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  1.  
  2. When people see the heavy, they think of the class with the least amount of depth. Jump around corners and
  3.  
  4. shoot people, while having a harem of medics. This guide will show you depth in the heavy, or how to outsmart one
  5.  
  6. who has experience.
  7.  
  8. II: What is a heavy?
  9. The Heavy Weapons Guy is the brute of TF2. With 300(450) health and a minigun that rains lead on enemies,
  10.  
  11. it's unmistakable on the battlefield. Your goal is to lay down the heat, remove or cripple enemies, or force enemies
  12.  
  13. to avert your path. The heavy has its detractors, but they all run away from Sascha when it's pointed at them.
  14.  
  15. Your main obstacles will be spies and snipers, who will take you out indirectly. However, you are not invincible.
  16.  
  17. Sustained fire from anyone will kill you. An on-task pro player of almost any class, if they start firing before you
  18.  
  19. rev up, will hurt you and can kill you. You are the slowest class, and anyone who can will take advantage of that.
  20.  
  21. However, it isn't always bleak as heavy. If a medic pairs up with you, you are an incredible force. If you get
  22.  
  23. ubered, anyone sane will run away, and anyone who doesn't run will be slaughtered. Kritz ubers function even better
  24.  
  25. in some situations. With 27 your minimum damage per shot, and your obscene firing rate, there isn't a class that can
  26.  
  27. stand sustained critical fire.
  28.  
  29. III. Your Arsenal
  30.  
  31. The heavy has three weapon slots, the standard tf2 setup: primary, secondary, melee. Your base setup is the
  32.  
  33. venerable minigun, a shotgun, and fists. An array of additional weapons is available through drops: two new
  34.  
  35. miniguns, three delicious meals, and four different sets of gloves.
  36.  
  37. Minigun
  38. The minigun is one of the best mid-close range weapons in the game: high damage output up close, a high rate
  39.  
  40. of fire, and a good amount of ammunition. It takes a second to rev up, and has you move slowly whilst revved up. The
  41.  
  42. sight of a heavy with a minigun alone strikes fear into enemies. Always aim at an enemy in the chest, and stay alert
  43.  
  44. so you can track them. I've seen heavies so engrossed in power their reaction times slow, and a simple scout can
  45.  
  46. take them out. You must keep an eye out for ammo- a walking heavy with only fists is a sitting duck for anyone.
  47.  
  48. Natascha
  49. The minigun unlock has a simple tradeoff- less damage for impacting enemy speed. This weapon used to be
  50.  
  51. feared, but a recent nerf has removed some of its power. It's still fearsome, as one hit can slow a jumping scout to
  52.  
  53. a standstill and leave him open to friendly players' attacks. This weapon isn't effective in a close-to-mid 1 v 1
  54.  
  55. fight. I prefer not to use it, but play how you want.
  56.  
  57. Brass Beast
  58. This thing is pure power. Nothing can touch you with the huge damage increase... provided you can spin up.
  59.  
  60. In my opinion, this thing makes you into a sentry.
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  62.  
  63. Shotgun
  64. This weapon plays second fiddle to the miniguns, and usually is swapped out for a food item. But if you are
  65.  
  66. lucky, it can rail damage without a windup period.
  67.  
  68. Sandvich
  69. This seems like a gag weapon, but the majority of heavies use this instead of a shotgun. Why? Eating heals
  70.  
  71. you fully, and throwing it on the ground heals whoever picks it up for half health. Eating takes a few seconds-only
  72.  
  73. do it when you are sure no damage will come to you and no spies/snipers are around. Throwing is instant and you can
  74.  
  75. pick your snack up instantly. 300 health now or 150 later-the choice is yours. A small mind-trick I've seen: afte
  76.  
  77. rpopping out and taking a beating, run to cover, quick-throw-eat your sandvich, and return to the fray. The enemy
  78.  
  79. will think you are weak, but you've got more health than they think.
  80.  
  81. Dalokohs Bar
  82. Not as good as the sandvich- there, i said it. However, in play without any medics, it can be slow-eaten for
  83.  
  84. overheal and a small heal. It cannot be thrown or shared, and unless no medics are to be found, this weapon is hard
  85.  
  86. to recommend.
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