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- Mono path[0] = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/Managed'
- Mono config path = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/MonoBleedingEdge/etc'
- [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
- Initialize engine version: 2022.3.50f1 (c3db7f8bf9b1)
- [Subsystems] Discovering subsystems at path C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor: NVIDIA
- VRAM: 6029 MB
- Driver: 32.0.15.6636
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.150 seconds
- - Finished resetting the current domain, in 0.002 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
- UnloadTime: 0.886500 ms
- Loading pred cards...
- 190 cards loaded. Loading prey cards...
- 190 cards loaded. Loading status conditions...
- 84 status conditions loaded. Loading decks...
- 34 decks loaded. Loading tooltips...
- 26 tooltips loaded. Loading scene descriptors...
- 17 descriptors loaded. Loading character weight data...
- 5 weight locations loaded. Loading characters...
- 39 characters loaded. Ready for use!
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 11503.
- Total: 8.208500 ms (FindLiveObjects: 0.563000 ms CreateObjectMapping: 0.380200 ms MarkObjects: 7.148700 ms DeleteObjects: 0.116300 ms)
- Failed to load 'naked' appearance texture for `Lavender` sprite actor: the resource is not found.
- Endless battle finished
- Clicked card Apex Jab
- Clicked card Displace Air
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 18875.
- Total: 9.758400 ms (FindLiveObjects: 1.006600 ms CreateObjectMapping: 0.501000 ms MarkObjects: 8.138600 ms DeleteObjects: 0.111900 ms)
- Endless battle finished
- Clicked card Elite Palm Strike
- Clicked card Masturbate
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 21399.
- Total: 31.371900 ms (FindLiveObjects: 1.461300 ms CreateObjectMapping: 0.703600 ms MarkObjects: 29.148500 ms DeleteObjects: 0.058100 ms)
- Clicked card Critical Hit
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect SpicyFood to character Liz.
- Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect SpicyFood to character Brooke.
- Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
- Loading scenario element StonedPred
- Firing bus OnGainStatus for character Maya...
- Processing status Focus
- Adding status effect StonedPred to character Maya.
- Instantiating status icon for status Lose 1 Stamina each turn. Take 40% less Nausea.
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Brooke...
- Firing bus OnCalcCardDraw for character Brooke...
- Firing bus OnTurnStart for character Brooke...
- Processing status StonedPred
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Advanced Meditate, Weight: 3.0625) (Card: Slick Disorient, Weight: 3.3125) (Card: Tummy Rub, Weight: 3.4125) (Card: Deep Embrace, Weight: 3.6325)
- Maya played card Advanced Meditate!
- Firing bus OnCardPlayed for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Slick Disorient, Weight: 0.25) (Card: Tummy Rub, Weight: 0.35) (Card: Deep Embrace, Weight: 0.57)
- Maya played card Slick Disorient!
- Firing bus OnCardPlayed for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Tummy Rub, Weight: 0.1)
- Maya played card Tummy Rub!
- Firing bus OnCardPlayed for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- (Card: Advanced Kick, Weight: 2.25) (Card: Advanced Elbow, Weight: 3) (Card: Adrenaline, Weight: 7) (Card: Fidgety Platypus, Weight: 43) (Card: Wiggle & Jiggle, Weight: 46.5)
- Brooke played card Fidgety Platypus!
- Firing bus OnCardPlayed for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- (Card: Advanced Elbow, Weight: 0.75) (Card: Adrenaline, Weight: 4.75) (Card: Wiggle & Jiggle, Weight: 8.25)
- Brooke played card Adrenaline!
- Firing bus OnCardPlayed for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnStaminaGained for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Deeper Breath was rejected for negative weight
- (Card: Advanced Kick, Weight: 2.25) (Card: Advanced Elbow, Weight: 3) (Card: Wiggle & Jiggle, Weight: 6.5) (Card: Retarget, Weight: 14.5)
- Brooke played card Retarget!
- Firing bus OnCardPlayed for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Deeper Breath was rejected for negative weight
- (Card: Advanced Elbow, Weight: 0.75) (Card: Wiggle & Jiggle, Weight: 4.25)
- Brooke played card Wiggle & Jiggle!
- Firing bus OnCardPlayed for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Deeper Breath was rejected for negative weight
- (Card: Advanced Elbow, Weight: 0.75)
- Brooke played card Advanced Elbow!
- Firing bus OnCardPlayed for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Deeper Breath was rejected for negative weight
- Ending play for character Brooke...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Advanced Meditate...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Maya...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Maya.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Slick Disorient...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Maya...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status effect Inflict more Nausea. Can be canceled by applying Distracted. expires!
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Brooke...
- Adding status effect Distracted to character Brooke.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Tummy Rub...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Enraged
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Maya...
- ...which becomes 3 Nausea.
- Gaining 1 Acid.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Brooke is executing card Fidgety Platypus...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Enraged
- Processing status Distracted
- Card offset is -1
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Brooke...
- Processing status Distracted
- Adding status effect AddDrawToZeroCost to character Brooke.
- Instantiating status icon for status Cards which naturally cost zero Stamina also draw a card when played.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Brooke is executing card Adrenaline...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Enraged
- Processing status Distracted
- Card offset is -1
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Brooke is executing card Retarget...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Enraged
- Processing status Distracted
- Card offset is -1
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Adding base Nausea of 7...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- 5 was blocked by Restraint.
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect Distracted to character Liz.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Brooke...
