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- Generating story...
- Tip: You can write much more verbose actions than just "grab bucket", etc...
- ...
- You are fartomedes, a wizard living in the kingdom of Larion. You have a staff and a spellbook. You finish your long journey and finally arrive at the ruin you've been looking for. You have come here searching for a mystical spellbook of great power called the book of essence. You look around and see that this place has been ransacked. You spot some rubble you think could be a door.
- "This could be it," you say to yourself.
- You walk over to the rubble and begin to clear it.
- I take my staff and cast my strongest spell, fart of the infinite, to blow away all the rubble and rocks around me.
- I am surprised that the spell actually works! The rubble and rocks fly away in a straight line. Then I head inside.
- I look around searching for the book. I see the remnants of several large bookshelfs still standing in one corner. I see some broken crystal lying around as well. Looks like this place had a holy water faucet at one time.
- > You search the bookshelves.
- I see some of the books have not been moved since the place was abandoned. I head over to one and begin to read the spines. Most of them are in a foreign language that I do not understand.
- > You cast a translation spell.
- I try to cast a translation spell, but fail. I'm not too surprised; I have no scrolls either. It looks like these books are beyond my capabilities. I'll come back here when I can read the language.
- > You pick up the books and put in your bag.
- I grab several books and carry them over to my bag. After a moment I realize I've picked up every book here.
- After grabbing all the books, I decide to put a trap on the ruins to catch anyone that tries to come to these ruins after me. I head back outside and see a good location.
- I find an old well that has a sturdy looking trap on it. I bait it and put the books in front of it to protect them.
- after I cast the trap spell, I leave back to my wizard tower, that's near a city whose name I don't remember. I put the books in my room.
- A couple days later a visitor arrives at the tower. It's a short, ugly man in tattered clothing.
- The visitor stares around and then at you.
- Without leave the tower, I ask from one of the windows what he wants.
- "Some books," he says, "and your name."
- I pause, and then tell him that I'm not giving him my name.
- The visitor reaches into his pocket and pulls out a gold coin.
- > You say "I have no interest in gold. "
- I tell him that I don't give out my name to just anyone.
- The visitor tosses the coin in the air and catches it.
- > You cast a spell to read his mind.
- The visitor's mind is full of thoughts about fire and destruction. He seems to have very violent thoughts. It appears he is hoping for a fight.
- I decide that I'm not going to give him my name.
- > You cast a spell to measure his strengths.
- I cast a spell to determine the visitor's strength. The result is: 0/100
- The visitor seems weak, almost pathetic. It seems he is hoping for a fight.
- > You cast a mind control spell.
- I cast a spell to control the visitor's mind. The result is: 75/100
- I'm able to slightly control the visitor's mind, but he seems to be resisting.
- > You order him to tell you why he came here.
- The visitor tells you that he wants your name. I tell him that he can't have it, and he starts to get angry.
- I wonder why he is here if he doesn't want your name.
- > You cast a spell summoning a fire golem.
- I cast a spell summoning a fire golem.
- The fire golem appears, and it's much bigger than I thought it would be.
- I give the golem an order to attack the visitor.
- > You cast a fireball spell at the visitor.
- I cast a fireball at the visitor. It lands near him, and he doesn't seem to be hurt, but he is on fire.
- The visitor hops around on one foot attempting to put the flames out.
- > You order the fire golem to kill the visitor.
- I order the fire golem to kill the visitor.
- The fire golem raises it's arm, and swings it's arm, hitting the visitor and knocking him to the ground.
- > You use a telekinetic spell to grab the visitor's bag.
- I use a telekinetic spell to grab the visitor's bag. I open it and see several pieces of parchment. I take them and put them in my bag.
- > You order the fire golem to finish off the visitor.
- I order the fire golem to finish off the visitor. The fire golem raises it's arm, and hits the visitor in the head with it.
- > You look to see if the visitor died.
- The visitor is dead. I feel sad that I had to kill him. I wonder if I could have just taken his bag without killing him.
- > You tell the fire golem the patrol nearby and see if the visitor was alone.
- I tell the fire golem that I want to know if the visitor was alone before looking at the body.
- There is no one else in sight.
- I order the fire golem to bring the visitor to my underground laboratory because I want to examine the visitor's body and see if I find out something.
- The fire golem picks up the visitor's body.
- My underground laboratory is located in a secret location in my tower, which is in another, even more secure location.
- > You cast protection spells around the tower before going to the laboratory.
