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- local hat = game:GetService("Workspace")[game.Players.LocalPlayer.Name]["Meshes/RockAccessory"]
- local Fling = true
- local FlingBlockInvisible = true
- local HighlightFlingBlock = true
- local FlingHighlightColor = Color3.fromRGB(1,130,238)
- local IsDead = false
- local StateMover = true
- local playerss = workspace.Dummy
- local bbv,bullet
- if Mode == "Permadeath" then
- bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- bullet.Transparency = (FlingBlockInvisible ~= true and 0 or 1)
- bullet.Massless = true
- if bullet:FindFirstChildOfClass("Attachment") then
- for _,v in pairs(bullet:GetChildren()) do
- if v:IsA("Attachment") then
- v:Destroy()
- end
- end
- end
- bbv = Instance.new("BodyPosition",bullet)
- bbv.Position = playerss.HumanoidRootPart.CFrame.p
- end
- if Mode == "Permadeath" then
- coroutine.wrap(function()
- while true do
- if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 then IsDead = true; return end
- if StateMover then
- bbv.Position = playerss.HumanoidRootPart.CFrame.p
- bullet.Position = hat.Handle.Position
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- end)()
- end
- --[[local force = Instance.new("BodyForce",bullet)
- force.Force = Vector3.new(800,800,800)]]--
- if HighlightFlingBlock ~= false then
- local Highlight = Instance.new("SelectionBox")
- Highlight.Adornee = bullet
- Highlight.Color3 = (typeof(FlingHighlightColor)=="Color3" and FlingHighlightColor) or (Color3.fromRGB(255,0,0))
- Highlight.Parent = bullet
- Highlight.Name = "HighlightBox"
- end
- bbav = Instance.new("BodyAngularVelocity",bullet)
- bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bbav.P = 100000000000000000000000000000
- bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
- local CDDF = {}
- local DamageFling = function(DmgPer)
- if Fling ~= true then return end
- if IsDead or Mode ~= "Permadeath" or (DmgPer.Name == playerss.Name and DmgPer.Name == "Dummy") or CDDF[DmgPer] or not DmgPer or not DmgPer:FindFirstChildOfClass("Humanoid") or DmgPer:FindFirstChildOfClass("Humanoid").Health <= 0 then return end
- CDDF[DmgPer] = true; StateMover = false
- local PosFling = (DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame.p) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame.p)
- bullet.Rotation = playerss.HumanoidRootPart.Rotation
- bbav = Instance.new("BodyAngularVelocity",bullet)
- bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bbav.P = 100000000000000000000000000000
- bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
- for _=1,15 do
- bbv.Position = PosFling
- bullet.Position = PosFling
- wait(0.03)
- end
- bbav:Destroy()
- bbv.Position = playerss.HumanoidRootPart.CFrame.p
- bullet.Position = playerss.HumanoidRootPart.CFrame.p
- CDDF[DmgPer] = false; StateMover = true
- end
- wait(.2)
- local Aligns = 0
- function Align(Part0,Part1,Position,Rotation)
- Aligns = Aligns + 1
- local a0,a1 = Instance.new("Attachment",Part0), Instance.new("Attachment",Part1)
- a1.Position = Position or Vector3.new()
- a1.Rotation = Rotation or Vector3.new()
- local ap = Instance.new("AlignPosition", Part0)
- ap.Attachment0 = a0
- ap.Attachment1 = a1
- local ao = Instance.new("AlignOrientation", Part0)
- ao.Name = "AO-"..Aligns
- ap.Name = "AP-"..Aligns
- ao.Attachment0 = a0
- ao.Attachment1 = a1
- ap.ApplyAtCenterOfMass = true;
- ap.MaxForce = 67752;
- ap.MaxVelocity = math.huge/9e110;
- ap.ReactionForceEnabled = false;
- ap.Responsiveness = 200;
- ap.RigidityEnabled = false;
- ao.MaxAngularVelocity = math.huge/9e110;
