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- local data = {}
- local temp_ang = Angle(0,0,0)
- local function rot(vec, yaw)
- temp_ang.y = yaw
- temp_ang.p = math.Rand(-10, 10) * 5
- vec:Rotate(temp_ang)
- return vec
- end
- local spread = 654
- local up = Vector(0,0,1)
- for i=0, 1024*21 do
- local pos = Vector(math.Rand(-spread, spread), math.Rand(-spread, spread), 0)
- local yaw = math.Rand(-180, 180)
- local height = (math.random() ^ 3) * 20 + 5
- local width = math.Rand(1, 5)
- local color = Color(math.random(255), math.random(255), math.random(255))
- table.insert(data, {color = color, normal = up, u = 1, v = -0, pos = pos + rot(Vector(0,width,0), yaw)})
- table.insert(data, {color = color, normal = up, u = 0, v = -0, pos = pos + rot(Vector(0,0,0), yaw)})
- table.insert(data, {color = color, normal = up, u = 0.5, v = -1, pos = pos + rot(Vector(0,width*0.5,height), yaw)})
- end
- local mesh = Mesh()
- mesh:BuildFromTriangles(data)
- local matrix = Matrix()
- matrix:SetTranslation(Vector(-2456.2087402344, -8746.53125, -11823.96875))
- local material = CreateMaterial("grass_lol_" .. os.clock(), "VertexLitGeneric",
- {
- ["$basetexture"] = "models/props_swamp/tallgrass_01",
- })
- material:SetFloat("$alpha", 1)
- --material:SetFloat("$translucent", 0)
- material:SetFloat("$alphatest", 1)
- material:SetFloat("$nocull", 1)
- material:SetFloat("$vertexcolor", 1)
- local lol = ClientsideModel("error.mdl")
- lol:SetModelScale(0,0)
- local function draw(yaw)
- matrix:SetAngles(Angle(0,yaw,0))
- matrix:SetTranslation(Vector(-2456.2087402344, -8746.53125, -11823.96875))
- matrix:Scale(Vector(1,1,4))
- cam.PushModelMatrix(matrix)
- render.CullMode(0)
- mesh:Draw()
- render.CullMode(1)
- mesh:Draw()
- render.CullMode(0)
- cam.PopModelMatrix()
- end
- hook.Add("PostDrawTranslucentRenderables", 1, function()
- lol:DrawModel()
- render.SetMaterial(material)
- draw(0)
- draw(180)
- draw(90)
- draw(-90)
- end)
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