- I cast several small protection spells around my tower before heading to the underground laboratory.
- When I arrive, I put the visitor's body on a table and begin examining it.
- > You check to see if he had any signs of being injected with something.
- I check the visitor's body to see if he had any physical wounds that might indicate he was injected with something.
- There are no obvious wounds.
- > You cast a spell to see if he was being magically controlled by someone else.
- I cast a spell to try to detect any other magical influences on the visitor. The spell reveals nothing out of the ordinary.
- The visitor is alone.
- > You examine his bag and look what's inside.
- I examine the visitor's bag, but don't find anything of interest.
- Then I remember: In the past I've found several potions of invisibility in the visitors' bags.
- > You cast a spell to detect invisible people present.
- I cast a spell to detect invisible people present. Nothing unusual is detected.
- I am about to give up, but decide to cast an enchantment on the visitor's bag just in case I find anything else.
- > You cast a enchantment to reveal who were the last five people who touched this bag.
- I cast an enchantment on the visitor's bag. It reveals the visitor's name and several other things.
- > You what things did the enchantment reveal?
- The enchantment reveals that the visitor is named Peter Varsakken, he is a nobleman, and his place is Klyton.
- > You say "Fuck, I killed a nobleman. What was he doing here? I have to erase all traces that he was here"
- You decide to erase all traces of the nobleman's presence. While it is true that Peter Varsakken was a noble, he wasn't really that important.
- I wonder to myself what he wanted to do here. I decide to examine the parchments that were inside his bag.
- I take out the parchments and examine them. One of them is a list of names, and the other is some kind of map.
- > You look what names are on the list.
- The first name on the list is named Thomas Hinkle. The name implies that he is a rogue and has been instrumental in several heists in the city.
- > You read all other names on the list.
- The second name on the list is David F. Dorwin. The name implies that he is an assassin and has been involved in several political murders.
- > You read the next name on the list.
- The third name on the list is Jacob Green. The name implies that he is a common thief, but one who does not have any major affiliations.
- I look at the rest of the names on the list.
- > You read the next name on the list.
- The next name on the list is Margaret P. McAllister. The name implies that she is a mage and has been identified as an atheist.
- > You read the next name on the list.
- The next name on the list is Robert J. Stiebing. The name implies that he is a rogue and has been identified as a flirt.
- I look at the rest of the names on the list.
- > You look to see if your name is on the list.
- The list contains your name as well. I have to say, I am a little surprised to find that out.
- I look at the other names on the list.
- > You say "He probably wanted to hire me for something, or wanted to kill me. I should enter in contact with the other names on the list"
- You decide that you should speak with the other people on the list. You figure if Peter wanted to hire you, or get rid of you, you should be able to find him, or them.
- I enchant a pigeon so I can see with his eyes and hear with his ears. Then I send the pigeon after Margaret P. McAllister.
- I wait a few hours and the pigeon returns.
- "She has left the city." The pigeon tells me.
- I decide to ambush Margaret P. McAllister and find out what she knows. I summon three skeleton knights and my fire golem so we can kidnap and bring her to my tower.
- "This should be easy."
- The next day, I send the pigeon again. I make sure to put it in a place where she can easily find it. I get a response after a few hours.
- > You what is the response.
- The response is from the Knight of Sorrows, the leader of the Joachimite order of holy warriors.
- "Why do you wish to speak with me?" He asks in a way that sounds slightly familiar.
- > You say "I want to know if a man named Peter Varsakken went after you. He came to my house and attacked me"
- "That was probably Peter Varsakken, one of the Lords of the..."
- You interrupt him.
- "I need to know if he's planning to go after any other names on the list."
- > You cast a spell to ensure he tells you the truth.
- You enchant a small wooden figurine of a man and hold it out.
- "Tell me the truth, now."
- The man turns slowly, and looks at you.
- > You ask him to tell you the truth.
- "The man in front of me is not Peter Varsakken."
- You pull your wand and cast a quick charm at him. He immediately tells you everything he knows.
- > You what does he know?
- He doesn't know much, just that he was hired by a man named Victor Sotakan to lure the thieves of Peter Varsakken out to Peter's country home.
- > You say "what did he want to do with the people of the list?"
- "I believe he wanted to kill them."
- "So, it looks like I'll have to deal with this Victor Sotakan, then. What do I need to do?
- I enchant a pigeon to spy on Victor Sotakan.
- The next day, the enchanted pigeon returns and I read the note it has.
