ConstantErasing

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May 20th, 2025
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  1. Mono path[0] = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/Managed'
  2. Mono config path = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/MonoBleedingEdge/etc'
  3. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  4. Initialize engine version: 2022.3.50f1 (c3db7f8bf9b1)
  5. [Subsystems] Discovering subsystems at path C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/UnitySubsystems
  6. GfxDevice: creating device client; threaded=1; jobified=0
  7. Direct3D:
  8. Version: Direct3D 11.0 [level 11.1]
  9. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  10. Vendor: NVIDIA
  11. VRAM: 6029 MB
  12. Driver: 32.0.15.6636
  13. Begin MonoManager ReloadAssembly
  14. - Loaded All Assemblies, in 0.150 seconds
  15. - Finished resetting the current domain, in 0.002 seconds
  16. <RI> Initializing input.
  17.  
  18. <RI> Input initialized.
  19.  
  20. <RI> Initialized touch support.
  21.  
  22. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  23. UnloadTime: 0.886500 ms
  24. Loading pred cards...
  25. 190 cards loaded. Loading prey cards...
  26. 190 cards loaded. Loading status conditions...
  27. 84 status conditions loaded. Loading decks...
  28. 34 decks loaded. Loading tooltips...
  29. 26 tooltips loaded. Loading scene descriptors...
  30. 17 descriptors loaded. Loading character weight data...
  31. 5 weight locations loaded. Loading characters...
  32. 39 characters loaded. Ready for use!
  33. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  34. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 11503.
  35. Total: 8.208500 ms (FindLiveObjects: 0.563000 ms CreateObjectMapping: 0.380200 ms MarkObjects: 7.148700 ms DeleteObjects: 0.116300 ms)
  36.  
  37. Failed to load 'naked' appearance texture for `Lavender` sprite actor: the resource is not found.
  38. Endless battle finished
  39. Clicked card Apex Jab
  40. Clicked card Displace Air
  41. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  42. Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 18875.
  43. Total: 9.758400 ms (FindLiveObjects: 1.006600 ms CreateObjectMapping: 0.501000 ms MarkObjects: 8.138600 ms DeleteObjects: 0.111900 ms)
  44.  
  45. Endless battle finished
  46. Clicked card Elite Palm Strike
  47. Clicked card Masturbate
  48. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  49. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 21399.
  50. Total: 31.371900 ms (FindLiveObjects: 1.461300 ms CreateObjectMapping: 0.703600 ms MarkObjects: 29.148500 ms DeleteObjects: 0.058100 ms)
  51.  
  52. Clicked card Critical Hit
  53. Initializing minigame! Building event bus...
  54. Event bus built. Initializing decks...
  55. Decks initialized. Adding characters...
  56. Firing bus OnGainStatus for character Liz...
  57. Adding status effect Focus to character Liz.
  58. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  59. Firing bus OnGainStatus for character Liz...
  60. Processing status Focus
  61. Adding status effect SpicyFood to character Liz.
  62. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  63. Firing bus OnGainStatus for character Brooke...
  64. Processing status Focus
  65. Adding status effect SpicyFood to character Brooke.
  66. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  67. Loading scenario element StonedPred
  68. Firing bus OnGainStatus for character Maya...
  69. Processing status Focus
  70. Adding status effect StonedPred to character Maya.
  71. Instantiating status icon for status Lose 1 Stamina each turn. Take 40% less Nausea.
  72. Starting turn...
  73. Queues set up. Calculating prediction limits...
  74. Prediction system set up. Starting character turns and opening for play...
  75. Losing base Restraint of 0.
  76. Firing bus OnLoseRestraint...
  77. ...which becomes 0 Restraint.
  78. Firing bus OnCalcMaxStamina for character Maya...
  79. Firing bus OnCalcCardDraw for character Maya...
  80. Firing bus OnTurnStart for character Maya...
  81. Processing status StonedPred
  82. Firing bus OnStaminaSpent for character Maya...
  83. Firing bus OnCalcMaxStamina for character Liz...
  84. Firing bus OnCalcCardDraw for character Liz...
  85. Firing bus OnTurnStart for character Liz...
  86. Processing status StonedPred
  87. Firing bus OnCalcStaminaCost for character Liz...
  88. Firing bus OnCalcStaminaCost for character Liz...
  89. Firing bus OnCalcStaminaCost for character Liz...
  90. Firing bus OnCalcStaminaCost for character Liz...
  91. Firing bus OnCalcStaminaCost for character Liz...
  92. Firing bus OnCalcStaminaCost for character Liz...
  93. Firing bus OnCalcMaxStamina for character Brooke...
  94. Firing bus OnCalcCardDraw for character Brooke...
  95. Firing bus OnTurnStart for character Brooke...
  96. Processing status StonedPred
  97. Firing bus OnCalcStaminaCost for character Liz...
  98. Firing bus OnCalcStaminaCost for character Liz...
  99. Firing bus OnCalcStaminaCost for character Liz...
  100. Firing bus OnCalcStaminaCost for character Liz...
  101. Firing bus OnCalcStaminaCost for character Liz...
  102. Firing bus OnCalcStaminaCost for character Liz...
  103. Processing pred AI
  104. Firing bus OnCalcStaminaCost for character Maya...
  105. Firing bus OnCalcStaminaCost for character Maya...
  106. Firing bus OnCalcStaminaCost for character Maya...
  107. Firing bus OnCalcStaminaCost for character Maya...
  108. Firing bus OnCalcStaminaCost for character Maya...
  109. Card Dunk was rejected for negative weight
  110. (Card: Advanced Meditate, Weight: 3.0625) (Card: Slick Disorient, Weight: 3.3125) (Card: Tummy Rub, Weight: 3.4125) (Card: Deep Embrace, Weight: 3.6325)
  111. Maya played card Advanced Meditate!
  112. Firing bus OnCardPlayed for character Maya...
  113. Firing bus OnCalcStaminaCost for character Maya...
  114. Firing bus OnStaminaSpent for character Maya...
  115. Firing bus OnCalcStaminaCost for character Maya...
  116. Firing bus OnCalcStaminaCost for character Liz...
  117. Firing bus OnCalcStaminaCost for character Liz...
  118. Firing bus OnCalcStaminaCost for character Liz...
  119. Firing bus OnCalcStaminaCost for character Liz...
  120. Firing bus OnCalcStaminaCost for character Liz...
  121. Firing bus OnCalcStaminaCost for character Liz...
  122. Firing bus OnCalcStaminaCost for character Maya...
  123. Firing bus OnCalcStaminaCost for character Maya...
  124. Firing bus OnCalcStaminaCost for character Maya...
  125. Firing bus OnCalcStaminaCost for character Maya...
  126. Firing bus OnCalcStaminaCost for character Maya...
  127. Card Dunk was rejected for negative weight
  128. (Card: Slick Disorient, Weight: 0.25) (Card: Tummy Rub, Weight: 0.35) (Card: Deep Embrace, Weight: 0.57)
  129. Maya played card Slick Disorient!
  130. Firing bus OnCardPlayed for character Maya...
  131. Firing bus OnCalcStaminaCost for character Maya...
  132. Firing bus OnStaminaSpent for character Maya...
  133. Firing bus OnCalcStaminaCost for character Maya...
  134. Firing bus OnCalcStaminaCost for character Liz...
  135. Firing bus OnCalcStaminaCost for character Liz...
  136. Firing bus OnCalcStaminaCost for character Liz...
  137. Firing bus OnCalcStaminaCost for character Liz...
  138. Firing bus OnCalcStaminaCost for character Liz...
  139. Firing bus OnCalcStaminaCost for character Liz...
  140. Firing bus OnCalcStaminaCost for character Maya...
  141. Firing bus OnCalcStaminaCost for character Maya...
  142. Firing bus OnCalcStaminaCost for character Maya...
  143. Firing bus OnCalcStaminaCost for character Maya...
  144. Firing bus OnCalcStaminaCost for character Maya...
  145. Card Dunk was rejected for negative weight
  146. (Card: Tummy Rub, Weight: 0.1)
  147. Maya played card Tummy Rub!
  148. Firing bus OnCardPlayed for character Maya...
  149. Firing bus OnCalcStaminaCost for character Maya...
  150. Firing bus OnStaminaSpent for character Maya...
  151. Firing bus OnCalcStaminaCost for character Maya...
  152. Firing bus OnCalcStaminaCost for character Liz...
  153. Firing bus OnCalcStaminaCost for character Liz...
  154. Firing bus OnCalcStaminaCost for character Liz...
  155. Firing bus OnCalcStaminaCost for character Liz...
  156. Firing bus OnCalcStaminaCost for character Liz...
  157. Firing bus OnCalcStaminaCost for character Liz...
  158. Firing bus OnCalcStaminaCost for character Maya...
  159. Firing bus OnCalcStaminaCost for character Maya...
  160. Firing bus OnCalcStaminaCost for character Maya...
  161. Ending play for character Maya...
  162. Opening for player input...
  163. Processing prey AI for character Brooke
  164. Firing bus OnCalcStaminaCost for character Brooke...
  165. Firing bus OnCalcStaminaCost for character Brooke...
  166. Firing bus OnCalcStaminaCost for character Brooke...
  167. Firing bus OnCalcStaminaCost for character Brooke...
  168. Firing bus OnCalcStaminaCost for character Brooke...
  169. (Card: Advanced Kick, Weight: 2.25) (Card: Advanced Elbow, Weight: 3) (Card: Adrenaline, Weight: 7) (Card: Fidgety Platypus, Weight: 43) (Card: Wiggle & Jiggle, Weight: 46.5)
  170. Brooke played card Fidgety Platypus!
  171. Firing bus OnCardPlayed for character Brooke...
  172. Firing bus OnCalcStaminaCost for character Brooke...
  173. Firing bus OnStaminaSpent for character Brooke...
  174. Firing bus OnCalcStaminaCost for character Brooke...
  175. Firing bus OnCalcStaminaCost for character Liz...
  176. Firing bus OnCalcStaminaCost for character Liz...
  177. Firing bus OnCalcStaminaCost for character Liz...
  178. Firing bus OnCalcStaminaCost for character Liz...
  179. Firing bus OnCalcStaminaCost for character Liz...
  180. Firing bus OnCalcStaminaCost for character Liz...
  181. Firing bus OnCalcStaminaCost for character Maya...
  182. Firing bus OnCalcStaminaCost for character Maya...
  183. Firing bus OnCalcStaminaCost for character Maya...
  184. Firing bus OnCalcStaminaCost for character Brooke...
  185. Firing bus OnCalcStaminaCost for character Brooke...
  186. Firing bus OnCalcStaminaCost for character Brooke...
  187. Firing bus OnCalcStaminaCost for character Brooke...
  188. Firing bus OnCalcStaminaCost for character Brooke...
  189. (Card: Advanced Elbow, Weight: 0.75) (Card: Adrenaline, Weight: 4.75) (Card: Wiggle & Jiggle, Weight: 8.25)
  190. Brooke played card Adrenaline!
  191. Firing bus OnCardPlayed for character Brooke...
  192. Firing bus OnCalcStaminaCost for character Brooke...
  193. Firing bus OnStaminaSpent for character Brooke...
  194. Firing bus OnStaminaGained for character Brooke...
  195. Firing bus OnCalcStaminaCost for character Liz...
  196. Firing bus OnCalcStaminaCost for character Liz...
  197. Firing bus OnCalcStaminaCost for character Liz...
  198. Firing bus OnCalcStaminaCost for character Liz...
  199. Firing bus OnCalcStaminaCost for character Liz...
  200. Firing bus OnCalcStaminaCost for character Liz...
  201. Firing bus OnCalcStaminaCost for character Maya...
  202. Firing bus OnCalcStaminaCost for character Maya...
  203. Firing bus OnCalcStaminaCost for character Maya...
  204. Firing bus OnCalcStaminaCost for character Brooke...
  205. Firing bus OnCalcStaminaCost for character Brooke...
  206. Firing bus OnCalcStaminaCost for character Liz...
  207. Firing bus OnCalcStaminaCost for character Liz...
  208. Firing bus OnCalcStaminaCost for character Liz...
  209. Firing bus OnCalcStaminaCost for character Liz...
  210. Firing bus OnCalcStaminaCost for character Liz...
  211. Firing bus OnCalcStaminaCost for character Liz...
  212. Firing bus OnCalcStaminaCost for character Maya...
  213. Firing bus OnCalcStaminaCost for character Maya...
  214. Firing bus OnCalcStaminaCost for character Maya...
  215. Firing bus OnCalcStaminaCost for character Brooke...
  216. Firing bus OnCalcStaminaCost for character Brooke...
  217. Firing bus OnCalcStaminaCost for character Brooke...
  218. Firing bus OnCalcStaminaCost for character Brooke...
  219. Firing bus OnCalcStaminaCost for character Brooke...
  220. Firing bus OnCalcStaminaCost for character Brooke...
  221. Firing bus OnCalcStaminaCost for character Brooke...
  222. Card Deeper Breath was rejected for negative weight
  223. (Card: Advanced Kick, Weight: 2.25) (Card: Advanced Elbow, Weight: 3) (Card: Wiggle & Jiggle, Weight: 6.5) (Card: Retarget, Weight: 14.5)
  224. Brooke played card Retarget!
  225. Firing bus OnCardPlayed for character Brooke...
  226. Firing bus OnCalcStaminaCost for character Brooke...
  227. Firing bus OnStaminaSpent for character Brooke...
  228. Firing bus OnCalcStaminaCost for character Brooke...
  229. Firing bus OnCalcStaminaCost for character Liz...
  230. Firing bus OnCalcStaminaCost for character Liz...
  231. Firing bus OnCalcStaminaCost for character Liz...
  232. Firing bus OnCalcStaminaCost for character Liz...
  233. Firing bus OnCalcStaminaCost for character Liz...
  234. Firing bus OnCalcStaminaCost for character Liz...
  235. Firing bus OnCalcStaminaCost for character Maya...
  236. Firing bus OnCalcStaminaCost for character Maya...
  237. Firing bus OnCalcStaminaCost for character Maya...
  238. Firing bus OnCalcStaminaCost for character Brooke...
  239. Firing bus OnCalcStaminaCost for character Brooke...
  240. Firing bus OnCalcStaminaCost for character Brooke...
  241. Firing bus OnCalcStaminaCost for character Brooke...
  242. Firing bus OnCalcStaminaCost for character Brooke...
  243. Firing bus OnCalcStaminaCost for character Brooke...
  244. Firing bus OnCalcStaminaCost for character Brooke...
  245. Card Deeper Breath was rejected for negative weight
  246. (Card: Advanced Elbow, Weight: 0.75) (Card: Wiggle & Jiggle, Weight: 4.25)
  247. Brooke played card Wiggle & Jiggle!
  248. Firing bus OnCardPlayed for character Brooke...
  249. Firing bus OnCalcStaminaCost for character Brooke...
  250. Firing bus OnStaminaSpent for character Brooke...
  251. Firing bus OnCalcStaminaCost for character Brooke...
  252. Firing bus OnCalcStaminaCost for character Liz...
  253. Firing bus OnCalcStaminaCost for character Liz...
  254. Firing bus OnCalcStaminaCost for character Liz...
  255. Firing bus OnCalcStaminaCost for character Liz...
  256. Firing bus OnCalcStaminaCost for character Liz...
  257. Firing bus OnCalcStaminaCost for character Liz...
  258. Firing bus OnCalcStaminaCost for character Maya...
  259. Firing bus OnCalcStaminaCost for character Maya...
  260. Firing bus OnCalcStaminaCost for character Maya...
  261. Firing bus OnCalcStaminaCost for character Brooke...
  262. Firing bus OnCalcStaminaCost for character Brooke...
  263. Firing bus OnCalcStaminaCost for character Brooke...
  264. Firing bus OnCalcStaminaCost for character Brooke...
  265. Firing bus OnCalcStaminaCost for character Brooke...
  266. Firing bus OnCalcStaminaCost for character Brooke...
  267. Firing bus OnCalcStaminaCost for character Brooke...
  268. Card Deeper Breath was rejected for negative weight
  269. (Card: Advanced Elbow, Weight: 0.75)
  270. Brooke played card Advanced Elbow!
  271. Firing bus OnCardPlayed for character Brooke...
  272. Firing bus OnCalcStaminaCost for character Brooke...
  273. Firing bus OnStaminaSpent for character Brooke...
  274. Firing bus OnCalcStaminaCost for character Brooke...
  275. Firing bus OnCalcStaminaCost for character Liz...
  276. Firing bus OnCalcStaminaCost for character Liz...
  277. Firing bus OnCalcStaminaCost for character Liz...
  278. Firing bus OnCalcStaminaCost for character Liz...
  279. Firing bus OnCalcStaminaCost for character Liz...
  280. Firing bus OnCalcStaminaCost for character Liz...
  281. Firing bus OnCalcStaminaCost for character Maya...
  282. Firing bus OnCalcStaminaCost for character Maya...
  283. Firing bus OnCalcStaminaCost for character Maya...
  284. Firing bus OnCalcStaminaCost for character Brooke...
  285. Firing bus OnCalcStaminaCost for character Brooke...
  286. Firing bus OnCalcStaminaCost for character Brooke...
  287. Firing bus OnCalcStaminaCost for character Brooke...
  288. Firing bus OnCalcStaminaCost for character Brooke...
  289. Firing bus OnCalcStaminaCost for character Brooke...
  290. Firing bus OnCalcStaminaCost for character Brooke...
  291. Card Deeper Breath was rejected for negative weight
  292.  
  293. Ending play for character Brooke...
  294. Ending play for character Liz...
  295. All characters played. Checking if this is a prediction phase or if we should execute moves...
  296. All cards played, for real.
  297. Executing actions...
  298. Character Maya is executing card Advanced Meditate...
  299. Firing bus OnCalcStaminaCost for character Maya...
  300. Firing bus OnCardExecuted for character Maya...
  301. Processing status Focus
  302. Card offset is 0
  303. Firing bus OnGainStatus for character Liz...
  304. Processing status Focus
  305. Adding status effect Enraged to character Liz.
  306. Instantiating status icon for status This turn, inflict more Nausea.
  307. Firing bus OnCalcStaminaCost for character Maya...
  308. Firing bus OnCalcStaminaCost for character Maya...
  309. Firing bus OnCalcStaminaCost for character Brooke...
  310. Firing bus OnCalcStaminaCost for character Brooke...
  311. Firing bus OnCalcStaminaCost for character Brooke...
  312. Firing bus OnCalcStaminaCost for character Brooke...
  313. Firing bus OnCalcStaminaCost for character Brooke...
  314. Firing bus OnCalcStaminaCost for character Maya...
  315. Firing bus OnCalcStaminaCost for character Maya...
  316. Firing bus OnCalcStaminaCost for character Brooke...
  317. Firing bus OnCalcStaminaCost for character Brooke...
  318. Firing bus OnCalcStaminaCost for character Brooke...
  319. Firing bus OnCalcStaminaCost for character Brooke...
  320. Firing bus OnCalcStaminaCost for character Brooke...
  321. Firing bus OnGainStatus for character Maya...
  322. Processing status Focus
  323. Adding status effect MoreNauseaThisTurn to character Maya.
  324. Instantiating status icon for status Receive more Nausea this turn.
  325. Firing bus OnCalcStaminaCost for character Maya...
  326. Firing bus OnCalcStaminaCost for character Maya...
  327. Firing bus OnCalcStaminaCost for character Brooke...
  328. Firing bus OnCalcStaminaCost for character Brooke...
  329. Firing bus OnCalcStaminaCost for character Brooke...
  330. Firing bus OnCalcStaminaCost for character Brooke...
  331. Firing bus OnCalcStaminaCost for character Brooke...
  332. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  333. Firing bus OnCalcStaminaCost for character Maya...
  334. Firing bus OnCalcStaminaCost for character Maya...
  335. Firing bus OnCalcStaminaCost for character Brooke...
  336. Firing bus OnCalcStaminaCost for character Brooke...
  337. Firing bus OnCalcStaminaCost for character Brooke...
  338. Firing bus OnCalcStaminaCost for character Brooke...
  339. Firing bus OnCalcStaminaCost for character Brooke...
  340. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  341. Returning control after text execution
  342. Checking execute state WAIT_PRED
  343. Character Maya is executing card Slick Disorient...
  344. Firing bus OnCalcStaminaCost for character Maya...
  345. Firing bus OnCardExecuted for character Maya...
  346. Processing status Focus
  347. Processing status Enraged
  348. Card offset is 0
  349. Firing bus OnCalcStaminaCost for character Maya...
  350. Firing bus OnCalcStaminaCost for character Brooke...
  351. Firing bus OnCalcStaminaCost for character Brooke...
  352. Firing bus OnCalcStaminaCost for character Brooke...
  353. Firing bus OnCalcStaminaCost for character Brooke...
  354. Firing bus OnCalcStaminaCost for character Brooke...
  355. Adding base Nausea of 4...
  356. Firing bus OnInflictNausea for character Maya...
  357. Firing bus OnTakeNausea for character Maya...
  358. Processing status StonedPred
  359. Processing status MoreNauseaThisTurn
  360. ...which becomes 2 Nausea.
  361. Firing bus OnActuallyTakeNausea for character Maya...
  362. Firing bus OnCalcStaminaCost for character Maya...
  363. Firing bus OnCalcStaminaCost for character Brooke...
  364. Firing bus OnCalcStaminaCost for character Brooke...
  365. Firing bus OnCalcStaminaCost for character Brooke...
  366. Firing bus OnCalcStaminaCost for character Brooke...
  367. Firing bus OnCalcStaminaCost for character Brooke...
  368. Gaining base Restraint of 5.
  369. Firing bus OnGainRestraint for character Maya...
  370. ...which becomes 5 Restraint.
  371. Firing bus OnCalcStaminaCost for character Maya...
  372. Firing bus OnCalcStaminaCost for character Brooke...
  373. Firing bus OnCalcStaminaCost for character Brooke...
  374. Firing bus OnCalcStaminaCost for character Brooke...
  375. Firing bus OnCalcStaminaCost for character Brooke...
  376. Firing bus OnCalcStaminaCost for character Brooke...
  377. Firing bus OnGainStatus for character Liz...
  378. Processing status Focus
  379. Status effect Inflict more Nausea. Can be canceled by applying Distracted. expires!
  380. Status Distracted rejected on character Liz!
  381. Firing bus OnCalcStaminaCost for character Maya...
  382. Firing bus OnCalcStaminaCost for character Brooke...
  383. Firing bus OnCalcStaminaCost for character Brooke...
  384. Firing bus OnCalcStaminaCost for character Brooke...
  385. Firing bus OnCalcStaminaCost for character Brooke...
  386. Firing bus OnCalcStaminaCost for character Brooke...
  387. Firing bus OnGainStatus for character Brooke...
  388. Adding status effect Distracted to character Brooke.
  389. Instantiating status icon for status This turn, inflict less Nausea.
  390. Firing bus OnCalcStaminaCost for character Maya...
  391. Firing bus OnCalcStaminaCost for character Brooke...
  392. Firing bus OnCalcStaminaCost for character Brooke...
  393. Firing bus OnCalcStaminaCost for character Brooke...
  394. Firing bus OnCalcStaminaCost for character Brooke...
  395. Firing bus OnCalcStaminaCost for character Brooke...
  396. Firing bus OnCalcStaminaCost for character Maya...
  397. Firing bus OnCalcStaminaCost for character Brooke...
  398. Firing bus OnCalcStaminaCost for character Brooke...
  399. Firing bus OnCalcStaminaCost for character Brooke...
  400. Firing bus OnCalcStaminaCost for character Brooke...
  401. Firing bus OnCalcStaminaCost for character Brooke...
  402. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  403. Firing bus OnCalcStaminaCost for character Maya...
  404. Firing bus OnCalcStaminaCost for character Brooke...
  405. Firing bus OnCalcStaminaCost for character Brooke...
  406. Firing bus OnCalcStaminaCost for character Brooke...
  407. Firing bus OnCalcStaminaCost for character Brooke...
  408. Firing bus OnCalcStaminaCost for character Brooke...
  409. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  410. Returning control after text execution
  411. Checking execute state WAIT_PRED
  412. Character Maya is executing card Tummy Rub...
  413. Firing bus OnCalcStaminaCost for character Maya...
  414. Firing bus OnCardExecuted for character Maya...
  415. Processing status Enraged
  416. Processing status Distracted
  417. Card offset is 0
  418. Firing bus OnCalcStaminaCost for character Brooke...
  419. Firing bus OnCalcStaminaCost for character Brooke...
  420. Firing bus OnCalcStaminaCost for character Brooke...
  421. Firing bus OnCalcStaminaCost for character Brooke...
  422. Firing bus OnCalcStaminaCost for character Brooke...
  423. Healing base Nausea of 3...
  424. Firing bus OnHealNausea for character Maya...
  425. ...which becomes 3 Nausea.
  426. Gaining 1 Acid.
  427. Firing bus OnCalcStaminaCost for character Brooke...
  428. Firing bus OnCalcStaminaCost for character Brooke...
  429. Firing bus OnCalcStaminaCost for character Brooke...
  430. Firing bus OnCalcStaminaCost for character Brooke...
  431. Firing bus OnCalcStaminaCost for character Brooke...
  432. Firing bus OnCalcStaminaCost for character Brooke...
  433. Firing bus OnCalcStaminaCost for character Brooke...
  434. Firing bus OnCalcStaminaCost for character Brooke...
  435. Firing bus OnCalcStaminaCost for character Brooke...
  436. Firing bus OnCalcStaminaCost for character Brooke...
  437. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  438. Firing bus OnCalcStaminaCost for character Brooke...
  439. Firing bus OnCalcStaminaCost for character Brooke...
  440. Firing bus OnCalcStaminaCost for character Brooke...
  441. Firing bus OnCalcStaminaCost for character Brooke...
  442. Firing bus OnCalcStaminaCost for character Brooke...
  443. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  444. Returning control after text execution
  445. Checking execute state WAIT_PRED
  446. Character Brooke is executing card Fidgety Platypus...
  447. Firing bus OnCalcStaminaCost for character Brooke...
  448. Firing bus OnCardExecuted for character Brooke...
  449. Processing status Enraged
  450. Processing status Distracted
  451. Card offset is -1
  452. Firing bus OnCalcStaminaCost for character Brooke...
  453. Firing bus OnCalcStaminaCost for character Brooke...
  454. Firing bus OnCalcStaminaCost for character Brooke...
  455. Firing bus OnCalcStaminaCost for character Brooke...
  456. Firing bus OnGainStatus for character Brooke...
  457. Processing status Distracted
  458. Adding status effect AddDrawToZeroCost to character Brooke.
  459. Instantiating status icon for status Cards which naturally cost zero Stamina also draw a card when played.
  460. Firing bus OnCalcStaminaCost for character Brooke...
  461. Firing bus OnCalcStaminaCost for character Brooke...
  462. Firing bus OnCalcStaminaCost for character Brooke...
  463. Firing bus OnCalcStaminaCost for character Brooke...
  464. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  465. Firing bus OnCalcStaminaCost for character Brooke...
  466. Firing bus OnCalcStaminaCost for character Brooke...
  467. Firing bus OnCalcStaminaCost for character Brooke...
  468. Firing bus OnCalcStaminaCost for character Brooke...
  469. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  470. Returning control after text execution
  471. Checking execute state WAIT_PREY
  472. Character Brooke is executing card Adrenaline...
  473. Firing bus OnCalcStaminaCost for character Brooke...
  474. Firing bus OnCardExecuted for character Brooke...
  475. Processing status Enraged
  476. Processing status Distracted
  477. Card offset is -1
  478. Firing bus OnCalcStaminaCost for character Brooke...
  479. Firing bus OnCalcStaminaCost for character Brooke...
  480. Firing bus OnCalcStaminaCost for character Brooke...
  481. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  482. Firing bus OnCalcStaminaCost for character Brooke...
  483. Firing bus OnCalcStaminaCost for character Brooke...
  484. Firing bus OnCalcStaminaCost for character Brooke...
  485. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  486. Returning control after text execution
  487. Checking execute state WAIT_PREY
  488. Character Brooke is executing card Retarget...
  489. Firing bus OnCalcStaminaCost for character Brooke...
  490. Firing bus OnCardExecuted for character Brooke...
  491. Processing status Enraged
  492. Processing status Distracted
  493. Card offset is -1
  494. Firing bus OnCalcStaminaCost for character Brooke...
  495. Firing bus OnCalcStaminaCost for character Brooke...
  496. Adding base Nausea of 7...
  497. Losing base Restraint of 5.
  498. Firing bus OnLoseRestraint for character Maya...
  499. ...which becomes 5 Restraint.
  500. Firing bus OnCalcStaminaCost for character Brooke...
  501. Firing bus OnCalcStaminaCost for character Brooke...
  502. 5 was blocked by Restraint.
  503. Firing bus OnInflictNausea for character Brooke...
  504. Firing bus OnTakeNausea for character Maya...
  505. Processing status StonedPred
  506. Processing status MoreNauseaThisTurn
  507. ...which becomes 2 Nausea.
  508. Firing bus OnActuallyTakeNausea for character Maya...
  509. Firing bus OnCalcStaminaCost for character Brooke...
  510. Firing bus OnCalcStaminaCost for character Brooke...
  511. Firing bus OnGainStatus for character Liz...
  512. Processing status Distracted
  513. Adding status effect Distracted to character Liz.
  514. Instantiating status icon for status This turn, inflict less Nausea.
  515. Firing bus OnCalcStaminaCost for character Brooke...
  516. Firing bus OnCalcStaminaCost for character Brooke...
  517. Firing bus OnGainStatus for character Brooke...
  518. Processing status Distracted
  519. Processing status Distracted
  520. Adding status effect WeakPoint to character Brooke.
  521. Instantiating status icon for status Inflict more Nausea.
  522.  
  523. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  524. Firing bus OnCalcStaminaCost for character Brooke...
  525. Firing bus OnCalcStaminaCost for character Brooke...
  526. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  527. Firing bus OnCalcStaminaCost for character Brooke...
  528. Firing bus OnCalcStaminaCost for character Brooke...
  529. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  530. Returning control after text execution
  531. Checking execute state WAIT_PREY
  532. Character Brooke is executing card Wiggle & Jiggle...
  533. Firing bus OnCalcStaminaCost for character Brooke...
  534. Firing bus OnCardExecuted for character Brooke...
  535. Processing status Enraged
  536. Processing status Distracted
  537. Processing status Distracted
  538. Processing status WeakPoint
  539. Card offset is 0
  540. Firing bus OnCalcStaminaCost for character Brooke...
  541. Adding base Nausea of 3...
  542. Firing bus OnInflictNausea for character Brooke...
  543. Firing bus OnTakeNausea for character Maya...
  544. Processing status StonedPred
  545. Processing status MoreNauseaThisTurn
  546. ...which becomes 2 Nausea.
  547. Firing bus OnActuallyTakeNausea for character Maya...
  548. Firing bus OnCalcStaminaCost for character Brooke...
  549. Firing bus OnGainStatus for character Brooke...
  550. Processing status Distracted
  551. Processing status Distracted
  552. Adding status effect LoseMoreHealthThisTurn to character Brooke.
  553. Instantiating status icon for status Lose more Endurance this turn.
  554. Firing bus OnCalcStaminaCost for character Brooke...
  555. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  556. Firing bus OnCalcStaminaCost for character Brooke...
  557. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  558. Returning control after text execution
  559. Checking execute state WAIT_PREY
  560. Character Brooke is executing card Advanced Elbow...
  561. Firing bus OnCalcStaminaCost for character Brooke...
  562. Firing bus OnCardExecuted for character Brooke...
  563. Processing status Enraged
  564. Processing status Distracted
  565. Processing status Distracted
  566. Processing status WeakPoint
  567. Card offset is 0
  568. Adding base Nausea of 3...
  569. Firing bus OnInflictNausea for character Brooke...
  570. Firing bus OnTakeNausea for character Maya...
  571. Processing status StonedPred
  572. Processing status MoreNauseaThisTurn
  573. ...which becomes 2 Nausea.
  574. Firing bus OnActuallyTakeNausea for character Maya...
  575. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  576. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  577. Returning control after text execution
  578. Checking execute state WAIT_PREY
  579. Actions executed.
  580. Executing Shakes...
  581. Firing bus OnRepeatShakes for character Maya...
  582. Firing bus OnRepeatShakes for character Brooke...
  583. Character Maya is executing card Slick Disorient...
  584. Firing bus OnCardExecuted for character Maya...
  585. Processing status Enraged
  586. Processing status Distracted
  587. Processing status Distracted
  588. Processing status WeakPoint
  589. Card offset is 0
  590. Adding base Nausea of 4...
  591. Firing bus OnInflictNausea for character Maya...
  592. Firing bus OnTakeNausea for character Maya...
  593. Processing status StonedPred
  594. Processing status MoreNauseaThisTurn
  595. ...which becomes 2 Nausea.
  596. Firing bus OnActuallyTakeNausea for character Maya...
  597. Gaining base Restraint of 5.
  598. Firing bus OnGainRestraint for character Maya...
  599. ...which becomes 5 Restraint.
  600. Firing bus OnGainStatus for character Liz...
  601. Processing status Distracted
  602. Processing status Distracted
  603. Adding status effect Distracted to character Liz.
  604. Firing bus OnGainStatus for character Brooke...
  605. Processing status Distracted
  606. Processing status Distracted
  607. Adding status effect Distracted to character Brooke.
  608. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  609. Character Brooke is executing card Retarget...
  610. Firing bus OnCardExecuted for character Brooke...
  611. Processing status Enraged
  612. Processing status Distracted
  613. Processing status Distracted
  614. Processing status WeakPoint
  615. Card offset is -1
  616. Adding base Nausea of 7...
  617. Losing base Restraint of 5.
  618. Firing bus OnLoseRestraint for character Maya...
  619. ...which becomes 5 Restraint.
  620. 5 was blocked by Restraint.
