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  1. // ACE Advanced Ballistics
  2. force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force force ace_advanced_ballistics_bulletTraceEnabled = false;
  5. force force ace_advanced_ballistics_enabled = false;
  6. force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force force ace_advanced_fatigue_enabled = false;
  11. force force ace_advanced_fatigue_enableStaminaBar = true;
  12. force force ace_advanced_fatigue_fadeStaminaBar = true;
  13. force force ace_advanced_fatigue_loadFactor = 1;
  14. force force ace_advanced_fatigue_performanceFactor = 1;
  15. force force ace_advanced_fatigue_recoveryFactor = 5;
  16. force force ace_advanced_fatigue_swayFactor = 1;
  17. force force ace_advanced_fatigue_terrainGradientFactor = 1;
  18.  
  19. // ACE Advanced Throwing
  20. force force ace_advanced_throwing_enabled = true;
  21. force force ace_advanced_throwing_enablePickUp = true;
  22. force force ace_advanced_throwing_enablePickUpAttached = true;
  23. force force ace_advanced_throwing_showMouseControls = true;
  24. force force ace_advanced_throwing_showThrowArc = true;
  25.  
  26. // ACE Arsenal
  27. force force ace_arsenal_allowDefaultLoadouts = true;
  28. force force ace_arsenal_allowSharedLoadouts = true;
  29. force force ace_arsenal_camInverted = false;
  30. force force ace_arsenal_enableIdentityTabs = true;
  31. force force ace_arsenal_enableModIcons = true;
  32. force force ace_arsenal_EnableRPTLog = true;
  33. force force ace_arsenal_fontHeight = 4.5;
  34.  
  35. // ACE Artillery
  36. force force ace_artillerytables_advancedCorrections = true;
  37. force force ace_artillerytables_disableArtilleryComputer = true;
  38. force force ace_mk6mortar_airResistanceEnabled = true;
  39. force force ace_mk6mortar_allowCompass = true;
  40. force force ace_mk6mortar_allowComputerRangefinder = false;
  41. force force ace_mk6mortar_useAmmoHandling = true;
  42.  
  43. // ACE Captives
  44. force force ace_captives_allowHandcuffOwnSide = true;
  45. force force ace_captives_allowSurrender = true;
  46. force force ace_captives_requireSurrender = 1;
  47. force force ace_captives_requireSurrenderAi = true;
  48.  
  49. // ACE Common
  50. force ace_common_allowFadeMusic = true;
  51. force ace_common_checkPBOsAction = 0;
  52. force ace_common_checkPBOsCheckAll = false;
  53. force ace_common_checkPBOsWhitelist = "[]";
  54. ace_common_displayTextColor = [0,0,0,0.1];
  55. ace_common_displayTextFontColor = [1,1,1,1];
  56. ace_common_settingFeedbackIcons = 1;
  57. ace_common_settingProgressBarLocation = 0;
  58. force ace_noradio_enabled = true;
  59. ace_parachute_hideAltimeter = true;
  60.  
  61. // ACE Cook off
  62. force force ace_cookoff_ammoCookoffDuration = 0.997189;
  63. force force ace_cookoff_enable = 2;
  64. force force ace_cookoff_enableAmmobox = true;
  65. force force ace_cookoff_enableAmmoCookoff = true;
  66. force force ace_cookoff_probabilityCoef = 5;
  67.  
  68. // ACE Crew Served Weapons
  69. force force ace_csw_ammoHandling = 0;
  70. force force ace_csw_defaultAssemblyMode = false;
  71. force force ace_csw_dragAfterDeploy = true;
  72. force force ace_csw_handleExtraMagazines = true;
  73. force force ace_csw_progressBarTimeCoefficent = 1;
  74.  
  75. // ACE Explosives
  76. force force ace_explosives_explodeOnDefuse = false;
  77. force force ace_explosives_punishNonSpecialists = false;
  78. force force ace_explosives_requireSpecialist = false;
  79.  
  80. // ACE Fragmentation Simulation
  81. force force ace_frag_enabled = true;
  82. force force ace_frag_maxTrack = 10;
  83. force force ace_frag_maxTrackPerFrame = 10;
  84. force force ace_frag_reflectionsEnabled = true;
  85. force force ace_frag_spallEnabled = true;
  86.  