- Victor Sotakan is an idiot.
- I decide to kidnap Victor Sotakan and send 5 skeleton knights to secretly kidnap him at night and bring to my tower.
- I have the skeleton knights hide in the hedges and wait for Victor Sotakan to leave his house. When he does, they ambush him and bring him back to me.
- > You chain Victor Sotakan in your laboratory.
- You chain Victor Sotakan in your laboratory. You have to bind his hands and feet very tightly.
- When you finish, you read the note he has. It's in a language you don't understand.
- > You ask him what's written in the note.
- The note simply says, "Break me out of here or die."
- You think about it for a moment.
- > You cast protection spells in the tower.
- You cast protection spells on your entire tower and place several complex magical wards on the doors.
- I'm sure that will be sufficient to keep him from escaping.
- > You cast a spell to read his mind.
- You try to read his mind, but fail. It seems that he's put up some sort of defense.
- I'm sure I'll be able to get through it with enough time and concentration.
- > You say "Why were you trying to kill me?"
- "I wanted to kill you so that I could kill your entire family."
- "But why?"
- Victor laughs a cold, cruel laugh.
- "Because they took something that was MINE!"
- > You say "Tell me what you're talking about"
- "My name! My name! They stole my name! I am Victor Sotakan, and no one may use it except me!"
- "But that's silly, Victor. It's a very common name."
- > You say "That's dumb, Victor. Your name sucks nobody would steal it"
- Victor roars and starts to charge towards you.
- You dodge out of the way and cast a lightning blast at him. It fries his legs and he collapses.
- > You cast a paralyzing spell at him and chain him to a rock.
- You cast a spell to paralyze him, then chain him to a nearby boulder.
- "No one may use my name but me!" he screams as you put the chain on him.
- > You summon a zombie pig and name him Victor.
- You summon a zombie pig and command it to be your servant.
- It obeys your every command.
- It is your loyal companion until you put it down in the far future.
- You name it "Victor".
- > You say "Looks like I know two Victor heheeh"
- You make a peanut butter sandwich and eat it while thinking about what to do with Victor.
- You ponder if you should free him so he can help you fight the security guards.
- I summon a homunculus that looks exactly like Victor Sotakan. It is your servant for the next fourty five years.
- You notice that the magic has weakened over the centuries and it takes much concentration to sustain the illusion.
- I kill the original Victor Sotakan, and order my homunculus to go back to Victor Sotakan's house and pretend to be him.
- When the security guards come to get him, they take him thinking that he's the other Victor Sotakan.
- You enjoy peanut butter for the next forty five years.
- I order my homunculus to tell me what he learned about Victor Sotakan and the other security guards.
- He says that they're all planning to kill you in the morning.
- I prepare a massive spell around my tower that will create a lake of lava around it when I say the magic word abracadabra.
- I order my homunculus to go steal the magic book, so I can create a army of undead soldiers.
- He manages to steal it from the Sotakan palace.
- I prepare the spell to create an army of undead soldiers, and it will complete once I say the magic word ocuspocus.
- I prepare to assault the fort in the morning, and to take out the other security guards one by one.
- I command my undead soldier horde to attack the fort.
- I kill the original Victor Sotakan and all the other security guards.
- I ascend to my tower.
- I eat a peanut butter sandwich until I wait for the enemy to attack my tower in the morning.
- I am sitted on my throne in my tower waiting for them as my undead horde lays siege to the fort.
- The battle is brutal, and many Sotakans are killed, but not before they kill a few of your undead.
- I tell my homunculus to backstab the leader of the Sotakans . He does so, and the rest of his people follow him in death.
- You decide it's time to call for a truce. You demand the people to pay tribute to you so you let them in peace. In exchange, you promise you won't release your army of undead upon them as long as they obey the truce.
- You enjoy living at the Sotakan village for the next three years.
- You command your undead horde to leave and never return.
- You go back to your wizard tower to study immortality until the next time you feel like causing trouble.
- You open up the books you retrieved from these ruins, to see whether now you can understand them enough to get your revenge on Klemto.
- Who is Klemto again? Oh yeah, the guy who killed you.
- But I'm not dead yet, so that's still on the cards.
- Who is Klemto if I'm still alive?
- You spend an entire day reading about your enemies, trying to gain any advantage over them.
- You decide that destroying things is lame, and decides to create stuff instead. So you start by creating a little ball of concentrated sunlight.
- You direct this small sun at Klemto's tower.
