Advertisement
Guest User

Untitled

a guest
Oct 20th, 2019
367
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 29.82 KB | None | 0 0
  1. [INFO] RetroArch 1.7.9 (Git e34fdedfb4)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
  4. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  5. [INFO] Built: Oct 16 2019
  6. [INFO] Version: 1.7.9
  7. [INFO] Git: e34fdedfb4
  8. [INFO] =================================================
  9. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  10. [INFO] Redirecting save file to "G:\RetroArch\saves\.srm".
  11. [INFO] Redirecting savestate to "G:\RetroArch\states\.state".
  12. [INFO] Version of libretro API: 1
  13. [INFO] Compiled against API: 1
  14. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  15. [INFO] [Video]: Video @ fullscreen
  16. [INFO] [GL]: Found GL context: wgl
  17. [INFO] [GL]: Detecting screen resolution 1920x1080.
  18. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
  19. [INFO] [WGL]: Adaptive VSync supported.
  20. [INFO] [WGL]: wglSwapInterval(1)
  21. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1060 6GB/PCIe/SSE2.
  22. [INFO] [GL]: Version: 4.6.0 NVIDIA 417.35.
  23. [INFO] [GL]: Using ARB_sync to reduce latency.
  24. [INFO] [GL]: Using resolution 1920x1080
  25. [INFO] [GL]: Default shader backend found: glsl.
  26. [INFO] [Shader driver]: Using GLSL shader backend.
  27. [INFO] [GLSL]: Checking GLSL shader support ...
  28. [WARN] [GL]: Stock GLSL shaders will be used.
  29. [INFO] [GLSL]: Found GLSL vertex shader.
  30. [INFO] [GLSL]: Found GLSL fragment shader.
  31. [INFO] [GLSL]: Linking GLSL program.
  32. [INFO] [GLSL]: Found GLSL vertex shader.
  33. [INFO] [GLSL]: Found GLSL fragment shader.
  34. [INFO] [GLSL]: Linking GLSL program.
  35. [INFO] [GLSL]: Found GLSL vertex shader.
  36. [INFO] [GLSL]: Found GLSL fragment shader.
  37. [INFO] [GLSL]: Linking GLSL program.
  38. [INFO] Setting up menu pipeline shaders for XMB ...
  39. [INFO] [GLSL]: Compiling ribbon shader..
  40. [INFO] [GLSL]: Found GLSL vertex shader.
  41. [INFO] [GLSL]: Found GLSL fragment shader.
  42. [INFO] [GLSL]: Linking GLSL program.
  43. [INFO] [GLSL]: Compiling simple ribbon shader..
  44. [INFO] [GLSL]: Found GLSL vertex shader.
  45. [INFO] [GLSL]: Found GLSL fragment shader.
  46. [INFO] [GLSL]: Linking GLSL program.
  47. [INFO] [GLSL]: Compiling snow shader..
  48. [INFO] [GLSL]: Found GLSL vertex shader.
  49. [INFO] [GLSL]: Found GLSL fragment shader.
  50. [INFO] [GLSL]: Linking GLSL program.
  51. [INFO] [GLSL]: Compiling modern snow shader..
  52. [INFO] [GLSL]: Found GLSL vertex shader.
  53. [INFO] [GLSL]: Found GLSL fragment shader.
  54. [INFO] [GLSL]: Linking GLSL program.
  55. [INFO] [GLSL]: Compiling bokeh shader..
  56. [INFO] [GLSL]: Found GLSL vertex shader.
  57. [INFO] [GLSL]: Found GLSL fragment shader.
  58. [INFO] [GLSL]: Linking GLSL program.
  59. [INFO] [GLSL]: Compiling snowflake shader..
  60. [INFO] [GLSL]: Found GLSL vertex shader.
  61. [INFO] [GLSL]: Found GLSL fragment shader.
  62. [INFO] [GLSL]: Linking GLSL program.
  63. [INFO] [GL]: Using 4 textures.
  64. [INFO] [GL]: Loaded 1 program(s).
  65. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  66. [INFO] [XInput]: Found XInput v1.3.
  67. [INFO] [XInput]: Found controller, user #0
  68. [INFO] [XInput]: Pads connected: 1
  69. [INFO] [DINPUT]: Enumerating joypads ...
  70. [INFO] [DINPUT]: Device #0 PID: {02A1} VID:{045E}
  71. [INFO] [DINPUT]: Done enumerating joypads ...