  87. // ACE G-Forces
  88. force ace_gforces_coef = 1;
  89. force ace_gforces_enabledFor = 1;
  90.  
  91. // ACE Goggles
  92. force force ace_goggles_effects = 0;
  93. ace_goggles_showClearGlasses = false;
  94. ace_goggles_showInThirdPerson = false;
  95.  
  96. // ACE Hearing
  97. force force ace_hearing_autoAddEarplugsToUnits = false;
  98. force force ace_hearing_disableEarRinging = true;
  99. force force ace_hearing_earplugsVolume = 0.5;
  100. force force ace_hearing_enableCombatDeafness = false;
  101. force force ace_hearing_enabledForZeusUnits = true;
  102. force force ace_hearing_unconsciousnessVolume = 0.4;
  103.  
  104. // ACE Interaction
  105. force force ace_interaction_disableNegativeRating = true;
  106. force force ace_interaction_enableMagazinePassing = true;
  107. force force ace_interaction_enableTeamManagement = true;
  108.  
  109. // ACE Interaction Menu
  110. ace_gestures_showOnInteractionMenu = 2;
  111. ace_interact_menu_actionOnKeyRelease = true;
  112. ace_interact_menu_addBuildingActions = false;
  113. ace_interact_menu_alwaysUseCursorInteraction = false;
  114. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  115. ace_interact_menu_colorShadowMax = [0,0,0,1];
  116. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  117. ace_interact_menu_colorTextMax = [1,1,1,1];
  118. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  119. ace_interact_menu_cursorKeepCentered = false;
  120. ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
  121. ace_interact_menu_menuAnimationSpeed = 0;
  122. ace_interact_menu_menuBackground = 0;
  123. ace_interact_menu_menuBackgroundSelf = 0;
  124. ace_interact_menu_selectorColor = [1,0,0];
  125. ace_interact_menu_shadowSetting = 2;
  126. ace_interact_menu_textSize = 2;
  127. ace_interact_menu_useListMenu = false;
  128. ace_interact_menu_useListMenuSelf = false;
  129.  
  130. // ACE Logistics
  131. force force ace_cargo_enable = true;
  132. force force ace_cargo_loadTimeCoefficient = 5;
  133. force force ace_cargo_paradropTimeCoefficent = 2.5;
  134. force force ace_rearm_distance = 20;
  135. force force ace_rearm_level = 0;
  136. force force ace_rearm_supply = 0;
  137. force force ace_refuel_hoseLength = 12;
  138. force force ace_refuel_rate = 1;
  139. force force ace_repair_addSpareParts = true;
  140. force force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  141. force force ace_repair_consumeItem_toolKit = 0;
  142. force force ace_repair_displayTextOnRepair = true;
  143. force force ace_repair_engineerSetting_fullRepair = 2;
  144. force force ace_repair_engineerSetting_repair = 1;
  145. force force ace_repair_engineerSetting_wheel = 0;
  146. force force ace_repair_fullRepairLocation = 2;
  147. force force ace_repair_fullRepairRequiredItems = ["ToolKit"];
  148. force force ace_repair_miscRepairRequiredItems = ["ToolKit"];
  149. force force ace_repair_repairDamageThreshold = 0.6;
  150. force force ace_repair_repairDamageThreshold_engineer = 0.4;
  151. force force ace_repair_wheelRepairRequiredItems = [];
  152.  
  153. // ACE Magazine Repack
  154. force force ace_magazinerepack_timePerAmmo = 1.5;
  155. force force ace_magazinerepack_timePerBeltLink = 8;
  156. force force ace_magazinerepack_timePerMagazine = 2;
  157.  
  158. // ACE Map
  159. force force ace_map_BFT_Enabled = false;
  160. force force ace_map_BFT_HideAiGroups = false;
  161. force force ace_map_BFT_Interval = 1;
  162. force force ace_map_BFT_ShowPlayerNames = false;
  163. force force ace_map_DefaultChannel = 1;
  164. force force ace_map_mapGlow = true;
  165. force force ace_map_mapIllumination = true;
  166. force force ace_map_mapLimitZoom = false;
  167. force force ace_map_mapShake = false;
  168. force force ace_map_mapShowCursorCoordinates = false;
  169. force force ace_markers_moveRestriction = -1;
  170.  
