Madin5

ayyy

May 25th, 2019
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  1. // _AI
  2. force AF_Ai_tracers = true;
  3. force AF_AIaimPenalty = true;
  4. force AF_aimingAccuracy = 0.2;
  5. force AF_aimingShake = 0.2;
  6. force AF_aimingSpeed = 0.7;
  7. force AF_aimPenaltyMax = 30;
  8. force AF_aimPenaltyStrength = 1;
  9. force AF_aimPenaltyTime = 30;
  10. force AF_Commanding = 1;
  11. force AF_courage = 0.8;
  12. force AF_enableAI = true;
  13. force AF_endurance = 1;
  14. force AF_general = 1;
  15. force AF_grenadeSpam = 60;
  16. force AF_Hide_distance = 150;
  17. force AF_randomSkill = 0.15;
  18. force AF_reloadSpeed = 1;
  19. force AF_RPG_spam = 50;
  20. force AF_spotDistance = 0.8;
  21. force AF_spotTime = 0.8;
  22.  
  23. // _Ustawienia misji
  24. force AF_DetailDistance = 10;
  25. force AF_getOutAiStyle = 1;
  26. force AF_hiddenSerbianOption = false;
  27. force AF_preciseRespawn = false;
  28. force AF_respawn_tickets = 300;
  29. force AF_respawnCamType = 2;
  30. force AF_respawnTime = 180;
  31. force AF_side = 0;
  32. force AF_teleportWithItems = true;
  33. force AF_ticketsPerPlayer = false;
  34. force defaultviewdistance = 1500;
  35. force maxviewdistance = 10000;
  36.  
  37. // _Zaawansowane ustawienia misji
  38. force AF_friendlyTrackerEnabled = true;
  39. force AF_friendlyTrackerGPS = false;
  40. force AF_friendlyTrackerRefreshRate = 5;
  41. force AF_friendlyTrackerShowAllGroups = true;
  42. force AF_friendlyTrackerShowUnconc = false;
  43. force AF_hardcoreDamageAll = 16;
  44. force AF_hardcoreDamageEnabled = true;
  45. force AF_hardcoreDamageHead = 6;
  46. force AF_hardcoreDamageMinBloodVol = 20;
  47. force AF_hardcoreDamageTorso = 3;
  48. Madin_cache_enabled = true;
  49.  
  50. // ACE Arsenał
  51. ace_arsenal_allowDefaultLoadouts = true;
  52. ace_arsenal_allowSharedLoadouts = true;
  53. ace_arsenal_camInverted = false;
  54. ace_arsenal_enableIdentityTabs = true;
  55. ace_arsenal_enableModIcons = true;
  56. ace_arsenal_EnableRPTLog = false;
  57. ace_arsenal_fontHeight = 4.5;
  58.  
  59. // ACE Broń
  60. ace_common_persistentLaserEnabled = false;
  61. force ace_laserpointer_enabled = true;
  62. ace_reload_displayText = true;
  63. ace_weaponselect_displayText = true;
  64.  
  65. // ACE Celowniki optyczne
  66. force ace_scopes_correctZeroing = true;
  67. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  68. force ace_scopes_defaultZeroRange = 100;
  69. force ace_scopes_enabled = true;
  70. force ace_scopes_forceUseOfAdjustmentTurrets = true;
  71. force ace_scopes_overwriteZeroRange = false;
  72. force ace_scopes_simplifiedZeroing = false;
  73. ace_scopes_useLegacyUI = false;
  74. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  75. force ace_scopes_zeroReferenceHumidity = 0;
  76. force ace_scopes_zeroReferenceTemperature = 15;
  77.  
  78. // ACE Gesty na mapie
  79. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  80. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  81. force ace_map_gestures_enabled = true;
  82. force ace_map_gestures_interval = 0.03;
  83. force ace_map_gestures_maxRange = 7;
  84. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  85.  
  86. // ACE Gogle
  87. force ace_goggles_effects = 2;
  88. ace_goggles_showInThirdPerson = false;
  89.  
  90. // ACE Interakcja
  91. force ace_interaction_disableNegativeRating = true;
  92. ace_interaction_enableMagazinePassing = true;
  93. force ace_interaction_enableTeamManagement = true;
  94.  
  95. // ACE Interfejs użytkownika
  96. force ace_ui_allowSelectiveUI = true;
  97. force ace_ui_ammoCount = false;
  98. ace_ui_ammoType = true;
  99. ace_ui_commandMenu = true;
  100. ace_ui_firingMode = true;
  101. ace_ui_groupBar = false;
  102. ace_ui_gunnerAmmoCount = true;
  103. ace_ui_gunnerAmmoType = true;
  104. ace_ui_gunnerFiringMode = true;
  105. ace_ui_gunnerLaunchableCount = true;
  106. ace_ui_gunnerLaunchableName = true;
  107. ace_ui_gunnerMagCount = true;
  108. ace_ui_gunnerWeaponLowerInfoBackground = true;
  109. ace_ui_gunnerWeaponName = true;
  110. ace_ui_gunnerWeaponNameBackground = true;
  111. ace_ui_gunnerZeroing = true;
  112. ace_ui_magCount = true;
  113. ace_ui_soldierVehicleWeaponInfo = true;
  114. ace_ui_staminaBar = true;
  115. ace_ui_stance = true;
  116. ace_ui_throwableCount = true;
  117. ace_ui_throwableName = true;
  118. ace_ui_vehicleAltitude = true;
  119. ace_ui_vehicleCompass = true;
  120. ace_ui_vehicleDamage = true;
  121. ace_ui_vehicleFuelBar = true;
  122. ace_ui_vehicleInfoBackground = true;
  123. ace_ui_vehicleName = true;
  124. ace_ui_vehicleNameBackground = true;
  125. ace_ui_vehicleRadar = true;
  126. ace_ui_vehicleSpeed = true;
  127. ace_ui_weaponLowerInfoBackground = true;
  128. ace_ui_weaponName = true;
  129. ace_ui_weaponNameBackground = true;
  130. ace_ui_zeroing = true;
  131.  