  621. Firing bus OnInflictNausea for character Brooke...
  622. Firing bus OnTakeNausea for character Maya...
  623. Processing status StonedPred
  624. Processing status MoreNauseaThisTurn
  625. ...which becomes 2 Nausea.
  626. Firing bus OnActuallyTakeNausea for character Maya...
  627. Firing bus OnGainStatus for character Liz...
  628. Processing status Distracted
  629. Processing status Distracted
  630. Adding status effect Distracted to character Liz.
  631. Firing bus OnGainStatus for character Brooke...
  632. Processing status Distracted
  633. Processing status Distracted
  634. Adding status effect WeakPoint to character Brooke.
  635. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  636. Character Brooke is executing card Wiggle & Jiggle...
  637. Firing bus OnCardExecuted for character Brooke...
  638. Processing status Enraged
  639. Processing status Distracted
  640. Processing status Distracted
  641. Processing status WeakPoint
  642. Card offset is 0
  643. Adding base Nausea of 3...
  644. Firing bus OnInflictNausea for character Brooke...
  645. Firing bus OnTakeNausea for character Maya...
  646. Processing status StonedPred
  647. Processing status MoreNauseaThisTurn
  648. ...which becomes 2 Nausea.
  649. Firing bus OnActuallyTakeNausea for character Maya...
  650. Firing bus OnGainStatus for character Brooke...
  651. Processing status Distracted
  652. Processing status Distracted
  653. Adding status effect LoseMoreHealthThisTurn to character Brooke.
  654. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  655. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  656. Returning control after text execution
  657. Checking execute state WAIT_SHAKE
  658. Time to end the damn turn! Firing event bus...
  659. Firing bus OnTurnEnd...
  660. Events handled. Checking for pred vomit...
  661. Pred did not vomit. Applying end-of-turn effects...
  662. Removing base Oxygen of8...
  663. ...which becomes 8 Oxygen.
  664. Gaining 10 Acid.
  665. Inflicting base Endurance damage of 1...
  666. Firing bus OnDamageHealth for character Maya...
  667. Firing bus OnLoseHealth for character Liz...
  668. Processing status LoseMoreHealthThisTurn
  669. ...which becomes 0 Endurance.
  670. Firing bus OnActuallyLoseHealth for character Liz...
  671. Processing status SpicyFood
  672. Processing status SpicyFood
  673. Inflicting base Endurance damage of 1...
  674. Firing bus OnDamageHealth for character Maya...
  675. Firing bus OnLoseHealth for character Brooke...
  676. Processing status LoseMoreHealthThisTurn
  677. ...which becomes 1 Endurance.
  678. Firing bus OnActuallyLoseHealth for character Brooke...
  679. Processing status SpicyFood
  680. Processing status SpicyFood
  681. Effects applied. Checking for all prey unconscious...
  682. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  683. Firing bus OnTurnEndText...
  684. Starting turn...
  685. Queues set up. Calculating prediction limits...
  686. Prediction system set up. Starting character turns and opening for play...
  687. Losing base Restraint of 0.
  688. Firing bus OnLoseRestraint...
  689. ...which becomes 0 Restraint.
  690. Firing bus OnCalcMaxStamina for character Maya...
  691. Firing bus OnCalcCardDraw for character Maya...
  692. Firing bus OnTurnStart for character Maya...
  693. Processing status StonedPred
  694. Firing bus OnStaminaSpent for character Maya...
  695. Processing status Enraged
  696. Processing status MoreNauseaThisTurn
  697. Processing status Distracted
  698. Processing status Distracted
  699. Processing status WeakPoint
  700. Processing status LoseMoreHealthThisTurn
  701. Status effect Receive more Nausea this turn. expires!
  702. Firing bus OnCalcMaxStamina for character Liz...
  703. Firing bus OnCalcCardDraw for character Liz...
  704. Firing bus OnTurnStart for character Liz...
  705. Processing status StonedPred
  706. Processing status Enraged
  707. Processing status Distracted
  708. Processing status Distracted
  709. Processing status WeakPoint
  710. Processing status LoseMoreHealthThisTurn
  711. Status effect This turn, inflict more Nausea. expires!
  712. Status effect This turn, inflict less Nausea. expires!
  713. Firing bus OnCalcStaminaCost for character Liz...
  714. Firing bus OnCalcStaminaCost for character Liz...
  715. Firing bus OnCalcStaminaCost for character Liz...
  716. Firing bus OnCalcStaminaCost for character Liz...
  717. Firing bus OnCalcStaminaCost for character Liz...
  718. Firing bus OnCalcMaxStamina for character Brooke...
  719. Firing bus OnCalcCardDraw for character Brooke...
  720. Firing bus OnTurnStart for character Brooke...
  721. Processing status StonedPred
  722. Processing status Distracted
  723. Processing status WeakPoint
  724. Processing status LoseMoreHealthThisTurn
  725. Status effect This turn, inflict less Nausea. expires!
  726. Status effect Lose more Endurance this turn. expires!
  727. Firing bus OnCalcStaminaCost for character Liz...
  728. Firing bus OnCalcStaminaCost for character Liz...
  729. Firing bus OnCalcStaminaCost for character Liz...
  730. Firing bus OnCalcStaminaCost for character Liz...
  731. Firing bus OnCalcStaminaCost for character Liz...
  732. Processing pred AI
  733. Firing bus OnCalcStaminaCost for character Maya...
  734. Firing bus OnCalcStaminaCost for character Maya...
  735. Firing bus OnCalcStaminaCost for character Maya...
  736. Firing bus OnCalcStaminaCost for character Maya...
  737. Firing bus OnCalcStaminaCost for character Maya...
  738. (Card: Advanced Tummy Rub, Weight: 2) (Card: Advanced Constrict, Weight: 6) (Card: Indecision, Weight: 11) (Card: Advanced Hug, Weight: 12.6) (Card: Lean, Weight: 13.4652)
  739. Maya played card Indecision!
  740. Firing bus OnCardPlayed for character Maya...
  741. Processing status AddDrawToZeroCost
  742. Firing bus OnCalcStaminaCost for character Maya...
  743. Firing bus OnStaminaSpent for character Maya...
  744. Firing bus OnCalcStaminaCost for character Maya...
  745. Firing bus OnCalcStaminaCost for character Liz...
  746. Firing bus OnCalcStaminaCost for character Liz...
  747. Firing bus OnCalcStaminaCost for character Liz...
  748. Firing bus OnCalcStaminaCost for character Liz...
  749. Firing bus OnCalcStaminaCost for character Liz...
  750. Firing bus OnCalcStaminaCost for character Maya...
  751. Firing bus OnCalcStaminaCost for character Maya...
  752. Firing bus OnCalcStaminaCost for character Maya...
  753. Firing bus OnCalcStaminaCost for character Maya...
  754. Firing bus OnCalcStaminaCost for character Maya...
  755. Firing bus OnCalcStaminaCost for character Maya...
  756. Card Dunk was rejected for negative weight
  757. (Card: Advanced Burp, Weight: 2.75) (Card: Advanced Burp, Weight: 5.5)
  758. Maya played card Advanced Burp!
  759. Firing bus OnCardPlayed for character Maya...
  760. Processing status AddDrawToZeroCost
  761. Firing bus OnCalcStaminaCost for character Maya...
  762. Firing bus OnStaminaSpent for character Maya...
  763. Firing bus OnCalcStaminaCost for character Maya...
  764. Firing bus OnCalcStaminaCost for character Liz...
  765. Firing bus OnCalcStaminaCost for character Liz...
  766. Firing bus OnCalcStaminaCost for character Liz...
  767. Firing bus OnCalcStaminaCost for character Liz...
  768. Firing bus OnCalcStaminaCost for character Liz...
  769. Firing bus OnCalcStaminaCost for character Maya...
  770. Firing bus OnCalcStaminaCost for character Maya...
  771. Ending play for character Maya...
  772. Opening for player input...
  773. Processing prey AI for character Brooke
  774. Firing bus OnCalcStaminaCost for character Brooke...
  775. Firing bus OnCalcStaminaCost for character Brooke...
  776. Firing bus OnCalcStaminaCost for character Brooke...
  777. Firing bus OnCalcStaminaCost for character Brooke...
  778. Firing bus OnCalcStaminaCost for character Brooke...
  779. Card Sleepy Emu was rejected for negative weight
  780. Card Waltzing Roo was rejected for negative weight
  781. (Card: Advanced Haymaker, Weight: 2.5) (Card: Advanced Punch, Weight: 3.75) (Card: Advanced Struggle, Weight: 5)
  782. Brooke played card Advanced Haymaker!
  783. Firing bus OnCardPlayed for character Brooke...
  784. Processing status AddDrawToZeroCost
  785. Firing bus OnCalcStaminaCost for character Brooke...
  786. Firing bus OnStaminaSpent for character Brooke...
  787. Firing bus OnCalcStaminaCost for character Brooke...
  788. Firing bus OnCalcStaminaCost for character Liz...
  789. Firing bus OnCalcStaminaCost for character Liz...
  790. Firing bus OnCalcStaminaCost for character Liz...
  791. Firing bus OnCalcStaminaCost for character Liz...
  792. Firing bus OnCalcStaminaCost for character Liz...
  793. Firing bus OnCalcStaminaCost for character Maya...
  794. Firing bus OnCalcStaminaCost for character Maya...
  795. Firing bus OnCalcStaminaCost for character Brooke...
  796. Ending play for character Brooke...
  797. Clicked card Controlled Panic
  798. Firing bus OnCalcStaminaCost for character Liz...
  799. Liz played card Controlled Panic!
  800. Firing bus OnCardPlayed for character Liz...
  801. Processing status AddDrawToZeroCost
  802. Firing bus OnCalcStaminaCost for character Liz...
  803. Firing bus OnStaminaSpent for character Liz...
  804. Firing bus OnCalcStaminaCost for character Liz...
  805. Firing bus OnCalcStaminaCost for character Liz...
  806. Firing bus OnCalcStaminaCost for character Liz...
  807. Firing bus OnCalcStaminaCost for character Liz...
  808. Firing bus OnCalcStaminaCost for character Maya...
  809. Firing bus OnCalcStaminaCost for character Maya...
  810. Firing bus OnCalcStaminaCost for character Brooke...
  811. Firing bus OnCalcStaminaCost for character Liz...
  812. Clicked card Eye of the Storm
  813. Firing bus OnCalcStaminaCost for character Liz...
  814. Liz played card Eye of the Storm!
  815. Firing bus OnCardPlayed for character Liz...
  816. Processing status AddDrawToZeroCost
  817. Firing bus OnCalcStaminaCost for character Liz...
  818. Firing bus OnStaminaSpent for character Liz...
  819. Firing bus OnCalcStaminaCost for character Liz...
  820. Firing bus OnCalcStaminaCost for character Liz...
  821. Firing bus OnCalcStaminaCost for character Liz...
  822. Firing bus OnCalcStaminaCost for character Maya...
  823. Firing bus OnCalcStaminaCost for character Maya...
  824. Firing bus OnCalcStaminaCost for character Brooke...
  825. Firing bus OnCalcStaminaCost for character Liz...
  826. Firing bus OnCalcStaminaCost for character Liz...
  827. Clicked card Adrenaline
  828. Firing bus OnCalcStaminaCost for character Liz...
  829. Liz played card Adrenaline!
  830. Firing bus OnCardPlayed for character Liz...
  831. Processing status AddDrawToZeroCost
  832. Firing bus OnCalcStaminaCost for character Liz...
  833. Firing bus OnStaminaSpent for character Liz...
  834. Firing bus OnStaminaGained for character Liz...
  835. Firing bus OnCalcStaminaCost for character Liz...
  836. Firing bus OnCalcStaminaCost for character Liz...
  837. Firing bus OnCalcStaminaCost for character Liz...
  838. Firing bus OnCalcStaminaCost for character Maya...
  839. Firing bus OnCalcStaminaCost for character Maya...
  840. Firing bus OnCalcStaminaCost for character Brooke...
  841. Firing bus OnCalcStaminaCost for character Liz...
  842. Firing bus OnCalcStaminaCost for character Liz...
  843. Firing bus OnCalcStaminaCost for character Liz...
  844. Firing bus OnCalcStaminaCost for character Liz...
  845. Firing bus OnCalcStaminaCost for character Liz...
  846. Firing bus OnCalcStaminaCost for character Liz...
  847. Firing bus OnCalcStaminaCost for character Liz...
  848. Firing bus OnCalcStaminaCost for character Liz...
  849. Firing bus OnCalcStaminaCost for character Maya...
  850. Firing bus OnCalcStaminaCost for character Maya...
  851. Firing bus OnCalcStaminaCost for character Brooke...
  852. Firing bus OnCalcStaminaCost for character Liz...
  853. Firing bus OnCalcStaminaCost for character Liz...
  854. Firing bus OnCalcStaminaCost for character Liz...
  855. Clicked card Controlled Panic
  856. Firing bus OnCalcStaminaCost for character Liz...
  857. Liz played card Controlled Panic!
  858. Firing bus OnCardPlayed for character Liz...
  859. Processing status AddDrawToZeroCost
  860. Firing bus OnCalcStaminaCost for character Liz...
  861. Firing bus OnStaminaSpent for character Liz...
  862. Firing bus OnCalcStaminaCost for character Liz...
  863. Firing bus OnCalcStaminaCost for character Liz...
  864. Firing bus OnCalcStaminaCost for character Liz...
  865. Firing bus OnCalcStaminaCost for character Maya...
  866. Firing bus OnCalcStaminaCost for character Maya...
  867. Firing bus OnCalcStaminaCost for character Brooke...
  868. Firing bus OnCalcStaminaCost for character Liz...
  869. Firing bus OnCalcStaminaCost for character Liz...
  870. Firing bus OnCalcStaminaCost for character Liz...
  871. Firing bus OnCalcStaminaCost for character Liz...
  872. Ending play for character Liz...
  873. All characters played. Checking if this is a prediction phase or if we should execute moves...
  874. All cards played, for real.
  875. Executing actions...
  876. Character Maya is executing card Indecision...
  877. Firing bus OnCalcStaminaCost for character Maya...
  878. Firing bus OnCardExecuted for character Maya...
  879. Processing status WeakPoint
  880. Card offset is 0
  881. Firing bus OnGainStatus for character Liz...
  882. Adding status effect Enraged to character Liz.
  883. Instantiating status icon for status This turn, inflict more Nausea.
  884. Firing bus OnCalcStaminaCost for character Maya...
  885. Firing bus OnCalcStaminaCost for character Brooke...
  886. Firing bus OnCalcStaminaCost for character Liz...
  887. Firing bus OnCalcStaminaCost for character Liz...
  888. Firing bus OnCalcStaminaCost for character Liz...
  889. Firing bus OnCalcStaminaCost for character Liz...
  890. Firing bus OnCalcStaminaCost for character Maya...
  891. Firing bus OnCalcStaminaCost for character Brooke...
  892. Firing bus OnCalcStaminaCost for character Liz...
  893. Firing bus OnCalcStaminaCost for character Liz...
  894. Firing bus OnCalcStaminaCost for character Liz...
  895. Firing bus OnCalcStaminaCost for character Liz...
  896. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  897. Firing bus OnCalcStaminaCost for character Maya...
  898. Firing bus OnCalcStaminaCost for character Brooke...
  899. Firing bus OnCalcStaminaCost for character Liz...
  900. Firing bus OnCalcStaminaCost for character Liz...
  901. Firing bus OnCalcStaminaCost for character Liz...
  902. Firing bus OnCalcStaminaCost for character Liz...
  903. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  904. Returning control after text execution
  905. Checking execute state WAIT_PRED
  906. Character Maya is executing card Advanced Burp...
  907. Firing bus OnCalcStaminaCost for character Maya...
  908. Firing bus OnCardExecuted for character Maya...
  909. Processing status WeakPoint
  910. Processing status Enraged
  911. Card offset is 0
  912. Firing bus OnCalcStaminaCost for character Brooke...
  913. Firing bus OnCalcStaminaCost for character Liz...
  914. Firing bus OnCalcStaminaCost for character Liz...
  915. Firing bus OnCalcStaminaCost for character Liz...
  916. Firing bus OnCalcStaminaCost for character Liz...
  917. Removing base Oxygen of7...
  918. ...which becomes 7 Oxygen.
  919. Firing bus OnBelchOxygen...
  920. Firing bus OnCalcStaminaCost for character Brooke...
  921. Firing bus OnCalcStaminaCost for character Liz...
  922. Firing bus OnCalcStaminaCost for character Liz...
  923. Firing bus OnCalcStaminaCost for character Liz...
  924. Firing bus OnCalcStaminaCost for character Liz...
  925. Firing bus OnGainStatus for character Maya...
  926. Adding status effect MoreNauseaThisTurn to character Maya.
  927. Instantiating status icon for status Receive more Nausea this turn.
  928. Firing bus OnCalcStaminaCost for character Brooke...
  929. Firing bus OnCalcStaminaCost for character Liz...
  930. Firing bus OnCalcStaminaCost for character Liz...
  931. Firing bus OnCalcStaminaCost for character Liz...
  932. Firing bus OnCalcStaminaCost for character Liz...
  933. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  934. Firing bus OnCalcStaminaCost for character Brooke...
  935. Firing bus OnCalcStaminaCost for character Liz...
  936. Firing bus OnCalcStaminaCost for character Liz...
  937. Firing bus OnCalcStaminaCost for character Liz...
  938. Firing bus OnCalcStaminaCost for character Liz...
  939. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  940. Returning control after text execution
  941. Checking execute state WAIT_PRED
  942. Character Brooke is executing card Advanced Haymaker...
  943. Firing bus OnCalcStaminaCost for character Brooke...
  944. Firing bus OnCardExecuted for character Brooke...
  945. Processing status WeakPoint
  946. Processing status Enraged
  947. Card offset is 1
  948. Firing bus OnCalcStaminaCost for character Liz...
  949. Firing bus OnCalcStaminaCost for character Liz...
  950. Firing bus OnCalcStaminaCost for character Liz...
  951. Firing bus OnCalcStaminaCost for character Liz...
  952. Adding base Nausea of 11...
  953. Firing bus OnInflictNausea for character Brooke...
  954. Firing bus OnTakeNausea for character Maya...
  955. Processing status StonedPred
  956. Processing status MoreNauseaThisTurn
  957. ...which becomes 10 Nausea.
  958. Firing bus OnActuallyTakeNausea for character Maya...
  959. Firing bus OnCalcStaminaCost for character Liz...
  960. Firing bus OnCalcStaminaCost for character Liz...
  961. Firing bus OnCalcStaminaCost for character Liz...
  962. Firing bus OnCalcStaminaCost for character Liz...
  963. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  964. Firing bus OnCalcStaminaCost for character Liz...
  965. Firing bus OnCalcStaminaCost for character Liz...
  966. Firing bus OnCalcStaminaCost for character Liz...
  967. Firing bus OnCalcStaminaCost for character Liz...
  968. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  969. Returning control after text execution
  970. Checking execute state WAIT_PREY
  971. Character Liz is executing card Controlled Panic...
  972. Firing bus OnCalcStaminaCost for character Liz...
  973. Firing bus OnCardExecuted for character Liz...
  974. Processing status WeakPoint
  975. Processing status Enraged
  976. Card offset is 1
  977. Firing bus OnCalcStaminaCost for character Liz...
  978. Firing bus OnCalcStaminaCost for character Liz...
  979. Firing bus OnCalcStaminaCost for character Liz...
  980. Firing bus OnGainStatus for character Liz...
  981. Adding status effect Focus to character Liz.
  982. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  983. Firing bus OnCalcStaminaCost for character Liz...
  984. Firing bus OnCalcStaminaCost for character Liz...
  985. Firing bus OnCalcStaminaCost for character Liz...
  986. Firing bus OnGainStatus for character Liz...
  987. Processing status Focus
  988. Adding status effect FocusEveryTurn to character Liz.
  989. Instantiating status icon for status Gain Focus at the start of each turn.
  990. Firing bus OnCalcStaminaCost for character Liz...
  991. Firing bus OnCalcStaminaCost for character Liz...
  992. Firing bus OnCalcStaminaCost for character Liz...
  993. Firing bus OnGainStatus for character Liz...
  994. Processing status Focus
  995. Adding status effect PanicIfNoFocus to character Liz.
  996. Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
  997. Firing bus OnCalcStaminaCost for character Liz...
  998. Firing bus OnCalcStaminaCost for character Liz...
  999. Firing bus OnCalcStaminaCost for character Liz...
  1000. Firing bus OnGainStatus for character Liz...
  1001. Processing status Focus
  1002. Adding status effect FranticInstincts to character Liz.
  1003. Instantiating status icon for status Draw an extra card next turn.
  1004. Firing bus OnCalcStaminaCost for character Liz...
  1005. Firing bus OnCalcStaminaCost for character Liz...
  1006. Firing bus OnCalcStaminaCost for character Liz...
  1007. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1008. Firing bus OnCalcStaminaCost for character Liz...
  1009. Firing bus OnCalcStaminaCost for character Liz...
  1010. Firing bus OnCalcStaminaCost for character Liz...
  1011. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1012. Returning control after text execution
  1013. Checking execute state WAIT_PREY
  1014. Character Liz is executing card Eye of the Storm...
  1015. Firing bus OnCalcStaminaCost for character Liz...
  1016. Firing bus OnCardExecuted for character Liz...
  1017. Processing status WeakPoint
  1018. Processing status Enraged
  1019. Processing status Focus
  1020. Card offset is 3
  1021. Firing bus OnCalcStaminaCost for character Liz...
  1022. Firing bus OnCalcStaminaCost for character Liz...
  1023. Firing bus OnGainStatus for character Liz...
  1024. Processing status Focus
  1025. Adding status effect FocusIfNoShake to character Liz.
  1026. Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
  1027. Firing bus OnCalcStaminaCost for character Liz...
  1028. Firing bus OnCalcStaminaCost for character Liz...
  1029. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1030. Firing bus OnCalcStaminaCost for character Liz...
  1031. Firing bus OnCalcStaminaCost for character Liz...
  1032. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1033. Returning control after text execution
  1034. Checking execute state WAIT_PREY
  1035. Character Liz is executing card Adrenaline...
  1036. Firing bus OnCalcStaminaCost for character Liz...
  1037. Firing bus OnCardExecuted for character Liz...
  1038. Processing status WeakPoint
  1039. Processing status Enraged
  1040. Processing status Focus
  1041. Card offset is 3
  1042. Firing bus OnCalcStaminaCost for character Liz...
  1043. Firing bus OnGainStatus for character Liz...
  1044. Processing status Focus
  1045. Adding status effect FranticInstincts to character Liz.
  1046. Firing bus OnCalcStaminaCost for character Liz...
  1047. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1048. Firing bus OnCalcStaminaCost for character Liz...
  1049. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1050. Returning control after text execution
  1051. Checking execute state WAIT_PREY
  1052. Character Liz is executing card Controlled Panic...
  1053. Firing bus OnCalcStaminaCost for character Liz...
  1054. Firing bus OnCardExecuted for character Liz...
  1055. Processing status WeakPoint
  1056. Processing status Enraged
  1057. Processing status Focus
  1058. Card offset is 3
  1059. Firing bus OnGainStatus for character Liz...
  1060. Processing status Focus
  1061. Adding status effect Focus to character Liz.
  1062. Firing bus OnGainStatus for character Liz...
  1063. Processing status Focus
  1064. Adding status effect FocusEveryTurn to character Liz.
  1065. Firing bus OnGainStatus for character Liz...
  1066. Processing status Focus
  1067. Adding status effect PanicIfNoFocus to character Liz.
  1068. Firing bus OnGainStatus for character Liz...
  1069. Processing status Focus
  1070. Adding status effect FranticInstincts to character Liz.
  1071. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1072. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1073. Returning control after text execution
  1074. Checking execute state WAIT_PREY
  1075. Actions executed.
  1076. Time to end the damn turn! Firing event bus...
  1077. Firing bus OnTurnEnd...
  1078. Processing status PanicIfNoFocus
  1079. Processing status FocusIfNoShake
  1080. Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
  1081. Firing bus OnGainStatus for character Liz...
  1082. Processing status Focus
  1083. Adding status effect Focus to character Liz.
  1084. Firing bus OnGainStatus for character Liz...
  1085. Processing status Focus
  1086. Adding status effect Focus to character Liz.
  1087. Events handled. Checking for pred vomit...
  1088. Pred did not vomit. Applying end-of-turn effects...
  1089. Removing base Oxygen of8...
  1090. ...which becomes 8 Oxygen.
  1091. Gaining 10 Acid.
  1092. Inflicting base Endurance damage of 3...
  1093. Firing bus OnDamageHealth for character Maya...
  1094. Firing bus OnLoseHealth for character Liz...
  1095. ...which becomes 1 Endurance.
  1096. Firing bus OnActuallyLoseHealth for character Liz...
  1097. Processing status SpicyFood
  1098. Processing status SpicyFood
  1099. Inflicting base Endurance damage of 3...
  1100. Firing bus OnDamageHealth for character Maya...
  1101. Firing bus OnLoseHealth for character Brooke...
  1102. ...which becomes 3 Endurance.
  1103. Firing bus OnActuallyLoseHealth for character Brooke...
  1104. Processing status SpicyFood
  1105. Processing status SpicyFood
  1106. Effects applied. Checking for all prey unconscious...
  1107. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  1108. Firing bus OnTurnEndText...
  1109. Starting turn...
  1110. Queues set up. Calculating prediction limits...
  1111. Prediction system set up. Starting character turns and opening for play...
  1112. Losing base Restraint of 0.
  1113. Firing bus OnLoseRestraint...
  1114. ...which becomes 0 Restraint.
  1115. Firing bus OnCalcMaxStamina for character Maya...
  1116. Firing bus OnCalcCardDraw for character Maya...
  1117. Processing status FranticInstincts
  1118. Firing bus OnTurnStart for character Maya...
  1119. Processing status StonedPred
  1120. Firing bus OnStaminaSpent for character Maya...
  1121. Processing status WeakPoint
  1122. Processing status Enraged
  1123. Processing status MoreNauseaThisTurn
  1124. Processing status FocusEveryTurn
  1125. Processing status FranticInstincts
  1126. Status effect Receive more Nausea this turn. expires!
  1127. Firing bus OnCalcMaxStamina for character Liz...
  1128. Firing bus OnCalcCardDraw for character Liz...
  1129. Processing status FranticInstincts
  1130. Status effect Draw an extra card next turn. expires!
  1131. Firing bus OnTurnStart for character Liz...
  1132. Processing status StonedPred
  1133. Processing status WeakPoint
  1134. Processing status Enraged
  1135. Processing status FocusEveryTurn
  1136. Status effect This turn, inflict more Nausea. expires!
  1137. Firing bus OnGainStatus for character Liz...
  1138. Processing status Focus
  1139. Adding status effect Focus to character Liz.
  1140. Firing bus OnCalcStaminaCost for character Liz...
  1141. Firing bus OnCalcStaminaCost for character Liz...
  1142. Firing bus OnCalcStaminaCost for character Liz...
  1143. Firing bus OnCalcStaminaCost for character Liz...
  1144. Firing bus OnCalcStaminaCost for character Liz...
  1145. Firing bus OnCalcStaminaCost for character Liz...
  1146. Firing bus OnCalcMaxStamina for character Brooke...
  1147. Firing bus OnCalcCardDraw for character Brooke...
  1148. Firing bus OnTurnStart for character Brooke...
  1149. Processing status StonedPred
  1150. Processing status WeakPoint
  1151. Processing status FocusEveryTurn
  1152. Status effect Inflict more Nausea.
  1153.  
  1154. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
  1155. Firing bus OnCalcStaminaCost for character Liz...
  1156. Firing bus OnCalcStaminaCost for character Liz...
  1157. Firing bus OnCalcStaminaCost for character Liz...
  1158. Firing bus OnCalcStaminaCost for character Liz...
  1159. Firing bus OnCalcStaminaCost for character Liz...
  1160. Firing bus OnCalcStaminaCost for character Liz...
  1161. Processing pred AI
  1162. Firing bus OnCalcStaminaCost for character Maya...
  1163. Firing bus OnCalcStaminaCost for character Maya...
  1164. Firing bus OnCalcStaminaCost for character Maya...
  1165. Firing bus OnCalcStaminaCost for character Maya...
  1166. Firing bus OnCalcStaminaCost for character Maya...
  1167. (Card: Tummy Rub, Weight: 1.5) (Card: Advanced Tummy Rub, Weight: 3.5) (Card: Lean, Weight: 4.8972) (Card: Advanced Hug, Weight: 6.4972) (Card: Deep Embrace, Weight: 9.7972)
  1168. Maya played card Deep Embrace!
  1169. Firing bus OnCardPlayed for character Maya...
  1170. Processing status AddDrawToZeroCost
  1171. Firing bus OnCalcStaminaCost for character Maya...
  1172. Firing bus OnStaminaSpent for character Maya...
  1173. Firing bus OnCalcStaminaCost for character Maya...
  1174. Firing bus OnCalcStaminaCost for character Liz...
  1175. Firing bus OnCalcStaminaCost for character Liz...
  1176. Firing bus OnCalcStaminaCost for character Liz...
  1177. Firing bus OnCalcStaminaCost for character Liz...
  1178. Firing bus OnCalcStaminaCost for character Liz...
  1179. Firing bus OnCalcStaminaCost for character Liz...
  1180. Firing bus OnCalcStaminaCost for character Maya...
  1181. Ending play for character Maya...
  1182. Opening for player input...
  1183. Processing prey AI for character Brooke
  1184. Firing bus OnCalcStaminaCost for character Brooke...
  1185. Firing bus OnCalcStaminaCost for character Brooke...
  1186. Firing bus OnCalcStaminaCost for character Brooke...
  1187. Firing bus OnCalcStaminaCost for character Brooke...
  1188. Firing bus OnCalcStaminaCost for character Brooke...
  1189. Card Deeper Breath was rejected for negative weight
  1190. (Card: Advanced Bicycle Kick, Weight: 1.5625) (Card: Advanced Trampoline Kick, Weight: 4.0625) (Card: Desperate Headbutt, Weight: 5.5625) (Card: Advanced Struggle, Weight: 6.8125)
  1191. Brooke played card Advanced Trampoline Kick!
  1192. Firing bus OnCardPlayed for character Brooke...
  1193. Processing status AddDrawToZeroCost
  1194. Firing bus OnCalcStaminaCost for character Brooke...
  1195. Firing bus OnStaminaSpent for character Brooke...
  1196. Firing bus OnCalcStaminaCost for character Brooke...
  1197. Firing bus OnCalcStaminaCost for character Liz...
  1198. Firing bus OnCalcStaminaCost for character Liz...
  1199. Firing bus OnCalcStaminaCost for character Liz...
  1200. Firing bus OnCalcStaminaCost for character Liz...
  1201. Firing bus OnCalcStaminaCost for character Liz...
  1202. Firing bus OnCalcStaminaCost for character Liz...
  1203. Firing bus OnCalcStaminaCost for character Maya...
  1204. Firing bus OnCalcStaminaCost for character Brooke...
  1205. Ending play for character Brooke...
  1206. Ending play for character Liz...
  1207. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1208. All cards played, for real.
  1209. Executing actions...
  1210. Character Maya is executing card Deep Embrace...
  1211. Firing bus OnCalcStaminaCost for character Maya...
  1212. Firing bus OnCardExecuted for character Maya...
  1213. Processing status Focus
  1214. Card offset is 0
  1215. Firing bus OnCalcStaminaCost for character Brooke...
  1216. Healing base Nausea of 3...
  1217. Firing bus OnHealNausea for character Maya...
  1218. ...which becomes 3 Nausea.
  1219. Firing bus OnCalcStaminaCost for character Brooke...
  1220. Gaining base Restraint of 4.
  1221. Firing bus OnGainRestraint for character Maya...
  1222. ...which becomes 4 Restraint.
  1223. Firing bus OnCalcStaminaCost for character Brooke...
  1224. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1225. Firing bus OnCalcStaminaCost for character Brooke...
  1226. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1227. Returning control after text execution
  1228. Checking execute state WAIT_PRED
  1229. Character Brooke is executing card Advanced Trampoline Kick...
  1230. Firing bus OnCalcStaminaCost for character Brooke...
  1231. Firing bus OnCardExecuted for character Brooke...
  1232. Processing status Focus
  1233. Card offset is 0
  1234. Adding base Nausea of 10...
  1235. Losing base Restraint of 4.
  1236. Firing bus OnLoseRestraint for character Maya...
  1237. ...which becomes 4 Restraint.
  1238. 4 was blocked by Restraint.
  1239. Firing bus OnInflictNausea for character Brooke...
  1240. Firing bus OnTakeNausea for character Maya...
  1241. Processing status StonedPred
  1242. ...which becomes 4 Nausea.
  1243. Firing bus OnActuallyTakeNausea for character Maya...
  1244. Adding base Nausea of 8...
  1245. Firing bus OnInflictNausea for character Brooke...
  1246. Firing bus OnTakeNausea for character Maya...
  1247. Processing status StonedPred
  1248. ...which becomes 5 Nausea.
  1249. Firing bus OnActuallyTakeNausea for character Maya...
  1250. Firing bus OnNauseaThreshold for character Brooke...
  1251. Firing bus OnGainStatus for character Liz...
  1252. Processing status Focus
  1253. Status Distracted rejected on character Liz!
  1254. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1255. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1256. Returning control after text execution
  1257. Checking execute state WAIT_PREY
  1258. Actions executed.
  1259. Time to end the damn turn! Firing event bus...
  1260. Firing bus OnTurnEnd...
  1261. Processing status PanicIfNoFocus
  1262. Events handled. Checking for pred vomit...
  1263. Pred did not vomit. Applying end-of-turn effects...
  1264. Removing base Oxygen of8...
  1265. ...which becomes 8 Oxygen.
