Guest User

Untitled

a guest
Nov 3rd, 2011
31
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. FreeSpace 2 Open version: 3.6.13.7903
  2. Passed cmdline options:
  3. -spec_exp 15
  4. -ogl_spec 20
  5. -spec_static 1.5
  6. -spec_point 1.2
  7. -spec_tube 1.5
  8. -ambient_factor 35
  9. -env
  10. -missile_lighting
  11. -glow
  12. -nomotiondebris
  13. -spec
  14. -no_emissive_light
  15. -normal
  16. -soft_particles
  17. -post_process
  18. -fxaa
  19. -ballistic_gauge
  20. -dualscanlines
  21. -rearm_timer
  22. -targetinfo
  23. -3dwarp
  24. -ship_choice_3d
  25. -warp_flash
  26. -snd_preload
  27. -mod snd
  28. Building file index...
  29. Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  30. Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  31. Found root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  32. Found root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  33. Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  34. Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  35. Found root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  36. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  37. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  38. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  39. Found root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  40. Searching root 'C:\Games\FreeSpace\FreeSpace2\snd\' ... 6 files
  41. Searching root 'C:\Games\FreeSpace\FreeSpace2\' ... 94 files
  42. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' ... 110 files
  43. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' ... 307 files
  44. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' ... 157 files
  45. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' ... 10 files
  46. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' ... 3027 files
  47. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  48. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' ... 2355 files
  49. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' ... 32 files
  50. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' ... 15 files
  51. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' ... 10 files
  52. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' ... 52 files
  53. Found 13 roots and 7512 files.
  54. AutoLang: Language auto-detection successful...
  55. Setting language to English
  56. Initializing OpenAL...
  57. OpenAL Vendor : Creative Labs Inc.
  58. OpenAL Renderer : Software
  59. OpenAL Version : 1.1
  60.  
  61. Available Playback Devices:
  62. Generic Software on Realtek HD Audio output *preferred*
  63. Generic Hardware on Realtek HD Audio output
  64.  
  65. Available Capture Devices:
  66. Realtek HD Audio Input *default*
  67. HD Webcam C310
  68.  
  69. Found extension "ALC_EXT_EFX".
  70.  
  71. Sample rate: 44100 (44100)
  72. EFX version: 1.0
  73. Max auxiliary sends: 1
  74. Playback device: Generic Software on Realtek HD Audio output
  75. Capture device: Realtek HD Audio Input
  76. ... OpenAL successfully initialized!
  77. Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
  78. Initializing WGL...
  79. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  80. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  81. OpenGL Vendor : ATI Technologies Inc.
  82. OpenGL Renderer : ATI Radeon HD 4800 Series
  83. OpenGL Version : 3.2.9756 Compatibility Profile Context
  84.  
  85. Using extension "GL_EXT_fog_coord".
  86. Using extension "GL_ARB_multitexture".
  87. Using extension "GL_ARB_texture_env_add".
  88. Using extension "GL_ARB_texture_compression".
  89. Using extension "GL_EXT_texture_compression_s3tc".
  90. Using extension "GL_EXT_texture_filter_anisotropic".
  91. Using extension "GL_ARB_texture_env_combine".
  92. Using extension "GL_EXT_compiled_vertex_array".
  93. Using extension "GL_EXT_draw_range_elements".
  94. Using extension "GL_ARB_texture_mirrored_repeat".
  95. Using extension "GL_ARB_texture_non_power_of_two".
  96. Using extension "GL_ARB_vertex_buffer_object".
  97. Using extension "GL_ARB_pixel_buffer_object".
  98. Using extension "GL_SGIS_generate_mipmap".
  99. Using extension "GL_EXT_framebuffer_object".
  100. Using extension "GL_ARB_texture_rectangle".
  101. Using extension "GL_EXT_bgra".
  102. Using extension "GL_ARB_texture_cube_map".
  103. Using extension "GL_EXT_texture_lod_bias".
  104. Using extension "GL_ARB_point_sprite".
  105. Using extension "GL_ARB_shading_language_100".
  106. Using extension "GL_ARB_shader_objects".
  107. Using extension "GL_ARB_vertex_shader".
  108. Using extension "GL_ARB_fragment_shader".
  109. Using extension "GL_ARB_shader_texture_lod".
  110. Found special extension function "wglSwapIntervalEXT".
  111.  
  112. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  113. Loading built-in default shader for: main-v.sdr
  114. Loading built-in default shader for: main-f.sdr
  115. Vertex shader compiled with warnings:
  116. Vertex shader was successfully compiled to run on hardware.
  117.  
  118. Fragment shader compiled with warnings:
  119. Fragment shader was successfully compiled to run on hardware.
  120.  
  121. Shader linked with warnings:
  122. Fragment shader(s) linked, vertex shader(s) linked.
  123.  
  124. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  125. Loading built-in default shader for: main-v.sdr
  126. Loading built-in default shader for: main-f.sdr
  127. Vertex shader compiled with warnings:
  128. Vertex shader was successfully compiled to run on hardware.
  129.  
  130. Fragment shader compiled with warnings:
  131. Fragment shader was successfully compiled to run on hardware.
  132.  
  133. Shader linked with warnings:
  134. Fragment shader(s) linked, vertex shader(s) linked.
  135.  
  136. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  137. Loading built-in default shader for: main-v.sdr
  138. Loading built-in default shader for: main-f.sdr
  139. Vertex shader compiled with warnings:
  140. Vertex shader was successfully compiled to run on hardware.
  141.  
  142. Fragment shader compiled with warnings:
  143. Fragment shader was successfully compiled to run on hardware.
  144.  
  145. Shader linked with warnings:
  146. Fragment shader(s) linked, vertex shader(s) linked.
  147.  
  148. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  149. Loading built-in default shader for: main-v.sdr
  150. Loading built-in default shader for: main-f.sdr
  151. Vertex shader compiled with warnings:
  152. Vertex shader was successfully compiled to run on hardware.
  153.  
  154. Fragment shader compiled with warnings:
  155. Fragment shader was successfully compiled to run on hardware.
  156.  
  157. Shader linked with warnings:
  158. Fragment shader(s) linked, vertex shader(s) linked.
  159.  
  160. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  161. Loading built-in default shader for: main-v.sdr
  162. Loading built-in default shader for: main-f.sdr
  163. Vertex shader compiled with warnings:
  164. Vertex shader was successfully compiled to run on hardware.
  165.  
  166. Fragment shader compiled with warnings:
  167. Fragment shader was successfully compiled to run on hardware.
  168.  
  169. Shader linked with warnings:
  170. Fragment shader(s) linked, vertex shader(s) linked.
  171.  
  172. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  173. Loading built-in default shader for: main-v.sdr
  174. Loading built-in default shader for: main-f.sdr
  175. Vertex shader compiled with warnings:
  176. Vertex shader was successfully compiled to run on hardware.
  177.  
  178. Fragment shader compiled with warnings:
  179. Fragment shader was successfully compiled to run on hardware.
  180.  
  181. Shader linked with warnings:
  182. Fragment shader(s) linked, vertex shader(s) linked.
  183.  
  184. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  185. Loading built-in default shader for: main-v.sdr
  186. Loading built-in default shader for: main-f.sdr
  187. Vertex shader compiled with warnings:
  188. Vertex shader was successfully compiled to run on hardware.
  189.  
  190. Fragment shader compiled with warnings:
  191. Fragment shader was successfully compiled to run on hardware.
  192.  
  193. Shader linked with warnings:
  194. Fragment shader(s) linked, vertex shader(s) linked.
  195.  
  196. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  197. Loading built-in default shader for: main-v.sdr
  198. Loading built-in default shader for: main-f.sdr
  199. Vertex shader compiled with warnings:
  200. Vertex shader was successfully compiled to run on hardware.
  201.  
  202. Fragment shader compiled with warnings:
  203. Fragment shader was successfully compiled to run on hardware.
  204.  
  205. Shader linked with warnings:
  206. Fragment shader(s) linked, vertex shader(s) linked.
  207.  
  208. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  209. Loading built-in default shader for: main-v.sdr
  210. Loading built-in default shader for: main-f.sdr
  211. Vertex shader compiled with warnings:
  212. Vertex shader was successfully compiled to run on hardware.
  213.  
  214. Fragment shader compiled with warnings:
  215. Fragment shader was successfully compiled to run on hardware.
  216.  
  217. Shader linked with warnings:
  218. Fragment shader(s) linked, vertex shader(s) linked.
  219.  
  220. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  221. Loading built-in default shader for: main-v.sdr
  222. Loading built-in default shader for: main-f.sdr
  223. Vertex shader compiled with warnings:
  224. Vertex shader was successfully compiled to run on hardware.
  225.  
  226. Fragment shader compiled with warnings:
  227. Fragment shader was successfully compiled to run on hardware.
  228.  
  229. Shader linked with warnings:
  230. Fragment shader(s) linked, vertex shader(s) linked.
  231.  
  232. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  233. Loading built-in default shader for: main-v.sdr
  234. Loading built-in default shader for: main-f.sdr
  235. Vertex shader compiled with warnings:
  236. Vertex shader was successfully compiled to run on hardware.
  237.  
  238. Fragment shader compiled with warnings:
  239. Fragment shader was successfully compiled to run on hardware.
  240.  
  241. Shader linked with warnings:
  242. Fragment shader(s) linked, vertex shader(s) linked.
  243.  
  244. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  245. Loading built-in default shader for: main-v.sdr
  246. Loading built-in default shader for: main-f.sdr
  247. Vertex shader compiled with warnings:
  248. Vertex shader was successfully compiled to run on hardware.
  249.  
  250. Fragment shader compiled with warnings:
  251. Fragment shader was successfully compiled to run on hardware.
  252.  
  253. Shader linked with warnings:
  254. Fragment shader(s) linked, vertex shader(s) linked.
  255.  
  256. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  257. Loading built-in default shader for: main-v.sdr
  258. Loading built-in default shader for: main-f.sdr
  259. Vertex shader compiled with warnings:
  260. Vertex shader was successfully compiled to run on hardware.
  261.  
  262. Fragment shader compiled with warnings:
  263. Fragment shader was successfully compiled to run on hardware.
  264.  
  265. Shader linked with warnings:
  266. Fragment shader(s) linked, vertex shader(s) linked.
  267.  
  268. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  269. Loading built-in default shader for: main-v.sdr
  270. Loading built-in default shader for: main-f.sdr
  271. Vertex shader compiled with warnings:
  272. Vertex shader was successfully compiled to run on hardware.
  273.  
  274. Fragment shader compiled with warnings:
  275. Fragment shader was successfully compiled to run on hardware.
  276.  
  277. Shader linked with warnings:
  278. Fragment shader(s) linked, vertex shader(s) linked.
  279.  
  280. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  281. Loading built-in default shader for: main-v.sdr
  282. Loading built-in default shader for: main-f.sdr
  283. Vertex shader compiled with warnings:
  284. Vertex shader was successfully compiled to run on hardware.
  285.  
  286. Fragment shader compiled with warnings:
  287. Fragment shader was successfully compiled to run on hardware.
  288.  
  289. Shader linked with warnings:
  290. Fragment shader(s) linked, vertex shader(s) linked.
  291.  
  292. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  293. Loading built-in default shader for: main-v.sdr
  294. Loading built-in default shader for: main-f.sdr
  295. Vertex shader compiled with warnings:
  296. Vertex shader was successfully compiled to run on hardware.
  297.  
  298. Fragment shader compiled with warnings:
  299. Fragment shader was successfully compiled to run on hardware.
  300.  
  301. Shader linked with warnings:
  302. Fragment shader(s) linked, vertex shader(s) linked.
  303.  
  304. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  305. Loading built-in default shader for: main-v.sdr
  306. Loading built-in default shader for: main-f.sdr
  307. Vertex shader compiled with warnings:
  308. Vertex shader was successfully compiled to run on hardware.
  309.  
  310. Fragment shader compiled with warnings:
  311. Fragment shader was successfully compiled to run on hardware.
  312.  
  313. Shader linked with warnings:
  314. Fragment shader(s) linked, vertex shader(s) linked.
  315.  
  316. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  317. Loading built-in default shader for: main-v.sdr
  318. Loading built-in default shader for: main-f.sdr
  319. Vertex shader compiled with warnings:
  320. Vertex shader was successfully compiled to run on hardware.
  321.  
  322. Fragment shader compiled with warnings:
  323. Fragment shader was successfully compiled to run on hardware.
  324.  
  325. Shader linked with warnings:
  326. Fragment shader(s) linked, vertex shader(s) linked.
  327.  
  328. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  329. Loading built-in default shader for: main-v.sdr
  330. Loading built-in default shader for: main-f.sdr
  331. Vertex shader compiled with warnings:
  332. Vertex shader was successfully compiled to run on hardware.
  333.  
  334. Fragment shader compiled with warnings:
  335. Fragment shader was successfully compiled to run on hardware.
  336.  
  337. Shader linked with warnings:
  338. Fragment shader(s) linked, vertex shader(s) linked.
  339.  
  340. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  341. Loading built-in default shader for: main-v.sdr
  342. Loading built-in default shader for: main-f.sdr
  343. Vertex shader compiled with warnings:
  344. Vertex shader was successfully compiled to run on hardware.
  345.  
  346. Fragment shader compiled with warnings:
  347. Fragment shader was successfully compiled to run on hardware.
  348.  
  349. Shader linked with warnings:
  350. Fragment shader(s) linked, vertex shader(s) linked.
  351.  
  352. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  353. Loading built-in default shader for: main-v.sdr
  354. Loading built-in default shader for: main-f.sdr
  355. Vertex shader compiled with warnings:
  356. Vertex shader was successfully compiled to run on hardware.
  357.  
  358. Fragment shader compiled with warnings:
  359. Fragment shader was successfully compiled to run on hardware.
  360.  
  361. Shader linked with warnings:
  362. Fragment shader(s) linked, vertex shader(s) linked.
  363.  
  364. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  365. Loading built-in default shader for: main-v.sdr
  366. Loading built-in default shader for: main-f.sdr
  367. Vertex shader compiled with warnings:
  368. Vertex shader was successfully compiled to run on hardware.
  369.  
  370. Fragment shader compiled with warnings:
  371. Fragment shader was successfully compiled to run on hardware.
  372.  
  373. Shader linked with warnings:
  374. Fragment shader(s) linked, vertex shader(s) linked.
  375.  
  376. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  377. Loading built-in default shader for: main-v.sdr
  378. Loading built-in default shader for: main-f.sdr
  379. Vertex shader compiled with warnings:
  380. Vertex shader was successfully compiled to run on hardware.
  381.  
  382. Fragment shader compiled with warnings:
  383. Fragment shader was successfully compiled to run on hardware.
  384.  
  385. Shader linked with warnings:
  386. Fragment shader(s) linked, vertex shader(s) linked.
  387.  
  388. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  389. Loading built-in default shader for: main-v.sdr
  390. Loading built-in default shader for: main-f.sdr
  391. Vertex shader compiled with warnings:
  392. Vertex shader was successfully compiled to run on hardware.
  393.  
  394. Fragment shader compiled with warnings:
  395. Fragment shader was successfully compiled to run on hardware.
  396.  
  397. Shader linked with warnings:
  398. Fragment shader(s) linked, vertex shader(s) linked.
  399.  
  400. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  401. Loading built-in default shader for: main-v.sdr
  402. Loading built-in default shader for: main-f.sdr
  403. Vertex shader compiled with warnings:
  404. Vertex shader was successfully compiled to run on hardware.
  405.  
  406. Fragment shader compiled with warnings:
  407. Fragment shader was successfully compiled to run on hardware.
  408.  
  409. Shader linked with warnings:
  410. Fragment shader(s) linked, vertex shader(s) linked.
  411.  
  412. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  413. Loading built-in default shader for: main-v.sdr
  414. Loading built-in default shader for: main-f.sdr
  415. Vertex shader compiled with warnings:
  416. Vertex shader was successfully compiled to run on hardware.
  417.  
