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- cl_downloadfilter mapsonly // Only downloads maps from server custom files
- cl_allowdownload 0 // Block downloads of other player custom files
- r_rootlod 2 // Maximum performance for models
- mat_max_worldmesh_vertices 1024 // Reduce mesh vertices to minimum
- r_ambientboost 0 // Disable if you need to save the small amount of CPU this uses
- r_rimlight 0 // Disable light around character edges, very small FPS increase, rimlight uses GPU only
- mat_phong 0 // Disable phong for flatter shading
- nb_shadow_dist 0 // Disable shadow distance
- glow_outline_effect_enable 0 // Disable xrays to save frames
- r_flex 0 // Disable facial animations
- flex_rules 0 // ^
- ai_expression_frametime 0 // Disable expressions entirely
- r_teeth 0 // Do not render teeth, small FPS boost
- r_eyemove 0 // Disable eye movement
- tf_clientsideeye_lookats 0 // Disable eye lookats
- blink_duration 0.02 // Very fast eye blink
- r_spray_lifetime 0 // Clear sprays immediately
- cl_playerspraydisable 1 // Disable player sprays
- r_decal_cullsize 256 // Hide decals unless you are very close to them. This allows to check spread
- // without decal rendering elsewhere.
- r_renderoverlayfragment 0 // Disable overlays, small performance increase
- props_break_max_pieces 0 // Disables gibs and prop breaking
- r_propsmaxdist 1 // Lowest range for props
- r_staticprop_lod 63 // Force lowest LOD (lowest quality)
- r_3dsky 0 // Disable 3D sky
- cl_jiggle_bone_framerate_cutoff 0 // Always disable jigglebones
- mat_picmip 2 // Use lowest quality textures
- rope_rendersolid 0 // Skip rendering solid part of ropes
- tf_quest_map_tuner_wobble_magnitude 0 // Disable the red tuner on the contracker
- tf_item_inspect_model_auto_spin 0 // Do not auto spin items in the inspect view
- dsp_slow_cpu 1 // Disable initialization of spatialization
- dsp_facingaway 0 // Disable the facing away DSP effect
- dsp_water 0 // Disable water muffling effect
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