  1266. Firing bus OnOxygenThreshold...
  1267. Gaining 10 Acid.
  1268. Firing bus OnAcidThreshold...
  1269. Music samples were at 2128089
  1270. Music samples are now at 2128089
  1271. Inflicting base Endurance damage of 6...
  1272. Firing bus OnDamageHealth for character Maya...
  1273. Firing bus OnLoseHealth for character Liz...
  1274. ...which becomes 5 Endurance.
  1275. Firing bus OnActuallyLoseHealth for character Liz...
  1276. Processing status SpicyFood
  1277. Processing status SpicyFood
  1278. Inflicting base Endurance damage of 5...
  1279. Firing bus OnDamageHealth for character Maya...
  1280. Firing bus OnLoseHealth for character Brooke...
  1281. ...which becomes 5 Endurance.
  1282. Firing bus OnActuallyLoseHealth for character Brooke...
  1283. Processing status SpicyFood
  1284. Processing status SpicyFood
  1285. Effects applied. Checking for all prey unconscious...
  1286. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  1287. Firing bus OnTurnEndText...
  1288. Starting turn...
  1289. Queues set up. Calculating prediction limits...
  1290. Prediction system set up. Starting character turns and opening for play...
  1291. Losing base Restraint of 0.
  1292. Firing bus OnLoseRestraint...
  1293. ...which becomes 0 Restraint.
  1294. Firing bus OnCalcMaxStamina for character Maya...
  1295. Firing bus OnCalcCardDraw for character Maya...
  1296. Firing bus OnTurnStart for character Maya...
  1297. Processing status StonedPred
  1298. Firing bus OnStaminaSpent for character Maya...
  1299. Processing status FocusEveryTurn
  1300. Firing bus OnCalcMaxStamina for character Liz...
  1301. Firing bus OnCalcCardDraw for character Liz...
  1302. Firing bus OnTurnStart for character Liz...
  1303. Processing status StonedPred
  1304. Processing status FocusEveryTurn
  1305. Firing bus OnGainStatus for character Liz...
  1306. Processing status Focus
  1307. Adding status effect Focus to character Liz.
  1308. Firing bus OnCalcStaminaCost for character Liz...
  1309. Firing bus OnCalcStaminaCost for character Liz...
  1310. Firing bus OnCalcStaminaCost for character Liz...
  1311. Firing bus OnCalcStaminaCost for character Liz...
  1312. Firing bus OnCalcStaminaCost for character Liz...
  1313. Firing bus OnCalcMaxStamina for character Brooke...
  1314. Firing bus OnCalcCardDraw for character Brooke...
  1315. Firing bus OnTurnStart for character Brooke...
  1316. Processing status StonedPred
  1317. Processing status FocusEveryTurn
  1318. Firing bus OnCalcStaminaCost for character Liz...
  1319. Firing bus OnCalcStaminaCost for character Liz...
  1320. Firing bus OnCalcStaminaCost for character Liz...
  1321. Firing bus OnCalcStaminaCost for character Liz...
  1322. Firing bus OnCalcStaminaCost for character Liz...
  1323. Processing pred AI
  1324. Firing bus OnCalcStaminaCost for character Maya...
  1325. Firing bus OnCalcStaminaCost for character Maya...
  1326. Firing bus OnCalcStaminaCost for character Maya...
  1327. Firing bus OnCalcStaminaCost for character Maya...
  1328. Firing bus OnCalcStaminaCost for character Maya...
  1329. (Card: Advanced Constrict, Weight: 4) (Card: Slick Disorient, Weight: 5.7225) (Card: Advanced Burp, Weight: 8.4725) (Card: Advanced Hug, Weight: 10.0725) (Card: Deep Embrace, Weight: 13.3725)
  1330. Maya played card Advanced Constrict!
  1331. Firing bus OnCardPlayed for character Maya...
  1332. Processing status AddDrawToZeroCost
  1333. Firing bus OnCalcStaminaCost for character Maya...
  1334. Firing bus OnStaminaSpent for character Maya...
  1335. Firing bus OnCalcStaminaCost for character Maya...
  1336. Firing bus OnCalcStaminaCost for character Liz...
  1337. Firing bus OnCalcStaminaCost for character Liz...
  1338. Firing bus OnCalcStaminaCost for character Liz...
  1339. Firing bus OnCalcStaminaCost for character Liz...
  1340. Firing bus OnCalcStaminaCost for character Liz...
  1341. Firing bus OnCalcStaminaCost for character Maya...
  1342. Ending play for character Maya...
  1343. Opening for player input...
  1344. Processing prey AI for character Brooke
  1345. Firing bus OnCalcStaminaCost for character Brooke...
  1346. Firing bus OnCalcStaminaCost for character Brooke...
  1347. Firing bus OnCalcStaminaCost for character Brooke...
  1348. Firing bus OnCalcStaminaCost for character Brooke...
  1349. Firing bus OnCalcStaminaCost for character Brooke...
  1350. Card Sleepy Emu was rejected for negative weight
  1351. (Card: Retarget, Weight: 5.644) (Card: Advanced Haymaker, Weight: 8.144) (Card: Advanced Elbow, Weight: 8.894) (Card: Wiggle & Jiggle, Weight: 11.36325)
  1352. Brooke played card Retarget!
  1353. Firing bus OnCardPlayed for character Brooke...
  1354. Processing status AddDrawToZeroCost
  1355. Firing bus OnCalcStaminaCost for character Brooke...
  1356. Firing bus OnStaminaSpent for character Brooke...
  1357. Firing bus OnCalcStaminaCost for character Brooke...
  1358. Firing bus OnCalcStaminaCost for character Liz...
  1359. Firing bus OnCalcStaminaCost for character Liz...
  1360. Firing bus OnCalcStaminaCost for character Liz...
  1361. Firing bus OnCalcStaminaCost for character Liz...
  1362. Firing bus OnCalcStaminaCost for character Liz...
  1363. Firing bus OnCalcStaminaCost for character Maya...
  1364. Firing bus OnCalcStaminaCost for character Brooke...
  1365. Firing bus OnCalcStaminaCost for character Brooke...
  1366. Firing bus OnCalcStaminaCost for character Brooke...
  1367. Firing bus OnCalcStaminaCost for character Brooke...
  1368. Firing bus OnCalcStaminaCost for character Brooke...
  1369. Card Sleepy Emu was rejected for negative weight
  1370. (Card: Advanced Elbow, Weight: 0.75) (Card: Wiggle & Jiggle, Weight: 3.21925)
  1371. Brooke played card Wiggle & Jiggle!
  1372. Firing bus OnCardPlayed for character Brooke...
  1373. Processing status AddDrawToZeroCost
  1374. Firing bus OnCalcStaminaCost for character Brooke...
  1375. Firing bus OnStaminaSpent for character Brooke...
  1376. Firing bus OnCalcStaminaCost for character Brooke...
  1377. Firing bus OnCalcStaminaCost for character Liz...
  1378. Firing bus OnCalcStaminaCost for character Liz...
  1379. Firing bus OnCalcStaminaCost for character Liz...
  1380. Firing bus OnCalcStaminaCost for character Liz...
  1381. Firing bus OnCalcStaminaCost for character Liz...
  1382. Firing bus OnCalcStaminaCost for character Maya...
  1383. Firing bus OnCalcStaminaCost for character Brooke...
  1384. Firing bus OnCalcStaminaCost for character Brooke...
  1385. Firing bus OnCalcStaminaCost for character Brooke...
  1386. Firing bus OnCalcStaminaCost for character Brooke...
  1387. Firing bus OnCalcStaminaCost for character Brooke...
  1388. Firing bus OnCalcStaminaCost for character Brooke...
  1389. Card Sleepy Emu was rejected for negative weight
  1390. (Card: Advanced Elbow, Weight: 0.75) (Card: Advanced Punch, Weight: 2)
  1391. Brooke played card Advanced Punch!
  1392. Firing bus OnCardPlayed for character Brooke...
  1393. Processing status AddDrawToZeroCost
  1394. Firing bus OnCalcStaminaCost for character Brooke...
  1395. Firing bus OnStaminaSpent for character Brooke...
  1396. Firing bus OnCalcStaminaCost for character Brooke...
  1397. Firing bus OnCalcStaminaCost for character Liz...
  1398. Firing bus OnCalcStaminaCost for character Liz...
  1399. Firing bus OnCalcStaminaCost for character Liz...
  1400. Firing bus OnCalcStaminaCost for character Liz...
  1401. Firing bus OnCalcStaminaCost for character Liz...
  1402. Firing bus OnCalcStaminaCost for character Maya...
  1403. Firing bus OnCalcStaminaCost for character Brooke...
  1404. Firing bus OnCalcStaminaCost for character Brooke...
  1405. Firing bus OnCalcStaminaCost for character Brooke...
  1406. Ending play for character Brooke...
  1407. Ending play for character Liz...
  1408. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1409. All cards played, for real.
  1410. Executing actions...
  1411. Character Maya is executing card Advanced Constrict...
  1412. Firing bus OnCalcStaminaCost for character Maya...
  1413. Firing bus OnCardExecuted for character Maya...
  1414. Processing status Focus
  1415. Card offset is 0
  1416. Firing bus OnCalcStaminaCost for character Brooke...
  1417. Firing bus OnCalcStaminaCost for character Brooke...
  1418. Firing bus OnCalcStaminaCost for character Brooke...
  1419. Gaining base Restraint of 7.
  1420. Firing bus OnGainRestraint for character Maya...
  1421. ...which becomes 7 Restraint.
  1422. Firing bus OnCalcStaminaCost for character Brooke...
  1423. Firing bus OnCalcStaminaCost for character Brooke...
  1424. Firing bus OnCalcStaminaCost for character Brooke...
  1425. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1426. Firing bus OnCalcStaminaCost for character Brooke...
  1427. Firing bus OnCalcStaminaCost for character Brooke...
  1428. Firing bus OnCalcStaminaCost for character Brooke...
  1429. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1430. Returning control after text execution
  1431. Checking execute state WAIT_PRED
  1432. Character Brooke is executing card Retarget...
  1433. Firing bus OnCalcStaminaCost for character Brooke...
  1434. Firing bus OnCardExecuted for character Brooke...
  1435. Processing status Focus
  1436. Card offset is 0
  1437. Firing bus OnCalcStaminaCost for character Brooke...
  1438. Firing bus OnCalcStaminaCost for character Brooke...
  1439. Adding base Nausea of 8...
  1440. Losing base Restraint of 7.
  1441. Firing bus OnLoseRestraint for character Maya...
  1442. ...which becomes 7 Restraint.
  1443. Firing bus OnCalcStaminaCost for character Brooke...
  1444. Firing bus OnCalcStaminaCost for character Brooke...
  1445. 7 was blocked by Restraint.
  1446. Firing bus OnInflictNausea for character Brooke...
  1447. Firing bus OnTakeNausea for character Maya...
  1448. Processing status StonedPred
  1449. ...which becomes 1 Nausea.
  1450. Firing bus OnActuallyTakeNausea for character Maya...
  1451. Firing bus OnCalcStaminaCost for character Brooke...
  1452. Firing bus OnCalcStaminaCost for character Brooke...
  1453. Firing bus OnGainStatus for character Liz...
  1454. Processing status Focus
  1455. Status Distracted rejected on character Liz!
  1456. Firing bus OnCalcStaminaCost for character Brooke...
  1457. Firing bus OnCalcStaminaCost for character Brooke...
  1458. Firing bus OnGainStatus for character Brooke...
  1459. Processing status Focus
  1460. Adding status effect WeakPoint to character Brooke.
  1461. Instantiating status icon for status Inflict more Nausea.
  1462.  
  1463. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  1464. Firing bus OnCalcStaminaCost for character Brooke...
  1465. Firing bus OnCalcStaminaCost for character Brooke...
  1466. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1467. Firing bus OnCalcStaminaCost for character Brooke...
  1468. Firing bus OnCalcStaminaCost for character Brooke...
  1469. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1470. Returning control after text execution
  1471. Checking execute state WAIT_PREY
  1472. Character Brooke is executing card Wiggle & Jiggle...
  1473. Firing bus OnCalcStaminaCost for character Brooke...
  1474. Firing bus OnCardExecuted for character Brooke...
  1475. Processing status Focus
  1476. Processing status WeakPoint
  1477. Card offset is 1
  1478. Firing bus OnCalcStaminaCost for character Brooke...
  1479. Adding base Nausea of 4...
  1480. Firing bus OnInflictNausea for character Brooke...
  1481. Firing bus OnTakeNausea for character Maya...
  1482. Processing status StonedPred
  1483. ...which becomes 3 Nausea.
  1484. Firing bus OnActuallyTakeNausea for character Maya...
  1485. Firing bus OnCalcStaminaCost for character Brooke...
  1486. Firing bus OnGainStatus for character Brooke...
  1487. Processing status Focus
  1488. Adding status effect LoseMoreHealthThisTurn to character Brooke.
  1489. Instantiating status icon for status Lose more Endurance this turn.
  1490. Firing bus OnCalcStaminaCost for character Brooke...
  1491. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1492. Firing bus OnCalcStaminaCost for character Brooke...
  1493. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1494. Returning control after text execution
  1495. Checking execute state WAIT_PREY
  1496. Character Brooke is executing card Advanced Punch...
  1497. Firing bus OnCalcStaminaCost for character Brooke...
  1498. Firing bus OnCardExecuted for character Brooke...
  1499. Processing status Focus
  1500. Processing status WeakPoint
  1501. Card offset is 1
  1502. Adding base Nausea of 6...
  1503. Firing bus OnInflictNausea for character Brooke...
  1504. Firing bus OnTakeNausea for character Maya...
  1505. Processing status StonedPred
  1506. ...which becomes 4 Nausea.
  1507. Firing bus OnActuallyTakeNausea for character Maya...
  1508. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1509. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1510. Returning control after text execution
  1511. Checking execute state WAIT_PREY
  1512. Actions executed.
  1513. Time to end the damn turn! Firing event bus...
  1514. Firing bus OnTurnEnd...
  1515. Processing status PanicIfNoFocus
  1516. Events handled. Checking for pred vomit...
  1517. Pred did not vomit. Applying end-of-turn effects...
  1518. Removing base Oxygen of8...
  1519. ...which becomes 8 Oxygen.
  1520. Gaining 10 Acid.
  1521. Inflicting base Endurance damage of 8...
  1522. Firing bus OnDamageHealth for character Maya...
  1523. Firing bus OnLoseHealth for character Liz...
  1524. Processing status LoseMoreHealthThisTurn
  1525. ...which becomes 7 Endurance.
  1526. Firing bus OnActuallyLoseHealth for character Liz...
  1527. Processing status SpicyFood
  1528. Processing status SpicyFood
  1529. Inflicting base Endurance damage of 7...
  1530. Firing bus OnDamageHealth for character Maya...
  1531. Firing bus OnLoseHealth for character Brooke...
  1532. Processing status LoseMoreHealthThisTurn
  1533. ...which becomes 7 Endurance.
  1534. Firing bus OnActuallyLoseHealth for character Brooke...
  1535. Processing status SpicyFood
  1536. Processing status SpicyFood
  1537. Effects applied. Checking for all prey unconscious...
  1538. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  1539. Firing bus OnTurnEndText...
  1540. Starting turn...
  1541. Queues set up. Calculating prediction limits...
  1542. Prediction system set up. Starting character turns and opening for play...
  1543. Losing base Restraint of 0.
  1544. Firing bus OnLoseRestraint...
  1545. ...which becomes 0 Restraint.
  1546. Firing bus OnCalcMaxStamina for character Maya...
  1547. Firing bus OnCalcCardDraw for character Maya...
  1548. Firing bus OnTurnStart for character Maya...
  1549. Processing status StonedPred
  1550. Firing bus OnStaminaSpent for character Maya...
  1551. Processing status FocusEveryTurn
  1552. Processing status WeakPoint
  1553. Processing status LoseMoreHealthThisTurn
  1554. Firing bus OnCalcMaxStamina for character Liz...
  1555. Firing bus OnCalcCardDraw for character Liz...
  1556. Firing bus OnTurnStart for character Liz...
  1557. Processing status StonedPred
  1558. Processing status FocusEveryTurn
  1559. Processing status WeakPoint
  1560. Processing status LoseMoreHealthThisTurn
  1561. Firing bus OnGainStatus for character Liz...
  1562. Processing status Focus
  1563. Adding status effect Focus to character Liz.
  1564. Firing bus OnCalcStaminaCost for character Liz...
  1565. Firing bus OnCalcStaminaCost for character Liz...
  1566. Firing bus OnCalcStaminaCost for character Liz...
  1567. Firing bus OnCalcStaminaCost for character Liz...
  1568. Firing bus OnCalcStaminaCost for character Liz...
  1569. Firing bus OnCalcMaxStamina for character Brooke...
  1570. Firing bus OnCalcCardDraw for character Brooke...
  1571. Firing bus OnTurnStart for character Brooke...
  1572. Processing status StonedPred
  1573. Processing status FocusEveryTurn
  1574. Processing status WeakPoint
  1575. Processing status LoseMoreHealthThisTurn
  1576. Status effect Inflict more Nausea.
  1577.  
  1578. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
  1579. Status effect Lose more Endurance this turn. expires!
  1580. Firing bus OnCalcStaminaCost for character Liz...
  1581. Firing bus OnCalcStaminaCost for character Liz...
  1582. Firing bus OnCalcStaminaCost for character Liz...
  1583. Firing bus OnCalcStaminaCost for character Liz...
  1584. Firing bus OnCalcStaminaCost for character Liz...
  1585. Processing pred AI
  1586. Firing bus OnCalcStaminaCost for character Maya...
  1587. Firing bus OnCalcStaminaCost for character Maya...
  1588. Firing bus OnCalcStaminaCost for character Maya...
  1589. Firing bus OnCalcStaminaCost for character Maya...
  1590. Firing bus OnCalcStaminaCost for character Maya...
  1591. (Card: Deeper Massage, Weight: 3.2) (Card: Lean, Weight: 5.661201) (Card: Tummy Rub, Weight: 7.161201) (Card: Indecision, Weight: 12.1612) (Card: Advanced Burp, Weight: 14.9112)
  1592. Maya played card Indecision!
  1593. Firing bus OnCardPlayed for character Maya...
  1594. Processing status AddDrawToZeroCost
  1595. Firing bus OnCalcStaminaCost for character Maya...
  1596. Firing bus OnStaminaSpent for character Maya...
  1597. Firing bus OnCalcStaminaCost for character Maya...
  1598. Firing bus OnCalcStaminaCost for character Liz...
  1599. Firing bus OnCalcStaminaCost for character Liz...
  1600. Firing bus OnCalcStaminaCost for character Liz...
  1601. Firing bus OnCalcStaminaCost for character Liz...
  1602. Firing bus OnCalcStaminaCost for character Liz...
  1603. Firing bus OnCalcStaminaCost for character Maya...
  1604. Firing bus OnCalcStaminaCost for character Maya...
  1605. Firing bus OnCalcStaminaCost for character Maya...
  1606. Firing bus OnCalcStaminaCost for character Maya...
  1607. Firing bus OnCalcStaminaCost for character Maya...
  1608. Firing bus OnCalcStaminaCost for character Maya...
  1609. Card Dunk was rejected for negative weight
  1610. (Card: Advanced Tummy Rub, Weight: 2) (Card: Tummy Rub, Weight: 3.5)
  1611. Maya played card Advanced Tummy Rub!
  1612. Firing bus OnCardPlayed for character Maya...
  1613. Processing status AddDrawToZeroCost
  1614. Firing bus OnCalcStaminaCost for character Maya...
  1615. Firing bus OnStaminaSpent for character Maya...
  1616. Firing bus OnCalcStaminaCost for character Maya...
  1617. Firing bus OnCalcStaminaCost for character Liz...
  1618. Firing bus OnCalcStaminaCost for character Liz...
  1619. Firing bus OnCalcStaminaCost for character Liz...
  1620. Firing bus OnCalcStaminaCost for character Liz...
  1621. Firing bus OnCalcStaminaCost for character Liz...
  1622. Firing bus OnCalcStaminaCost for character Maya...
  1623. Firing bus OnCalcStaminaCost for character Maya...
  1624. Ending play for character Maya...
  1625. Opening for player input...
  1626. Processing prey AI for character Brooke
  1627. Firing bus OnCalcStaminaCost for character Brooke...
  1628. Firing bus OnCalcStaminaCost for character Brooke...
  1629. Firing bus OnCalcStaminaCost for character Brooke...
  1630. Firing bus OnCalcStaminaCost for character Brooke...
  1631. Firing bus OnCalcStaminaCost for character Brooke...
  1632. Card Waltzing Roo was rejected for negative weight
  1633. Card Sleepy Emu was rejected for negative weight
  1634. Card Deeper Breath was rejected for negative weight
  1635. (Card: Advanced Kick, Weight: 2.25) (Card: Advanced Elbow, Weight: 3)
  1636. Brooke played card Advanced Kick!
  1637. Firing bus OnCardPlayed for character Brooke...
  1638. Processing status AddDrawToZeroCost
  1639. Firing bus OnCalcStaminaCost for character Brooke...
  1640. Firing bus OnStaminaSpent for character Brooke...
  1641. Firing bus OnCalcStaminaCost for character Brooke...
  1642. Firing bus OnCalcStaminaCost for character Liz...
  1643. Firing bus OnCalcStaminaCost for character Liz...
  1644. Firing bus OnCalcStaminaCost for character Liz...
  1645. Firing bus OnCalcStaminaCost for character Liz...
  1646. Firing bus OnCalcStaminaCost for character Liz...
  1647. Firing bus OnCalcStaminaCost for character Maya...
  1648. Firing bus OnCalcStaminaCost for character Maya...
  1649. Firing bus OnCalcStaminaCost for character Brooke...
  1650. Ending play for character Brooke...
  1651. Ending play for character Liz...
  1652. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1653. All cards played, for real.
  1654. Executing actions...
  1655. Character Maya is executing card Indecision...
  1656. Firing bus OnCalcStaminaCost for character Maya...
  1657. Firing bus OnCardExecuted for character Maya...
  1658. Processing status Focus
  1659. Card offset is 0
  1660. Firing bus OnGainStatus for character Liz...
  1661. Processing status Focus
  1662. Adding status effect Enraged to character Liz.
  1663. Instantiating status icon for status This turn, inflict more Nausea.
  1664. Firing bus OnCalcStaminaCost for character Maya...
  1665. Firing bus OnCalcStaminaCost for character Brooke...
  1666. Firing bus OnCalcStaminaCost for character Maya...
  1667. Firing bus OnCalcStaminaCost for character Brooke...
  1668. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1669. Firing bus OnCalcStaminaCost for character Maya...
  1670. Firing bus OnCalcStaminaCost for character Brooke...
  1671. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1672. Returning control after text execution
  1673. Checking execute state WAIT_PRED
  1674. Character Maya is executing card Advanced Tummy Rub...
  1675. Firing bus OnCalcStaminaCost for character Maya...
  1676. Firing bus OnCardExecuted for character Maya...
  1677. Processing status Focus
  1678. Processing status Enraged
  1679. Card offset is 0
  1680. Firing bus OnCalcStaminaCost for character Brooke...
  1681. Healing base Nausea of 4...
  1682. Firing bus OnHealNausea for character Maya...
  1683. ...which becomes 4 Nausea.
  1684. Firing bus OnCalcStaminaCost for character Brooke...
  1685. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1686. Firing bus OnCalcStaminaCost for character Brooke...
  1687. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1688. Returning control after text execution
  1689. Checking execute state WAIT_PRED
  1690. Character Brooke is executing card Advanced Kick...
  1691. Firing bus OnCalcStaminaCost for character Brooke...
  1692. Firing bus OnCardExecuted for character Brooke...
  1693. Processing status Focus
  1694. Processing status Enraged
  1695. Card offset is 0
  1696. Adding base Nausea of 9...
  1697. Firing bus OnInflictNausea for character Brooke...
  1698. Firing bus OnTakeNausea for character Maya...
  1699. Processing status StonedPred
  1700. ...which becomes 6 Nausea.
  1701. Firing bus OnActuallyTakeNausea for character Maya...
  1702. Adding base Nausea of 7...
  1703. Firing bus OnInflictNausea for character Brooke...
  1704. Firing bus OnTakeNausea for character Maya...
  1705. Processing status StonedPred
  1706. ...which becomes 5 Nausea.
  1707. Firing bus OnActuallyTakeNausea for character Maya...
  1708. Firing bus OnGainStatus for character Liz...
  1709. Processing status Focus
  1710. Status Distracted rejected on character Liz!
  1711. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1712. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1713. Returning control after text execution
  1714. Checking execute state WAIT_PREY
  1715. Actions executed.
  1716. Time to end the damn turn! Firing event bus...
  1717. Firing bus OnTurnEnd...
  1718. Processing status PanicIfNoFocus
  1719. Events handled. Checking for pred vomit...
  1720. Pred did not vomit. Applying end-of-turn effects...
  1721. Removing base Oxygen of8...
  1722. ...which becomes 8 Oxygen.
  1723. Gaining 10 Acid.
  1724. Firing bus OnAcidThreshold...
  1725. Music samples were at 3493189
  1726. Music samples are now at 3493189
  1727. Inflicting base Endurance damage of 8...
  1728. Firing bus OnDamageHealth for character Maya...
  1729. Firing bus OnLoseHealth for character Liz...
  1730. ...which becomes 7 Endurance.
  1731. Firing bus OnActuallyLoseHealth for character Liz...
  1732. Processing status SpicyFood
  1733. Processing status SpicyFood
  1734. Inflicting base Endurance damage of 8...
  1735. Firing bus OnDamageHealth for character Maya...
  1736. Firing bus OnLoseHealth for character Brooke...
  1737. ...which becomes 8 Endurance.
  1738. Firing bus OnActuallyLoseHealth for character Brooke...
  1739. Processing status SpicyFood
  1740. Processing status SpicyFood
  1741. Firing bus OnGainStatus for character Brooke...
  1742. Processing status Focus
  1743. Adding status effect EnragedNextTurn to character Brooke.
  1744. Instantiating status icon for status Gain Enraged next turn.
  1745. Effects applied. Checking for all prey unconscious...
  1746. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  1747. Firing bus OnTurnEndText...
  1748. Starting turn...
  1749. Queues set up. Calculating prediction limits...
  1750. Prediction system set up. Starting character turns and opening for play...
  1751. Losing base Restraint of 0.
  1752. Firing bus OnLoseRestraint...
  1753. ...which becomes 0 Restraint.
  1754. Firing bus OnCalcMaxStamina for character Maya...
  1755. Firing bus OnCalcCardDraw for character Maya...
  1756. Firing bus OnTurnStart for character Maya...
  1757. Processing status StonedPred
  1758. Firing bus OnStaminaSpent for character Maya...
  1759. Processing status FocusEveryTurn
  1760. Processing status Enraged
  1761. Processing status EnragedNextTurn
  1762. Firing bus OnCalcMaxStamina for character Liz...
  1763. Firing bus OnCalcCardDraw for character Liz...
  1764. Firing bus OnTurnStart for character Liz...
  1765. Processing status StonedPred
  1766. Processing status FocusEveryTurn
  1767. Processing status Enraged
  1768. Processing status EnragedNextTurn
  1769. Status effect This turn, inflict more Nausea. expires!
  1770. Firing bus OnGainStatus for character Liz...
  1771. Processing status Focus
  1772. Adding status effect Focus to character Liz.
  1773. Firing bus OnCalcStaminaCost for character Liz...
  1774. Firing bus OnCalcStaminaCost for character Liz...
  1775. Firing bus OnCalcStaminaCost for character Liz...
  1776. Firing bus OnCalcStaminaCost for character Liz...
  1777. Firing bus OnCalcStaminaCost for character Liz...
  1778. Firing bus OnCalcMaxStamina for character Brooke...
  1779. Firing bus OnCalcCardDraw for character Brooke...
  1780. Firing bus OnTurnStart for character Brooke...
  1781. Processing status StonedPred
  1782. Processing status FocusEveryTurn
  1783. Processing status EnragedNextTurn
  1784. Status effect Gain Enraged next turn. expires!
  1785. Firing bus OnGainStatus for character Brooke...
  1786. Processing status Focus
  1787. Adding status effect Enraged to character Brooke.
  1788. Instantiating status icon for status This turn, inflict more Nausea.
  1789. Firing bus OnCalcStaminaCost for character Liz...
  1790. Firing bus OnCalcStaminaCost for character Liz...
  1791. Firing bus OnCalcStaminaCost for character Liz...
  1792. Firing bus OnCalcStaminaCost for character Liz...
  1793. Firing bus OnCalcStaminaCost for character Liz...
  1794. Firing bus OnCalcStaminaCost for character Liz...
  1795. Firing bus OnCalcStaminaCost for character Liz...
  1796. Firing bus OnCalcStaminaCost for character Liz...
  1797. Firing bus OnCalcStaminaCost for character Liz...
  1798. Firing bus OnCalcStaminaCost for character Liz...
  1799. Processing pred AI
  1800. Firing bus OnCalcStaminaCost for character Maya...
  1801. Firing bus OnCalcStaminaCost for character Maya...
  1802. Firing bus OnCalcStaminaCost for character Maya...
  1803. Firing bus OnCalcStaminaCost for character Maya...
  1804. Firing bus OnCalcStaminaCost for character Maya...
  1805. (Card: Advanced Burp, Weight: 2.75) (Card: Deep Embrace, Weight: 6.05) (Card: Slick Disorient, Weight: 8.7225) (Card: Advanced Hug, Weight: 10.3225) (Card: Advanced Burp, Weight: 13.0725)
  1806. Maya played card Deep Embrace!
  1807. Firing bus OnCardPlayed for character Maya...
  1808. Processing status AddDrawToZeroCost
  1809. Firing bus OnCalcStaminaCost for character Maya...
  1810. Firing bus OnStaminaSpent for character Maya...
  1811. Firing bus OnCalcStaminaCost for character Maya...
  1812. Firing bus OnCalcStaminaCost for character Liz...
  1813. Firing bus OnCalcStaminaCost for character Liz...
  1814. Firing bus OnCalcStaminaCost for character Liz...
  1815. Firing bus OnCalcStaminaCost for character Liz...
  1816. Firing bus OnCalcStaminaCost for character Liz...
  1817. Firing bus OnCalcStaminaCost for character Maya...
  1818. Ending play for character Maya...
  1819. Opening for player input...
  1820. Processing prey AI for character Brooke
  1821. Firing bus OnCalcStaminaCost for character Brooke...
  1822. Firing bus OnCalcStaminaCost for character Brooke...
  1823. Firing bus OnCalcStaminaCost for character Brooke...
  1824. Firing bus OnCalcStaminaCost for character Brooke...
  1825. Firing bus OnCalcStaminaCost for character Brooke...
  1826. (Card: Retarget, Weight: 4.124) (Card: Desperate Headbutt, Weight: 5.624) (Card: Advanced Trampoline Kick, Weight: 8.124001) (Card: Advanced Punch, Weight: 9.374001) (Card: Advanced Struggle, Weight: 10.624)
  1827. Brooke played card Retarget!
  1828. Firing bus OnCardPlayed for character Brooke...
  1829. Processing status AddDrawToZeroCost
  1830. Firing bus OnCalcStaminaCost for character Brooke...
  1831. Firing bus OnStaminaSpent for character Brooke...
  1832. Firing bus OnCalcStaminaCost for character Brooke...
  1833. Firing bus OnCalcStaminaCost for character Liz...
  1834. Firing bus OnCalcStaminaCost for character Liz...
  1835. Firing bus OnCalcStaminaCost for character Liz...
  1836. Firing bus OnCalcStaminaCost for character Liz...
  1837. Firing bus OnCalcStaminaCost for character Liz...
  1838. Firing bus OnCalcStaminaCost for character Maya...
  1839. Firing bus OnCalcStaminaCost for character Brooke...
  1840. Firing bus OnCalcStaminaCost for character Brooke...
  1841. Firing bus OnCalcStaminaCost for character Brooke...
  1842. Firing bus OnCalcStaminaCost for character Brooke...
  1843. Firing bus OnCalcStaminaCost for character Brooke...
  1844. (Card: Desperate Headbutt, Weight: 1.5) (Card: Advanced Punch, Weight: 2.75) (Card: Advanced Struggle, Weight: 4)
  1845. Brooke played card Desperate Headbutt!
  1846. Firing bus OnCardPlayed for character Brooke...
  1847. Processing status AddDrawToZeroCost
  1848. Firing bus OnCalcStaminaCost for character Brooke...
  1849. Firing bus OnStaminaSpent for character Brooke...
  1850. Firing bus OnCalcStaminaCost for character Brooke...
  1851. Firing bus OnCalcStaminaCost for character Liz...
  1852. Firing bus OnCalcStaminaCost for character Liz...
  1853. Firing bus OnCalcStaminaCost for character Liz...
  1854. Firing bus OnCalcStaminaCost for character Liz...
  1855. Firing bus OnCalcStaminaCost for character Liz...
  1856. Firing bus OnCalcStaminaCost for character Maya...
  1857. Firing bus OnCalcStaminaCost for character Brooke...
  1858. Firing bus OnCalcStaminaCost for character Brooke...
  1859. Firing bus OnCalcStaminaCost for character Brooke...
  1860. Firing bus OnCalcStaminaCost for character Brooke...
  1861. Firing bus OnCalcStaminaCost for character Brooke...
  1862. Firing bus OnCalcStaminaCost for character Brooke...
  1863. (Card: Advanced Punch, Weight: 1.25) (Card: Advanced Struggle, Weight: 2.5)
  1864. Brooke played card Advanced Punch!
  1865. Firing bus OnCardPlayed for character Brooke...
  1866. Processing status AddDrawToZeroCost
  1867. Firing bus OnCalcStaminaCost for character Brooke...
  1868. Firing bus OnStaminaSpent for character Brooke...
  1869. Firing bus OnCalcStaminaCost for character Brooke...
  1870. Firing bus OnCalcStaminaCost for character Liz...
  1871. Firing bus OnCalcStaminaCost for character Liz...
  1872. Firing bus OnCalcStaminaCost for character Liz...
  1873. Firing bus OnCalcStaminaCost for character Liz...
  1874. Firing bus OnCalcStaminaCost for character Liz...
  1875. Firing bus OnCalcStaminaCost for character Maya...
  1876. Firing bus OnCalcStaminaCost for character Brooke...
  1877. Firing bus OnCalcStaminaCost for character Brooke...
  1878. Firing bus OnCalcStaminaCost for character Brooke...
  1879. Ending play for character Brooke...
  1880. Ending play for character Liz...
  1881. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1882. All cards played, for real.