- Processing status Distracted
- Processing status Distracted
- Adding status effect WeakPoint to character Brooke.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Brooke is executing card Wiggle & Jiggle...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Enraged
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Adding base Nausea of 3...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Brooke...
- Processing status Distracted
- Processing status Distracted
- Adding status effect LoseMoreHealthThisTurn to character Brooke.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Brooke is executing card Advanced Elbow...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Enraged
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is 0
- Adding base Nausea of 3...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Maya...
- Firing bus OnRepeatShakes for character Brooke...
- Character Maya is executing card Slick Disorient...
- Firing bus OnCardExecuted for character Maya...
- Processing status Enraged
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is 0
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Maya...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 5 Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Liz.
- Firing bus OnGainStatus for character Brooke...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Brooke.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Brooke is executing card Retarget...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Enraged
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is -1
- Adding base Nausea of 7...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 5 Restraint.
- 5 was blocked by Restraint.
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Liz.
- Firing bus OnGainStatus for character Brooke...
- Processing status Distracted
- Processing status Distracted
- Adding status effect WeakPoint to character Brooke.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Brooke is executing card Wiggle & Jiggle...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Enraged
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is 0
- Adding base Nausea of 3...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnGainStatus for character Brooke...
- Processing status Distracted
- Processing status Distracted
- Adding status effect LoseMoreHealthThisTurn to character Brooke.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 1...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 0 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status SpicyFood
- Inflicting base Endurance damage of 1...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Brooke...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 1 Endurance.
- Firing bus OnActuallyLoseHealth for character Brooke...
- Processing status SpicyFood
- Processing status SpicyFood
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Processing status Enraged
- Processing status MoreNauseaThisTurn
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Processing status Enraged
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Status effect This turn, inflict more Nausea. expires!
- Status effect This turn, inflict less Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Brooke...
- Firing bus OnCalcCardDraw for character Brooke...
- Firing bus OnTurnStart for character Brooke...
- Processing status StonedPred
- Processing status Distracted
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Status effect This turn, inflict less Nausea. expires!
- Status effect Lose more Endurance this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Advanced Tummy Rub, Weight: 2) (Card: Advanced Constrict, Weight: 6) (Card: Indecision, Weight: 11) (Card: Advanced Hug, Weight: 12.6) (Card: Lean, Weight: 13.4652)
- Maya played card Indecision!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Advanced Burp, Weight: 2.75) (Card: Advanced Burp, Weight: 5.5)
- Maya played card Advanced Burp!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Sleepy Emu was rejected for negative weight
- Card Waltzing Roo was rejected for negative weight
- (Card: Advanced Haymaker, Weight: 2.5) (Card: Advanced Punch, Weight: 3.75) (Card: Advanced Struggle, Weight: 5)
- Brooke played card Advanced Haymaker!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Ending play for character Brooke...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Eye of the Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Eye of the Storm!
- Firing bus OnCardPlayed for character Liz...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Adrenaline
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Adrenaline!
- Firing bus OnCardPlayed for character Liz...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnStaminaGained for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Indecision...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status WeakPoint
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Advanced Burp...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status WeakPoint
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of7...
- ...which becomes 7 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Maya...
- Adding status effect MoreNauseaThisTurn to character Maya.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Brooke is executing card Advanced Haymaker...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status WeakPoint
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 11...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 10 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Instantiating status icon for status Gain Focus at the start of each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Eye of the Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Enraged
- Processing status Focus
- Card offset is 3
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusIfNoShake to character Liz.
- Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Adrenaline...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Enraged
- Processing status Focus
- Card offset is 3
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Enraged
- Processing status Focus
- Card offset is 3
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Processing status FocusIfNoShake
- Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 3...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 1 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status SpicyFood
- Inflicting base Endurance damage of 3...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Brooke...
- ...which becomes 3 Endurance.
- Firing bus OnActuallyLoseHealth for character Brooke...
- Processing status SpicyFood
- Processing status SpicyFood
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Processing status WeakPoint
- Processing status Enraged
- Processing status MoreNauseaThisTurn
- Processing status FocusEveryTurn
- Processing status FranticInstincts
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Processing status WeakPoint
- Processing status Enraged
- Processing status FocusEveryTurn
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Brooke...
- Firing bus OnCalcCardDraw for character Brooke...
- Firing bus OnTurnStart for character Brooke...
- Processing status StonedPred
- Processing status WeakPoint
- Processing status FocusEveryTurn
- Status effect Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Tummy Rub, Weight: 1.5) (Card: Advanced Tummy Rub, Weight: 3.5) (Card: Lean, Weight: 4.8972) (Card: Advanced Hug, Weight: 6.4972) (Card: Deep Embrace, Weight: 9.7972)
- Maya played card Deep Embrace!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Deeper Breath was rejected for negative weight
- (Card: Advanced Bicycle Kick, Weight: 1.5625) (Card: Advanced Trampoline Kick, Weight: 4.0625) (Card: Desperate Headbutt, Weight: 5.5625) (Card: Advanced Struggle, Weight: 6.8125)
- Brooke played card Advanced Trampoline Kick!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Ending play for character Brooke...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Deep Embrace...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Maya...
- ...which becomes 3 Nausea.
- Firing bus OnCalcStaminaCost for character Brooke...
- Gaining base Restraint of 4.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 4 Restraint.
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Brooke is executing card Advanced Trampoline Kick...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Card offset is 0
- Adding base Nausea of 10...
- Losing base Restraint of 4.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 4 Restraint.
- 4 was blocked by Restraint.
