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TEST2

Jun 6th, 2018
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  1.  
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24.  
  25. IT = Instance.new
  26. CF = CFrame.new
  27. VT = Vector3.new
  28. RAD = math.rad
  29. C3 = Color3.new
  30. UD2 = UDim2.new
  31. BRICKC = BrickColor.new
  32. ANGLES = CFrame.Angles
  33. EULER = CFrame.fromEulerAnglesXYZ
  34. COS = math.cos
  35. ACOS = math.acos
  36. SIN = math.sin
  37. ASIN = math.asin
  38. ABS = math.abs
  39. MRANDOM = math.random
  40. FLOOR = math.floor
  41.  
  42. --//=================================\\
  43. --|| USEFUL VALUES
  44. --\\=================================//
  45.  
  46. Animation_Speed = 3
  47. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  48. local Speed = 35
  49. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  52. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  53. local DAMAGEMULTIPLIER = 1
  54. local ANIM = "Idle"
  55. local ATTACK = false
  56. local EQUIPPED = false
  57. local HOLD = false
  58. local COMBO = 1
  59. local Rooted = false
  60. local SINE = 0
  61. local KEYHOLD = false
  62. local CHANGE = 2 / Animation_Speed
  63. local WALKINGANIM = false
  64. local VALUE1 = false
  65. local VALUE2 = false
  66. local ROBLOXIDLEANIMATION = IT("Animation")
  67. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  68. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  69. --ROBLOXIDLEANIMATION.Parent = Humanoid
  70. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  71. WEAPONGUI.Name = "Weapon GUI"
  72. local Effects = IT("Folder", Character)
  73. Effects.Name = "Effects"
  74. local ANIMATOR = Humanoid.Animator
  75. local ANIMATE = Character.Animate
  76. local UNANCHOR = true
  77. local PLAYSONG = true
  78. local EXTRATRANS = 0
  79.  
  80. --//=================================\\
  81. --\\=================================//
  82.  
  83.  
  84. --//=================================\\
  85. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  86. --\\=================================//
  87.  
  88. ArtificialHB = Instance.new("BindableEvent", script)
  89. ArtificialHB.Name = "ArtificialHB"
  90.  
  91. script:WaitForChild("ArtificialHB")
  92.  
  93. frame = Frame_Speed
  94. tf = 0
  95. allowframeloss = false
  96. tossremainder = false
  97. lastframe = tick()
  98. script.ArtificialHB:Fire()
  99.  
  100. game:GetService("RunService").Heartbeat:connect(function(s, p)
  101. tf = tf + s
  102. if tf >= frame then
  103. if allowframeloss then
  104. script.ArtificialHB:Fire()
  105. lastframe = tick()
  106. else
  107. for i = 1, math.floor(tf / frame) do
  108. script.ArtificialHB:Fire()
  109. end
  110. lastframe = tick()
  111. end
  112. if tossremainder then
  113. tf = 0
  114. else
  115. tf = tf - frame * math.floor(tf / frame)
  116. end
  117. end
  118. end)
  119.  
  120. --//=================================\\
  121. --\\=================================//
  122.  
  123. --//=================================\\
  124. --|| SOME FUNCTIONS
  125. --\\=================================//
  126.  
  127. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  128. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  129. end
  130.  
  131. function PositiveAngle(NUMBER)
  132. if NUMBER >= 0 then
  133. NUMBER = 0
  134. end
  135. return NUMBER
  136. end
  137.  
  138. function NegativeAngle(NUMBER)
  139. if NUMBER <= 0 then
  140. NUMBER = 0
  141. end
  142. return NUMBER
  143. end
  144.  
  145. function Swait(NUMBER)
  146. if NUMBER == 0 or NUMBER == nil then
  147. ArtificialHB.Event:wait()
  148. else
  149. for i = 1, NUMBER do
  150. ArtificialHB.Event:wait()
  151. end
  152. end
  153. end
  154.  
  155. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  156. local NEWMESH = IT(MESH)
  157. if MESH == "SpecialMesh" then
  158. NEWMESH.MeshType = MESHTYPE
  159. if MESHID ~= "nil" and MESHID ~= "" then
  160. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  161. end
  162. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  163. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  164. end
  165. end
  166. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  167. NEWMESH.Scale = SCALE
  168. NEWMESH.Parent = PARENT
  169. return NEWMESH
  170. end
  171.  
  172. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  173. local NEWPART = IT("Part")
  174. NEWPART.formFactor = FORMFACTOR
  175. NEWPART.Reflectance = REFLECTANCE
  176. NEWPART.Transparency = TRANSPARENCY
  177. NEWPART.CanCollide = false
  178. NEWPART.Locked = true
  179. NEWPART.Anchored = true
  180. if ANCHOR == false then
  181. NEWPART.Anchored = false
  182. end
  183. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  184. NEWPART.Name = NAME
  185. NEWPART.Size = SIZE
  186. NEWPART.Position = Torso.Position
  187. NEWPART.Material = MATERIAL
  188. NEWPART:BreakJoints()
  189. NEWPART.Parent = PARENT
  190. return NEWPART
  191. end
  192.  
  193. local function weldBetween(a, b)
  194. local weldd = Instance.new("ManualWeld")
  195. weldd.Part0 = a
  196. weldd.Part1 = b
  197. weldd.C0 = CFrame.new()
  198. weldd.C1 = b.CFrame:inverse() * a.CFrame
  199. weldd.Parent = a
  200. return weldd
  201. end
  202.  
  203.  
  204. function QuaternionFromCFrame(cf)
  205. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  206. local trace = m00 + m11 + m22
  207. if trace > 0 then
  208. local s = math.sqrt(1 + trace)
  209. local recip = 0.5 / s
  210. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  211. else
  212. local i = 0
  213. if m11 > m00 then
  214. i = 1
  215. end
  216. if m22 > (i == 0 and m00 or m11) then
  217. i = 2
  218. end
  219. if i == 0 then
  220. local s = math.sqrt(m00 - m11 - m22 + 1)
  221. local recip = 0.5 / s
  222. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  223. elseif i == 1 then
  224. local s = math.sqrt(m11 - m22 - m00 + 1)
  225. local recip = 0.5 / s
  226. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  227. elseif i == 2 then
  228. local s = math.sqrt(m22 - m00 - m11 + 1)
  229. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  230. end
  231. end
  232. end
  233.  