  418. Fragment shader compiled with warnings:
  419. Fragment shader was successfully compiled to run on hardware.
  420.  
  421. Shader linked with warnings:
  422. Fragment shader(s) linked, vertex shader(s) linked.
  423.  
  424. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  425. Loading built-in default shader for: main-v.sdr
  426. Loading built-in default shader for: main-f.sdr
  427. Vertex shader compiled with warnings:
  428. Vertex shader was successfully compiled to run on hardware.
  429.  
  430. Fragment shader compiled with warnings:
  431. Fragment shader was successfully compiled to run on hardware.
  432.  
  433. Shader linked with warnings:
  434. Fragment shader(s) linked, vertex shader(s) linked.
  435.  
  436. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  437. Loading built-in default shader for: main-v.sdr
  438. Loading built-in default shader for: main-f.sdr
  439. Vertex shader compiled with warnings:
  440. Vertex shader was successfully compiled to run on hardware.
  441.  
  442. Fragment shader compiled with warnings:
  443. Fragment shader was successfully compiled to run on hardware.
  444.  
  445. Shader linked with warnings:
  446. Fragment shader(s) linked, vertex shader(s) linked.
  447.  
  448. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  449. Loading built-in default shader for: main-v.sdr
  450. Loading built-in default shader for: main-f.sdr
  451. Vertex shader compiled with warnings:
  452. Vertex shader was successfully compiled to run on hardware.
  453.  
  454. Fragment shader compiled with warnings:
  455. Fragment shader was successfully compiled to run on hardware.
  456.  
  457. Shader linked with warnings:
  458. Fragment shader(s) linked, vertex shader(s) linked.
  459.  
  460. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  461. Loading built-in default shader for: main-v.sdr
  462. Loading built-in default shader for: main-f.sdr
  463. Vertex shader compiled with warnings:
  464. Vertex shader was successfully compiled to run on hardware.
  465.  
  466. Fragment shader compiled with warnings:
  467. Fragment shader was successfully compiled to run on hardware.
  468.  
  469. Shader linked with warnings:
  470. Fragment shader(s) linked, vertex shader(s) linked.
  471.  
  472. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  473. Loading built-in default shader for: main-v.sdr
  474. Loading built-in default shader for: main-f.sdr
  475. Vertex shader compiled with warnings:
  476. Vertex shader was successfully compiled to run on hardware.
  477.  
  478. Fragment shader compiled with warnings:
  479. Fragment shader was successfully compiled to run on hardware.
  480.  
  481. Shader linked with warnings:
  482. Fragment shader(s) linked, vertex shader(s) linked.
  483.  
  484. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  485. Loading built-in default shader for: main-v.sdr
  486. Loading built-in default shader for: main-f.sdr
  487. Vertex shader compiled with warnings:
  488. Vertex shader was successfully compiled to run on hardware.
  489.  
  490. Fragment shader compiled with warnings:
  491. Fragment shader was successfully compiled to run on hardware.
  492.  
  493. Shader linked with warnings:
  494. Fragment shader(s) linked, vertex shader(s) linked.
  495.  
  496. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  497. Loading built-in default shader for: main-v.sdr
  498. Loading built-in default shader for: main-f.sdr
  499. Vertex shader compiled with warnings:
  500. Vertex shader was successfully compiled to run on hardware.
  501.  
  502. Fragment shader compiled with warnings:
  503. Fragment shader was successfully compiled to run on hardware.
  504.  
  505. Shader linked with warnings:
  506. Fragment shader(s) linked, vertex shader(s) linked.
  507.  
  508. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  509. Loading built-in default shader for: main-v.sdr
  510. Loading built-in default shader for: main-f.sdr
  511. Vertex shader compiled with warnings:
  512. Vertex shader was successfully compiled to run on hardware.
  513.  
  514. Fragment shader compiled with warnings:
  515. Fragment shader was successfully compiled to run on hardware.
  516.  
  517. Shader linked with warnings:
  518. Fragment shader(s) linked, vertex shader(s) linked.
  519.  
  520. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  521. Loading built-in default shader for: main-v.sdr
  522. Loading built-in default shader for: main-f.sdr
  523. Vertex shader compiled with warnings:
  524. Vertex shader was successfully compiled to run on hardware.
  525.  
  526. Fragment shader compiled with warnings:
  527. Fragment shader was successfully compiled to run on hardware.
  528.  
  529. Shader linked with warnings:
  530. Fragment shader(s) linked, vertex shader(s) linked.
  531.  
  532. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  533. Loading built-in default shader for: main-v.sdr
  534. Loading built-in default shader for: main-f.sdr
  535. Vertex shader compiled with warnings:
  536. Vertex shader was successfully compiled to run on hardware.
  537.  
  538. Fragment shader compiled with warnings:
  539. Fragment shader was successfully compiled to run on hardware.
  540.  
  541. Shader linked with warnings:
  542. Fragment shader(s) linked, vertex shader(s) linked.
  543.  
  544. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  545. Loading built-in default shader for: main-v.sdr
  546. Loading built-in default shader for: main-f.sdr
  547. Vertex shader compiled with warnings:
  548. Vertex shader was successfully compiled to run on hardware.
  549.  
  550. Fragment shader compiled with warnings:
  551. Fragment shader was successfully compiled to run on hardware.
  552.  
  553. Shader linked with warnings:
  554. Fragment shader(s) linked, vertex shader(s) linked.
  555.  
  556. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  557. Loading built-in default shader for: main-v.sdr
  558. Loading built-in default shader for: main-f.sdr
  559. Vertex shader compiled with warnings:
  560. Vertex shader was successfully compiled to run on hardware.
  561.  
  562. Fragment shader compiled with warnings:
  563. Fragment shader was successfully compiled to run on hardware.
  564.  
  565. Shader linked with warnings:
  566. Fragment shader(s) linked, vertex shader(s) linked.
  567.  
  568. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  569. Loading built-in default shader for: main-v.sdr
  570. Loading built-in default shader for: main-f.sdr
  571. Vertex shader compiled with warnings:
  572. Vertex shader was successfully compiled to run on hardware.
  573.  
  574. Fragment shader compiled with warnings:
  575. Fragment shader was successfully compiled to run on hardware.
  576.  
  577. Shader linked with warnings:
  578. Fragment shader(s) linked, vertex shader(s) linked.
  579.  
  580. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  581. Loading built-in default shader for: main-v.sdr
  582. Loading built-in default shader for: main-f.sdr
  583. Vertex shader compiled with warnings:
  584. Vertex shader was successfully compiled to run on hardware.
  585.  
  586. Fragment shader compiled with warnings:
  587. Fragment shader was successfully compiled to run on hardware.
  588.  
  589. Shader linked with warnings:
  590. Fragment shader(s) linked, vertex shader(s) linked.
  591.  
  592. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  593. Loading built-in default shader for: main-v.sdr
  594. Loading built-in default shader for: main-f.sdr
  595. Vertex shader compiled with warnings:
  596. Vertex shader was successfully compiled to run on hardware.
  597.  
  598. Fragment shader compiled with warnings:
  599. Fragment shader was successfully compiled to run on hardware.
  600.  
  601. Shader linked with warnings:
  602. Fragment shader(s) linked, vertex shader(s) linked.
  603.  
  604. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  605. Loading built-in default shader for: main-v.sdr
  606. Loading built-in default shader for: main-f.sdr
  607. Vertex shader compiled with warnings:
  608. Vertex shader was successfully compiled to run on hardware.
  609.  
  610. Fragment shader compiled with warnings:
  611. Fragment shader was successfully compiled to run on hardware.
  612.  
  613. Shader linked with warnings:
  614. Fragment shader(s) linked, vertex shader(s) linked.
  615.  
  616. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  617. Loading built-in default shader for: main-v.sdr
  618. Loading built-in default shader for: main-f.sdr
  619. Vertex shader compiled with warnings:
  620. Vertex shader was successfully compiled to run on hardware.
  621.  
  622. Fragment shader compiled with warnings:
  623. Fragment shader was successfully compiled to run on hardware.
  624.  
  625. Shader linked with warnings:
  626. Fragment shader(s) linked, vertex shader(s) linked.
  627.  
  628. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  629. Loading built-in default shader for: main-v.sdr
  630. Loading built-in default shader for: main-f.sdr
  631. Vertex shader compiled with warnings:
  632. Vertex shader was successfully compiled to run on hardware.
  633.  
  634. Fragment shader compiled with warnings:
  635. Fragment shader was successfully compiled to run on hardware.
  636.  
  637. Shader linked with warnings:
  638. Fragment shader(s) linked, vertex shader(s) linked.
  639.  
  640. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  641. Loading built-in default shader for: main-v.sdr
  642. Loading built-in default shader for: main-f.sdr
  643. Vertex shader compiled with warnings:
  644. Vertex shader was successfully compiled to run on hardware.
  645.  
  646. Fragment shader compiled with warnings:
  647. Fragment shader was successfully compiled to run on hardware.
  648.  
  649. Shader linked with warnings:
  650. Fragment shader(s) linked, vertex shader(s) linked.
  651.  
  652. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  653. Loading built-in default shader for: main-v.sdr
  654. Loading built-in default shader for: main-f.sdr
  655. Vertex shader compiled with warnings:
  656. Vertex shader was successfully compiled to run on hardware.
  657.  
  658. Fragment shader compiled with warnings:
  659. Fragment shader was successfully compiled to run on hardware.
  660.  
  661. Shader linked with warnings:
  662. Fragment shader(s) linked, vertex shader(s) linked.
  663.  
  664. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  665. Loading built-in default shader for: main-v.sdr
  666. Loading built-in default shader for: main-f.sdr
  667. Vertex shader compiled with warnings:
  668. Vertex shader was successfully compiled to run on hardware.
  669.  
  670. Fragment shader compiled with warnings:
  671. Fragment shader was successfully compiled to run on hardware.
  672.  
  673. Shader linked with warnings:
  674. Fragment shader(s) linked, vertex shader(s) linked.
  675.  
  676. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  677. Loading built-in default shader for: main-v.sdr
  678. Loading built-in default shader for: main-f.sdr
  679. Vertex shader compiled with warnings:
  680. Vertex shader was successfully compiled to run on hardware.
  681.  
  682. Fragment shader compiled with warnings:
  683. Fragment shader was successfully compiled to run on hardware.
  684.  
  685. Shader linked with warnings:
  686. Fragment shader(s) linked, vertex shader(s) linked.
  687.  
  688. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  689. Loading built-in default shader for: main-v.sdr
  690. Loading built-in default shader for: main-f.sdr
  691. Vertex shader compiled with warnings:
  692. Vertex shader was successfully compiled to run on hardware.
  693.  
  694. Fragment shader compiled with warnings:
  695. Fragment shader was successfully compiled to run on hardware.
  696.  
  697. Shader linked with warnings:
  698. Fragment shader(s) linked, vertex shader(s) linked.
  699.  
  700. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  701. Loading built-in default shader for: main-v.sdr
  702. Loading built-in default shader for: main-f.sdr
  703. Vertex shader compiled with warnings:
  704. Vertex shader was successfully compiled to run on hardware.
  705.  
  706. Fragment shader compiled with warnings:
  707. Fragment shader was successfully compiled to run on hardware.
  708.  
  709. Shader linked with warnings:
  710. Fragment shader(s) linked, vertex shader(s) linked.
  711.  
  712. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  713. Loading built-in default shader for: main-v.sdr
  714. Loading built-in default shader for: main-f.sdr
  715. Vertex shader compiled with warnings:
  716. Vertex shader was successfully compiled to run on hardware.
  717.  
  718. Fragment shader compiled with warnings:
  719. Fragment shader was successfully compiled to run on hardware.
  720.  
  721. Shader linked with warnings:
  722. Fragment shader(s) linked, vertex shader(s) linked.
  723.  
  724. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  725. Loading built-in default shader for: main-v.sdr
  726. Loading built-in default shader for: main-f.sdr
  727. Vertex shader compiled with warnings:
  728. Vertex shader was successfully compiled to run on hardware.
  729.  
  730. Fragment shader compiled with warnings:
  731. Fragment shader was successfully compiled to run on hardware.
  732.  
  733. Shader linked with warnings:
  734. Fragment shader(s) linked, vertex shader(s) linked.
  735.  
  736. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  737. Loading built-in default shader for: main-v.sdr
  738. Loading built-in default shader for: main-f.sdr
  739. Vertex shader compiled with warnings:
  740. Vertex shader was successfully compiled to run on hardware.
  741.  
  742. Fragment shader compiled with warnings:
  743. Fragment shader was successfully compiled to run on hardware.
  744.  
  745. Shader linked with warnings:
  746. Fragment shader(s) linked, vertex shader(s) linked.
  747.  
  748. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  749. Loading built-in default shader for: main-v.sdr
  750. Loading built-in default shader for: main-f.sdr
  751. Vertex shader compiled with warnings:
  752. Vertex shader was successfully compiled to run on hardware.
  753.  
  754. Fragment shader compiled with warnings:
  755. Fragment shader was successfully compiled to run on hardware.
  756.  
  757. Shader linked with warnings:
  758. Fragment shader(s) linked, vertex shader(s) linked.
  759.  
  760. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  761. Loading built-in default shader for: main-v.sdr
  762. Loading built-in default shader for: main-f.sdr
  763. Vertex shader compiled with warnings:
  764. Vertex shader was successfully compiled to run on hardware.
  765.  
  766. Fragment shader compiled with warnings:
  767. Fragment shader was successfully compiled to run on hardware.
  768.  
  769. Shader linked with warnings:
  770. Fragment shader(s) linked, vertex shader(s) linked.
  771.  
  772. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  773. Loading built-in default shader for: main-v.sdr
  774. Loading built-in default shader for: main-f.sdr
  775. Vertex shader compiled with warnings:
  776. Vertex shader was successfully compiled to run on hardware.
  777.  
  778. Fragment shader compiled with warnings:
  779. Fragment shader was successfully compiled to run on hardware.
  780.  
  781. Shader linked with warnings:
  782. Fragment shader(s) linked, vertex shader(s) linked.
  783.  
  784. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  785. Loading built-in default shader for: main-v.sdr
  786. Loading built-in default shader for: main-f.sdr
  787. Vertex shader compiled with warnings:
  788. Vertex shader was successfully compiled to run on hardware.
  789.  
  790. Fragment shader compiled with warnings:
  791. Fragment shader was successfully compiled to run on hardware.
  792.  
  793. Shader linked with warnings:
  794. Fragment shader(s) linked, vertex shader(s) linked.
  795.  
  796. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  797. Loading built-in default shader for: main-v.sdr
  798. Loading built-in default shader for: main-f.sdr
  799. Vertex shader compiled with warnings:
  800. Vertex shader was successfully compiled to run on hardware.
  801.  
  802. Fragment shader compiled with warnings:
  803. Fragment shader was successfully compiled to run on hardware.
  804.  
  805. Shader linked with warnings:
  806. Fragment shader(s) linked, vertex shader(s) linked.
  807.  
  808. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  809. Loading built-in default shader for: main-v.sdr
  810. Loading built-in default shader for: main-f.sdr
  811. Vertex shader compiled with warnings:
  812. Vertex shader was successfully compiled to run on hardware.
  813.  
  814. Fragment shader compiled with warnings:
  815. Fragment shader was successfully compiled to run on hardware.
  816.  
  817. Shader linked with warnings:
  818. Fragment shader(s) linked, vertex shader(s) linked.
  819.  
  820. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  821. Loading built-in default shader for: main-v.sdr
  822. Loading built-in default shader for: main-f.sdr
  823. Vertex shader compiled with warnings:
  824. Vertex shader was successfully compiled to run on hardware.
  825.  
  826. Fragment shader compiled with warnings:
  827. Fragment shader was successfully compiled to run on hardware.
  828.  
  829. Shader linked with warnings:
  830. Fragment shader(s) linked, vertex shader(s) linked.
  831.  
  832. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  833. Loading built-in default shader for: main-v.sdr
  834. Loading built-in default shader for: main-f.sdr
  835. Vertex shader compiled with warnings:
  836. Vertex shader was successfully compiled to run on hardware.
  837.  