  132. // ACE Jeńcy
  133. force ace_captives_allowHandcuffOwnSide = true;
  134. force ace_captives_allowSurrender = true;
  135. force ace_captives_requireSurrender = 2;
  136. force ace_captives_requireSurrenderAi = false;
  137.  
  138. // ACE Logistyka
  139. force ace_cargo_enable = true;
  140. ace_cargo_loadTimeCoefficient = 5;
  141. force ace_cargo_paradropTimeCoefficent = 0.5;
  142. force ace_rearm_level = 1;
  143. force ace_rearm_supply = 0;
  144. force ace_refuel_hoseLength = 15;
  145. force ace_refuel_rate = 1;
  146. force ace_repair_addSpareParts = true;
  147. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  148. force ace_repair_consumeItem_toolKit = 0;
  149. ace_repair_displayTextOnRepair = true;
  150. force ace_repair_engineerSetting_fullRepair = 2;
  151. force ace_repair_engineerSetting_repair = 0;
  152. force ace_repair_engineerSetting_wheel = 0;
  153. force ace_repair_fullRepairLocation = 2;
  154. force ace_repair_repairDamageThreshold = 0.75;
  155. force ace_repair_repairDamageThreshold_engineer = 0.4;
  156. force ace_repair_wheelRepairRequiredItems = 0;
  157.  
  158. // ACE Mapa
  159. force ace_map_BFT_Enabled = false;
  160. force ace_map_BFT_HideAiGroups = false;
  161. force ace_map_BFT_Interval = 1;
  162. force ace_map_BFT_ShowPlayerNames = false;
  163. force ace_map_DefaultChannel = -1;
  164. force ace_map_mapGlow = true;
  165. force ace_map_mapIllumination = true;
  166. force ace_map_mapLimitZoom = false;
  167. force ace_map_mapShake = true;
  168. force ace_map_mapShowCursorCoordinates = false;
  169. force ace_markers_moveRestriction = 0;
  170.  
  171. // ACE Mat. wybuchowe
  172. force ace_explosives_explodeOnDefuse = true;
  173. force ace_explosives_punishNonSpecialists = true;
  174. force ace_explosives_requireSpecialist = false;
  175.  
  176. // ACE Medyczne
  177. force ace_medical_ai_enabledFor = 2;
  178. force ace_medical_AIDamageThreshold = 1;
  179. force ace_medical_allowLitterCreation = true;
  180. force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  181. force ace_medical_amountOfReviveLives = -1;
  182. force ace_medical_bleedingCoefficient = 1;
  183. force ace_medical_blood_enabledFor = 2;
  184. force ace_medical_consumeItem_PAK = 1;
  185. force ace_medical_consumeItem_SurgicalKit = 0;
  186. ace_medical_convertItems = 0;
  187. force ace_medical_delayUnconCaptive = 3;
  188. force ace_medical_enableAdvancedWounds = true;
  189. force ace_medical_enableFor = 0;
  190. force ace_medical_enableOverdosing = true;
  191. force ace_medical_enableRevive = 1;
  192. force ace_medical_enableScreams = true;
  193. force ace_medical_enableUnconsciousnessAI = 1;
  194. force ace_medical_enableVehicleCrashes = false;
  195. force ace_medical_healHitPointAfterAdvBandage = true;
  196. force ace_medical_increaseTrainingInLocations = true;
  197. force ace_medical_keepLocalSettingsSynced = true;
  198. force ace_medical_level = 2;
  199. force ace_medical_litterCleanUpDelay = 600;
  200. force ace_medical_litterSimulationDetail = 2;
  201. force ace_medical_maxReviveTime = 1800;
  202. force ace_medical_medicSetting = 2;
  203. force ace_medical_medicSetting_basicEpi = 1;
  204. force ace_medical_medicSetting_PAK = 2;
  205. force ace_medical_medicSetting_SurgicalKit = 1;
  206. force ace_medical_menu_allow = 1;
  207. force ace_medical_menu_maxRange = 3;
  208. ace_medical_menu_openAfterTreatment = true;
  209. force ace_medical_menu_useMenu = 1;
  210. ace_medical_menuTypeStyle = 0;
  211. ace_medical_menuTypeStyleSelf = true;
  212. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  213. force ace_medical_painCoefficient = 1;
  214. force ace_medical_painEffectType = 1;
  215. force ace_medical_painIsOnlySuppressed = true;
  216. force ace_medical_playerDamageThreshold = 3;
  217. force ace_medical_preventInstaDeath = false;
  218. force ace_medical_remoteControlledAI = true;
  219. force ace_medical_useCondition_PAK = 0;
  220. force ace_medical_useCondition_SurgicalKit = 0;
  221. force ace_medical_useLocation_basicEpi = 0;
  222. force ace_medical_useLocation_PAK = 0;
  223. force ace_medical_useLocation_SurgicalKit = 0;
  224.  
  225. // ACE Menu interakcji
  226. ace_gestures_showOnInteractionMenu = 2;
  227. ace_interact_menu_actionOnKeyRelease = true;
  228. ace_interact_menu_addBuildingActions = false;
  229. ace_interact_menu_alwaysUseCursorInteraction = false;
  230. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  231. ace_interact_menu_colorShadowMax = [0,0,0,1];
  232. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  233. ace_interact_menu_colorTextMax = [1,1,1,1];
  234. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  235. ace_interact_menu_cursorKeepCentered = false;
  236. ace_interact_menu_menuAnimationSpeed = 0;
  237. ace_interact_menu_menuBackground = 0;
  238. ace_interact_menu_selectorColor = [1,0,0];
  239. ace_interact_menu_shadowSetting = 2;
  240. ace_interact_menu_textSize = 2;
  241. ace_interact_menu_useListMenu = false;
  242.  
  243. // ACE Moździerz Mk6
  244. force ace_mk6mortar_airResistanceEnabled = false;
  245. force ace_mk6mortar_allowCompass = true;
  246. force ace_mk6mortar_allowComputerRangefinder = false;
  247. force ace_mk6mortar_useAmmoHandling = true;
  248.  