  72. [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  73. [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  74. [INFO] [XInput]: Found VID/PID (045E/02A1) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  75. [INFO] [XInput]: Attempting autoconf for user #1
  76. [INFO] [XInput]: Attempting autoconf for user #2
  77. [INFO] [XInput]: Attempting autoconf for user #3
  78. [INFO] [XInput]: Attempting autoconf for user #4
  79. [INFO] [XInput]: Attempting autoconf for user #5
  80. [INFO] [XInput]: Attempting autoconf for user #6
  81. [INFO] [XInput]: Attempting autoconf for user #7
  82. [INFO] [XInput]: Attempting autoconf for user #8
  83. [INFO] [XInput]: Attempting autoconf for user #9
  84. [INFO] [XInput]: Attempting autoconf for user #10
  85. [INFO] [XInput]: Attempting autoconf for user #11
  86. [INFO] [XInput]: Attempting autoconf for user #12
  87. [INFO] [XInput]: Attempting autoconf for user #13
  88. [INFO] [XInput]: Attempting autoconf for user #14
  89. [INFO] [XInput]: Attempting autoconf for user #15
  90. [INFO] [Joypad]: Found joypad driver: "xinput".
  91. [INFO] [Autoconf]: 127 profiles found.
  92. [INFO] [Font]: Using font rendering backend: freetype.
  93. [INFO] [Video]: Found display server: win32
  94. [INFO] Found shader "G:\RetroArch\shaders\Analog_Shader.cgp"
  95. [INFO] Found shader "G:\RetroArch\shaders\Arcade_Guest.glslp"
  96. [INFO] Found shader "G:\RetroArch\shaders\Arcade_Lottes.glslp"
  97. [INFO] Found shader "G:\RetroArch\shaders\Genesis_Composite.glslp"
  98. [INFO] Found shader "G:\RetroArch\shaders\image-adjustment.glsl"
  99. [INFO] Found shader "G:\RetroArch\shaders\retroarch.glslp"
  100. [INFO] Found shader "G:\RetroArch\shaders\RetroArch_GEOM.glslp"
  101. [INFO] Found shader "G:\RetroArch\shaders\Stock.glslp"
  102. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  103. [INFO] [Autoconf]: selected configuration: G:\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg
  104. [INFO] [Menu]: Found menu display driver: "gl".
  105. [INFO] [Font]: Using font rendering backend: freetype.
  106. [INFO] [Font]: Using font rendering backend: freetype.
  107. [WARN] [XMB] Asset missing: G:\RetroArch\assets\xmb\monochrome\png\disc.png
  108. [INFO] [LED]: LED driver = 'null' 0000000000B7B760
  109. [INFO] [MIDI]: Initializing ...
  110. [INFO] [MIDI]: Input disabled.
  111. [INFO] [MIDI]: Output disabled.
  112. [INFO] [MIDI]: Initialized "winmm" driver.
  113. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  114. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  115. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  116. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  117. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  118. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  119. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  120. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  121. [INFO] SRAM will not be saved.
  122. [INFO] Loading history file: [G:\RetroArch\content_history.lpl].
  123. [INFO] Loading history file: [G:\RetroArch\content_music_history.lpl].
  124. [INFO] Loading history file: [G:\RetroArch\content_video_history.lpl].
  125. [INFO] Loading history file: [G:\RetroArch\content_image_history.lpl].
  126. [INFO] Loading favorites file: [G:\RetroArch\content_favorites.lpl].
  127. [INFO] [GL]: VSync => on
  128. [INFO] [WGL]: wglSwapInterval(1)
  129. [INFO] [GL]: VSync => on
  130. [INFO] [WGL]: wglSwapInterval(1)
  131. [INFO] [Font]: Using font rendering backend: freetype.
  132. [INFO] [Font]: Using font rendering backend: freetype.
  133. [INFO] Using content: G:\Hyperspin\Roms\Tiger Handheld Electronics\tddragon.zip.
  134. [INFO] arg #0: retroarch
  135. [INFO] arg #1: G:\Hyperspin\Roms\Tiger Handheld Electronics\tddragon.zip
  136. [INFO] arg #2: -s
  137. [INFO] arg #3: G:\RetroArch\saves
  138. [INFO] arg #4: -S
  139. [INFO] arg #5: G:\RetroArch\states
  140. [INFO] arg #6: -c
  141. [INFO] arg #7: G:\RetroArch\retroarch.cfg
  142. [INFO] arg #8: -L
  143. [INFO] arg #9: G:\RetroArch\cores\mame_libretro.dll
  144. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  145. [INFO] Unloading game..
  146. [INFO] Unloading core..
  147. [INFO] Unloading core symbols..