  838. Fragment shader compiled with warnings:
  839. Fragment shader was successfully compiled to run on hardware.
  840.  
  841. Shader linked with warnings:
  842. Fragment shader(s) linked, vertex shader(s) linked.
  843.  
  844. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  845. Loading built-in default shader for: main-v.sdr
  846. Loading built-in default shader for: main-f.sdr
  847. Vertex shader compiled with warnings:
  848. Vertex shader was successfully compiled to run on hardware.
  849.  
  850. Fragment shader compiled with warnings:
  851. Fragment shader was successfully compiled to run on hardware.
  852.  
  853. Shader linked with warnings:
  854. Fragment shader(s) linked, vertex shader(s) linked.
  855.  
  856. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  857. Loading built-in default shader for: main-v.sdr
  858. Loading built-in default shader for: main-f.sdr
  859. Vertex shader compiled with warnings:
  860. Vertex shader was successfully compiled to run on hardware.
  861.  
  862. Fragment shader compiled with warnings:
  863. Fragment shader was successfully compiled to run on hardware.
  864.  
  865. Shader linked with warnings:
  866. Fragment shader(s) linked, vertex shader(s) linked.
  867.  
  868. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  869. Loading built-in default shader for: main-v.sdr
  870. Loading built-in default shader for: main-f.sdr
  871. Vertex shader compiled with warnings:
  872. Vertex shader was successfully compiled to run on hardware.
  873.  
  874. Fragment shader compiled with warnings:
  875. Fragment shader was successfully compiled to run on hardware.
  876.  
  877. Shader linked with warnings:
  878. Fragment shader(s) linked, vertex shader(s) linked.
  879.  
  880. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  881. Loading built-in default shader for: main-v.sdr
  882. Loading built-in default shader for: main-f.sdr
  883. Vertex shader compiled with warnings:
  884. Vertex shader was successfully compiled to run on hardware.
  885.  
  886. Fragment shader compiled with warnings:
  887. Fragment shader was successfully compiled to run on hardware.
  888.  
  889. Shader linked with warnings:
  890. Fragment shader(s) linked, vertex shader(s) linked.
  891.  
  892. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  893. Loading built-in default shader for: main-v.sdr
  894. Loading built-in default shader for: main-f.sdr
  895. Vertex shader compiled with warnings:
  896. Vertex shader was successfully compiled to run on hardware.
  897.  
  898. Fragment shader compiled with warnings:
  899. Fragment shader was successfully compiled to run on hardware.
  900.  
  901. Shader linked with warnings:
  902. Fragment shader(s) linked, vertex shader(s) linked.
  903.  
  904. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  905. Loading built-in default shader for: soft-v.sdr
  906. Loading built-in default shader for: soft-f.sdr
  907. Vertex shader compiled with warnings:
  908. Vertex shader was successfully compiled to run on hardware.
  909.  
  910. Fragment shader compiled with warnings:
  911. Fragment shader was successfully compiled to run on hardware.
  912.  
  913. Shader linked with warnings:
  914. Fragment shader(s) linked, vertex shader(s) linked.
  915.  
  916. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  917. Loading built-in default shader for: soft-v.sdr
  918. Loading built-in default shader for: soft-f.sdr
  919. Vertex shader compiled with warnings:
  920. Vertex shader was successfully compiled to run on hardware.
  921.  
  922. Fragment shader compiled with warnings:
  923. Fragment shader was successfully compiled to run on hardware.
  924.  
  925. Shader linked with warnings:
  926. Fragment shader(s) linked, vertex shader(s) linked.
  927.  
  928. WARNING: Unable to get shader uniform location for "depthMap"!
  929. WARNING: Unable to get shader uniform location for "nearZ"!
  930. WARNING: Unable to get shader uniform location for "farZ"!
  931.  
  932. Compiling post-processing shader 1 ...
  933. Loading built-in default shader for: post-v.sdr
  934. Loading built-in default shader for: post-f.sdr
  935. Vertex shader compiled with warnings:
  936. Vertex shader was successfully compiled to run on hardware.
  937.  
  938. Fragment shader compiled with warnings:
  939. Fragment shader was successfully compiled to run on hardware.
  940.  
  941. Shader linked with warnings:
  942. Fragment shader(s) linked, vertex shader(s) linked.
  943.  
  944. WARNING: Unable to get shader uniform location for "timer"!
  945. Compiling post-processing shader 2 ...
  946. Loading built-in default shader for: post-v.sdr
  947. Loading built-in default shader for: blur-f.sdr
  948. Vertex shader compiled with warnings:
  949. Vertex shader was successfully compiled to run on hardware.
  950.  
  951. Fragment shader compiled with warnings:
  952. Fragment shader was successfully compiled to run on hardware.
  953.  
  954. Shader linked with warnings:
  955. Fragment shader(s) linked, vertex shader(s) linked.
  956.  
  957. Compiling post-processing shader 3 ...
  958. Loading built-in default shader for: post-v.sdr
  959. Loading built-in default shader for: blur-f.sdr
  960. Vertex shader compiled with warnings:
  961. Vertex shader was successfully compiled to run on hardware.
  962.  
  963. Fragment shader compiled with warnings:
  964. Fragment shader was successfully compiled to run on hardware.
  965.  
  966. Shader linked with warnings:
  967. Fragment shader(s) linked, vertex shader(s) linked.
  968.  
  969. Compiling post-processing shader 4 ...
  970. Loading built-in default shader for: post-v.sdr
  971. Loading built-in default shader for: brightpass-f.sdr
  972. Vertex shader compiled with warnings:
  973. Vertex shader was successfully compiled to run on hardware.
  974.  
  975. Fragment shader compiled with warnings:
  976. Fragment shader was successfully compiled to run on hardware.
  977.  
  978. Shader linked with warnings:
  979. Fragment shader(s) linked, vertex shader(s) linked.
  980.  
  981. Compiling post-processing shader 5 ...
  982. Loading built-in default shader for: fxaa-v.sdr
  983. Loading built-in default shader for: fxaa-f.sdr
  984. Vertex shader compiled with warnings:
  985. Vertex shader was successfully compiled to run on hardware.
  986.  
  987. Fragment shader compiled with warnings:
  988. Fragment shader was successfully compiled to run on hardware.
  989.  
  990. Shader linked with warnings:
  991. Fragment shader(s) linked, vertex shader(s) linked.
  992.  
  993. Compiling post-processing shader 6 ...
  994. Loading built-in default shader for: post-v.sdr
  995. Loading built-in default shader for: fxaapre-f.sdr
  996. Vertex shader compiled with warnings:
  997. Vertex shader was successfully compiled to run on hardware.
  998.  
  999. Fragment shader compiled with warnings:
  1000. Fragment shader was successfully compiled to run on hardware.
  1001.  
  1002. Shader linked with warnings:
  1003. Fragment shader(s) linked, vertex shader(s) linked.
  1004.  
  1005.  
  1006. Max texture units: 8 (16)
  1007. Max elements vertices: 2147483647
  1008. Max elements indices: 16777215
  1009. Max texture size: 8192x8192
  1010. Max render buffer size: 8192x8192
  1011. Can use compressed textures: YES
  1012. Texture compression available: YES
  1013. Post-processing enabled: YES
  1014. Using trilinear texture filter.
  1015. Using GLSL for model rendering.
  1016. OpenGL Shader Version: 1.50
  1017. ... OpenGL init is complete!
  1018. Size of bitmap info = 742 KB
  1019. Size of bitmap extra info = 48 bytes
  1020. ANI cursorweb with size 24x24 (25.0% wasted)
  1021. GRAPHICS: Initializing default colors...
  1022. SCRIPTING: Beginning initialization sequence...
  1023. SCRIPTING: Beginning Lua initialization...
  1024. LUA: Opening LUA state...
  1025. LUA: Initializing base Lua libraries...
  1026. LUA: Beginning ADE initialization
  1027. ADE: Initializing enumeration constants...
  1028. ADE: Assigning Lua session...
  1029. SCRIPTING: Beginning main hook parse sequence....
  1030. Wokka! Error opening file (scripting.tbl)!
  1031. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  1032. SCRIPTING: Inititialization complete.
  1033. SCRIPTING: Splash screen overrides checked
  1034. SCRIPTING: Splash hook has been run
  1035. SCRIPTING: Splash screen conditional hook has been run
  1036. Using high memory settings...
  1037. Wokka! Error opening file (interface.tbl)!
  1038. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  1039. Windows reported 16 joysticks, we found 0
  1040. Current soundtrack set to -1 in event_music_reset_choices
  1041. Wokka! Error opening file (armor.tbl)!
  1042. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  1043. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  1044. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  1045. ANI support1 with size 108x24 (25.0% wasted)
  1046. ANI damage1 with size 148x25 (21.9% wasted)
  1047. ANI wingman1 with size 71x53 (17.2% wasted)
  1048. ANI wingman2 with size 35x53 (17.2% wasted)
  1049. ANI wingman3 with size 14x53 (17.2% wasted)
  1050. ANI toggle1 with size 57x20 (37.5% wasted)
  1051. ANI head1 with size 164x132 (48.4% wasted)
  1052. ANI weapons1 with size 126x20 (37.5% wasted)
  1053. ANI objective1 with size 149x21 (34.4% wasted)
  1054. ANI netlag1 with size 29x30 (6.3% wasted)
  1055. ANI targhit1 with size 31x21 (34.4% wasted)
  1056. ANI time1 with size 47x23 (28.1% wasted)
  1057. ANI energy1 with size 12x41 (35.9% wasted)
  1058. ANI targetview1 with size 137x156 (39.1% wasted)
  1059. ANI targetview2 with size 4x96 (25.0% wasted)
  1060. ANI targetview3 with size 7x20 (37.5% wasted)
  1061. ANI 2_energy2 with size 86x96 (25.0% wasted)
  1062. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  1063. ANI 2_leftarc with size 103x252 (1.6% wasted)
  1064. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  1065. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  1066. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  1067. ANI 2_lead1 with size 26x26 (18.8% wasted)
  1068. ANI 2_lock1 with size 56x53 (17.2% wasted)
  1069. ANI 2_lockspin with size 100x100 (21.9% wasted)
  1070. ANI 2_radar1 with size 209x170 (33.6% wasted)
  1071. loading animated cursor "cursor"
  1072. ANI cursor with size 24x24 (25.0% wasted)
  1073. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  1074. Ships.tbl is : VALID
  1075. Weapons.tbl is : VALID
  1076. cfile_init() took 153
  1077. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  1078. SOUND => Loading 'main_amb.wav'
  1079. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1080. ANI cursor.ani with size 24x24 (25.0% wasted)
  1081. SOUND => Loading 'commit.wav'
  1082. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1083. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  1084. Someone passed an extension to bm_load for file '242suicide.pcx'
  1085. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  1086. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  1087. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  1088. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  1089. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  1090. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  1091. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  1092. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  1093. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  1094. AUDIOSTR => Successfully opened: Aquitaine.wav
  1095. SOUND => Loading 'dooropen.wav'
  1096. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1097. SOUND => Loading 'user_c.wav'
  1098. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1099. SOUND => Loading 'doorclose.wav'
  1100. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1101. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  1102. Techroom successfully initialized, now changing tab...
  1103. Loading model 'fighter01.pof'
  1104. IBX: Found a good IBX to read for 'fighter01.pof'.
  1105. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
  1106. Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
  1107. Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
  1108. Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
  1109. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1110. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1111. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1112. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1113. Frame 0 too long!!: frametime = 0.332 (0.332)
  1114. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1115. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  1116. Freeing all existing models...
  1117. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1118. Frame 0 too long!!: frametime = 0.703 (0.703)
  1119. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1120. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1121. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1122. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1123. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1124. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  1125. =================== STARTING LEVEL LOAD ==================
  1126. ANI 2_Loading with size 824x43 (32.8% wasted)
  1127. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1128. Starting model page in...
  1129. Beginning level bitmap paging...
  1130. Loading warp model
  1131. -1
  1132. SHOCKWAVE => Loading default shockwave animation...
  1133. SHOCKWAVE => Default animation load: SUCCEEDED!!
  1134. MISSION LOAD: 'test'
  1135. Starting mission message count : 205
  1136. Ending mission message count : 205
  1137. Current soundtrack set to -1 in event_music_reset_choices
  1138. Loading model 'fighter01.pof'
  1139. IBX: Found a good IBX to read for 'fighter01.pof'.
  1140. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
  1141. Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
  1142. Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
  1143. Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
  1144. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1145. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1146. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1147. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1148. Loading model 'cruiser2t-01.pof'
  1149. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  1150. IBX-DEBUG => POF checksum: 0xcbe6ead6, IBX checksum: 0xd2d7c037 -- "cruiser2t-01.pof"