  1883. Executing actions...
  1884. Character Maya is executing card Deep Embrace...
  1885. Firing bus OnCalcStaminaCost for character Maya...
  1886. Firing bus OnCardExecuted for character Maya...
  1887. Processing status Focus
  1888. Processing status Enraged
  1889. Card offset is 0
  1890. Firing bus OnCalcStaminaCost for character Brooke...
  1891. Firing bus OnCalcStaminaCost for character Brooke...
  1892. Firing bus OnCalcStaminaCost for character Brooke...
  1893. Healing base Nausea of 3...
  1894. Firing bus OnHealNausea for character Maya...
  1895. ...which becomes 3 Nausea.
  1896. Firing bus OnCalcStaminaCost for character Brooke...
  1897. Firing bus OnCalcStaminaCost for character Brooke...
  1898. Firing bus OnCalcStaminaCost for character Brooke...
  1899. Gaining base Restraint of 4.
  1900. Firing bus OnGainRestraint for character Maya...
  1901. ...which becomes 4 Restraint.
  1902. Firing bus OnCalcStaminaCost for character Brooke...
  1903. Firing bus OnCalcStaminaCost for character Brooke...
  1904. Firing bus OnCalcStaminaCost for character Brooke...
  1905. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1906. Firing bus OnCalcStaminaCost for character Brooke...
  1907. Firing bus OnCalcStaminaCost for character Brooke...
  1908. Firing bus OnCalcStaminaCost for character Brooke...
  1909. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1910. Returning control after text execution
  1911. Checking execute state WAIT_PRED
  1912. Character Brooke is executing card Retarget...
  1913. Firing bus OnCalcStaminaCost for character Brooke...
  1914. Firing bus OnCardExecuted for character Brooke...
  1915. Processing status Focus
  1916. Processing status Enraged
  1917. Card offset is 1
  1918. Firing bus OnCalcStaminaCost for character Brooke...
  1919. Firing bus OnCalcStaminaCost for character Brooke...
  1920. Adding base Nausea of 9...
  1921. Losing base Restraint of 4.
  1922. Firing bus OnLoseRestraint for character Maya...
  1923. ...which becomes 4 Restraint.
  1924. Firing bus OnCalcStaminaCost for character Brooke...
  1925. Firing bus OnCalcStaminaCost for character Brooke...
  1926. 4 was blocked by Restraint.
  1927. Firing bus OnInflictNausea for character Brooke...
  1928. Firing bus OnTakeNausea for character Maya...
  1929. Processing status StonedPred
  1930. ...which becomes 3 Nausea.
  1931. Firing bus OnActuallyTakeNausea for character Maya...
  1932. Firing bus OnCalcStaminaCost for character Brooke...
  1933. Firing bus OnCalcStaminaCost for character Brooke...
  1934. Firing bus OnGainStatus for character Liz...
  1935. Processing status Focus
  1936. Status Distracted rejected on character Liz!
  1937. Firing bus OnCalcStaminaCost for character Brooke...
  1938. Firing bus OnCalcStaminaCost for character Brooke...
  1939. Firing bus OnGainStatus for character Brooke...
  1940. Processing status Focus
  1941. Adding status effect WeakPoint to character Brooke.
  1942. Instantiating status icon for status Inflict more Nausea.
  1943.  
  1944. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  1945. Firing bus OnCalcStaminaCost for character Brooke...
  1946. Firing bus OnCalcStaminaCost for character Brooke...
  1947. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1948. Firing bus OnCalcStaminaCost for character Brooke...
  1949. Firing bus OnCalcStaminaCost for character Brooke...
  1950. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1951. Returning control after text execution
  1952. Checking execute state WAIT_PREY
  1953. Character Brooke is executing card Desperate Headbutt...
  1954. Firing bus OnCalcStaminaCost for character Brooke...
  1955. Firing bus OnCardExecuted for character Brooke...
  1956. Processing status Focus
  1957. Processing status Enraged
  1958. Processing status WeakPoint
  1959. Card offset is 2
  1960. Firing bus OnCalcStaminaCost for character Brooke...
  1961. Firing bus OnGainStatus for character Brooke...
  1962. Processing status Focus
  1963. Adding status effect LoseMoreHealthThisTurn to character Brooke.
  1964. Instantiating status icon for status Lose more Endurance this turn.
  1965. Firing bus OnCalcStaminaCost for character Brooke...
  1966. Adding base Nausea of 5...
  1967. Firing bus OnInflictNausea for character Brooke...
  1968. Firing bus OnTakeNausea for character Maya...
  1969. Processing status StonedPred
  1970. ...which becomes 3 Nausea.
  1971. Firing bus OnActuallyTakeNausea for character Maya...
  1972. Firing bus OnCalcStaminaCost for character Brooke...
  1973. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1974. Firing bus OnCalcStaminaCost for character Brooke...
  1975. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1976. Returning control after text execution
  1977. Checking execute state WAIT_PREY
  1978. Character Brooke is executing card Advanced Punch...
  1979. Firing bus OnCalcStaminaCost for character Brooke...
  1980. Firing bus OnCardExecuted for character Brooke...
  1981. Processing status Focus
  1982. Processing status Enraged
  1983. Processing status WeakPoint
  1984. Card offset is 2
  1985. Adding base Nausea of 7...
  1986. Firing bus OnInflictNausea for character Brooke...
  1987. Firing bus OnTakeNausea for character Maya...
  1988. Processing status StonedPred
  1989. ...which becomes 5 Nausea.
  1990. Firing bus OnActuallyTakeNausea for character Maya...
  1991. Firing bus OnNauseaThreshold for character Brooke...
  1992. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1993. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1994. Returning control after text execution
  1995. Checking execute state WAIT_PREY
  1996. Actions executed.
  1997. Time to end the damn turn! Firing event bus...
  1998. Firing bus OnTurnEnd...
  1999. Processing status PanicIfNoFocus
  2000. Events handled. Checking for pred vomit...
  2001. Pred did not vomit. Applying end-of-turn effects...
  2002. Removing base Oxygen of8...
  2003. ...which becomes 8 Oxygen.
  2004. Firing bus OnOxygenThreshold...
  2005. Gaining 10 Acid.
  2006. Inflicting base Endurance damage of 10...
  2007. Firing bus OnDamageHealth for character Maya...
  2008. Firing bus OnLoseHealth for character Liz...
  2009. Processing status LoseMoreHealthThisTurn
  2010. ...which becomes 10 Endurance.
  2011. Firing bus OnActuallyLoseHealth for character Liz...
  2012. Processing status SpicyFood
  2013. Processing status SpicyFood
  2014. Firing bus OnGainStatus for character Liz...
  2015. Processing status Focus
  2016. Adding status effect EnragedNextTurn to character Liz.
  2017. Instantiating status icon for status Gain Enraged next turn.
  2018. Inflicting base Endurance damage of 9...
  2019. Firing bus OnDamageHealth for character Maya...
  2020. Firing bus OnLoseHealth for character Brooke...
  2021. Processing status LoseMoreHealthThisTurn
  2022. ...which becomes 9 Endurance.
  2023. Firing bus OnActuallyLoseHealth for character Brooke...
  2024. Processing status SpicyFood
  2025. Processing status SpicyFood
  2026. Firing bus OnHealthThreshold...
  2027. Effects applied. Checking for all prey unconscious...
  2028. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2029. Firing bus OnTurnEndText...
  2030. Starting turn...
  2031. Queues set up. Calculating prediction limits...
  2032. Prediction system set up. Starting character turns and opening for play...
  2033. Losing base Restraint of 0.
  2034. Firing bus OnLoseRestraint...
  2035. ...which becomes 0 Restraint.
  2036. Firing bus OnCalcMaxStamina for character Maya...
  2037. Firing bus OnCalcCardDraw for character Maya...
  2038. Firing bus OnTurnStart for character Maya...
  2039. Processing status StonedPred
  2040. Firing bus OnStaminaSpent for character Maya...
  2041. Processing status FocusEveryTurn
  2042. Processing status Enraged
  2043. Processing status WeakPoint
  2044. Processing status LoseMoreHealthThisTurn
  2045. Processing status EnragedNextTurn
  2046. Firing bus OnCalcMaxStamina for character Liz...
  2047. Firing bus OnCalcCardDraw for character Liz...
  2048. Firing bus OnTurnStart for character Liz...
  2049. Processing status StonedPred
  2050. Processing status FocusEveryTurn
  2051. Processing status Enraged
  2052. Processing status WeakPoint
  2053. Processing status LoseMoreHealthThisTurn
  2054. Processing status EnragedNextTurn
  2055. Status effect Gain Enraged next turn. expires!
  2056. Firing bus OnGainStatus for character Liz...
  2057. Processing status Focus
  2058. Adding status effect Focus to character Liz.
  2059. Firing bus OnGainStatus for character Liz...
  2060. Processing status Focus
  2061. Adding status effect Enraged to character Liz.
  2062. Instantiating status icon for status This turn, inflict more Nausea.
  2063. Firing bus OnCalcStaminaCost for character Liz...
  2064. Firing bus OnCalcStaminaCost for character Liz...
  2065. Firing bus OnCalcStaminaCost for character Liz...
  2066. Firing bus OnCalcStaminaCost for character Liz...
  2067. Firing bus OnCalcStaminaCost for character Liz...
  2068. Firing bus OnCalcMaxStamina for character Brooke...
  2069. Firing bus OnCalcCardDraw for character Brooke...
  2070. Firing bus OnTurnStart for character Brooke...
  2071. Processing status StonedPred
  2072. Processing status FocusEveryTurn
  2073. Processing status Enraged
  2074. Processing status WeakPoint
  2075. Processing status LoseMoreHealthThisTurn
  2076. Processing status Enraged
  2077. Status effect This turn, inflict more Nausea. expires!
  2078. Status effect Inflict more Nausea.
  2079.  
  2080. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
  2081. Status effect Lose more Endurance this turn. expires!
  2082. Firing bus OnCalcStaminaCost for character Liz...
  2083. Firing bus OnCalcStaminaCost for character Liz...
  2084. Firing bus OnCalcStaminaCost for character Liz...
  2085. Firing bus OnCalcStaminaCost for character Liz...
  2086. Firing bus OnCalcStaminaCost for character Liz...
  2087. Processing pred AI
  2088. Firing bus OnCalcStaminaCost for character Maya...
  2089. Firing bus OnCalcStaminaCost for character Maya...
  2090. Firing bus OnCalcStaminaCost for character Maya...
  2091. Firing bus OnCalcStaminaCost for character Maya...
  2092. Firing bus OnCalcStaminaCost for character Maya...
  2093. (Card: Advanced Constrict, Weight: 4) (Card: Lean, Weight: 7.5252) (Card: Slick Disorient, Weight: 10.6727) (Card: Deep Embrace, Weight: 13.9727)
  2094. Maya played card Advanced Constrict!
  2095. Firing bus OnCardPlayed for character Maya...
  2096. Processing status AddDrawToZeroCost
  2097. Firing bus OnCalcStaminaCost for character Maya...
  2098. Firing bus OnStaminaSpent for character Maya...
  2099. Firing bus OnCalcStaminaCost for character Maya...
  2100. Firing bus OnCalcStaminaCost for character Liz...
  2101. Firing bus OnCalcStaminaCost for character Liz...
  2102. Firing bus OnCalcStaminaCost for character Liz...
  2103. Firing bus OnCalcStaminaCost for character Liz...
  2104. Firing bus OnCalcStaminaCost for character Liz...
  2105. Firing bus OnCalcStaminaCost for character Maya...
  2106. Ending play for character Maya...
  2107. Opening for player input...
  2108. Processing prey AI for character Brooke
  2109. Firing bus OnCalcStaminaCost for character Brooke...
  2110. Firing bus OnCalcStaminaCost for character Brooke...
  2111. Firing bus OnCalcStaminaCost for character Brooke...
  2112. Firing bus OnCalcStaminaCost for character Brooke...
  2113. Firing bus OnCalcStaminaCost for character Brooke...
  2114. Card Waltzing Roo was rejected for negative weight
  2115. (Card: Advanced Haymaker, Weight: 2.5) (Card: Wiggle & Jiggle, Weight: 3.97175) (Card: Advanced Elbow, Weight: 4.72175) (Card: Advanced Punch, Weight: 5.97175)
  2116. Brooke played card Advanced Haymaker!
  2117. Firing bus OnCardPlayed for character Brooke...
  2118. Processing status AddDrawToZeroCost
  2119. Firing bus OnCalcStaminaCost for character Brooke...
  2120. Firing bus OnStaminaSpent for character Brooke...
  2121. Firing bus OnCalcStaminaCost for character Brooke...
  2122. Firing bus OnCalcStaminaCost for character Liz...
  2123. Firing bus OnCalcStaminaCost for character Liz...
  2124. Firing bus OnCalcStaminaCost for character Liz...
  2125. Firing bus OnCalcStaminaCost for character Liz...
  2126. Firing bus OnCalcStaminaCost for character Liz...
  2127. Firing bus OnCalcStaminaCost for character Maya...
  2128. Firing bus OnCalcStaminaCost for character Brooke...
  2129. Ending play for character Brooke...
  2130. Clicked card Eye of the Storm
  2131. Firing bus OnCalcStaminaCost for character Liz...
  2132. Liz played card Eye of the Storm!
  2133. Firing bus OnCardPlayed for character Liz...
  2134. Processing status AddDrawToZeroCost
  2135. Firing bus OnCalcStaminaCost for character Liz...
  2136. Firing bus OnStaminaSpent for character Liz...
  2137. Firing bus OnCalcStaminaCost for character Liz...
  2138. Firing bus OnCalcStaminaCost for character Liz...
  2139. Firing bus OnCalcStaminaCost for character Liz...
  2140. Firing bus OnCalcStaminaCost for character Liz...
  2141. Firing bus OnCalcStaminaCost for character Maya...
  2142. Firing bus OnCalcStaminaCost for character Brooke...
  2143. Firing bus OnCalcStaminaCost for character Liz...
  2144. Ending play for character Liz...
  2145. All characters played. Checking if this is a prediction phase or if we should execute moves...
  2146. All cards played, for real.
  2147. Executing actions...
  2148. Character Maya is executing card Advanced Constrict...
  2149. Firing bus OnCalcStaminaCost for character Maya...
  2150. Firing bus OnCardExecuted for character Maya...
  2151. Processing status Focus
  2152. Processing status Enraged
  2153. Card offset is 0
  2154. Firing bus OnCalcStaminaCost for character Brooke...
  2155. Firing bus OnCalcStaminaCost for character Liz...
  2156. Gaining base Restraint of 7.
  2157. Firing bus OnGainRestraint for character Maya...
  2158. ...which becomes 7 Restraint.
  2159. Firing bus OnCalcStaminaCost for character Brooke...
  2160. Firing bus OnCalcStaminaCost for character Liz...
  2161. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2162. Firing bus OnCalcStaminaCost for character Brooke...
  2163. Firing bus OnCalcStaminaCost for character Liz...
  2164. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2165. Returning control after text execution
  2166. Checking execute state WAIT_PRED
  2167. Character Brooke is executing card Advanced Haymaker...
  2168. Firing bus OnCalcStaminaCost for character Brooke...
  2169. Firing bus OnCardExecuted for character Brooke...
  2170. Processing status Focus
  2171. Processing status Enraged
  2172. Card offset is 0
  2173. Firing bus OnCalcStaminaCost for character Liz...
  2174. Adding base Nausea of 10...
  2175. Losing base Restraint of 7.
  2176. Firing bus OnLoseRestraint for character Maya...
  2177. ...which becomes 7 Restraint.
  2178. Firing bus OnCalcStaminaCost for character Liz...
  2179. 7 was blocked by Restraint.
  2180. Firing bus OnInflictNausea for character Brooke...
  2181. Firing bus OnTakeNausea for character Maya...
  2182. Processing status StonedPred
  2183. ...which becomes 2 Nausea.
  2184. Firing bus OnActuallyTakeNausea for character Maya...
  2185. Firing bus OnCalcStaminaCost for character Liz...
  2186. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2187. Firing bus OnCalcStaminaCost for character Liz...
  2188. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2189. Returning control after text execution
  2190. Checking execute state WAIT_PREY
  2191. Character Liz is executing card Eye of the Storm...
  2192. Firing bus OnCalcStaminaCost for character Liz...
  2193. Firing bus OnCardExecuted for character Liz...
  2194. Processing status Focus
  2195. Processing status Enraged
  2196. Card offset is 15
  2197. Firing bus OnGainStatus for character Liz...
  2198. Processing status Focus
  2199. Adding status effect FocusIfNoShake to character Liz.
  2200. Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
  2201. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2202. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2203. Returning control after text execution
  2204. Checking execute state WAIT_PREY
  2205. Actions executed.
  2206. Time to end the damn turn! Firing event bus...
  2207. Firing bus OnTurnEnd...
  2208. Processing status PanicIfNoFocus
  2209. Processing status FocusIfNoShake
  2210. Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
  2211. Firing bus OnGainStatus for character Liz...
  2212. Processing status Focus
  2213. Adding status effect Focus to character Liz.
  2214. Firing bus OnGainStatus for character Liz...
  2215. Processing status Focus
  2216. Adding status effect Focus to character Liz.
  2217. Events handled. Checking for pred vomit...
  2218. Pred did not vomit. Applying end-of-turn effects...
  2219. Removing base Oxygen of8...
  2220. ...which becomes 8 Oxygen.
  2221. Gaining 10 Acid.
  2222. Inflicting base Endurance damage of 10...
  2223. Firing bus OnDamageHealth for character Maya...
  2224. Firing bus OnLoseHealth for character Liz...
  2225. ...which becomes 10 Endurance.
  2226. Firing bus OnActuallyLoseHealth for character Liz...
  2227. Processing status SpicyFood
  2228. Processing status SpicyFood
  2229. Firing bus OnHealthThreshold...
  2230. Inflicting base Endurance damage of 10...
  2231. Firing bus OnDamageHealth for character Maya...
  2232. Firing bus OnLoseHealth for character Brooke...
  2233. ...which becomes 10 Endurance.
  2234. Firing bus OnActuallyLoseHealth for character Brooke...
  2235. Processing status SpicyFood
  2236. Processing status SpicyFood
  2237. Effects applied. Checking for all prey unconscious...
  2238. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2239. Firing bus OnTurnEndText...
  2240. Starting turn...
  2241. Queues set up. Calculating prediction limits...
  2242. Prediction system set up. Starting character turns and opening for play...
  2243. Losing base Restraint of 0.
  2244. Firing bus OnLoseRestraint...
  2245. ...which becomes 0 Restraint.
  2246. Firing bus OnCalcMaxStamina for character Maya...
  2247. Firing bus OnCalcCardDraw for character Maya...
  2248. Firing bus OnTurnStart for character Maya...
  2249. Processing status StonedPred
  2250. Firing bus OnStaminaSpent for character Maya...
  2251. Processing status FocusEveryTurn
  2252. Processing status Enraged
  2253. Firing bus OnCalcMaxStamina for character Liz...
  2254. Firing bus OnCalcCardDraw for character Liz...
  2255. Firing bus OnTurnStart for character Liz...
  2256. Processing status StonedPred
  2257. Processing status FocusEveryTurn
  2258. Processing status Enraged
  2259. Status effect This turn, inflict more Nausea. expires!
  2260. Firing bus OnGainStatus for character Liz...
  2261. Processing status Focus
  2262. Adding status effect Focus to character Liz.
  2263. Firing bus OnCalcStaminaCost for character Liz...
  2264. Firing bus OnCalcStaminaCost for character Liz...
  2265. Firing bus OnCalcStaminaCost for character Liz...
  2266. Firing bus OnCalcStaminaCost for character Liz...
  2267. Firing bus OnCalcStaminaCost for character Liz...
  2268. Firing bus OnCalcMaxStamina for character Brooke...
  2269. Firing bus OnCalcCardDraw for character Brooke...
  2270. Firing bus OnTurnStart for character Brooke...
  2271. Processing status StonedPred
  2272. Processing status FocusEveryTurn
  2273. Firing bus OnCalcStaminaCost for character Liz...
  2274. Firing bus OnCalcStaminaCost for character Liz...
  2275. Firing bus OnCalcStaminaCost for character Liz...
  2276. Firing bus OnCalcStaminaCost for character Liz...
  2277. Firing bus OnCalcStaminaCost for character Liz...
  2278. Processing pred AI
  2279. Firing bus OnCalcStaminaCost for character Maya...
  2280. Firing bus OnCalcStaminaCost for character Maya...
  2281. Firing bus OnCalcStaminaCost for character Maya...
  2282. Firing bus OnCalcStaminaCost for character Maya...
  2283. Firing bus OnCalcStaminaCost for character Maya...
  2284. Card Dunk was rejected for negative weight
  2285. (Card: Advanced Tummy Rub, Weight: 2) (Card: Advanced Burp, Weight: 4.75) (Card: Indecision, Weight: 9.75) (Card: Advanced Hug, Weight: 11.35)
  2286. Maya played card Indecision!
  2287. Firing bus OnCardPlayed for character Maya...
  2288. Processing status AddDrawToZeroCost
  2289. Firing bus OnCalcStaminaCost for character Maya...
  2290. Firing bus OnStaminaSpent for character Maya...
  2291. Firing bus OnCalcStaminaCost for character Maya...
  2292. Firing bus OnCalcStaminaCost for character Liz...
  2293. Firing bus OnCalcStaminaCost for character Liz...
  2294. Firing bus OnCalcStaminaCost for character Liz...
  2295. Firing bus OnCalcStaminaCost for character Liz...
  2296. Firing bus OnCalcStaminaCost for character Liz...
  2297. Firing bus OnCalcStaminaCost for character Maya...
  2298. Firing bus OnCalcStaminaCost for character Maya...
  2299. Firing bus OnCalcStaminaCost for character Maya...
  2300. Firing bus OnCalcStaminaCost for character Maya...
  2301. Firing bus OnCalcStaminaCost for character Maya...
  2302. Firing bus OnCalcStaminaCost for character Maya...
  2303. (Card: Advanced Burp, Weight: 2.75) (Card: Tummy Rub, Weight: 4.25)
  2304. Maya played card Advanced Burp!
  2305. Firing bus OnCardPlayed for character Maya...
  2306. Processing status AddDrawToZeroCost
  2307. Firing bus OnCalcStaminaCost for character Maya...
  2308. Firing bus OnStaminaSpent for character Maya...
  2309. Firing bus OnCalcStaminaCost for character Maya...
  2310. Firing bus OnCalcStaminaCost for character Liz...
  2311. Firing bus OnCalcStaminaCost for character Liz...
  2312. Firing bus OnCalcStaminaCost for character Liz...
  2313. Firing bus OnCalcStaminaCost for character Liz...
  2314. Firing bus OnCalcStaminaCost for character Liz...
  2315. Firing bus OnCalcStaminaCost for character Maya...
  2316. Firing bus OnCalcStaminaCost for character Maya...
  2317. Ending play for character Maya...
  2318. Opening for player input...
  2319. Processing prey AI for character Brooke
  2320. Firing bus OnCalcStaminaCost for character Brooke...
  2321. Firing bus OnCalcStaminaCost for character Brooke...
  2322. Firing bus OnCalcStaminaCost for character Brooke...
  2323. Firing bus OnCalcStaminaCost for character Brooke...
  2324. Firing bus OnCalcStaminaCost for character Brooke...
  2325. (Card: Advanced Struggle, Weight: 1.25) (Card: Deeper Breath, Weight: 26.25) (Card: Retarget, Weight: 28.854)
  2326. Brooke played card Deeper Breath!
  2327. Firing bus OnCardPlayed for character Brooke...
  2328. Processing status AddDrawToZeroCost
  2329. Firing bus OnCalcStaminaCost for character Brooke...
  2330. Firing bus OnStaminaSpent for character Brooke...
  2331. Firing bus OnCalcStaminaCost for character Brooke...
  2332. Firing bus OnCalcStaminaCost for character Liz...
  2333. Firing bus OnCalcStaminaCost for character Liz...
  2334. Firing bus OnCalcStaminaCost for character Liz...
  2335. Firing bus OnCalcStaminaCost for character Liz...
  2336. Firing bus OnCalcStaminaCost for character Liz...
  2337. Firing bus OnCalcStaminaCost for character Maya...
  2338. Firing bus OnCalcStaminaCost for character Maya...
  2339. Firing bus OnCalcStaminaCost for character Brooke...
  2340. Firing bus OnCalcStaminaCost for character Brooke...
  2341. Firing bus OnCalcStaminaCost for character Brooke...
  2342. Firing bus OnCalcStaminaCost for character Brooke...
  2343. Firing bus OnCalcStaminaCost for character Brooke...
  2344. Firing bus OnCalcStaminaCost for character Brooke...
  2345. (Card: Advanced Struggle, Weight: 1.25) (Card: Retarget, Weight: 3.854) (Card: Desperate Headbutt, Weight: 5.354)
  2346. Brooke played card Retarget!
  2347. Firing bus OnCardPlayed for character Brooke...
  2348. Processing status AddDrawToZeroCost
  2349. Firing bus OnCalcStaminaCost for character Brooke...
  2350. Firing bus OnStaminaSpent for character Brooke...
  2351. Firing bus OnCalcStaminaCost for character Brooke...
  2352. Firing bus OnCalcStaminaCost for character Liz...
  2353. Firing bus OnCalcStaminaCost for character Liz...
  2354. Firing bus OnCalcStaminaCost for character Liz...
  2355. Firing bus OnCalcStaminaCost for character Liz...
  2356. Firing bus OnCalcStaminaCost for character Liz...
  2357. Firing bus OnCalcStaminaCost for character Maya...
  2358. Firing bus OnCalcStaminaCost for character Maya...
  2359. Firing bus OnCalcStaminaCost for character Brooke...
  2360. Firing bus OnCalcStaminaCost for character Brooke...
  2361. Ending play for character Brooke...
  2362. Ending play for character Liz...
  2363. All characters played. Checking if this is a prediction phase or if we should execute moves...
  2364. All cards played, for real.
  2365. Executing actions...
  2366. Character Maya is executing card Indecision...
  2367. Firing bus OnCalcStaminaCost for character Maya...
  2368. Firing bus OnCardExecuted for character Maya...
  2369. Processing status Focus
  2370. Card offset is 0
  2371. Firing bus OnGainStatus for character Liz...
  2372. Processing status Focus
  2373. Adding status effect Enraged to character Liz.
  2374. Instantiating status icon for status This turn, inflict more Nausea.
  2375. Firing bus OnCalcStaminaCost for character Maya...
  2376. Firing bus OnCalcStaminaCost for character Brooke...
  2377. Firing bus OnCalcStaminaCost for character Brooke...
  2378. Firing bus OnCalcStaminaCost for character Maya...
  2379. Firing bus OnCalcStaminaCost for character Brooke...
  2380. Firing bus OnCalcStaminaCost for character Brooke...
  2381. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2382. Firing bus OnCalcStaminaCost for character Maya...
  2383. Firing bus OnCalcStaminaCost for character Brooke...
  2384. Firing bus OnCalcStaminaCost for character Brooke...
  2385. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2386. Returning control after text execution
  2387. Checking execute state WAIT_PRED
  2388. Character Maya is executing card Advanced Burp...
  2389. Firing bus OnCalcStaminaCost for character Maya...
  2390. Firing bus OnCardExecuted for character Maya...
  2391. Processing status Focus
  2392. Processing status Enraged
  2393. Card offset is 0
  2394. Firing bus OnCalcStaminaCost for character Brooke...
  2395. Firing bus OnCalcStaminaCost for character Brooke...
  2396. Removing base Oxygen of7...
  2397. ...which becomes 7 Oxygen.
  2398. Firing bus OnBelchOxygen...
  2399. Firing bus OnCalcStaminaCost for character Brooke...
  2400. Firing bus OnCalcStaminaCost for character Brooke...
  2401. Firing bus OnGainStatus for character Maya...
  2402. Processing status Focus
  2403. Adding status effect MoreNauseaThisTurn to character Maya.
  2404. Instantiating status icon for status Receive more Nausea this turn.
  2405. Firing bus OnCalcStaminaCost for character Brooke...
  2406. Firing bus OnCalcStaminaCost for character Brooke...
  2407. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2408. Firing bus OnCalcStaminaCost for character Brooke...
  2409. Firing bus OnCalcStaminaCost for character Brooke...
  2410. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2411. Returning control after text execution
  2412. Checking execute state WAIT_PRED
  2413. Character Brooke is executing card Deeper Breath...
  2414. Firing bus OnCalcStaminaCost for character Brooke...
  2415. Firing bus OnCardExecuted for character Brooke...
  2416. Processing status Focus
  2417. Processing status Enraged
  2418. Card offset is 0
  2419. Firing bus OnCalcStaminaCost for character Brooke...
  2420. Firing bus OnGainStatus for character Brooke...
  2421. Processing status Focus
  2422. Adding status effect IgnoreOxygenPenalties to character Brooke.
  2423. Instantiating status icon for status Ignore Stamina penalties caused by lack of oxygen.
  2424. Firing bus OnCalcStaminaCost for character Brooke...
  2425. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2426. Firing bus OnCalcStaminaCost for character Brooke...
  2427. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2428. Returning control after text execution
  2429. Checking execute state WAIT_PREY
  2430. Character Brooke is executing card Retarget...
  2431. Firing bus OnCalcStaminaCost for character Brooke...
  2432. Firing bus OnCardExecuted for character Brooke...
  2433. Processing status Focus
  2434. Processing status Enraged
  2435. Card offset is 0
  2436. Adding base Nausea of 8...
  2437. Firing bus OnInflictNausea for character Brooke...
  2438. Firing bus OnTakeNausea for character Maya...
  2439. Processing status StonedPred
  2440. Processing status MoreNauseaThisTurn
  2441. ...which becomes 7 Nausea.
  2442. Firing bus OnActuallyTakeNausea for character Maya...
  2443. Firing bus OnGainStatus for character Liz...
  2444. Processing status Focus
  2445. Status Distracted rejected on character Liz!
  2446. Firing bus OnGainStatus for character Brooke...
  2447. Processing status Focus
  2448. Adding status effect WeakPoint to character Brooke.
  2449. Instantiating status icon for status Inflict more Nausea.
  2450.  
  2451. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  2452. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2453. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2454. Returning control after text execution
  2455. Checking execute state WAIT_PREY
  2456. Actions executed.
  2457. Time to end the damn turn! Firing event bus...
  2458. Firing bus OnTurnEnd...
  2459. Processing status PanicIfNoFocus
  2460. Events handled. Checking for pred vomit...
  2461. Pred did not vomit. Applying end-of-turn effects...
  2462. Removing base Oxygen of8...
  2463. ...which becomes 8 Oxygen.
  2464. Firing bus OnOxygenThreshold...
  2465. Gaining 10 Acid.
  2466. Firing bus OnAcidThreshold...
  2467. Music samples were at 1047616
  2468. Music samples are now at 1047616
  2469. Inflicting base Endurance damage of 12...
  2470. Firing bus OnDamageHealth for character Maya...
  2471. Firing bus OnLoseHealth for character Liz...
  2472. ...which becomes 12 Endurance.
  2473. Firing bus OnActuallyLoseHealth for character Liz...
  2474. Processing status SpicyFood
  2475. Processing status SpicyFood
  2476. Firing bus OnGainStatus for character Liz...
  2477. Processing status Focus
  2478. Adding status effect EnragedNextTurn to character Liz.
  2479. Instantiating status icon for status Gain Enraged next turn.
  2480. Inflicting base Endurance damage of 15...
  2481. Firing bus OnDamageHealth for character Maya...
  2482. Firing bus OnLoseHealth for character Brooke...
  2483. ...which becomes 15 Endurance.
  2484. Firing bus OnActuallyLoseHealth for character Brooke...
  2485. Processing status SpicyFood
  2486. Processing status SpicyFood
  2487. Firing bus OnGainStatus for character Brooke...
  2488. Processing status Focus
  2489. Adding status effect EnragedNextTurn to character Brooke.
  2490. Instantiating status icon for status Gain Enraged next turn.
  2491. Firing bus OnHealthThreshold...
  2492. Effects applied. Checking for all prey unconscious...
  2493. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2494. Firing bus OnTurnEndText...
  2495. Starting turn...
  2496. Queues set up. Calculating prediction limits...
  2497. Prediction system set up. Starting character turns and opening for play...
  2498. Losing base Restraint of 0.
  2499. Firing bus OnLoseRestraint...
  2500. ...which becomes 0 Restraint.