  171. // ACE Map Gestures
  172. force force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  173. force force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  174. force force ace_map_gestures_enabled = true;
  175. force force ace_map_gestures_interval = 0.03;
  176. force force ace_map_gestures_maxRange = 7;
  177. force force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  178. force ace_map_gestures_onlyShowFriendlys = false;
  179.  
  180. // ACE Map Tools
  181. force force ace_maptools_drawStraightLines = true;
  182. force force ace_maptools_rotateModifierKey = 1;
  183.  
  184. // ACE Medical
  185. force force ace_medical_ai_enabledFor = 2;
  186. force force ace_medical_AIDamageThreshold = 0.502169;
  187. force force ace_medical_bleedingCoefficient = 0.502169;
  188. force force ace_medical_blood_bloodLifetime = 3600;
  189. force force ace_medical_blood_enabledFor = 2;
  190. force force ace_medical_blood_maxBloodObjects = 500;
  191. force force ace_medical_fatalDamageSource = 1;
  192. force force ace_medical_feedback_bloodVolumeEffectType = 0;
  193. force force ace_medical_feedback_painEffectType = 3;
  194. force force ace_medical_fractureChance = 0;
  195. force force ace_medical_fractures = 0;
  196. force force ace_medical_gui_enableActions = 0;
  197. force force ace_medical_gui_enableMedicalMenu = 1;
  198. force force ace_medical_gui_enableSelfActions = true;
  199. force force ace_medical_gui_maxDistance = 3;
  200. force force ace_medical_gui_openAfterTreatment = true;
  201. force force ace_medical_ivFlowRate = 2.11634;
  202. force force ace_medical_limping = 0;
  203. force force ace_medical_painCoefficient = 0.5;
  204. force force ace_medical_playerDamageThreshold = 10;
  205. force force ace_medical_spontaneousWakeUpChance = 0.601182;
  206. force force ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
  207. force force ace_medical_statemachine_AIUnconsciousness = false;
  208. force force ace_medical_statemachine_cardiacArrestTime = 90;
  209. force force ace_medical_statemachine_fatalInjuriesAI = 0;
  210. force force ace_medical_statemachine_fatalInjuriesPlayer = 2;
  211. force force ace_medical_treatment_advancedBandages = 0;
  212. force force ace_medical_treatment_advancedDiagnose = false;
  213. force force ace_medical_treatment_advancedMedication = false;
  214. force force ace_medical_treatment_allowLitterCreation = true;
  215. force force ace_medical_treatment_allowSelfIV = 1;
  216. force ace_medical_treatment_allowSelfPAK = 0;
  217. force force ace_medical_treatment_allowSelfStitch = 1;
  218. force force ace_medical_treatment_allowSharedEquipment = 0;
  219. force force ace_medical_treatment_clearTraumaAfterBandage = true;
  220. force force ace_medical_treatment_consumePAK = 0;
  221. force force ace_medical_treatment_consumeSurgicalKit = 0;
  222. force force ace_medical_treatment_convertItems = 0;
  223. force force ace_medical_treatment_cprSuccessChance = 0.4;
  224. force force ace_medical_treatment_holsterRequired = 0;
  225. force force ace_medical_treatment_litterCleanupDelay = 600;
  226. force force ace_medical_treatment_locationEpinephrine = 0;
  227. force force ace_medical_treatment_locationPAK = 0;
  228. force force ace_medical_treatment_locationsBoostTraining = false;
  229. force force ace_medical_treatment_locationSurgicalKit = 0;
  230. force force ace_medical_treatment_maxLitterObjects = 500;
  231. force force ace_medical_treatment_medicEpinephrine = 0;
  232. force ace_medical_treatment_medicIV = 1;
  233. force force ace_medical_treatment_medicPAK = 0;
  234. force force ace_medical_treatment_medicSurgicalKit = 2;
  235. force force ace_medical_treatment_timeCoefficientPAK = 2.97889;
  236. force ace_medical_treatment_woundReopenChance = 0;
  237.  