  148. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  149. [INFO] Set config file to : G:\RetroArch\retroarch.cfg
  150. [INFO] RetroArch 1.7.9 (Git e34fdedfb4)
  151. [INFO] Redirecting save file to "G:\RetroArch\saves\tddragon.srm".
  152. [INFO] Redirecting savestate to "G:\RetroArch\states\tddragon.state".
  153. [INFO] === Build =======================================
  154. [INFO] CPU Model Name: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
  155. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  156. [INFO] Built: Oct 16 2019
  157. [INFO] Version: 1.7.9
  158. [INFO] Git: e34fdedfb4
  159. [INFO] =================================================
  160. [INFO] Loading dynamic libretro core from: "G:\RetroArch\cores\mame_libretro.dll"
  161. [INFO] [Overrides] no core-specific overrides found at G:\RetroArch\config\MAME\MAME.cfg.
  162. [INFO] [Overrides] no content-dir-specific overrides found at G:\RetroArch\config\MAME\Tiger Handheld Electronics.cfg.
  163. [INFO] [Overrides] no game-specific overrides found at G:\RetroArch\config\MAME\tddragon.cfg.
  164. [INFO] [Environ]: SET_VARIABLES.
  165. [INFO] [Remaps]: remap directory: G:\RetroArch\config\remaps
  166. [INFO] Redirecting save file to "G:\RetroArch\saves\tddragon.srm".
  167. [INFO] Redirecting savestate to "G:\RetroArch\states\tddragon.state".
  168. [INFO] [Environ]: GET_LOG_INTERFACE.
  169. [INFO] [Environ]: SYSTEM_DIRECTORY: "G:\RetroArch\system".
  170. [libretro INFO] SYSTEM_DIRECTORY: G:\RetroArch\system
  171. [INFO] [Environ]: CORE_ASSETS_DIRECTORY: "G:\RetroArch\downloads".
  172. [libretro INFO] CONTENT_DIRECTORY: G:\RetroArch\downloads
  173. [libretro INFO] SAVE_DIRECTORY: G:\RetroArch\saves
  174. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  175. [INFO] Content loading skipped. Implementation will load it on its own.
  176. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  177. [INFO] [RCHEEVOS]: ext_hash 0b88c7d8 ('zip')
  178. [INFO] Skipping SRAM load..
  179. [INFO] [RCHEEVOS]: Load task finished
  180. [INFO] Version of libretro API: 1
  181. [INFO] Compiled against API: 1
  182. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  183. [libretro INFO] AV_INFO: width=640 height=480
  184. [libretro INFO] AV_INFO: max_width=640 max_height=480
  185. [libretro INFO] AV_INFO: aspect_ratio = 1.333333
  186. [libretro INFO] AV_INFO: fps = 60.000000 sample_rate = 48000.000000
  187. [INFO] [Cheats]: Load game-specific cheatfile: G:\RetroArch\cheats\MAME\tddragon.cht
  188. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  189. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
  190. [INFO] [Video]: Video @ fullscreen
  191. [INFO] [GL]: Found GL context: wgl
  192. [INFO] [GL]: Detecting screen resolution 1920x1080.
  193. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
  194. [INFO] [WGL]: Adaptive VSync supported.
  195. [INFO] [WGL]: wglSwapInterval(0)
  196. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1060 6GB/PCIe/SSE2.
  197. [INFO] [GL]: Version: 4.6.0 NVIDIA 417.35.
  198. [INFO] [GL]: Using ARB_sync to reduce latency.
  199. [INFO] [GL]: Using resolution 1920x1080
  200. [INFO] [GL]: Default shader backend found: glsl.
  201. [INFO] [Shaders]: preset directory: G:\RetroArch\shaders\presets
  202. [INFO] [Shaders]: Specific shader preset found at G:\RetroArch\shaders\presets\MAME\Tiger Handheld Electronics.glslp.
  203. [INFO] [Shaders]: folder-specific shader preset found.
  204. [INFO] [Shader driver]: Using GLSL shader backend.
  205. [INFO] [GLSL]: Checking GLSL shader support ...