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Adding base Nausea of 8...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 5 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnNauseaThreshold for character Brooke...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 2128089
- Music samples are now at 2128089
- Inflicting base Endurance damage of 6...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 5 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status SpicyFood
- Inflicting base Endurance damage of 5...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Brooke...
- ...which becomes 5 Endurance.
- Firing bus OnActuallyLoseHealth for character Brooke...
- Processing status SpicyFood
- Processing status SpicyFood
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Processing status FocusEveryTurn
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Brooke...
- Firing bus OnCalcCardDraw for character Brooke...
- Firing bus OnTurnStart for character Brooke...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Advanced Constrict, Weight: 4) (Card: Slick Disorient, Weight: 5.7225) (Card: Advanced Burp, Weight: 8.4725) (Card: Advanced Hug, Weight: 10.0725) (Card: Deep Embrace, Weight: 13.3725)
- Maya played card Advanced Constrict!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Sleepy Emu was rejected for negative weight
- (Card: Retarget, Weight: 5.644) (Card: Advanced Haymaker, Weight: 8.144) (Card: Advanced Elbow, Weight: 8.894) (Card: Wiggle & Jiggle, Weight: 11.36325)
- Brooke played card Retarget!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Sleepy Emu was rejected for negative weight
- (Card: Advanced Elbow, Weight: 0.75) (Card: Wiggle & Jiggle, Weight: 3.21925)
- Brooke played card Wiggle & Jiggle!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Sleepy Emu was rejected for negative weight
- (Card: Advanced Elbow, Weight: 0.75) (Card: Advanced Punch, Weight: 2)
- Brooke played card Advanced Punch!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Ending play for character Brooke...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Advanced Constrict...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Gaining base Restraint of 7.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 7 Restraint.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Brooke is executing card Retarget...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Adding base Nausea of 8...
- Losing base Restraint of 7.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 7 Restraint.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- 7 was blocked by Restraint.
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 1 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect WeakPoint to character Brooke.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Brooke is executing card Wiggle & Jiggle...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status WeakPoint
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Brooke...
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect LoseMoreHealthThisTurn to character Brooke.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Brooke is executing card Advanced Punch...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status WeakPoint
- Card offset is 1
- Adding base Nausea of 6...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 8...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 7 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status SpicyFood
- Inflicting base Endurance damage of 7...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Brooke...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 7 Endurance.
- Firing bus OnActuallyLoseHealth for character Brooke...
- Processing status SpicyFood
- Processing status SpicyFood
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Processing status FocusEveryTurn
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Brooke...
- Firing bus OnCalcCardDraw for character Brooke...
- Firing bus OnTurnStart for character Brooke...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Status effect Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
- Status effect Lose more Endurance this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Deeper Massage, Weight: 3.2) (Card: Lean, Weight: 5.661201) (Card: Tummy Rub, Weight: 7.161201) (Card: Indecision, Weight: 12.1612) (Card: Advanced Burp, Weight: 14.9112)
- Maya played card Indecision!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Advanced Tummy Rub, Weight: 2) (Card: Tummy Rub, Weight: 3.5)
- Maya played card Advanced Tummy Rub!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Waltzing Roo was rejected for negative weight
- Card Sleepy Emu was rejected for negative weight
- Card Deeper Breath was rejected for negative weight
- (Card: Advanced Kick, Weight: 2.25) (Card: Advanced Elbow, Weight: 3)
- Brooke played card Advanced Kick!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Ending play for character Brooke...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Indecision...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Advanced Tummy Rub...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Healing base Nausea of 4...
- Firing bus OnHealNausea for character Maya...
- ...which becomes 4 Nausea.
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Brooke is executing card Advanced Kick...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Adding base Nausea of 9...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 6 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Adding base Nausea of 7...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 5 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 3493189
- Music samples are now at 3493189
- Inflicting base Endurance damage of 8...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 7 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status SpicyFood
- Inflicting base Endurance damage of 8...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Brooke...
- ...which becomes 8 Endurance.
- Firing bus OnActuallyLoseHealth for character Brooke...
- Processing status SpicyFood
- Processing status SpicyFood
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect EnragedNextTurn to character Brooke.
- Instantiating status icon for status Gain Enraged next turn.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status EnragedNextTurn
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status EnragedNextTurn
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Brooke...
- Firing bus OnCalcCardDraw for character Brooke...
- Firing bus OnTurnStart for character Brooke...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status EnragedNextTurn
- Status effect Gain Enraged next turn. expires!
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect Enraged to character Brooke.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Advanced Burp, Weight: 2.75) (Card: Deep Embrace, Weight: 6.05) (Card: Slick Disorient, Weight: 8.7225) (Card: Advanced Hug, Weight: 10.3225) (Card: Advanced Burp, Weight: 13.0725)
- Maya played card Deep Embrace!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- (Card: Retarget, Weight: 4.124) (Card: Desperate Headbutt, Weight: 5.624) (Card: Advanced Trampoline Kick, Weight: 8.124001) (Card: Advanced Punch, Weight: 9.374001) (Card: Advanced Struggle, Weight: 10.624)
- Brooke played card Retarget!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- (Card: Desperate Headbutt, Weight: 1.5) (Card: Advanced Punch, Weight: 2.75) (Card: Advanced Struggle, Weight: 4)
- Brooke played card Desperate Headbutt!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- (Card: Advanced Punch, Weight: 1.25) (Card: Advanced Struggle, Weight: 2.5)
- Brooke played card Advanced Punch!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Ending play for character Brooke...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Deep Embrace...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Maya...
- ...which becomes 3 Nausea.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Gaining base Restraint of 4.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 4 Restraint.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Brooke is executing card Retarget...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Adding base Nausea of 9...