  234. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  235. local xs, ys, zs = x + x, y + y, z + z
  236. local wx, wy, wz = w * xs, w * ys, w * zs
  237. local xx = x * xs
  238. local xy = x * ys
  239. local xz = x * zs
  240. local yy = y * ys
  241. local yz = y * zs
  242. local zz = z * zs
  243. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  244. end
  245.  
  246. function QuaternionSlerp(a, b, t)
  247. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  248. local startInterp, finishInterp;
  249. if cosTheta >= 0.0001 then
  250. if (1 - cosTheta) > 0.0001 then
  251. local theta = ACOS(cosTheta)
  252. local invSinTheta = 1 / SIN(theta)
  253. startInterp = SIN((1 - t) * theta) * invSinTheta
  254. finishInterp = SIN(t * theta) * invSinTheta
  255. else
  256. startInterp = 1 - t
  257. finishInterp = t
  258. end
  259. else
  260. if (1 + cosTheta) > 0.0001 then
  261. local theta = ACOS(-cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((t - 1) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = t - 1
  267. finishInterp = t
  268. end
  269. end
  270. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  271. end
  272.  
  273. function Clerp(a, b, t)
  274. local qa = {QuaternionFromCFrame(a)}
  275. local qb = {QuaternionFromCFrame(b)}
  276. local ax, ay, az = a.x, a.y, a.z
  277. local bx, by, bz = b.x, b.y, b.z
  278. local _t = 1 - t
  279. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  280. end
  281.  
  282. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  283. local frame = IT("Frame")
  284. frame.BackgroundTransparency = TRANSPARENCY
  285. frame.BorderSizePixel = BORDERSIZEPIXEL
  286. frame.Position = POSITION
  287. frame.Size = SIZE
  288. frame.BackgroundColor3 = COLOR
  289. frame.BorderColor3 = BORDERCOLOR
  290. frame.Name = NAME
  291. frame.Parent = PARENT
  292. return frame
  293. end
  294.  
  295. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  296. local label = IT("TextLabel")
  297. label.BackgroundTransparency = 1
  298. label.Size = UD2(1, 0, 1, 0)
  299. label.Position = UD2(0, 0, 0, 0)
  300. label.TextColor3 = TEXTCOLOR
  301. label.TextStrokeTransparency = STROKETRANSPARENCY
  302. label.TextTransparency = TRANSPARENCY
  303. label.FontSize = TEXTFONTSIZE
  304. label.Font = TEXTFONT
  305. label.BorderSizePixel = BORDERSIZEPIXEL
  306. label.TextScaled = false
  307. label.Text = TEXT
  308. label.Name = NAME
  309. label.Parent = PARENT
  310. return label
  311. end
  312.  
  313. function NoOutlines(PART)
  314. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  315. end
  316.  
  317. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  318. local NEWWELD = IT(TYPE)
  319. NEWWELD.Part0 = PART0
  320. NEWWELD.Part1 = PART1
  321. NEWWELD.C0 = C0
  322. NEWWELD.C1 = C1
  323. NEWWELD.Parent = PARENT
  324. return NEWWELD
  325. end
  326.  
  327. local S = IT("Sound")
  328. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  329. local NEWSOUND = nil
  330. coroutine.resume(coroutine.create(function()
  331. NEWSOUND = S:Clone()
  332. NEWSOUND.Parent = PARENT
  333. NEWSOUND.Volume = VOLUME
  334. NEWSOUND.Pitch = PITCH
  335. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  336. NEWSOUND:play()
  337. if DOESLOOP == true then
  338. NEWSOUND.Looped = true
  339. else
  340. repeat wait(1) until NEWSOUND.Playing == false
  341. NEWSOUND:remove()
  342. end
  343. end))
  344. return NEWSOUND
  345. end
  346.  
  347. function CFrameFromTopBack(at, top, back)
  348. local right = top:Cross(back)
  349. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  350. end
  351.  
  352. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  353. function WACKYEFFECT(Table)
  354. local TYPE = (Table.EffectType or "Sphere")
  355. local SIZE = (Table.Size or VT(1,1,1))
  356. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  357. local TRANSPARENCY = (Table.Transparency or 0)
  358. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  359. local CFRAME = (Table.CFrame or Torso.CFrame)
  360. local MOVEDIRECTION = (Table.MoveToPos or nil)
  361. local ROTATION1 = (Table.RotationX or 0)
  362. local ROTATION2 = (Table.RotationY or 0)
  363. local ROTATION3 = (Table.RotationZ or 0)
  364. local MATERIAL = (Table.Material or "Neon")
  365. local COLOR = (Table.Color or C3(1,1,1))
  366. local TIME = (Table.Time or 45)
  367. local SOUNDID = (Table.SoundID or nil)
  368. local SOUNDPITCH = (Table.SoundPitch or nil)
  369. local SOUNDVOLUME = (Table.SoundVolume or nil)
  370. coroutine.resume(coroutine.create(function()
  371. local PLAYSSOUND = false
  372. local SOUND = nil
  373. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  374. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  375. PLAYSSOUND = true
  376. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  377. end
  378. EFFECT.Color = COLOR
  379. local MSH = nil
  380. if TYPE == "Sphere" then
  381. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  382. elseif TYPE == "Block" then
  383. MSH = IT("BlockMesh",EFFECT)
  384. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  385. elseif TYPE == "Wave" then
  386. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  387. elseif TYPE == "Ring" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  389. elseif TYPE == "Slash" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  391. elseif TYPE == "Round Slash" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  393. elseif TYPE == "Swirl" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  395. elseif TYPE == "Skull" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  397. elseif TYPE == "Crystal" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  399. end
  400. if MSH ~= nil then
  401. local MOVESPEED = nil
  402. if MOVEDIRECTION ~= nil then
  403. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  404. end
  405. local GROWTH = SIZE - ENDSIZE
  406. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  407. if TYPE == "Block" then
  408. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  409. else
  410. EFFECT.CFrame = CFRAME
  411. end
  412. for LOOP = 1, TIME+1 do
  413. Swait()
  414. MSH.Scale = MSH.Scale - GROWTH/TIME
  415. if TYPE == "Wave" then
  416. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  417. end
  418. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  419. if TYPE == "Block" then
  420. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  421. else
  422. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  423. end
  424. if MOVEDIRECTION ~= nil then
  425. local ORI = EFFECT.Orientation
  426. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  427. EFFECT.Orientation = ORI
  428. end
  429. end
  430. if PLAYSSOUND == false then
  431. EFFECT:remove()
  432. else
  433. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  434. EFFECT:remove()
  435. end
  436. else
  437. if PLAYSSOUND == false then
  438. EFFECT:remove()
  439. else
  440. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  441. EFFECT:remove()
  442. end
  443. end
  444. end))
  445. end
  446.  
