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Mar 24th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. Character = game.Players.LocalPlayer.Character
  7. Head = Character.Head
  8.  
  9. script.Name = "Burning Hope xd!11"
  10. --//====================================================\\--
  11. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  12. --\\====================================================//--
  13.  
  14. print("Load Finished")
  15. print("Edited By InfiniteOneWithdank Hello User")
  16. print("=====| 100 Percent Done Version |=====")
  17. print(">=Updates")
  18. print("!=Big Changes")
  19. print("*=Small Changes")
  20. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  21. print(">Gun is now a rainbow color")
  22. print("*Changed Fire Size by 1")
  23. print("*Changed Taunts/Voices A Bit")
  24. print(">Added Wave Emote when u click")
  25. print(">Added in intro text")
  26. print(">Added New Smexy moves")
  27. warn("Make Them All Suffer For Their Sins")
  28. warn("In Fact Make them Burn")
  29.  
  30.  
  31. script:ClearAllChildren()
  32. wait(0.2)
  33.  
  34. Player = game:GetService("Players").LocalPlayer
  35. PlayerGui = Player.PlayerGui
  36. Cam = workspace.CurrentCamera
  37. Backpack = Player.Backpack
  38. Character = Player.Character
  39. Humanoid = Character.Humanoid
  40. Mouse = Player:GetMouse()
  41. RootPart = Character["HumanoidRootPart"]
  42. Torso = Character["Torso"]
  43. Head = Character["Head"]
  44. RightArm = Character["Right Arm"]
  45. LeftArm = Character["Left Arm"]
  46. RightLeg = Character["Right Leg"]
  47. LeftLeg = Character["Left Leg"]
  48. RootJoint = RootPart["RootJoint"]
  49. Neck = Torso["Neck"]
  50. RightShoulder = Torso["Right Shoulder"]
  51. LeftShoulder = Torso["Left Shoulder"]
  52. RightHip = Torso["Right Hip"]
  53. LeftHip = Torso["Left Hip"]
  54. local TIME = 0
  55. local sick = Instance.new("Sound",Torso)
  56.  
  57. IT = Instance.new
  58. CF = CFrame.new
  59. VT = Vector3.new
  60. RAD = math.rad
  61. C3 = Color3.new
  62. UD2 = UDim2.new
  63. BRICKC = BrickColor.new
  64. ANGLES = CFrame.Angles
  65. EULER = CFrame.fromEulerAnglesXYZ
  66. COS = math.cos
  67. ACOS = math.acos
  68. SIN = math.sin
  69. ASIN = math.asin
  70. ABS = math.abs
  71. MRANDOM = math.random
  72. FLOOR = math.floor
  73. local RWINGS = {}
  74. local LWINGS = {}
  75. local GunPoint
  76. Player_Size = 1
  77.  
  78. -- Thingy To Make Song Work
  79.  
  80. p = game.Players.LocalPlayer
  81. char = p.Character
  82.  
  83. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  84. local s = Instance.new("Sound",char)
  85. s.Name = "BGMusic"
  86. s.SoundId = "rbxassetid://1416617454"
  87. s.Pitch = 1
  88. s.Volume = 40
  89. s.Looped = true
  90. s.archivable = false
  91. s.Parent = char.Head
  92. wait(0.1)
  93. s:play()
  94.  
  95. -- Rest of Script
  96. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  97.  
  98. --//=================================\\
  99. --|| PARTICLES N STUFF
  100. --\\=================================//
  101.  
  102. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  103. particleemitter.VelocitySpread = 350
  104. particleemitter.Lifetime = NumberRange.new(1)
  105. particleemitter.Speed = NumberRange.new(0)
  106. cringememe= {}
  107. for i=0, 19 do
  108. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  109. end
  110. particleemitter.Size = NumberSequence.new(cringememe)
  111. particleemitter.Rate = 20
  112. particleemitter.LockedToPart = true
  113. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  114. particleemitter.LightEmission = 1
  115. particleemitter.Texture = "rbxassetid://38727848"
  116. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  117.  
  118. local particleemitter = Instance.new('ParticleEmitter', Torso)
  119. particleemitter.VelocitySpread = 250
  120. particleemitter.Lifetime = NumberRange.new(3)
  121. particleemitter.Speed = NumberRange.new(1.5)
  122. youAreATHOT = {}
  123. for i=0, 19 do
  124. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  125. end
  126. particleemitter.Size = NumberSequence.new(youAreATHOT)
  127. particleemitter.Rate = 10
  128. particleemitter.LockedToPart = false
  129. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  130. particleemitter.LightEmission = 1
  131. particleemitter.Texture = "rbxassetid://253188763"
  132. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  133.  
  134. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  135. particleemitter.VelocitySpread = 350
  136. particleemitter.Lifetime = NumberRange.new(1)
  137. particleemitter.Speed = NumberRange.new(0)
  138. cringememe2= {}
  139. for i=0, 19 do
  140. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  141. end
  142. particleemitter.Size = NumberSequence.new(cringememe2)
  143. particleemitter.Rate = 20
  144. particleemitter.LockedToPart = true
  145. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  146. particleemitter.LightEmission = 1
  147. particleemitter.Texture = "rbxassetid://38727848"
  148. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  149.  
  150. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  151. particleemitter.VelocitySpread = 350
  152. particleemitter.Lifetime = NumberRange.new(1)
  153. particleemitter.Speed = NumberRange.new(0)
  154. cringememe3= {}
  155. for i=0, 19 do
  156. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  157. end
  158. particleemitter.Size = NumberSequence.new(cringememe3)
  159. particleemitter.Rate = 30
  160. particleemitter.LockedToPart = true
  161. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  162. particleemitter.LightEmission = 1
  163. particleemitter.Texture = "rbxassetid://38727848"
  164. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  165.  
  166. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  167. particleemitter.VelocitySpread = 350
  168. particleemitter.Lifetime = NumberRange.new(1)
  169. particleemitter.Speed = NumberRange.new(0)
  170. cringememe4= {}
  171. for i=0, 19 do
  172. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  173. end
  174. particleemitter.Size = NumberSequence.new(cringememe4)
  175. particleemitter.Rate = 30
  176. particleemitter.LockedToPart = true
  177. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  178. particleemitter.LightEmission = 1
  179. particleemitter.Texture = "rbxassetid://38727848"
  180. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  181.  
  182. --//=================================\\
  183. --|| USEFUL VALUES
  184. --\\=================================//
  185.  
  186. Animation_Speed = 1.5
  187. local FORCERESET = false
  188. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  189. local Speed = 16
  190. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  191. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  192. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  193. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  194. local DAMAGEMULTIPLIER = 1
  195. local ANIM = "Idle"
  196. local ATTACK = false
  197. local EQUIPPED = false
  198. local HOLD = false
  199. local COMBO = 1
  200. local Rooted = false
  201. local SINE = 0
  202. local KEYHOLD = false
  203. local CHANGE = 2 / Animation_Speed
  204. local WALKINGANIM = false
  205. local VALUE1 = false
  206. local VALUE2 = false
  207. local ROBLOXIDLEANIMATION = IT("Animation")
  208. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  209. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  210. --ROBLOXIDLEANIMATION.Parent = Humanoid
  211. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  212. WEAPONGUI.Name = "BanishV3Gui"
  213. local Weapon = IT("Model")
  214. Weapon.Name = "Adds"
  215. local Effects = IT("Folder", Weapon)
  216. Effects.Name = "Effects"
  217. local ANIMATOR = Humanoid.Animator
  218. local ANIMATE = Character:FindFirstChild("Animate")
  219. local UNANCHOR = true
  220. local TOBANISH = {}
  221. script.Parent = PlayerGui
  222.  
  223. function StatLabel(CFRAME, TEXT, COLOR)
  224. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  225. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  226. local BODYGYRO = IT("BodyGyro", STATPART)
  227. game:GetService("Debris"):AddItem(STATPART ,5)
  228. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  229. BILLBOARDGUI.Adornee = STATPART
  230. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  231. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  232. BILLBOARDGUI.AlwaysOnTop = false
  233. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  234. TEXTLABEL.BackgroundTransparency = 1
  235. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  236. TEXTLABEL.Text = TEXT
  237. TEXTLABEL.Font = SKILLFONT
  238. TEXTLABEL.FontSize="Size42"
  239. TEXTLABEL.TextColor3 = COLOR
  240. TEXTLABEL.TextStrokeTransparency = 0
  241. TEXTLABEL.TextScaled = true
  242. TEXTLABEL.TextWrapped = true
  243. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  244. for i = 1, 50 do
  245. Swait()
  246. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  247. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  248. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  249. end
  250. THEPART.Parent = nil
  251. end),STATPART, TEXTLABEL)
  252. end
  253.  
  254. --//=================================\\
  255. --\\=================================//
  256.  
  257.  
  258. --//=================================\\
  259. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  260. --\\=================================//
  261.  
  262. ArtificialHB = Instance.new("BindableEvent", script)
  263. ArtificialHB.Name = "ArtificialHB"
  264.  
  265. script:WaitForChild("ArtificialHB")
  266.  
  267. frame = Frame_Speed
  268. tf = 0
  269. allowframeloss = false
  270. tossremainder = false
  271. lastframe = tick()
  272. script.ArtificialHB:Fire()
  273.  
  274. game:GetService("RunService").Heartbeat:connect(function(s, p)
  275. tf = tf + s
  276. if tf >= frame then
  277. if allowframeloss then
  278. script.ArtificialHB:Fire()
  279. lastframe = tick()
  280. else
  281. for i = 1, math.floor(tf / frame) do
  282. script.ArtificialHB:Fire()
  283. end
  284. lastframe = tick()
  285. end
  286. if tossremainder then
  287. tf = 0
  288. else
  289. tf = tf - frame * math.floor(tf / frame)
  290. end
  291. end
  292. end)
  293.  
  294. --//=================================\\
  295. --\\=================================//
  296.  
  297. --//=================================\\
  298. --|| SOME TAG EDIT
  299. --\\=================================//
  300.  
  301. m = game.Players.LocalPlayer
  302. char = m.Character
  303. local txt = Instance.new("BillboardGui", char)
  304. txt.Adornee = char.Head
  305. txt.Name = "_status"
  306. txt.Size = UDim2.new(2, 0, 1.2, 0)
  307. txt.StudsOffset = Vector3.new(-9, 8, 0)
  308. local text = Instance.new("TextLabel", txt)
  309. text.Size = UDim2.new(10, 0, 7, 0)
  310. text.FontSize = "Size24"
  311. text.TextScaled = true
  312. text.TextTransparency = 0
  313. text.BackgroundTransparency = 1
  314. text.TextTransparency = 0
  315. text.TextStrokeTransparency = 0
  316. text.Font = "Bodoni"
  317. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  318. v = Instance.new("Part")
  319. v.Name = "ColorBrick"
  320. v.Parent = m.Character
  321. v.FormFactor = "Symmetric"
  322. v.Anchored = true
  323. v.CanCollide = false
  324. v.BottomSurface = "Smooth"
  325. v.TopSurface = "Smooth"
  326. v.Size = Vector3.new(10, 5, 3)
  327. v.Transparency = 1
  328. v.CFrame = char.Torso.CFrame
  329. v.BrickColor = BrickColor.new("Really black")
  330. v.Transparency = 1
  331. v.Shape = "Block"
  332. spawn(function()
  333. local TweenService = game:GetService("TweenService")
  334. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  335. local Int = 0
  336. while wait(0.5) do
  337. if Int == #Colours then Int = 0 end
  338. Int = Int+1
  339. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  340. end
  341. end)
  342. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  343. wait(2)
  344. text.Text = "People thought i was gone but no i return to tell you this..."
  345. wait(3)
  346. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  347. wait(2)
  348. text.Text = "Burning Hope"
  349.  
  350. --//=================================\\
  351. --\\=================================//
  352.  
  353. --//=================================\\
  354. --|| SOME FUNCTIONS
  355. --\\=================================//
  356.  
  357. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  358. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  359. end
  360.  
  361. function PositiveAngle(NUMBER)
  362. if NUMBER >= 0 then
  363. NUMBER = 0
  364. end
  365. return NUMBER
  366. end
  367.  
  368. function NegativeAngle(NUMBER)
  369. if NUMBER <= 0 then
  370. NUMBER = 0
  371. end
  372. return NUMBER
  373. end
  374.  
  375. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  376. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  377. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  378. wave.CFrame = CFRAME
  379. coroutine.resume(coroutine.create(function(PART)
  380. for i = 1, WAIT do
  381. Swait()
  382. mesh.Scale = mesh.Scale + GROW
  383. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  384. if DOESROT == true then
  385. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  386. end
  387. wave.Transparency = wave.Transparency + 0.5 / WAIT
  388. if wave.Transparency > 0.99 then
  389. wave:remove()
  390. end
  391. end
  392. end))
  393. end
  394.  
  395. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  396. for _, c in pairs(PARENT:GetChildren()) do
  397. if c.ClassName == "Model" then
  398. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  399. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  400. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  401. if DIST > (TORSO.Position - FROM).Magnitude then
  402. table.insert(TABLE, c)
  403. end
  404. AddChildrenToTable(FROM, c, DIST, TABLE)
  405. elseif c.ClassName == "Folder" then
  406. AddChildrenToTable(FROM, c, DIST, TABLE)
  407. end
  408. end
  409. end
  410. end
  411.  