  206. [INFO] Found #pragma parameter Target Gamma (ia_target_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 0
  207. [INFO] Found #pragma parameter Monitor Gamma (ia_monitor_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 0
  208. [INFO] Found #pragma parameter Horizontal Overscan % (ia_overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000 in pass 0
  209. [INFO] Found #pragma parameter Vertical Overscan % (ia_overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000 in pass 0
  210. [INFO] Found #pragma parameter Saturation (ia_saturation) 1.000000 0.000000 5.000000 0.100000 in pass 0
  211. [INFO] Found #pragma parameter Contrast (ia_contrast) 1.000000 0.000000 10.000000 0.050000 in pass 0
  212. [INFO] Found #pragma parameter Luminance (ia_luminance) 1.000000 0.000000 2.000000 0.100000 in pass 0
  213. [INFO] Found #pragma parameter Black Level (ia_black_level) 0.000000 -0.300000 0.300000 0.010000 in pass 0
  214. [INFO] Found #pragma parameter Brightness Boost (ia_bright_boost) 0.000000 -1.000000 1.000000 0.050000 in pass 0
  215. [INFO] Found #pragma parameter Red Channel (ia_R) 1.000000 0.000000 2.000000 0.050000 in pass 0
  216. [INFO] Found #pragma parameter Green Channel (ia_G) 1.000000 0.000000 2.000000 0.050000 in pass 0
  217. [INFO] Found #pragma parameter Blue Channel (ia_B) 1.000000 0.000000 2.000000 0.050000 in pass 0
  218. [INFO] Found #pragma parameter Zoom Factor (ia_ZOOM) 1.000000 0.000000 4.000000 0.010000 in pass 0
  219. [INFO] Found #pragma parameter X Modifier (ia_XPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 0
  220. [INFO] Found #pragma parameter Y Modifier (ia_YPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 0
  221. [INFO] Found #pragma parameter Overscan Mask Top (ia_TOPMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  222. [INFO] Found #pragma parameter Overscan Mask Bottom (ia_BOTMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  223. [INFO] Found #pragma parameter Overscan Mask Left (ia_LMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  224. [INFO] Found #pragma parameter Overscan Mask Right (ia_RMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  225. [INFO] Found #pragma parameter Film Grain (ia_GRAIN_STR) 0.000000 0.000000 72.000000 6.000000 in pass 0
  226. [INFO] Found #pragma parameter Sharpen (ia_SHARPEN) 0.000000 0.000000 1.000000 0.050000 in pass 0
  227. [INFO] Found #pragma parameter Flip Horiz Axis (ia_FLIP_HORZ) 0.000000 0.000000 1.000000 1.000000 in pass 0
  228. [INFO] Found #pragma parameter Flip Vert Axis (ia_FLIP_VERT) 0.000000 0.000000 1.000000 1.000000 in pass 0
  229. [INFO] [GLSL]: Found GLSL vertex shader.
  230. [INFO] [GLSL]: Found GLSL fragment shader.
  231. [INFO] [GLSL]: Linking GLSL program.
  232. [INFO] [GLSL]: Found GLSL vertex shader.
  233. [INFO] [GLSL]: Found GLSL fragment shader.
  234. [INFO] [GLSL]: Linking GLSL program.
  235. [INFO] [GLSL]: Found GLSL vertex shader.
  236. [INFO] [GLSL]: Found GLSL fragment shader.
  237. [INFO] [GLSL]: Linking GLSL program.
  238. [INFO] Setting up menu pipeline shaders for XMB ...
  239. [INFO] [GLSL]: Compiling ribbon shader..
  240. [INFO] [GLSL]: Found GLSL vertex shader.
  241. [INFO] [GLSL]: Found GLSL fragment shader.
  242. [INFO] [GLSL]: Linking GLSL program.
  243. [INFO] [GLSL]: Compiling simple ribbon shader..
  244. [INFO] [GLSL]: Found GLSL vertex shader.
  245. [INFO] [GLSL]: Found GLSL fragment shader.
  246. [INFO] [GLSL]: Linking GLSL program.
  247. [INFO] [GLSL]: Compiling snow shader..
  248. [INFO] [GLSL]: Found GLSL vertex shader.
  249. [INFO] [GLSL]: Found GLSL fragment shader.
  250. [INFO] [GLSL]: Linking GLSL program.
  251. [INFO] [GLSL]: Compiling modern snow shader..
  252. [INFO] [GLSL]: Found GLSL vertex shader.
  253. [INFO] [GLSL]: Found GLSL fragment shader.
  254. [INFO] [GLSL]: Linking GLSL program.
  255. [INFO] [GLSL]: Compiling bokeh shader..
  256. [INFO] [GLSL]: Found GLSL vertex shader.
  257. [INFO] [GLSL]: Found GLSL fragment shader.
  258. [INFO] [GLSL]: Linking GLSL program.
  259. [INFO] [GLSL]: Compiling snowflake shader..
  260. [INFO] [GLSL]: Found GLSL vertex shader.
  261. [INFO] [GLSL]: Found GLSL fragment shader.
  262. [INFO] [GLSL]: Linking GLSL program.