- Losing base Restraint of 4.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 4 Restraint.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- 4 was blocked by Restraint.
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect WeakPoint to character Brooke.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Brooke is executing card Desperate Headbutt...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status Enraged
- Processing status WeakPoint
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect LoseMoreHealthThisTurn to character Brooke.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Brooke...
- Adding base Nausea of 5...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Brooke is executing card Advanced Punch...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status Enraged
- Processing status WeakPoint
- Card offset is 2
- Adding base Nausea of 7...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 5 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnNauseaThreshold for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Inflicting base Endurance damage of 10...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 10 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status SpicyFood
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect EnragedNextTurn to character Liz.
- Instantiating status icon for status Gain Enraged next turn.
- Inflicting base Endurance damage of 9...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Brooke...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 9 Endurance.
- Firing bus OnActuallyLoseHealth for character Brooke...
- Processing status SpicyFood
- Processing status SpicyFood
- Firing bus OnHealthThreshold...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Processing status EnragedNextTurn
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Processing status EnragedNextTurn
- Status effect Gain Enraged next turn. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Brooke...
- Firing bus OnCalcCardDraw for character Brooke...
- Firing bus OnTurnStart for character Brooke...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Processing status Enraged
- Status effect This turn, inflict more Nausea. expires!
- Status effect Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
- Status effect Lose more Endurance this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Advanced Constrict, Weight: 4) (Card: Lean, Weight: 7.5252) (Card: Slick Disorient, Weight: 10.6727) (Card: Deep Embrace, Weight: 13.9727)
- Maya played card Advanced Constrict!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Waltzing Roo was rejected for negative weight
- (Card: Advanced Haymaker, Weight: 2.5) (Card: Wiggle & Jiggle, Weight: 3.97175) (Card: Advanced Elbow, Weight: 4.72175) (Card: Advanced Punch, Weight: 5.97175)
- Brooke played card Advanced Haymaker!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Ending play for character Brooke...
- Clicked card Eye of the Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Eye of the Storm!
- Firing bus OnCardPlayed for character Liz...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Advanced Constrict...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 7.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 7 Restraint.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Brooke is executing card Advanced Haymaker...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 10...
- Losing base Restraint of 7.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 7 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- 7 was blocked by Restraint.
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Eye of the Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 15
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusIfNoShake to character Liz.
- Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Processing status FocusIfNoShake
- Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 10...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 10 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status SpicyFood
- Firing bus OnHealthThreshold...
- Inflicting base Endurance damage of 10...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Brooke...
- ...which becomes 10 Endurance.
- Firing bus OnActuallyLoseHealth for character Brooke...
- Processing status SpicyFood
- Processing status SpicyFood
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Processing status FocusEveryTurn
- Processing status Enraged
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status Enraged
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Brooke...
- Firing bus OnCalcCardDraw for character Brooke...
- Firing bus OnTurnStart for character Brooke...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Advanced Tummy Rub, Weight: 2) (Card: Advanced Burp, Weight: 4.75) (Card: Indecision, Weight: 9.75) (Card: Advanced Hug, Weight: 11.35)
- Maya played card Indecision!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Advanced Burp, Weight: 2.75) (Card: Tummy Rub, Weight: 4.25)
- Maya played card Advanced Burp!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- (Card: Advanced Struggle, Weight: 1.25) (Card: Deeper Breath, Weight: 26.25) (Card: Retarget, Weight: 28.854)
- Brooke played card Deeper Breath!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- (Card: Advanced Struggle, Weight: 1.25) (Card: Retarget, Weight: 3.854) (Card: Desperate Headbutt, Weight: 5.354)
- Brooke played card Retarget!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Ending play for character Brooke...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Indecision...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Advanced Burp...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Removing base Oxygen of7...
- ...which becomes 7 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Maya...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Maya.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Brooke is executing card Deeper Breath...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect IgnoreOxygenPenalties to character Brooke.
- Instantiating status icon for status Ignore Stamina penalties caused by lack of oxygen.
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Brooke is executing card Retarget...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Adding base Nausea of 8...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 7 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect WeakPoint to character Brooke.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 1047616
- Music samples are now at 1047616
- Inflicting base Endurance damage of 12...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 12 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status SpicyFood
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect EnragedNextTurn to character Liz.
- Instantiating status icon for status Gain Enraged next turn.
- Inflicting base Endurance damage of 15...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Brooke...
- ...which becomes 15 Endurance.
- Firing bus OnActuallyLoseHealth for character Brooke...
- Processing status SpicyFood
- Processing status SpicyFood
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect EnragedNextTurn to character Brooke.
- Instantiating status icon for status Gain Enraged next turn.
- Firing bus OnHealthThreshold...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Processing status IgnoreOxygenPenalties
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status MoreNauseaThisTurn
- Processing status IgnoreOxygenPenalties
- Processing status WeakPoint
- Processing status EnragedNextTurn
- Processing status EnragedNextTurn
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status IgnoreOxygenPenalties
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status IgnoreOxygenPenalties
- Processing status WeakPoint
- Processing status EnragedNextTurn
- Processing status EnragedNextTurn
- Status effect This turn, inflict more Nausea. expires!
- Status effect Gain Enraged next turn. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Brooke...
- Processing status IgnoreOxygenPenalties
- Firing bus OnCalcCardDraw for character Brooke...
- Firing bus OnTurnStart for character Brooke...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status IgnoreOxygenPenalties
- Processing status WeakPoint
- Processing status EnragedNextTurn
- Processing status Enraged
- Status effect Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
- Status effect Gain Enraged next turn. expires!