  249. // ACE Narzędzia nawigacyjne
  250. ace_maptools_drawStraightLines = true;
  251. ace_maptools_rotateModifierKey = 1;
  252.  
  253. // ACE Noktowizja
  254. force ace_nightvision_aimDownSightsBlur = 0.1;
  255. force ace_nightvision_disableNVGsWithSights = false;
  256. force ace_nightvision_effectScaling = 0.6;
  257. force ace_nightvision_fogScaling = 0.6;
  258. force ace_nightvision_noiseScaling = 0.6;
  259. ace_nightvision_shutterEffects = true;
  260.  
  261. // ACE Obserwator
  262. force ace_spectator_enableAI = false;
  263. force ace_spectator_restrictModes = 0;
  264. force ace_spectator_restrictVisions = 0;
  265.  
  266. // ACE Odrodzenie
  267. force ace_respawn_removeDeadBodiesDisconnected = false;
  268. force ace_respawn_savePreDeathGear = false;
  269.  
  270. // ACE Ogólne
  271. force ace_common_allowFadeMusic = true;
  272.  
  273. // ACE Ogólny
  274. force ace_common_checkPBOsAction = 0;
  275. force ace_common_checkPBOsCheckAll = false;
  276. force ace_common_checkPBOsWhitelist = "[]";
  277. ace_common_displayTextColor = [0,0,0,0.1];
  278. ace_common_displayTextFontColor = [1,1,1,1];
  279. ace_common_settingFeedbackIcons = 1;
  280. ace_common_settingProgressBarLocation = 0;
  281. force ace_noradio_enabled = true;
  282. ace_parachute_hideAltimeter = true;
  283.  
  284. // ACE Ogranicznik zasięgu widzenia
  285. ace_viewdistance_enabled = false;
  286. force ace_viewdistance_limitViewDistance = 10000;
  287. ace_viewdistance_objectViewDistanceCoeff = 0;
  288. ace_viewdistance_viewDistanceAirVehicle = 0;
  289. ace_viewdistance_viewDistanceLandVehicle = 0;
  290. ace_viewdistance_viewDistanceOnFoot = 0;
  291.  
  292. // ACE Pogoda
  293. force ace_weather_enabled = false;
  294. force ace_weather_updateInterval = 60;
  295. force ace_weather_windSimulation = false;
  296.  
  297. // ACE Przełącz Jednostki
  298. force ace_switchunits_enableSafeZone = true;
  299. force ace_switchunits_enableSwitchUnits = false;
  300. force ace_switchunits_safeZoneRadius = 100;
  301. force ace_switchunits_switchToCivilian = false;
  302. force ace_switchunits_switchToEast = false;
  303. force ace_switchunits_switchToIndependent = false;
  304. force ace_switchunits_switchToWest = false;
  305.  
  306. // ACE Przegrzewanie
  307. ace_overheating_displayTextOnJam = true;
  308. force ace_overheating_enabled = true;
  309. force ace_overheating_overheatingDispersion = true;
  310. ace_overheating_showParticleEffects = true;
  311. ace_overheating_showParticleEffectsForEveryone = false;
  312. force ace_overheating_unJamFailChance = 0.1;
  313. force ace_overheating_unJamOnreload = false;
  314.  
  315. // ACE Przepakowywanie magazynków
  316. force ace_magazinerepack_timePerAmmo = 1.5;
  317. force ace_magazinerepack_timePerBeltLink = 8;
  318. force ace_magazinerepack_timePerMagazine = 2;
  319.  
  320. // ACE Słuch
  321. force ace_hearing_autoAddEarplugsToUnits = false;
  322. force ace_hearing_disableEarRinging = false;
  323. force ace_hearing_earplugsVolume = 0.9;
  324. force ace_hearing_enableCombatDeafness = true;
  325. force ace_hearing_enabledForZeusUnits = false;
  326. force ace_hearing_unconsciousnessVolume = 0.4;
  327.  
  328. // ACE Samozapłon
  329. force ace_cookoff_ammoCookoffDuration = 0.1;
  330. force ace_cookoff_enable = true;
  331. force ace_cookoff_enableAmmobox = true;
  332. force ace_cookoff_enableAmmoCookoff = true;
  333. force ace_cookoff_probabilityCoef = 1;
  334.  
  335. // ACE Symulacja fragmentacji
  336. force ace_frag_enabled = true;
  337. force ace_frag_maxTrack = 10;
  338. force ace_frag_maxTrackPerFrame = 10;
  339. force ace_frag_reflectionsEnabled = true;
  340. force ace_frag_spallEnabled = true;
  341.  
  342. // ACE Szybkie wsiadanie
  343. force ace_quickmount_distance = 3;
  344. ace_quickmount_enabled = false;
  345. ace_quickmount_enableMenu = 3;
  346. ace_quickmount_priority = 0;
  347. force ace_quickmount_speed = 18;
  348.  
  349. // ACE Tagowanie
  350. ace_tagging_quickTag = 1;
  351.  
  352. // ACE Uncategorized
  353. ace_fastroping_requireRopeItems = false;
  354. force ace_gforces_enabledFor = 2;
  355. force ace_hitreactions_minDamageToTrigger = 0.1;
  356. ace_inventory_inventoryDisplaySize = 0;
  357. force ace_laser_dispersionCount = 2;
  358. force ace_microdagr_mapDataAvailable = 2;
  359. ace_microdagr_waypointPrecision = 3;
  360. ace_optionsmenu_showNewsOnMainMenu = true;
  361. force ace_overpressure_distanceCoefficient = 1;
  362.  
  363. // ACE Ustawienia imion
  364. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  365. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  366. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  367. ace_nametags_nametagColorMain = [1,1,1,1];
  368. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  369. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  370. force ace_nametags_playerNamesMaxAlpha = 0.8;
  371. force ace_nametags_playerNamesViewDistance = 5;
  372. force ace_nametags_showCursorTagForVehicles = false;
  373. ace_nametags_showNamesForAI = false;
  374. ace_nametags_showPlayerNames = 1;
  375. ace_nametags_showPlayerRanks = true;
  376. ace_nametags_showSoundWaves = 1;
  377. ace_nametags_showVehicleCrewInfo = true;
  378. ace_nametags_tagSize = 2;
  379.  