  238. // ACE Name Tags
  239. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  240. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  241. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  242. ace_nametags_nametagColorMain = [1,1,1,1];
  243. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  244. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  245. force force ace_nametags_playerNamesMaxAlpha = 0.565535;
  246. force force ace_nametags_playerNamesViewDistance = 3;
  247. force force ace_nametags_showCursorTagForVehicles = false;
  248. force force ace_nametags_showNamesForAI = false;
  249. force force ace_nametags_showPlayerNames = 1;
  250. force force ace_nametags_showPlayerRanks = true;
  251. force force ace_nametags_showSoundWaves = 0;
  252. force force ace_nametags_showVehicleCrewInfo = true;
  253. force force ace_nametags_tagSize = 1;
  254.  
  255. // ACE Nightvision
  256. force force ace_nightvision_aimDownSightsBlur = 1;
  257. force force ace_nightvision_disableNVGsWithSights = false;
  258. force force ace_nightvision_effectScaling = 1;
  259. force force ace_nightvision_fogScaling = 1;
  260. force force ace_nightvision_noiseScaling = 1;
  261. force force ace_nightvision_shutterEffects = true;
  262.  
  263. // ACE Overheating
  264. force force ace_overheating_displayTextOnJam = true;
  265. force force ace_overheating_enabled = false;
  266. force force ace_overheating_overheatingDispersion = true;
  267. force force ace_overheating_showParticleEffects = true;
  268. force force ace_overheating_showParticleEffectsForEveryone = true;
  269. force force ace_overheating_unJamFailChance = 0.1;
  270. force force ace_overheating_unJamOnreload = true;
  271.  
  272. // ACE Pointing
  273. force force ace_finger_enabled = true;
  274. force force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  275. force force ace_finger_indicatorForSelf = true;
  276. force ace_finger_maxRange = 4;
  277.  
  278. // ACE Pylons
  279. force ace_pylons_enabledForZeus = true;
  280. force ace_pylons_enabledFromAmmoTrucks = true;
  281. force ace_pylons_rearmNewPylons = false;
  282. force ace_pylons_requireEngineer = false;
  283. force ace_pylons_requireToolkit = true;
  284. force ace_pylons_searchDistance = 15;
  285. force ace_pylons_timePerPylon = 5;
  286.  
  287. // ACE Quick Mount
  288. force ace_quickmount_distance = 3;
  289. force ace_quickmount_enabled = true;
  290. ace_quickmount_enableMenu = 3;
  291. ace_quickmount_priority = 0;
  292. force ace_quickmount_speed = 18;
  293.  
  294. // ACE Respawn
  295. force ace_respawn_removeDeadBodiesDisconnected = true;
  296. force ace_respawn_savePreDeathGear = false;
  297.  
  298. // ACE Scopes
  299. force ace_scopes_correctZeroing = true;
  300. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  301. force ace_scopes_defaultZeroRange = 100;
  302. force ace_scopes_enabled = true;
  303. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  304. force ace_scopes_overwriteZeroRange = false;
  305. force ace_scopes_simplifiedZeroing = false;
  306. ace_scopes_useLegacyUI = false;
  307. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  308. force ace_scopes_zeroReferenceHumidity = 0;
  309. force ace_scopes_zeroReferenceTemperature = 15;
  310.  
  311. // ACE Spectator
  312. force ace_spectator_enableAI = true;
  313. ace_spectator_maxFollowDistance = 5;
  314. force ace_spectator_restrictModes = 0;
  315. force ace_spectator_restrictVisions = 0;
  316.  
  317. // ACE Switch Units
  318. force force ace_switchunits_enableSafeZone = true;
  319. force force ace_switchunits_enableSwitchUnits = true;
  320. force force ace_switchunits_safeZoneRadius = 100;
  321. force force ace_switchunits_switchToCivilian = true;
  322. force force ace_switchunits_switchToEast = true;
  323. force force ace_switchunits_switchToIndependent = true;
  324. force force ace_switchunits_switchToWest = true;
  325.  
  326. // ACE Uncategorized
  327. force ace_fastroping_requireRopeItems = false;
  328. force ace_gunbag_swapGunbagEnabled = true;
  329. force ace_hitreactions_minDamageToTrigger = 0.1;
  330. ace_inventory_inventoryDisplaySize = 0;
  331. force ace_laser_dispersionCount = 2;
  332. force ace_microdagr_mapDataAvailable = 2;
  333. force ace_microdagr_waypointPrecision = 3;
  334. ace_optionsmenu_showNewsOnMainMenu = true;
  335. force ace_overpressure_distanceCoefficient = 1;
  336. force force ace_tagging_quickTag = 1;
  337.  