  1151. Submodel 'hullb' is detail level 1 of 'hulla'
  1152. Submodel 'hullc' is detail level 2 of 'hulla'
  1153. Submodel 'hulld' is detail level 3 of 'hulla'
  1154. Allocating space for at least 17 new ship subsystems ... a total of 200 is now available (17 in-use).
  1155. OpenGL: Created 512x512 FBO!
  1156. Adding default sun.
  1157. =================== STARTING LEVEL DATA LOAD ==================
  1158. AUDIOSTR => Successfully opened: FS2_Amb_C01.wav.wav
  1159. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  1160. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  1161. AUDIOSTR => Successfully opened: FS2_Arv_E02.wav.wav
  1162. AUDIOSTR => Successfully opened: FS2_Arv_G02.wav.wav
  1163. AUDIOSTR => Successfully opened: FS2_Btl_G01.wav.wav
  1164. AUDIOSTR => Successfully opened: FS2_Btl_G02.wav.wav
  1165. AUDIOSTR => Successfully opened: FS2_Btl_G03.wav.wav
  1166. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  1167. AUDIOSTR => Successfully opened: FS2_Vict_A01.wav.wav
  1168. AUDIOSTR => Successfully opened: FS2_Vict_A02.wav.wav
  1169. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  1170. SOUND => Loading 'trk-loop.wav'
  1171. SOUND => Loading 'lock.wav'
  1172. SOUND => Loading 'cycle.wav'
  1173. SOUND => Loading 'ship_p.wav'
  1174. SOUND => Loading 'reveal.wav'
  1175. SOUND => Loading 'breakup.wav'
  1176. SOUND => Loading 'boom_3.wav'
  1177. SOUND => Loading 'beep_2.wav'
  1178. SOUND => Loading 'switch_1.wav'
  1179. SOUND => Loading 'beep_5.wav'
  1180. SOUND => Loading 'switch_2.wav'
  1181. SOUND => Loading 'thr_full.wav'
  1182. SOUND => Loading 'thr_off.wav'
  1183. SOUND => Loading 'thr_up.wav'
  1184. SOUND => Loading 'thr_dwn.wav'
  1185. SOUND => Loading 'approach.wav'
  1186. SOUND => Loading 'attach.wav'
  1187. SOUND => Loading 'detach.wav'
  1188. SOUND => Loading 'depart.wav'
  1189. SOUND => Loading 'aburn_1.wav'
  1190. SOUND => Loading 'aburn_2.wav'
  1191. SOUND => Loading 'vaporize2.wav'
  1192. SOUND => Loading 'aburn_1f.wav'
  1193. SOUND => Loading 'alert_2.wav'
  1194. SOUND => Loading 'm_fail.wav'
  1195. SOUND => Loading 'l_fail.wav'
  1196. SOUND => Loading 'fail.wav'
  1197. SOUND => Loading 'beep_1.wav'
  1198. SOUND => Loading 'debris.wav'
  1199. SOUND => Loading 'subhit.wav'
  1200. SOUND => Loading 'm_load.wav'
  1201. SOUND => Loading 'm_lock.wav'
  1202. SOUND => Loading 'repair.wav'
  1203. SOUND => Loading 'l_hit.wav'
  1204. SOUND => Loading 'm_hit.wav'
  1205. SOUND => Loading 's_hit_4.wav'
  1206. SOUND => Loading 's_hit_2.wav'
  1207. SOUND ==> Converted 3D sound from stereo to mono
  1208. SOUND => Loading 'select.wav'
  1209. SOUND ==> Converting sound from ADPCM to PCM
  1210. SOUND ==> Coverted sound from ADPCM to PCM successfully
  1211. SOUND => Loading 'alert_3.wav'
  1212. SOUND => Loading 'beep_4.wav'
  1213. SOUND => Loading 'wash.wav'
  1214. SOUND => Loading 'warp_1.wav'
  1215. SOUND => Loading 'static.wav'
  1216. SOUND => Loading 'boom_1.wav'
  1217. SOUND => Loading 'rev1.wav'
  1218. SOUND => Loading 's_hit_0.wav'
  1219. SOUND => Loading 'collide.wav'
  1220. SOUND => Loading 's_hit_1.wav'
  1221. SOUND => Loading 'alert_1.wav'
  1222. SOUND => Loading 'proximity1.wav'
  1223. SOUND => Loading 'proximity2.wav'
  1224. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1225. SOUND => Loading 'directive.wav'
  1226. SOUND => Loading 'subhit2.wav'
  1227. SOUND => Loading 'atomic.wav'
  1228. SOUND => Loading 'ast_lghit.wav'
  1229. SOUND => Loading 'ast_smhit.wav'
  1230. SOUND => Loading 'cue_voice.wav'
  1231. SOUND => Loading 'end_voice.wav'
  1232. SOUND => Loading 'scan.wav'
  1233. SOUND => Loading 'l_flyby.wav'
  1234. SOUND => Loading 'asteroid.wav'
  1235. SOUND => Loading 'warp_open.wav'
  1236. SOUND => Loading 'warp_close.wav'
  1237. SOUND => Loading 'rumble.wav'
  1238. SOUND => Loading 'subspace_left.wav'
  1239. SOUND => Loading 'subspace_right.wav'
  1240. SOUND => Loading 'Evaded.wav'
  1241. SOUND => Loading 'L_Sidearm.wav'
  1242. SOUND => Loading 'L_Scalpel.wav'
  1243. SOUND => Loading 'L_Flail2.wav'
  1244. SOUND => Loading 'L_Prom_R.wav'
  1245. SOUND => Loading 'L_Prom_S.wav'
  1246. SOUND => Loading 'L_Newton.wav'
  1247. SOUND => Loading 'L_Kayser.wav'
  1248. SOUND => Loading 'L_Circle.wav'
  1249. SOUND => Loading 'L_Lich.wav'
  1250. SOUND => Loading 'hit_1.wav'
  1251. SOUND => Loading 'L_Vasmid.wav'
  1252. SOUND => Loading 'm_wasp.wav'
  1253. SOUND => Loading 'boom_2.wav'
  1254. SOUND => Loading 'm_mag.wav'
  1255. SOUND => Loading 'm_fury.wav'
  1256. SOUND => Loading 'm_shrike.wav'
  1257. SOUND => Loading 'm_angel.wav'
  1258. SOUND => Loading 'm_cluster.wav'
  1259. SOUND => Loading 'm_clusterb.wav'
  1260. SOUND => Loading 'm_stiletto.wav'
  1261. SOUND => Loading 'm_tsunami.wav'
  1262. SOUND => Loading 'm_harbinger.wav'
  1263. SOUND => Loading 'm_mega.wav'
  1264. SOUND => Loading 'counter_1.wav'
  1265. SOUND => Loading 'l_alien1.wav'
  1266. SOUND => Loading 'clusterboom.wav'
  1267. SOUND => Loading 'm_swarm.wav'
  1268. SOUND => Loading 'l_alien2.wav'
  1269. SOUND => Loading 'capital4.wav'
  1270. SOUND => Loading 'capital5.wav'
  1271. SOUND => Loading 'capital6.wav'
  1272. SOUND => Loading 'l_vaslight.wav'
  1273. SOUND => Loading 'l_alien3.wav'
  1274. SOUND => Loading 'shockwave.wav'
  1275. SOUND => Loading 'Turret_T1.wav'
  1276. SOUND => Loading 'Turret_T2.wav'
  1277. SOUND => Loading 'Turret_V1.wav'
  1278. SOUND => Loading 'Turret_V2.wav'
  1279. SOUND => Loading 'Turret_S1.wav'
  1280. SOUND => Loading 'paintloop.wav'
  1281. SOUND => Loading 'FlakLaunch.wav'
  1282. SOUND => Loading 'boom_4.wav'
  1283. SOUND => Loading 'm_emp.wav'
  1284. SOUND => Loading 'Escape.wav'
  1285. SOUND => Loading 'Vaporize1.wav'
  1286. SOUND => Loading 'beam_loop.wav'
  1287. SOUND => Loading 'beam_up.wav'
  1288. SOUND => Loading 'beam_down.wav'
  1289. SOUND => Loading 'beam_shot1.wav'
  1290. SOUND => Loading 'beam_shot2.wav'
  1291. SOUND => Loading 'ship_a1.wav'
  1292. SOUND => Loading 'ship_a2.wav'
  1293. SOUND => Loading 'ship_a3.wav'
  1294. SOUND => Loading 'ship_b1.wav'
  1295. SOUND => Loading 'ship_b2.wav'
  1296. SOUND => Loading 'ship_b3.wav'
  1297. SOUND => Loading 'ship_c1.wav'
  1298. SOUND => Loading 'ship_c2.wav'
  1299. SOUND => Loading 'ship_c3.wav'
  1300. SOUND => Loading 'beacon.wav'
  1301. SOUND => Loading 'capital1.wav'
  1302. SOUND => Loading 'capital2.wav'
  1303. SOUND => Loading 'capital3.wav'
  1304. SOUND => Loading 'Arc_01.wav'
  1305. SOUND => Loading 'Arc_02.wav'
  1306. SOUND => Loading 'Arc_03.wav'
  1307. SOUND => Loading 'Arc_04.wav'
  1308. SOUND => Loading 'Arc_05.wav'
  1309. SOUND => Loading 'BT_LTerSlash.wav'
  1310. SOUND => Loading 'BT_TerSlash.wav'
  1311. SOUND => Loading 'BT_SGreen.wav'
  1312. SOUND => Loading 'BT_BGreen.wav'
  1313. SOUND => Loading 'BT_BFGreen.wav'
  1314. SOUND => Loading 'BT_AntiFtr.wav'
  1315. SOUND => Loading 'BT_up_1.wav'
  1316. SOUND => Loading 'BT_up_1.5.wav'
  1317. SOUND => Loading 'BT_up_2.5.wav'
  1318. SOUND => Loading 'BT_up_3.wav'
  1319. SOUND => Loading 'BT_up_3.5.wav'
  1320. SOUND => Loading 'BT_up_5.wav'
  1321. SOUND => Loading 'BT_dwn_1.wav'
  1322. SOUND => Loading 'BT_dwn_2.wav'
  1323. SOUND => Loading 'BT_dwn_3.wav'
  1324. SOUND => Loading 'BT_dwn_4.wav'
  1325. SOUND => Loading 'BT_dwn_5.wav'
  1326. SOUND => Loading 'BT_dwn_6.wav'
  1327. SOUND => Loading 'SupNova1.wav'
  1328. SOUND => Loading 'SupNova2.wav'
  1329. SOUND => Loading 'ship_c4.wav'
  1330. SOUND => Loading 'ship_c5.wav'
  1331. SOUND => Loading 'BS_SRed.wav'
  1332. SOUND => Loading 'BS_LRed.wav'
  1333. SOUND => Loading 'BS_AntiFtr.wav'
  1334. SOUND => Loading 'Thunder_01.wav'
  1335. SOUND => Loading 'Thunder_02.wav'
  1336. SOUND => Loading 'BS_up_1.wav'
  1337. SOUND => Loading 'BS_up_1.5.wav'
  1338. SOUND => Loading 'BS_up_3.wav'
  1339. SOUND => Loading 'Commnode.wav'
  1340. SOUND => Loading 'Pirate.wav'
  1341. SOUND ==> Converted 3D sound from stereo to mono
  1342. SOUND => Loading 'BS_dwn_1.wav'
  1343. SOUND => Loading 'BS_dwn_2.wav'
  1344. SOUND => Loading 'BS_dwn_3.wav'
  1345. SOUND => Loading 'Inst1.wav'
  1346. SOUND => Loading 'Inst2.wav'
  1347. Loading model 'support2t-01.pof'
  1348. IBX: Found a good IBX to read for 'support2t-01.pof'.
  1349. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof"
  1350. Submodel 'bodyb' is detail level 1 of 'bodya'
  1351. Submodel 'bodyc' is detail level 2 of 'bodya'
  1352. Submodel 'bodyd' is detail level 3 of 'bodya'
  1353. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1354. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1355. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1356. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1357. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1358. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1359. Loading model 'support2v-01.pof'
  1360. IBX: Found a good IBX to read for 'support2v-01.pof'.
  1361. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof"
  1362. Submodel 'hercb' is detail level 1 of 'herca'
  1363. Submodel 'hercc' is detail level 2 of 'herca'
  1364. Submodel 'hercd' is detail level 3 of 'herca'
  1365. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1366. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1367. About to page in ships!
  1368. ANI shield-f01 with size 112x93 (27.3% wasted)
  1369. Loading model 'hornet.pof'
  1370. IBX: Found a good IBX to read for 'hornet.pof'.
  1371. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof"
  1372. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1373. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1374. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1375. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1376. Loading model 'rockeye.pof'
  1377. IBX: Found a good IBX to read for 'rockeye.pof'.
  1378. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof"
  1379. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  1380. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  1381. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1382. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1383. Loading model 'Tempest.pof'
  1384. IBX: Found a good IBX to read for 'Tempest.pof'.
  1385. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof"
  1386. Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
  1387. Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
  1388. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1389. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1390. Loading model 'NewHornet.pof'
  1391. IBX: Found a good IBX to read for 'NewHornet.pof'.
  1392. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof"
  1393. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1394. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1395. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1396. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1397. Loading model 'bombardier.pof'
  1398. IBX: Found a good IBX to read for 'bombardier.pof'.
  1399. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof"
  1400. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1401. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1402. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1403. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1404. Loading model 'crossbow.pof'
  1405. IBX: Found a good IBX to read for 'crossbow.pof'.
  1406. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof"
  1407. Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
  1408. Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
  1409. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1410. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1411. Loading model 'trebuchet.pof'
  1412. IBX: Found a good IBX to read for 'trebuchet.pof'.
  1413. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x9b7bfd23 -- "trebuchet.pof"
  1414. Submodel 'trebuchet-b' is detail level 1 of 'trebuchet-a'
  1415. Submodel 'trebuchet-c' is detail level 2 of 'trebuchet-a'
  1416. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1417. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1418. Loading model 'taga.pof'
  1419. IBX: Found a good IBX to read for 'taga.pof'.
  1420. IBX-DEBUG => POF checksum: 0xe7f2c055, IBX checksum: 0x91c2297c -- "taga.pof"
  1421. Submodel 'tagareal-b' is detail level 1 of 'tagareal-a'
  1422. Submodel 'tagareal-c' is detail level 2 of 'tagareal-a'
  1423. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1424. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1425. Loading model 'tagb.pof'
  1426. IBX: Found a good IBX to read for 'tagb.pof'.
  1427. IBX-DEBUG => POF checksum: 0x810a6fad, IBX checksum: 0x99d3dda7 -- "tagb.pof"
  1428. Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
  1429. Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
  1430. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1431. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1432. Loading model 'piranha.pof'
  1433. IBX: Found a good IBX to read for 'piranha.pof'.
  1434. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x94d3279a -- "piranha.pof"
  1435. Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a'
  1436. Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a'
  1437. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1438. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1439. Loading model 'stilettoII.pof'
  1440. IBX: Found a good IBX to read for 'stilettoII.pof'.
  1441. IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0xf0c925e0 -- "stilettoII.pof"
  1442. Submodel 'stiletto2-b' is detail level 1 of 'stiletto2-a'
  1443. Submodel 'stiletto2-c' is detail level 2 of 'stiletto2-a'
  1444. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1445. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1446. Loading model 'infyrno.pof'
  1447. IBX: Found a good IBX to read for 'infyrno.pof'.
  1448. IBX-DEBUG => POF checksum: 0xb04aa201, IBX checksum: 0xabd7dc57 -- "infyrno.pof"
  1449. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1450. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1451. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1452. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1453. Loading model 'belial.pof'
  1454. IBX: Found a good IBX to read for 'belial.pof'.
  1455. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xdba9c173 -- "belial.pof"
  1456. Submodel 'belialreal-b' is detail level 1 of 'belialreal-a'
  1457. Submodel 'belialreal-c' is detail level 2 of 'belialreal-a'
  1458. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1459. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1460. Loading model 'helios.pof'
  1461. IBX: Found a good IBX to read for 'helios.pof'.
  1462. IBX-DEBUG => POF checksum: 0x8f89fcfa, IBX checksum: 0xf05725a9 -- "helios.pof"
  1463. Submodel 'helios-b' is detail level 1 of 'helios-a'
  1464. Submodel 'helios-c' is detail level 2 of 'helios-a'
  1465. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1466. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1467. Loading model 'EMPulse2.pof'
  1468. IBX: Found a good IBX to read for 'EMPulse2.pof'.
  1469. IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x98c939dd -- "EMPulse2.pof"
  1470. Submodel 'empulse-b' is detail level 1 of 'empulse-a'
  1471. Submodel 'empulse-c' is detail level 2 of 'empulse-a'
  1472. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1473. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1474. Loading model 'cmeasure01.pof'
  1475. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1476. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof"
  1477. Loading model 'debris01.pof'
  1478. IBX: Found a good IBX to read for 'debris01.pof'.
  1479. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1480. Loading model 'debris02.pof'
  1481. IBX: Found a good IBX to read for 'debris02.pof'.
  1482. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1483. Paging in mission messages
  1484. Stopping model page in...
  1485. ANI support1.ani with size 108x24 (25.0% wasted)
  1486. ANI damage1.ani with size 148x25 (21.9% wasted)
  1487. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1488. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1489. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1490. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1491. ANI head1.ani with size 164x132 (48.4% wasted)
  1492. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1493. ANI objective1.ani with size 149x21 (34.4% wasted)
  1494. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1495. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1496. ANI time1.ani with size 47x23 (28.1% wasted)
  1497. ANI energy1.ani with size 12x41 (35.9% wasted)
  1498. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1499. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1500. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1501. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1502. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1503. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1504. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1505. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1506. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1507. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1508. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1509. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1510. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1511. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1512. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  1513. User bitmap 'TMP308x190+16'
  1514. User bitmap 'TMP337x206+16'
  1515. User bitmap 'TMP69x119+16'
  1516. User bitmap 'TMP231x145+16'
  1517. User bitmap 'TMP273x158+16'
  1518. User bitmap 'TMP319x174+16'
  1519. User bitmap 'TMP256x256+8'
  1520. User bitmap 'TMP256x256+8'
  1521. User bitmap 'TMP128x128+8'
  1522. Bmpman: 1282/4750 bitmap slots in use.
  1523. Ending level bitmap paging...
  1524. =================== ENDING LOAD ================
  1525. Real count = 368, Estimated count = 425
  1526. ================================================
  1527. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1528. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1529. No briefing music is selected, so play first briefing track: Brief1
  1530. AUDIOSTR => Successfully opened: FS2_Brief_01.wav
  1531. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1532. Entering brief_init()
  1533. entering common_select_init()