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect Enraged to character Brooke.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Deep Embrace, Weight: 3.3) (Card: Slick Disorient, Weight: 7.397501) (Card: Advanced Tummy Rub, Weight: 9.397501) (Card: Advanced Hug, Weight: 10.9975) (Card: Advanced Burp, Weight: 13.7475)
- Maya played card Slick Disorient!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Advanced Tummy Rub, Weight: 2) (Card: Advanced Hug, Weight: 3.6) (Card: Advanced Burp, Weight: 6.35)
- Maya played card Advanced Burp!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Sleepy Emu was rejected for negative weight
- (Card: Advanced Bicycle Kick, Weight: 1.5625) (Card: Advanced Trampoline Kick, Weight: 4.0625) (Card: Advanced Kick, Weight: 6.3125) (Card: Advanced Struggle, Weight: 7.5625)
- Brooke played card Advanced Trampoline Kick!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Ending play for character Brooke...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Slick Disorient...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Maya...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect Distracted to character Brooke.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Advanced Burp...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Processing status Enraged
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Removing base Oxygen of7...
- ...which becomes 7 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Maya...
- Processing status Focus
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Maya.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Brooke is executing card Advanced Trampoline Kick...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status Enraged
- Processing status Enraged
- Processing status Distracted
- Card offset is 0
- Adding base Nausea of 10...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 5 Restraint.
- 5 was blocked by Restraint.
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Adding base Nausea of 8...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 7 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Distracted
- Status Distracted rejected on character Liz!
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 14...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 14 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status SpicyFood
- Firing bus OnHealthThreshold...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Distracted
- Adding status effect Focus to character Liz.
- Inflicting base Endurance damage of 17...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Brooke...
- ...which becomes 17 Endurance.
- Firing bus OnActuallyLoseHealth for character Brooke...
- Processing status SpicyFood
- Processing status SpicyFood
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Processing status IgnoreOxygenPenalties
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Processing status FocusEveryTurn
- Processing status IgnoreOxygenPenalties
- Processing status Enraged
- Processing status Enraged
- Processing status Distracted
- Processing status MoreNauseaThisTurn
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status IgnoreOxygenPenalties
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status IgnoreOxygenPenalties
- Processing status Enraged
- Processing status Enraged
- Processing status Distracted
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Distracted
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Brooke...
- Processing status IgnoreOxygenPenalties
- Firing bus OnCalcCardDraw for character Brooke...
- Firing bus OnTurnStart for character Brooke...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status IgnoreOxygenPenalties
- Processing status Enraged
- Processing status Distracted
- Status effect Ignore Stamina penalties caused by lack of oxygen. expires!
- Status effect This turn, inflict more Nausea. expires!
- Status effect This turn, inflict less Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Advanced Constrict, Weight: 4) (Card: Deep Embrace, Weight: 7.3) (Card: Indecision, Weight: 12.3)
- Maya played card Indecision!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Advanced Burp, Weight: 2.75) (Card: Slick Disorient, Weight: 7.3225) (Card: Tummy Rub, Weight: 8.8225)
- Maya played card Slick Disorient!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card Waltzing Roo was rejected for negative weight
- (Card: Advanced Haymaker, Weight: 2.5) (Card: Advanced Elbow, Weight: 3.25) (Card: Wiggle & Jiggle, Weight: 3.72425) (Card: Advanced Punch, Weight: 4.97425)
- Brooke played card Advanced Haymaker!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Ending play for character Brooke...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Indecision...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Slick Disorient...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Maya...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnNauseaThreshold for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect Distracted to character Brooke.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Brooke is executing card Advanced Haymaker...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status Enraged
- Processing status Distracted
- Card offset is -1
- Adding base Nausea of 9...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 5 Restraint.
- 5 was blocked by Restraint.
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 1972422
- Music samples are now at 1972422
- Inflicting base Endurance damage of 17...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 17 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status SpicyFood
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Distracted
- Adding status effect EnragedNextTurn to character Liz.
- Instantiating status icon for status Gain Enraged next turn.
- Inflicting base Endurance damage of 16...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Brooke...
- ...which becomes 16 Endurance.
- Firing bus OnActuallyLoseHealth for character Brooke...
- Processing status SpicyFood
- Processing status SpicyFood
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Processing status Distracted
- Adding status effect EnragedNextTurn to character Brooke.
- Instantiating status icon for status Gain Enraged next turn.
- Firing bus OnHealthThreshold...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status Distracted
- Processing status EnragedNextTurn
- Processing status EnragedNextTurn
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status Distracted
- Processing status EnragedNextTurn
- Processing status EnragedNextTurn
- Status effect This turn, inflict more Nausea. expires!
- Status effect Gain Enraged next turn. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Distracted
- Adding status effect Focus to character Liz.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Distracted
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Brooke...
- Firing bus OnCalcCardDraw for character Brooke...
- Firing bus OnTurnStart for character Brooke...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status Distracted
- Processing status EnragedNextTurn
- Processing status Enraged
- Status effect This turn, inflict less Nausea. expires!
- Status effect Gain Enraged next turn. expires!
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect Enraged to character Brooke.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Advanced Hug, Weight: 1.6) (Card: Advanced Tummy Rub, Weight: 3.6) (Card: Advanced Burp, Weight: 6.35) (Card: Deeper Massage, Weight: 9.55) (Card: Indecision, Weight: 14.55)
- Maya played card Indecision!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Advanced Burp, Weight: 2.75) (Card: Tummy Rub, Weight: 4.25)
- Maya played card Advanced Burp!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- (Card: Desperate Headbutt, Weight: 1.5) (Card: Wiggle & Jiggle, Weight: 1.675)
- Brooke played card Desperate Headbutt!