  2501. Firing bus OnCalcMaxStamina for character Maya...
  2502. Processing status IgnoreOxygenPenalties
  2503. Firing bus OnCalcCardDraw for character Maya...
  2504. Firing bus OnTurnStart for character Maya...
  2505. Processing status StonedPred
  2506. Firing bus OnStaminaSpent for character Maya...
  2507. Processing status FocusEveryTurn
  2508. Processing status Enraged
  2509. Processing status MoreNauseaThisTurn
  2510. Processing status IgnoreOxygenPenalties
  2511. Processing status WeakPoint
  2512. Processing status EnragedNextTurn
  2513. Processing status EnragedNextTurn
  2514. Status effect Receive more Nausea this turn. expires!
  2515. Firing bus OnCalcMaxStamina for character Liz...
  2516. Processing status IgnoreOxygenPenalties
  2517. Firing bus OnCalcCardDraw for character Liz...
  2518. Firing bus OnTurnStart for character Liz...
  2519. Processing status StonedPred
  2520. Processing status FocusEveryTurn
  2521. Processing status Enraged
  2522. Processing status IgnoreOxygenPenalties
  2523. Processing status WeakPoint
  2524. Processing status EnragedNextTurn
  2525. Processing status EnragedNextTurn
  2526. Status effect This turn, inflict more Nausea. expires!
  2527. Status effect Gain Enraged next turn. expires!
  2528. Firing bus OnGainStatus for character Liz...
  2529. Processing status Focus
  2530. Adding status effect Focus to character Liz.
  2531. Firing bus OnGainStatus for character Liz...
  2532. Processing status Focus
  2533. Adding status effect Enraged to character Liz.
  2534. Instantiating status icon for status This turn, inflict more Nausea.
  2535. Firing bus OnCalcStaminaCost for character Liz...
  2536. Firing bus OnCalcStaminaCost for character Liz...
  2537. Firing bus OnCalcStaminaCost for character Liz...
  2538. Firing bus OnCalcStaminaCost for character Liz...
  2539. Firing bus OnCalcStaminaCost for character Liz...
  2540. Firing bus OnCalcMaxStamina for character Brooke...
  2541. Processing status IgnoreOxygenPenalties
  2542. Firing bus OnCalcCardDraw for character Brooke...
  2543. Firing bus OnTurnStart for character Brooke...
  2544. Processing status StonedPred
  2545. Processing status FocusEveryTurn
  2546. Processing status IgnoreOxygenPenalties
  2547. Processing status WeakPoint
  2548. Processing status EnragedNextTurn
  2549. Processing status Enraged
  2550. Status effect Inflict more Nausea.
  2551.  
  2552. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
  2553. Status effect Gain Enraged next turn. expires!
  2554. Firing bus OnGainStatus for character Brooke...
  2555. Processing status Focus
  2556. Adding status effect Enraged to character Brooke.
  2557. Instantiating status icon for status This turn, inflict more Nausea.
  2558. Firing bus OnCalcStaminaCost for character Liz...
  2559. Firing bus OnCalcStaminaCost for character Liz...
  2560. Firing bus OnCalcStaminaCost for character Liz...
  2561. Firing bus OnCalcStaminaCost for character Liz...
  2562. Firing bus OnCalcStaminaCost for character Liz...
  2563. Firing bus OnCalcStaminaCost for character Liz...
  2564. Firing bus OnCalcStaminaCost for character Liz...
  2565. Firing bus OnCalcStaminaCost for character Liz...
  2566. Firing bus OnCalcStaminaCost for character Liz...
  2567. Firing bus OnCalcStaminaCost for character Liz...
  2568. Processing pred AI
  2569. Firing bus OnCalcStaminaCost for character Maya...
  2570. Firing bus OnCalcStaminaCost for character Maya...
  2571. Firing bus OnCalcStaminaCost for character Maya...
  2572. Firing bus OnCalcStaminaCost for character Maya...
  2573. Firing bus OnCalcStaminaCost for character Maya...
  2574. (Card: Deep Embrace, Weight: 3.3) (Card: Slick Disorient, Weight: 7.397501) (Card: Advanced Tummy Rub, Weight: 9.397501) (Card: Advanced Hug, Weight: 10.9975) (Card: Advanced Burp, Weight: 13.7475)
  2575. Maya played card Slick Disorient!
  2576. Firing bus OnCardPlayed for character Maya...
  2577. Processing status AddDrawToZeroCost
  2578. Firing bus OnCalcStaminaCost for character Maya...
  2579. Firing bus OnStaminaSpent for character Maya...
  2580. Firing bus OnCalcStaminaCost for character Maya...
  2581. Firing bus OnCalcStaminaCost for character Liz...
  2582. Firing bus OnCalcStaminaCost for character Liz...
  2583. Firing bus OnCalcStaminaCost for character Liz...
  2584. Firing bus OnCalcStaminaCost for character Liz...
  2585. Firing bus OnCalcStaminaCost for character Liz...
  2586. Firing bus OnCalcStaminaCost for character Maya...
  2587. Firing bus OnCalcStaminaCost for character Maya...
  2588. Firing bus OnCalcStaminaCost for character Maya...
  2589. Firing bus OnCalcStaminaCost for character Maya...
  2590. Firing bus OnCalcStaminaCost for character Maya...
  2591. (Card: Advanced Tummy Rub, Weight: 2) (Card: Advanced Hug, Weight: 3.6) (Card: Advanced Burp, Weight: 6.35)
  2592. Maya played card Advanced Burp!
  2593. Firing bus OnCardPlayed for character Maya...
  2594. Processing status AddDrawToZeroCost
  2595. Firing bus OnCalcStaminaCost for character Maya...
  2596. Firing bus OnStaminaSpent for character Maya...
  2597. Firing bus OnCalcStaminaCost for character Maya...
  2598. Firing bus OnCalcStaminaCost for character Liz...
  2599. Firing bus OnCalcStaminaCost for character Liz...
  2600. Firing bus OnCalcStaminaCost for character Liz...
  2601. Firing bus OnCalcStaminaCost for character Liz...
  2602. Firing bus OnCalcStaminaCost for character Liz...
  2603. Firing bus OnCalcStaminaCost for character Maya...
  2604. Firing bus OnCalcStaminaCost for character Maya...
  2605. Ending play for character Maya...
  2606. Opening for player input...
  2607. Processing prey AI for character Brooke
  2608. Firing bus OnCalcStaminaCost for character Brooke...
  2609. Firing bus OnCalcStaminaCost for character Brooke...
  2610. Firing bus OnCalcStaminaCost for character Brooke...
  2611. Firing bus OnCalcStaminaCost for character Brooke...
  2612. Firing bus OnCalcStaminaCost for character Brooke...
  2613. Card Sleepy Emu was rejected for negative weight
  2614. (Card: Advanced Bicycle Kick, Weight: 1.5625) (Card: Advanced Trampoline Kick, Weight: 4.0625) (Card: Advanced Kick, Weight: 6.3125) (Card: Advanced Struggle, Weight: 7.5625)
  2615. Brooke played card Advanced Trampoline Kick!
  2616. Firing bus OnCardPlayed for character Brooke...
  2617. Processing status AddDrawToZeroCost
  2618. Firing bus OnCalcStaminaCost for character Brooke...
  2619. Firing bus OnStaminaSpent for character Brooke...
  2620. Firing bus OnCalcStaminaCost for character Brooke...
  2621. Firing bus OnCalcStaminaCost for character Liz...
  2622. Firing bus OnCalcStaminaCost for character Liz...
  2623. Firing bus OnCalcStaminaCost for character Liz...
  2624. Firing bus OnCalcStaminaCost for character Liz...
  2625. Firing bus OnCalcStaminaCost for character Liz...
  2626. Firing bus OnCalcStaminaCost for character Maya...
  2627. Firing bus OnCalcStaminaCost for character Maya...
  2628. Firing bus OnCalcStaminaCost for character Brooke...
  2629. Ending play for character Brooke...
  2630. Ending play for character Liz...
  2631. All characters played. Checking if this is a prediction phase or if we should execute moves...
  2632. All cards played, for real.
  2633. Executing actions...
  2634. Character Maya is executing card Slick Disorient...
  2635. Firing bus OnCalcStaminaCost for character Maya...
  2636. Firing bus OnCardExecuted for character Maya...
  2637. Processing status Focus
  2638. Processing status Enraged
  2639. Processing status Enraged
  2640. Card offset is 0
  2641. Firing bus OnCalcStaminaCost for character Maya...
  2642. Firing bus OnCalcStaminaCost for character Brooke...
  2643. Adding base Nausea of 4...
  2644. Firing bus OnInflictNausea for character Maya...
  2645. Firing bus OnTakeNausea for character Maya...
  2646. Processing status StonedPred
  2647. ...which becomes 3 Nausea.
  2648. Firing bus OnActuallyTakeNausea for character Maya...
  2649. Firing bus OnCalcStaminaCost for character Maya...
  2650. Firing bus OnCalcStaminaCost for character Brooke...
  2651. Gaining base Restraint of 5.
  2652. Firing bus OnGainRestraint for character Maya...
  2653. ...which becomes 5 Restraint.
  2654. Firing bus OnCalcStaminaCost for character Maya...
  2655. Firing bus OnCalcStaminaCost for character Brooke...
  2656. Firing bus OnGainStatus for character Liz...
  2657. Processing status Focus
  2658. Status Distracted rejected on character Liz!
  2659. Firing bus OnCalcStaminaCost for character Maya...
  2660. Firing bus OnCalcStaminaCost for character Brooke...
  2661. Firing bus OnGainStatus for character Brooke...
  2662. Processing status Focus
  2663. Adding status effect Distracted to character Brooke.
  2664. Instantiating status icon for status This turn, inflict less Nausea.
  2665. Firing bus OnCalcStaminaCost for character Maya...
  2666. Firing bus OnCalcStaminaCost for character Brooke...
  2667. Firing bus OnCalcStaminaCost for character Maya...
  2668. Firing bus OnCalcStaminaCost for character Brooke...
  2669. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2670. Firing bus OnCalcStaminaCost for character Maya...
  2671. Firing bus OnCalcStaminaCost for character Brooke...
  2672. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2673. Returning control after text execution
  2674. Checking execute state WAIT_PRED
  2675. Character Maya is executing card Advanced Burp...
  2676. Firing bus OnCalcStaminaCost for character Maya...
  2677. Firing bus OnCardExecuted for character Maya...
  2678. Processing status Focus
  2679. Processing status Enraged
  2680. Processing status Enraged
  2681. Processing status Distracted
  2682. Card offset is 0
  2683. Firing bus OnCalcStaminaCost for character Brooke...
  2684. Removing base Oxygen of7...
  2685. ...which becomes 7 Oxygen.
  2686. Firing bus OnBelchOxygen...
  2687. Firing bus OnCalcStaminaCost for character Brooke...
  2688. Firing bus OnGainStatus for character Maya...
  2689. Processing status Focus
  2690. Processing status Distracted
  2691. Adding status effect MoreNauseaThisTurn to character Maya.
  2692. Instantiating status icon for status Receive more Nausea this turn.
  2693. Firing bus OnCalcStaminaCost for character Brooke...
  2694. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2695. Firing bus OnCalcStaminaCost for character Brooke...
  2696. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2697. Returning control after text execution
  2698. Checking execute state WAIT_PRED
  2699. Character Brooke is executing card Advanced Trampoline Kick...
  2700. Firing bus OnCalcStaminaCost for character Brooke...
  2701. Firing bus OnCardExecuted for character Brooke...
  2702. Processing status Focus
  2703. Processing status Enraged
  2704. Processing status Enraged
  2705. Processing status Distracted
  2706. Card offset is 0
  2707. Adding base Nausea of 10...
  2708. Losing base Restraint of 5.
  2709. Firing bus OnLoseRestraint for character Maya...
  2710. ...which becomes 5 Restraint.
  2711. 5 was blocked by Restraint.
  2712. Firing bus OnInflictNausea for character Brooke...
  2713. Firing bus OnTakeNausea for character Maya...
  2714. Processing status StonedPred
  2715. Processing status MoreNauseaThisTurn
  2716. ...which becomes 4 Nausea.
  2717. Firing bus OnActuallyTakeNausea for character Maya...
  2718. Adding base Nausea of 8...
  2719. Firing bus OnInflictNausea for character Brooke...
  2720. Firing bus OnTakeNausea for character Maya...
  2721. Processing status StonedPred
  2722. Processing status MoreNauseaThisTurn
  2723. ...which becomes 7 Nausea.
  2724. Firing bus OnActuallyTakeNausea for character Maya...
  2725. Firing bus OnGainStatus for character Liz...
  2726. Processing status Focus
  2727. Processing status Distracted
  2728. Status Distracted rejected on character Liz!
  2729. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2730. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2731. Returning control after text execution
  2732. Checking execute state WAIT_PREY
  2733. Actions executed.
  2734. Time to end the damn turn! Firing event bus...
  2735. Firing bus OnTurnEnd...
  2736. Processing status PanicIfNoFocus
  2737. Events handled. Checking for pred vomit...
  2738. Pred did not vomit. Applying end-of-turn effects...
  2739. Removing base Oxygen of8...
  2740. ...which becomes 8 Oxygen.
  2741. Gaining 10 Acid.
  2742. Inflicting base Endurance damage of 14...
  2743. Firing bus OnDamageHealth for character Maya...
  2744. Firing bus OnLoseHealth for character Liz...
  2745. ...which becomes 14 Endurance.
  2746. Firing bus OnActuallyLoseHealth for character Liz...
  2747. Processing status SpicyFood
  2748. Processing status SpicyFood
  2749. Firing bus OnHealthThreshold...
  2750. Firing bus OnGainStatus for character Liz...
  2751. Processing status Focus
  2752. Processing status Distracted
  2753. Adding status effect Focus to character Liz.
  2754. Inflicting base Endurance damage of 17...
  2755. Firing bus OnDamageHealth for character Maya...
  2756. Firing bus OnLoseHealth for character Brooke...
  2757. ...which becomes 17 Endurance.
  2758. Firing bus OnActuallyLoseHealth for character Brooke...
  2759. Processing status SpicyFood
  2760. Processing status SpicyFood
  2761. Effects applied. Checking for all prey unconscious...
  2762. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2763. Firing bus OnTurnEndText...
  2764. Starting turn...
  2765. Queues set up. Calculating prediction limits...
  2766. Prediction system set up. Starting character turns and opening for play...
  2767. Losing base Restraint of 0.
  2768. Firing bus OnLoseRestraint...
  2769. ...which becomes 0 Restraint.
  2770. Firing bus OnCalcMaxStamina for character Maya...
  2771. Processing status IgnoreOxygenPenalties
  2772. Firing bus OnCalcCardDraw for character Maya...
  2773. Firing bus OnTurnStart for character Maya...
  2774. Processing status StonedPred
  2775. Firing bus OnStaminaSpent for character Maya...
  2776. Processing status FocusEveryTurn
  2777. Processing status IgnoreOxygenPenalties
  2778. Processing status Enraged
  2779. Processing status Enraged
  2780. Processing status Distracted
  2781. Processing status MoreNauseaThisTurn
  2782. Status effect Receive more Nausea this turn. expires!
  2783. Firing bus OnCalcMaxStamina for character Liz...
  2784. Processing status IgnoreOxygenPenalties
  2785. Firing bus OnCalcCardDraw for character Liz...
  2786. Firing bus OnTurnStart for character Liz...
  2787. Processing status StonedPred
  2788. Processing status FocusEveryTurn
  2789. Processing status IgnoreOxygenPenalties
  2790. Processing status Enraged
  2791. Processing status Enraged
  2792. Processing status Distracted
  2793. Status effect This turn, inflict more Nausea. expires!
  2794. Firing bus OnGainStatus for character Liz...
  2795. Processing status Focus
  2796. Processing status Distracted
  2797. Adding status effect Focus to character Liz.
  2798. Firing bus OnCalcStaminaCost for character Liz...
  2799. Firing bus OnCalcStaminaCost for character Liz...
  2800. Firing bus OnCalcStaminaCost for character Liz...
  2801. Firing bus OnCalcStaminaCost for character Liz...
  2802. Firing bus OnCalcStaminaCost for character Liz...
  2803. Firing bus OnCalcMaxStamina for character Brooke...
  2804. Processing status IgnoreOxygenPenalties
  2805. Firing bus OnCalcCardDraw for character Brooke...
  2806. Firing bus OnTurnStart for character Brooke...
  2807. Processing status StonedPred
  2808. Processing status FocusEveryTurn
  2809. Processing status IgnoreOxygenPenalties
  2810. Processing status Enraged
  2811. Processing status Distracted
  2812. Status effect Ignore Stamina penalties caused by lack of oxygen. expires!
  2813. Status effect This turn, inflict more Nausea. expires!
  2814. Status effect This turn, inflict less Nausea. expires!
  2815. Firing bus OnCalcStaminaCost for character Liz...
  2816. Firing bus OnCalcStaminaCost for character Liz...
  2817. Firing bus OnCalcStaminaCost for character Liz...
  2818. Firing bus OnCalcStaminaCost for character Liz...
  2819. Firing bus OnCalcStaminaCost for character Liz...
  2820. Processing pred AI
  2821. Firing bus OnCalcStaminaCost for character Maya...
  2822. Firing bus OnCalcStaminaCost for character Maya...
  2823. Firing bus OnCalcStaminaCost for character Maya...
  2824. Firing bus OnCalcStaminaCost for character Maya...
  2825. Firing bus OnCalcStaminaCost for character Maya...
  2826. Card Dunk was rejected for negative weight
  2827. (Card: Advanced Constrict, Weight: 4) (Card: Deep Embrace, Weight: 7.3) (Card: Indecision, Weight: 12.3)
  2828. Maya played card Indecision!
  2829. Firing bus OnCardPlayed for character Maya...
  2830. Processing status AddDrawToZeroCost
  2831. Firing bus OnCalcStaminaCost for character Maya...
  2832. Firing bus OnStaminaSpent for character Maya...
  2833. Firing bus OnCalcStaminaCost for character Maya...
  2834. Firing bus OnCalcStaminaCost for character Liz...
  2835. Firing bus OnCalcStaminaCost for character Liz...
  2836. Firing bus OnCalcStaminaCost for character Liz...
  2837. Firing bus OnCalcStaminaCost for character Liz...
  2838. Firing bus OnCalcStaminaCost for character Liz...
  2839. Firing bus OnCalcStaminaCost for character Maya...
  2840. Firing bus OnCalcStaminaCost for character Maya...
  2841. Firing bus OnCalcStaminaCost for character Maya...
  2842. Firing bus OnCalcStaminaCost for character Maya...
  2843. Firing bus OnCalcStaminaCost for character Maya...
  2844. Firing bus OnCalcStaminaCost for character Maya...
  2845. (Card: Advanced Burp, Weight: 2.75) (Card: Slick Disorient, Weight: 7.3225) (Card: Tummy Rub, Weight: 8.8225)
  2846. Maya played card Slick Disorient!
  2847. Firing bus OnCardPlayed for character Maya...
  2848. Processing status AddDrawToZeroCost
  2849. Firing bus OnCalcStaminaCost for character Maya...
  2850. Firing bus OnStaminaSpent for character Maya...
  2851. Firing bus OnCalcStaminaCost for character Maya...
  2852. Firing bus OnCalcStaminaCost for character Liz...
  2853. Firing bus OnCalcStaminaCost for character Liz...
  2854. Firing bus OnCalcStaminaCost for character Liz...
  2855. Firing bus OnCalcStaminaCost for character Liz...
  2856. Firing bus OnCalcStaminaCost for character Liz...
  2857. Firing bus OnCalcStaminaCost for character Maya...
  2858. Firing bus OnCalcStaminaCost for character Maya...
  2859. Ending play for character Maya...
  2860. Opening for player input...
  2861. Processing prey AI for character Brooke
  2862. Firing bus OnCalcStaminaCost for character Brooke...
  2863. Firing bus OnCalcStaminaCost for character Brooke...
  2864. Firing bus OnCalcStaminaCost for character Brooke...
  2865. Firing bus OnCalcStaminaCost for character Brooke...
  2866. Firing bus OnCalcStaminaCost for character Brooke...
  2867. Card Waltzing Roo was rejected for negative weight
  2868. (Card: Advanced Haymaker, Weight: 2.5) (Card: Advanced Elbow, Weight: 3.25) (Card: Wiggle & Jiggle, Weight: 3.72425) (Card: Advanced Punch, Weight: 4.97425)
  2869. Brooke played card Advanced Haymaker!
  2870. Firing bus OnCardPlayed for character Brooke...
  2871. Processing status AddDrawToZeroCost
  2872. Firing bus OnCalcStaminaCost for character Brooke...
  2873. Firing bus OnStaminaSpent for character Brooke...
  2874. Firing bus OnCalcStaminaCost for character Brooke...
  2875. Firing bus OnCalcStaminaCost for character Liz...
  2876. Firing bus OnCalcStaminaCost for character Liz...
  2877. Firing bus OnCalcStaminaCost for character Liz...
  2878. Firing bus OnCalcStaminaCost for character Liz...
  2879. Firing bus OnCalcStaminaCost for character Liz...
  2880. Firing bus OnCalcStaminaCost for character Maya...
  2881. Firing bus OnCalcStaminaCost for character Maya...
  2882. Firing bus OnCalcStaminaCost for character Brooke...
  2883. Ending play for character Brooke...
  2884. Ending play for character Liz...
  2885. All characters played. Checking if this is a prediction phase or if we should execute moves...
  2886. All cards played, for real.
  2887. Executing actions...
  2888. Character Maya is executing card Indecision...
  2889. Firing bus OnCalcStaminaCost for character Maya...
  2890. Firing bus OnCardExecuted for character Maya...
  2891. Processing status Focus
  2892. Card offset is 0
  2893. Firing bus OnGainStatus for character Liz...
  2894. Processing status Focus
  2895. Adding status effect Enraged to character Liz.
  2896. Instantiating status icon for status This turn, inflict more Nausea.
  2897. Firing bus OnCalcStaminaCost for character Maya...
  2898. Firing bus OnCalcStaminaCost for character Brooke...
  2899. Firing bus OnCalcStaminaCost for character Maya...
  2900. Firing bus OnCalcStaminaCost for character Brooke...
  2901. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2902. Firing bus OnCalcStaminaCost for character Maya...
  2903. Firing bus OnCalcStaminaCost for character Brooke...
  2904. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2905. Returning control after text execution
  2906. Checking execute state WAIT_PRED
  2907. Character Maya is executing card Slick Disorient...
  2908. Firing bus OnCalcStaminaCost for character Maya...
  2909. Firing bus OnCardExecuted for character Maya...
  2910. Processing status Focus
  2911. Processing status Enraged
  2912. Card offset is 0
  2913. Firing bus OnCalcStaminaCost for character Brooke...
  2914. Adding base Nausea of 4...
  2915. Firing bus OnInflictNausea for character Maya...
  2916. Firing bus OnTakeNausea for character Maya...
  2917. Processing status StonedPred
  2918. ...which becomes 3 Nausea.
  2919. Firing bus OnActuallyTakeNausea for character Maya...
  2920. Firing bus OnNauseaThreshold for character Maya...
  2921. Firing bus OnCalcStaminaCost for character Brooke...
  2922. Gaining base Restraint of 5.
  2923. Firing bus OnGainRestraint for character Maya...
  2924. ...which becomes 5 Restraint.
  2925. Firing bus OnCalcStaminaCost for character Brooke...
  2926. Firing bus OnGainStatus for character Liz...
  2927. Processing status Focus
  2928. Status Distracted rejected on character Liz!
  2929. Firing bus OnCalcStaminaCost for character Brooke...
  2930. Firing bus OnGainStatus for character Brooke...
  2931. Processing status Focus
  2932. Adding status effect Distracted to character Brooke.
  2933. Instantiating status icon for status This turn, inflict less Nausea.
  2934. Firing bus OnCalcStaminaCost for character Brooke...
  2935. Firing bus OnCalcStaminaCost for character Brooke...
  2936. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2937. Firing bus OnCalcStaminaCost for character Brooke...
  2938. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2939. Returning control after text execution
  2940. Checking execute state WAIT_PRED
  2941. Character Brooke is executing card Advanced Haymaker...
  2942. Firing bus OnCalcStaminaCost for character Brooke...
  2943. Firing bus OnCardExecuted for character Brooke...
  2944. Processing status Focus
  2945. Processing status Enraged
  2946. Processing status Distracted
  2947. Card offset is -1
  2948. Adding base Nausea of 9...
  2949. Losing base Restraint of 5.
  2950. Firing bus OnLoseRestraint for character Maya...
  2951. ...which becomes 5 Restraint.
  2952. 5 was blocked by Restraint.
  2953. Firing bus OnInflictNausea for character Brooke...
  2954. Firing bus OnTakeNausea for character Maya...
  2955. Processing status StonedPred
  2956. ...which becomes 3 Nausea.
  2957. Firing bus OnActuallyTakeNausea for character Maya...
  2958. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2959. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2960. Returning control after text execution
  2961. Checking execute state WAIT_PREY
  2962. Actions executed.
  2963. Time to end the damn turn! Firing event bus...
  2964. Firing bus OnTurnEnd...
  2965. Processing status PanicIfNoFocus
  2966. Events handled. Checking for pred vomit...
  2967. Pred did not vomit. Applying end-of-turn effects...
  2968. Removing base Oxygen of8...
  2969. ...which becomes 8 Oxygen.
  2970. Firing bus OnOxygenThreshold...
  2971. Gaining 10 Acid.
  2972. Firing bus OnAcidThreshold...
  2973. Music samples were at 1972422
  2974. Music samples are now at 1972422
  2975. Inflicting base Endurance damage of 17...
  2976. Firing bus OnDamageHealth for character Maya...
  2977. Firing bus OnLoseHealth for character Liz...
  2978. ...which becomes 17 Endurance.
  2979. Firing bus OnActuallyLoseHealth for character Liz...
  2980. Processing status SpicyFood
  2981. Processing status SpicyFood
  2982. Firing bus OnGainStatus for character Liz...
  2983. Processing status Focus
  2984. Processing status Distracted
  2985. Adding status effect EnragedNextTurn to character Liz.
  2986. Instantiating status icon for status Gain Enraged next turn.
  2987. Inflicting base Endurance damage of 16...
  2988. Firing bus OnDamageHealth for character Maya...
  2989. Firing bus OnLoseHealth for character Brooke...
  2990. ...which becomes 16 Endurance.
  2991. Firing bus OnActuallyLoseHealth for character Brooke...
  2992. Processing status SpicyFood
  2993. Processing status SpicyFood
  2994. Firing bus OnGainStatus for character Brooke...
  2995. Processing status Focus
  2996. Processing status Distracted
  2997. Adding status effect EnragedNextTurn to character Brooke.
  2998. Instantiating status icon for status Gain Enraged next turn.
  2999. Firing bus OnHealthThreshold...
  3000. Effects applied. Checking for all prey unconscious...
  3001. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  3002. Firing bus OnTurnEndText...
  3003. Starting turn...
  3004. Queues set up. Calculating prediction limits...
  3005. Prediction system set up. Starting character turns and opening for play...
  3006. Losing base Restraint of 0.
  3007. Firing bus OnLoseRestraint...
  3008. ...which becomes 0 Restraint.
  3009. Firing bus OnCalcMaxStamina for character Maya...
  3010. Firing bus OnCalcCardDraw for character Maya...
  3011. Firing bus OnTurnStart for character Maya...
  3012. Processing status StonedPred
  3013. Firing bus OnStaminaSpent for character Maya...
  3014. Processing status FocusEveryTurn
  3015. Processing status Enraged
  3016. Processing status Distracted
  3017. Processing status EnragedNextTurn
  3018. Processing status EnragedNextTurn
  3019. Firing bus OnCalcMaxStamina for character Liz...
  3020. Firing bus OnCalcCardDraw for character Liz...
  3021. Firing bus OnTurnStart for character Liz...
  3022. Processing status StonedPred
  3023. Processing status FocusEveryTurn
  3024. Processing status Enraged
  3025. Processing status Distracted
  3026. Processing status EnragedNextTurn
  3027. Processing status EnragedNextTurn
  3028. Status effect This turn, inflict more Nausea. expires!
  3029. Status effect Gain Enraged next turn. expires!
  3030. Firing bus OnGainStatus for character Liz...
  3031. Processing status Focus
  3032. Processing status Distracted
  3033. Adding status effect Focus to character Liz.
  3034. Firing bus OnGainStatus for character Liz...
  3035. Processing status Focus
  3036. Processing status Distracted
  3037. Adding status effect Enraged to character Liz.
  3038. Instantiating status icon for status This turn, inflict more Nausea.
  3039. Firing bus OnCalcStaminaCost for character Liz...
  3040. Firing bus OnCalcStaminaCost for character Liz...
  3041. Firing bus OnCalcStaminaCost for character Liz...
  3042. Firing bus OnCalcStaminaCost for character Liz...
  3043. Firing bus OnCalcStaminaCost for character Liz...
  3044. Firing bus OnCalcMaxStamina for character Brooke...
  3045. Firing bus OnCalcCardDraw for character Brooke...
  3046. Firing bus OnTurnStart for character Brooke...
  3047. Processing status StonedPred
  3048. Processing status FocusEveryTurn
  3049. Processing status Distracted
  3050. Processing status EnragedNextTurn
  3051. Processing status Enraged
  3052. Status effect This turn, inflict less Nausea. expires!
  3053. Status effect Gain Enraged next turn. expires!
  3054. Firing bus OnGainStatus for character Brooke...
  3055. Processing status Focus
  3056. Adding status effect Enraged to character Brooke.
  3057. Instantiating status icon for status This turn, inflict more Nausea.
  3058. Firing bus OnCalcStaminaCost for character Liz...
  3059. Firing bus OnCalcStaminaCost for character Liz...
  3060. Firing bus OnCalcStaminaCost for character Liz...
  3061. Firing bus OnCalcStaminaCost for character Liz...
  3062. Firing bus OnCalcStaminaCost for character Liz...
  3063. Firing bus OnCalcStaminaCost for character Liz...
  3064. Firing bus OnCalcStaminaCost for character Liz...
  3065. Firing bus OnCalcStaminaCost for character Liz...
  3066. Firing bus OnCalcStaminaCost for character Liz...
  3067. Firing bus OnCalcStaminaCost for character Liz...
  3068. Processing pred AI
  3069. Firing bus OnCalcStaminaCost for character Maya...
  3070. Firing bus OnCalcStaminaCost for character Maya...
  3071. Firing bus OnCalcStaminaCost for character Maya...
  3072. Firing bus OnCalcStaminaCost for character Maya...
  3073. Firing bus OnCalcStaminaCost for character Maya...
  3074. (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Tummy Rub, Weight: 3.6) (Card: Advanced Burp, Weight: 6.35) (Card: Deeper Massage, Weight: 9.55) (Card: Indecision, Weight: 14.55)
  3075. Maya played card Indecision!
  3076. Firing bus OnCardPlayed for character Maya...
  3077. Processing status AddDrawToZeroCost
  3078. Firing bus OnCalcStaminaCost for character Maya...
  3079. Firing bus OnStaminaSpent for character Maya...
  3080. Firing bus OnCalcStaminaCost for character Maya...
  3081. Firing bus OnCalcStaminaCost for character Liz...
  3082. Firing bus OnCalcStaminaCost for character Liz...
  3083. Firing bus OnCalcStaminaCost for character Liz...
  3084. Firing bus OnCalcStaminaCost for character Liz...
  3085. Firing bus OnCalcStaminaCost for character Liz...
  3086. Firing bus OnCalcStaminaCost for character Maya...
  3087. Firing bus OnCalcStaminaCost for character Maya...
  3088. Firing bus OnCalcStaminaCost for character Maya...
  3089. Firing bus OnCalcStaminaCost for character Maya...
  3090. Firing bus OnCalcStaminaCost for character Maya...
  3091. Firing bus OnCalcStaminaCost for character Maya...
  3092. (Card: Advanced Burp, Weight: 2.75) (Card: Tummy Rub, Weight: 4.25)
  3093. Maya played card Advanced Burp!
  3094. Firing bus OnCardPlayed for character Maya...
  3095. Processing status AddDrawToZeroCost
  3096. Firing bus OnCalcStaminaCost for character Maya...
  3097. Firing bus OnStaminaSpent for character Maya...
  3098. Firing bus OnCalcStaminaCost for character Maya...
  3099. Firing bus OnCalcStaminaCost for character Liz...
  3100. Firing bus OnCalcStaminaCost for character Liz...
  3101. Firing bus OnCalcStaminaCost for character Liz...
  3102. Firing bus OnCalcStaminaCost for character Liz...
  3103. Firing bus OnCalcStaminaCost for character Liz...
  3104. Firing bus OnCalcStaminaCost for character Maya...
  3105. Firing bus OnCalcStaminaCost for character Maya...
  3106. Ending play for character Maya...
  3107. Opening for player input...
  3108. Processing prey AI for character Brooke
  3109. Firing bus OnCalcStaminaCost for character Brooke...
  3110. Firing bus OnCalcStaminaCost for character Brooke...
  3111. Firing bus OnCalcStaminaCost for character Brooke...
  3112. Firing bus OnCalcStaminaCost for character Brooke...
  3113. Firing bus OnCalcStaminaCost for character Brooke...
  3114. (Card: Desperate Headbutt, Weight: 1.5) (Card: Wiggle & Jiggle, Weight: 1.675)
  3115. Brooke played card Desperate Headbutt!
  3116. Firing bus OnCardPlayed for character Brooke...
  3117. Processing status AddDrawToZeroCost
  3118. Firing bus OnCalcStaminaCost for character Brooke...
  3119. Firing bus OnStaminaSpent for character Brooke...
  3120. Firing bus OnCalcStaminaCost for character Brooke...
  3121. Firing bus OnCalcStaminaCost for character Liz...
  3122. Firing bus OnCalcStaminaCost for character Liz...
  3123. Firing bus OnCalcStaminaCost for character Liz...
  3124. Firing bus OnCalcStaminaCost for character Liz...
  3125. Firing bus OnCalcStaminaCost for character Liz...
  3126. Firing bus OnCalcStaminaCost for character Maya...
  3127. Firing bus OnCalcStaminaCost for character Maya...
  3128. Firing bus OnCalcStaminaCost for character Brooke...
  3129. Ending play for character Brooke...
  3130. Ending play for character Liz...
  3131. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3132. All cards played, for real.
  3133. Executing actions...
  3134. Character Maya is executing card Indecision...
  3135. Firing bus OnCalcStaminaCost for character Maya...
  3136. Firing bus OnCardExecuted for character Maya...
  3137. Processing status Focus
  3138. Processing status Enraged
  3139. Processing status Enraged
  3140. Card offset is 0
  3141. Firing bus OnGainStatus for character Liz...
  3142. Processing status Focus
  3143. Adding status effect Enraged to character Liz.
  3144. Firing bus OnCalcStaminaCost for character Maya...
  3145. Firing bus OnCalcStaminaCost for character Brooke...
  3146. Firing bus OnCalcStaminaCost for character Maya...
  3147. Firing bus OnCalcStaminaCost for character Brooke...
  3148. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3149. Firing bus OnCalcStaminaCost for character Maya...