  1534. ANI iconwing01 with size 32x28 (12.5% wasted)
  1535. Loading model 'fighter06.pof'
  1536. IBX: Found a good IBX to read for 'fighter06.pof'.
  1537. IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0x611d5d12 -- "fighter06.pof"
  1538. Submodel 'fighter06b' is detail level 1 of 'fighter06a'
  1539. Submodel 'fighter06c' is detail level 2 of 'fighter06a'
  1540. Submodel 'fighter06d' is detail level 3 of 'fighter06a'
  1541. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1542. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1543. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1544. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1545. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1546. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1547. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1548. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1549. Loading model 'fighter2t-02.pof'
  1550. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  1551. IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0x36a0a8dc -- "fighter2t-02.pof"
  1552. Submodel 'hercb' is detail level 1 of 'herca'
  1553. Submodel 'hercd' is detail level 3 of 'herca'
  1554. Submodel 'hercc' is detail level 2 of 'herca'
  1555. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1556. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1557. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1558. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1559. Submodel 'thruster05b' is detail level 1 of 'thruster05a'
  1560. Submodel 'thruster05c' is detail level 2 of 'thruster05a'
  1561. Submodel 'thruster06b' is detail level 1 of 'thruster06a'
  1562. Submodel 'thruster06c' is detail level 2 of 'thruster06a'
  1563. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1564. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1565. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1566. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1567. Loading model 'bonus2t-02.pof'
  1568. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  1569. IBX-DEBUG => POF checksum: 0x0c7a13b9, IBX checksum: 0x55e4ca3c -- "bonus2t-02.pof"
  1570. Submodel 'hercd' is detail level 3 of 'herca'
  1571. Submodel 'hercb' is detail level 1 of 'herca'
  1572. Submodel 'hercc' is detail level 2 of 'herca'
  1573. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1574. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1575. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1576. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1577. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1578. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1579. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1580. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1581. Submodel 'thruster05b' is detail level 1 of 'thruster05a'
  1582. Submodel 'thruster05c' is detail level 2 of 'thruster05a'
  1583. Submodel 'thruster06b' is detail level 1 of 'thruster06a'
  1584. Submodel 'thruster06c' is detail level 2 of 'thruster06a'
  1585. Loading model 'fighter2t-04.pof'
  1586. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  1587. IBX-DEBUG => POF checksum: 0x5de79605, IBX checksum: 0x87d9d49b -- "fighter2t-04.pof"
  1588. Submodel 'hercb' is detail level 1 of 'herca'
  1589. Submodel 'hercc' is detail level 2 of 'herca'
  1590. Submodel 'hercd' is detail level 3 of 'herca'
  1591. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1592. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1593. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1594. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1595. Loading model 'fighter13.pof'
  1596. IBX: Found a good IBX to read for 'fighter13.pof'.
  1597. IBX-DEBUG => POF checksum: 0x664e5caa, IBX checksum: 0x77e90c76 -- "fighter13.pof"
  1598. Submodel 'fighter13b-hull' is detail level 1 of 'fighter13a-hull'
  1599. Submodel 'fighter13c-hull' is detail level 2 of 'fighter13a-hull'
  1600. Submodel 'fighter13d-hull' is detail level 3 of 'fighter13a-hull'
  1601. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1602. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1603. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1604. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1605. Loading model 'fighter2t-01.pof'
  1606. IBX: Found a good IBX to read for 'fighter2t-01.pof'.
  1607. IBX-DEBUG => POF checksum: 0x9339d465, IBX checksum: 0xc51813f3 -- "fighter2t-01.pof"
  1608. Submodel 'fighter2t-01b' is detail level 1 of 'fighter2t-01a'
  1609. Submodel 'fighter2t-01c' is detail level 2 of 'fighter2t-01a'
  1610. Submodel 'fighter2t-01d' is detail level 3 of 'fighter2t-01a'
  1611. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1612. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1613. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1614. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1615. Loading model 'fighter2t-03.pof'
  1616. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  1617. IBX-DEBUG => POF checksum: 0x7c4233bb, IBX checksum: 0x6b223355 -- "fighter2t-03.pof"
  1618. Submodel 'valkc' is detail level 2 of 'valka'
  1619. Submodel 'valkd' is detail level 3 of 'valka'
  1620. Submodel 'valkb' is detail level 1 of 'valka'
  1621. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1622. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1623. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1624. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1625. Loading model 'fighter2t-05.pof'
  1626. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  1627. IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x4ec46927 -- "fighter2t-05.pof"
  1628. Submodel 'fighter2t-05b' is detail level 1 of 'fighter2t-05a'
  1629. Submodel 'fighter2t-05c' is detail level 2 of 'fighter2t-05a'
  1630. Submodel 'fighter2t-05d' is detail level 3 of 'fighter2t-05a'
  1631. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1632. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1633. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1634. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1635. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1636. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1637. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1638. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1639. Loading model 'fighter2s-02.pof'
  1640. IBX: Found a good IBX to read for 'fighter2s-02.pof'.
  1641. IBX-DEBUG => POF checksum: 0x1b65e5a0, IBX checksum: 0xd5b9e3b0 -- "fighter2s-02.pof"
  1642. Submodel 'fighterb' is detail level 1 of 'fightera'
  1643. Submodel 'fighterc' is detail level 2 of 'fightera'
  1644. Submodel 'fighterd' is detail level 3 of 'fightera'
  1645. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1646. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1647. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1648. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1649. Loading model 'Bomber2T-03.pof'
  1650. IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
  1651. IBX-DEBUG => POF checksum: 0xd7f134d9, IBX checksum: 0x2d8d9ab8 -- "Bomber2T-03.pof"
  1652. Submodel 'hercb' is detail level 1 of 'herca'
  1653. Submodel 'hercc' is detail level 2 of 'herca'
  1654. Submodel 'hercd' is detail level 3 of 'herca'
  1655. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1656. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1657. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1658. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1659. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1660. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1661. Loading model 'Bonus2t-01.pof'
  1662. IBX: Found a good IBX to read for 'Bonus2t-01.pof'.
  1663. IBX-DEBUG => POF checksum: 0xb8598885, IBX checksum: 0x0a448bbd -- "Bonus2t-01.pof"
  1664. Submodel 'hercd' is detail level 3 of 'herca'
  1665. Submodel 'hercb' is detail level 1 of 'herca'
  1666. Submodel 'hercc' is detail level 2 of 'herca'
  1667. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1668. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1669. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1670. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1671. Loading model 'bomber04.pof'
  1672. IBX: Found a good IBX to read for 'bomber04.pof'.
  1673. IBX-DEBUG => POF checksum: 0xff9e1f0f, IBX checksum: 0xb42c9a22 -- "bomber04.pof"
  1674. Submodel 'bomber04c-body' is detail level 2 of 'bomber04a-body'
  1675. Submodel 'bomber04d-body' is detail level 3 of 'bomber04a-body'
  1676. Submodel 'bomber04b-body' is detail level 1 of 'bomber04a-body'
  1677. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1678. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1679. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1680. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1681. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1682. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1683. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1684. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1685. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1686. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  1687. Loading model 'bomber05.pof'
  1688. IBX: Found a good IBX to read for 'bomber05.pof'.
  1689. IBX-DEBUG => POF checksum: 0x36b06890, IBX checksum: 0x4487c3b3 -- "bomber05.pof"
  1690. Submodel 'bomber05c-body' is detail level 2 of 'bomber05a-body'
  1691. Submodel 'bomber05d-body' is detail level 3 of 'bomber05a-body'
  1692. Submodel 'bomber05b-body' is detail level 1 of 'bomber05a-body'
  1693. Submodel 'b05-turretb' is detail level 1 of 'b05-turreta'
  1694. Submodel 'b05-turretb-destroyed' is detail level 1 of 'b05-turreta-destroyed'
  1695. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1696. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1697. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1698. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1699. Loading model 'bomber09.pof'
  1700. IBX: Found a good IBX to read for 'bomber09.pof'.
  1701. IBX-DEBUG => POF checksum: 0xf3d36073, IBX checksum: 0xca95f216 -- "bomber09.pof"
  1702. Submodel 'bomber09b-hull' is detail level 1 of 'bomber09a-hull'
  1703. Submodel 'bomber09c-hull' is detail level 2 of 'bomber09a-hull'
  1704. Submodel 'bomber09d-hull' is detail level 3 of 'bomber09a-hull'
  1705. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1706. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1707. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1708. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1709. Loading model 'bomber2t-01.pof'
  1710. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  1711. IBX-DEBUG => POF checksum: 0x509efd5d, IBX checksum: 0xe8ba1724 -- "bomber2t-01.pof"
  1712. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  1713. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  1714. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  1715. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1716. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1717. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1718. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1719. Loading model 'fighter2v-04.pof'
  1720. IBX: Found a good IBX to read for 'fighter2v-04.pof'.
  1721. IBX-DEBUG => POF checksum: 0x1201c13e, IBX checksum: 0xc894825d -- "fighter2v-04.pof"
  1722. Submodel 'hercb' is detail level 1 of 'herca'
  1723. Submodel 'hercc' is detail level 2 of 'herca'
  1724. Submodel 'hercd' is detail level 3 of 'herca'
  1725. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1726. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1727. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1728. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1729. ANI iconSD4 with size 56x24 (25.0% wasted)
  1730. ANI iconScalpel with size 56x24 (25.0% wasted)
  1731. ANI iconflail with size 56x24 (25.0% wasted)
  1732. ANI iconPromR with size 56x24 (25.0% wasted)
  1733. ANI iconPromS with size 56x24 (25.0% wasted)
  1734. ANI iconNewton with size 56x24 (25.0% wasted)
  1735. ANI iconKayser with size 56x24 (25.0% wasted)
  1736. ANI iconCirce with size 56x24 (25.0% wasted)
  1737. ANI iconLich with size 56x24 (25.0% wasted)
  1738. ANI iconMX-64 with size 56x24 (25.0% wasted)
  1739. ANI iconTempest with size 56x24 (25.0% wasted)
  1740. ANI iconHornet with size 56x24 (25.0% wasted)
  1741. ANI iconBombardier with size 56x24 (25.0% wasted)
  1742. ANI iconCrossbow with size 56x24 (25.0% wasted)
  1743. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  1744. ANI iconTagA with size 56x24 (25.0% wasted)
  1745. ANI iconTagB with size 56x24 (25.0% wasted)
  1746. ANI iconPiranha with size 56x24 (25.0% wasted)
  1747. ANI iconStilettoII with size 56x24 (25.0% wasted)
  1748. ANI iconInfyrno with size 56x24 (25.0% wasted)
  1749. ANI iconbelial with size 56x24 (25.0% wasted)
  1750. ANI iconHelios with size 56x24 (25.0% wasted)
  1751. ANI iconEMPulse with size 56x24 (25.0% wasted)
  1752. Frame 0 too long!!: frametime = 10.780 (10.780)
  1753. SOUND => Loading 'commit.wav'
  1754. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1755. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1756. entering common_select_close()
  1757. weapon_select_close() returning without doing anything
  1758. ship_select_close() returning without doing anything
  1759. Entering brief_close()
  1760. Entering game at time = 18.833
  1761. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1762. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1763. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1764. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1765. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1766. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1767. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1768. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1769. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1770. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1771. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1772. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1773. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1774. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1775. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1776. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1777. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1778. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1779. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1780. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1781. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1782. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1783. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1784. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1785. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1786. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1787. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1788. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1789. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1790. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1791. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1792. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1793. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1794. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1795. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1796. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1797. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1798. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1799. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1800. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1801. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1802. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1803. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1804. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1805. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1806. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1807. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1808. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1809. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1810. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1811. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1812. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1813. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1814. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1815. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1816. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1817. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1818. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1819. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1820. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1821. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1822. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1823. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1824. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1825. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1826. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1827. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1828. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1829. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1830. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1831. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1832. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1833. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1834. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1835. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1836. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1837. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1838. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1839. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1840. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1841. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1842. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1843. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1844. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1845. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1846. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1847. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1848. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1849. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1850. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1851. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1852. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1853. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1854. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1855. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1856. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1857. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1858. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1859. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1860. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1861. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1862. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1863. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1864. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1865. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1866. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1867. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1868. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1869. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1870. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1871. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1872. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1873. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1874. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1875. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1876. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1877. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1878. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1879. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1880. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1881. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1882. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1883. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1884. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1885. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1886. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1887. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1888. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1889. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1890. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1891. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1892. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1893. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1894. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1895. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1896. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1897. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1898. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1899. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1900. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1901. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1902. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1903. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1904. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1905. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1906. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1907. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1908. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1909. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1910. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1911. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1912. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1913. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1914. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1915. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1916. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1917. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1918. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1919. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1920. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1921. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1922. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1923. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1924. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1925. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1926. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1927. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1928. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1929. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1930. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1931. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1932. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1933. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1934. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1935. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1936. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1937. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1938. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1939. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1940. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1941. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1942. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1943. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1944. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1945. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1946. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1947. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1948. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1949. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1950. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1951. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1952. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1953. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1954. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1955. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1956. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1957. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1958. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1959. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1960. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1961. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1962. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1963. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1964. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1965. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1966. AUDIOSTR => Successfully opened: Aquitaine.wav
  1967. 1796 frames executed in 30.008 seconds, 59.851 frames per second.
  1968. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1969. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1970. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1971. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1972. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1973. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1974. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1975. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1976. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1977. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1978. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1979. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1980. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1981. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1982. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1983. SOUND => Loading 'user_c.wav'
  1984. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1985. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1986. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1987. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1988. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1989. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1990. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1991. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
  1992. Unloading in mission messages
  1993. =================== STARTING LEVEL LOAD ==================
  1994. ANI 2_Loading with size 824x43 (32.8% wasted)
  1995. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1996. Starting model page in...
