Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- _G.moneyfarm = true
- for i,v in pairs(game:GetService("Workspace")["Glass Bridge"].Finish["Money Pig"]:GetDescendants()) do
- if v:IsA("ParticleEmitter") then
- v.Parent.Name = "MeshPart 2"
- end
- end
- spawn(function()
- while _G.moneyfarm == true do
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace")["Glass Bridge"].Finish["Money Pig"].MeshPart, 0)
- task.wait(.5)
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace")["Glass Bridge"].Finish["Money Pig"].MeshPart, 1)
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement