LehaFH

GTA III AndroidPrintfLst

Jul 30th, 2015
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  1. %s(%d): PERF WARNING: %s\n
  2. Associated anim %s with model %s\n
  3. Start preload audio %s\n
  4. End preload audio %s\n
  5. Illegal surfacetype:%d on MI:%d\n
  6. ^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!
  7. Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n
  8. Modelindex of cullprit: %d\n\n
  9. Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n
  10. Link from object %d to %d (MIs)\n
  11. NumNodes:%d Accounted for:%d\n
  12. GraphType:%d. FloodFill groups:%d\n
  13. Single car node: %f %f %f (%d)\n
  14. Single ped node: %f %f %f (%d)\n
  15. ALERT: 2 car nodes have identical coordinates
  16. Modelindices of objects involved:%d %d.\n
  17. ModelCoors: %f %f %f / %f %f %f.\n
  18. ALERT: 2 ped nodes have identical coordinates
  19. Modelindices of objects involved:%d %d.\n
  20. Double road objects at the following coors: %f %f %f\n
  21. ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n
  22. PreparePathData
  23. Done with PreparePathData
  24. ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n
  25. ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n
  26. Done with PreparePathData
  27. Looking for phone at: %f %f\n
  28. %f, %f, %f,\n
  29. Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n
  30. &&&&&&&&&&&&&Creating player: %d\n
  31. Couldn't find zone - %s\n
  32. CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n
  33. Arraymarker %i \n
  34. Path zero %i \n
  35. %d:%s txd has been set to generic\n
  36. %s:Collision volume too big\n
  37. Size of this thing:%d needs increasing\n
  38. Finish loading %s\n
  39. FAILED\n
  40. PreProgramTime: %d s\n
  41. Blocked: %f %f\n
  42. %s is not used\n"
  43. Two %s at position %f,%f,%f\n
  44. Car ModelIndex (slot:%d) has changed from %d into %d\n
  45. &&&&&&Another ped has fallen through the map&&&&&&&&&& %f %f %f\n
  46. &&&&&&Another vehicle has fallen through the map&&&&&&&&&& %f %f %f\n
  47. STUCK: Final Step: Player Entity %d Is Stuck\n
  48. THERE IS NO MAP BELOW THE FOLLOWING COORS:%f %f %f. (FindGroundZFor3DCoord)\n
  49. NumFreeRefs:%d Highest:%d MI:%d Total:%d (Dummy:%d)\n
  50. Error: No particle objects available
  51. MI:%d Triangles:%d Coors:%f %f BBoxXY:%f %f\n
  52. CarNode missing: %d %d\n
  53. Trying to damage component %d of %s\n
  54. Trying to damage component %d of %s\n
  55. m_bSirenOrAlarm toggled to %d\n
  56. Removed %d isolated patches of water\n
  57. CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n
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