- ao.MaxTorque = 67752;
- ao.PrimaryAxisOnly = false;
- ao.ReactionTorqueEnabled = false;
- ao.Responsiveness = 200;
- ao.RigidityEnabled = false;
- return a1
- end
- local HumanoidIsDead = false
- wait()
- for i,f in pairs(game.workspace.Dummy.Head:GetChildren()) do
- if f:IsA("Decal") and f.Name == "face" then
- f.Parent = nil
- end
- end
- wait()
- --gh 4793958453
- -- FE ROck script
- --gh 4793958453
- local plr = game.Players.LocalPlayer
- local chr = workspace.Dummy
- local maus = plr:GetMouse()
- local PGui=plr.PlayerGui
- local lleg = chr["Left Leg"]
- local rleg = chr["Right Leg"]
- local larm = chr["Left Arm"]
- local rarm = chr["Right Arm"]
- local hed = chr.Head
- local rutprt = chr.HumanoidRootPart
- local torso = chr.Torso
- local otheranims=false
- local armmovement=false
- local hitdb=false
- local toss=false
- local jamp=false
- chr.Animate.Disabled=true
- chr.Humanoid.WalkSpeed=10
- local running=false
- local tempignore={}
- local weit=Instance.new('Part',hed)
- weit.Shape='Ball'
- weit.BrickColor=BrickColor.new('Black')
- weit.Material='Neon'
- weit.Size=Vector3.new(3,3,3)
- weit.CanCollide=true
- weit.Name='Weight'
- weit.Friction=1
- weit.Elasticity=0
- weit.Transparency = 1
- character2 = game.Players.LocalPlayer.Character
- alignOr = Instance.new("AlignOrientation",character2["Head"])
- alignPosition = Instance.new("AlignPosition",character2["Head"])
- a0 = Instance.new("Attachment",game.Players.LocalPlayer.Character["Meshes/RockAccessory"].Handle) -- repeat script if u use more hats
- a1 = Instance.new("Attachment",weit) -- replace tommygun with any kind of part
- alignPosition.Attachment0 = a0
- alignPosition.Attachment1 = a1
- alignPosition.Responsiveness = 99e9
- alignPosition.RigidityEnabled = true
- alignOr.Attachment0 = a0
- alignOr.Attachment1 = a1
- alignOr.MaxTorque = 9e99
- alignOr.MaxAngularVelocity = 9e99
- alignOr.PrimaryAxisOnly = false
- alignOr.ReactionTorqueEnabled = false
- alignOr.Responsiveness = math.huge
- alignOr.RigidityEnabled = false
- a0.Position = Vector3.new(0,0,0)
- a0.Orientation = Vector3.new(0, 0,0)
- local at1=Instance.new("Attachment",torso)
- local at2=Instance.new("Attachment",weit)
- local const=Instance.new("RopeConstraint",chr)
- const.Attachment0=at2
- const.Attachment1=at1
- const.Visible=false
- const.Restitution=0
- const.Length=100
- local pseudohead=hed:Clone()
- for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
- pseudohead.Name='PseudoHead'
- pseudohead.Parent=chr.Head
- local pseudoweld=Instance.new('Weld',torso)
- pseudoweld.Part0=hed
- pseudoweld.Name='PseudoHedWld'
- pseudoweld.Part1=pseudohead
- hed.Transparency=1
- --[[coroutine.resume(coroutine.create(function()
- local rate=.05
- local Hats={}
- for i,x in pairs(chr:GetChildren()) do if x:IsA("Hat") then table.insert(Hats,x) x.Handle.Mesh.TextureId="http://www.roblox.com/asset?id=25701026"
- end
- end
- local lam=Instance.new("SpecialMesh",larm)
- lam.MeshId="http://www.roblox.com/asset?id=12221505"
- lam.TextureId="http://www.roblox.com/asset?id=25701026"
- local ram=Instance.new("SpecialMesh",rarm)
- ram.MeshId="http://www.roblox.com/asset?id=12221505"
- ram.TextureId="http://www.roblox.com/asset?id=25701026"
- local rlm=Instance.new("SpecialMesh",rleg)
- rlm.MeshId="http://www.roblox.com/asset?id=12221626"
- rlm.TextureId="http://www.roblox.com/asset?id=25701026"
- local llm=Instance.new("SpecialMesh",lleg)
- llm.MeshId="http://www.roblox.com/asset?id=12221626"
- llm.TextureId="http://www.roblox.com/asset?id=25701026"
- local trm=Instance.new("SpecialMesh",torso)