  263. [INFO] [GL]: Using 4 textures.
  264. [INFO] [GL]: Loaded 1 program(s).
  265. [INFO] [XInput]: Found XInput v1.3.
  266. [INFO] [XInput]: Found controller, user #0
  267. [INFO] [XInput]: Pads connected: 1
  268. [INFO] [DINPUT]: Enumerating joypads ...
  269. [INFO] [DINPUT]: Device #0 PID: {02A1} VID:{045E}
  270. [INFO] [DINPUT]: Done enumerating joypads ...
  271. [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  272. [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  273. [INFO] [XInput]: Found VID/PID (045E/02A1) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  274. [INFO] [XInput]: Attempting autoconf for user #1
  275. [INFO] [XInput]: Attempting autoconf for user #2
  276. [INFO] [XInput]: Attempting autoconf for user #3
  277. [INFO] [XInput]: Attempting autoconf for user #4
  278. [INFO] [XInput]: Attempting autoconf for user #5
  279. [INFO] [XInput]: Attempting autoconf for user #6
  280. [INFO] [XInput]: Attempting autoconf for user #7
  281. [INFO] [XInput]: Attempting autoconf for user #8
  282. [INFO] [XInput]: Attempting autoconf for user #9
  283. [INFO] [XInput]: Attempting autoconf for user #10
  284. [INFO] [XInput]: Attempting autoconf for user #11
  285. [INFO] [XInput]: Attempting autoconf for user #12
  286. [INFO] [XInput]: Attempting autoconf for user #13
  287. [INFO] [XInput]: Attempting autoconf for user #14
  288. [INFO] [XInput]: Attempting autoconf for user #15
  289. [INFO] [Joypad]: Found joypad driver: "xinput".
  290. [INFO] [Autoconf]: 127 profiles found.
  291. [INFO] [Font]: Using font rendering backend: freetype.
  292. [INFO] [Video]: Found display server: win32
  293. [INFO] Found shader "G:\RetroArch\shaders\Analog_Shader.cgp"
  294. [INFO] Found shader "G:\RetroArch\shaders\Arcade_Guest.glslp"
  295. [INFO] Found shader "G:\RetroArch\shaders\Arcade_Lottes.glslp"
  296. [INFO] Found shader "G:\RetroArch\shaders\Genesis_Composite.glslp"
  297. [INFO] Found shader "G:\RetroArch\shaders\image-adjustment.glsl"
  298. [INFO] Found shader "G:\RetroArch\shaders\retroarch.glslp"
  299. [INFO] Found shader "G:\RetroArch\shaders\RetroArch_GEOM.glslp"
  300. [INFO] Found shader "G:\RetroArch\shaders\Stock.glslp"
  301. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  302. [INFO] [Autoconf]: selected configuration: G:\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg
  303. [INFO] [Font]: Using font rendering backend: freetype.
  304. [INFO] [Font]: Using font rendering backend: freetype.
  305. [WARN] [XMB] Asset missing: G:\RetroArch\assets\xmb\monochrome\png\disc.png
  306. [INFO] [LED]: LED driver = 'null' 0000000000B7B760
  307. [INFO] [MIDI]: Initializing ...
  308. [INFO] [MIDI]: Input disabled.
  309. [INFO] [MIDI]: Output disabled.
  310. [INFO] [MIDI]: Initialized "winmm" driver.