  380. // ACE Wpływ wiatru
  381. force ace_winddeflection_enabled = true;
  382. force ace_winddeflection_simulationInterval = 0.05;
  383. force ace_winddeflection_vehicleEnabled = true;
  384.  
  385. // ACE Wskazywanie
  386. force ace_finger_enabled = true;
  387. force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  388. ace_finger_indicatorForSelf = true;
  389. force ace_finger_maxRange = 5;
  390.  
  391. // ACE Zaawansowana balistyka
  392. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  393. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  394. force ace_advanced_ballistics_bulletTraceEnabled = true;
  395. force ace_advanced_ballistics_enabled = true;
  396. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  397. force ace_advanced_ballistics_simulationInterval = 0.05;
  398.  
  399. // ACE Zaawansowane rzucanie
  400. ace_advanced_throwing_enabled = true;
  401. force ace_advanced_throwing_enablePickUp = true;
  402. force ace_advanced_throwing_enablePickUpAttached = true;
  403. ace_advanced_throwing_showMouseControls = true;
  404. ace_advanced_throwing_showThrowArc = true;
  405.  
  406. // ACE Zaawansowane Zmęczenie
  407. force ace_advanced_fatigue_enabled = true;
  408. ace_advanced_fatigue_enableStaminaBar = true;
  409. force ace_advanced_fatigue_loadFactor = 1.4;
  410. force ace_advanced_fatigue_performanceFactor = 2;
  411. force ace_advanced_fatigue_recoveryFactor = 2;
  412. force ace_advanced_fatigue_swayFactor = 1;
  413. force ace_advanced_fatigue_terrainGradientFactor = 1;
  414.  
  415. // ACE Zamknięcie Pojazdu
  416. force ace_vehiclelock_defaultLockpickStrength = 10;
  417. force ace_vehiclelock_lockVehicleInventory = true;
  418. force ace_vehiclelock_vehicleStartingLockState = -1;
  419.  
  420. // ACE Zeus
  421. force ace_zeus_autoAddObjects = false;
  422. ace_zeus_canCreateZeus = -1;
  423. force ace_zeus_radioOrdnance = false;
  424. force ace_zeus_remoteWind = false;
  425. force ace_zeus_revealMines = 0;
  426. force ace_zeus_zeusAscension = false;
  427. force ace_zeus_zeusBird = false;
  428.  
  429. // ACEX Fortyfikowanie
  430. acex_fortify_settingHint = 2;
  431.  
  432. // ACEX Headless
  433. force acex_headless_delay = 30;
  434. force acex_headless_enabled = true;
  435. force acex_headless_endMission = 0;
  436. force acex_headless_log = false;
  437. acex_headless_transferLoadout = 0;
  438.  
  439. // ACEX Ograniczenie widoczności
  440. force acex_viewrestriction_mode = 0;
  441. force acex_viewrestriction_modeSelectiveAir = 0;
  442. force acex_viewrestriction_modeSelectiveFoot = 0;
  443. force acex_viewrestriction_modeSelectiveLand = 0;
  444. force acex_viewrestriction_modeSelectiveSea = 0;
  445. acex_viewrestriction_preserveView = false;
  446.  
  447. // ACEX Racje polowe
  448. force acex_field_rations_affectAdvancedFatigue = true;
  449. force acex_field_rations_enabled = false;
  450. force acex_field_rations_hudShowLevel = 0;
  451. force acex_field_rations_hudTransparency = -1;
  452. force acex_field_rations_hudType = 0;
  453. force acex_field_rations_hungerSatiated = 1;
  454. force acex_field_rations_thirstQuenched = 1;
  455. force acex_field_rations_timeWithoutFood = 2;
  456. force acex_field_rations_timeWithoutWater = 2;
  457.  
  458. // ACEX Siadanie
  459. force acex_sitting_enable = true;
  460.  
  461. // ACEX Volume
  462. acex_volume_enabled = false;
  463. acex_volume_fadeDelay = 1;
  464. acex_volume_lowerInVehicles = false;
  465. acex_volume_reduction = 5;
  466. acex_volume_remindIfLowered = false;
  467. acex_volume_showNotification = true;
  468.  