  1997. Beginning level bitmap paging...
  1998. Loading warp model
  1999. -1
  2000. MISSION LOAD: 'test'
  2001. Starting mission message count : 205
  2002. Ending mission message count : 205
  2003. Current soundtrack set to -1 in event_music_reset_choices
  2004. Allocating space for at least 17 new ship subsystems ... a total of 200 is now available (17 in-use).
  2005. OpenGL: Reusing 512x512 FBO!
  2006. Adding default sun.
  2007. =================== STARTING LEVEL DATA LOAD ==================
  2008. AUDIOSTR => Successfully opened: FS2_Amb_C01.wav.wav
  2009. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  2010. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  2011. AUDIOSTR => Successfully opened: FS2_Arv_E02.wav.wav
  2012. AUDIOSTR => Successfully opened: FS2_Arv_G02.wav.wav
  2013. AUDIOSTR => Successfully opened: FS2_Btl_G01.wav.wav
  2014. AUDIOSTR => Successfully opened: FS2_Btl_G02.wav.wav
  2015. AUDIOSTR => Successfully opened: FS2_Btl_G03.wav.wav
  2016. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  2017. AUDIOSTR => Successfully opened: FS2_Vict_A01.wav.wav
  2018. AUDIOSTR => Successfully opened: FS2_Vict_A02.wav.wav
  2019. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  2020. SOUND => Loading 'trk-loop.wav'
  2021. SOUND => Loading 'lock.wav'
  2022. SOUND => Loading 'cycle.wav'
  2023. SOUND => Loading 'ship_p.wav'
  2024. SOUND => Loading 'reveal.wav'
  2025. SOUND => Loading 'breakup.wav'
  2026. SOUND => Loading 'boom_3.wav'
  2027. SOUND => Loading 'beep_2.wav'
  2028. SOUND => Loading 'switch_1.wav'
  2029. SOUND => Loading 'beep_5.wav'
  2030. SOUND => Loading 'switch_2.wav'
  2031. SOUND => Loading 'thr_full.wav'
  2032. SOUND => Loading 'thr_off.wav'
  2033. SOUND => Loading 'thr_up.wav'
  2034. SOUND => Loading 'thr_dwn.wav'
  2035. SOUND => Loading 'approach.wav'
  2036. SOUND => Loading 'attach.wav'
  2037. SOUND => Loading 'detach.wav'
  2038. SOUND => Loading 'depart.wav'
  2039. SOUND => Loading 'aburn_1.wav'
  2040. SOUND => Loading 'aburn_2.wav'
  2041. SOUND => Loading 'vaporize2.wav'
  2042. SOUND => Loading 'aburn_1f.wav'
  2043. SOUND => Loading 'alert_2.wav'
  2044. SOUND => Loading 'm_fail.wav'
  2045. SOUND => Loading 'l_fail.wav'
  2046. SOUND => Loading 'fail.wav'
  2047. SOUND => Loading 'beep_1.wav'
  2048. SOUND => Loading 'debris.wav'
  2049. SOUND => Loading 'subhit.wav'
  2050. SOUND => Loading 'm_load.wav'
  2051. SOUND => Loading 'm_lock.wav'
  2052. SOUND => Loading 'repair.wav'
  2053. SOUND => Loading 'l_hit.wav'
  2054. SOUND => Loading 'm_hit.wav'
  2055. SOUND => Loading 's_hit_4.wav'
  2056. SOUND => Loading 's_hit_2.wav'
  2057. SOUND ==> Converted 3D sound from stereo to mono
  2058. SOUND => Loading 'select.wav'
  2059. SOUND ==> Converting sound from ADPCM to PCM
  2060. SOUND ==> Coverted sound from ADPCM to PCM successfully
  2061. SOUND => Loading 'alert_3.wav'
  2062. SOUND => Loading 'beep_4.wav'
  2063. SOUND => Loading 'wash.wav'
  2064. SOUND => Loading 'warp_1.wav'
  2065. SOUND => Loading 'static.wav'
  2066. SOUND => Loading 'boom_1.wav'
  2067. SOUND => Loading 'rev1.wav'
  2068. SOUND => Loading 's_hit_0.wav'
  2069. SOUND => Loading 'collide.wav'
  2070. SOUND => Loading 's_hit_1.wav'
  2071. SOUND => Loading 'alert_1.wav'
  2072. SOUND => Loading 'proximity1.wav'
  2073. SOUND => Loading 'proximity2.wav'
  2074. SOUND => Loading 'directive.wav'
  2075. SOUND => Loading 'subhit2.wav'
  2076. SOUND => Loading 'atomic.wav'
  2077. SOUND => Loading 'ast_lghit.wav'
  2078. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2079. SOUND => Loading 'ast_smhit.wav'
  2080. SOUND => Loading 'cue_voice.wav'
  2081. SOUND => Loading 'end_voice.wav'
  2082. SOUND => Loading 'scan.wav'
  2083. SOUND => Loading 'l_flyby.wav'
  2084. SOUND => Loading 'asteroid.wav'
  2085. SOUND => Loading 'warp_open.wav'
  2086. SOUND => Loading 'warp_close.wav'
  2087. SOUND => Loading 'rumble.wav'
  2088. SOUND => Loading 'subspace_left.wav'
  2089. SOUND => Loading 'subspace_right.wav'
  2090. SOUND => Loading 'Evaded.wav'
  2091. SOUND => Loading 'L_Sidearm.wav'
  2092. SOUND => Loading 'L_Scalpel.wav'
  2093. SOUND => Loading 'L_Flail2.wav'
  2094. SOUND => Loading 'L_Prom_R.wav'
  2095. SOUND => Loading 'L_Prom_S.wav'
  2096. SOUND => Loading 'L_Newton.wav'
  2097. SOUND => Loading 'L_Kayser.wav'
  2098. SOUND => Loading 'L_Circle.wav'
  2099. SOUND => Loading 'L_Lich.wav'
  2100. SOUND => Loading 'hit_1.wav'
  2101. SOUND => Loading 'L_Vasmid.wav'
  2102. SOUND => Loading 'm_wasp.wav'
  2103. SOUND => Loading 'boom_2.wav'
  2104. SOUND => Loading 'm_mag.wav'
  2105. SOUND => Loading 'm_fury.wav'
  2106. SOUND => Loading 'm_shrike.wav'
  2107. SOUND => Loading 'm_angel.wav'
  2108. SOUND => Loading 'm_cluster.wav'
  2109. SOUND => Loading 'm_clusterb.wav'
  2110. SOUND => Loading 'm_stiletto.wav'
  2111. SOUND => Loading 'm_tsunami.wav'
  2112. SOUND => Loading 'm_harbinger.wav'
  2113. SOUND => Loading 'm_mega.wav'
  2114. SOUND => Loading 'counter_1.wav'
  2115. SOUND => Loading 'l_alien1.wav'
  2116. SOUND => Loading 'clusterboom.wav'
  2117. SOUND => Loading 'm_swarm.wav'
  2118. SOUND => Loading 'l_alien2.wav'
  2119. SOUND => Loading 'capital4.wav'
  2120. SOUND => Loading 'capital5.wav'
  2121. SOUND => Loading 'capital6.wav'
  2122. SOUND => Loading 'l_vaslight.wav'
  2123. SOUND => Loading 'l_alien3.wav'
  2124. SOUND => Loading 'shockwave.wav'
  2125. SOUND => Loading 'Turret_T1.wav'
  2126. SOUND => Loading 'Turret_T2.wav'
  2127. SOUND => Loading 'Turret_V1.wav'
  2128. SOUND => Loading 'Turret_V2.wav'
  2129. SOUND => Loading 'Turret_S1.wav'
  2130. SOUND => Loading 'paintloop.wav'
  2131. SOUND => Loading 'FlakLaunch.wav'
  2132. SOUND => Loading 'boom_4.wav'
  2133. SOUND => Loading 'm_emp.wav'
  2134. SOUND => Loading 'Escape.wav'
  2135. SOUND => Loading 'Vaporize1.wav'
  2136. SOUND => Loading 'beam_loop.wav'
  2137. SOUND => Loading 'beam_up.wav'
  2138. SOUND => Loading 'beam_down.wav'
  2139. SOUND => Loading 'beam_shot1.wav'
  2140. SOUND => Loading 'beam_shot2.wav'
  2141. SOUND => Loading 'ship_a1.wav'
  2142. SOUND => Loading 'ship_a2.wav'
  2143. SOUND => Loading 'ship_a3.wav'
  2144. SOUND => Loading 'ship_b1.wav'
  2145. SOUND => Loading 'ship_b2.wav'
  2146. SOUND => Loading 'ship_b3.wav'
  2147. SOUND => Loading 'ship_c1.wav'
  2148. SOUND => Loading 'ship_c2.wav'
  2149. SOUND => Loading 'ship_c3.wav'
  2150. SOUND => Loading 'beacon.wav'
  2151. SOUND => Loading 'capital1.wav'
  2152. SOUND => Loading 'capital2.wav'
  2153. SOUND => Loading 'capital3.wav'
  2154. SOUND => Loading 'Arc_01.wav'
  2155. SOUND => Loading 'Arc_02.wav'
  2156. SOUND => Loading 'Arc_03.wav'
  2157. SOUND => Loading 'Arc_04.wav'
  2158. SOUND => Loading 'Arc_05.wav'
  2159. SOUND => Loading 'BT_LTerSlash.wav'
  2160. SOUND => Loading 'BT_TerSlash.wav'
  2161. SOUND => Loading 'BT_SGreen.wav'
  2162. SOUND => Loading 'BT_BGreen.wav'
  2163. SOUND => Loading 'BT_BFGreen.wav'
  2164. SOUND => Loading 'BT_AntiFtr.wav'
  2165. SOUND => Loading 'BT_up_1.wav'
  2166. SOUND => Loading 'BT_up_1.5.wav'
  2167. SOUND => Loading 'BT_up_2.5.wav'
  2168. SOUND => Loading 'BT_up_3.wav'
  2169. SOUND => Loading 'BT_up_3.5.wav'
  2170. SOUND => Loading 'BT_up_5.wav'
  2171. SOUND => Loading 'BT_dwn_1.wav'
  2172. SOUND => Loading 'BT_dwn_2.wav'
  2173. SOUND => Loading 'BT_dwn_3.wav'
  2174. SOUND => Loading 'BT_dwn_4.wav'
  2175. SOUND => Loading 'BT_dwn_5.wav'
  2176. SOUND => Loading 'BT_dwn_6.wav'
  2177. SOUND => Loading 'SupNova1.wav'
  2178. SOUND => Loading 'SupNova2.wav'
  2179. SOUND => Loading 'ship_c4.wav'
  2180. SOUND => Loading 'ship_c5.wav'
  2181. SOUND => Loading 'BS_SRed.wav'
  2182. SOUND => Loading 'BS_LRed.wav'
  2183. SOUND => Loading 'BS_AntiFtr.wav'
  2184. SOUND => Loading 'Thunder_01.wav'
  2185. SOUND => Loading 'Thunder_02.wav'
  2186. SOUND => Loading 'BS_up_1.wav'
  2187. SOUND => Loading 'BS_up_1.5.wav'
  2188. SOUND => Loading 'BS_up_3.wav'
  2189. SOUND => Loading 'Commnode.wav'
  2190. SOUND => Loading 'Pirate.wav'
  2191. SOUND ==> Converted 3D sound from stereo to mono
  2192. SOUND => Loading 'BS_dwn_1.wav'
  2193. SOUND => Loading 'BS_dwn_2.wav'
  2194. SOUND => Loading 'BS_dwn_3.wav'
  2195. SOUND => Loading 'Inst1.wav'
  2196. SOUND => Loading 'Inst2.wav'
  2197. About to page in ships!
  2198. Paging in mission messages
  2199. Stopping model page in...
  2200. User bitmap 'TMP308x190+16'
  2201. User bitmap 'TMP337x206+16'
  2202. User bitmap 'TMP69x119+16'
  2203. User bitmap 'TMP231x145+16'
  2204. User bitmap 'TMP273x158+16'
  2205. User bitmap 'TMP319x174+16'
  2206. User bitmap 'TMP256x256+8'
  2207. User bitmap 'TMP256x256+8'
  2208. User bitmap 'TMP128x128+8'
  2209. Bmpman: 1330/4750 bitmap slots in use.
  2210. Ending level bitmap paging...
  2211. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2212. =================== ENDING LOAD ================
  2213. Real count = 346, Estimated count = 425
  2214. ================================================
  2215. Entering game at time = 52.763
  2216. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2217. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2218. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2219. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2220. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2221. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2222. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2223. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2224. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2225. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2226. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2227. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2228. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2229. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2230. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2231. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2232. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2233. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2234. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2235. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2236. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2237. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2238. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2239. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2240. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2241. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2242. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2243. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2244. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2245. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2246. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2247. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2248. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2249. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2250. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2251. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2252. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2253. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2254. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2255. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2256. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2257. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2258. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2259. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2260. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2261. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2262. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2263. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2264. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2265. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2266. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2267. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2268. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2269. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2270. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2271. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2272. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2273. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2274. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2275. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2276. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2277. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2278. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2279. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2280. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2281. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2282. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2283. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2284. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2285. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2286. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2287. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2288. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2289. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2290. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2291. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2292. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2293. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2294. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2295. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2296. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2297. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2298. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2299. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2300. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2301. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2302. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2303. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2304. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2305. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2306. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2307. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2308. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2309. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2310. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2311. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2312. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2313. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2314. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2315. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2316. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2317. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2318. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2319. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2320. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2321. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2322. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2323. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2324. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2325. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2326. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2327. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2328. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2329. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2330. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2331. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2332. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2333. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2334. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2335. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2336. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2337. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2338. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2339. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2340. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2341. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2342. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2343. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2344. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2345. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2346. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2347. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2348. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2349. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2350. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2351. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2352. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2353. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2354. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2355. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2356. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2357. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2358. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2359. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2360. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2361. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2362. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2363. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2364. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2365. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2366. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2367. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2368. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2369. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2370. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2371. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2372. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2373. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2374. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2375. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2376. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2377. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2378. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2379. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2380. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2381. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2382. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2383. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2384. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2385. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2386. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2387. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2388. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2389. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2390. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2391. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2392. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2393. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2394. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2395. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2396. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2397. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2398. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2399. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2400. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2401. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2402. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2403. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2404. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2405. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2406. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2407. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2408. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2409. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2410. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2411. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2412. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2413. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2414. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2415. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2416. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2417. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2418. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2419. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2420. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2421. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2422. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2423. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2424. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2425. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2426. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2427. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2428. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2429. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2430. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2431. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2432. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2433. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2434. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2435. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2436. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2437. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2438. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2439. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2440. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2441. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2442. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2443. AUDIOSTR => Successfully opened: Aquitaine.wav
  2444. 1800 frames executed in 30.007 seconds, 59.986 frames per second.
  2445. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2446. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2447. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2448. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2449. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2450. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2451. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2452. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2453. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2454. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2455. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2456. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2457. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2458. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2459. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2460. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2461. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2462. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2463. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2464. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2465. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2466. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2467. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2468. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2469. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2470. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2471. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2472. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2473. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2474. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2475. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2476. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2477. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2478. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2479. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2480. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2481. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2482. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2483. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2484. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2485. SOUND => Loading 'user_c.wav'
  2486. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2487. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2488. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2489. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2490. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
  2491. Unloading in mission messages
  2492. =================== STARTING LEVEL LOAD ==================
  2493. ANI 2_Loading with size 824x43 (32.8% wasted)
  2494. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2495. Starting model page in...