  3150. Firing bus OnCalcStaminaCost for character Brooke...
  3151. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3152. Returning control after text execution
  3153. Checking execute state WAIT_PRED
  3154. Character Maya is executing card Advanced Burp...
  3155. Firing bus OnCalcStaminaCost for character Maya...
  3156. Firing bus OnCardExecuted for character Maya...
  3157. Processing status Focus
  3158. Processing status Enraged
  3159. Processing status Enraged
  3160. Card offset is 0
  3161. Firing bus OnCalcStaminaCost for character Brooke...
  3162. Removing base Oxygen of7...
  3163. ...which becomes 7 Oxygen.
  3164. Firing bus OnBelchOxygen...
  3165. Firing bus OnCalcStaminaCost for character Brooke...
  3166. Firing bus OnGainStatus for character Maya...
  3167. Processing status Focus
  3168. Adding status effect MoreNauseaThisTurn to character Maya.
  3169. Instantiating status icon for status Receive more Nausea this turn.
  3170. Firing bus OnCalcStaminaCost for character Brooke...
  3171. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3172. Firing bus OnCalcStaminaCost for character Brooke...
  3173. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3174. Returning control after text execution
  3175. Checking execute state WAIT_PRED
  3176. Character Brooke is executing card Desperate Headbutt...
  3177. Firing bus OnCalcStaminaCost for character Brooke...
  3178. Firing bus OnCardExecuted for character Brooke...
  3179. Processing status Focus
  3180. Processing status Enraged
  3181. Processing status Enraged
  3182. Card offset is 1
  3183. Firing bus OnGainStatus for character Brooke...
  3184. Processing status Focus
  3185. Adding status effect LoseMoreHealthThisTurn to character Brooke.
  3186. Instantiating status icon for status Lose more Endurance this turn.
  3187. Adding base Nausea of 4...
  3188. Firing bus OnInflictNausea for character Brooke...
  3189. Firing bus OnTakeNausea for character Maya...
  3190. Processing status StonedPred
  3191. Processing status MoreNauseaThisTurn
  3192. ...which becomes 4 Nausea.
  3193. Firing bus OnActuallyTakeNausea for character Maya...
  3194. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3195. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3196. Returning control after text execution
  3197. Checking execute state WAIT_PREY
  3198. Actions executed.
  3199. Time to end the damn turn! Firing event bus...
  3200. Firing bus OnTurnEnd...
  3201. Processing status PanicIfNoFocus
  3202. Events handled. Checking for pred vomit...
  3203. Pred did not vomit. Applying end-of-turn effects...
  3204. Gaining 10 Acid.
  3205. Inflicting base Endurance damage of 18...
  3206. Firing bus OnDamageHealth for character Maya...
  3207. Firing bus OnLoseHealth for character Liz...
  3208. Processing status LoseMoreHealthThisTurn
  3209. ...which becomes 18 Endurance.
  3210. Firing bus OnActuallyLoseHealth for character Liz...
  3211. Processing status SpicyFood
  3212. Processing status SpicyFood
  3213. Firing bus OnHealthThreshold...
  3214. Inflicting base Endurance damage of 16...
  3215. Firing bus OnDamageHealth for character Maya...
  3216. Firing bus OnLoseHealth for character Brooke...
  3217. Processing status LoseMoreHealthThisTurn
  3218. ...which becomes 17 Endurance.
  3219. Firing bus OnActuallyLoseHealth for character Brooke...
  3220. Processing status SpicyFood
  3221. Processing status SpicyFood
  3222. Firing bus OnHealthThreshold...
  3223. Effects applied. Checking for all prey unconscious...
  3224. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  3225. Firing bus OnTurnEndText...
  3226. Starting turn...
  3227. Queues set up. Calculating prediction limits...
  3228. Prediction system set up. Starting character turns and opening for play...
  3229. Losing base Restraint of 0.
  3230. Firing bus OnLoseRestraint...
  3231. ...which becomes 0 Restraint.
  3232. Firing bus OnCalcMaxStamina for character Maya...
  3233. Firing bus OnCalcCardDraw for character Maya...
  3234. Firing bus OnTurnStart for character Maya...
  3235. Processing status StonedPred
  3236. Firing bus OnStaminaSpent for character Maya...
  3237. Processing status FocusEveryTurn
  3238. Processing status Enraged
  3239. Processing status Enraged
  3240. Processing status MoreNauseaThisTurn
  3241. Processing status LoseMoreHealthThisTurn
  3242. Status effect Receive more Nausea this turn. expires!
  3243. Firing bus OnCalcMaxStamina for character Liz...
  3244. Firing bus OnCalcCardDraw for character Liz...
  3245. Firing bus OnTurnStart for character Liz...
  3246. Processing status StonedPred
  3247. Processing status FocusEveryTurn
  3248. Processing status Enraged
  3249. Processing status Enraged
  3250. Processing status LoseMoreHealthThisTurn
  3251. Status effect This turn, inflict more Nausea. expires!
  3252. Firing bus OnGainStatus for character Liz...
  3253. Processing status Focus
  3254. Adding status effect Focus to character Liz.
  3255. Firing bus OnCalcStaminaCost for character Liz...
  3256. Firing bus OnCalcStaminaCost for character Liz...
  3257. Firing bus OnCalcStaminaCost for character Liz...
  3258. Firing bus OnCalcStaminaCost for character Liz...
  3259. Firing bus OnCalcStaminaCost for character Liz...
  3260. Firing bus OnCalcStaminaCost for character Liz...
  3261. Firing bus OnCalcStaminaCost for character Liz...
  3262. Firing bus OnCalcStaminaCost for character Liz...
  3263. Firing bus OnCalcStaminaCost for character Liz...
  3264. Firing bus OnCalcStaminaCost for character Liz...
  3265. Processing pred AI
  3266. Firing bus OnCalcStaminaCost for character Maya...
  3267. Firing bus OnCalcStaminaCost for character Maya...
  3268. Firing bus OnCalcStaminaCost for character Maya...
  3269. Firing bus OnCalcStaminaCost for character Maya...
  3270. Firing bus OnCalcStaminaCost for character Maya...
  3271. Card Dunk was rejected for negative weight
  3272. (Card: Deep Embrace, Weight: 3.3) (Card: Slick Disorient, Weight: 8.3) (Card: Advanced Burp, Weight: 11.05) (Card: Tummy Rub, Weight: 12.55)
  3273. Maya played card Slick Disorient!
  3274. Firing bus OnCardPlayed for character Maya...
  3275. Processing status AddDrawToZeroCost
  3276. Firing bus OnCalcStaminaCost for character Maya...
  3277. Firing bus OnStaminaSpent for character Maya...
  3278. Firing bus OnCalcStaminaCost for character Maya...
  3279. Firing bus OnCalcStaminaCost for character Liz...
  3280. Firing bus OnCalcStaminaCost for character Liz...
  3281. Firing bus OnCalcStaminaCost for character Liz...
  3282. Firing bus OnCalcStaminaCost for character Liz...
  3283. Firing bus OnCalcStaminaCost for character Liz...
  3284. Firing bus OnCalcStaminaCost for character Maya...
  3285. Firing bus OnCalcStaminaCost for character Maya...
  3286. Firing bus OnCalcStaminaCost for character Maya...
  3287. Firing bus OnCalcStaminaCost for character Maya...
  3288. Firing bus OnCalcStaminaCost for character Maya...
  3289. Card Dunk was rejected for negative weight
  3290. (Card: Advanced Burp, Weight: 2.75) (Card: Tummy Rub, Weight: 4.25)
  3291. Maya played card Advanced Burp!
  3292. Firing bus OnCardPlayed for character Maya...
  3293. Processing status AddDrawToZeroCost
  3294. Firing bus OnCalcStaminaCost for character Maya...
  3295. Firing bus OnStaminaSpent for character Maya...
  3296. Firing bus OnCalcStaminaCost for character Maya...
  3297. Firing bus OnCalcStaminaCost for character Liz...
  3298. Firing bus OnCalcStaminaCost for character Liz...
  3299. Firing bus OnCalcStaminaCost for character Liz...
  3300. Firing bus OnCalcStaminaCost for character Liz...
  3301. Firing bus OnCalcStaminaCost for character Liz...
  3302. Firing bus OnCalcStaminaCost for character Maya...
  3303. Firing bus OnCalcStaminaCost for character Maya...
  3304. Ending play for character Maya...
  3305. Opening for player input...
  3306. Processing prey AI for character Brooke
  3307. Ending play for character Brooke...
  3308. Clicked card Eye of the Storm
  3309. Firing bus OnCalcStaminaCost for character Liz...
  3310. Liz played card Eye of the Storm!
  3311. Firing bus OnCardPlayed for character Liz...
  3312. Processing status AddDrawToZeroCost
  3313. Firing bus OnCalcStaminaCost for character Liz...
  3314. Firing bus OnStaminaSpent for character Liz...
  3315. Firing bus OnCalcStaminaCost for character Liz...
  3316. Firing bus OnCalcStaminaCost for character Liz...
  3317. Firing bus OnCalcStaminaCost for character Liz...
  3318. Firing bus OnCalcStaminaCost for character Liz...
  3319. Firing bus OnCalcStaminaCost for character Maya...
  3320. Firing bus OnCalcStaminaCost for character Maya...
  3321. Firing bus OnCalcStaminaCost for character Liz...
  3322. Clicked card Apex Elbow
  3323. Firing bus OnCalcStaminaCost for character Liz...
  3324. Liz played card Apex Elbow!
  3325. Firing bus OnCardPlayed for character Liz...
  3326. Processing status AddDrawToZeroCost
  3327. Firing bus OnCalcStaminaCost for character Liz...
  3328. Firing bus OnStaminaSpent for character Liz...
  3329. Firing bus OnCalcStaminaCost for character Liz...
  3330. Firing bus OnCalcStaminaCost for character Liz...
  3331. Firing bus OnCalcStaminaCost for character Liz...
  3332. Firing bus OnCalcStaminaCost for character Maya...
  3333. Firing bus OnCalcStaminaCost for character Maya...
  3334. Firing bus OnCalcStaminaCost for character Liz...
  3335. Firing bus OnCalcStaminaCost for character Liz...
  3336. Clicked card Elbow Storm
  3337. Firing bus OnCalcStaminaCost for character Liz...
  3338. Liz played card Elbow Storm!
  3339. Firing bus OnCardPlayed for character Liz...
  3340. Processing status AddDrawToZeroCost
  3341. Firing bus OnCalcStaminaCost for character Liz...
  3342. Firing bus OnStaminaSpent for character Liz...
  3343. Firing bus OnCalcStaminaCost for character Liz...
  3344. Firing bus OnCalcStaminaCost for character Liz...
  3345. Firing bus OnCalcStaminaCost for character Maya...
  3346. Firing bus OnCalcStaminaCost for character Maya...
  3347. Firing bus OnCalcStaminaCost for character Liz...
  3348. Firing bus OnCalcStaminaCost for character Liz...
  3349. Firing bus OnCalcStaminaCost for character Liz...
  3350. Ending play for character Liz...
  3351. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3352. All cards played, for real.
  3353. Executing actions...
  3354. Character Maya is executing card Slick Disorient...
  3355. Firing bus OnCalcStaminaCost for character Maya...
  3356. Firing bus OnCardExecuted for character Maya...
  3357. Processing status Focus
  3358. Processing status Enraged
  3359. Card offset is 0
  3360. Firing bus OnCalcStaminaCost for character Maya...
  3361. Firing bus OnCalcStaminaCost for character Liz...
  3362. Firing bus OnCalcStaminaCost for character Liz...
  3363. Firing bus OnCalcStaminaCost for character Liz...
  3364. Adding base Nausea of 4...
  3365. Firing bus OnInflictNausea for character Maya...
  3366. Firing bus OnTakeNausea for character Maya...
  3367. Processing status StonedPred
  3368. ...which becomes 3 Nausea.
  3369. Firing bus OnActuallyTakeNausea for character Maya...
  3370. Firing bus OnCalcStaminaCost for character Maya...
  3371. Firing bus OnCalcStaminaCost for character Liz...
  3372. Firing bus OnCalcStaminaCost for character Liz...
  3373. Firing bus OnCalcStaminaCost for character Liz...
  3374. Gaining base Restraint of 5.
  3375. Firing bus OnGainRestraint for character Maya...
  3376. ...which becomes 5 Restraint.
  3377. Firing bus OnCalcStaminaCost for character Maya...
  3378. Firing bus OnCalcStaminaCost for character Liz...
  3379. Firing bus OnCalcStaminaCost for character Liz...
  3380. Firing bus OnCalcStaminaCost for character Liz...
  3381. Firing bus OnGainStatus for character Liz...
  3382. Processing status Focus
  3383. Status Distracted rejected on character Liz!
  3384. Firing bus OnCalcStaminaCost for character Maya...
  3385. Firing bus OnCalcStaminaCost for character Liz...
  3386. Firing bus OnCalcStaminaCost for character Liz...
  3387. Firing bus OnCalcStaminaCost for character Liz...
  3388. Firing bus OnGainStatus for character Brooke...
  3389. Processing status Focus
  3390. Adding status effect Distracted to character Brooke.
  3391. Instantiating status icon for status This turn, inflict less Nausea.
  3392. Firing bus OnCalcStaminaCost for character Maya...
  3393. Firing bus OnCalcStaminaCost for character Liz...
  3394. Firing bus OnCalcStaminaCost for character Liz...
  3395. Firing bus OnCalcStaminaCost for character Liz...
  3396. Firing bus OnCalcStaminaCost for character Maya...
  3397. Firing bus OnCalcStaminaCost for character Liz...
  3398. Firing bus OnCalcStaminaCost for character Liz...
  3399. Firing bus OnCalcStaminaCost for character Liz...
  3400. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3401. Firing bus OnCalcStaminaCost for character Maya...
  3402. Firing bus OnCalcStaminaCost for character Liz...
  3403. Firing bus OnCalcStaminaCost for character Liz...
  3404. Firing bus OnCalcStaminaCost for character Liz...
  3405. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3406. Returning control after text execution
  3407. Checking execute state WAIT_PRED
  3408. Character Maya is executing card Advanced Burp...
  3409. Firing bus OnCalcStaminaCost for character Maya...
  3410. Firing bus OnCardExecuted for character Maya...
  3411. Processing status Focus
  3412. Processing status Enraged
  3413. Processing status Distracted
  3414. Card offset is 0
  3415. Firing bus OnCalcStaminaCost for character Liz...
  3416. Firing bus OnCalcStaminaCost for character Liz...
  3417. Firing bus OnCalcStaminaCost for character Liz...
  3418. Removing base Oxygen of7...
  3419. ...which becomes 7 Oxygen.
  3420. Firing bus OnBelchOxygen...
  3421. Firing bus OnCalcStaminaCost for character Liz...
  3422. Firing bus OnCalcStaminaCost for character Liz...
  3423. Firing bus OnCalcStaminaCost for character Liz...
  3424. Firing bus OnGainStatus for character Maya...
  3425. Processing status Focus
  3426. Processing status Distracted
  3427. Adding status effect MoreNauseaThisTurn to character Maya.
  3428. Instantiating status icon for status Receive more Nausea this turn.
  3429. Firing bus OnCalcStaminaCost for character Liz...
  3430. Firing bus OnCalcStaminaCost for character Liz...
  3431. Firing bus OnCalcStaminaCost for character Liz...
  3432. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3433. Firing bus OnCalcStaminaCost for character Liz...
  3434. Firing bus OnCalcStaminaCost for character Liz...
  3435. Firing bus OnCalcStaminaCost for character Liz...
  3436. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3437. Returning control after text execution
  3438. Checking execute state WAIT_PRED
  3439. Character Liz is executing card Eye of the Storm...
  3440. Firing bus OnCalcStaminaCost for character Liz...
  3441. Firing bus OnCardExecuted for character Liz...
  3442. Processing status Focus
  3443. Processing status Enraged
  3444. Processing status Distracted
  3445. Card offset is 23
  3446. Firing bus OnCalcStaminaCost for character Liz...
  3447. Firing bus OnCalcStaminaCost for character Liz...
  3448. Firing bus OnGainStatus for character Liz...
  3449. Processing status Focus
  3450. Processing status Distracted
  3451. Adding status effect FocusIfNoShake to character Liz.
  3452. Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
  3453. Firing bus OnCalcStaminaCost for character Liz...
  3454. Firing bus OnCalcStaminaCost for character Liz...
  3455. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3456. Firing bus OnCalcStaminaCost for character Liz...
  3457. Firing bus OnCalcStaminaCost for character Liz...
  3458. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3459. Returning control after text execution
  3460. Checking execute state WAIT_PREY
  3461. Character Liz is executing card Apex Elbow...
  3462. Firing bus OnCalcStaminaCost for character Liz...
  3463. Firing bus OnCardExecuted for character Liz...
  3464. Processing status Focus
  3465. Processing status Enraged
  3466. Processing status Distracted
  3467. Card offset is 23
  3468. Firing bus OnCalcStaminaCost for character Liz...
  3469. Firing bus OnGainStatus for character Liz...
  3470. Processing status Focus
  3471. Processing status Distracted
  3472. Adding status effect Enraged to character Liz.
  3473. Instantiating status icon for status This turn, inflict more Nausea.
  3474. Firing bus OnCalcStaminaCost for character Liz...
  3475. Adding base Nausea of 27...
  3476. Losing base Restraint of 5.
  3477. Firing bus OnLoseRestraint for character Maya...
  3478. ...which becomes 5 Restraint.
  3479. Firing bus OnCalcStaminaCost for character Liz...
  3480. 5 was blocked by Restraint.
  3481. Firing bus OnGainStatus for character Liz...
  3482. Processing status Focus
  3483. Processing status Distracted
  3484. Adding status effect Enraged to character Liz.
  3485. Firing bus OnCalcStaminaCost for character Liz...
  3486. Firing bus OnInflictNausea for character Liz...
  3487. Firing bus OnTakeNausea for character Maya...
  3488. Processing status StonedPred
  3489. Processing status MoreNauseaThisTurn
  3490. ...which becomes 21 Nausea.
  3491. Firing bus OnActuallyTakeNausea for character Maya...
  3492. Firing bus OnCalcStaminaCost for character Liz...
  3493. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3494. Firing bus OnCalcStaminaCost for character Liz...
  3495. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3496. Returning control after text execution
  3497. Checking execute state WAIT_PREY
  3498. Character Liz is executing card Elbow Storm...
  3499. Firing bus OnCalcStaminaCost for character Liz...
  3500. Firing bus OnCardExecuted for character Liz...
  3501. Processing status Focus
  3502. Processing status Enraged
  3503. Processing status Distracted
  3504. Processing status Enraged
  3505. Card offset is 26
  3506. Adding base Nausea of 27...
  3507. Firing bus OnInflictNausea for character Liz...
  3508. Firing bus OnTakeNausea for character Maya...
  3509. Processing status StonedPred
  3510. Processing status MoreNauseaThisTurn
  3511. ...which becomes 25 Nausea.
  3512. Firing bus OnActuallyTakeNausea for character Maya...
  3513. Adding base Nausea of 27...
  3514. Firing bus OnInflictNausea for character Liz...
  3515. Firing bus OnTakeNausea for character Maya...
  3516. Processing status StonedPred
  3517. Processing status MoreNauseaThisTurn
  3518. ...which becomes 25 Nausea.
  3519. Firing bus OnActuallyTakeNausea for character Maya...
  3520. Adding base Nausea of 27...
  3521. Firing bus OnInflictNausea for character Liz...
  3522. Firing bus OnTakeNausea for character Maya...
  3523. Processing status StonedPred
  3524. Processing status MoreNauseaThisTurn
  3525. ...which becomes 25 Nausea.
  3526. Firing bus OnActuallyTakeNausea for character Maya...
  3527. Adding base Nausea of 27...
  3528. Firing bus OnInflictNausea for character Liz...
  3529. Firing bus OnTakeNausea for character Maya...
  3530. Processing status StonedPred
  3531. Processing status MoreNauseaThisTurn
  3532. ...which becomes 25 Nausea.
  3533. Firing bus OnActuallyTakeNausea for character Maya...
  3534. Adding base Nausea of 27...
  3535. Firing bus OnInflictNausea for character Liz...
  3536. Firing bus OnTakeNausea for character Maya...
  3537. Processing status StonedPred
  3538. Processing status MoreNauseaThisTurn
  3539. ...which becomes 25 Nausea.
  3540. Firing bus OnActuallyTakeNausea for character Maya...
  3541. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3542. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3543. Returning control after text execution
  3544. Checking execute state WAIT_PREY
  3545. Actions executed.
  3546. Executing Shakes...
  3547. Firing bus OnRepeatShakes for character Maya...
  3548. Processing status FocusIfNoShake
  3549. Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
  3550. Firing bus OnRepeatShakes for character Liz...
  3551. Character Maya is executing card Slick Disorient...
  3552. Firing bus OnCardExecuted for character Maya...
  3553. Processing status Focus
  3554. Processing status Enraged
  3555. Processing status Distracted
  3556. Processing status Enraged
  3557. Card offset is 0
  3558. Adding base Nausea of 4...
  3559. Firing bus OnInflictNausea for character Maya...
  3560. Firing bus OnTakeNausea for character Maya...
  3561. Processing status StonedPred
  3562. Processing status MoreNauseaThisTurn
  3563. ...which becomes 4 Nausea.
  3564. Firing bus OnActuallyTakeNausea for character Maya...
  3565. Gaining base Restraint of 5.
  3566. Firing bus OnGainRestraint for character Maya...
  3567. ...which becomes 5 Restraint.
  3568. Firing bus OnGainStatus for character Liz...
  3569. Processing status Focus
  3570. Processing status Distracted
  3571. Status Distracted rejected on character Liz!
  3572. Firing bus OnGainStatus for character Brooke...
  3573. Processing status Focus
  3574. Processing status Distracted
  3575. Adding status effect Distracted to character Brooke.
  3576. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3577. Character Liz is executing card Eye of the Storm...
  3578. Firing bus OnCardExecuted for character Liz...
  3579. Processing status Focus
  3580. Processing status Enraged
  3581. Processing status Distracted
  3582. Processing status Enraged
  3583. Card offset is 25
  3584. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3585. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  3586. Returning control after text execution
  3587. Checking execute state WAIT_SHAKE
  3588. Time to end the damn turn! Firing event bus...
  3589. Firing bus OnTurnEnd...
  3590. Processing status PanicIfNoFocus
  3591. Events handled. Checking for pred vomit...
  3592. Prey escaped! Ending scene.
  3593. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3594. Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 21465.
  3595. Total: 33.388800 ms (FindLiveObjects: 1.239600 ms CreateObjectMapping: 0.643600 ms MarkObjects: 31.310700 ms DeleteObjects: 0.194700 ms)
  3596.  
  3597. Endless battle finished
  3598. Clicked card Invent Prey Technique
  3599. Clicked card Lean
  3600. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3601. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 21443.
  3602. Total: 36.566400 ms (FindLiveObjects: 1.341700 ms CreateObjectMapping: 0.626700 ms MarkObjects: 34.529100 ms DeleteObjects: 0.068600 ms)
  3603.  
  3604. Initializing minigame! Building event bus...
  3605. Event bus built. Initializing decks...
  3606. Decks initialized. Adding characters...
  3607. Firing bus OnGainStatus for character Liz...
  3608. Adding status effect Focus to character Liz.
  3609. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  3610. Firing bus OnGainStatus for character Liz...
  3611. Processing status Focus
  3612. Adding status effect SpicyFood to character Liz.
  3613. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  3614. Starting turn...
  3615. Queues set up. Calculating prediction limits...
  3616. Prediction system set up. Starting character turns and opening for play...
  3617. Losing base Restraint of 0.
  3618. Firing bus OnLoseRestraint...
  3619. ...which becomes 0 Restraint.
  3620. Firing bus OnCalcMaxStamina for character Maya...
  3621. Firing bus OnCalcCardDraw for character Maya...
  3622. Firing bus OnTurnStart for character Maya...
  3623. Firing bus OnCalcMaxStamina for character Liz...
  3624. Firing bus OnCalcCardDraw for character Liz...
  3625. Firing bus OnTurnStart for character Liz...
  3626. Firing bus OnCalcStaminaCost for character Liz...
  3627. Firing bus OnCalcStaminaCost for character Liz...
  3628. Firing bus OnCalcStaminaCost for character Liz...
  3629. Firing bus OnCalcStaminaCost for character Liz...
  3630. Firing bus OnCalcStaminaCost for character Liz...
  3631. Firing bus OnCalcStaminaCost for character Liz...
  3632. Firing bus OnCalcStaminaCost for character Liz...
  3633. Firing bus OnCalcStaminaCost for character Liz...
  3634. Firing bus OnCalcStaminaCost for character Liz...
  3635. Firing bus OnCalcStaminaCost for character Liz...
  3636. Firing bus OnCalcStaminaCost for character Liz...
  3637. Firing bus OnCalcStaminaCost for character Liz...
  3638. Processing pred AI
  3639. Firing bus OnCalcStaminaCost for character Maya...
  3640. Firing bus OnCalcStaminaCost for character Maya...
  3641. Firing bus OnCalcStaminaCost for character Maya...
  3642. Firing bus OnCalcStaminaCost for character Maya...
  3643. Firing bus OnCalcStaminaCost for character Maya...
  3644. Card Dunk was rejected for negative weight
  3645. (Card: Deep Embrace, Weight: 0.11) (Card: Advanced Meditate, Weight: 3.1725) (Card: Advanced Constrict, Weight: 5.1725) (Card: Slick Disorient, Weight: 5.372499)
  3646. Maya played card Advanced Meditate!
  3647. Firing bus OnCardPlayed for character Maya...
  3648. Firing bus OnCalcStaminaCost for character Maya...
  3649. Firing bus OnStaminaSpent for character Maya...
  3650. Firing bus OnCalcStaminaCost for character Maya...
  3651. Firing bus OnCalcStaminaCost for character Liz...
  3652. Firing bus OnCalcStaminaCost for character Liz...
  3653. Firing bus OnCalcStaminaCost for character Liz...
  3654. Firing bus OnCalcStaminaCost for character Liz...
  3655. Firing bus OnCalcStaminaCost for character Liz...
  3656. Firing bus OnCalcStaminaCost for character Liz...
  3657. Firing bus OnCalcStaminaCost for character Maya...
  3658. Firing bus OnCalcStaminaCost for character Maya...
  3659. Firing bus OnCalcStaminaCost for character Maya...
  3660. Firing bus OnCalcStaminaCost for character Maya...
  3661. Firing bus OnCalcStaminaCost for character Maya...
  3662. Card Dunk was rejected for negative weight
  3663. (Card: Deep Embrace, Weight: 0.11) (Card: Advanced Constrict, Weight: 2.11) (Card: Slick Disorient, Weight: 2.31)
  3664. Maya played card Advanced Constrict!
  3665. Firing bus OnCardPlayed for character Maya...
  3666. Firing bus OnCalcStaminaCost for character Maya...
  3667. Firing bus OnStaminaSpent for character Maya...
  3668. Firing bus OnCalcStaminaCost for character Maya...
  3669. Firing bus OnCalcStaminaCost for character Liz...
  3670. Firing bus OnCalcStaminaCost for character Liz...
  3671. Firing bus OnCalcStaminaCost for character Liz...
  3672. Firing bus OnCalcStaminaCost for character Liz...
  3673. Firing bus OnCalcStaminaCost for character Liz...
  3674. Firing bus OnCalcStaminaCost for character Liz...
  3675. Firing bus OnCalcStaminaCost for character Maya...
  3676. Firing bus OnCalcStaminaCost for character Maya...
  3677. Firing bus OnCalcStaminaCost for character Maya...
  3678. Firing bus OnCalcStaminaCost for character Maya...
  3679. Firing bus OnCalcStaminaCost for character Maya...
  3680. Card Dunk was rejected for negative weight
  3681. (Card: Slick Disorient, Weight: 0.2)
  3682. Maya played card Slick Disorient!
  3683. Firing bus OnCardPlayed for character Maya...
  3684. Firing bus OnCalcStaminaCost for character Maya...
  3685. Firing bus OnStaminaSpent for character Maya...
  3686. Firing bus OnCalcStaminaCost for character Maya...
  3687. Firing bus OnCalcStaminaCost for character Liz...
  3688. Firing bus OnCalcStaminaCost for character Liz...
  3689. Firing bus OnCalcStaminaCost for character Liz...
  3690. Firing bus OnCalcStaminaCost for character Liz...
  3691. Firing bus OnCalcStaminaCost for character Liz...
  3692. Firing bus OnCalcStaminaCost for character Liz...
  3693. Firing bus OnCalcStaminaCost for character Maya...
  3694. Firing bus OnCalcStaminaCost for character Maya...
  3695. Firing bus OnCalcStaminaCost for character Maya...
  3696. Ending play for character Maya...
  3697. Opening for player input...
  3698. Clicked card Apex Brace
  3699. Firing bus OnCalcStaminaCost for character Liz...
  3700. Liz played card Apex Brace!
  3701. Firing bus OnCardPlayed for character Liz...
  3702. Firing bus OnCalcStaminaCost for character Liz...
  3703. Firing bus OnStaminaSpent for character Liz...
  3704. Firing bus OnCalcStaminaCost for character Liz...
  3705. Firing bus OnCalcStaminaCost for character Liz...
  3706. Firing bus OnCalcStaminaCost for character Liz...
  3707. Firing bus OnCalcStaminaCost for character Liz...
  3708. Firing bus OnCalcStaminaCost for character Liz...
  3709. Firing bus OnCalcStaminaCost for character Maya...
  3710. Firing bus OnCalcStaminaCost for character Maya...
  3711. Firing bus OnCalcStaminaCost for character Maya...
  3712. Firing bus OnCalcStaminaCost for character Liz...
  3713. Clicked card Apex Punch
  3714. Firing bus OnCalcStaminaCost for character Liz...
  3715. Liz played card Apex Punch!
  3716. Firing bus OnCardPlayed for character Liz...
  3717. Firing bus OnCalcStaminaCost for character Liz...
  3718. Firing bus OnStaminaSpent for character Liz...
  3719. Firing bus OnCalcStaminaCost for character Liz...
  3720. Firing bus OnCalcStaminaCost for character Liz...
  3721. Firing bus OnCalcStaminaCost for character Liz...
  3722. Firing bus OnCalcStaminaCost for character Liz...
  3723. Firing bus OnCalcStaminaCost for character Maya...
  3724. Firing bus OnCalcStaminaCost for character Maya...
  3725. Firing bus OnCalcStaminaCost for character Maya...
  3726. Firing bus OnCalcStaminaCost for character Liz...
  3727. Firing bus OnCalcStaminaCost for character Liz...
  3728. Clicked card Elite Palm Strike
  3729. Firing bus OnCalcStaminaCost for character Liz...
  3730. Liz played card Elite Palm Strike!
  3731. Firing bus OnCardPlayed for character Liz...
  3732. Firing bus OnCalcStaminaCost for character Liz...
  3733. Firing bus OnStaminaSpent for character Liz...
  3734. Firing bus OnCalcStaminaCost for character Liz...
  3735. Firing bus OnCalcStaminaCost for character Liz...
  3736. Firing bus OnCalcStaminaCost for character Liz...
  3737. Firing bus OnCalcStaminaCost for character Maya...
  3738. Firing bus OnCalcStaminaCost for character Maya...
  3739. Firing bus OnCalcStaminaCost for character Maya...
  3740. Firing bus OnCalcStaminaCost for character Liz...
  3741. Firing bus OnCalcStaminaCost for character Liz...
  3742. Firing bus OnCalcStaminaCost for character Liz...
  3743. Clicked card Elbow Storm
  3744. Firing bus OnCalcStaminaCost for character Liz...
  3745. Liz played card Elbow Storm!
  3746. Firing bus OnCardPlayed for character Liz...
  3747. Firing bus OnCalcStaminaCost for character Liz...
  3748. Firing bus OnStaminaSpent for character Liz...
  3749. Firing bus OnCalcStaminaCost for character Liz...
  3750. Firing bus OnCalcStaminaCost for character Liz...
  3751. Firing bus OnCalcStaminaCost for character Maya...
  3752. Firing bus OnCalcStaminaCost for character Maya...
  3753. Firing bus OnCalcStaminaCost for character Maya...
  3754. Firing bus OnCalcStaminaCost for character Liz...
  3755. Firing bus OnCalcStaminaCost for character Liz...
  3756. Firing bus OnCalcStaminaCost for character Liz...
  3757. Firing bus OnCalcStaminaCost for character Liz...
  3758. Clicked card Apex Struggle
  3759. Firing bus OnCalcStaminaCost for character Liz...
  3760. Liz played card Apex Struggle!
  3761. Firing bus OnCardPlayed for character Liz...
  3762. Firing bus OnCalcStaminaCost for character Liz...
  3763. Firing bus OnStaminaSpent for character Liz...
  3764. Firing bus OnCalcStaminaCost for character Liz...
  3765. Firing bus OnCalcStaminaCost for character Maya...
  3766. Firing bus OnCalcStaminaCost for character Maya...
  3767. Firing bus OnCalcStaminaCost for character Maya...
  3768. Firing bus OnCalcStaminaCost for character Liz...
  3769. Firing bus OnCalcStaminaCost for character Liz...
  3770. Firing bus OnCalcStaminaCost for character Liz...
  3771. Firing bus OnCalcStaminaCost for character Liz...
  3772. Firing bus OnCalcStaminaCost for character Liz...
  3773. Ending play for character Liz...
  3774. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3775. All cards played, for real.