  447. function MakeForm(PART,TYPE)
  448. if TYPE == "Cyl" then
  449. local MSH = IT("CylinderMesh",PART)
  450. elseif TYPE == "Ball" then
  451. local MSH = IT("SpecialMesh",PART)
  452. MSH.MeshType = "Sphere"
  453. elseif TYPE == "Wedge" then
  454. local MSH = IT("SpecialMesh",PART)
  455. MSH.MeshType = "Wedge"
  456. end
  457. end
  458.  
  459. Debris = game:GetService("Debris")
  460.  
  461. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  462. local DIRECTION = CF(StartPos,EndPos).lookVector
  463. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  464. end
  465.  
  466. local ROCK = script.Rock
  467. ROCK.Parent = nil
  468. function GetRock(FLOOROBJECT)
  469. local Rock = ROCK:Clone()
  470. Rock.Parent = Effects
  471. if FLOOROBJECT ~= nil then
  472. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  473. Rock.Material = FLOOROBJECT.Material
  474. Rock.Color = FLOOROBJECT.Color
  475. else
  476. Rock.Material = "Slate"
  477. Rock.Color = BRICKC"Dirt brown".Color
  478. end
  479. else
  480. Rock.Material = "Slate"
  481. Rock.Color = BRICKC"Dirt brown".Color
  482. end
  483. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  484. return Rock
  485. end
  486.  
  487. local SPIKE = script.RockSpike
  488. SPIKE.Parent = nil
  489. function GetSpike(FLOOROBJECT)
  490. local Rock = SPIKE:Clone()
  491. Rock.Parent = Effects
  492. if FLOOROBJECT ~= nil then
  493. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  494. Rock.Material = FLOOROBJECT.Material
  495. Rock.Color = FLOOROBJECT.Color
  496. else
  497. Rock.Material = "Slate"
  498. Rock.Color = BRICKC"Dirt brown".Color
  499. end
  500. else
  501. Rock.Material = "Slate"
  502. Rock.Color = BRICKC"Dirt brown".Color
  503. end
  504. return Rock
  505. end
  506.  
  507. local SHIELD = script.Shield
  508. SHIELD.Parent = nil
  509. function GetShield(FLOOROBJECT)
  510. local Rock = SHIELD:Clone()
  511. Rock.Parent = Effects
  512. if FLOOROBJECT ~= nil then
  513. Rock.Material = FLOOROBJECT.Material
  514. Rock.Color = FLOOROBJECT.Color
  515. else
  516. Rock.Material = "Slate"
  517. Rock.Color = BRICKC"Dirt brown".Color
  518. end
  519. return Rock
  520. end
  521.  
  522. function RespondToImpact(Object,Rock)
  523. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  524. for i = 1, #BREAKABLEMATERIALS do
  525. local MATERIAL = BREAKABLEMATERIALS[i]
  526. if Object.Material == MATERIAL[1] then
  527. local A = Rock.Size.Magnitude
  528. local B = Object.Size.Magnitude
  529. if B < A*MATERIAL[2] then
  530. WaveParticles(Object.Position,B*3,Object.Color)
  531. Object:remove()
  532. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  533. end
  534. end
  535. end
  536. end
  537.  
  538. function WaveParticles(Position,Size,Color)
  539. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  540. BASE.CFrame = CF(Position)
  541. local A = IT("Attachment",BASE)
  542. local WAVE = script.Wave:Clone()
  543. WAVE.Parent = A
  544. WAVE.Size = NumberSequence.new(0,Size)
  545. WAVE.Color = ColorSequence.new(Color)
  546. Debris:AddItem(BASE,0.5)
  547. WAVE:Emit(1)
  548. end
  549.  
  550. --//=================================\\
  551. --|| WEAPON CREATION
  552. --\\=================================//
  553.  
  554. local sick = Instance.new("Sound",Character)
  555.  