  2496. Beginning level bitmap paging...
  2497. Loading warp model
  2498. -1
  2499. MISSION LOAD: 'test'
  2500. Starting mission message count : 205
  2501. Ending mission message count : 205
  2502. Current soundtrack set to -1 in event_music_reset_choices
  2503. Allocating space for at least 17 new ship subsystems ... a total of 200 is now available (17 in-use).
  2504. OpenGL: Reusing 512x512 FBO!
  2505. Adding default sun.
  2506. =================== STARTING LEVEL DATA LOAD ==================
  2507. AUDIOSTR => Successfully opened: FS2_Amb_C01.wav.wav
  2508. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  2509. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  2510. AUDIOSTR => Successfully opened: FS2_Arv_E02.wav.wav
  2511. AUDIOSTR => Successfully opened: FS2_Arv_G02.wav.wav
  2512. AUDIOSTR => Successfully opened: FS2_Btl_G01.wav.wav
  2513. AUDIOSTR => Successfully opened: FS2_Btl_G02.wav.wav
  2514. AUDIOSTR => Successfully opened: FS2_Btl_G03.wav.wav
  2515. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  2516. AUDIOSTR => Successfully opened: FS2_Vict_A01.wav.wav
  2517. AUDIOSTR => Successfully opened: FS2_Vict_A02.wav.wav
  2518. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  2519. SOUND => Loading 'trk-loop.wav'
  2520. SOUND => Loading 'lock.wav'
  2521. SOUND => Loading 'cycle.wav'
  2522. SOUND => Loading 'ship_p.wav'
  2523. SOUND => Loading 'reveal.wav'
  2524. SOUND => Loading 'breakup.wav'
  2525. SOUND => Loading 'boom_3.wav'
  2526. SOUND => Loading 'beep_2.wav'
  2527. SOUND => Loading 'switch_1.wav'
  2528. SOUND => Loading 'beep_5.wav'
  2529. SOUND => Loading 'switch_2.wav'
  2530. SOUND => Loading 'thr_full.wav'
  2531. SOUND => Loading 'thr_off.wav'
  2532. SOUND => Loading 'thr_up.wav'
  2533. SOUND => Loading 'thr_dwn.wav'
  2534. SOUND => Loading 'approach.wav'
  2535. SOUND => Loading 'attach.wav'
  2536. SOUND => Loading 'detach.wav'
  2537. SOUND => Loading 'depart.wav'
  2538. SOUND => Loading 'aburn_1.wav'
  2539. SOUND => Loading 'aburn_2.wav'
  2540. SOUND => Loading 'vaporize2.wav'
  2541. SOUND => Loading 'aburn_1f.wav'
  2542. SOUND => Loading 'alert_2.wav'
  2543. SOUND => Loading 'm_fail.wav'
  2544. SOUND => Loading 'l_fail.wav'
  2545. SOUND => Loading 'fail.wav'
  2546. SOUND => Loading 'beep_1.wav'
  2547. SOUND => Loading 'debris.wav'
  2548. SOUND => Loading 'subhit.wav'
  2549. SOUND => Loading 'm_load.wav'
  2550. SOUND => Loading 'm_lock.wav'
  2551. SOUND => Loading 'repair.wav'
  2552. SOUND => Loading 'l_hit.wav'
  2553. SOUND => Loading 'm_hit.wav'
  2554. SOUND => Loading 's_hit_4.wav'
  2555. SOUND => Loading 's_hit_2.wav'
  2556. SOUND ==> Converted 3D sound from stereo to mono
  2557. SOUND => Loading 'select.wav'
  2558. SOUND ==> Converting sound from ADPCM to PCM
  2559. SOUND ==> Coverted sound from ADPCM to PCM successfully
  2560. SOUND => Loading 'alert_3.wav'
  2561. SOUND => Loading 'beep_4.wav'
  2562. SOUND => Loading 'wash.wav'
  2563. SOUND => Loading 'warp_1.wav'
  2564. SOUND => Loading 'static.wav'
  2565. SOUND => Loading 'boom_1.wav'
  2566. SOUND => Loading 'rev1.wav'
  2567. SOUND => Loading 's_hit_0.wav'
  2568. SOUND => Loading 'collide.wav'
  2569. SOUND => Loading 's_hit_1.wav'
  2570. SOUND => Loading 'alert_1.wav'
  2571. SOUND => Loading 'proximity1.wav'
  2572. SOUND => Loading 'proximity2.wav'
  2573. SOUND => Loading 'directive.wav'
  2574. SOUND => Loading 'subhit2.wav'
  2575. SOUND => Loading 'atomic.wav'
  2576. SOUND => Loading 'ast_lghit.wav'
  2577. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2578. SOUND => Loading 'ast_smhit.wav'
  2579. SOUND => Loading 'cue_voice.wav'
  2580. SOUND => Loading 'end_voice.wav'
  2581. SOUND => Loading 'scan.wav'
  2582. SOUND => Loading 'l_flyby.wav'
  2583. SOUND => Loading 'asteroid.wav'
  2584. SOUND => Loading 'warp_open.wav'
  2585. SOUND => Loading 'warp_close.wav'
  2586. SOUND => Loading 'rumble.wav'
  2587. SOUND => Loading 'subspace_left.wav'
  2588. SOUND => Loading 'subspace_right.wav'
  2589. SOUND => Loading 'Evaded.wav'
  2590. SOUND => Loading 'L_Sidearm.wav'
  2591. SOUND => Loading 'L_Scalpel.wav'
  2592. SOUND => Loading 'L_Flail2.wav'
  2593. SOUND => Loading 'L_Prom_R.wav'
  2594. SOUND => Loading 'L_Prom_S.wav'
  2595. SOUND => Loading 'L_Newton.wav'
  2596. SOUND => Loading 'L_Kayser.wav'
  2597. SOUND => Loading 'L_Circle.wav'
  2598. SOUND => Loading 'L_Lich.wav'
  2599. SOUND => Loading 'hit_1.wav'
  2600. SOUND => Loading 'L_Vasmid.wav'
  2601. SOUND => Loading 'm_wasp.wav'
  2602. SOUND => Loading 'boom_2.wav'
  2603. SOUND => Loading 'm_mag.wav'
  2604. SOUND => Loading 'm_fury.wav'
  2605. SOUND => Loading 'm_shrike.wav'
  2606. SOUND => Loading 'm_angel.wav'
  2607. SOUND => Loading 'm_cluster.wav'
  2608. SOUND => Loading 'm_clusterb.wav'
  2609. SOUND => Loading 'm_stiletto.wav'
  2610. SOUND => Loading 'm_tsunami.wav'
  2611. SOUND => Loading 'm_harbinger.wav'
  2612. SOUND => Loading 'm_mega.wav'
  2613. SOUND => Loading 'counter_1.wav'
  2614. SOUND => Loading 'l_alien1.wav'
  2615. SOUND => Loading 'clusterboom.wav'
  2616. SOUND => Loading 'm_swarm.wav'
  2617. SOUND => Loading 'l_alien2.wav'
  2618. SOUND => Loading 'capital4.wav'
  2619. SOUND => Loading 'capital5.wav'
  2620. SOUND => Loading 'capital6.wav'
  2621. SOUND => Loading 'l_vaslight.wav'
  2622. SOUND => Loading 'l_alien3.wav'
  2623. SOUND => Loading 'shockwave.wav'
  2624. SOUND => Loading 'Turret_T1.wav'
  2625. SOUND => Loading 'Turret_T2.wav'
  2626. SOUND => Loading 'Turret_V1.wav'
  2627. SOUND => Loading 'Turret_V2.wav'
  2628. SOUND => Loading 'Turret_S1.wav'
  2629. SOUND => Loading 'paintloop.wav'
  2630. SOUND => Loading 'FlakLaunch.wav'
  2631. SOUND => Loading 'boom_4.wav'
  2632. SOUND => Loading 'm_emp.wav'
  2633. SOUND => Loading 'Escape.wav'
  2634. SOUND => Loading 'Vaporize1.wav'
  2635. SOUND => Loading 'beam_loop.wav'
  2636. SOUND => Loading 'beam_up.wav'
  2637. SOUND => Loading 'beam_down.wav'
  2638. SOUND => Loading 'beam_shot1.wav'
  2639. SOUND => Loading 'beam_shot2.wav'
  2640. SOUND => Loading 'ship_a1.wav'
  2641. SOUND => Loading 'ship_a2.wav'
  2642. SOUND => Loading 'ship_a3.wav'
  2643. SOUND => Loading 'ship_b1.wav'
  2644. SOUND => Loading 'ship_b2.wav'
  2645. SOUND => Loading 'ship_b3.wav'
  2646. SOUND => Loading 'ship_c1.wav'
  2647. SOUND => Loading 'ship_c2.wav'
  2648. SOUND => Loading 'ship_c3.wav'
  2649. SOUND => Loading 'beacon.wav'
  2650. SOUND => Loading 'capital1.wav'
  2651. SOUND => Loading 'capital2.wav'
  2652. SOUND => Loading 'capital3.wav'
  2653. SOUND => Loading 'Arc_01.wav'
  2654. SOUND => Loading 'Arc_02.wav'
  2655. SOUND => Loading 'Arc_03.wav'
  2656. SOUND => Loading 'Arc_04.wav'
  2657. SOUND => Loading 'Arc_05.wav'
  2658. SOUND => Loading 'BT_LTerSlash.wav'
  2659. SOUND => Loading 'BT_TerSlash.wav'
  2660. SOUND => Loading 'BT_SGreen.wav'
  2661. SOUND => Loading 'BT_BGreen.wav'
  2662. SOUND => Loading 'BT_BFGreen.wav'
  2663. SOUND => Loading 'BT_AntiFtr.wav'
  2664. SOUND => Loading 'BT_up_1.wav'
  2665. SOUND => Loading 'BT_up_1.5.wav'
  2666. SOUND => Loading 'BT_up_2.5.wav'
  2667. SOUND => Loading 'BT_up_3.wav'
  2668. SOUND => Loading 'BT_up_3.5.wav'
  2669. SOUND => Loading 'BT_up_5.wav'
  2670. SOUND => Loading 'BT_dwn_1.wav'
  2671. SOUND => Loading 'BT_dwn_2.wav'
  2672. SOUND => Loading 'BT_dwn_3.wav'
  2673. SOUND => Loading 'BT_dwn_4.wav'
  2674. SOUND => Loading 'BT_dwn_5.wav'
  2675. SOUND => Loading 'BT_dwn_6.wav'
  2676. SOUND => Loading 'SupNova1.wav'
  2677. SOUND => Loading 'SupNova2.wav'
  2678. SOUND => Loading 'ship_c4.wav'
  2679. SOUND => Loading 'ship_c5.wav'
  2680. SOUND => Loading 'BS_SRed.wav'
  2681. SOUND => Loading 'BS_LRed.wav'
  2682. SOUND => Loading 'BS_AntiFtr.wav'
  2683. SOUND => Loading 'Thunder_01.wav'
  2684. SOUND => Loading 'Thunder_02.wav'
  2685. SOUND => Loading 'BS_up_1.wav'
  2686. SOUND => Loading 'BS_up_1.5.wav'
  2687. SOUND => Loading 'BS_up_3.wav'
  2688. SOUND => Loading 'Commnode.wav'
  2689. SOUND => Loading 'Pirate.wav'
  2690. SOUND ==> Converted 3D sound from stereo to mono
  2691. SOUND => Loading 'BS_dwn_1.wav'
  2692. SOUND => Loading 'BS_dwn_2.wav'
  2693. SOUND => Loading 'BS_dwn_3.wav'
  2694. SOUND => Loading 'Inst1.wav'
  2695. SOUND => Loading 'Inst2.wav'
  2696. About to page in ships!
  2697. Paging in mission messages
  2698. Stopping model page in...
  2699. User bitmap 'TMP308x190+16'
  2700. User bitmap 'TMP337x206+16'
  2701. User bitmap 'TMP69x119+16'
  2702. User bitmap 'TMP231x145+16'
  2703. User bitmap 'TMP273x158+16'
  2704. User bitmap 'TMP319x174+16'
  2705. User bitmap 'TMP256x256+8'
  2706. User bitmap 'TMP256x256+8'
  2707. User bitmap 'TMP128x128+8'
  2708. Bmpman: 1330/4750 bitmap slots in use.
  2709. Ending level bitmap paging...
  2710. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2711. =================== ENDING LOAD ================
  2712. Real count = 346, Estimated count = 425
  2713. ================================================
  2714. Entering game at time = 89.381
  2715. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2716. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2717. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2718. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2719. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2720. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2721. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2722. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2723. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2724. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2725. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2726. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2727. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2728. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2729. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2730. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2731. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2732. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2733. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2734. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2735. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2736. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2737. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2738. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2739. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2740. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2741. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2742. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2743. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2744. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2745. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2746. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2747. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2748. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2749. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2750. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2751. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2752. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2753. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2754. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2755. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2756. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2757. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2758. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2759. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2760. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2761. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2762. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2763. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2764. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2765. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2766. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2767. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2768. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2769. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2770. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2771. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2772. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2773. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2774. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2775. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2776. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2777. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2778. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2779. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2780. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2781. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2782. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2783. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2784. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2785. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2786. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2787. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2788. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2789. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2790. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2791. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2792. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2793. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2794. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2795. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2796. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2797. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2798. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2799. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2800. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2801. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2802. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2803. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2804. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2805. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2806. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2807. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2808. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2809. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2810. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2811. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2812. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2813. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2814. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2815. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2816. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2817. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2818. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2819. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2820. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2821. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2822. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2823. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2824. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2825. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2826. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2827. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2828. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2829. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2830. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2831. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2832. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2833. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2834. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2835. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2836. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2837. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2838. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2839. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2840. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2841. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2842. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2843. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2844. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2845. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2846. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2847. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2848. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2849. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2850. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2851. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2852. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2853. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2854. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2855. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2856. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2857. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2858. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2859. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2860. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2861. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2862. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2863. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2864. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2865. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2866. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2867. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2868. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2869. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2870. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2871. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2872. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2873. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2874. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2875. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2876. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2877. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2878. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2879. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2880. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2881. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2882. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2883. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2884. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2885. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2886. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2887. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2888. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2889. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2890. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2891. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2892. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2893. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2894. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2895. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2896. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2897. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2898. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2899. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2900. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2901. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2902. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2903. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2904. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2905. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2906. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2907. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2908. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2909. AUDIOSTR => Successfully opened: Aquitaine.wav
  2910. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2911. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2912. 1800 frames executed in 30.007 seconds, 59.986 frames per second.
  2913. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2914. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2915. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2916. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2917. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2918. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2919. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2920. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2921. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2922. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2923. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2924. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2925. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2926. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2927. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2928. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2929. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2930. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2931. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2932. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2933. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2934. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2935. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2936. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2937. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2938. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2939. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2940. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2941. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2942. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2943. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2944. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2945. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2946. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2947. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2948. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2949. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2950. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2951. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2952. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2953. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2954. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2955. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2956. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2957. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2958. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2959. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2960. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2961. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2962. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2963. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2964. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2965. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2966. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2967. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2968. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2969. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2970. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2971. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2972. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2973. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2974. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2975. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2976. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2977. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2978. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2979. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2980. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2981. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2982. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2983. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2984. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2985. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2986. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2987. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2988. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2989. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2990. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2991. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2992. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2993. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2994. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2995. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2996. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2997. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2998. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2999. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3000. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3001. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3002. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3003. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3004. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3005. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3006. SOUND => Loading 'user_c.wav'
  3007. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3008. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3009. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3010. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3011. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3012. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
  3013. Unloading in mission messages
  3014. =================== STARTING LEVEL LOAD ==================
  3015. ANI 2_Loading with size 824x43 (32.8% wasted)
  3016. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3017. Starting model page in...