- Firing bus OnCardPlayed for character Brooke...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnStaminaSpent for character Brooke...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Ending play for character Brooke...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Indecision...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Processing status Enraged
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Advanced Burp...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Brooke...
- Removing base Oxygen of7...
- ...which becomes 7 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnGainStatus for character Maya...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Maya.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Brooke...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Brooke...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Brooke is executing card Desperate Headbutt...
- Firing bus OnCalcStaminaCost for character Brooke...
- Firing bus OnCardExecuted for character Brooke...
- Processing status Focus
- Processing status Enraged
- Processing status Enraged
- Card offset is 1
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect LoseMoreHealthThisTurn to character Brooke.
- Instantiating status icon for status Lose more Endurance this turn.
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Brooke...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Gaining 10 Acid.
- Inflicting base Endurance damage of 18...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 18 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Processing status SpicyFood
- Firing bus OnHealthThreshold...
- Inflicting base Endurance damage of 16...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Brooke...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 17 Endurance.
- Firing bus OnActuallyLoseHealth for character Brooke...
- Processing status SpicyFood
- Processing status SpicyFood
- Firing bus OnHealthThreshold...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status StonedPred
- Firing bus OnStaminaSpent for character Maya...
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status Enraged
- Processing status MoreNauseaThisTurn
- Processing status LoseMoreHealthThisTurn
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status StonedPred
- Processing status FocusEveryTurn
- Processing status Enraged
- Processing status Enraged
- Processing status LoseMoreHealthThisTurn
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Deep Embrace, Weight: 3.3) (Card: Slick Disorient, Weight: 8.3) (Card: Advanced Burp, Weight: 11.05) (Card: Tummy Rub, Weight: 12.55)
- Maya played card Slick Disorient!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Advanced Burp, Weight: 2.75) (Card: Tummy Rub, Weight: 4.25)
- Maya played card Advanced Burp!
- Firing bus OnCardPlayed for character Maya...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Processing prey AI for character Brooke
- Ending play for character Brooke...
- Clicked card Eye of the Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Eye of the Storm!
- Firing bus OnCardPlayed for character Liz...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Elbow
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Elbow!
- Firing bus OnCardPlayed for character Liz...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elbow Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elbow Storm!
- Firing bus OnCardPlayed for character Liz...
- Processing status AddDrawToZeroCost
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Slick Disorient...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Maya...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Adding status effect Distracted to character Brooke.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Advanced Burp...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of7...
- ...which becomes 7 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Maya...
- Processing status Focus
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Maya.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Eye of the Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Processing status Distracted
- Card offset is 23
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Distracted
- Adding status effect FocusIfNoShake to character Liz.
- Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Elbow...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Processing status Distracted
- Card offset is 23
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Distracted
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 27...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- 5 was blocked by Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Distracted
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 21 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elbow Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Processing status Distracted
- Processing status Enraged
- Card offset is 26
- Adding base Nausea of 27...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 25 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Adding base Nausea of 27...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 25 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Adding base Nausea of 27...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 25 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Adding base Nausea of 27...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 25 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Adding base Nausea of 27...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 25 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Maya...
- Processing status FocusIfNoShake
- Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
- Firing bus OnRepeatShakes for character Liz...
- Character Maya is executing card Slick Disorient...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Processing status Distracted
- Processing status Enraged
- Card offset is 0
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Maya...
- Firing bus OnTakeNausea for character Maya...
- Processing status StonedPred
- Processing status MoreNauseaThisTurn
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 5 Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Processing status Distracted
- Status Distracted rejected on character Liz!
- Firing bus OnGainStatus for character Brooke...
- Processing status Focus
- Processing status Distracted
- Adding status effect Distracted to character Brooke.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Liz is executing card Eye of the Storm...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Processing status Distracted
- Processing status Enraged
- Card offset is 25
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Prey escaped! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 21465.
- Total: 33.388800 ms (FindLiveObjects: 1.239600 ms CreateObjectMapping: 0.643600 ms MarkObjects: 31.310700 ms DeleteObjects: 0.194700 ms)
- Endless battle finished
- Clicked card Invent Prey Technique
- Clicked card Lean
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 21443.
- Total: 36.566400 ms (FindLiveObjects: 1.341700 ms CreateObjectMapping: 0.626700 ms MarkObjects: 34.529100 ms DeleteObjects: 0.068600 ms)
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect SpicyFood to character Liz.
- Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Deep Embrace, Weight: 0.11) (Card: Advanced Meditate, Weight: 3.1725) (Card: Advanced Constrict, Weight: 5.1725) (Card: Slick Disorient, Weight: 5.372499)
- Maya played card Advanced Meditate!
- Firing bus OnCardPlayed for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Deep Embrace, Weight: 0.11) (Card: Advanced Constrict, Weight: 2.11) (Card: Slick Disorient, Weight: 2.31)
- Maya played card Advanced Constrict!
- Firing bus OnCardPlayed for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Card Dunk was rejected for negative weight
- (Card: Slick Disorient, Weight: 0.2)
- Maya played card Slick Disorient!
- Firing bus OnCardPlayed for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Clicked card Apex Brace
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Brace!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Punch
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Punch!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elite Palm Strike
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Palm Strike!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elbow Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elbow Storm!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Struggle
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Struggle!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Advanced Meditate...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Maya...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Maya.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Advanced Constrict...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 7.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 7 Restraint.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Slick Disorient...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status Focus
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 4...