  469. // Achilles - Available Factions
  470. Achilles_var_AF_FR = true;
  471. Achilles_var_AF_LT = true;
  472. Achilles_var_BLU_CTRG_F = true;
  473. Achilles_var_BLU_F = true;
  474. Achilles_var_BLU_G_F = true;
  475. Achilles_var_BLU_GEN_F = true;
  476. Achilles_var_BLU_T_F = true;
  477. Achilles_var_CIV_F = true;
  478. Achilles_var_CIV_IDAP_F = true;
  479. Achilles_var_Custom_Faction = true;
  480. Achilles_var_FFAA = true;
  481. Achilles_var_FIR_AWS_ENEMY_F = true;
  482. Achilles_var_FIR_AWS_FRND_F = true;
  483. Achilles_var_IND_C_F = true;
  484. Achilles_var_IND_F = true;
  485. Achilles_var_IND_G_F = true;
  486. Achilles_var_Interactive_F = true;
  487. Achilles_var_KA_Land_Warrior = true;
  488. Achilles_var_LOP_AA = true;
  489. Achilles_var_LOP_AFR = true;
  490. Achilles_var_LOP_AFR_Civ = true;
  491. Achilles_var_LOP_AFR_OPF = true;
  492. Achilles_var_LOP_AM = true;
  493. Achilles_var_LOP_AM_OPF = true;
  494. Achilles_var_LOP_BH = true;
  495. Achilles_var_LOP_CDF = true;
  496. Achilles_var_LOP_ChDKZ = true;
  497. Achilles_var_LOP_CHR_Civ = true;
  498. Achilles_var_LOP_IA = true;
  499. Achilles_var_LOP_IRA = true;
  500. Achilles_var_LOP_IRAN = true;
  501. Achilles_var_LOP_ISTS = true;
  502. Achilles_var_LOP_ISTS_OPF = true;
  503. Achilles_var_LOP_NAPA = true;
  504. Achilles_var_LOP_PESH = true;
  505. Achilles_var_LOP_PESH_IND = true;
  506. Achilles_var_LOP_PMC = true;
  507. Achilles_var_LOP_RACS = true;
  508. Achilles_var_LOP_SLA = true;
  509. Achilles_var_LOP_TAK_Civ = true;
  510. Achilles_var_LOP_TKA = true;
  511. Achilles_var_LOP_UA = true;
  512. Achilles_var_LOP_UKR = true;
  513. Achilles_var_LOP_UN = true;
  514. Achilles_var_LOP_US = true;
  515. Achilles_var_LOP_UVF = true;
  516. Achilles_var_OPF_F = true;
  517. Achilles_var_OPF_G_F = true;
  518. Achilles_var_OPF_T_F = true;
  519. Achilles_var_OPF_V_F = true;
  520. Achilles_var_OPFOR_RUSSIA = true;
  521. Achilles_var_rds_rus_civ = true;
  522. Achilles_var_rhs_faction_insurgents = true;
  523. Achilles_var_rhs_faction_msv = true;
  524. Achilles_var_rhs_faction_rva = true;
  525. Achilles_var_rhs_faction_socom = true;
  526. Achilles_var_rhs_faction_tv = true;
  527. Achilles_var_rhs_faction_usaf = true;
  528. Achilles_var_rhs_faction_usarmy = true;
  529. Achilles_var_rhs_faction_usarmy_d = true;
  530. Achilles_var_rhs_faction_usarmy_wd = true;
  531. Achilles_var_rhs_faction_usmc = true;
  532. Achilles_var_rhs_faction_usn = true;
  533. Achilles_var_rhs_faction_vdv = true;
  534. Achilles_var_rhs_faction_vdv_45 = true;
  535. Achilles_var_rhs_faction_vmf = true;
  536. Achilles_var_rhs_faction_vpvo = true;
  537. Achilles_var_rhs_faction_vv = true;
  538. Achilles_var_rhs_faction_vvs = true;
  539. Achilles_var_rhs_faction_vvs_c = true;
  540. Achilles_var_rhsgref_faction_cdf_air = true;
  541. Achilles_var_rhsgref_faction_cdf_air_b = true;
  542. Achilles_var_rhsgref_faction_cdf_ground = true;
  543. Achilles_var_rhsgref_faction_cdf_ground_b = true;
  544. Achilles_var_rhsgref_faction_cdf_ng = true;
  545. Achilles_var_rhsgref_faction_cdf_ng_b = true;
  546. Achilles_var_rhsgref_faction_chdkz = true;
  547. Achilles_var_rhsgref_faction_chdkz_g = true;
  548. Achilles_var_rhsgref_faction_hidf = true;
  549. Achilles_var_rhsgref_faction_nationalist = true;
  550. Achilles_var_rhsgref_faction_tla = true;
  551. Achilles_var_rhsgref_faction_un = true;
  552. Achilles_var_rhssaf_faction_airforce = true;
  553. Achilles_var_rhssaf_faction_army = true;
  554. Achilles_var_rhssaf_faction_un = true;
  555. Achilles_var_RM_SWAT = true;
  556. Achilles_var_Ryanzombiesfaction = true;
  557. Achilles_var_Ryanzombiesfactionmodule = true;
  558. Achilles_var_Ryanzombiesfactionopfor = true;
  559. Achilles_var_sfp_criminals = true;
  560. Achilles_var_sfp_police = true;
  561. Achilles_var_sfp_swe_1981 = true;
  562. Achilles_var_sfp_swe_1990 = true;
  563. Achilles_var_sfp_swe_1990s = true;
  564. Achilles_var_sfp_swe_2015 = true;
  565. Achilles_var_sfp_swe_2015d = true;
  566. Achilles_var_sfp_swe_2035 = true;
  567. Achilles_var_sfp_un = true;
  568. Achilles_var_sfp_un_congo = true;
  569. Achilles_var_UK3CB_BAF_Faction = true;
  570. Achilles_var_UK3CB_BAF_Faction_Airforce = true;
  571. Achilles_var_UK3CB_BAF_Faction_Airforce_Arctic = true;
  572. Achilles_var_UK3CB_BAF_Faction_Airforce_CS95_DPM = true;
  573. Achilles_var_UK3CB_BAF_Faction_Airforce_DDPM = true;
  574. Achilles_var_UK3CB_BAF_Faction_Airforce_Desert = true;
  575. Achilles_var_UK3CB_BAF_Faction_Airforce_DPM = true;
  576. Achilles_var_UK3CB_BAF_Faction_Airforce_MTP = true;
  577. Achilles_var_UK3CB_BAF_Faction_Airforce_Temperate = true;
  578. Achilles_var_UK3CB_BAF_Faction_Airforce_Tropical = true;
  579. Achilles_var_UK3CB_BAF_Faction_Airforce_Woodland = true;
  580. Achilles_var_UK3CB_BAF_Faction_Airforce_Woodland_CW = true;
  581. Achilles_var_UK3CB_BAF_Faction_Army_Arctic = true;
  582. Achilles_var_UK3CB_BAF_Faction_Army_CS95_DPM = true;
  583. Achilles_var_UK3CB_BAF_Faction_Army_DDPM = true;
  584. Achilles_var_UK3CB_BAF_Faction_Army_Desert = true;
  585. Achilles_var_UK3CB_BAF_Faction_Army_DPM = true;
  586. Achilles_var_UK3CB_BAF_Faction_Army_MTP = true;
  587. Achilles_var_UK3CB_BAF_Faction_Army_Temperate = true;
  588. Achilles_var_UK3CB_BAF_Faction_Army_Tropical = true;
  589. Achilles_var_UK3CB_BAF_Faction_Army_Woodland = true;
  590. Achilles_var_UK3CB_BAF_Faction_Army_Woodland_CW = true;
  591. Achilles_var_UK3CB_BAF_Faction_Navy_Arctic = true;
  592. Achilles_var_UK3CB_BAF_Faction_Navy_CS95_DPM = true;
  593. Achilles_var_UK3CB_BAF_Faction_Navy_DDPM = true;
  594. Achilles_var_UK3CB_BAF_Faction_Navy_Desert = true;
  595. Achilles_var_UK3CB_BAF_Faction_Navy_DPM = true;
  596. Achilles_var_UK3CB_BAF_Faction_Navy_MTP = true;
  597. Achilles_var_UK3CB_BAF_Faction_Navy_Temperate = true;
  598. Achilles_var_UK3CB_BAF_Faction_Navy_Tropical = true;
  599. Achilles_var_UK3CB_BAF_Faction_Navy_Woodland = true;
  600. Achilles_var_UK3CB_BAF_Faction_Navy_Woodland_CW = true;
  601. Achilles_var_Virtual_F = true;
  602. Achilles_var_VSM_GP = true;
  603.  