- trm.MeshId="http://www.roblox.com/asset?id=12221758"
- trm.TextureId="http://www.roblox.com/asset?id=25701026"
- local hem=Instance.new("SpecialMesh",hed)
- hem.MeshId="rbxasset://fonts/head.mesh"
- hem.TextureId="http://www.roblox.com/asset?id=25701026"
- local hem2=Instance.new("SpecialMesh",pseudohead)
- hem2.MeshId="rbxasset://fonts/head.mesh"
- hem2.TextureId="http://www.roblox.com/asset?id=25701026"
- local weitmesh=Instance.new("SpecialMesh",weit)
- weitmesh.MeshId="http://www.roblox.com/asset/?id=1527559"
- weitmesh.TextureId="http://www.roblox.com/asset?id=25701026"
- local asd=Instance.new('PointLight',torso)
- asd.Brightness=123
- asd.Range=12
- asd.Shadows=true
- while wait'0' do
- for a=0,1,rate do
- lam.VertexColor=Vector3.new(a,0,-a+1)
- ram.VertexColor=Vector3.new(a,0,-a+1)
- rlm.VertexColor=Vector3.new(a,0,-a+1)
- llm.VertexColor=Vector3.new(a,0,-a+1)
- trm.VertexColor=Vector3.new(a,0,-a+1)
- hem.VertexColor=Vector3.new(a,0,-a+1)
- hem2.VertexColor=Vector3.new(a,0,-a+1)
- weitmesh.VertexColor=Vector3.new(a,0,-a+1)
- asd.Color=Color3.new(a,0,-a+1)
- coroutine.wrap(function()
- for x=1,#Hats do
- Hats[x].Handle.Mesh.VertexColor=Vector3.new(a,0,-a+1)
- end
- end)()
- wait''
- end
- for a=0,1,rate do
- lam.VertexColor=Vector3.new(-a+1,a,0)
- ram.VertexColor=Vector3.new(-a+1,a,0)
- rlm.VertexColor=Vector3.new(-a+1,a,0)
- llm.VertexColor=Vector3.new(-a+1,a,0)
- trm.VertexColor=Vector3.new(-a+1,a,0)
- hem.VertexColor=Vector3.new(-a+1,a,0)
- hem2.VertexColor=Vector3.new(-a+1,a,0)
- weitmesh.VertexColor=Vector3.new(-a+1,a,0)
- asd.Color=Color3.new(-a+1,a,0)
- coroutine.wrap(function()
- for x=1,#Hats do
- Hats[x].Handle.Mesh.VertexColor=Vector3.new(-a+1,a,0)
- end
- end)()
- wait''
- end
- for a=0,1,rate do
- lam.VertexColor=Vector3.new(0,-a+1,a)
- ram.VertexColor=Vector3.new(0,-a+1,a)
- rlm.VertexColor=Vector3.new(0,-a+1,a)
- llm.VertexColor=Vector3.new(0,-a+1,a)
- trm.VertexColor=Vector3.new(0,-a+1,a)
- hem.VertexColor=Vector3.new(0,-a+1,a)
- hem2.VertexColor=Vector3.new(0,-a+1,a)
- weitmesh.VertexColor=Vector3.new(0,-a+1,a)
- asd.Color=Color3.new(0,-a+1,a)
- coroutine.wrap(function()
- for x=1,#Hats do
- Hats[x].Handle.Mesh.VertexColor=Vector3.new(0,-a+1,a)
- end
- end)()
- wait''
- end
- end
- end))]]
- function Lerp(a, b, i)
- local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
- local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
- local calx = com1[1] + (com2[1] - com1[1]) * i
- local caly = com1[2] + (com2[2] - com1[2]) * i
- local calz = com1[3] + (com2[3] - com1[3]) * i
- local cala = com1[4] + (com2[4] - com1[4]) * i
- local calb = com1[5] + (com2[5] - com1[5]) * i
- local calc = com1[6] + (com2[6] - com1[6]) * i
- return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
- end
- function TwnSingleNumber(s,f,m)
- local wot=s+(f-s)*m
- return wot
- end
- function TwnVector3(q,w,e)
- local begin={q.x,q.y,q.z}
- local ending={w.x,w.y,w.z}
- local bgx=begin[1]+(ending[1]-begin[1])*e
- local bgy=begin[2]+(ending[2]-begin[2])*e
- local bgz=begin[3]+(ending[3]-begin[3])*e
- return Vector3.new(bgx,bgy,bgz)
- end
- newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
- wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- newWeld(law, torso, larm, -1.5, 0.5, 0)
- newWeld(raw, torso, rarm, 1.5, 0.5, 0)
- newWeld(llw, torso, lleg, -.5, -2, 0)
- newWeld(rlw, torso, rleg, .5, -2, 0)
- newWeld(hw, torso, hed, 0, 1.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- rleg.Weld.C1=CFrame.new(0,.25,.05)*CFrame.Angles(math.rad(30),0,0)