  311. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  312. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  313. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  314. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  315. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  316. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  317. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  318. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  319. [INFO] Found #pragma parameter Target Gamma (ia_target_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 0
  320. [INFO] Found #pragma parameter Monitor Gamma (ia_monitor_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 0
  321. [INFO] Found #pragma parameter Horizontal Overscan % (ia_overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000 in pass 0
  322. [INFO] Found #pragma parameter Vertical Overscan % (ia_overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000 in pass 0
  323. [INFO] Found #pragma parameter Saturation (ia_saturation) 1.000000 0.000000 5.000000 0.100000 in pass 0
  324. [INFO] Found #pragma parameter Contrast (ia_contrast) 1.000000 0.000000 10.000000 0.050000 in pass 0
  325. [INFO] Found #pragma parameter Luminance (ia_luminance) 1.000000 0.000000 2.000000 0.100000 in pass 0
  326. [INFO] Found #pragma parameter Black Level (ia_black_level) 0.000000 -0.300000 0.300000 0.010000 in pass 0
  327. [INFO] Found #pragma parameter Brightness Boost (ia_bright_boost) 0.000000 -1.000000 1.000000 0.050000 in pass 0
  328. [INFO] Found #pragma parameter Red Channel (ia_R) 1.000000 0.000000 2.000000 0.050000 in pass 0
  329. [INFO] Found #pragma parameter Green Channel (ia_G) 1.000000 0.000000 2.000000 0.050000 in pass 0
  330. [INFO] Found #pragma parameter Blue Channel (ia_B) 1.000000 0.000000 2.000000 0.050000 in pass 0
  331. [INFO] Found #pragma parameter Zoom Factor (ia_ZOOM) 1.000000 0.000000 4.000000 0.010000 in pass 0
  332. [INFO] Found #pragma parameter X Modifier (ia_XPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 0
  333. [INFO] Found #pragma parameter Y Modifier (ia_YPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 0
  334. [INFO] Found #pragma parameter Overscan Mask Top (ia_TOPMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  335. [INFO] Found #pragma parameter Overscan Mask Bottom (ia_BOTMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  336. [INFO] Found #pragma parameter Overscan Mask Left (ia_LMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  337. [INFO] Found #pragma parameter Overscan Mask Right (ia_RMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  338. [INFO] Found #pragma parameter Film Grain (ia_GRAIN_STR) 0.000000 0.000000 72.000000 6.000000 in pass 0
  339. [INFO] Found #pragma parameter Sharpen (ia_SHARPEN) 0.000000 0.000000 1.000000 0.050000 in pass 0
  340. [INFO] Found #pragma parameter Flip Horiz Axis (ia_FLIP_HORZ) 0.000000 0.000000 1.000000 1.000000 in pass 0
  341. [INFO] Found #pragma parameter Flip Vert Axis (ia_FLIP_VERT) 0.000000 0.000000 1.000000 1.000000 in pass 0
  342. [INFO] Loading history file: [G:\RetroArch\content_history.lpl].
  343. [INFO] Loading history file: [G:\RetroArch\content_music_history.lpl].
  344. [INFO] Loading history file: [G:\RetroArch\content_video_history.lpl].
  345. [INFO] Loading history file: [G:\RetroArch\content_image_history.lpl].
  346. [INFO] Loading favorites file: [G:\RetroArch\content_favorites.lpl].
  347. [INFO] [GL]: VSync => off
  348. [INFO] [WGL]: wglSwapInterval(0)
  349. [INFO] Written to playlist file: G:\RetroArch\content_history.lpl
  350. [libretro INFO] Starting game:G:\Hyperspin\Roms\Tiger Handheld Electronics\tddragon.zip
  351. [libretro INFO] Game name: tddragon, Game description: Double Dragon (handheld)
  352. [libretro INFO] Creating frontend for game: tddragon
  353. [libretro INFO] Softlists: 0
  354. Adding monitor screen0 (640 x 480) a:1.333333
  355. Invalid video value opengl; reverting to software
  356. SOURCE FILE: ../../../../../src/mame/drivers/hh_sm510.cpp
  357. PARENT: 0
  358. NAME: tddragon
  359. DESCRIPTION: Double Dragon (handheld)
  360. YEAR: 1989
  361. MANUFACTURER: Tiger Electronics (licensed from Technos/Tradewest)
  362. [libretro INFO] RES:1
  363. [libretro INFO] MAIN FIRST
  364. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  365. [libretro INFO] AV_INFO: width=1467 height=1080
  366. [libretro INFO] AV_INFO: max_width=1467 max_height=1080
  367. [libretro INFO] AV_INFO: aspect_ratio = 1.358333
  368. [libretro INFO] AV_INFO: fps = 60.000000 sample_rate = 48000.000000
  369. [INFO] [Environ]: SET_SYSTEM_AV_INFO.
  370. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  371. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  372. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
  373. [INFO] [Video]: Video @ fullscreen
  374. [INFO] [GL]: Found GL context: wgl
  375. [INFO] [GL]: Detecting screen resolution 1920x1080.
  376. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
  377. [INFO] [WGL]: Adaptive VSync supported.
  378. [INFO] [WGL]: wglSwapInterval(0)
  379. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1060 6GB/PCIe/SSE2.
  380. [INFO] [GL]: Version: 4.6.0 NVIDIA 417.35.
  381. [INFO] [GL]: Using ARB_sync to reduce latency.
  382. [INFO] [GL]: Using resolution 1920x1080
  383. [INFO] [GL]: Default shader backend found: glsl.
  384. [INFO] [Shader driver]: Using GLSL shader backend.
  385. [INFO] [GLSL]: Checking GLSL shader support ...