  604. // Achilles - Available Modules
  605. Achilles_var_Achilles_ACE_Heal_Module = true;
  606. Achilles_var_Achilles_ACE_Injury_Module = true;
  607. Achilles_var_Achilles_AddECM_Module = true;
  608. Achilles_var_Achilles_Animation_Module = true;
  609. Achilles_var_Achilles_Attach_To_Module = true;
  610. Achilles_var_Achilles_Bind_Variable_Module = true;
  611. Achilles_var_Achilles_Buildings_Destroy_Module = true;
  612. Achilles_var_Achilles_Buildings_LockDoors_Module = true;
  613. Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
  614. Achilles_var_Achilles_CAS_Module = true;
  615. Achilles_var_Achilles_Change_Ability_Module = true;
  616. Achilles_var_Achilles_Change_Altitude_Module = true;
  617. Achilles_var_Achilles_Chatter_Module = true;
  618. Achilles_var_Achilles_Create_Universal_Target_Module = true;
  619. Achilles_var_Achilles_DevTools_FunctionViewer = true;
  620. Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
  621. Achilles_var_Achilles_DevTools_ShowInConfig = true;
  622. Achilles_var_Achilles_Earthquake_Module = true;
  623. Achilles_var_Achilles_Hide_Objects_Module = true;
  624. Achilles_var_Achilles_IED_Module = true;
  625. Achilles_var_Achilles_Make_Invincible_Module = true;
  626. Achilles_var_Achilles_Module_Arsenal_AddFull = true;
  627. Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
  628. Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
  629. Achilles_var_Achilles_Module_Arsenal_Paste = true;
  630. Achilles_var_Achilles_Module_Arsenal_Remove = true;
  631. Achilles_var_Achilles_Module_Change_Side_Relations = true;
  632. Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
  633. Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
  634. Achilles_var_Achilles_Module_FireSupport_CASGun = true;
  635. Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
  636. Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
  637. Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
  638. Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
  639. Achilles_var_Achilles_Module_Rotation = true;
  640. Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
  641. Achilles_var_Achilles_Module_Spawn_Carrier = true;
  642. Achilles_var_Achilles_Module_Spawn_Destroyer = true;
  643. Achilles_var_Achilles_Module_Spawn_Effects = true;
  644. Achilles_var_Achilles_Module_Spawn_Explosives = true;
  645. Achilles_var_Achilles_Module_Spawn_Intel = true;
  646. Achilles_var_Achilles_Module_Supply_Drop = true;
  647. Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
  648. Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
  649. Achilles_var_Achilles_Nuke_Module = true;
  650. Achilles_var_Achilles_Set_Date_Module = true;
  651. Achilles_var_Achilles_Set_Height_Module = true;
  652. Achilles_var_Achilles_Set_Weather_Module = true;
  653. Achilles_var_Achilles_Sit_On_Chair_Module = true;
  654. Achilles_var_Achilles_SuicideBomber_Module = true;
  655. Achilles_var_Achilles_Suppressive_Fire_Module = true;
  656. Achilles_var_Achilles_Toggle_Simulation_Module = true;
  657. Achilles_var_Achilles_Transfer_Ownership_Module = true;
  658. Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
  659. Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
  660. Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;
  661. Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
  662. Achilles_var_Ares_Module_Behaviour_Patrol = true;
  663. Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
  664. Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
  665. Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
  666. Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
  667. Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
  668. Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
  669. Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
  670. Achilles_var_Ares_Module_Player_Change_Player_Side = true;
  671. Achilles_var_Ares_Module_Player_Create_Teleporter = true;
  672. Achilles_var_Ares_Module_Player_Teleport = true;
  673. Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
  674. Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
  675. Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
  676. Achilles_var_Ares_Module_Spawn_Submarine = true;
  677. Achilles_var_Ares_Module_Spawn_Trawler = true;
  678. Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
  679. Achilles_var_Ares_Module_Zeus_Hint = true;
  680. Achilles_var_Ares_Module_Zeus_Switch_Side = true;
  681. Achilles_var_Ares_Module_Zeus_Visibility = true;
  682. Achilles_var_ModulePunishment_F = true;
  683.  
  684. // Achilles - Curator Vision Modes
  685. achilles_curator_vision_blackhot = false;
  686. achilles_curator_vision_blackhotgreencold = false;
  687. achilles_curator_vision_blackhotredcold = false;
  688. achilles_curator_vision_greenhotcold = false;
  689. achilles_curator_vision_nvg = true;
  690. achilles_curator_vision_redgreen = false;
  691. achilles_curator_vision_redhot = false;
  692. achilles_curator_vision_whitehot = true;
  693. achilles_curator_vision_whitehotredcold = false;
  694.  
  695. // Achilles - Debug
  696. Achilles_Debug_Output_Enabled = false;
  697.  
  698. // Achilles - Module Defaults
  699. Achilles_var_setRadioFrequenciesLR_Default = "50";
  700. Achilles_var_setRadioFrequenciesSR_Default = "150";
  701.  