  338. // ACE User Interface
  339. force ace_ui_allowSelectiveUI = true;
  340. ace_ui_ammoCount = false;
  341. ace_ui_ammoType = true;
  342. ace_ui_commandMenu = true;
  343. ace_ui_firingMode = true;
  344. ace_ui_groupBar = false;
  345. ace_ui_gunnerAmmoCount = true;
  346. ace_ui_gunnerAmmoType = true;
  347. ace_ui_gunnerFiringMode = true;
  348. ace_ui_gunnerLaunchableCount = true;
  349. ace_ui_gunnerLaunchableName = true;
  350. ace_ui_gunnerMagCount = true;
  351. ace_ui_gunnerWeaponLowerInfoBackground = true;
  352. ace_ui_gunnerWeaponName = true;
  353. ace_ui_gunnerWeaponNameBackground = true;
  354. ace_ui_gunnerZeroing = true;
  355. ace_ui_magCount = true;
  356. ace_ui_soldierVehicleWeaponInfo = true;
  357. ace_ui_staminaBar = true;
  358. ace_ui_stance = true;
  359. ace_ui_throwableCount = true;
  360. ace_ui_throwableName = true;
  361. ace_ui_vehicleAltitude = true;
  362. ace_ui_vehicleCompass = true;
  363. ace_ui_vehicleDamage = true;
  364. ace_ui_vehicleFuelBar = true;
  365. ace_ui_vehicleInfoBackground = true;
  366. ace_ui_vehicleName = true;
  367. ace_ui_vehicleNameBackground = true;
  368. ace_ui_vehicleRadar = true;
  369. ace_ui_vehicleSpeed = true;
  370. ace_ui_weaponLowerInfoBackground = true;
  371. ace_ui_weaponName = true;
  372. ace_ui_weaponNameBackground = true;
  373. ace_ui_zeroing = true;
  374.  
  375. // ACE Vehicle Lock
  376. force ace_vehiclelock_defaultLockpickStrength = 10;
  377. force ace_vehiclelock_lockVehicleInventory = false;
  378. force ace_vehiclelock_vehicleStartingLockState = -1;
  379.  
  380. // ACE Vehicles
  381. ace_vehicles_hideEjectAction = true;
  382. force ace_vehicles_keepEngineRunning = false;
  383. ace_vehicles_speedLimiterStep = 5;
  384.  
  385. // ACE View Distance Limiter
  386. force ace_viewdistance_enabled = true;
  387. force ace_viewdistance_limitViewDistance = 10000;
  388. ace_viewdistance_objectViewDistanceCoeff = 0;
  389. ace_viewdistance_viewDistanceAirVehicle = 0;
  390. ace_viewdistance_viewDistanceLandVehicle = 0;
  391. ace_viewdistance_viewDistanceOnFoot = 0;
  392.  
  393. // ACE Weapons
  394. ace_common_persistentLaserEnabled = false;
  395. force ace_laserpointer_enabled = true;
  396. ace_reload_displayText = true;
  397. ace_reload_showCheckAmmoSelf = false;
  398. ace_weaponselect_displayText = true;
  399.  
  400. // ACE Weather
  401. force ace_weather_enabled = false;
  402. ace_weather_showCheckAirTemperature = true;
  403. force ace_weather_updateInterval = 60;
  404. force ace_weather_windSimulation = true;
  405.  
  406. // ACE Wind Deflection
  407. force force ace_winddeflection_enabled = true;
  408. force force ace_winddeflection_simulationInterval = 0.05;
  409. force force ace_winddeflection_vehicleEnabled = true;
  410.  
  411. // ACE Zeus
  412. force ace_zeus_autoAddObjects = false;
  413. force ace_zeus_canCreateZeus = -1;
  414. force ace_zeus_radioOrdnance = false;
  415. force ace_zeus_remoteWind = false;
  416. force ace_zeus_revealMines = 0;
  417. force ace_zeus_zeusAscension = false;
  418. force ace_zeus_zeusBird = false;
  419.  
  420. // CBA UI
  421. cba_ui_notifyLifetime = 4;
  422. cba_ui_StorePasswords = 1;
  423.  
