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- options:
- count: 10
- on rightclick on entity:
- if display name of event-entity is "&d食料屋":
- cancel event
- execute console command "menu open %player% 3"
- on rightclick on entity:
- if display name of event-entity is "&d特殊SHOP":
- cancel event
- execute console command "menu open %player% 6"
- command /shop <text> <number> <number> <player>:
- permission:sk
- trigger:
- if {money::%arg 4%} >= arg 3:
- set {_p} to arg 4
- evaluate "give %arg 2% %arg 1% to {_p}"
- remove arg-3 from {money::%arg 4%}
- send "%arg-1%を購入しました!"
- else:
- send "%arg 3-{money::%arg 4%}%円足りません"
- on sign change:
- line 1 is "一株買う"
- set line 1 to "&2&l===一株買う==="
- on sign change:
- line 1 is "一株売る"
- set line 1 to "&c&l===一株売る==="
- on sign change:
- line 1 is "十株売る"
- set line 1 to "&c&l===十株売る==="
- on sign change:
- line 1 is "十株買う"
- set line 1 to "&2&l===十株買う==="
- on sign change:
- line 1 is "百株売る"
- set line 1 to "&c&l===百株売る==="
- on sign change:
- line 1 is "百株買う"
- set line 1 to "&2&l===百株買う==="
- on right click:
- clicked block is sign
- line 1 is "&2&l===一株買う==="
- kabu(player)
- on right click:
- clicked block is sign
- line 1 is "&c&l===一株売る==="
- urikabu(player)
- on sign change:
- line 1 is "株確認"
- set line 1 to "&d&l===現在の株価==="
- on right click:
- clicked block is sign
- line 1 is "&d&l===現在の株価==="
- send "&e[株価]現在の株価は[&a%{kabuka}%&e]です"
- on right click:
- clicked block is sign
- line 1 is "&c&l===十株売る==="
- if {kabu::%player%} >= 10:
- remove 10 from {kabu::%player%}
- add {kabuka}*10 to {money::%player%}
- play sound "ENTITY_PLAYER_LEVELUP" to player with volume 0.5 and pitch 2
- on right click:
- clicked block is sign
- line 1 is "&2&l===百株買う==="
- if {money::%player%} >= {kabuka}*100:
- add 100 to {kabu::%player%}
- remove {kabuka}*100 from {money::%player%}
- play sound "ENTITY_PLAYER_LEVELUP" to player with volume 0.5 and pitch 2
- on right click:
- clicked block is sign
- line 1 is "&c&l===百株売る==="
- if {kabu::%player%} >= 100:
- remove 100 from {kabu::%player%}
- add {kabuka}*100 to {money::%player%}
- play sound "ENTITY_PLAYER_LEVELUP" to player with volume 0.5 and pitch 2
- on right click:
- clicked block is sign
- line 1 is "&2&l===十株買う==="
- if {money::%player%} >= {kabuka}*10:
- add 10 to {kabu::%player%}
- remove {kabuka}*10 from {money::%player%}
- play sound "ENTITY_PLAYER_LEVELUP" to player with volume 0.5 and pitch 2
- on sign change:
- line 1 is "100円購入"
- set line 1 to "&a&l100円引き出す"
- on right click:
- clicked block is sign
- line 1 is "&a&l100円引き出す"
- if {money::%player%} >= 100:
- give player 1 pink dye named "&e100円" with lore "&eシフト右クリックで100円所持金に追加します"
- remove 100 from {money::%player%}
- else:
- send "&a100円以上持っていません!"
- on sign change:
- line 1 is "1000円購入"
- set line 1 to "&a&l1000円引き出す"
- on right click:
- clicked block is sign
- line 1 is "&a&l1000円引き出す"
- if {money::%player%} >= 1000:
- give player 1 lime dye named "&e1000円" with lore "&eシフト右クリックで1000円所持金に追加します"
- remove 1000 from {money::%player%}
- else:
- send "&a1000円以上持っていません!"
- on rightclick:
- player is sneaking
- name of held item contains "&e100円"
- remove pink dye named "&e100円" with lore "&eシフト右クリックで100円所持金に追加します" from player's inventory
- add 100 to {money::%player%}
- on rightclick:
- player is sneaking
- name of held item contains "&e1000円"
- remove lime dye named "&e1000円" with lore "&eシフト右クリックで1000円所持金に追加します" from player's inventory
- add 1000 to {money::%player%}
- on rightclick on entity:
- if "%event-entity%" is "villager":
- if display name of event-entity is "&d建築資材販売":
- cancel event
- execute console command "menu open %player% 4"
- on rightclick on entity:
- if display name of event-entity is "&dお金ランキング":
- cancel event
- set {_high} to 0
- loop {money::*}:
- set {_list::%loop-index%} to loop-value
- loop {@count} times:
- loop {_list::*}:
- loop-value-2 > {_high}
- set {_high} to loop-value-2
- set {_highplayer} to loop-index
- message "&d%loop-number%位&l&e%{_highplayer}%:&r&a%{_high}%money" to player
- set {_high} to 0
- delete {_list::%{_highplayer}%}
- on right click with brick:
- name of held item contains "&dカロリーメイト"
- set {_p} to player's food level
- add 3.5 to {_p}
- set player's food level to {_p}
- remove brick named "&dカロリーメイト" with lore "&e右クリックで簡単に食べれます" from player's inventory
- play sound "ENTITY_GENERIC_EAT" to player with volume 0.2 and pitch 3
- wait 20 tick
- on script load:
- register new shapeless recipe for saddle of Unbreaking 1 named "<purple>サドル" using leather, leather, leather, leather, leather, leather, leather, leather, leather
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