  702. // Achilles - User Interface
  703. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  704. Achilles_var_moduleTreeCollapse = true;
  705. Achilles_var_moduleTreeDLC = true;
  706. Achilles_var_moduleTreeHelmet = false;
  707. Achilles_var_moduleTreeSearchPatch = false;
  708.  
  709. // ACRE2
  710. force acre_sys_core_fullDuplex = true;
  711. force acre_sys_core_ignoreAntennaDirection = true;
  712. force acre_sys_core_interference = true;
  713. acre_sys_core_postmixGlobalVolume = 1;
  714. acre_sys_core_premixGlobalVolume = 1;
  715. force acre_sys_core_revealToAI = true;
  716. force acre_sys_core_spectatorVolume = 1;
  717. force acre_sys_core_terrainLoss = 0.25;
  718. force acre_sys_core_ts3ChannelName = "Gramy";
  719. force acre_sys_core_ts3ChannelPassword = "";
  720. force acre_sys_core_ts3ChannelSwitch = true;
  721. force acre_sys_core_unmuteClients = true;
  722.  
  723. // ADV - ACE CPR
  724. force adv_aceCPR_addTime = 20;
  725. force adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";
  726. force adv_aceCPR_chance_0 = 5;
  727. force adv_aceCPR_chance_1 = 15;
  728. force adv_aceCPR_chance_2 = 40;
  729. force adv_aceCPR_chance_aed = 85;
  730. force adv_aceCPR_enable = true;
  731. force adv_aceCPR_maxTime = 1200;
  732. force adv_aceCPR_useLocation_AED = 0;
  733.  
  734. // Advanced Garbage Collector
  735. force AGC_bodyType = "body";
  736. force AGC_checkTimes = 100;
  737. force AGC_GCenabled = true;
  738. force AGC_GCmaxBodyTime = 1200;
  739. force AGC_GCmaxDistance = 1000;
  740. force AGC_GCmaxTime = 0;
  741. force AGC_GCminDistance = 30;
  742. force AGC_GCminTime = 30;
  743. force AGC_GCrefreshInterval = 0;
  744. force AGC_GCvehicleCleanupDistance = 10;
  745. force AGC_maxBodyHandle = 0;
  746. force AGC_ragdoll = true;
  747. force AGC_removeItems = 35;
  748. force AGC_showBodyCount = false;
  749.  
  750. // ArmaForces - Mod
  751. armaforces_ace_detonation_delay = 0.25;
  752.  
  753. // ArmaForces - Mod (Global)
  754. force armaforces_flag_attach_min_rank = 3;
  755. force armaforces_insignia_group_min_rank = 2;
  756. force armaforces_insignia_other_min_rank = 3;
  757. force armaforces_main_rhs_engine_delay = true;
  758. force armaforces_map_briefing_map = true;
  759.  
  760. // ArmaForces - No Actions
  761. armaforces_no_action_setting_eject = true;
  762. armaforces_no_action_setting_lightoff = false;
  763. armaforces_no_action_setting_lighton = false;
  764. armaforces_no_action_setting_rearm = false;
  765. armaforces_no_action_setting_turnin = false;
  766. armaforces_no_action_setting_turnout = false;
  767.  
  768. // Boxloader
  769. boxloader_allrepair_height = 5;
  770. boxloader_allrepair_load = true;
  771. boxloader_allrepair_push = 10000;
  772. boxloader_allrepair_weight = 10000;
  773. boxloader_allrepair_work = true;
  774. boxloader_fort_allow_floating = false;
  775. boxloader_hidecargo_enabled = true;
  776. boxloader_maxload_enabled = false;
  777. boxloader_maxload_lift = 50;
  778. boxloader_maxload_minpush = 10;
  779. boxloader_maxload_overhead = 30;
  780. boxloader_maxload_push = 200;
  781. boxloader_maxunload_enabled = false;
  782. boxloader_preciseunload_enabled = false;
  783. boxloader_push_enabled = true;
  784. boxloader_retrofit_enabled = true;
  785.  
  786. // CBA Bronie
  787. cba_disposable_dropUsedLauncher = 2;
  788. cba_disposable_replaceDisposableLauncher = true;
  789. cba_events_repetitionMode = 1;
  790. cba_optics_usePipOptics = true;
  791.  
  792. // CBA UI
  793. cba_ui_StorePasswords = 1;
  794.  
  795. // DUI - Radar drużyny - Główny
  796. diwako_dui_ace_hide_interaction = true;
  797. diwako_dui_colors = "standard";
  798. diwako_dui_font = "RobotoCondensed";
  799. diwako_dui_icon_style = "standard";
  800. diwako_dui_main_hide_ui_by_default = false;
  801. diwako_dui_main_squadBlue = [0,0,1,1];
  802. diwako_dui_main_squadGreen = [0,1,0,1];
  803. diwako_dui_main_squadMain = [1,1,1,1];
  804. diwako_dui_main_squadRed = [1,0,0,1];
  805. diwako_dui_main_squadYellow = [1,1,0,1];
  806.  
  807. // DUI - Radar drużyny - Radar
  808. diwako_dui_compass_hide_alone_group = false;
  809. diwako_dui_compass_hide_blip_alone_group = false;
  810. diwako_dui_compass_icon_scale = 1;
  811. diwako_dui_compass_opacity = 1;
  812. diwako_dui_compass_style = ["\z\diwako_dui\addons\radar\UI\compass_styles\standard\compass_limited.paa","\z\diwako_dui\addons\radar\UI\compass_styles\standard\compass.paa"];
  813. diwako_dui_compassRange = 35;
  814. diwako_dui_compassRefreshrate = 0;
  815. diwako_dui_dir_showMildot = false;
  816. diwako_dui_dir_size = 1.25;
  817. diwako_dui_distanceWarning = 3;
  818. diwako_dui_enable_compass = true;
  819. diwako_dui_enable_compass_dir = 1;
  820. diwako_dui_enable_occlusion = false;
  821. diwako_dui_enable_occlusion_cone = 360;
  822. diwako_dui_hudScaling = 1;
  823. diwako_dui_namelist = true;
  824. diwako_dui_namelist_bg = 0;
  825. diwako_dui_namelist_only_buddy_icon = false;
  826. diwako_dui_namelist_size = 1;
  827. diwako_dui_namelist_text_shadow = 2;
  828. diwako_dui_namelist_width = 215;
  829. diwako_dui_radar_leadingZeroes = false;
  830. diwako_dui_radar_namelist_hideWhenLeader = false;
  831. diwako_dui_radar_namelist_vertical_spacing = 1;
  832. diwako_dui_radar_occlusion_fade_time = 10;
  833. diwako_dui_radar_sortType = "none";
  834. diwako_dui_radar_sqlFirst = false;
  835. diwako_dui_radar_trackingColor = [0.93,0.26,0.93,1];
  836. diwako_dui_reset_ui_pos = false;
  837. diwako_dui_use_layout_editor = false;
  838.  