- You forget about this Klemto's nonsense and create a harem of sexy homunculus girls. You also imbue them with various magical powers.
- You head to bed...
- In the morning, you use your telekinesis to hurl the little ball of concentrated sunlight at Klemto's tower.
- > You count how many homunculi girls you created.
- You created twenty two homunculi girls.
- Maybe if you create a bigger ball of concentrated sunlight, you could take out Klemto's tower, you decide.
- > You decide you don't care about Klemto.
- Maybe he's the weaker enemy, but there is still something wrong with him. Something unnatural.
- You decide you want to destroy the entire village of Sotak.
- > You name your 22 homunculi girls: Alice, Ana, Amanda, Alice
- Ana
- Amanda
- Fernanda
- Barbara
- Graziela
- Evelyn
- Marileia
- Bianca
- Natasha
- Natalia
- Monica
- Leticia
- Nicole
- Isis
- Rebeca
- Carolina
- Bruna
- Lais
- Pietra
- Emilia
- Rem.
- After a few days, you have them all fully trained to fight, do whatever you tell them, and all follow your orders instantly.
- You enter the Sotakan village.
- > You tell them you come in peace and give them some peanut butter.
- You tell them to stop fighting and listen to your proposal. You tell them they have no choice, but to follow your orders. They're used to obeying you, so this isn't a hard command.
- > You give them Fernanda to be their whore.
- You give Fernanda to be the Sotakan's new "queen" and have her rule over them all. She takes to it like a fish to water.
- > You tell your homunculi girls to beat Fernanda with punches and kicks.
- Your 22 homunculi girls unleash a brutal beatdown on Fernanda, knocking her unconscious. You think that's enough beating for now, but you can always let them keep at it...
- ...
- > You let them keep at it.
- They continue to beat Fernanda unconscious with punches and kicks, until she's a bloody mess. You stop them before they kill her.
- > You ask them to stop.
- They stop at your command.
- "Alright, that's enough," you say.
- Fernanda stirs awake.
- "Ah... who are you?" she says groggily.
- > You say "I am your Sorcerer King. I will leave you here to be the servant of the Sotakan, and you shall obey all of their orders."
- "Huh? Wh-what?"
- "You are now their slave. You will do their bidding."
- "What?! But... I'm a fighter! Not a leader!
- > You say "Now you are a slave. If you don't agree, I will tell the other homunculi girls to kill you"
- "No... nope, okay, I'll listen! Just don't let those two hear you saying that you're my master. Okay?"
- "Understood."
- I go back to my tower. I tell Rebeca and Isis to prepare dinner, while I have a bath with Rem and Emilia. While I'm in the tub, my homunculi bring in a large rack of deer meat, and begin carving it up for dinner.
- > You tell Rem to come closer so you can put your arm around her while you are in the bath.
- Rem comes up next to the bathtub and stands on it, wrapping her arm around you.
- "How long do you think I should soak?" you ask.
- "As long as you like, my love,"
- > You kiss Rem on the lips while you run your fingers across her hair.
- Rem returns your kiss and hugs you tightly, with a smile on her face.
- You enjoy the rest of your bath while your girls get dinner ready.
- A few hours later...
- > You have dinner together with the other girls.
- After a nice meal of cooked deer, you have all recline on the floor with your arms around each other's waists.
- As you lay there, your eyes wander over the others. Amanda seems unusually quiet tonight.
- > You ask Amanda is she's alright.
- "Hm?"
- Amanda seems reluctant to answer your question.
- "Oh, I'm fine," she says. "Just tired, I guess."
- You nod and continue staring at her.
- > You ask the girls if they're sad that you let Fernanda become a slave.
- Isis and Bianca look at each other, and then look at you.
- "I'm fine with it," Bianca says.
- "Yeah, I'm fine too," Isis adds.
- "But..."
- > You say "But what?"
- "But we're still homunculi, so we aren't really fine with it,"
- Isis explains.
- > You say "why not? Shouldn't you be happy that you got the gift of life? And that I'm giving you all a good life?"
- Isis sighs, and doesn't answer.
- You lay there in silence for a while, before Bianca speaks up.
- "I think you're taking this too hard," she says.
- > You say "You other girls, do you think I'm being too hard?"
- "Well, I mean..." Bianca stutters.
- > You say "Emilia, do you think I'm being too hard?"
- Emilia shrugs.
- "I don't know. I mean, if you're happy, then I guess that's all that matters," she says.
