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Jan 18th, 2018
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  1. cl_downloadfilter mapsonly // Only downloads maps from server custom files
  2. cl_allowdownload 0 // Block downloads of other player custom files
  3. r_rootlod 2 // Maximum performance for models
  4. mat_max_worldmesh_vertices 1024 // Reduce mesh vertices to minimum
  5. r_ambientboost 0 // Disable if you need to save the small amount of CPU this uses
  6. r_rimlight 0 // Disable light around character edges, very small FPS increase, rimlight uses GPU only
  7. mat_phong 0 // Disable phong for flatter shading
  8. nb_shadow_dist 0 // Disable shadow distance
  9. glow_outline_effect_enable 0 // Disable xrays to save frames
  10. r_flex 0 // Disable facial animations
  11. flex_rules 0 // ^
  12. ai_expression_frametime 0 // Disable expressions entirely
  13. r_teeth 0 // Do not render teeth, small FPS boost
  14. r_eyemove 0 // Disable eye movement
  15. tf_clientsideeye_lookats 0 // Disable eye lookats
  16. blink_duration 0.02 // Very fast eye blink
  17. r_spray_lifetime 0 // Clear sprays immediately
  18. cl_playerspraydisable 1 // Disable player sprays
  19. r_decal_cullsize 256 // Hide decals unless you are very close to them. This allows to check spread
  20. // without decal rendering elsewhere.
  21. r_renderoverlayfragment 0 // Disable overlays, small performance increase
  22. props_break_max_pieces 0 // Disables gibs and prop breaking
  23. r_propsmaxdist 1 // Lowest range for props
  24. r_staticprop_lod 63 // Force lowest LOD (lowest quality)
  25. r_3dsky 0 // Disable 3D sky
  26. cl_jiggle_bone_framerate_cutoff 0 // Always disable jigglebones
  27. mat_picmip 2 // Use lowest quality textures
  28. rope_rendersolid 0 // Skip rendering solid part of ropes
  29. tf_quest_map_tuner_wobble_magnitude 0 // Disable the red tuner on the contracker
  30. tf_item_inspect_model_auto_spin 0 // Do not auto spin items in the inspect view
  31. dsp_slow_cpu 1 // Disable initialization of spatialization
  32. dsp_facingaway 0 // Disable the facing away DSP effect
  33. dsp_water 0 // Disable water muffling effect
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