  839. // DUI - Radar drużyny - Znaczniki
  840. diwako_dui_indicators_fov_scale = false;
  841. diwako_dui_indicators_icon_buddy = true;
  842. diwako_dui_indicators_icon_leader = true;
  843. diwako_dui_indicators_icon_medic = true;
  844. diwako_dui_indicators_range = 20;
  845. diwako_dui_indicators_range_scale = false;
  846. diwako_dui_indicators_show = true;
  847. diwako_dui_indicators_size = 1;
  848. diwako_dui_indicators_style = "standard";
  849. diwako_dui_indicators_useACENametagsRange = true;
  850.  
  851. // dzn Artillery Illumination
  852. dzn_Flares_H_Color = [1,1,0.5];
  853. dzn_Flares_H_Deviation = 25;
  854. dzn_Flares_H_Enabled = true;
  855. dzn_Flares_H_Intensity = 10;
  856. dzn_Flares_H_ListSetting = "StaticCannon, rhs_2s3tank_base";
  857. dzn_Flares_H_Range = 450;
  858. dzn_Flares_M_Color = [1,1,0.5];
  859. dzn_Flares_M_Deviation = 25;
  860. dzn_Flares_M_Enabled = true;
  861. dzn_Flares_M_Intensity = 10;
  862. dzn_Flares_M_ListSetting = "StaticMortar, Mortar_01_base_F, CUP_B_M1129_MC_MK19_Desert, CUP_B_M1129_MC_MK19_Woodland";
  863. dzn_Flares_M_Range = 400;
  864.  
  865. // dzn Weapon Holders Carryable
  866. dzn_WHC_AllowedNumberOfItemsSetting = "2";
  867. dzn_WHC_CheckRadiusSetting = "50";
  868. dzn_WHC_CheckTimeoutSetting = "5";
  869. dzn_WHC_ClasslistSetting = "GroundWeaponHolder, WeaponHolderSimulated";
  870. dzn_WHC_Enabled = true;
  871.  
  872. // GRAD Trenches
  873. grad_trenches_functions_allowBigEnvelope = true;
  874. grad_trenches_functions_allowCamouflage = true;
  875. grad_trenches_functions_allowDigging = true;
  876. grad_trenches_functions_allowGigantEnvelope = true;
  877. grad_trenches_functions_allowShortEnvelope = true;
  878. grad_trenches_functions_allowSmallEnvelope = true;
  879. grad_trenches_functions_allowVehicleEnvelope = true;
  880. grad_trenches_functions_bigEnvelopeDigTime = 40;
  881. grad_trenches_functions_buildFatigueFactor = 1;
  882. grad_trenches_functions_camouflageRequireEntrenchmentTool = false;
  883. grad_trenches_functions_enableAutomaticFilePath = false;
  884. grad_trenches_functions_gigantEnvelopeDigTime = 90;
  885. grad_trenches_functions_shortEnvelopeDigTime = 20;
  886. grad_trenches_functions_smallEnvelopeDigTime = 30;
  887. grad_trenches_functions_stopBuildingAtFatigueMax = false;
  888. grad_trenches_functions_vehicleEnvelopeDigTime = 120;
  889.  
  890. // Laxemann Immerse
  891. L_Immerse_exShake = true;
  892. L_Immerse_force = true;
  893. L_Immerse_recoil = true;
  894. L_Immerse_twitch = true;
  895.  
  896. // LAxemann's Suppress
  897. L_Suppress_buildup = 1;
  898. L_Suppress_enabled = true;
  899. L_Suppress_flyByEffects = true;
  900. L_Suppress_flyByIntensity = 1;
  901. L_Suppress_halting = true;
  902. L_Suppress_intensity = 1;
  903. L_Suppress_playerSwabEnabled = true;
  904. L_Suppress_recovery = 1;
  905.  
  906. // NIArms
  907. niarms_accswitch = true;
  908. force niarms_magSwitch = true;
  909.  
  910. // Pylony ACE
  911. ace_pylons_enabledForZeus = true;
  912. ace_pylons_enabledFromAmmoTrucks = true;
  913. force ace_pylons_rearmNewPylons = false;
  914. force ace_pylons_requireEngineer = true;
  915. force ace_pylons_requireToolkit = true;
  916. force ace_pylons_searchDistance = 15;
  917. force ace_pylons_timePerPylon = 5;
  918.  
  919. // Turret Enhanced
  920. Fat_Lurch_Grid = true;
  921. Fat_Lurch_GridNum = 6;
  922. Fat_Lurch_MapSlew = true;
  923. Fat_Lurch_Markers = true;
  924. Fat_Lurch_Measure = true;
  925. Fat_Lurch_ShowNorth = true;
  926. Fat_Lurch_ShowTarget = true;
  927.  
  928. // VET_Unflipping
  929. force vet_unflipping_require_toolkit = false;
  930. force vet_unflipping_time = 5;
  931. force vet_unflipping_unit_man_limit = 7;
  932. force vet_unflipping_unit_mass_limit = 3000;
  933. force vet_unflipping_vehicle_mass_limit = 100000;
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