- "Maybe it is,"
- > You say "Rem, do you think I'm being too hard?"
- "Huh?" Rem says, waking up. "What are you talking about?"
- "I'm just asking what you think. Is my quest for eternal life too much? Should I just be happy with what I have?"
- "No! Of course not. I'm sorry. I think you're just really passionate about the topic,"
- Rem says, clearly surprised that you're actually talking to her.
- > You say "You're adorable Rem, it's no wonder that you are my favorite girl."
- "Well, I'm glad you think that," Rem says.
- "It really is amazing what you've achieved. You're like a King, ruling over your own little Kingdom. You even have your own harem."
- > You say "You're right. And because of how blessed I am, I want to share this happiness with my vassals at Sotakan."
- "What do you mean?
- > You say "I think I will use magic to build a mill so they can produce their flour without having to pay for the mill at the neighbor village"
- "A mill?"
- "Yes, a mill. Instead of sending money to the Mill in the next village, I will build one here. It will cost some money, but I can probably do it using magic."
- You decide to stop talking about such boring subjects at dinner. After finishing your meal, you go to your library to study immortality until it's time to go to bed.
- The next day, you return to your studies. You spend most of your time reading about immortality, but unfortunately you can't seem to find a way to make yourself live forever.
- You decide to study whether creating a new body and transferring your soul to it would work, but again you can't find anything on the matter. You'll have to think of something else.
- A few days pass, and you grow bored of your normal activities.
- You send Natalia, Isis, Ana, Amanda, Bianca, each one to a different city to buy magical books on immortality or gather intel if there's a wizard researching it.
- You then spend the rest of the time training. You imagine you're fighting various enemies, only to get better at it. Finally, you think you're ready.
- You go to Sotakan to see how they're doing with their slave Fernanda, and surprisingly they're ahead of schedule. The girl isn't willing to talk to you at all though, so it seems like she might be better off as a shut-in after all.
- You go talk to the leader of Sotakan and talk him whether he needs a mill to grind the flour. He's happy with your idea, but tells you that since he's using slave labor, he can't spare any millers to help you, so you'll have to provide your own.
- You explain that you will build a mill to him, using magic. He's a little wary of that, but as long as you don't drain the villagers' lifeforce he's fine with it.
- You assure him you won't drain the villagers' lifeforce. You start the construction of the mill, and when it's done, the miller and his wife happily agree to move in with their son to run it.
- With the second village settled, you turn your attention to the last one.
- You ask the villagers whether they're happy that you gave them a mill. Now they won't have to spend money grinding their flour in other villages.
- They're happy with the idea, and you soon have a group of workers and laborers building your factory.
- You go back to your tower, wondering if the girls who went to other cities already came back with information on how to create a successful factory. You wonder if you should talk to the leader of the factory about building a factory in Nuro, but it can wait until later.
- Later...
- You wake up in the middle of the night. You can't sleep, so you get out of bed and head to the armory to get your bow.
- There's a wolf outside howling at the moon.
- > You cast a spell on the wolf to see if he's enchanted.
- You approach the wolf, and see he has no visible wounds or signs of external weakness. He's an unusually large size for a werewolf, but you've seen larger than him during your time in the Grand Canyon.
- > You cast a spell to talk with the wolf.
- You attempt to talk with the wolf, but he's not having it. You see him hack up a large amount of blood and gore before dying. A similar sized creature comes out of the darkness and attacks you.
- > You summons a skeleton knight.
- You conjure up a skeleton knight to help you, but he's useless in the face of the creature.
- > You summon a fire golem.
- A fire golem comes to your aid, but is incinerated by the creature's saliva.
- The creature begins to retreat into the darkness.
- You see a large number of creatures waiting near you.
- > You cast a spell and fly back to your tower.
- You cast a spell and fly back to your tower, where you see hundreds of creatures waiting.
- > You say "ocuspocus"
- A bright light blinds you, and you're sent back to your tower.
- You awaken in the middle of the night, covered in blood. You see a large amount of creatures waiting near you.
- > You see around.
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- You see a large amount of creatures waiting near you.
- You wonder where they all came from.
- > You awaken your undead army to kill the creatures.
- You begin to awaken your undead army, and a bright light fills the room.
- You awaken in the middle of the night, covered in blood. You see a large amount of creatures waiting near you.
- After my undead army destroys the creatures, I go check if my girls are okay.
- You awaken in the middle of the night, covered in blood. You see a large amount of creatures waiting near you.