  3776. Executing actions...
  3777. Character Maya is executing card Advanced Meditate...
  3778. Firing bus OnCalcStaminaCost for character Maya...
  3779. Firing bus OnCardExecuted for character Maya...
  3780. Processing status Focus
  3781. Card offset is 0
  3782. Firing bus OnGainStatus for character Liz...
  3783. Processing status Focus
  3784. Adding status effect Enraged to character Liz.
  3785. Instantiating status icon for status This turn, inflict more Nausea.
  3786. Firing bus OnCalcStaminaCost for character Maya...
  3787. Firing bus OnCalcStaminaCost for character Maya...
  3788. Firing bus OnCalcStaminaCost for character Liz...
  3789. Firing bus OnCalcStaminaCost for character Liz...
  3790. Firing bus OnCalcStaminaCost for character Liz...
  3791. Firing bus OnCalcStaminaCost for character Liz...
  3792. Firing bus OnCalcStaminaCost for character Liz...
  3793. Firing bus OnCalcStaminaCost for character Maya...
  3794. Firing bus OnCalcStaminaCost for character Maya...
  3795. Firing bus OnCalcStaminaCost for character Liz...
  3796. Firing bus OnCalcStaminaCost for character Liz...
  3797. Firing bus OnCalcStaminaCost for character Liz...
  3798. Firing bus OnCalcStaminaCost for character Liz...
  3799. Firing bus OnCalcStaminaCost for character Liz...
  3800. Firing bus OnGainStatus for character Maya...
  3801. Processing status Focus
  3802. Adding status effect MoreNauseaThisTurn to character Maya.
  3803. Instantiating status icon for status Receive more Nausea this turn.
  3804. Firing bus OnCalcStaminaCost for character Maya...
  3805. Firing bus OnCalcStaminaCost for character Maya...
  3806. Firing bus OnCalcStaminaCost for character Liz...
  3807. Firing bus OnCalcStaminaCost for character Liz...
  3808. Firing bus OnCalcStaminaCost for character Liz...
  3809. Firing bus OnCalcStaminaCost for character Liz...
  3810. Firing bus OnCalcStaminaCost for character Liz...
  3811. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3812. Firing bus OnCalcStaminaCost for character Maya...
  3813. Firing bus OnCalcStaminaCost for character Maya...
  3814. Firing bus OnCalcStaminaCost for character Liz...
  3815. Firing bus OnCalcStaminaCost for character Liz...
  3816. Firing bus OnCalcStaminaCost for character Liz...
  3817. Firing bus OnCalcStaminaCost for character Liz...
  3818. Firing bus OnCalcStaminaCost for character Liz...
  3819. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3820. Returning control after text execution
  3821. Checking execute state WAIT_PRED
  3822. Character Maya is executing card Advanced Constrict...
  3823. Firing bus OnCalcStaminaCost for character Maya...
  3824. Firing bus OnCardExecuted for character Maya...
  3825. Processing status Focus
  3826. Processing status Enraged
  3827. Card offset is 0
  3828. Firing bus OnCalcStaminaCost for character Maya...
  3829. Firing bus OnCalcStaminaCost for character Liz...
  3830. Firing bus OnCalcStaminaCost for character Liz...
  3831. Firing bus OnCalcStaminaCost for character Liz...
  3832. Firing bus OnCalcStaminaCost for character Liz...
  3833. Firing bus OnCalcStaminaCost for character Liz...
  3834. Gaining base Restraint of 7.
  3835. Firing bus OnGainRestraint for character Maya...
  3836. ...which becomes 7 Restraint.
  3837. Firing bus OnCalcStaminaCost for character Maya...
  3838. Firing bus OnCalcStaminaCost for character Liz...
  3839. Firing bus OnCalcStaminaCost for character Liz...
  3840. Firing bus OnCalcStaminaCost for character Liz...
  3841. Firing bus OnCalcStaminaCost for character Liz...
  3842. Firing bus OnCalcStaminaCost for character Liz...
  3843. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3844. Firing bus OnCalcStaminaCost for character Maya...
  3845. Firing bus OnCalcStaminaCost for character Liz...
  3846. Firing bus OnCalcStaminaCost for character Liz...
  3847. Firing bus OnCalcStaminaCost for character Liz...
  3848. Firing bus OnCalcStaminaCost for character Liz...
  3849. Firing bus OnCalcStaminaCost for character Liz...
  3850. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3851. Returning control after text execution
  3852. Checking execute state WAIT_PRED
  3853. Character Maya is executing card Slick Disorient...
  3854. Firing bus OnCalcStaminaCost for character Maya...
  3855. Firing bus OnCardExecuted for character Maya...
  3856. Processing status Focus
  3857. Processing status Enraged
  3858. Card offset is 0
  3859. Firing bus OnCalcStaminaCost for character Liz...
  3860. Firing bus OnCalcStaminaCost for character Liz...
  3861. Firing bus OnCalcStaminaCost for character Liz...
  3862. Firing bus OnCalcStaminaCost for character Liz...
  3863. Firing bus OnCalcStaminaCost for character Liz...
  3864. Adding base Nausea of 4...
  3865. Losing base Restraint of 4.
  3866. Firing bus OnLoseRestraint for character Maya...
  3867. ...which becomes 4 Restraint.
  3868. Firing bus OnCalcStaminaCost for character Liz...
  3869. Firing bus OnCalcStaminaCost for character Liz...
  3870. Firing bus OnCalcStaminaCost for character Liz...
  3871. Firing bus OnCalcStaminaCost for character Liz...
  3872. Firing bus OnCalcStaminaCost for character Liz...
  3873. 4 was blocked by Restraint.
  3874. Firing bus OnInflictNausea for character Maya...
  3875. Firing bus OnTakeNausea for character Maya...
  3876. Processing status MoreNauseaThisTurn
  3877. ...which becomes 0 Nausea.
  3878. Firing bus OnActuallyTakeNausea for character Maya...
  3879. Firing bus OnCalcStaminaCost for character Liz...
  3880. Firing bus OnCalcStaminaCost for character Liz...
  3881. Firing bus OnCalcStaminaCost for character Liz...
  3882. Firing bus OnCalcStaminaCost for character Liz...
  3883. Firing bus OnCalcStaminaCost for character Liz...
  3884. Firing bus OnTryFlip for character Liz...
  3885. Flipping Anunnaki.VVN.CardGamePrey
  3886. Firing bus OnFlip for character Liz...
  3887. Firing bus OnCalcStaminaCost for character Liz...
  3888. Firing bus OnCalcStaminaCost for character Liz...
  3889. Firing bus OnCalcStaminaCost for character Liz...
  3890. Firing bus OnCalcStaminaCost for character Liz...
  3891. Firing bus OnCalcStaminaCost for character Liz...
  3892. Firing bus OnGainStatus for character Liz...
  3893. Processing status Focus
  3894. Status effect Inflict more Nausea. Can be canceled by applying Distracted. expires!
  3895. Status Distracted rejected on character Liz!
  3896. Firing bus OnCalcStaminaCost for character Liz...
  3897. Firing bus OnCalcStaminaCost for character Liz...
  3898. Firing bus OnCalcStaminaCost for character Liz...
  3899. Firing bus OnCalcStaminaCost for character Liz...
  3900. Firing bus OnCalcStaminaCost for character Liz...
  3901. Firing bus OnCalcStaminaCost for character Liz...
  3902. Firing bus OnCalcStaminaCost for character Liz...
  3903. Firing bus OnCalcStaminaCost for character Liz...
  3904. Firing bus OnCalcStaminaCost for character Liz...
  3905. Firing bus OnCalcStaminaCost for character Liz...
  3906. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3907. Firing bus OnCalcStaminaCost for character Liz...
  3908. Firing bus OnCalcStaminaCost for character Liz...
  3909. Firing bus OnCalcStaminaCost for character Liz...
  3910. Firing bus OnCalcStaminaCost for character Liz...
  3911. Firing bus OnCalcStaminaCost for character Liz...
  3912. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3913. Returning control after text execution
  3914. Checking execute state WAIT_PRED
  3915. Character Liz is executing card Apex Brace...
  3916. Firing bus OnCalcStaminaCost for character Liz...
  3917. Firing bus OnCardExecuted for character Liz...
  3918. Processing status Enraged
  3919. Card offset is 1
  3920. Firing bus OnCalcStaminaCost for character Liz...
  3921. Firing bus OnCalcStaminaCost for character Liz...
  3922. Firing bus OnCalcStaminaCost for character Liz...
  3923. Firing bus OnCalcStaminaCost for character Liz...
  3924. Firing bus OnGainStatus for character Liz...
  3925. Adding status effect PreventHealthLoss to character Liz.
  3926. Instantiating status icon for status Lose less Endurance this turn.
  3927. Firing bus OnCalcStaminaCost for character Liz...
  3928. Firing bus OnCalcStaminaCost for character Liz...
  3929. Firing bus OnCalcStaminaCost for character Liz...
  3930. Firing bus OnCalcStaminaCost for character Liz...
  3931. Adding base Nausea of 13...
  3932. Losing base Restraint of 3.
  3933. Firing bus OnLoseRestraint for character Maya...
  3934. ...which becomes 3 Restraint.
  3935. Firing bus OnCalcStaminaCost for character Liz...
  3936. Firing bus OnCalcStaminaCost for character Liz...
  3937. Firing bus OnCalcStaminaCost for character Liz...
  3938. Firing bus OnCalcStaminaCost for character Liz...
  3939. 3 was blocked by Restraint.
  3940. Firing bus OnGainStatus for character Liz...
  3941. Adding status effect Enraged to character Liz.
  3942. Firing bus OnCalcStaminaCost for character Liz...
  3943. Firing bus OnCalcStaminaCost for character Liz...
  3944. Firing bus OnCalcStaminaCost for character Liz...
  3945. Firing bus OnCalcStaminaCost for character Liz...
  3946. Firing bus OnInflictNausea for character Liz...
  3947. Firing bus OnTakeNausea for character Maya...
  3948. Processing status MoreNauseaThisTurn
  3949. ...which becomes 8 Nausea.
  3950. Firing bus OnActuallyTakeNausea for character Maya...
  3951. Firing bus OnCalcStaminaCost for character Liz...
  3952. Firing bus OnCalcStaminaCost for character Liz...
  3953. Firing bus OnCalcStaminaCost for character Liz...
  3954. Firing bus OnCalcStaminaCost for character Liz...
  3955. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3956. Firing bus OnCalcStaminaCost for character Liz...
  3957. Firing bus OnCalcStaminaCost for character Liz...
  3958. Firing bus OnCalcStaminaCost for character Liz...
  3959. Firing bus OnCalcStaminaCost for character Liz...
  3960. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3961. Returning control after text execution
  3962. Checking execute state WAIT_PREY
  3963. Character Liz is executing card Apex Punch...
  3964. Firing bus OnCalcStaminaCost for character Liz...
  3965. Firing bus OnCardExecuted for character Liz...
  3966. Processing status Enraged
  3967. Card offset is 3
  3968. Firing bus OnCalcStaminaCost for character Liz...
  3969. Firing bus OnCalcStaminaCost for character Liz...
  3970. Firing bus OnCalcStaminaCost for character Liz...
  3971. Adding base Nausea of 10...
  3972. Firing bus OnInflictNausea for character Liz...
  3973. Firing bus OnTakeNausea for character Maya...
  3974. Processing status MoreNauseaThisTurn
  3975. ...which becomes 8 Nausea.
  3976. Firing bus OnActuallyTakeNausea for character Maya...
  3977. Firing bus OnCalcStaminaCost for character Liz...
  3978. Firing bus OnCalcStaminaCost for character Liz...
  3979. Firing bus OnCalcStaminaCost for character Liz...
  3980. Firing bus OnGainStatus for character Liz...
  3981. Adding status effect WeakPoint to character Liz.
  3982. Instantiating status icon for status Inflict more Nausea.
  3983.  
  3984. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  3985. Firing bus OnCalcStaminaCost for character Liz...
  3986. Firing bus OnCalcStaminaCost for character Liz...
  3987. Firing bus OnCalcStaminaCost for character Liz...
  3988. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3989. Firing bus OnCalcStaminaCost for character Liz...
  3990. Firing bus OnCalcStaminaCost for character Liz...
  3991. Firing bus OnCalcStaminaCost for character Liz...
  3992. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3993. Returning control after text execution
  3994. Checking execute state WAIT_PREY
  3995. Character Liz is executing card Elite Palm Strike...
  3996. Firing bus OnCalcStaminaCost for character Liz...
  3997. Firing bus OnCardExecuted for character Liz...
  3998. Processing status Enraged
  3999. Processing status WeakPoint
  4000. Card offset is 4
  4001. Firing bus OnCalcStaminaCost for character Liz...
  4002. Firing bus OnCalcStaminaCost for character Liz...
  4003. Adding base Nausea of 8...
  4004. Firing bus OnInflictNausea for character Liz...
  4005. Firing bus OnTakeNausea for character Maya...
  4006. Processing status MoreNauseaThisTurn
  4007. ...which becomes 20 Nausea.
  4008. Firing bus OnActuallyTakeNausea for character Maya...
  4009. Firing bus OnNauseaThreshold for character Liz...
  4010. Firing bus OnCalcStaminaCost for character Liz...
  4011. Firing bus OnCalcStaminaCost for character Liz...
  4012. Firing bus OnGainStatus for character Maya...
  4013. Adding status effect PressurePoint to character Maya.
  4014. Instantiating status icon for status Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects.
  4015. Firing bus OnCalcStaminaCost for character Liz...
  4016. Firing bus OnCalcStaminaCost for character Liz...
  4017. Firing bus OnCalcStaminaCost for character Liz...
  4018. Firing bus OnCalcStaminaCost for character Liz...
  4019. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4020. Firing bus OnCalcStaminaCost for character Liz...
  4021. Firing bus OnCalcStaminaCost for character Liz...
  4022. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4023. Returning control after text execution
  4024. Checking execute state WAIT_PREY
  4025. Character Liz is executing card Elbow Storm...
  4026. Firing bus OnCalcStaminaCost for character Liz...
  4027. Firing bus OnCardExecuted for character Liz...
  4028. Processing status Enraged
  4029. Processing status WeakPoint
  4030. Card offset is 4
  4031. Firing bus OnCalcStaminaCost for character Liz...
  4032. Adding base Nausea of 5...
  4033. Firing bus OnInflictNausea for character Liz...
  4034. Firing bus OnTakeNausea for character Maya...
  4035. Processing status MoreNauseaThisTurn
  4036. ...which becomes 4 Nausea.
  4037. Firing bus OnActuallyTakeNausea for character Maya...
  4038. Firing bus OnCalcStaminaCost for character Liz...
  4039. Adding base Nausea of 5...
  4040. Firing bus OnInflictNausea for character Liz...
  4041. Firing bus OnTakeNausea for character Maya...
  4042. Processing status MoreNauseaThisTurn
  4043. ...which becomes 4 Nausea.
  4044. Firing bus OnActuallyTakeNausea for character Maya...
  4045. Firing bus OnCalcStaminaCost for character Liz...
  4046. Adding base Nausea of 5...
  4047. Firing bus OnInflictNausea for character Liz...
  4048. Firing bus OnTakeNausea for character Maya...
  4049. Processing status MoreNauseaThisTurn
  4050. ...which becomes 4 Nausea.
  4051. Firing bus OnActuallyTakeNausea for character Maya...
  4052. Firing bus OnCalcStaminaCost for character Liz...
  4053. Adding base Nausea of 5...
  4054. Firing bus OnInflictNausea for character Liz...
  4055. Firing bus OnTakeNausea for character Maya...
  4056. Processing status MoreNauseaThisTurn
  4057. ...which becomes 4 Nausea.
  4058. Firing bus OnActuallyTakeNausea for character Maya...
  4059. Firing bus OnNauseaThreshold for character Liz...
  4060. Firing bus OnCalcStaminaCost for character Liz...
  4061. Adding base Nausea of 5...
  4062. Firing bus OnInflictNausea for character Liz...
  4063. Firing bus OnTakeNausea for character Maya...
  4064. Processing status MoreNauseaThisTurn
  4065. ...which becomes 4 Nausea.
  4066. Firing bus OnActuallyTakeNausea for character Maya...
  4067. Firing bus OnCalcStaminaCost for character Liz...
  4068. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4069. Firing bus OnCalcStaminaCost for character Liz...
  4070. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4071. Returning control after text execution
  4072. Checking execute state WAIT_PREY
  4073. Character Liz is executing card Apex Struggle...
  4074. Firing bus OnCalcStaminaCost for character Liz...
  4075. Firing bus OnCardExecuted for character Liz...
  4076. Processing status Enraged
  4077. Processing status WeakPoint
  4078. Card offset is 4
  4079. Adding base Nausea of 11...
  4080. Firing bus OnInflictNausea for character Liz...
  4081. Firing bus OnTakeNausea for character Maya...
  4082. Processing status MoreNauseaThisTurn
  4083. ...which becomes 27 Nausea.
  4084. Firing bus OnActuallyTakeNausea for character Maya...
  4085. Firing bus OnNauseaThreshold for character Liz...
  4086. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4087. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4088. Returning control after text execution
  4089. Checking execute state WAIT_PREY
  4090. Actions executed.
  4091. Time to end the damn turn! Firing event bus...
  4092. Firing bus OnTurnEnd...
  4093. Processing status PressurePoint
  4094. Adding base Nausea of 6...
  4095. Firing bus OnInflictNausea for character Maya...
  4096. Firing bus OnTakeNausea for character Maya...
  4097. Processing status MoreNauseaThisTurn
  4098. ...which becomes 4 Nausea.
  4099. Firing bus OnActuallyTakeNausea for character Maya...
  4100. Events handled. Checking for pred vomit...
  4101. Pred did not vomit. Applying end-of-turn effects...
  4102. Removing base Oxygen of3...
  4103. ...which becomes 3 Oxygen.
  4104. Gaining 10 Acid.
  4105. Inflicting base Endurance damage of 1...
  4106. Firing bus OnDamageHealth for character Maya...
  4107. Firing bus OnLoseHealth for character Liz...
  4108. Processing status PreventHealthLoss
  4109. ...which becomes 0 Endurance.
  4110. Firing bus OnActuallyLoseHealth for character Liz...
  4111. Processing status SpicyFood
  4112. Effects applied. Checking for all prey unconscious...
  4113. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4114. Firing bus OnTurnEndText...
  4115. Starting turn...
  4116. Queues set up. Calculating prediction limits...
  4117. Prediction system set up. Starting character turns and opening for play...
  4118. Losing base Restraint of 0.
  4119. Firing bus OnLoseRestraint...
  4120. ...which becomes 0 Restraint.
  4121. Firing bus OnCalcMaxStamina for character Maya...
  4122. Firing bus OnCalcCardDraw for character Maya...
  4123. Firing bus OnTurnStart for character Maya...
  4124. Processing status Enraged
  4125. Processing status MoreNauseaThisTurn
  4126. Processing status PreventHealthLoss
  4127. Processing status PressurePoint
  4128. Status effect Receive more Nausea this turn. expires!
  4129. Firing bus OnCalcMaxStamina for character Liz...
  4130. Firing bus OnCalcCardDraw for character Liz...
  4131. Firing bus OnTurnStart for character Liz...
  4132. Processing status Enraged
  4133. Processing status PreventHealthLoss
  4134. Processing status PressurePoint
  4135. Status effect This turn, inflict more Nausea. expires!
  4136. Status effect Lose less Endurance this turn. expires!
  4137. Firing bus OnCalcStaminaCost for character Liz...
  4138. Firing bus OnCalcStaminaCost for character Liz...
  4139. Firing bus OnCalcStaminaCost for character Liz...
  4140. Firing bus OnCalcStaminaCost for character Liz...
  4141. Firing bus OnCalcStaminaCost for character Liz...
  4142. Firing bus OnCalcStaminaCost for character Liz...
  4143. Firing bus OnCalcStaminaCost for character Liz...
  4144. Firing bus OnCalcStaminaCost for character Liz...
  4145. Firing bus OnCalcStaminaCost for character Liz...
  4146. Firing bus OnCalcStaminaCost for character Liz...
  4147. Processing pred AI
  4148. Firing bus OnCalcStaminaCost for character Maya...
  4149. Firing bus OnCalcStaminaCost for character Maya...
  4150. Firing bus OnCalcStaminaCost for character Maya...
  4151. Firing bus OnCalcStaminaCost for character Maya...
  4152. Firing bus OnCalcStaminaCost for character Maya...
  4153. (Card: Indecision, Weight: 5) (Card: Spin, Weight: 5.7975) (Card: Lean, Weight: 6.6095) (Card: Advanced Tummy Rub, Weight: 7.6095) (Card: Deeper Massage, Weight: 9.2095)
  4154. Maya played card Indecision!
  4155. Firing bus OnCardPlayed for character Maya...
  4156. Firing bus OnCalcStaminaCost for character Maya...
  4157. Firing bus OnStaminaSpent for character Maya...
  4158. Firing bus OnCalcStaminaCost for character Maya...
  4159. Firing bus OnCalcStaminaCost for character Liz...
  4160. Firing bus OnCalcStaminaCost for character Liz...
  4161. Firing bus OnCalcStaminaCost for character Liz...
  4162. Firing bus OnCalcStaminaCost for character Liz...
  4163. Firing bus OnCalcStaminaCost for character Liz...
  4164. Firing bus OnCalcStaminaCost for character Maya...
  4165. Firing bus OnCalcStaminaCost for character Maya...
  4166. Firing bus OnCalcStaminaCost for character Maya...
  4167. Firing bus OnCalcStaminaCost for character Maya...
  4168. Firing bus OnCalcStaminaCost for character Maya...
  4169. Firing bus OnCalcStaminaCost for character Maya...
  4170. (Card: Advanced Burp, Weight: 2.75) (Card: Advanced Hug, Weight: 5.95) (Card: Advanced Burp, Weight: 8.7) (Card: Advanced Tummy Rub, Weight: 9.7) (Card: Lean, Weight: 10.512)
  4171. Maya played card Advanced Hug!
  4172. Firing bus OnCardPlayed for character Maya...
  4173. Firing bus OnCalcStaminaCost for character Maya...
  4174. Firing bus OnStaminaSpent for character Maya...
  4175. Firing bus OnCalcStaminaCost for character Maya...
  4176. Firing bus OnCalcStaminaCost for character Liz...
  4177. Firing bus OnCalcStaminaCost for character Liz...
  4178. Firing bus OnCalcStaminaCost for character Liz...
  4179. Firing bus OnCalcStaminaCost for character Liz...
  4180. Firing bus OnCalcStaminaCost for character Liz...
  4181. Firing bus OnCalcStaminaCost for character Maya...
  4182. Firing bus OnCalcStaminaCost for character Maya...
  4183. Firing bus OnCalcStaminaCost for character Maya...
  4184. Firing bus OnCalcStaminaCost for character Maya...
  4185. Firing bus OnCalcStaminaCost for character Maya...
  4186. Firing bus OnCalcStaminaCost for character Maya...
  4187. (Card: Advanced Burp, Weight: 2.75) (Card: Advanced Burp, Weight: 5.5) (Card: Advanced Tummy Rub, Weight: 6.5)
  4188. Maya played card Advanced Burp!
  4189. Firing bus OnCardPlayed for character Maya...
  4190. Firing bus OnCalcStaminaCost for character Maya...
  4191. Firing bus OnStaminaSpent for character Maya...
  4192. Firing bus OnCalcStaminaCost for character Maya...
  4193. Firing bus OnCalcStaminaCost for character Liz...
  4194. Firing bus OnCalcStaminaCost for character Liz...
  4195. Firing bus OnCalcStaminaCost for character Liz...
  4196. Firing bus OnCalcStaminaCost for character Liz...
  4197. Firing bus OnCalcStaminaCost for character Liz...
  4198. Firing bus OnCalcStaminaCost for character Maya...
  4199. Firing bus OnCalcStaminaCost for character Maya...
  4200. Firing bus OnCalcStaminaCost for character Maya...
  4201. Ending play for character Maya...
  4202. Opening for player input...
  4203. Clicked card Controlled Panic
  4204. Firing bus OnCalcStaminaCost for character Liz...
  4205. Liz played card Controlled Panic!
  4206. Firing bus OnCardPlayed for character Liz...
  4207. Firing bus OnCalcStaminaCost for character Liz...
  4208. Firing bus OnStaminaSpent for character Liz...
  4209. Firing bus OnCalcStaminaCost for character Liz...
  4210. Firing bus OnCalcStaminaCost for character Liz...
  4211. Firing bus OnCalcStaminaCost for character Liz...
  4212. Firing bus OnCalcStaminaCost for character Liz...
  4213. Firing bus OnCalcStaminaCost for character Maya...
  4214. Firing bus OnCalcStaminaCost for character Maya...
  4215. Firing bus OnCalcStaminaCost for character Maya...
  4216. Firing bus OnCalcStaminaCost for character Liz...
  4217. Clicked card Adrenaline
  4218. Firing bus OnCalcStaminaCost for character Liz...
  4219. Liz played card Adrenaline!
  4220. Firing bus OnCardPlayed for character Liz...
  4221. Firing bus OnCalcStaminaCost for character Liz...
  4222. Firing bus OnStaminaSpent for character Liz...
  4223. Firing bus OnStaminaGained for character Liz...
  4224. Firing bus OnCalcStaminaCost for character Liz...
  4225. Firing bus OnCalcStaminaCost for character Liz...
  4226. Firing bus OnCalcStaminaCost for character Liz...
  4227. Firing bus OnCalcStaminaCost for character Liz...
  4228. Firing bus OnCalcStaminaCost for character Maya...
  4229. Firing bus OnCalcStaminaCost for character Maya...
  4230. Firing bus OnCalcStaminaCost for character Maya...
  4231. Firing bus OnCalcStaminaCost for character Liz...
  4232. Firing bus OnCalcStaminaCost for character Liz...
  4233. Firing bus OnCalcStaminaCost for character Liz...
  4234. Firing bus OnCalcStaminaCost for character Liz...
  4235. Firing bus OnCalcStaminaCost for character Liz...
  4236. Firing bus OnCalcStaminaCost for character Liz...
  4237. Firing bus OnCalcStaminaCost for character Liz...
  4238. Firing bus OnCalcStaminaCost for character Liz...
  4239. Firing bus OnCalcStaminaCost for character Maya...
  4240. Firing bus OnCalcStaminaCost for character Maya...
  4241. Firing bus OnCalcStaminaCost for character Maya...
  4242. Firing bus OnCalcStaminaCost for character Liz...
  4243. Firing bus OnCalcStaminaCost for character Liz...
  4244. Clicked card Controlled Panic
  4245. Firing bus OnCalcStaminaCost for character Liz...
  4246. Liz played card Controlled Panic!
  4247. Firing bus OnCardPlayed for character Liz...
  4248. Firing bus OnCalcStaminaCost for character Liz...
  4249. Firing bus OnStaminaSpent for character Liz...
  4250. Firing bus OnCalcStaminaCost for character Liz...
  4251. Firing bus OnCalcStaminaCost for character Liz...
  4252. Firing bus OnCalcStaminaCost for character Liz...
  4253. Firing bus OnCalcStaminaCost for character Liz...
  4254. Firing bus OnCalcStaminaCost for character Maya...
  4255. Firing bus OnCalcStaminaCost for character Maya...
  4256. Firing bus OnCalcStaminaCost for character Maya...
  4257. Firing bus OnCalcStaminaCost for character Liz...
  4258. Firing bus OnCalcStaminaCost for character Liz...
  4259. Firing bus OnCalcStaminaCost for character Liz...
  4260. Clicked card Eye of the Storm
  4261. Firing bus OnCalcStaminaCost for character Liz...
  4262. Liz played card Eye of the Storm!
  4263. Firing bus OnCardPlayed for character Liz...
  4264. Firing bus OnCalcStaminaCost for character Liz...
  4265. Firing bus OnStaminaSpent for character Liz...
  4266. Firing bus OnCalcStaminaCost for character Liz...
  4267. Firing bus OnCalcStaminaCost for character Liz...
  4268. Firing bus OnCalcStaminaCost for character Liz...
  4269. Firing bus OnCalcStaminaCost for character Maya...
  4270. Firing bus OnCalcStaminaCost for character Maya...
  4271. Firing bus OnCalcStaminaCost for character Maya...
  4272. Firing bus OnCalcStaminaCost for character Liz...
  4273. Firing bus OnCalcStaminaCost for character Liz...
  4274. Firing bus OnCalcStaminaCost for character Liz...
  4275. Firing bus OnCalcStaminaCost for character Liz...
  4276. Clicked card Apex Elbow
  4277. Firing bus OnCalcStaminaCost for character Liz...
  4278. Liz played card Apex Elbow!
  4279. Firing bus OnCardPlayed for character Liz...
  4280. Firing bus OnCalcStaminaCost for character Liz...
  4281. Firing bus OnStaminaSpent for character Liz...
  4282. Firing bus OnCalcStaminaCost for character Liz...
  4283. Firing bus OnCalcStaminaCost for character Liz...
  4284. Firing bus OnCalcStaminaCost for character Maya...
  4285. Firing bus OnCalcStaminaCost for character Maya...
  4286. Firing bus OnCalcStaminaCost for character Maya...
  4287. Firing bus OnCalcStaminaCost for character Liz...
  4288. Firing bus OnCalcStaminaCost for character Liz...
  4289. Firing bus OnCalcStaminaCost for character Liz...
  4290. Firing bus OnCalcStaminaCost for character Liz...
  4291. Firing bus OnCalcStaminaCost for character Liz...
  4292. Clicked card Apex Jab
  4293. Firing bus OnCalcStaminaCost for character Liz...
  4294. Liz played card Apex Jab!
  4295. Firing bus OnCardPlayed for character Liz...
  4296. Firing bus OnCalcStaminaCost for character Liz...
  4297. Firing bus OnStaminaSpent for character Liz...
  4298. Firing bus OnCalcStaminaCost for character Liz...
  4299. Firing bus OnCalcStaminaCost for character Maya...
  4300. Firing bus OnCalcStaminaCost for character Maya...
  4301. Firing bus OnCalcStaminaCost for character Maya...
  4302. Firing bus OnCalcStaminaCost for character Liz...
  4303. Firing bus OnCalcStaminaCost for character Liz...
  4304. Firing bus OnCalcStaminaCost for character Liz...
  4305. Firing bus OnCalcStaminaCost for character Liz...
  4306. Firing bus OnCalcStaminaCost for character Liz...
  4307. Firing bus OnCalcStaminaCost for character Liz...
  4308. Clicked card Astasia
  4309. Firing bus OnCalcStaminaCost for character Liz...
  4310. Liz played card Astasia!
  4311. Firing bus OnCardPlayed for character Liz...
  4312. Firing bus OnCalcStaminaCost for character Liz...
  4313. Firing bus OnStaminaSpent for character Liz...
  4314. Firing bus OnCalcStaminaCost for character Maya...
  4315. Firing bus OnCalcStaminaCost for character Maya...
  4316. Firing bus OnCalcStaminaCost for character Maya...
  4317. Firing bus OnCalcStaminaCost for character Liz...
  4318. Firing bus OnCalcStaminaCost for character Liz...
  4319. Firing bus OnCalcStaminaCost for character Liz...
  4320. Firing bus OnCalcStaminaCost for character Liz...
  4321. Firing bus OnCalcStaminaCost for character Liz...
  4322. Firing bus OnCalcStaminaCost for character Liz...
  4323. Firing bus OnCalcStaminaCost for character Liz...
  4324. Ending play for character Liz...
  4325. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4326. All cards played, for real.
  4327. Executing actions...
  4328. Character Maya is executing card Indecision...
  4329. Firing bus OnCalcStaminaCost for character Maya...
  4330. Firing bus OnCardExecuted for character Maya...
  4331. Processing status WeakPoint
  4332. Card offset is 0
  4333. Firing bus OnGainStatus for character Liz...
  4334. Adding status effect Enraged to character Liz.
  4335. Instantiating status icon for status This turn, inflict more Nausea.
  4336. Firing bus OnCalcStaminaCost for character Maya...
  4337. Firing bus OnCalcStaminaCost for character Maya...
  4338. Firing bus OnCalcStaminaCost for character Liz...
  4339. Firing bus OnCalcStaminaCost for character Liz...
  4340. Firing bus OnCalcStaminaCost for character Liz...
  4341. Firing bus OnCalcStaminaCost for character Liz...
  4342. Firing bus OnCalcStaminaCost for character Liz...
  4343. Firing bus OnCalcStaminaCost for character Liz...
  4344. Firing bus OnCalcStaminaCost for character Liz...
  4345. Firing bus OnCalcStaminaCost for character Maya...
  4346. Firing bus OnCalcStaminaCost for character Maya...
  4347. Firing bus OnCalcStaminaCost for character Liz...
  4348. Firing bus OnCalcStaminaCost for character Liz...
  4349. Firing bus OnCalcStaminaCost for character Liz...
  4350. Firing bus OnCalcStaminaCost for character Liz...
  4351. Firing bus OnCalcStaminaCost for character Liz...
  4352. Firing bus OnCalcStaminaCost for character Liz...
  4353. Firing bus OnCalcStaminaCost for character Liz...
  4354. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4355. Firing bus OnCalcStaminaCost for character Maya...