- Losing base Restraint of 4.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 4 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- 4 was blocked by Restraint.
- Firing bus OnInflictNausea for character Maya...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnTryFlip for character Liz...
- Flipping Anunnaki.VVN.CardGamePrey
- Firing bus OnFlip for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status effect Inflict more Nausea. Can be canceled by applying Distracted. expires!
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Brace...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Adding status effect PreventHealthLoss to character Liz.
- Instantiating status icon for status Lose less Endurance this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 13...
- Losing base Restraint of 3.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 3 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- 3 was blocked by Restraint.
- Firing bus OnGainStatus for character Liz...
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 8 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Punch...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Card offset is 3
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 10...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 8 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Adding status effect WeakPoint to character Liz.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elite Palm Strike...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Processing status WeakPoint
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 8...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 20 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Maya...
- Adding status effect PressurePoint to character Maya.
- Instantiating status icon for status Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elbow Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Processing status WeakPoint
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 5...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 5...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 5...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 5...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 5...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Struggle...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Enraged
- Processing status WeakPoint
- Card offset is 4
- Adding base Nausea of 11...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 27 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnNauseaThreshold for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PressurePoint
- Adding base Nausea of 6...
- Firing bus OnInflictNausea for character Maya...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of3...
- ...which becomes 3 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 1...
- Firing bus OnDamageHealth for character Maya...
- Firing bus OnLoseHealth for character Liz...
- Processing status PreventHealthLoss
- ...which becomes 0 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Processing status SpicyFood
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Maya...
- Firing bus OnCalcCardDraw for character Maya...
- Firing bus OnTurnStart for character Maya...
- Processing status Enraged
- Processing status MoreNauseaThisTurn
- Processing status PreventHealthLoss
- Processing status PressurePoint
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Enraged
- Processing status PreventHealthLoss
- Processing status PressurePoint
- Status effect This turn, inflict more Nausea. expires!
- Status effect Lose less Endurance this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Indecision, Weight: 5) (Card: Spin, Weight: 5.7975) (Card: Lean, Weight: 6.6095) (Card: Advanced Tummy Rub, Weight: 7.6095) (Card: Deeper Massage, Weight: 9.2095)
- Maya played card Indecision!
- Firing bus OnCardPlayed for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Advanced Burp, Weight: 2.75) (Card: Advanced Hug, Weight: 5.95) (Card: Advanced Burp, Weight: 8.7) (Card: Advanced Tummy Rub, Weight: 9.7) (Card: Lean, Weight: 10.512)
- Maya played card Advanced Hug!
- Firing bus OnCardPlayed for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- (Card: Advanced Burp, Weight: 2.75) (Card: Advanced Burp, Weight: 5.5) (Card: Advanced Tummy Rub, Weight: 6.5)
- Maya played card Advanced Burp!
- Firing bus OnCardPlayed for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnStaminaSpent for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Ending play for character Maya...
- Opening for player input...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Adrenaline
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Adrenaline!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnStaminaGained for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Eye of the Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Eye of the Storm!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Elbow
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Elbow!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Jab
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Jab!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Astasia
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Astasia!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Maya is executing card Indecision...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status WeakPoint
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Advanced Hug...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status WeakPoint
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 3.
- Firing bus OnGainRestraint for character Maya...
- ...which becomes 6 Restraint.
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Maya is executing card Advanced Burp...
- Firing bus OnCalcStaminaCost for character Maya...
- Firing bus OnCardExecuted for character Maya...
- Processing status WeakPoint
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of7...
- ...which becomes 7 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Maya...
- Adding status effect MoreNauseaThisTurn to character Maya.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Instantiating status icon for status Gain Focus at the start of each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Adrenaline...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Enraged
- Processing status Focus
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Enraged
- Processing status Focus
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Eye of the Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Enraged
- Processing status Focus
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusIfNoShake to character Liz.
- Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Elbow...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Enraged
- Processing status Focus
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 10...
- Losing base Restraint of 6.
- Firing bus OnLoseRestraint for character Maya...
- ...which becomes 6 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- 6 was blocked by Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 7 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Jab...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Enraged
- Processing status Focus
- Card offset is 9
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 14...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 25 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Maya...
- Processing status Focus
- Adding status effect PressurePoint to character Maya.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Right-clicked card Apex Jab. HasUpgrades: True
- Showing upgrade track for Apex Jab
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Astasia...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status Enraged
- Processing status Focus
- Card offset is 9
- Firing bus OnGainStatus for character Maya...
- Processing status Focus
- Adding status effect Unbalance to character Maya.
- Instantiating status icon for status Gain less Stamina next turn.
- Adding base Nausea of 17...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- Processing status Unbalance
- Status effect Gain less Stamina next turn. expires!
- Firing bus OnGainStatus for character Maya...
- Processing status Focus
- Adding status effect Unbalanced to character Maya.
- Instantiating status icon for status Gain less Stamina next turn.
- ...which becomes 31 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PressurePoint
- Adding base Nausea of 8...
- Firing bus OnInflictNausea for character Maya...
- Firing bus OnTakeNausea for character Maya...
- Processing status MoreNauseaThisTurn
- ...which becomes 12 Nausea.
- Firing bus OnActuallyTakeNausea for character Maya...
- Processing status PanicIfNoFocus
- Processing status FocusIfNoShake
- Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Events handled. Checking for pred vomit...
- Prey escaped! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 21410.