  556. local PILLAR = script.Pillar
  557. PILLAR.Parent = nil
  558. local HOOD = script.Hood
  559. HOOD.Parent = Character
  560. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  561. weldBetween(Torso,HOOD)
  562. Head:ClearAllChildren()
  563. Head.Transparency = 1
  564. local EYE = script.Eye
  565. EYE.Parent = Character
  566. EYE.CFrame = Head.CFrame*CF(0,0,0)
  567. EYE.Anchored = false
  568. weldBetween(EYE,Head)
  569. local COLLAR = script.Collar
  570. COLLAR.Parent = Character
  571. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  572. weldBetween(Torso,COLLAR)
  573. local BONE = script.SpinePart
  574. BONE.Parent = nil
  575. local TAIL = {}
  576. local LASTPART = Torso
  577. local SIZE = BONE.Size
  578. for i = 1, 23 do
  579. local PART = BONE:Clone()
  580. PART.Anchored = false
  581. PART.Parent = Character
  582. PART.Size = SIZE*((25-i)/10)/1.6
  583. if LASTPART == Torso then
  584. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  585. LASTPART = PART
  586. table.insert(TAIL,WELD)
  587. else
  588. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  589. LASTPART = PART
  590. table.insert(TAIL,WELD)
  591. end
  592. end
  593. for _, c in pairs(Character:GetChildren()) do
  594. if c:IsA("BasePart") then
  595. if c:FindFirstChildOfClass("ParticleEmitter") then
  596. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  597. end
  598. if c == Head then
  599. if c:FindFirstChild("face") then
  600. c.face:remove()
  601. end
  602. end
  603. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  604. c:remove()
  605. end
  606. end
  607. local BODY = {}
  608. for _, c in pairs(Character:GetDescendants()) do
  609. if c:IsA("BasePart") and c.Name ~= "Handle" then
  610. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  611. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  612. end
  613. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  614. elseif c:IsA("JointInstance") then
  615. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  616. end
  617. end
  618. for e = 1, #BODY do
  619. if BODY[e] ~= nil then
  620. local STUFF = BODY[e]
  621. local PART = STUFF[1]
  622. local PARENT = STUFF[2]
  623. local MATERIAL = STUFF[3]
  624. local COLOR = STUFF[4]
  625. local TRANSPARENCY = STUFF[5]
  626. if PART.ClassName == "Part" and PART ~= RootPart then
  627. PART.Material = MATERIAL
  628. PART.Color = COLOR
  629. PART.Transparency = TRANSPARENCY
  630. end
  631. PART.AncestryChanged:Connect(function()
  632. PART.Parent = PARENT
  633. end)
  634. end
  635. end
  636. function refit()
  637. Character.Parent = workspace
  638. for e = 1, #BODY do
  639. if BODY[e] ~= nil then
  640. local STUFF = BODY[e]
  641. local PART = STUFF[1]
  642. local PARENT = STUFF[2]
  643. local MATERIAL = STUFF[3]
  644. local COLOR = STUFF[4]
  645. local TRANSPARENCY = STUFF[5]
  646. if PART:IsA("BasePart") and PART ~= RootPart then
  647. PART.Material = MATERIAL
  648. PART.Color = COLOR
  649. PART.Transparency = TRANSPARENCY+EXTRATRANS
  650. end
  651. if PART.Parent ~= PARENT then
  652. Humanoid:remove()
  653. PART.Parent = PARENT
  654. Humanoid = IT("Humanoid",Character)
  655. end
  656. end
  657. end
  658. end
  659.  
  660. Humanoid.Died:connect(function()
  661. refit()
  662. end)
  663.  
  664. --//=================================\\
  665. --|| DAMAGING
  666. --\\=================================//
  667.  
  668. function ApplyDamage(Humanoid,Damage,TorsoPart)
  669. Damage = Damage * DAMAGEMULTIPLIER
  670. if Humanoid.Health ~= 0 then
  671. Humanoid.Health = Humanoid.Health - Damage
  672. end
  673. end
  674.  
  675. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  676. local CHILDREN = workspace:GetDescendants()
  677. for index, CHILD in pairs(CHILDREN) do
  678. if CHILD.ClassName == "Model" and CHILD ~= Character then
  679. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  680. if HUM then
  681. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  682. if TORSO then
  683. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  684. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  685. CHILD:BreakJoints()
  686. else
  687. local DMG = MRANDOM(MINDMG,MAXDMG)
  688. ApplyDamage(HUM,DMG,TORSO)
  689. end
  690. if FLING > 0 then
  691. for _, c in pairs(CHILD:GetChildren()) do
  692. if c:IsA("BasePart") then
  693. local bv = Instance.new("BodyVelocity",c)
  694. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  695. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  696. Debris:AddItem(bv,0.05)
  697. end
  698. end
  699. end
  700. end
  701. end
  702. end
  703. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  704. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  705. RespondToImpact(CHILD,ROCK)
  706. end
  707. end
  708. end
  709. end
  710.  
  711. --//=================================\\
  712. --|| ATTACK FUNCTIONS AND STUFF
  713. --\\=================================//
  714.  
  715. function RockExplosion(Rock,Multiplier,Survive)
  716. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  717. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  718. local SIZE = (Rock.Size.Y*80)*Multiplier
  719. EXPLOSION.Enabled = false
  720. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  721. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  722. EXPLOSION:Emit(200,300)
  723. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  724. coroutine.resume(coroutine.create(function()
  725. Rock:BreakJoints()
  726. if Survive == nil then
  727. Rock.Transparency = 1
  728. Rock.CanCollide = false
  729. Rock.Anchored = true
  730. Debris:AddItem(Rock,5)
  731. end
  732. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  733. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  734. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  735. Swait()
  736. if HITFLOOR then
  737. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  738. end
  739. for i = 1, 5 do
  740. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  741. end
  742. end))
  743. end
  744.  
