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- %s(%d): PERF WARNING: %s\n
- Associated anim %s with model %s\n
- Start preload audio %s\n
- End preload audio %s\n
- Illegal surfacetype:%d on MI:%d\n
- ^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!
- Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n
- Modelindex of cullprit: %d\n\n
- Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n
- Link from object %d to %d (MIs)\n
- NumNodes:%d Accounted for:%d\n
- GraphType:%d. FloodFill groups:%d\n
- Single car node: %f %f %f (%d)\n
- Single ped node: %f %f %f (%d)\n
- ALERT: 2 car nodes have identical coordinates
- Modelindices of objects involved:%d %d.\n
- ModelCoors: %f %f %f / %f %f %f.\n
- ALERT: 2 ped nodes have identical coordinates
- Modelindices of objects involved:%d %d.\n
- Double road objects at the following coors: %f %f %f\n
- ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n
- PreparePathData
- Done with PreparePathData
- ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n
- ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n
- Done with PreparePathData
- Looking for phone at: %f %f\n
- %f, %f, %f,\n
- Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n
- &&&&&&&&&&&&&Creating player: %d\n
- Couldn't find zone - %s\n
- CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n
- Arraymarker %i \n
- Path zero %i \n
- %d:%s txd has been set to generic\n
- %s:Collision volume too big\n
- Size of this thing:%d needs increasing\n
- Finish loading %s\n
- FAILED\n
- PreProgramTime: %d s\n
- Blocked: %f %f\n
- %s is not used\n"
- Two %s at position %f,%f,%f\n
- Car ModelIndex (slot:%d) has changed from %d into %d\n
- &&&&&&Another ped has fallen through the map&&&&&&&&&& %f %f %f\n
- &&&&&&Another vehicle has fallen through the map&&&&&&&&&& %f %f %f\n
- STUCK: Final Step: Player Entity %d Is Stuck\n
- THERE IS NO MAP BELOW THE FOLLOWING COORS:%f %f %f. (FindGroundZFor3DCoord)\n
- NumFreeRefs:%d Highest:%d MI:%d Total:%d (Dummy:%d)\n
- Error: No particle objects available
- MI:%d Triangles:%d Coors:%f %f BBoxXY:%f %f\n
- CarNode missing: %d %d\n
- Trying to damage component %d of %s\n
- Trying to damage component %d of %s\n
- m_bSirenOrAlarm toggled to %d\n
- Removed %d isolated patches of water\n
- CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n
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