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  1. App got focus
  2. AppManualRotation set to 0
  3. GL Version = 3.1.0 - Build 9.17.10.4459
  4.  
  5. GL Vendor = Intel
  6.  
  7. GL Renderer = Intel(R) HD Graphics 3000
  8.  
  9. GL Extensions = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex
  10.  
  11. GL depth buffer: 16 bit
  12. Initializing Dink HD V1.8.2
  13. Save path is
  14. Initting windows gamepad provider
  15. Gamepad provider DirectX initialized.
  16. Initializing extensions
  17. Downloaded 94 bytes
  18. windows_beta|1.82|http://www.rtsoft.com/dink/DinkSmallwoodHDInstallerBeta.exe
  19. windows|1.82|
  20.  
  21.  
  22. Clicked Add-ons entity at An entity
  23. Clicked browse entity at An entity
  24. Downloaded 141287 bytes
  25. Clicked install entity at An entity
  26. Downloaded 35324007 bytes
  27. Failed to remove typer;
  28. Clicked Abort entity
  29. Clicked Next entity at An entity
  30. Clicked install entity at An entity
  31. Downloaded 8185881 bytes
  32. Failed to remove typer;
  33. Clicked Abort entity
  34. Clicked Next entity at An entity
  35. Clicked Next entity at An entity
  36. Clicked Next entity at An entity
  37. Clicked install entity at An entity
  38. Downloaded 1721575 bytes
  39. Failed to remove typer;
  40. Clicked Abort entity
  41. Clicked Back entity at An entity
  42. Clicked view_info entity at An entity
  43. Clicked Back entity at An entity
  44. Clicked icon_hotspot entity at An entity
  45. Clicked SessionNew entity at An entity
  46. Game shutdown run
  47. Killing sound cache
  48. load_sprites:  Anim graphics/people/knight/blue/death- not found.
  49. load_sprites:  Anim graphics/seed6- not found.
  50. World data loaded.
  51. Dink started. Time to ... Fulfill the Last Quest (part 1)
  52. Loading sounds..
  53. Processing playmidi command.
  54. Loading C:\Users\liquid\AppData\Local\DinkSmallwoodHD\
  55. Playing music 94.mid
  56. Stopped cd
  57. Forcing surface unloads via DinkOnForeground
  58. Initting Surface after video change
  59. Player now owns this item.
  60. fists armed
  61. Loading map 2...
  62. MERROR: "&vision=0;" unknown in darknss1, offset 99.
  63. Processing playmidi command.
  64. Playing music 94.mid
  65. Clicked Options entity
  66. Clicked Back entity at An entity
  67. Clicked Back entity
  68. Clicked Debug entity
  69. Clicked Back entity
  70. Clicked Back entity
  71. Toggle fullscreen
  72. Saving dmods/lastqst1/continue_state.dat
  73. Unloading dink engine surfaces
  74. Setting native video mode to 1024, 768 - Fullscreen: 0  Aspect Ratio: 0.00
  75. App lost focus
  76. App got focus
  77. Forcing surface unloads via DinkOnForeground
  78. Initting Surface after video change
  79. Reloading dink engine surfaces
  80. Forcing surface unloads via DinkOnForeground
  81. Initting Surface after video change
  82. Saving dmods/lastqst1/continue_state.dat
  83. Unloading dink engine surfaces
  84. Setting native video mode to 1024, 741 - Fullscreen: 0  Aspect Ratio: 0.00
  85. Forcing surface unloads via DinkOnForeground
  86. Initting Surface after video change
  87. Reloading dink engine surfaces
  88. Forcing surface unloads via DinkOnForeground
  89. Initting Surface after video change
  90. Finger 11 is down, sending fake release
  91. Forcing surface unloads via DinkOnForeground
  92. Initting Surface after video change
  93. Saving dmods/lastqst1/continue_state.dat
  94. Unloading dink engine surfaces
  95. Setting native video mode to 1024, 740 - Fullscreen: 0  Aspect Ratio: 0.00
  96. Forcing surface unloads via DinkOnForeground
  97. Initting Surface after video change
  98. Reloading dink engine surfaces
  99. Forcing surface unloads via DinkOnForeground
  100. Initting Surface after video change
  101. Saving dmods/lastqst1/continue_state.dat
  102. App lost focus
  103. App got focus
  104. Forcing surface unloads via DinkOnForeground
  105. Initting Surface after video change
  106. Saving dmods/lastqst1/continue_state.dat
  107. Unloading dink engine surfaces
  108. Setting native video mode to 1024, 733 - Fullscreen: 0  Aspect Ratio: 0.00
  109. Forcing surface unloads via DinkOnForeground
  110. Initting Surface after video change
  111. Reloading dink engine surfaces
  112. Forcing surface unloads via DinkOnForeground
  113. Initting Surface after video change
  114. Forcing surface unloads via DinkOnForeground
  115. Initting Surface after video change
  116. Saving dmods/lastqst1/continue_state.dat
  117. Unloading dink engine surfaces
  118. Setting native video mode to 1024, 732 - Fullscreen: 0  Aspect Ratio: 0.00
  119. Forcing surface unloads via DinkOnForeground
  120. Initting Surface after video change
  121. Reloading dink engine surfaces
  122. Forcing surface unloads via DinkOnForeground
  123. Initting Surface after video change
  124. Forcing surface unloads via DinkOnForeground
  125. Initting Surface after video change
  126. Forcing surface unloads via DinkOnForeground
  127. Initting Surface after video change
  128. Forcing surface unloads via DinkOnForeground
  129. Initting Surface after video change
  130. Forcing surface unloads via DinkOnForeground
  131. Initting Surface after video change
  132. Saving dmods/lastqst1/continue_state.dat
  133. App lost focus
  134. App got focus
  135. Saving dmods/lastqst1/continue_state.dat
  136. App lost focus
  137. App got focus
  138. Loading map 3...
  139. Detected high color bmps that need to drawn to the static landscape, converting backbuffers to 32 bit on the fly.
  140. Saving dmods/lastqst1/continue_state.dat
  141. App lost focus
  142. App got focus
  143. Forcing surface unloads via DinkOnForeground
  144. Initting Surface after video change
  145. Procedure say_stop does not take 1 parms in mrtridge, offset 4518. (&current_sprite);
  146. ?)
  147. Player now owns this item.
  148. Preloading fireball
  149. Loading map 223...
  150. DINK CRASHED! STACK TRACE BELOW
  151. ---------------------------------------------------------
  152. ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 0045C5C1)
  153.  
  154. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0045C5C1)
  155.  
  156. 0045C5C1 (dink): (filename not available): (function-name not available)
  157.  
  158. ERROR: SymGetSymFromAddr64, GetLastError: 487 (
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