  745. function Bullet()
  746. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  747. ATTACK = true
  748. Rooted = true
  749. local GYRO = IT("BodyGyro",RootPart)
  750. GYRO.D = 2
  751. GYRO.P = 2000
  752. GYRO.MaxTorque = VT(0,4000000,0)
  753. coroutine.resume(coroutine.create(function()
  754. repeat
  755. Swait()
  756. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  757. until ATTACK == false
  758. GYRO:Remove()
  759. end))
  760. local FLOOR = false
  761. if HITFLOOR then
  762. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  763. FLOOR = true
  764. end
  765. end
  766. if FLOOR == true then
  767. for i=0, 0.5, 0.1 / Animation_Speed do
  768. Swait()
  769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  773. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  775. end
  776. for i=0, 0.25, 0.1 / Animation_Speed do
  777. Swait()
  778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  784. end
  785. local ROCKPLACED = false
  786. local Rock = nil
  787. if HITFLOOR.Anchored == true then
  788. Rock = GetRock(HITFLOOR)
  789. Rock.Core.Emit.Enabled = true
  790. Rock.Size = VT(6,6,6)
  791. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  792. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  793. coroutine.resume(coroutine.create(function()
  794. for i = 1, 30 do
  795. Swait()
  796. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  797. end
  798. ROCKPLACED = true
  799. Rock.Core.Emit.Enabled = false
  800. end))
  801. else
  802. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  803. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  804. if TORSO then
  805. Rock = TORSO
  806. ROCK.Core:Clone().Parent = Rock
  807. else
  808. Rock = HITFLOOR
  809. ROCK.Core:Clone().Parent = Rock
  810. end
  811. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  812. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  813. if TORSO then
  814. Rock = TORSO
  815. ROCK.Core:Clone().Parent = Rock
  816. else
  817. Rock = HITFLOOR
  818. ROCK.Core:Clone().Parent = Rock
  819. end
  820. else
  821. Rock = HITFLOOR
  822. ROCK.Core:Clone().Parent = Rock
  823. end
  824. Rock.Anchored = true
  825. coroutine.resume(coroutine.create(function()
  826. for i = 1, 30 do
  827. Swait()
  828. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  829. end
  830. ROCKPLACED = true
  831. end))
  832. end
  833. for i=0, 0.1, 0.1 / Animation_Speed do
  834. Swait()
  835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. end
  842. repeat
  843. Swait()
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  850. until ROCKPLACED == true
  851. for i=0, 0.1, 0.1 / Animation_Speed do
  852. Swait()
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  859. end
  860. WaveParticles(Rock.Position,12,C3(1,1,1))
  861. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  862. coroutine.resume(coroutine.create(function()
  863. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  864. for i = 1, 200 do
  865. Swait()
  866. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  867. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  868. if HIT then
  869. RespondToImpact(HIT,Rock)
  870. break
  871. end
  872. end
  873. RockExplosion(Rock,1)
  874. else
  875. for i = 1, 60 do
  876. Swait()
  877. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  878. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  879. if HIT then
  880. RespondToImpact(HIT,Rock)
  881. break
  882. end
  883. end
  884. RockExplosion(Rock,2)
  885. end
  886. end))
  887. for i=0, 0.4, 0.1 / Animation_Speed do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. end
  896. else
  897. local GRAV = IT("BodyPosition",RootPart)
  898. GRAV.D = 250
  899. GRAV.P = 20000
  900. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  901. GRAV.Position = RootPart.Position
  902. local Rock = GetRock()
  903. Rock.Size = VT(0,0,0)
  904. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  905. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  906. local DONEROCK = false
  907. coroutine.resume(coroutine.create(function()
  908. for i = 1, 15 do
  909. Swait()
  910. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  911. Rock.Size = Rock.Size * 1.1
  912. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  913. end
  914. DONEROCK = true
  915. end))
  916. repeat
  917. Swait()
  918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. until DONEROCK == true
  925. local LOOP = 0
  926. for i=0, 0.2, 0.1 / Animation_Speed do
  927. Swait()
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. end
  935. WaveParticles(Rock.Position,5,C3(1,1,1))
  936. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  937. coroutine.resume(coroutine.create(function()
  938. for i = 1, 300 do
  939. Swait()
  940. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  941. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  942. if HIT then
  943. RespondToImpact(HIT,Rock)
  944. break
  945. end
  946. end
  947. RockExplosion(Rock,1)
  948. end))
  949. for i=0, 0.3, 0.1 / Animation_Speed do
  950. Swait()
  951. LOOP = LOOP + 15*3
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. end
  959. GRAV:remove()
  960. end
  961. ATTACK = false
  962. Rooted = false
  963. end
  964.  
  965. function Melee()
  966. ATTACK = true
  967. Rooted = false
  968. Speed = 12
  969. repeat
  970. Swait()
  971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. until KEYHOLD == false
  978. Speed = 0
  979. local ROOT = nil
  980. local TORS = nil
  981. local HUMAN = nil
  982. local DIST = 4
  983. for i=0, 0.2, 0.1 / Animation_Speed do
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. end
  992. for i=0, 1, 0.1 / Animation_Speed do
  993. Swait()
  994. local CHILDREN = workspace:GetDescendants()
  995. for index, CHILD in pairs(CHILDREN) do
  996. if CHILD.ClassName == "Model" and CHILD ~= Character then
  997. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  998. if HUM then
  999. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1000. if TORSO and HUM.Health > 0 then
  1001. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1002. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1003. ROOT = TORSO
  1004. HUMAN = HUM
  1005. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011. if ROOT then
  1012. break
  1013. end
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. end
  1021. if ROOT then
  1022. local POSITIONED = false
  1023. coroutine.resume(coroutine.create(function()
  1024. ROOT.Anchored = true
  1025. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1026. for i = 1, 25 do
  1027. ROOT.Anchored = true
  1028. Swait()
  1029. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1030. end
  1031. POSITIONED = true
  1032. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1033. ROOT.Anchored = false
  1034. end))
  1035. repeat
  1036. Swait()
  1037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. until POSITIONED == true
  1044. for i = 1, 3 do
  1045. for i=0, 0.5, 0.1 / Animation_Speed do
  1046. Swait()
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1053. end
  1054. for i=0, 0.15, 0.1 / Animation_Speed do
  1055. Swait()
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. end
  1063. local EMIT = script.Emit:Clone()
  1064. EMIT.Parent = TORS
  1065. EMIT.Size = NumberSequence.new(1,0)
  1066. EMIT:Emit(120)
  1067. Debris:AddItem(EMIT,5)
  1068. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1069. WaveParticles(TORS.Position,12,C3(1,1,1))
  1070. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1071. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1072. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1073. for i=0, 0.25, 0.1 / Animation_Speed do
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. end
  1082. if HUMAN.Health == 0 then
  1083. break
  1084. end
  1085. for i=0, 0.2, 0.1 / Animation_Speed do
  1086. Swait()
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. end
  1094. end
  1095. end
  1096. Speed = 25
  1097. ATTACK = false
  1098. Rooted = false
  1099. end
  1100.  
  1101. function Launch()
  1102. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1103. if HITFLOOR then
  1104. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1105. local P = PILLAR:Clone()
  1106. P.Color = HITFLOOR.Color
  1107. P.Material = HITFLOOR.Material
  1108. P.Parent = Effects
  1109. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1110. coroutine.resume(coroutine.create(function()
  1111. for i = 1, 6 do
  1112. Swait()
  1113. P.CFrame = P.CFrame * CF(0,0.9,0)
  1114. end
  1115. wait(1)
  1116. for i = 1, 45 do
  1117. Swait()
  1118. P.Transparency =P.Transparency + 1/45
  1119. end
  1120. P:remove()
  1121. end))
  1122. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1123. RootPart.Velocity = VT(0,0,0)
  1124. local bv = Instance.new("BodyVelocity",RootPart)
  1125. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1126. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1127. Debris:AddItem(bv,0.1)
  1128. end
  1129. end
  1130.  