- lleg.Weld.C1=CFrame.new(0,.25,.05)*CFrame.Angles(math.rad(30),0,0)
- local anim = "Idling"
- local lastanim = "Idling"
- local val = 0
- local syne = 0
- local num = 0
- local runtime = 0
- maus.KeyUp:connect(function(kei)
- if string.byte(kei)==48 and not otheranims then
- running=false
- chr.Humanoid.WalkSpeed=10
- end
- end)
- maus.KeyDown:connect(function(kei)
- if string.byte(kei)==48 and not otheranims then
- running=true
- chr.Humanoid.WalkSpeed=18
- end
- chr.Humanoid.Changed:connect(function(ch)
- if ch=='Jump' and not chr.Humanoid.Sit and not chr.Humanoid.PlatformStand then
- local rei=Ray.new(torso.CFrame.p,((torso.CFrame*CFrame.new(0,-1,0)).p-torso.CFrame.p).unit*10)
- local t,p=Workspace:FindPartOnRay(rei,chr)
- if t then
- chr.Humanoid.Jump=false
- end
- end
- end)
- if kei==' ' and not chr.Humanoid.Jump and not chr.Humanoid.Sit and not chr.Humanoid.PlatformStand and not jamp then
- local rei=Ray.new(torso.CFrame.p,((rutprt.CFrame*CFrame.new(0,-1,0)).p-rutprt.CFrame.p).unit*3)
- local t,p=Workspace:FindPartOnRay(rei,chr)
- if t then
- chr.Humanoid.PlatformStand=true
- jamp=true
- coroutine.wrap(function()
- repeat wait()
- chr.Torso.Velocity=Vector3.new(0,35,0)
- until not chr.Humanoid.PlatformStand
- end)()
- wait(.1)
- chr.Humanoid.PlatformStand=false
- jamp=false
- end
- end
- end)
- local grunt=Instance.new('Sound',hed)
- grunt.Name='Grunt'
- grunt.Volume=1
- grunt.Pitch=.9
- grunt.Looped=false
- grunt.SoundId="http://www.roblox.com/asset?id=143384769"
- local hut=Instance.new('Sound',weit)
- hut.Name='Hit'
- hut.Volume=1
- hut.Looped=false
- hut.Pitch=1
- hut.SoundId="http://www.roblox.com/asset?id=146163534"
- local wtl=Instance.new('PointLight',weit)
- wtl.Shadows=true
- wtl.Brightness=123
- wtl.Range=12
- wtl.Color=weit.BrickColor.Color
- wtl.Name='WeightLight'
- local wgui=Instance.new('SurfaceGui',weit)
- wgui.Face='Front'
- wgui.Adornee=weit
- wgui.CanvasSize=Vector2.new(100,100)
- wgui.Name='WeightGui'
- local tb=Instance.new('TextLabel',wgui)
- tb.Size=UDim2.new(1,0,1,0)
- tb.Text=[[Synta'x]]
- tb.TextColor3=Color3.new(1,1,1)
- tb.BackgroundTransparency=1
- local wtw=Instance.new('Weld',torso)
- wtw.Name='WeightWeld'
- wtw.Part0=torso
- wtw.Part1=weit
- wtw.C0=CFrame.new(0,.5,-1.8)*CFrame.Angles(math.rad(-20),0,0)
- weit.Touched:connect(function(hit)
- if hit and hit.CanCollide and hit.Parent and hit.Parent~=chr and hit.Parent.Parent~=chr and otheranims then
- hum=hit.Parent:findFirstChild('Humanoid') and hit.Parent:findFirstChild('Torso') and hit.Parent.ClassName=='Model'
- if hum and not hitdb then
- local ex=Instance.new('Explosion',workspace)
- ex.DestroyJointRadiusPercent=0
- ex.BlastPressure=222222
- ex.BlastRadius=18
- hitdb=true
- ex.Position=hit.Parent.Torso.Position
- hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-(0*(hit.Parent.Humanoid.MaxHealth/100))
- table.insert(tempignore,hit.Parent)
- hut:Play()
- toss=false
- hit.Parent.Humanoid.PlatformStand=true
- coroutine.wrap(function()
- repeat wait()
- hit.Parent.Torso.Velocity=((hit.Parent.Torso.CFrame.p*Vector3.new(1,0,1))-(weit.CFrame.p*Vector3.new(1,0,1))).unit*100
- weit.Velocity=((hit.Parent.Torso.CFrame.p*Vector3.new(1,0,1))-(weit.CFrame.p*Vector3.new(1,0,1))).unit*-10+Vector3.new(0,20,0)
- until not hit.Parent.Humanoid.PlatformStand
- end)()
- wait(.2)
- hit.Parent.Humanoid.PlatformStand=false
- end
- end
- end)
- maus.Button1Down:connect(function()
- if not otheranims then
- chr.Humanoid.WalkSpeed=0
- otheranims=true
- anim='PreThrow'
- hitdb=false
- coroutine.resume(coroutine.create(function()