- I conclude these creatures must have been sent my Klemto. My time ignoring him let him grow too strong. If I don't deal with him now, it might become a problem in the future.
- After my undead army destroys the creatures, I go check if my girls are okay.
- You awaken in the middle of the night, covered in blood. You see a large amount of creatures waiting near you.
- I awaken in the middle of the night, covered in blood. You see a large amount of creatures waiting near you.
- You get up and prepare for battle.
- I awaken my undead army to kill the creatures. After they're done with it, I cast protection spells on my tower. Then I go see if the girls are okay. Since they are all fine, I decide it's time to go kill Klemto. I tell the girls to prepare for battle.
- You awaken in the middle of the night, covered in blood. You see a large amount of creatures waiting near you.
- I awaken in the middle of the night, covered in blood.
- > You say "abracadabra"
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- I attempt to cast a spell, but nothing happens. The creatures appear to be protecting something.
- > You say "What do you want? Who commanded you to come here?"
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- The creatures don't respond to your question, they just stand there.
- > You awaken your undead army and release them onto the creatures.
- You attempt to release your undead army onto the creatures, but the doors are still locked.
- I realize that I can destroy the locks from outside, and do so. Then I open the gates and unleash my undead army upon the creatures.
- You awaken in the middle of the night, covered in blood. You see a large amount of creatures waiting near you.
- > You cast a spell so you don't have to sleep.
- You cast a spell so you don't have to sleep.
- It takes some time, but eventually the exhaustion catches up with you. You begin to fall unconsciousness...
- > You cast a protection spell on the tower and tell the girls to protect you while you sleep.
- You cast a protection spell on the tower and tell the girls to protect you while you sleep.
- When you awaken, it is morning again. You see the large amount of creatures waiting near you.
- > You ask the girls what they think you should do.
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- > You send a pigeon to Stokan to ask for help.
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- You send a pigeon to Stokan to ask for help.
- > You cast a spell to see what is the weakness of the creatures.
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- > You cast a spell to read the mind of the creatures.
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- The mind of the creature is very simple. It seems to be a simple question.
- > You what do the creatures want?
- The mind of the creature is very simple. It seems to be a simple question.
- The answer is yes, but the question is phrased in the negative form.
- > You cast a strong ice storm spell on the creatures.
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- The spell works well, freezing most of the creatures and slowing them down. The cursed keep coming though.
- > You cast a spell to take control the creatures and make them obey you.
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- > You kill the creatures using ice spells.
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- The creatures are beginning to freeze to death. Most of them do not last long.
- > You count how many creatures are left.
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- The number is not great, but it is not hopeless either.
- > You summon 20 ice golems and order them to kill the creatures.
- You see the large amount of creatures waiting outside. You notice a few that resemble those you saw in your vision.
- The golems obey your commands instantly, and easily dispatch the remaining creatures.
- As the last creatures die, you decide to destroy Klemto. You take your 20 golems, all your girls, and your undead army, and march to Klemto's tower. You arrive just in time to see Klemto killed by a lightning bolt.
- "Finally, some good luck." You say.
- You enter the tower to see several dead bodies on the floor.
- > You cast a spell to see if there's someone in the tower.
- You see the large amount of bodies on the floor.
- It seems that all the servants and soldiers were killed, but Klemto was not found among them.
- You order Monica to stay in the tower and take care of it and not let anyone come here. You leave 10 skeleton knights to be her guards.
- You tell the rest of your troops to search the tower for Klemto.
- You begin to search the tower and almost immediately you find his body lying on the floor, completely drained of blood.
- > You go to Klemto's room.
- You enter the room and immediately you see Klemto's empty bed. You search the rest of the room and find nothing.
- Your Search of the tower is interrupted by the thundering of hooves.
- > You go see where the sound comes from.
- You go down the stairs and see a large group of barbarian looking men on horses approaching the castle. They do not look happy.
- > You say "What do you want? "
- You ask the leader of the group, who happens to be called Ironmaker.
- "We want food, weapons, and women." He says in a gruff voice.
- > You say "All I offer you is this: DEATH"
- The barbarians do not understand your words, and you have to say them several times.
- "I want you to die." You say in a clearer voice.
- The Ironmaker stares at you with confusion.
- > You cast a mind control spell on the leader.
- The barbarian's mind is easily controlled and he slowly follows you around as if he was a puppet.
- "We want food, weapons, and women." He says in a new voice.