  1131. function Ravage()
  1132. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1133. if HITFLOOR then
  1134. ATTACK = true
  1135. Rooted = false
  1136. for i=0, 0.3, 0.1 / Animation_Speed do
  1137. Swait()
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. end
  1145. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1146. Rooted = true
  1147. CreateSound(217767125, RightArm, 5, 1, false)
  1148. for i=0, 0.15, 0.1 / Animation_Speed do
  1149. Swait()
  1150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. end
  1157. local HOLD = true
  1158. coroutine.resume(coroutine.create(function()
  1159. repeat
  1160. Swait()
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. until HOLD == false
  1168. end))
  1169. repeat
  1170. wait(0.3)
  1171. coroutine.resume(coroutine.create(function()
  1172. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1173. if HITFLOOR then
  1174. if HITFLOOR.Anchored == true then
  1175. local ROCK = GetRock(HITFLOOR)
  1176. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1177. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1178. ROCK.Core.Emit.Enabled = true
  1179. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1180. local POS = ROCK.CFrame*CF(0,12,0)
  1181. for i = 1, 25 do
  1182. ROCK.Anchored = true
  1183. Swait()
  1184. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1185. end
  1186. ROCK.Core.Emit.Enabled = false
  1187. wait(0.3)
  1188. RockExplosion(ROCK,1)
  1189. end
  1190. end
  1191. end))
  1192. until KEYHOLD == false
  1193. wait(0.5)
  1194. HOLD = false
  1195. ATTACK = false
  1196. Rooted = false
  1197. end
  1198. end
  1199.  
  1200. function Shield()
  1201. ATTACK = true
  1202. Rooted = false
  1203. local GYRO = IT("BodyGyro",RootPart)
  1204. GYRO.D = 2
  1205. GYRO.P = 2000
  1206. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1207. local GRAV = IT("BodyPosition",RootPart)
  1208. GRAV.D = 250
  1209. GRAV.P = 20000
  1210. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1211. GRAV.Position = RootPart.Position
  1212. coroutine.resume(coroutine.create(function()
  1213. repeat
  1214. Swait()
  1215. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1216. until ATTACK == false
  1217. GYRO:Remove()
  1218. GRAV:Remove()
  1219. end))
  1220. for i=0, 0.3, 0.1 / Animation_Speed do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. end
  1229. local Defence = GetShield()
  1230. Defence.Size = VT(0,2,0)
  1231. Defence.Parent = Effects
  1232. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1233. WaveParticles(Defence.Position,12,Defence.Color)
  1234. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1235. local FIX = Defence.AncestryChanged:Connect(function()
  1236. Defence.Parent = Effects
  1237. end)
  1238. for i = 1, 40 do
  1239. Swait()
  1240. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1241. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1242. end
  1243. repeat
  1244. Swait()
  1245. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. until KEYHOLD == false
  1253. FIX:Disconnect()
  1254. coroutine.resume(coroutine.create(function()
  1255. for i = 1, 40 do
  1256. Swait()
  1257. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1258. end
  1259. WaveParticles(Defence.Position,12,Defence.Color)
  1260. Defence:remove()
  1261. end))
  1262. ATTACK = false
  1263. Rooted = false
  1264. end
  1265.  
  1266. function TwinMeteor()
  1267. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1268. if HITFLOOR == nil then
  1269. ATTACK = true
  1270. Rooted = false
  1271. local GYRO = IT("BodyGyro",RootPart)
  1272. GYRO.D = 2
  1273. GYRO.P = 2000
  1274. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1275. local GRAV = IT("BodyPosition",RootPart)
  1276. GRAV.D = 250
  1277. GRAV.P = 20000
  1278. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1279. GRAV.Position = RootPart.Position
  1280. coroutine.resume(coroutine.create(function()
  1281. repeat
  1282. Swait()
  1283. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1284. until ATTACK == false
  1285. GYRO:Remove()
  1286. GRAV:Remove()
  1287. end))
  1288. local CHARGED = false
  1289. coroutine.resume(coroutine.create(function()
  1290. repeat
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. until CHARGED == true
  1299. end))
  1300. local ROCK1 = GetRock()
  1301. local ROCK2 = GetRock()
  1302. local VORTEX1 = script.Vortex:Clone()
  1303. local VORTEX2 = script.Vortex:Clone()
  1304. VORTEX1.Parent = ROCK1.Core
  1305. VORTEX2.Parent = ROCK2.Core
  1306. ROCK1.Core.Emit.Enabled = true
  1307. ROCK2.Core.Emit.Enabled = true
  1308. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1309. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1310. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1311. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1312. for i = 1, 70 do
  1313. Swait()
  1314. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1315. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1316. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1317. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1318. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1319. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1320. VORTEX1:Emit(1)
  1321. VORTEX2:Emit(1)
  1322. end
  1323. CHARGED = true
  1324. for i=0, 1, 0.1 / Animation_Speed do
  1325. Swait()
  1326. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1327. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. end
  1335. for i=0, 0.5, 0.1 / Animation_Speed do
  1336. Swait()
  1337. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1338. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. end
  1346. coroutine.resume(coroutine.create(function()
  1347. local Rock = ROCK1
  1348. WaveParticles(Rock.Position,30,C3(1,1,1))
  1349. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1350. for i = 1, 200 do
  1351. Swait()
  1352. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1353. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1354. if HIT then
  1355. RespondToImpact(HIT,Rock)
  1356. break
  1357. end
  1358. end
  1359. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1360. for i = 1, 6 do
  1361. RockExplosion(Rock,1.5,true)
  1362. wait(1)
  1363. end
  1364. RockExplosion(Rock,1.5)
  1365. end))
  1366. for i=0, 1, 0.1 / Animation_Speed do
  1367. Swait()
  1368. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. end
  1376. for i=0, 0.5, 0.1 / Animation_Speed do
  1377. Swait()
  1378. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. end
  1386. coroutine.resume(coroutine.create(function()
  1387. local Rock = ROCK2
  1388. WaveParticles(Rock.Position,30,C3(1,1,1))
  1389. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1390. for i = 1, 200 do
  1391. Swait()
  1392. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1393. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1394. if HIT then
  1395. RespondToImpact(HIT,Rock)
  1396. break
  1397. end
  1398. end
  1399. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1400. for i = 1, 6 do
  1401. RockExplosion(Rock,1.5,true)
  1402. wait(1)
  1403. end
  1404. RockExplosion(Rock,1.5)
  1405. end))
  1406. for i=0, 1, 0.1 / Animation_Speed do
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. end
  1415. ATTACK = false
  1416. Rooted = false
  1417. end
  1418. end
  1419.  