- Total: 27.774300 ms (FindLiveObjects: 1.345400 ms CreateObjectMapping: 0.591800 ms MarkObjects: 25.729100 ms DeleteObjects: 0.107600 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 20366.
- Total: 28.233000 ms (FindLiveObjects: 1.285900 ms CreateObjectMapping: 0.752900 ms MarkObjects: 25.931900 ms DeleteObjects: 0.261700 ms)
- <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 84 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
- - 84 missing target or field errors
- Memory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Peak usage frame count: [1.0 KB-2.0 KB]: 6 frames, [2.0 KB-4.0 KB]: 31001 frames, [4.0 KB-8.0 KB]: 30873 frames, [8.0 KB-16.0 KB]: 9566 frames, [16.0 KB-32.0 KB]: 1243 frames, [32.0 KB-64.0 KB]: 24909 frames, [64.0 KB-128.0 KB]: 6081 frames, [128.0 KB-256.0 KB]: 73 frames, [256.0 KB-0.5 MB]: 447 frames, [0.5 MB-1.0 MB]: 49 frames, [1.0 MB-2.0 MB]: 18 frames, [2.0 MB-4.0 MB]: 1 frames
- Initial Block Size 4.0 MB
- Current Block Size 4.0 MB
- Peak Allocated Bytes 2.1 MB
- Overflow Count 0
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 324 B
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 508.0 KB
- Peak Allocated Bytes 507.6 KB
- Overflow Count 80
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 287.4 KB
- Overflow Count 33545
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 4]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 288.0 KB
- Overflow Count 63811
- [ALLOC_TEMP_Job.Worker 3]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 288.0 KB
- Overflow Count 82841
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 3
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_UnityGfxDeviceWorker]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 7.3 KB
- Overflow Count 0
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 5
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 138 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 287.6 KB
- Overflow Count 51370
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 287.4 KB
- Overflow Count 67083
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 9276
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.7 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 45962
- 32B: 20 Subsections = 10240 buckets. Failed count: 17513
- 48B: 70 Subsections = 23893 buckets. Failed count: 50818
- 64B: 27 Subsections = 6912 buckets. Failed count: 31161
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 59790
- 112B: 6 Subsections = 877 buckets. Failed count: 4443
- 128B: 63 Subsections = 8064 buckets. Failed count: 488878
- [ALLOC_DEFAULT_MAIN]
- Peak usage frame count: [16.0 MB-32.0 MB]: 1719 frames, [32.0 MB-64.0 MB]: 102548 frames
- Requested Block Size 16.0 MB
- Peak Block count 4
- Peak Allocated memory 63.7 MB
- Peak Large allocation bytes 16.4 MB
- [ALLOC_DEFAULT_THREAD]
- Peak usage frame count: [128.0 MB-256.0 MB]: 104267 frames
- Requested Block Size 16.0 MB
- Peak Block count 2
- Peak Allocated memory 234.7 MB
- Peak Large allocation bytes 218.5 MB
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 0
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 0
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 18
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.7 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 45962
- 32B: 20 Subsections = 10240 buckets. Failed count: 17513
- 48B: 70 Subsections = 23893 buckets. Failed count: 50818
- 64B: 27 Subsections = 6912 buckets. Failed count: 31161
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 59790
- 112B: 6 Subsections = 877 buckets. Failed count: 4443
- 128B: 63 Subsections = 8064 buckets. Failed count: 488878
- [ALLOC_GFX_MAIN]
- Peak usage frame count: [64.0 KB-128.0 KB]: 13 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 49608 frames, [4.0 MB-8.0 MB]: 54644 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 7.8 MB
- Peak Large allocation bytes 0 B
- [ALLOC_GFX_THREAD]
- Peak usage frame count: [64.0 KB-128.0 KB]: 11 frames, [1.0 MB-2.0 MB]: 104256 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 1.2 MB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 177
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.7 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 45962
- 32B: 20 Subsections = 10240 buckets. Failed count: 17513
- 48B: 70 Subsections = 23893 buckets. Failed count: 50818
- 64B: 27 Subsections = 6912 buckets. Failed count: 31161
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 59790
- 112B: 6 Subsections = 877 buckets. Failed count: 4443
- 128B: 63 Subsections = 8064 buckets. Failed count: 488878
- [ALLOC_CACHEOBJECTS_MAIN]
- Peak usage frame count: [2.0 MB-4.0 MB]: 104248 frames, [4.0 MB-8.0 MB]: 19 frames
- Requested Block Size 4.0 MB
- Peak Block count 2
- Peak Allocated memory 4.2 MB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS_THREAD]
- Peak usage frame count: [2.0 MB-4.0 MB]: 396 frames, [4.0 MB-8.0 MB]: 103871 frames
- Requested Block Size 4.0 MB
- Peak Block count 2
- Peak Allocated memory 4.6 MB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.7 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 45962
- 32B: 20 Subsections = 10240 buckets. Failed count: 17513
- 48B: 70 Subsections = 23893 buckets. Failed count: 50818
- 64B: 27 Subsections = 6912 buckets. Failed count: 31161
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 59790
- 112B: 6 Subsections = 877 buckets. Failed count: 4443
- 128B: 63 Subsections = 8064 buckets. Failed count: 488878
- [ALLOC_TYPETREE_MAIN]
- Peak usage frame count: [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 9 frames, [16.0 KB-32.0 KB]: 104252 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 20.0 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Peak usage frame count: [8.0 KB-16.0 KB]: 104267 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 11.2 KB
- Peak Large allocation bytes 0 B
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