  424. // CBA Weapons
  425. cba_disposable_dropUsedLauncher = 2;
  426. force cba_disposable_replaceDisposableLauncher = true;
  427. cba_events_repetitionMode = 1;
  428. cba_optics_usePipOptics = true;
  429.  
  430. // IFA3 Liberation
  431. force ifa3_plane_Script_cba_eng = true;
  432. force ifa3_plane_Script_cba_fuel = true;
  433. force ifa3_plane_Script_cba_start = false;
  434. force ifa3_screams_cba_death = true;
  435. force ifa3_screams_cba_hit_blue = true;
  436. force ifa3_screams_cba_hit_green = true;
  437. force ifa3_screams_cba_hit_red = true;
  438. force ifa3_tank_Script_cba_ammo = true;
  439. force ifa3_tank_Script_cba_fire_car = true;
  440. force ifa3_tank_Script_cba_start = false;
  441. force ifa3lib_compass_init = true;
  442. force ifa3lib_damage_cba_kontuzia_gr = true;
  443. force ifa3lib_damage_cba_kontuzia_ofc = true;
  444. force ifa3lib_tank_cba_crew_ai = true;
  445. force ifa3lib_tank_cba_crew_player = true;
  446. force ifa3lib_tank_cba_engine = true;
  447. force ifa3lib_tank_cba_fuel = true;
  448. force ifa3lib_tank_cba_radio = true;
  449. force ifa3lib_tank_cba_trans = true;
  450.  
  451. // LAMBS Danger
  452. force force lambs_danger_combatShareRange = 1000;
  453. force lambs_danger_CQB_formations_COLUMN = false;
  454. force lambs_danger_CQB_formations_DIAMOND = true;
  455. force lambs_danger_CQB_formations_ECH LEFT = false;
  456. force lambs_danger_CQB_formations_ECH RIGHT = false;
  457. force lambs_danger_CQB_formations_FILE = true;
  458. force lambs_danger_CQB_formations_LINE = false;
  459. force lambs_danger_CQB_formations_STAG COLUMN = false;
  460. force lambs_danger_CQB_formations_VEE = false;
  461. force lambs_danger_CQB_formations_WEDGE = false;
  462. force lambs_danger_CQB_range = 60;
  463. force lambs_danger_debug_Drawing = false;
  464. force lambs_danger_debug_FSM = false;
  465. force lambs_danger_debug_FSM_civ = false;
  466. force lambs_danger_debug_functions = false;
  467. lambs_danger_disableAIAutonomousManoeuvres = false;
  468. lambs_danger_disableAICallouts = false;
  469. lambs_danger_disableAIDeployStaticWeapons = false;
  470. lambs_danger_disableAIFindStaticWeapons = false;
  471. lambs_danger_disableAIFleeing = false;
  472. lambs_danger_disableAIGestures = false;
  473. lambs_danger_disableAIHideFromTanksAndAircraft = false;
  474. lambs_danger_disableAIImediateAction = false;
  475. lambs_danger_disableAIPlayerGroup = false;
  476. lambs_danger_disableAIPlayerGroupReaction = false;
  477. lambs_danger_disableAIPlayerGroupSuppression = false;
  478. lambs_danger_disableAutonomousFlares = false;
  479. lambs_danger_disableAutonomousSmokeGrenades = false;
  480. force force lambs_danger_maxRevealValue = 4;
  481. force lambs_danger_minFriendlySuppressionDistance = 0;
  482. force lambs_danger_minSuppression_range = 20;
  483. force lambs_danger_panic_chance = 10;
  484. force force lambs_danger_radio_backpack = 500;
  485. lambs_danger_radio_disabled = false;
  486. force force lambs_danger_radio_EAST = 500;
  487. force force lambs_danger_radio_GUER = 500;
  488. force force lambs_danger_radio_shout = 200;
  489. force force lambs_danger_radio_WEST = 500;
  490. force lambs_danger_RenderExpectedDestination = false;
  491.  
  492. // LAMBS Danger Eventhandlers
  493. force lambs_eventhandlers_ExplosionEventHandlerEnabled = true;
  494. force lambs_eventhandlers_ExplosionReactionTime = 9;
  495.  
  496. // LAMBS Danger WP
  497. force lambs_wp_autoAddArtillery = false;
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