  1420. function Spikes()
  1421. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1422. if HITFLOOR then
  1423. ATTACK = true
  1424. Rooted = true
  1425. local GYRO = IT("BodyGyro",RootPart)
  1426. GYRO.D = 2
  1427. GYRO.P = 2000
  1428. GYRO.MaxTorque = VT(0,4000000,0)
  1429. coroutine.resume(coroutine.create(function()
  1430. repeat
  1431. Swait()
  1432. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1433. until ATTACK == false
  1434. GYRO:Remove()
  1435. end))
  1436. for i=0, 1, 0.1 / Animation_Speed do
  1437. Swait()
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1444. end
  1445. for i=0, 0.25, 0.1 / Animation_Speed do
  1446. Swait()
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. end
  1454. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1455. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1456. coroutine.resume(coroutine.create(function()
  1457. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1458. for i = 1, 60 do
  1459. Swait()
  1460. local SPIKE = GetSpike(HITFLOOR)
  1461. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1462. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1463. coroutine.resume(coroutine.create(function()
  1464. local POS = SPIKE.CFrame*CF(0,11,0)
  1465. for i = 1, 25 do
  1466. Swait()
  1467. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1468. end
  1469. wait(0.2)
  1470. for i = 1, 45 do
  1471. Swait()
  1472. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1473. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1474. end
  1475. SPIKE:remove()
  1476. end))
  1477. end
  1478. end))
  1479. wait(0.3)
  1480. ATTACK = false
  1481. Rooted = false
  1482. end
  1483. end
  1484.  
  1485. function TakeOnMe()
  1486. Speed = 5
  1487. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1488. ATTACK = true
  1489. Rooted = false
  1490. local DANCE = true
  1491. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1492. if NEWKEY == "p" then
  1493. DANCE = false
  1494. end
  1495. end)
  1496. PLAYSONG = false
  1497. while true do
  1498. for i = 1, 15 do
  1499. Swait()
  1500. MEME.Parent = Effects
  1501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. end
  1508. if DANCE == false then
  1509. break
  1510. end
  1511. for i = 1, 15 do
  1512. Swait()
  1513. MEME.Parent = Effects
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. end
  1521. end
  1522. PLAYSONG = true
  1523. KEY:Disconnect()
  1524. MEME:remove()
  1525. Speed = 25
  1526. ATTACK = false
  1527. Rooted = false
  1528. end
  1529.  
  1530. function Noclip()
  1531. ATTACK = true
  1532. Rooted = true
  1533. UNANCHOR = false
  1534. RootPart.Anchored = true
  1535. local CLIPPING = true
  1536. local MOVEMENT = nil
  1537. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1538. for i = 1, 50 do
  1539. Swait()
  1540. EXTRATRANS = EXTRATRANS + 0.5/50
  1541. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. end
  1549. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1550. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1551. if NEWKEY == "w" then
  1552. MOVEMENT = "Forward"
  1553. repeat
  1554. Swait()
  1555. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1556. until KEYHOLD == false
  1557. elseif NEWKEY == "s" then
  1558. MOVEMENT = "Backwards"
  1559. repeat
  1560. Swait()
  1561. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1562. until KEYHOLD == false
  1563. elseif NEWKEY == "a" then
  1564. MOVEMENT = "Strafe"
  1565. repeat
  1566. Swait()
  1567. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1568. until KEYHOLD == false
  1569. elseif NEWKEY == "d" then
  1570. MOVEMENT = "Strafe"
  1571. repeat
  1572. Swait()
  1573. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1574. until KEYHOLD == false
  1575. elseif NEWKEY == "y" then
  1576. CLIPPING = false
  1577. end
  1578. MOVEMENT = nil
  1579. end)
  1580. local LOOP = 0
  1581. repeat
  1582. Swait()
  1583. AURA.Parent = Torso
  1584. LOOP = LOOP + 1
  1585. if LOOP >= 15 then
  1586. LOOP = 0
  1587. WaveParticles(Torso.Position,15,C3(1,1,1))
  1588. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1589. end
  1590. if MOVEMENT == nil then
  1591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. elseif MOVEMENT == "Forward" then
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. elseif MOVEMENT == "Backwards" then
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. elseif MOVEMENT == "Strafe" then
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. end
  1619. until CLIPPING == false
  1620. KEY:Disconnect()
  1621. coroutine.resume(coroutine.create(function()
  1622. for i = 1, 20 do
  1623. Swait()
  1624. AURA.Volume = AURA.Volume - 3/20
  1625. end
  1626. AURA:remove()
  1627. end))
  1628. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1629. for i = 1, 50 do
  1630. Swait()
  1631. EXTRATRANS = EXTRATRANS - 0.5/50
  1632. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. end
  1640. EXTRATRANS = 0
  1641. UNANCHOR = true
  1642. ATTACK = false
  1643. Rooted = false
  1644. end
  1645.  
  1646. function Taunt()
  1647. ATTACK = true
  1648. Rooted = true
  1649. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1650. repeat
  1651. Swait()
  1652. TAUNT.Parent = Torso
  1653. TAUNT.Playing = true
  1654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. until TAUNT.TimePosition >= 1.25
  1661. for i=0, 1.6, 0.1 / Animation_Speed do
  1662. Swait()
  1663. TAUNT.Parent = Torso
  1664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1668. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. end
  1671. ATTACK = false
  1672. Rooted = false
  1673. end
  1674.  