- for fgh,hgf in pairs(tempignore) do
- table.remove(tempignore,hgf)
- end
- end))
- wait(.3)
- grunt:Play()
- wait(.2)
- anim='Throw'
- const.Parent=nil
- wtw.Parent=nil
- wtw.Part0=nil
- toss=true
- weit.CFrame=rutprt.CFrame*CFrame.new(0,3,-3)
- wait()
- weit.Velocity=((rutprt.CFrame.p*Vector3.new(1,0,1))-(weit.CFrame.p*Vector3.new(1,0,1))).unit*-200+Vector3.new(0,12,0)
- wait(.25)
- const.Parent=chr
- anim='Rest'
- wait(1)
- wtw.Parent=torso
- wtw.Part0=torso
- otheranims=false
- chr.Humanoid.WalkSpeed=10
- toss=false
- end
- end)
- -----------------------------------------------------------------------------
- game:service'RunService'.RenderStepped:connect(function()
- chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
- syne=syne+.95
- if running and not otheranims then chr.Humanoid.WalkSpeed=18
- elseif not running and not otheranims then chr.Humanoid.WalkSpeed=10
- end
- if not otheranims then
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and torso.Velocity.y<1 and torso.Velocity.y>-1 then
- anim="Idling"
- elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < 12 and torso.Velocity.y<1 and torso.Velocity.y>-1 then
- anim="Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 12 and torso.Velocity.y<1 and torso.Velocity.y>-1 then
- anim="Sprinting"
- elseif torso.Velocity.y>1 then
- anim='Jumping'
- elseif (torso.Velocity.y < -1) then
- anim='Falling'
- end
- end
- if anim=="Idling" then if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(-12.5)),.05)
- end
- wtw.C0=Lerp(wtw.C0,CFrame.new(0,.375,-1.7)*CFrame.Angles(math.rad(-20),0,0),.25)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(12.5)),.05)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,-1.3,.35)*CFrame.Angles(math.rad(-7),0,math.rad(-2.5)),.05)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,-1.3,.35)*CFrame.Angles(math.rad(-7),0,math.rad(2.5)),.05)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),0,math.cos(syne/30)/25),.05)
- rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/40)/15-.5,0)*CFrame.Angles(math.rad(125),math.rad(180),0),.05)
- end
- if anim=="Walking" then if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(-12.5)),.05)
- end
- wtw.C0=Lerp(wtw.C0,CFrame.new(0,.375,-1.8)*CFrame.Angles(math.rad(-20),0,0),.25)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(12.5)),.05)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,(math.cos(syne/10))-1.3,(math.cos(syne/10))+.475)*CFrame.Angles((math.cos(syne/10))*-1,0,math.rad(-2.5)),.05)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,(math.cos(syne/10))*-1-1.3,(math.cos(syne/10))*-1+.475)*CFrame.Angles((math.cos(syne/10)),0,math.rad(2.5)),.05)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.cos(syne/10)/10*-1,math.cos(syne/10)/20),.05)
- rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/6)/4-.5,0)*CFrame.Angles(math.rad(125),math.cos(syne/10)/10+math.rad(180),0),.05)
- end
- if anim=="Sprinting" then if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(-12.5)),.05)
- end
- wtw.C0=Lerp(wtw.C0,CFrame.new(0,.375,-1.8)*CFrame.Angles(math.rad(-20),0,0),.25)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(12.5)),.05)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,(math.cos(syne/7))-1.3,(math.cos(syne/7))+.475)*CFrame.Angles((math.cos(syne/7))*-1,0,math.rad(-2.5)),.05)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,(math.cos(syne/7))*-1-1.3,(math.cos(syne/7))*-1+.475)*CFrame.Angles((math.cos(syne/7)),0,math.rad(2.5)),.05)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.cos(syne/7)/7*-1,math.cos(syne/7)/20),.05)
- rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/6)/4-.5,0)*CFrame.Angles(math.rad(125),math.cos(syne/7)/7+math.rad(180),0),.05)
- end
- if anim=="Jumping" then if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(30),0,math.rad(30)),.15)
- end
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(30),0,math.rad(-30)),.15)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.85,1)*CFrame.Angles(0,0,math.rad(-2.5)),.05)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.85,1)*CFrame.Angles(0,0,math.rad(2.5)),.05)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),.05)
- rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/50)/20,.5)*CFrame.Angles(math.rad(75),math.rad(180),math.rad(0)),.05)
- end
- if anim=="Falling" then if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.425,.525,0)*CFrame.Angles(math.cos(syne/10)/5+math.rad(120),0,math.rad(22.5)),.15)
- end
- wtw.C0=Lerp(wtw.C0,CFrame.new(0,1.25,-2.25)*CFrame.Angles(math.cos(syne/20)/20,math.cos(syne/10)/30,0),.25)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.425,.525,0)*CFrame.Angles((math.cos(syne/10)/5)*-1+math.rad(120),0,math.rad(-22.5)),.15)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.725,-1.5,-.3)*CFrame.Angles(math.cos(syne/10)/5+math.rad(33),0,math.rad(-15)),.05)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.725,-1.5,-.3)*CFrame.Angles(math.cos(syne/10)/5*-1+math.rad(33),0,math.rad(15)),.05)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),0,0),.05)
- rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,0,1)*CFrame.Angles(math.rad(125),math.rad(180),math.rad(0)),.05)
- end
- if anim=="PreThrow" then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.5,-.225)*CFrame.Angles(math.rad(105),0,math.rad(-12.5)),.1)
- wtw.C0=Lerp(wtw.C0,CFrame.new(0,1,-2)*CFrame.Angles(math.rad(-10),0,0),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(105),0,math.rad(12.5)),.1)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,-1.3,.3)*CFrame.Angles(math.rad(-10),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,-1.3,.3)*CFrame.Angles(math.rad(-10),0,math.rad(2.5)),.1)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(40),0,0),.1)
- rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/40)/15-.5,0)*CFrame.Angles(math.rad(132.5),math.rad(180),0),.1)
- end
- if anim=="Throw" then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.6,-.225)*CFrame.Angles(math.rad(105),0,math.rad(-12.5)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(105),0,math.rad(12.5)),.1)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,-1.3,0)*CFrame.Angles(math.rad(40),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,-1.3,0)*CFrame.Angles(math.rad(40),0,math.rad(2.5)),.1)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),0,0),.1)
- rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/40)/15-.5,0)*CFrame.Angles(math.rad(75),math.rad(180),0),.1)
- end
- if anim=="Rest" then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.55,-.225)*CFrame.Angles(math.rad(35),0,math.rad(-12.5)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(35),0,math.rad(12.5)),.1)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,-.85,-.25)*CFrame.Angles(math.rad(40),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,-.85,-.25)*CFrame.Angles(math.rad(40),0,math.rad(2.5)),.1)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),0,0),.1)
- rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/40)/15-1,0)*CFrame.Angles(math.rad(75),math.rad(180),0),.1)
- end
- end)
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