  386. [INFO] Found #pragma parameter Target Gamma (ia_target_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 0
  387. [INFO] Found #pragma parameter Monitor Gamma (ia_monitor_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 0
  388. [INFO] Found #pragma parameter Horizontal Overscan % (ia_overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000 in pass 0
  389. [INFO] Found #pragma parameter Vertical Overscan % (ia_overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000 in pass 0
  390. [INFO] Found #pragma parameter Saturation (ia_saturation) 1.000000 0.000000 5.000000 0.100000 in pass 0
  391. [INFO] Found #pragma parameter Contrast (ia_contrast) 1.000000 0.000000 10.000000 0.050000 in pass 0
  392. [INFO] Found #pragma parameter Luminance (ia_luminance) 1.000000 0.000000 2.000000 0.100000 in pass 0
  393. [INFO] Found #pragma parameter Black Level (ia_black_level) 0.000000 -0.300000 0.300000 0.010000 in pass 0
  394. [INFO] Found #pragma parameter Brightness Boost (ia_bright_boost) 0.000000 -1.000000 1.000000 0.050000 in pass 0
  395. [INFO] Found #pragma parameter Red Channel (ia_R) 1.000000 0.000000 2.000000 0.050000 in pass 0
  396. [INFO] Found #pragma parameter Green Channel (ia_G) 1.000000 0.000000 2.000000 0.050000 in pass 0
  397. [INFO] Found #pragma parameter Blue Channel (ia_B) 1.000000 0.000000 2.000000 0.050000 in pass 0
  398. [INFO] Found #pragma parameter Zoom Factor (ia_ZOOM) 1.000000 0.000000 4.000000 0.010000 in pass 0
  399. [INFO] Found #pragma parameter X Modifier (ia_XPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 0
  400. [INFO] Found #pragma parameter Y Modifier (ia_YPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 0
  401. [INFO] Found #pragma parameter Overscan Mask Top (ia_TOPMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  402. [INFO] Found #pragma parameter Overscan Mask Bottom (ia_BOTMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  403. [INFO] Found #pragma parameter Overscan Mask Left (ia_LMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  404. [INFO] Found #pragma parameter Overscan Mask Right (ia_RMASK) 0.000000 0.000000 1.000000 0.002500 in pass 0
  405. [INFO] Found #pragma parameter Film Grain (ia_GRAIN_STR) 0.000000 0.000000 72.000000 6.000000 in pass 0
  406. [INFO] Found #pragma parameter Sharpen (ia_SHARPEN) 0.000000 0.000000 1.000000 0.050000 in pass 0
  407. [INFO] Found #pragma parameter Flip Horiz Axis (ia_FLIP_HORZ) 0.000000 0.000000 1.000000 1.000000 in pass 0
  408. [INFO] Found #pragma parameter Flip Vert Axis (ia_FLIP_VERT) 0.000000 0.000000 1.000000 1.000000 in pass 0
  409. [INFO] [GLSL]: Found GLSL vertex shader.
  410. [INFO] [GLSL]: Found GLSL fragment shader.
  411. [INFO] [GLSL]: Linking GLSL program.
  412. [INFO] [GLSL]: Found GLSL vertex shader.
  413. [INFO] [GLSL]: Found GLSL fragment shader.
  414. [INFO] [GLSL]: Linking GLSL program.
  415. [INFO] [GLSL]: Found GLSL vertex shader.
  416. [INFO] [GLSL]: Found GLSL fragment shader.
  417. [INFO] [GLSL]: Linking GLSL program.
  418. [INFO] Setting up menu pipeline shaders for XMB ...
  419. [INFO] [GLSL]: Compiling ribbon shader..
  420. [INFO] [GLSL]: Found GLSL vertex shader.
  421. [INFO] [GLSL]: Found GLSL fragment shader.
  422. [INFO] [GLSL]: Linking GLSL program.
  423. [INFO] [GLSL]: Compiling simple ribbon shader..
  424. [INFO] [GLSL]: Found GLSL vertex shader.
  425. [INFO] [GLSL]: Found GLSL fragment shader.
  426. [INFO] [GLSL]: Linking GLSL program.
  427. [INFO] [GLSL]: Compiling snow shader..
  428. [INFO] [GLSL]: Found GLSL vertex shader.
  429. [INFO] [GLSL]: Found GLSL fragment shader.
  430. [INFO] [GLSL]: Linking GLSL program.
  431. [INFO] [GLSL]: Compiling modern snow shader..
  432. [INFO] [GLSL]: Found GLSL vertex shader.
  433. [INFO] [GLSL]: Found GLSL fragment shader.
  434. [INFO] [GLSL]: Linking GLSL program.
  435. [INFO] [GLSL]: Compiling bokeh shader..