  1675. --//=================================\\
  1676. --|| ASSIGN THINGS TO KEYS
  1677. --\\=================================//
  1678.  
  1679. function MouseDown(Mouse)
  1680. if ATTACK == false then
  1681. end
  1682. end
  1683.  
  1684. function MouseUp(Mouse)
  1685. HOLD = false
  1686. end
  1687.  
  1688. function KeyDown(Key)
  1689. KEYHOLD = true
  1690. if Key == "z" and ATTACK == false then
  1691. Bullet()
  1692. end
  1693.  
  1694. if Key == "b" and ATTACK == false then
  1695. Melee()
  1696. end
  1697.  
  1698. if Key == "c" and ATTACK == false then
  1699. Launch()
  1700. end
  1701.  
  1702. if Key == "v" and ATTACK == false then
  1703. Ravage()
  1704. end
  1705.  
  1706. if Key == "e" and ATTACK == false then
  1707. Shield()
  1708. end
  1709.  
  1710. if Key == "q" and ATTACK == false then
  1711. Spikes()
  1712. end
  1713.  
  1714. if Key == "x" and ATTACK == false then
  1715. TwinMeteor()
  1716. end
  1717.  
  1718. if Key == "y" and ATTACK == false then
  1719. Noclip()
  1720. end
  1721.  
  1722. if Key == "p" and ATTACK == false then
  1723. TakeOnMe()
  1724. end
  1725.  
  1726. if Key == "t" and ATTACK == false then
  1727. Taunt()
  1728. end
  1729.  
  1730. if Key == "]" and ATTACK == false then
  1731. if PLAYSONG == true then
  1732. PLAYSONG = false
  1733. else
  1734. PLAYSONG = true
  1735. end
  1736. end
  1737. end
  1738.  
  1739. function KeyUp(Key)
  1740. KEYHOLD = false
  1741. end
  1742.  
  1743. Mouse.Button1Down:connect(function(NEWKEY)
  1744. MouseDown(NEWKEY)
  1745. end)
  1746. Mouse.Button1Up:connect(function(NEWKEY)
  1747. MouseUp(NEWKEY)
  1748. end)
  1749. Mouse.KeyDown:connect(function(NEWKEY)
  1750. KeyDown(NEWKEY)
  1751. end)
  1752. Mouse.KeyUp:connect(function(NEWKEY)
  1753. KeyUp(NEWKEY)
  1754. end)
  1755.  
  1756. --//=================================\\
  1757. --\\=================================//
  1758.  
  1759. function AntiTimeStop()
  1760. for _, c in pairs(Character:GetChildren()) do
  1761. if c:IsA("BasePart") and c ~= RootPart then
  1762. c.Anchored = false
  1763. end
  1764. end
  1765. if UNANCHOR == true then
  1766. RootPart.Anchored = false
  1767. else
  1768. RootPart.Anchored = true
  1769. end
  1770. end
  1771.  
  1772. --//=================================\\
  1773. --|| WRAP THE WHOLE SCRIPT UP
  1774. --\\=================================//
  1775.  
  1776. Humanoid.Changed:connect(function(Jump)
  1777. if Jump == "Jump" and (Disable_Jump == true) then
  1778. Humanoid.Jump = false
  1779. end
  1780. end)
  1781.  
  1782. while true do
  1783. Swait()
  1784. Head:ClearAllChildren()
  1785. script.Parent = WEAPONGUI
  1786. ANIMATE.Parent = nil
  1787. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1788. v:Stop();
  1789. end
  1790. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1791. Humanoid = IT("Humanoid",Character)
  1792. end
  1793. SINE = SINE + CHANGE
  1794. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1795. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1796. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1797. local WALKSPEEDVALUE = 4
  1798. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1799. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  1800. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1801. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1802. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1803. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1804. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1805. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1806. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1807. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. end
  1810. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1811. ANIM = "Jump"
  1812. if ATTACK == false then
  1813. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. end
  1820. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1821. ANIM = "Fall"
  1822. if ATTACK == false then
  1823. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. end
  1830. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1831. ANIM = "Idle"
  1832. if ATTACK == false then
  1833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. end
  1840. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1841. ANIM = "Walk"
  1842. if ATTACK == false then
  1843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1849. end
  1850. end
  1851. for _, c in pairs(Character:GetChildren()) do
  1852. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1853. c:remove()
  1854. end
  1855. end
  1856. AntiTimeStop()
  1857. Humanoid.MaxHealth = 10e10
  1858. Humanoid.Health = 10e10
  1859. if Rooted == false then
  1860. Disable_Jump = false
  1861. Humanoid.WalkSpeed = Speed
  1862. elseif Rooted == true then
  1863. Disable_Jump = true
  1864. Humanoid.WalkSpeed = 0
  1865. end
  1866. for E = 1, #TAIL do
  1867. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  1868. end
  1869. sick.SoundId = "rbxassetid://157460916"
  1870. sick.Looped = true
  1871. sick.Pitch = 1
  1872. sick.Volume = 2
  1873. sick.Parent = Effects
  1874. sick.Playing = PLAYSONG
  1875. Humanoid.PlatformStand = false
  1876. Humanoid.Name = "I am the god of earth"
  1877. refit()
  1878. if Character:FindFirstChild("Pants") == nil then
  1879. script.Pants:Clone().Parent = Character
  1880. end
  1881. if Character:FindFirstChild("Shirt") == nil then
  1882. script.Shirt:Clone().Parent = Character
  1883. end
  1884. for _, c in pairs(Character:GetChildren()) do
  1885. if c:IsA("BasePart") and ATTACK == false then
  1886. for _, e in pairs(c:GetChildren()) do
  1887. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1888. e:remove()
  1889. end
  1890. end
  1891. end
  1892. end
  1893. end
  1894.  
  1895. --//=================================\\
  1896. --\\=================================//
  1897.  
  1898.  
  1899.  
  1900.  
  1901.  
  1902. --//====================================================\\--
  1903. --|| END OF SCRIPT
  1904. --\\====================================================//--
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