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Oct 18th, 2017
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  1. public int loop() {
  2. /*if (breakHandler.needToBreak) {
  3. return 50;
  4. }*/
  5. if (boostHunter && Skills.getCurrentLevel(Skills.HUNTER) - Skills.getRealLevel(Skills.HUNTER) < 2) {
  6. pot();
  7. }
  8. toHunt.catchHunted();
  9. return 0;
  10. }
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