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Sep 11th, 2022
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  1. [h1] Random Map Generator V1.1 [/h1]
  2.  
  3. [i] A mod that creates a new random map on every load of the level synced between all players on the server [/i]
  4. [i] Version: 1.1 [/i]
  5.  
  6. This mod is now compatable with the most recent holdfast version (2.7). Previously 2.7 introduced some isssues, these are now resolved.
  7.  
  8. Documentation on using the mod can be found at: https://docs.google.com/document/d/1pH7MX-tVteHhF9F_tWJF5DoQpHWaauVZhAfB3SYvQfs/edit with config changes listed.
  9.  
  10. [hr][/hr]
  11.  
  12. [h1] Major Features [/h1]
  13.  
  14.  
  15. [i] Biomes [/i]
  16. Like minecraft, the mod uses a biome system to influence the terrain. The biome will be placed in a pseudo-natural manner with heat and rainfall determining the biomes used. Each biome will have diffrent generation and objects assosiated with it. Current biomes are
  17. [list]
  18. [*] ice
  19. [*] Tundra
  20. [*] Boreal Forest
  21. [*] Woodland
  22. [*] Grassland
  23. [*] Seasonal Forest
  24. [*] Rainforest
  25. [*] Savanna
  26. [*] Desert
  27. [/list]
  28.  
  29. [i] Terrain Generation and texturing [/i]
  30. Each biome will have slightly diffrent generation settings. For example an Ice Biome will have minimal hills and little height variation, in comparison a Tundra may have lots of small swooping hills and a Desert having much larger and more defined hills. The biomes contain a set of textures which are used with blending between biomes that are close to each other and steepness-based blending for hills.
  31.  
  32.  
  33. [i] Object Placement [/i]
  34. Each Biome has a set of Trees, Rocks, Bushes , details totally over 250 objects. Object placement occurs in 2 phases, a general object placement where low density foliage is added and a second pass where higher density objects are placed such as rock clusters, tree clusters or even aqueducts!
  35.  
  36.  
  37. [i] Points of interest [/i]
  38. To make linebattles more interesting, each map has a Random Chance to spawn "points of interest" that are located at equal distance from the two spawn points. The mod aims to emulate existing points of interest such as the Ruins on Tahir Desert or the Ship on island plains. These objects will have the terrain around them flatterned with various randomised prop groups spawning to provide cover.
  39.  
  40. [i] Spawn Area [/i]
  41. Each spawn area is generated at runtime with various cover provided for the artillery crew on a raised spawn zone. The amount of cover and whether a mortar is present or not is randomised.
  42.  
  43. [h1] Config Settings [/h1]
  44.  
  45. Biome preset examples
  46.  
  47. [code]
  48. mod_variable random_map:BiomeImportSettings:Default #All biomes using realistic transitions
  49. mod_variable random_map:BiomeImportSettings:GrassBased #Woodland, Grassland, SeasonalForest, Rainforest
  50. mod_variable_local random_map:BiomeImportSettings:DesertBased #Woodland, Savanna, Desert
  51. mod_variable_local random_map:BiomeImportSettings:SnowBased #Ice, Tundra, Woodland
  52. [/code]
  53.  
  54. [hr][/hr]
  55.  
  56. [h1] Install [/h1]
  57.  
  58. Must be installed on both the Server and Client
  59.  
  60. [code] mods_installed 2754382447 #Random Map Generator [/code]
  61.  
  62. [code] load_mod 2754382447 #Random Map Generator [/code]
  63.  
  64. [hr][/hr]
  65.  
  66. [h1] Upcoming Features [/h1]
  67.  
  68. - More custom setting support
  69. - Island System
  70. - Conquest Mode
  71.  
  72. [hr][/hr]
  73.  
  74. [h1] Help the Mod [/h1]
  75.  
  76. If you have any ideas for props, structures or points of interest that should be implemented then comment them below. Extra props / points of interest are very easy to implement just using a drag-and-drop system in the SDK.
  77.  
  78. Make sure to subscribe to the mod for updates.
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