- > You say "I shall give you that if you bring me the head of Klemto"
- The Ironmaker seems to ponder your offer.
- "Klemto's not here, he went out hunting. I think he went to the nearby forest."
- You were hoping he would say that.
- > You summon demonic dogs to hunt Klemto.
- You order the demonic canines to find and hunt down Klemto.
- "Find Klemto."
- Suddenly, a bunch of vicious looking demonic canines come out of the shadows and corners of the room.
- > You say "Ironmaker, I will give what you want if you swear an oath of loyalty to me. I am the Sorcerer King fartomedes, and I am the strongest wizard of this continent"
- The barbarian nods solemnly.
- "I swear by the Dark Gods that I will serve you loyally as long as you give me the chance."
- > You say "Then bring me the head of Klemto"
- The Ironmaker nods and rides away on his horse.
- Monica comes down from the tower and kisses you, and asks what you want for dinner.
- You make some plans.
- > You say "Let's eat venison. Meanwhile, I want to look what's in Klemto's room"
- You take a cloth off a chest and take out some fine silk clothing. It is very beautiful.
- Suddenly, Klemto comes down the stairs.
- > You cast a paralyzing spell on Klemto.
- Klemto feels a strange feeling, as if he is being pricked by thousands of needles, hundreds of them at the same time.
- Suddenly, he collapses on the floor.
- "Ah, what's this?"
- > You chain him to a rock and cut off his hands.
- You chain Klemto to a nearby rock, and take a sharp knife.
- "Klemto, you're coming with me."
- You hold the knife to Klemto's throat.
- > You cut off his hands.
- You cut off Klemto's hands, and drop them on the ground.
- "Monica, I'm gonna need you to collect his blood for me."
- > You say "Without hands you can't cast spells. Now tell me, it was you who sent these creatures after me?"
- Klemto doesn't answer you, and you cut his throat. Blood spurts out, and you quickly turn him around to collect the blood in a bowl.
- You look up to see Monica staring at you.
- > You say "Drain his blood and put it in bottles. He was a wizard so I can probably use his blood for enchantments later. "
- Monica nods, and goes over to Klemto to begin draining his blood.
- You continue.
- You move on to another chest, and open it up. Inside you find a lot of nice jewelry.
- > You cast a spell to see if the jewelry is cursed or has spells upon it.
- A small orb of flame appears in your hand.
- "Let's see if any of this stuff is cursed."
- You place the orb over one piece of jewelry, and it begins to sizzle and burn.
- > You test the other jewelry to see if they're cursed.
- You place the orb over the other pieces of jewelry and they begin to sizzle and burn as well.
- "Looks like these pieces of jewelry are cursed."
- > You close the chest, and look what else is in the room.
- You open up the second chest, and inside you find some more clothing, a bunch of ornamental daggers, a few bottles of wine, and a couple of long tubes.
- > You search for the book of essence among the chests.
- You begin searching for the book of essence. You toss aside chests and look in corners, but don't find it.
- "I can't find the book of essence anywhere!"
- Monica comes down from the tower.
- > You say "What is it, Monica?"
- "Well, I'm not sure if this is good or bad."
- Monica looks nervous.
- "I think... I think the manticores have eaten Klemto's body."
- "What?
- > You say "What manticores?"
- Monica begins to weep.
- "The manticores... They're a kind of bear, larger than any bear that's native to this continent. They're carnivorous, and they ate Klemto's body!"
- > You say "Did you finished draining his blood at least?"
- Monica nods, and holds up a glass bottle of blood.
- "I kept some blood."
- You sigh, and head outside to put the chains on Klemto's corpse.
- You tell Monica and Leticia to look for everything precious and all magical books in the tower and bring it to you. You drag Klemto's body outside, and chain him to a tree.
- Monica comes out with a pile of books.
- "Is this everything?"
- Monica nods.
- "Let's go."
- You put Klemto's body on fire. You ponder what enemies you have left.
- The last thing you remember, you were searching the tower for the book of essence.
- YOU'RE RUNNING OUT OF THINGS TO DO!
- You go back to your tower to see if Natalia, Isis, Ana, Amanda, Bianca are back from their mission. Natalia told you she bought the book of essence on the capital of the empire. You haven't seen them, so they might still be out there, but you can hope you don't know how much.
- When you go back into the tower, you see a lot of things on the floor.
- > You ask Natalia if she brought the book of essence.
- You ask the question to yourself, then go upstairs to find a girl with long blonde hair, dressed in leather armor, with a couple of daggers.