  3018. Beginning level bitmap paging...
  3019. Loading warp model
  3020. -1
  3021. MISSION LOAD: 'test'
  3022. Starting mission message count : 205
  3023. Ending mission message count : 205
  3024. Current soundtrack set to -1 in event_music_reset_choices
  3025. Allocating space for at least 17 new ship subsystems ... a total of 200 is now available (17 in-use).
  3026. OpenGL: Reusing 512x512 FBO!
  3027. Adding default sun.
  3028. =================== STARTING LEVEL DATA LOAD ==================
  3029. AUDIOSTR => Successfully opened: FS2_Amb_C01.wav.wav
  3030. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  3031. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  3032. AUDIOSTR => Successfully opened: FS2_Arv_E02.wav.wav
  3033. AUDIOSTR => Successfully opened: FS2_Arv_G02.wav.wav
  3034. AUDIOSTR => Successfully opened: FS2_Btl_G01.wav.wav
  3035. AUDIOSTR => Successfully opened: FS2_Btl_G02.wav.wav
  3036. AUDIOSTR => Successfully opened: FS2_Btl_G03.wav.wav
  3037. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  3038. AUDIOSTR => Successfully opened: FS2_Vict_A01.wav.wav
  3039. AUDIOSTR => Successfully opened: FS2_Vict_A02.wav.wav
  3040. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  3041. SOUND => Loading 'trk-loop.wav'
  3042. SOUND => Loading 'lock.wav'
  3043. SOUND => Loading 'cycle.wav'
  3044. SOUND => Loading 'ship_p.wav'
  3045. SOUND => Loading 'reveal.wav'
  3046. SOUND => Loading 'breakup.wav'
  3047. SOUND => Loading 'boom_3.wav'
  3048. SOUND => Loading 'beep_2.wav'
  3049. SOUND => Loading 'switch_1.wav'
  3050. SOUND => Loading 'beep_5.wav'
  3051. SOUND => Loading 'switch_2.wav'
  3052. SOUND => Loading 'thr_full.wav'
  3053. SOUND => Loading 'thr_off.wav'
  3054. SOUND => Loading 'thr_up.wav'
  3055. SOUND => Loading 'thr_dwn.wav'
  3056. SOUND => Loading 'approach.wav'
  3057. SOUND => Loading 'attach.wav'
  3058. SOUND => Loading 'detach.wav'
  3059. SOUND => Loading 'depart.wav'
  3060. SOUND => Loading 'aburn_1.wav'
  3061. SOUND => Loading 'aburn_2.wav'
  3062. SOUND => Loading 'vaporize2.wav'
  3063. SOUND => Loading 'aburn_1f.wav'
  3064. SOUND => Loading 'alert_2.wav'
  3065. SOUND => Loading 'm_fail.wav'
  3066. SOUND => Loading 'l_fail.wav'
  3067. SOUND => Loading 'fail.wav'
  3068. SOUND => Loading 'beep_1.wav'
  3069. SOUND => Loading 'debris.wav'
  3070. SOUND => Loading 'subhit.wav'
  3071. SOUND => Loading 'm_load.wav'
  3072. SOUND => Loading 'm_lock.wav'
  3073. SOUND => Loading 'repair.wav'
  3074. SOUND => Loading 'l_hit.wav'
  3075. SOUND => Loading 'm_hit.wav'
  3076. SOUND => Loading 's_hit_4.wav'
  3077. SOUND => Loading 's_hit_2.wav'
  3078. SOUND ==> Converted 3D sound from stereo to mono
  3079. SOUND => Loading 'select.wav'
  3080. SOUND ==> Converting sound from ADPCM to PCM
  3081. SOUND ==> Coverted sound from ADPCM to PCM successfully
  3082. SOUND => Loading 'alert_3.wav'
  3083. SOUND => Loading 'beep_4.wav'
  3084. SOUND => Loading 'wash.wav'
  3085. SOUND => Loading 'warp_1.wav'
  3086. SOUND => Loading 'static.wav'
  3087. SOUND => Loading 'boom_1.wav'
  3088. SOUND => Loading 'rev1.wav'
  3089. SOUND => Loading 's_hit_0.wav'
  3090. SOUND => Loading 'collide.wav'
  3091. SOUND => Loading 's_hit_1.wav'
  3092. SOUND => Loading 'alert_1.wav'
  3093. SOUND => Loading 'proximity1.wav'
  3094. SOUND => Loading 'proximity2.wav'
  3095. SOUND => Loading 'directive.wav'
  3096. SOUND => Loading 'subhit2.wav'
  3097. SOUND => Loading 'atomic.wav'
  3098. SOUND => Loading 'ast_lghit.wav'
  3099. SOUND => Loading 'ast_smhit.wav'
  3100. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3101. SOUND => Loading 'cue_voice.wav'
  3102. SOUND => Loading 'end_voice.wav'
  3103. SOUND => Loading 'scan.wav'
  3104. SOUND => Loading 'l_flyby.wav'
  3105. SOUND => Loading 'asteroid.wav'
  3106. SOUND => Loading 'warp_open.wav'
  3107. SOUND => Loading 'warp_close.wav'
  3108. SOUND => Loading 'rumble.wav'
  3109. SOUND => Loading 'subspace_left.wav'
  3110. SOUND => Loading 'subspace_right.wav'
  3111. SOUND => Loading 'Evaded.wav'
  3112. SOUND => Loading 'L_Sidearm.wav'
  3113. SOUND => Loading 'L_Scalpel.wav'
  3114. SOUND => Loading 'L_Flail2.wav'
  3115. SOUND => Loading 'L_Prom_R.wav'
  3116. SOUND => Loading 'L_Prom_S.wav'
  3117. SOUND => Loading 'L_Newton.wav'
  3118. SOUND => Loading 'L_Kayser.wav'
  3119. SOUND => Loading 'L_Circle.wav'
  3120. SOUND => Loading 'L_Lich.wav'
  3121. SOUND => Loading 'hit_1.wav'
  3122. SOUND => Loading 'L_Vasmid.wav'
  3123. SOUND => Loading 'm_wasp.wav'
  3124. SOUND => Loading 'boom_2.wav'
  3125. SOUND => Loading 'm_mag.wav'
  3126. SOUND => Loading 'm_fury.wav'
  3127. SOUND => Loading 'm_shrike.wav'
  3128. SOUND => Loading 'm_angel.wav'
  3129. SOUND => Loading 'm_cluster.wav'
  3130. SOUND => Loading 'm_clusterb.wav'
  3131. SOUND => Loading 'm_stiletto.wav'
  3132. SOUND => Loading 'm_tsunami.wav'
  3133. SOUND => Loading 'm_harbinger.wav'
  3134. SOUND => Loading 'm_mega.wav'
  3135. SOUND => Loading 'counter_1.wav'
  3136. SOUND => Loading 'l_alien1.wav'
  3137. SOUND => Loading 'clusterboom.wav'
  3138. SOUND => Loading 'm_swarm.wav'
  3139. SOUND => Loading 'l_alien2.wav'
  3140. SOUND => Loading 'capital4.wav'
  3141. SOUND => Loading 'capital5.wav'
  3142. SOUND => Loading 'capital6.wav'
  3143. SOUND => Loading 'l_vaslight.wav'
  3144. SOUND => Loading 'l_alien3.wav'
  3145. SOUND => Loading 'shockwave.wav'
  3146. SOUND => Loading 'Turret_T1.wav'
  3147. SOUND => Loading 'Turret_T2.wav'
  3148. SOUND => Loading 'Turret_V1.wav'
  3149. SOUND => Loading 'Turret_V2.wav'
  3150. SOUND => Loading 'Turret_S1.wav'
  3151. SOUND => Loading 'paintloop.wav'
  3152. SOUND => Loading 'FlakLaunch.wav'
  3153. SOUND => Loading 'boom_4.wav'
  3154. SOUND => Loading 'm_emp.wav'
  3155. SOUND => Loading 'Escape.wav'
  3156. SOUND => Loading 'Vaporize1.wav'
  3157. SOUND => Loading 'beam_loop.wav'
  3158. SOUND => Loading 'beam_up.wav'
  3159. SOUND => Loading 'beam_down.wav'
  3160. SOUND => Loading 'beam_shot1.wav'
  3161. SOUND => Loading 'beam_shot2.wav'
  3162. SOUND => Loading 'ship_a1.wav'
  3163. SOUND => Loading 'ship_a2.wav'
  3164. SOUND => Loading 'ship_a3.wav'
  3165. SOUND => Loading 'ship_b1.wav'
  3166. SOUND => Loading 'ship_b2.wav'
  3167. SOUND => Loading 'ship_b3.wav'
  3168. SOUND => Loading 'ship_c1.wav'
  3169. SOUND => Loading 'ship_c2.wav'
  3170. SOUND => Loading 'ship_c3.wav'
  3171. SOUND => Loading 'beacon.wav'
  3172. SOUND => Loading 'capital1.wav'
  3173. SOUND => Loading 'capital2.wav'
  3174. SOUND => Loading 'capital3.wav'
  3175. SOUND => Loading 'Arc_01.wav'
  3176. SOUND => Loading 'Arc_02.wav'
  3177. SOUND => Loading 'Arc_03.wav'
  3178. SOUND => Loading 'Arc_04.wav'
  3179. SOUND => Loading 'Arc_05.wav'
  3180. SOUND => Loading 'BT_LTerSlash.wav'
  3181. SOUND => Loading 'BT_TerSlash.wav'
  3182. SOUND => Loading 'BT_SGreen.wav'
  3183. SOUND => Loading 'BT_BGreen.wav'
  3184. SOUND => Loading 'BT_BFGreen.wav'
  3185. SOUND => Loading 'BT_AntiFtr.wav'
  3186. SOUND => Loading 'BT_up_1.wav'
  3187. SOUND => Loading 'BT_up_1.5.wav'
  3188. SOUND => Loading 'BT_up_2.5.wav'
  3189. SOUND => Loading 'BT_up_3.wav'
  3190. SOUND => Loading 'BT_up_3.5.wav'
  3191. SOUND => Loading 'BT_up_5.wav'
  3192. SOUND => Loading 'BT_dwn_1.wav'
  3193. SOUND => Loading 'BT_dwn_2.wav'
  3194. SOUND => Loading 'BT_dwn_3.wav'
  3195. SOUND => Loading 'BT_dwn_4.wav'
  3196. SOUND => Loading 'BT_dwn_5.wav'
  3197. SOUND => Loading 'BT_dwn_6.wav'
  3198. SOUND => Loading 'SupNova1.wav'
  3199. SOUND => Loading 'SupNova2.wav'
  3200. SOUND => Loading 'ship_c4.wav'
  3201. SOUND => Loading 'ship_c5.wav'
  3202. SOUND => Loading 'BS_SRed.wav'
  3203. SOUND => Loading 'BS_LRed.wav'
  3204. SOUND => Loading 'BS_AntiFtr.wav'
  3205. SOUND => Loading 'Thunder_01.wav'
  3206. SOUND => Loading 'Thunder_02.wav'
  3207. SOUND => Loading 'BS_up_1.wav'
  3208. SOUND => Loading 'BS_up_1.5.wav'
  3209. SOUND => Loading 'BS_up_3.wav'
  3210. SOUND => Loading 'Commnode.wav'
  3211. SOUND => Loading 'Pirate.wav'
  3212. SOUND ==> Converted 3D sound from stereo to mono
  3213. SOUND => Loading 'BS_dwn_1.wav'
  3214. SOUND => Loading 'BS_dwn_2.wav'
  3215. SOUND => Loading 'BS_dwn_3.wav'
  3216. SOUND => Loading 'Inst1.wav'
  3217. SOUND => Loading 'Inst2.wav'
  3218. About to page in ships!
  3219. Paging in mission messages
  3220. Stopping model page in...
  3221. User bitmap 'TMP308x190+16'
  3222. User bitmap 'TMP337x206+16'
  3223. User bitmap 'TMP69x119+16'
  3224. User bitmap 'TMP231x145+16'
  3225. User bitmap 'TMP273x158+16'
  3226. User bitmap 'TMP319x174+16'
  3227. User bitmap 'TMP256x256+8'
  3228. User bitmap 'TMP256x256+8'
  3229. User bitmap 'TMP128x128+8'
  3230. Bmpman: 1330/4750 bitmap slots in use.
  3231. Ending level bitmap paging...
  3232. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3233. =================== ENDING LOAD ================
  3234. Real count = 346, Estimated count = 425
  3235. ================================================
  3236. Entering game at time = 124.642
  3237. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3238. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3239. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3240. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3241. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3242. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3243. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3244. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3245. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3246. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3247. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3248. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3249. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3250. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3251. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3252. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3253. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3254. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3255. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3256. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3257. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3258. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3259. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3260. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3261. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3262. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3263. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3264. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3265. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3266. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3267. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3268. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3269. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3270. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3271. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3272. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3273. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3274. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3275. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3276. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3277. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3278. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3279. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3280. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3281. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3282. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3283. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3284. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3285. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3286. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3287. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3288. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3289. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3290. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3291. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3292. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3293. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3294. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3295. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3296. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3297. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3298. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3299. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3300. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3301. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3302. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3303. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3304. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3305. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3306. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3307. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3308. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3309. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3310. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3311. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3312. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3313. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3314. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3315. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3316. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3317. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3318. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3319. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3320. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3321. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3322. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3323. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3324. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3325. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3326. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3327. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3328. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3329. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3330. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3331. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3332. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3333. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3334. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3335. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3336. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3337. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3338. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3339. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3340. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3341. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3342. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3343. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3344. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3345. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3346. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3347. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3348. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3349. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3350. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3351. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3352. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3353. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3354. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3355. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3356. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3357. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3358. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3359. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3360. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3361. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3362. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3363. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3364. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3365. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3366. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3367. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3368. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3369. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3370. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3371. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3372. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3373. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3374. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3375. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3376. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3377. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3378. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3379. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3380. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3381. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3382. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3383. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3384. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3385. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3386. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3387. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3388. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3389. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3390. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3391. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3392. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3393. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3394. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3395. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3396. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3397. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3398. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3399. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3400. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3401. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3402. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3403. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3404. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3405. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3406. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3407. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3408. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3409. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3410. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3411. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3412. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3413. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3414. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3415. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3416. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3417. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3418. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3419. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3420. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3421. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3422. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3423. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3424. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3425. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3426. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3427. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3428. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3429. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3430. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3431. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3432. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3433. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3434. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3435. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3436. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3437. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3438. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3439. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3440. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3441. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3442. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3443. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3444. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3445. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3446. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3447. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3448. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3449. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3450. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3451. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3452. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3453. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3454. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3455. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3456. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3457. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3458. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3459. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3460. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3461. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3462. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3463. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3464. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3465. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3466. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3467. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3468. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3469. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3470. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3471. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3472. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3473. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3474. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3475. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3476. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3477. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3478. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3479. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3480. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3481. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3482. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3483. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3484. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3485. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3486. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3487. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3488. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3489. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3490. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3491. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3492. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3493. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3494. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3495. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3496. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3497. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3498. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3499. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3500. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3501. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3502. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3503. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3504. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3505. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3506. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3507. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3508. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3509. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3510. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3511. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3512. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3513. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3514. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3515. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3516. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3517. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3518. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3519. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3520. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3521. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3522. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3523. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3524. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3525. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3526. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3527. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3528. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3529. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3530. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3531. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3532. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3533. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3534. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3535. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3536. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3537. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3538. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3539. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3540. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3541. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3542. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3543. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3544. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3545. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3546. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3547. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3548. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3549. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3550. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3551. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3552. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3553. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3554. AUDIOSTR => Successfully opened: Aquitaine.wav
  3555. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3556. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3557. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3558. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3559. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3560. 1800 frames executed in 30.006 seconds, 59.988 frames per second.
  3561. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3562. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3563. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3564. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3565. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3566. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3567. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3568. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3569. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3570. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3571. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3572. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3573. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3574. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3575. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3576. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3577. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3578. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3579. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3580. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3581. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3582. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3583. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3584. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3585. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3586. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3587. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3588. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3589. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3590. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3591. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3592. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3593. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3594. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3595. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3596. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3597. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3598. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3599. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3600. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3601. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3602. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3603. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3604. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3605. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3606. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3607. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3608. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3609. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3610. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3611. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3612. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3613. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3614. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3615. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3616. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3617. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3618. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3619. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3620. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3621. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3622. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3623. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3624. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3625. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3626. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3627. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3628. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3629. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3630. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3631. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3632. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3633. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3634. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3635. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3636. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3637. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3638. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3639. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3640. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3641. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3642. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3643. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3644. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3645. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3646. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3647. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3648. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3649. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3650. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3651. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3652. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3653. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3654. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3655. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3656. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3657. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3658. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3659. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3660. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3661. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3662. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3663. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3664. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3665. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3666. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3667. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3668. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3669. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3670. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3671. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3672. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3673. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3674. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3675. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3676. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3677. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3678. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3679. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3680. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3681. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3682. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3683. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3684. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3685. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3686. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3687. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3688. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3689. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3690. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3691. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3692. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3693. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3694. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3695. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3696. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3697. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3698. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3699. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3700. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3701. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3702. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3703. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3704. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3705. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3706. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3707. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3708. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3709. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  3710. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3711. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3712. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3713. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3714. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3715. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3716. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3717. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3718. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3719. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3720. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3721. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3722. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3723. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3724. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3725. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3726. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3727. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3728. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3729. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3730. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3731. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3732. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3733. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3734. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3735. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3736. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3737. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3738. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3739. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3740. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3741. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3742. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3743. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3744. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3745. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3746. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3747. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3748. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3749. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3750. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3751. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3752. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3753. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3754. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3755. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3756. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3757. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3758. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3759. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3760. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3761. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3762. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3763. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3764. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3765. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3766. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3767. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3768. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3769. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3770. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3771. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3772. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3773. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3774. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3775. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3776. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3777. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3778. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3779. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3780. SHIP DESTROYED: Alpha 1
  3781. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  3782. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3783. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3784. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3785. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3786. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3787. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3788. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3789. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3790. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3791. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3792. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3793. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3794. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3795. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3796. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3797. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3798. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3799. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3800. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3801. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3802. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3803. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3804. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3805. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3806. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3807. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3808. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3809. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3810. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3811. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3812. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3813. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3814. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3815. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3816. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3817. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3818. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3819. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3820. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3821. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3822. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3823. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3824. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3825. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3826. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3827. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3828. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3829. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3830. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3831. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3832. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3833. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3834. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3835. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3836. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3837. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3838. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3839. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3840. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3841. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3842. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3843. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3844. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3845. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3846. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3847. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  3848. SOUND => Loading 'user_c.wav'
  3849. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3850. Got event GS_EVENT_END_GAME (4) in state GS_STATE_DEATH_BLEW_UP (19)
  3851. Unloading in mission messages
  3852. SOUND => Loading 'main_amb.wav'
  3853. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3854. AUDIOSTR => Successfully opened: Aquitaine.wav
  3855. SOUND => Loading 'Techroom1.wav'
  3856. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3857. SOUND => Loading 'user_c.wav'
  3858. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  3859. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  3860. Freeing all existing models...
  3861. ... Log closed, Thu Nov 03 19:45:05 2011
  3862.  
  3863.  
RAW Paste Data