  4356. Firing bus OnCalcStaminaCost for character Maya...
  4357. Firing bus OnCalcStaminaCost for character Liz...
  4358. Firing bus OnCalcStaminaCost for character Liz...
  4359. Firing bus OnCalcStaminaCost for character Liz...
  4360. Firing bus OnCalcStaminaCost for character Liz...
  4361. Firing bus OnCalcStaminaCost for character Liz...
  4362. Firing bus OnCalcStaminaCost for character Liz...
  4363. Firing bus OnCalcStaminaCost for character Liz...
  4364. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4365. Returning control after text execution
  4366. Checking execute state WAIT_PRED
  4367. Character Maya is executing card Advanced Hug...
  4368. Firing bus OnCalcStaminaCost for character Maya...
  4369. Firing bus OnCardExecuted for character Maya...
  4370. Processing status WeakPoint
  4371. Processing status Enraged
  4372. Card offset is 0
  4373. Firing bus OnCalcStaminaCost for character Maya...
  4374. Firing bus OnCalcStaminaCost for character Liz...
  4375. Firing bus OnCalcStaminaCost for character Liz...
  4376. Firing bus OnCalcStaminaCost for character Liz...
  4377. Firing bus OnCalcStaminaCost for character Liz...
  4378. Firing bus OnCalcStaminaCost for character Liz...
  4379. Firing bus OnCalcStaminaCost for character Liz...
  4380. Firing bus OnCalcStaminaCost for character Liz...
  4381. Gaining base Restraint of 3.
  4382. Firing bus OnGainRestraint for character Maya...
  4383. ...which becomes 6 Restraint.
  4384. Firing bus OnCalcStaminaCost for character Maya...
  4385. Firing bus OnCalcStaminaCost for character Liz...
  4386. Firing bus OnCalcStaminaCost for character Liz...
  4387. Firing bus OnCalcStaminaCost for character Liz...
  4388. Firing bus OnCalcStaminaCost for character Liz...
  4389. Firing bus OnCalcStaminaCost for character Liz...
  4390. Firing bus OnCalcStaminaCost for character Liz...
  4391. Firing bus OnCalcStaminaCost for character Liz...
  4392. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4393. Firing bus OnCalcStaminaCost for character Maya...
  4394. Firing bus OnCalcStaminaCost for character Liz...
  4395. Firing bus OnCalcStaminaCost for character Liz...
  4396. Firing bus OnCalcStaminaCost for character Liz...
  4397. Firing bus OnCalcStaminaCost for character Liz...
  4398. Firing bus OnCalcStaminaCost for character Liz...
  4399. Firing bus OnCalcStaminaCost for character Liz...
  4400. Firing bus OnCalcStaminaCost for character Liz...
  4401. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4402. Returning control after text execution
  4403. Checking execute state WAIT_PRED
  4404. Character Maya is executing card Advanced Burp...
  4405. Firing bus OnCalcStaminaCost for character Maya...
  4406. Firing bus OnCardExecuted for character Maya...
  4407. Processing status WeakPoint
  4408. Processing status Enraged
  4409. Card offset is 0
  4410. Firing bus OnCalcStaminaCost for character Liz...
  4411. Firing bus OnCalcStaminaCost for character Liz...
  4412. Firing bus OnCalcStaminaCost for character Liz...
  4413. Firing bus OnCalcStaminaCost for character Liz...
  4414. Firing bus OnCalcStaminaCost for character Liz...
  4415. Firing bus OnCalcStaminaCost for character Liz...
  4416. Firing bus OnCalcStaminaCost for character Liz...
  4417. Removing base Oxygen of7...
  4418. ...which becomes 7 Oxygen.
  4419. Firing bus OnBelchOxygen...
  4420. Firing bus OnCalcStaminaCost for character Liz...
  4421. Firing bus OnCalcStaminaCost for character Liz...
  4422. Firing bus OnCalcStaminaCost for character Liz...
  4423. Firing bus OnCalcStaminaCost for character Liz...
  4424. Firing bus OnCalcStaminaCost for character Liz...
  4425. Firing bus OnCalcStaminaCost for character Liz...
  4426. Firing bus OnCalcStaminaCost for character Liz...
  4427. Firing bus OnGainStatus for character Maya...
  4428. Adding status effect MoreNauseaThisTurn to character Maya.
  4429. Instantiating status icon for status Receive more Nausea this turn.
  4430. Firing bus OnCalcStaminaCost for character Liz...
  4431. Firing bus OnCalcStaminaCost for character Liz...
  4432. Firing bus OnCalcStaminaCost for character Liz...
  4433. Firing bus OnCalcStaminaCost for character Liz...
  4434. Firing bus OnCalcStaminaCost for character Liz...
  4435. Firing bus OnCalcStaminaCost for character Liz...
  4436. Firing bus OnCalcStaminaCost for character Liz...
  4437. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4438. Firing bus OnCalcStaminaCost for character Liz...
  4439. Firing bus OnCalcStaminaCost for character Liz...
  4440. Firing bus OnCalcStaminaCost for character Liz...
  4441. Firing bus OnCalcStaminaCost for character Liz...
  4442. Firing bus OnCalcStaminaCost for character Liz...
  4443. Firing bus OnCalcStaminaCost for character Liz...
  4444. Firing bus OnCalcStaminaCost for character Liz...
  4445. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4446. Returning control after text execution
  4447. Checking execute state WAIT_PRED
  4448. Character Liz is executing card Controlled Panic...
  4449. Firing bus OnCalcStaminaCost for character Liz...
  4450. Firing bus OnCardExecuted for character Liz...
  4451. Processing status WeakPoint
  4452. Processing status Enraged
  4453. Card offset is 2
  4454. Firing bus OnCalcStaminaCost for character Liz...
  4455. Firing bus OnCalcStaminaCost for character Liz...
  4456. Firing bus OnCalcStaminaCost for character Liz...
  4457. Firing bus OnCalcStaminaCost for character Liz...
  4458. Firing bus OnCalcStaminaCost for character Liz...
  4459. Firing bus OnCalcStaminaCost for character Liz...
  4460. Firing bus OnGainStatus for character Liz...
  4461. Adding status effect Focus to character Liz.
  4462. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  4463. Firing bus OnCalcStaminaCost for character Liz...
  4464. Firing bus OnCalcStaminaCost for character Liz...
  4465. Firing bus OnCalcStaminaCost for character Liz...
  4466. Firing bus OnCalcStaminaCost for character Liz...
  4467. Firing bus OnCalcStaminaCost for character Liz...
  4468. Firing bus OnCalcStaminaCost for character Liz...
  4469. Firing bus OnGainStatus for character Liz...
  4470. Processing status Focus
  4471. Adding status effect FocusEveryTurn to character Liz.
  4472. Instantiating status icon for status Gain Focus at the start of each turn.
  4473. Firing bus OnCalcStaminaCost for character Liz...
  4474. Firing bus OnCalcStaminaCost for character Liz...
  4475. Firing bus OnCalcStaminaCost for character Liz...
  4476. Firing bus OnCalcStaminaCost for character Liz...
  4477. Firing bus OnCalcStaminaCost for character Liz...
  4478. Firing bus OnCalcStaminaCost for character Liz...
  4479. Firing bus OnGainStatus for character Liz...
  4480. Processing status Focus
  4481. Adding status effect PanicIfNoFocus to character Liz.
  4482. Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
  4483. Firing bus OnCalcStaminaCost for character Liz...
  4484. Firing bus OnCalcStaminaCost for character Liz...
  4485. Firing bus OnCalcStaminaCost for character Liz...
  4486. Firing bus OnCalcStaminaCost for character Liz...
  4487. Firing bus OnCalcStaminaCost for character Liz...
  4488. Firing bus OnCalcStaminaCost for character Liz...
  4489. Firing bus OnGainStatus for character Liz...
  4490. Processing status Focus
  4491. Adding status effect FranticInstincts to character Liz.
  4492. Instantiating status icon for status Draw an extra card next turn.
  4493. Firing bus OnCalcStaminaCost for character Liz...
  4494. Firing bus OnCalcStaminaCost for character Liz...
  4495. Firing bus OnCalcStaminaCost for character Liz...
  4496. Firing bus OnCalcStaminaCost for character Liz...
  4497. Firing bus OnCalcStaminaCost for character Liz...
  4498. Firing bus OnCalcStaminaCost for character Liz...
  4499. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4500. Firing bus OnCalcStaminaCost for character Liz...
  4501. Firing bus OnCalcStaminaCost for character Liz...
  4502. Firing bus OnCalcStaminaCost for character Liz...
  4503. Firing bus OnCalcStaminaCost for character Liz...
  4504. Firing bus OnCalcStaminaCost for character Liz...
  4505. Firing bus OnCalcStaminaCost for character Liz...
  4506. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4507. Returning control after text execution
  4508. Checking execute state WAIT_PREY
  4509. Character Liz is executing card Adrenaline...
  4510. Firing bus OnCalcStaminaCost for character Liz...
  4511. Firing bus OnCardExecuted for character Liz...
  4512. Processing status WeakPoint
  4513. Processing status Enraged
  4514. Processing status Focus
  4515. Card offset is 4
  4516. Firing bus OnCalcStaminaCost for character Liz...
  4517. Firing bus OnCalcStaminaCost for character Liz...
  4518. Firing bus OnCalcStaminaCost for character Liz...
  4519. Firing bus OnCalcStaminaCost for character Liz...
  4520. Firing bus OnCalcStaminaCost for character Liz...
  4521. Firing bus OnGainStatus for character Liz...
  4522. Processing status Focus
  4523. Adding status effect FranticInstincts to character Liz.
  4524. Firing bus OnCalcStaminaCost for character Liz...
  4525. Firing bus OnCalcStaminaCost for character Liz...
  4526. Firing bus OnCalcStaminaCost for character Liz...
  4527. Firing bus OnCalcStaminaCost for character Liz...
  4528. Firing bus OnCalcStaminaCost for character Liz...
  4529. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4530. Firing bus OnCalcStaminaCost for character Liz...
  4531. Firing bus OnCalcStaminaCost for character Liz...
  4532. Firing bus OnCalcStaminaCost for character Liz...
  4533. Firing bus OnCalcStaminaCost for character Liz...
  4534. Firing bus OnCalcStaminaCost for character Liz...
  4535. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4536. Returning control after text execution
  4537. Checking execute state WAIT_PREY
  4538. Character Liz is executing card Controlled Panic...
  4539. Firing bus OnCalcStaminaCost for character Liz...
  4540. Firing bus OnCardExecuted for character Liz...
  4541. Processing status WeakPoint
  4542. Processing status Enraged
  4543. Processing status Focus
  4544. Card offset is 4
  4545. Firing bus OnCalcStaminaCost for character Liz...
  4546. Firing bus OnCalcStaminaCost for character Liz...
  4547. Firing bus OnCalcStaminaCost for character Liz...
  4548. Firing bus OnCalcStaminaCost for character Liz...
  4549. Firing bus OnGainStatus for character Liz...
  4550. Processing status Focus
  4551. Adding status effect Focus to character Liz.
  4552. Firing bus OnCalcStaminaCost for character Liz...
  4553. Firing bus OnCalcStaminaCost for character Liz...
  4554. Firing bus OnCalcStaminaCost for character Liz...
  4555. Firing bus OnCalcStaminaCost for character Liz...
  4556. Firing bus OnGainStatus for character Liz...
  4557. Processing status Focus
  4558. Adding status effect FocusEveryTurn to character Liz.
  4559. Firing bus OnCalcStaminaCost for character Liz...
  4560. Firing bus OnCalcStaminaCost for character Liz...
  4561. Firing bus OnCalcStaminaCost for character Liz...
  4562. Firing bus OnCalcStaminaCost for character Liz...
  4563. Firing bus OnGainStatus for character Liz...
  4564. Processing status Focus
  4565. Adding status effect PanicIfNoFocus to character Liz.
  4566. Firing bus OnCalcStaminaCost for character Liz...
  4567. Firing bus OnCalcStaminaCost for character Liz...
  4568. Firing bus OnCalcStaminaCost for character Liz...
  4569. Firing bus OnCalcStaminaCost for character Liz...
  4570. Firing bus OnGainStatus for character Liz...
  4571. Processing status Focus
  4572. Adding status effect FranticInstincts to character Liz.
  4573. Firing bus OnCalcStaminaCost for character Liz...
  4574. Firing bus OnCalcStaminaCost for character Liz...
  4575. Firing bus OnCalcStaminaCost for character Liz...
  4576. Firing bus OnCalcStaminaCost for character Liz...
  4577. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4578. Firing bus OnCalcStaminaCost for character Liz...
  4579. Firing bus OnCalcStaminaCost for character Liz...
  4580. Firing bus OnCalcStaminaCost for character Liz...
  4581. Firing bus OnCalcStaminaCost for character Liz...
  4582. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4583. Returning control after text execution
  4584. Checking execute state WAIT_PREY
  4585. Character Liz is executing card Eye of the Storm...
  4586. Firing bus OnCalcStaminaCost for character Liz...
  4587. Firing bus OnCardExecuted for character Liz...
  4588. Processing status WeakPoint
  4589. Processing status Enraged
  4590. Processing status Focus
  4591. Card offset is 6
  4592. Firing bus OnCalcStaminaCost for character Liz...
  4593. Firing bus OnCalcStaminaCost for character Liz...
  4594. Firing bus OnCalcStaminaCost for character Liz...
  4595. Firing bus OnGainStatus for character Liz...
  4596. Processing status Focus
  4597. Adding status effect FocusIfNoShake to character Liz.
  4598. Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
  4599. Firing bus OnCalcStaminaCost for character Liz...
  4600. Firing bus OnCalcStaminaCost for character Liz...
  4601. Firing bus OnCalcStaminaCost for character Liz...
  4602. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4603. Firing bus OnCalcStaminaCost for character Liz...
  4604. Firing bus OnCalcStaminaCost for character Liz...
  4605. Firing bus OnCalcStaminaCost for character Liz...
  4606. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4607. Returning control after text execution
  4608. Checking execute state WAIT_PREY
  4609. Character Liz is executing card Apex Elbow...
  4610. Firing bus OnCalcStaminaCost for character Liz...
  4611. Firing bus OnCardExecuted for character Liz...
  4612. Processing status WeakPoint
  4613. Processing status Enraged
  4614. Processing status Focus
  4615. Card offset is 6
  4616. Firing bus OnCalcStaminaCost for character Liz...
  4617. Firing bus OnCalcStaminaCost for character Liz...
  4618. Firing bus OnGainStatus for character Liz...
  4619. Processing status Focus
  4620. Adding status effect Enraged to character Liz.
  4621. Firing bus OnCalcStaminaCost for character Liz...
  4622. Firing bus OnCalcStaminaCost for character Liz...
  4623. Adding base Nausea of 10...
  4624. Losing base Restraint of 6.
  4625. Firing bus OnLoseRestraint for character Maya...
  4626. ...which becomes 6 Restraint.
  4627. Firing bus OnCalcStaminaCost for character Liz...
  4628. Firing bus OnCalcStaminaCost for character Liz...
  4629. 6 was blocked by Restraint.
  4630. Firing bus OnGainStatus for character Liz...
  4631. Processing status Focus
  4632. Adding status effect Enraged to character Liz.
  4633. Firing bus OnCalcStaminaCost for character Liz...
  4634. Firing bus OnCalcStaminaCost for character Liz...
  4635. Firing bus OnInflictNausea for character Liz...
  4636. Firing bus OnTakeNausea for character Maya...
  4637. Processing status MoreNauseaThisTurn
  4638. ...which becomes 7 Nausea.
  4639. Firing bus OnActuallyTakeNausea for character Maya...
  4640. Firing bus OnCalcStaminaCost for character Liz...
  4641. Firing bus OnCalcStaminaCost for character Liz...
  4642. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4643. Firing bus OnCalcStaminaCost for character Liz...
  4644. Firing bus OnCalcStaminaCost for character Liz...
  4645. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4646. Returning control after text execution
  4647. Checking execute state WAIT_PREY
  4648. Character Liz is executing card Apex Jab...
  4649. Firing bus OnCalcStaminaCost for character Liz...
  4650. Firing bus OnCardExecuted for character Liz...
  4651. Processing status WeakPoint
  4652. Processing status Enraged
  4653. Processing status Focus
  4654. Card offset is 9
  4655. Firing bus OnCalcStaminaCost for character Liz...
  4656. Adding base Nausea of 14...
  4657. Firing bus OnInflictNausea for character Liz...
  4658. Firing bus OnTakeNausea for character Maya...
  4659. Processing status MoreNauseaThisTurn
  4660. ...which becomes 25 Nausea.
  4661. Firing bus OnActuallyTakeNausea for character Maya...
  4662. Firing bus OnCalcStaminaCost for character Liz...
  4663. Firing bus OnGainStatus for character Maya...
  4664. Processing status Focus
  4665. Adding status effect PressurePoint to character Maya.
  4666. Firing bus OnCalcStaminaCost for character Liz...
  4667. Firing bus OnCalcStaminaCost for character Liz...
  4668. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4669. Firing bus OnCalcStaminaCost for character Liz...
  4670. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4671. Right-clicked card Apex Jab. HasUpgrades: True
  4672. Showing upgrade track for Apex Jab
  4673. Returning control after text execution
  4674. Checking execute state WAIT_PREY
  4675. Character Liz is executing card Astasia...
  4676. Firing bus OnCalcStaminaCost for character Liz...
  4677. Firing bus OnCardExecuted for character Liz...
  4678. Processing status WeakPoint
  4679. Processing status Enraged
  4680. Processing status Focus
  4681. Card offset is 9
  4682. Firing bus OnGainStatus for character Maya...
  4683. Processing status Focus
  4684. Adding status effect Unbalance to character Maya.
  4685. Instantiating status icon for status Gain less Stamina next turn.
  4686. Adding base Nausea of 17...
  4687. Firing bus OnInflictNausea for character Liz...
  4688. Firing bus OnTakeNausea for character Maya...
  4689. Processing status MoreNauseaThisTurn
  4690. Processing status Unbalance
  4691. Status effect Gain less Stamina next turn. expires!
  4692. Firing bus OnGainStatus for character Maya...
  4693. Processing status Focus
  4694. Adding status effect Unbalanced to character Maya.
  4695. Instantiating status icon for status Gain less Stamina next turn.
  4696. ...which becomes 31 Nausea.
  4697. Firing bus OnActuallyTakeNausea for character Maya...
  4698. Firing bus OnGainStatus for character Liz...
  4699. Processing status Focus
  4700. Adding status effect FranticInstincts to character Liz.
  4701. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4702. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4703. Returning control after text execution
  4704. Checking execute state WAIT_PREY
  4705. Actions executed.
  4706. Time to end the damn turn! Firing event bus...
  4707. Firing bus OnTurnEnd...
  4708. Processing status PressurePoint
  4709. Adding base Nausea of 8...
  4710. Firing bus OnInflictNausea for character Maya...
  4711. Firing bus OnTakeNausea for character Maya...
  4712. Processing status MoreNauseaThisTurn
  4713. ...which becomes 12 Nausea.
  4714. Firing bus OnActuallyTakeNausea for character Maya...
  4715. Processing status PanicIfNoFocus
  4716. Processing status FocusIfNoShake
  4717. Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
  4718. Firing bus OnGainStatus for character Liz...
  4719. Processing status Focus
  4720. Adding status effect Focus to character Liz.
  4721. Events handled. Checking for pred vomit...
  4722. Prey escaped! Ending scene.
  4723. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  4724. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 21410.
  4725. Total: 27.774300 ms (FindLiveObjects: 1.345400 ms CreateObjectMapping: 0.591800 ms MarkObjects: 25.729100 ms DeleteObjects: 0.107600 ms)
  4726.  
  4727. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  4728. Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 20366.
  4729. Total: 28.233000 ms (FindLiveObjects: 1.285900 ms CreateObjectMapping: 0.752900 ms MarkObjects: 25.931900 ms DeleteObjects: 0.261700 ms)
  4730.  
  4731. <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 84 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
  4732. - 84 missing target or field errors
  4733. Memory Statistics:
  4734. [ALLOC_TEMP_TLS] TLS Allocator
  4735. StackAllocators :
  4736. [ALLOC_TEMP_MAIN]
  4737. Peak usage frame count: [1.0 KB-2.0 KB]: 6 frames, [2.0 KB-4.0 KB]: 31001 frames, [4.0 KB-8.0 KB]: 30873 frames, [8.0 KB-16.0 KB]: 9566 frames, [16.0 KB-32.0 KB]: 1243 frames, [32.0 KB-64.0 KB]: 24909 frames, [64.0 KB-128.0 KB]: 6081 frames, [128.0 KB-256.0 KB]: 73 frames, [256.0 KB-0.5 MB]: 447 frames, [0.5 MB-1.0 MB]: 49 frames, [1.0 MB-2.0 MB]: 18 frames, [2.0 MB-4.0 MB]: 1 frames
  4738. Initial Block Size 4.0 MB
  4739. Current Block Size 4.0 MB
  4740. Peak Allocated Bytes 2.1 MB
  4741. Overflow Count 0
  4742. [ALLOC_TEMP_Loading.AsyncRead]
  4743. Initial Block Size 64.0 KB
  4744. Current Block Size 64.0 KB
  4745. Peak Allocated Bytes 324 B
  4746. Overflow Count 0
  4747. [ALLOC_TEMP_Loading.PreloadManager]
  4748. Initial Block Size 256.0 KB
  4749. Current Block Size 508.0 KB
  4750. Peak Allocated Bytes 507.6 KB
  4751. Overflow Count 80
  4752. [ALLOC_TEMP_Background Job.Worker 8]
  4753. Initial Block Size 32.0 KB
  4754. Current Block Size 32.0 KB
  4755. Peak Allocated Bytes 54 B
  4756. Overflow Count 0
  4757. [ALLOC_TEMP_Background Job.Worker 9]
  4758. Initial Block Size 32.0 KB
  4759. Current Block Size 32.0 KB
  4760. Peak Allocated Bytes 54 B
  4761. Overflow Count 0
  4762. [ALLOC_TEMP_Job.Worker 0]
  4763. Initial Block Size 256.0 KB
  4764. Current Block Size 0.5 MB
  4765. Peak Allocated Bytes 287.4 KB
  4766. Overflow Count 33545
  4767. [ALLOC_TEMP_Background Job.Worker 10]
  4768. Initial Block Size 32.0 KB
  4769. Current Block Size 32.0 KB
  4770. Peak Allocated Bytes 54 B
  4771. Overflow Count 0
  4772. [ALLOC_TEMP_Background Job.Worker 14]
  4773. Initial Block Size 32.0 KB
  4774. Current Block Size 32.0 KB
  4775. Peak Allocated Bytes 54 B
  4776. Overflow Count 0
  4777. [ALLOC_TEMP_Background Job.Worker 6]
  4778. Initial Block Size 32.0 KB
  4779. Current Block Size 32.0 KB
  4780. Peak Allocated Bytes 54 B
  4781. Overflow Count 0
  4782. [ALLOC_TEMP_Job.Worker 4]
  4783. Initial Block Size 256.0 KB
  4784. Current Block Size 0.5 MB
  4785. Peak Allocated Bytes 288.0 KB
  4786. Overflow Count 63811
  4787. [ALLOC_TEMP_Job.Worker 3]
  4788. Initial Block Size 256.0 KB
  4789. Current Block Size 0.5 MB
  4790. Peak Allocated Bytes 288.0 KB
  4791. Overflow Count 82841
  4792. [ALLOC_TEMP_Background Job.Worker 12]
  4793. Initial Block Size 32.0 KB
  4794. Current Block Size 32.0 KB
  4795. Peak Allocated Bytes 54 B
  4796. Overflow Count 0
  4797. [ALLOC_TEMP_EnlightenWorker] x 3
  4798. Initial Block Size 64.0 KB
  4799. Current Block Size 64.0 KB
  4800. Peak Allocated Bytes 54 B
  4801. Overflow Count 0
  4802. [ALLOC_TEMP_Background Job.Worker 15]
  4803. Initial Block Size 32.0 KB
  4804. Current Block Size 32.0 KB
  4805. Peak Allocated Bytes 54 B
  4806. Overflow Count 0
  4807. [ALLOC_TEMP_Background Job.Worker 1]
  4808. Initial Block Size 32.0 KB
  4809. Current Block Size 32.0 KB
  4810. Peak Allocated Bytes 54 B
  4811. Overflow Count 0
  4812. [ALLOC_TEMP_Background Job.Worker 2]
  4813. Initial Block Size 32.0 KB
  4814. Current Block Size 32.0 KB
  4815. Peak Allocated Bytes 54 B
  4816. Overflow Count 0
  4817. [ALLOC_TEMP_Background Job.Worker 7]
  4818. Initial Block Size 32.0 KB
  4819. Current Block Size 32.0 KB
  4820. Peak Allocated Bytes 54 B
  4821. Overflow Count 0
  4822. [ALLOC_TEMP_UnityGfxDeviceWorker]
  4823. Initial Block Size 256.0 KB
  4824. Current Block Size 256.0 KB
  4825. Peak Allocated Bytes 7.3 KB
  4826. Overflow Count 0
  4827. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 5
  4828. Initial Block Size 64.0 KB
  4829. Current Block Size 64.0 KB
  4830. Peak Allocated Bytes 138 B
  4831. Overflow Count 0
  4832. [ALLOC_TEMP_Background Job.Worker 5]
  4833. Initial Block Size 32.0 KB
  4834. Current Block Size 32.0 KB
  4835. Peak Allocated Bytes 54 B
  4836. Overflow Count 0
  4837. [ALLOC_TEMP_Background Job.Worker 13]
  4838. Initial Block Size 32.0 KB
  4839. Current Block Size 32.0 KB
  4840. Peak Allocated Bytes 54 B
  4841. Overflow Count 0
  4842. [ALLOC_TEMP_Job.Worker 1]
  4843. Initial Block Size 256.0 KB
  4844. Current Block Size 0.5 MB
  4845. Peak Allocated Bytes 287.6 KB
  4846. Overflow Count 51370
  4847. [ALLOC_TEMP_Job.Worker 2]
  4848. Initial Block Size 256.0 KB
  4849. Current Block Size 0.5 MB
  4850. Peak Allocated Bytes 287.4 KB
  4851. Overflow Count 67083
  4852. [ALLOC_TEMP_Background Job.Worker 3]
  4853. Initial Block Size 32.0 KB
  4854. Current Block Size 32.0 KB
  4855. Peak Allocated Bytes 54 B
  4856. Overflow Count 0
  4857. [ALLOC_TEMP_Background Job.Worker 11]
  4858. Initial Block Size 32.0 KB
  4859. Current Block Size 32.0 KB
  4860. Peak Allocated Bytes 54 B
  4861. Overflow Count 0
  4862. [ALLOC_TEMP_Background Job.Worker 0]
  4863. Initial Block Size 32.0 KB
  4864. Current Block Size 32.0 KB
  4865. Peak Allocated Bytes 54 B
  4866. Overflow Count 0
  4867. [ALLOC_TEMP_Background Job.Worker 4]
  4868. Initial Block Size 32.0 KB
  4869. Current Block Size 32.0 KB
  4870. Peak Allocated Bytes 54 B
  4871. Overflow Count 0
  4872. [ALLOC_TEMP_BatchDeleteObjects]
  4873. Initial Block Size 64.0 KB
  4874. Current Block Size 64.0 KB
  4875. Peak Allocated Bytes 54 B
  4876. Overflow Count 0
  4877. [ALLOC_DEFAULT] Dual Thread Allocator
  4878. Peak main deferred allocation count 9276
  4879. [ALLOC_BUCKET]
  4880. Large Block size 4.0 MB
  4881. Used Block count 1
  4882. Peak Allocated bytes 3.7 MB
  4883. Failed Allocations. Bucket layout:
  4884. 16B: 17 Subsections = 17408 buckets. Failed count: 45962
  4885. 32B: 20 Subsections = 10240 buckets. Failed count: 17513
  4886. 48B: 70 Subsections = 23893 buckets. Failed count: 50818
  4887. 64B: 27 Subsections = 6912 buckets. Failed count: 31161
  4888. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  4889. 96B: 8 Subsections = 1365 buckets. Failed count: 59790
  4890. 112B: 6 Subsections = 877 buckets. Failed count: 4443
  4891. 128B: 63 Subsections = 8064 buckets. Failed count: 488878
  4892. [ALLOC_DEFAULT_MAIN]
  4893. Peak usage frame count: [16.0 MB-32.0 MB]: 1719 frames, [32.0 MB-64.0 MB]: 102548 frames
  4894. Requested Block Size 16.0 MB
  4895. Peak Block count 4
  4896. Peak Allocated memory 63.7 MB
  4897. Peak Large allocation bytes 16.4 MB
  4898. [ALLOC_DEFAULT_THREAD]
  4899. Peak usage frame count: [128.0 MB-256.0 MB]: 104267 frames
  4900. Requested Block Size 16.0 MB
  4901. Peak Block count 2
  4902. Peak Allocated memory 234.7 MB
  4903. Peak Large allocation bytes 218.5 MB
  4904. [ALLOC_TEMP_JOB_1_FRAME]
  4905. Initial Block Size 2.0 MB
  4906. Used Block Count 0
  4907. Overflow Count (too large) 0
  4908. Overflow Count (full) 0
  4909. [ALLOC_TEMP_JOB_2_FRAMES]
  4910. Initial Block Size 2.0 MB
  4911. Used Block Count 0
  4912. Overflow Count (too large) 0
  4913. Overflow Count (full) 0
  4914. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  4915. Initial Block Size 2.0 MB
  4916. Used Block Count 1
  4917. Overflow Count (too large) 0
  4918. Overflow Count (full) 0
  4919. [ALLOC_TEMP_JOB_ASYNC (Background)]
  4920. Initial Block Size 1.0 MB
  4921. Used Block Count 1
  4922. Overflow Count (too large) 0
  4923. Overflow Count (full) 0
  4924. [ALLOC_GFX] Dual Thread Allocator
  4925. Peak main deferred allocation count 18
  4926. [ALLOC_BUCKET]
  4927. Large Block size 4.0 MB
  4928. Used Block count 1
  4929. Peak Allocated bytes 3.7 MB
  4930. Failed Allocations. Bucket layout:
  4931. 16B: 17 Subsections = 17408 buckets. Failed count: 45962
  4932. 32B: 20 Subsections = 10240 buckets. Failed count: 17513
  4933. 48B: 70 Subsections = 23893 buckets. Failed count: 50818
  4934. 64B: 27 Subsections = 6912 buckets. Failed count: 31161
  4935. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  4936. 96B: 8 Subsections = 1365 buckets. Failed count: 59790
  4937. 112B: 6 Subsections = 877 buckets. Failed count: 4443
  4938. 128B: 63 Subsections = 8064 buckets. Failed count: 488878
  4939. [ALLOC_GFX_MAIN]
  4940. Peak usage frame count: [64.0 KB-128.0 KB]: 13 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 49608 frames, [4.0 MB-8.0 MB]: 54644 frames
  4941. Requested Block Size 16.0 MB
  4942. Peak Block count 1
  4943. Peak Allocated memory 7.8 MB
  4944. Peak Large allocation bytes 0 B
  4945. [ALLOC_GFX_THREAD]
  4946. Peak usage frame count: [64.0 KB-128.0 KB]: 11 frames, [1.0 MB-2.0 MB]: 104256 frames
  4947. Requested Block Size 16.0 MB
  4948. Peak Block count 1
  4949. Peak Allocated memory 1.2 MB
  4950. Peak Large allocation bytes 0 B
  4951. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  4952. Peak main deferred allocation count 177
  4953. [ALLOC_BUCKET]
  4954. Large Block size 4.0 MB
  4955. Used Block count 1
  4956. Peak Allocated bytes 3.7 MB
  4957. Failed Allocations. Bucket layout:
  4958. 16B: 17 Subsections = 17408 buckets. Failed count: 45962
  4959. 32B: 20 Subsections = 10240 buckets. Failed count: 17513
  4960. 48B: 70 Subsections = 23893 buckets. Failed count: 50818
  4961. 64B: 27 Subsections = 6912 buckets. Failed count: 31161
  4962. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  4963. 96B: 8 Subsections = 1365 buckets. Failed count: 59790
  4964. 112B: 6 Subsections = 877 buckets. Failed count: 4443
  4965. 128B: 63 Subsections = 8064 buckets. Failed count: 488878
  4966. [ALLOC_CACHEOBJECTS_MAIN]
  4967. Peak usage frame count: [2.0 MB-4.0 MB]: 104248 frames, [4.0 MB-8.0 MB]: 19 frames
  4968. Requested Block Size 4.0 MB
  4969. Peak Block count 2
  4970. Peak Allocated memory 4.2 MB
  4971. Peak Large allocation bytes 0 B
  4972. [ALLOC_CACHEOBJECTS_THREAD]
  4973. Peak usage frame count: [2.0 MB-4.0 MB]: 396 frames, [4.0 MB-8.0 MB]: 103871 frames
  4974. Requested Block Size 4.0 MB
  4975. Peak Block count 2
  4976. Peak Allocated memory 4.6 MB
  4977. Peak Large allocation bytes 0 B
  4978. [ALLOC_TYPETREE] Dual Thread Allocator
  4979. Peak main deferred allocation count 0
  4980. [ALLOC_BUCKET]
  4981. Large Block size 4.0 MB
  4982. Used Block count 1
  4983. Peak Allocated bytes 3.7 MB
  4984. Failed Allocations. Bucket layout:
  4985. 16B: 17 Subsections = 17408 buckets. Failed count: 45962
  4986. 32B: 20 Subsections = 10240 buckets. Failed count: 17513
  4987. 48B: 70 Subsections = 23893 buckets. Failed count: 50818
  4988. 64B: 27 Subsections = 6912 buckets. Failed count: 31161
  4989. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  4990. 96B: 8 Subsections = 1365 buckets. Failed count: 59790
  4991. 112B: 6 Subsections = 877 buckets. Failed count: 4443
  4992. 128B: 63 Subsections = 8064 buckets. Failed count: 488878
  4993. [ALLOC_TYPETREE_MAIN]
  4994. Peak usage frame count: [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 9 frames, [16.0 KB-32.0 KB]: 104252 frames
  4995. Requested Block Size 2.0 MB
  4996. Peak Block count 1
  4997. Peak Allocated memory 20.0 KB
  4998. Peak Large allocation bytes 0 B
  4999. [ALLOC_TYPETREE_THREAD]
  5000. Peak usage frame count: [8.0 KB-16.0 KB]: 104267 frames
  5001. Requested Block Size 2.0 MB
  5002. Peak Block count 1
  5003. Peak Allocated memory 11.2 KB
  5004. Peak Large allocation bytes 0 B
  5005.  
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