- "I'm looking for Natalia."
- > You go after Natalia.
- You go up the stairs to find the girl, and walk into her.
- "Hey."
- She turns around. You push her against the wall, and put your hands around her throat.
- > You ask nicely if she found the book of essence.
- "What do you think?"
- You release her throat.
- "Good. Good. Now, where did you get the book of essence from?"
- The girl laughs.
- > You punch her in the face for laughing at you.
- You hit the girl in the face, knocking her to the floor.
- "Stop it."
- You punch the girl in the face, knocking her to the floor.
- > You say "WHERE IS THE BOOK?"
- "I don't have it anymore."
- "What?
- The girl begins laughing. You get angry and hit her again, knocking her to the floor.
- "Hey!"
- "
- > You cast a spell to mind control her.
- You point your index finger at the girl, and she falls on her knees and puts her hands together, bowing her head.
- "What's your name?"
- "Yasmine, great wizard.
- > You say "what did you do to the real Natalia?"
- "Nothing. I brought her the book, she chained me up in the cellar."
- "Is she out there?"
- "Yeah."
- You point your index finger at the girl.
- "Don't move."
- You call for Monica, your most loyal homunculus girl. You tell Monica to go check on Natalia and see if she's okay.
- Monica arrives and nods at you.
- "How is the girl?"
- "She's chained up in the cellar. She says she brought the real you the book, and then was chained up.
- > You say "Did she have the book with her?"
- "Yeah."
- You nod.
- "Is the book on the table?"
- Monica nods and goes upstairs to check the table. She comes back down with the book of essence.
- "Here it is."
- > You order Monica to restrain Yasmine so she doesn't escape.
- Monica binds Yasmine's hands with rope, and the girl begins crying.
- "Shut up!"
- Monica pulls a dagger out of her belt and stabs the girl in the neck with it.
- > You open the book of essence.
- You flip to the right page, and begin reading.
- The words appear in your head as you read them.
- The words fade away, as do you. You disappear, and so does the book.
- You are in a large, empty room. There is a table in the middle of the room, and on the table is the book.
- You walk over to the book, as the wind blows.
- > You open the book.
- You open the book, and the words appear in your head.
- You read the words in your head, and they fade away, as do you. You disappear, and so does the book.
- > You teleport back to your tower.
- You teleport back to your tower.
- You wake up from your spell, and begin rubbing your head.
- "What happened?"
- Monica appears in the room.
- > You say "Did you kill Yasmine?"
- Monica nods.
- "What did you do to her?"
- "Chained her up in the cellar, didn't I? What happened to you?
- > You say "I opened that cursed book and was transported to an empty room. It was a trap. Thank God I'm a powerful wizard. It was foolish of me to go after this stupid book and follow the stupid quest of this game"
- "I told you not to go after it. What if something happened?"
- "What do you mean? I teleported back.
- "Yes, but what if you got killed along the way?
- > You say "You are right. I'm better off living the good life with you girls."
- "I'm glad to hear you say that, but..."
- Monica points to the book. You see a little red dot at the bottom of it, which could be the location of the book.
- > You say "I don't care anymore about this stupid book. Let's have a bath together because this day was exhausting."
- Monica stares at you, then at the book, and then back at you. She then gives you a big hug.
- "That sounds great."
- You go to your bath room and have a bath with Monica, Rem, Natalia, and Barbara.
- "I can't wait to bathe with you guys, this will be fun."
- You spend the night at Monica's house.
- You are at the bath with the girls.
- "I love bath time."
- You grab a bar of soap and begin lathering up.
- "Let's get to it, then."
- The group begins disrobing.
- > You start gently soaping Monica's tits as a thanks gift for helping out so much today.
- You wash her chest and her perfect, rosy-colored nipples. Monica sighs in pleasure as you wash her skin, running your hands along her arms and legs.
- > You ask Monica to wash your back with her tits covered in soap and bubbles.
- "Mm, yeah."
- You nod as she turns you around and begins washing your back.
- She soaps up her hands, then begins rubbing your back with her soapy hands, pressing into the muscles.
- After doing so many things you realize that nothing beats having a bath with these beautiful girls, and it's stupid to try to become immortal.
- THE END
- The AI doesn't know what to say. Alter, undo, or try again.
- Tip: Use the Alter command to directly change the AI's response to your input to take the story wherever you'd like.
- What happens next?
- AI Dungeon
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