  436. [INFO] [GLSL]: Found GLSL vertex shader.
  437. [INFO] [GLSL]: Found GLSL fragment shader.
  438. [INFO] [GLSL]: Linking GLSL program.
  439. [INFO] [GLSL]: Compiling snowflake shader..
  440. [INFO] [GLSL]: Found GLSL vertex shader.
  441. [INFO] [GLSL]: Found GLSL fragment shader.
  442. [INFO] [GLSL]: Linking GLSL program.
  443. [INFO] [GL]: Using 4 textures.
  444. [INFO] [GL]: Loaded 1 program(s).
  445. [INFO] [XInput]: Found XInput v1.3.
  446. [INFO] [XInput]: Found controller, user #0
  447. [INFO] [XInput]: Pads connected: 1
  448. [INFO] [DINPUT]: Enumerating joypads ...
  449. [INFO] [DINPUT]: Device #0 PID: {02A1} VID:{045E}
  450. [INFO] [DINPUT]: Done enumerating joypads ...
  451. [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  452. [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  453. [INFO] [XInput]: Found VID/PID (045E/02A1) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  454. [INFO] [XInput]: Attempting autoconf for user #1
  455. [INFO] [XInput]: Attempting autoconf for user #2
  456. [INFO] [XInput]: Attempting autoconf for user #3
  457. [INFO] [XInput]: Attempting autoconf for user #4
  458. [INFO] [XInput]: Attempting autoconf for user #5
  459. [INFO] [XInput]: Attempting autoconf for user #6
  460. [INFO] [XInput]: Attempting autoconf for user #7
  461. [INFO] [XInput]: Attempting autoconf for user #8
  462. [INFO] [XInput]: Attempting autoconf for user #9
  463. [INFO] [XInput]: Attempting autoconf for user #10
  464. [INFO] [XInput]: Attempting autoconf for user #11
  465. [INFO] [XInput]: Attempting autoconf for user #12
  466. [INFO] [XInput]: Attempting autoconf for user #13
  467. [INFO] [Autoconf]: 127 profiles found.
  468. [INFO] [XInput]: Attempting autoconf for user #14
  469. [INFO] [XInput]: Attempting autoconf for user #15
  470. [INFO] [Joypad]: Found joypad driver: "xinput".
  471. [INFO] [Font]: Using font rendering backend: freetype.
  472. [INFO] [Video]: Found display server: win32
  473. [INFO] Found shader "G:\RetroArch\shaders\Analog_Shader.cgp"
  474. [INFO] Found shader "G:\RetroArch\shaders\Arcade_Guest.glslp"
  475. [INFO] Found shader "G:\RetroArch\shaders\Arcade_Lottes.glslp"
  476. [INFO] Found shader "G:\RetroArch\shaders\Genesis_Composite.glslp"
  477. [INFO] Found shader "G:\RetroArch\shaders\image-adjustment.glsl"
  478. [INFO] Found shader "G:\RetroArch\shaders\retroarch.glslp"
  479. [INFO] Found shader "G:\RetroArch\shaders\RetroArch_GEOM.glslp"
  480. [INFO] Found shader "G:\RetroArch\shaders\Stock.glslp"
  481. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  482. [INFO] [Autoconf]: selected configuration: G:\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg
  483. [INFO] [Font]: Using font rendering backend: freetype.
  484. [INFO] [Font]: Using font rendering backend: freetype.
  485. [WARN] [XMB] Asset missing: G:\RetroArch\assets\xmb\monochrome\png\disc.png
  486. [INFO] [LED]: LED driver = 'null' 0000000000B7B760
  487. [INFO] [MIDI]: Initializing ...
  488. [INFO] [MIDI]: Input disabled.
  489. [INFO] [MIDI]: Output disabled.
  490. [INFO] [MIDI]: Initialized "winmm" driver.
  491. [INFO] Game focus is: : off.
  492. [libretro INFO] ChangeAV: w:1467 h:1080 ra:1.358333.
  493. [INFO] [Cheats]: Save game-specific cheatfile: G:\RetroArch\cheats\MAME\tddragon.cht
  494. [INFO] Content ran for a total of: 00 hours, 00 minutes, 01 seconds.
  495. [INFO] Unloading game..
  496. [INFO] Unloading core..
  497. RETRO DEINIT
  498. retro_finish begin
  499. retro exit machine
  500. retro_finish end
  501. [INFO] Unloading core symbols..
  502. [INFO] [Core Options]: Saved core options file to "G:\RetroArch\config\MAME\MAME.opt"
  503. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  504. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement