. # Map of violation levels to commands
  500. thresholds:
  501. 15: "aacstaffnotify {player} is climbing ladders too quickly (ping = {ping}, tps = {tps})"
  502. 30: "aackick {player} Climbing ladders too quickly?"
  503.  
  504. # Jesus stops people from walking on water
  505. jesus:
  506. # Do you want to enable the Jesus check
  507. enabled: true
  508.  
  509. # Should Jesus teleport players?
  510. teleport: true
  511.  
  512. # Map of violation levels to commands
  513. thresholds:
  514. 10: "aacstaffnotify {player} is suspected for Jesus hacks (ping = {ping}, tps = {tps})"
  515. 30: "aacstaffnotify {player} is very likely to be using Jesus hacks"
  516. 50: "aackick {player} Walking on water?"
  517.  
  518. # Phase stops people glitching through blocks
  519. phase:
  520. # Do you want to enable the Phase check
  521. enabled: true
  522.  
  523. # How long should a player be frozen in place after being detected for phase? (ms)
  524. freeze_time: 200
  525.  
  526. # What's the maximum distance AAC should teleport players to ideal locations.
  527. max_dist: 3.0
  528.  
  529. # Should AAC check for vclip
  530. check_vclip: true
  531.  
  532. # Map of violation levels to commands
  533. thresholds:
  534. 10: "aacstaffnotify {player} is suspected for Phase (ping = {ping}, tps = {tps})"
  535. 30: "aacstaffnotify {player} is suspected for Phase #2 (ping = {ping}, tps = {tps})"
  536.  
  537. # FastUse stops players consuming items too quickly
  538. fastuse:
  539. # Do you want to enable the FastUse check
  540. enabled: true
  541.  
  542. # What delay should AAC enforce for eating an item (ms)
  543. ms_to_use: 1200
  544.  
  545. # Map of violation levels to commands
  546. thresholds:
  547. 5: "aacstaffnotify {player} is suspected for FastEat hacks (ping = {ping}, tps = {tps})"
  548. 9: "aackick {player} Using items too quickly"
  549.  
  550. # FastBreak stops players from breaking blocks too quickly
  551. fastbreak:
  552. # Do you want to enable the fastbreak check?
  553. enabled: false
  554.  
  555. # How many ticks should fastbreak count as lag, and ignore
  556. let_ticks: 2
  557.  
  558. # Should AAC cancel an illegal block break?
  559. cancel_break: false
  560.  
  561. # Should AAC check for a break delay (i.e. between block breaks)
  562. check_delay: false
  563.  
  564. # Map of violation levels to commands
  565. thresholds:
  566. 10: "aacstaffnotify {player} is suspected for FastBreak hacks (ping = {ping}, tps = {tps})"
  567. 20: "aackick {player} Breaking blocks too fast"
  568.  
  569. # FastPlace stops players from placing blocks too quickly
  570. fastplace:
  571. # Do you want to enable the fastplace check?
  572. enabled: false
  573.  
  574. # How many ms should fastplace force between block placements?
  575. min_delay: 500
  576.  
  577. # Should AAC cancel an illegal block place?
  578. cancel_place: false
  579.  
  580. # Map of violation levels to commands
  581. thresholds:
  582. 10: "aacstaffnotify {player} is suspected for FastPlace hacks (ping = {ping}, tps = {tps})"
  583. 20: "aackick {player} Placing blocks too fast"
  584.  
  585. # Nuker stops players from breaking too many blocks at once
  586. nuker:
  587. # Do you want to enable the nuker check?
  588. enabled: true
  589.  
  590. # How many blocks should a player be able to break in 1 second: vl if greater than this value
  591. max_breaks_per_second: 125
  592.  
  593. # The violation will only be recorded if it divides by this number (reduces spam)
  594. vl_divisor: 30
  595.  
  596. # Map of violation levels to commands
  597. thresholds:
  598. 5: "aacstaffnotify {player} is suspected for Nuker (ping = {ping}, tps = {tps})"
  599. 10: "aackick {player} Breaking too many blocks"
  600.  
  601. # ImpossibleInteract stops players interacting with blocks they can't
  602. impossibleinteract:
  603. # Do you want to enable the impossibleinteract check
  604. enabled: true
  605.  
  606. # Detect interacting with liquids?
  607. cancel_liquids: true
  608.  
  609. # Detect ghosthands?
  610. cancel_ghosthand: true
  611.  
  612. # Map of violation levels to commands
  613. thresholds:
  614. 14: "aacstaffnotify {player} is interacting suspiciously (ping = {ping}, tps = {tps})"
  615. 25: "aacstaffnotify {player} is interacting suspiciously #2 (ping = {ping}, tps = {tps})"
  616.  
  617. # PlayerRadar hides players that cannot be seen
  618. playerradar:
  619. # Do you want to enable anti-radar? (Experimental)
  620. enabled: false
  621.  
  622. # How far must 2 players be apart to be hidden from each other?
  623. # Players closer than this will always be able to see each other
  624. # In games where nametags are not shown, this can be set to 0.
  625. required_dist: 15
  626.  
  627. # This should be set to your entity render distance (Spigot default = 48)
  628. max_dist: 48
  629.  
  630. # Map of violation levels to commands
  631. thresholds:
  632. 0: "Unused"
  633.  
  634. # Spam prevents players from spamming the server chat
  635. spam:
  636. # Do you want to enable the spam check?
  637. enabled: false
  638.  
  639. # What words should not be covered by the anti-spam check?
  640. # messages less than 3 letters are already ignored
  641. whitelist:
  642. - "lol"
  643. - "hello"
  644. - "okay"
  645. - "dude"
  646. - "welcome"
  647. - "Welcome back"
  648. - 'Welcome back!'
  649. - "Welcome back'
  650. - "help"
  651. - "hahahaha"
  652. - "haha"
  653. - "aahahah"
  654.  
  655.  
  656. # How many messages should a player be able to send in 10 seconds
  657. message_limit: 6
  658.  
  659. # How fast can a player send messages (ticks)
  660. chat_speed: 30
  661.  
  662. # Map of violation levels to commands
  663. thresholds:
  664. 10: "aacstaffnotify {player} is probably spamming"
  665. 15: "aackick {player} Stop spamming, you sad person"
  666.  
  667. ### General things
  668.  
  669. # How many times must a player be kicked before he is banned (-1 for no autoban)
  670. ban_threshold: -1
  671.  
  672. # What command should be executed when a player is banned (only applies for /aackick)
  673. ban_command: "aacban {player}"
  674.  
  675. # How long after a player is kicked should he be allowed to log in (ticks)
  676. kick_ticks: 120
  677.  
  678. # How long before a player leaves combat after dealing/taking damage
  679. # Don't set this to 0 or -1, it's crucial for the forcefield and killaura checks. Change kill_loggers only to disable combat logging.
  680. combat_time: 50
  681.  
  682. # Should AAC kill combat loggers (combat_time)
  683. kill_loggers: false
  684.  
  685. # Should AAC log events to a file?
  686. log_file: true
  687.  
  688. # Should AAC log events to the console?
  689. log_console: true
  690.  
  691. # Should /aackick broadcast a message?
  692. aackick_broadcast: false
  693.  
  694. # Should AAC disable/enable checks dynamically? IF YOU HAVE PWP DISABLE
  695. usetps: true
  696.  
  697. # Disable the command /aac? If you really want to ;(
  698. aac: false
  699.  
  700. # Enable verbose logging? This will allow those with the AAC.verbose permission to get spammed.
  701. # Not recommended.
  702. verbose: true
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