  412. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  413. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  414. local mesh
  415. if KIND == "Base" then
  416. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  417. elseif KIND == "Thin" then
  418. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  419. elseif KIND == "Round" then
  420. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  421. end
  422. wave.CFrame = CFRAME
  423. coroutine.resume(coroutine.create(function(PART)
  424. for i = 1, WAIT do
  425. Swait()
  426. mesh.Scale = mesh.Scale + GROW / 10
  427. wave.Transparency = wave.Transparency + 0.5 / WAIT
  428. if wave.Transparency > 0.99 then
  429. wave:remove()
  430. end
  431. end
  432. end))
  433. end
  434.  
  435. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  436. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  437. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  438. wave.CFrame = CFRAME
  439. coroutine.resume(coroutine.create(function(PART)
  440. for i = 1, WAIT do
  441. Swait()
  442. mesh.Scale = mesh.Scale + GROW
  443. wave.Transparency = wave.Transparency + 1 / WAIT
  444. if wave.Transparency > 0.99 then
  445. wave:remove()
  446. end
  447. end
  448. end))
  449. end
  450.  
  451. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  452. local TORSO = Torso
  453. local HUM = Humanoid
  454. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  455. coroutine.wrap(function()
  456. VT = Vector3.new
  457. MRANDOM = math.random
  458. local A = TIME
  459. local B = INTENSITY
  460. local C = true
  461. local HUMANOID = Humanoid
  462. local TIMER = A or 35
  463. local SHAKE = B or 5
  464. local FADE = C or true
  465. if HUMANOID then
  466. local FADER = SHAKE / TIMER
  467. for i = 1, TIMER do
  468. wait()
  469. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  470. end
  471. HUMANOID.CameraOffset = VT(0, 0, 0)
  472. end
  473.  
  474. end)()
  475. end
  476. end
  477.  
  478. function Effect(data)
  479. local FX = data.Effect or 'ResizeAndFade'
  480. local Parent = data.Parent or Effects
  481. local Color = data.Color or C3.N(0,0,0)
  482. local Size = data.Size or V3.N(1,1,1)
  483. local MoveDir = data.MoveDirection or nil
  484. local MeshData = data.Mesh or nil
  485. local SndData = data.Sound or nil
  486. local Frames = data.Frames or 45
  487. local Manual = data.Manual or nil
  488. local Material = data.Material or nil
  489. local CFra = data.CFrame or Torso.CFrame
  490. local Settings = data.FXSettings or {}
  491. local Snd,Prt,Msh;
  492. local Shape = data.Shape or Enum.PartType.Block
  493. coroutine.resume(coroutine.create(function()
  494. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  495. Prt = Manual
  496. else
  497. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  498. Prt.Shape = Shape
  499. end
  500. if(typeof(MeshData) == 'table')then
  501. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  502. elseif(typeof(MeshData) == 'Instance')then
  503. Msh = MeshData:Clone()
  504. Msh.Parent = Prt
  505. elseif(Shape == Enum.PartType.Block)then
  506. Msh = Mesh(Prt,Enum.MeshType.Brick)
  507. end
  508. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  509. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  510. end
  511. if(Snd)then
  512. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  513. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  514. end
  515. local MoveSpeed = nil;
  516. if(MoveDir)then
  517. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  518. end
  519. local Inc = M.RNG()-M.RNG()
  520. local Thingie = 0
  521. local Thingie2 = M.RNG(50,100)/100
  522. if(FX ~= 'Arc')then
  523. for i = 1, Frames do
  524. if(swait and typeof(swait) == 'function')then
  525. swait()
  526. else
  527. wait()
  528. end
  529. if(FX == 'ResizeAndFade')then
  530. if(not Settings.EndSize)then
  531. Settings.EndSize = V3.N(0,0,0)
  532. end
  533. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  534. if(Settings.EndIsIncrement)then
  535. Prt.Size = Prt.Size + Settings.EndSize
  536. else
  537. Prt.Size = Prt.Size - grow/Frames
  538. end
  539. Prt.Transparency = (i/Frames)
  540. elseif(FX == 'Fade')then
  541. Prt.Transparency = (i/Frames)
  542. end
  543.  
  544. if(Settings.RandomizeCFrame)then
  545. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  546. end
  547. if(MoveDir and MoveSpeed)then
  548. local Orientation = Prt.Orientation
  549. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  550. Prt.Orientation = Orientation
  551. end
  552. end
  553. Prt:destroy()
  554. else
  555. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  556. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  557. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  558. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  559. assert(start ~= nil,"You need to specify a start point!")
  560. assert(endP ~= nil,"You need to specify an end point!")
  561. for i = 0, 1, Settings.Speed or 0.01 do
  562. if(swait and typeof(swait) == 'function')then
  563. swait()
  564. else
  565. wait()
  566. end
  567. if(Settings.Home)then
  568. endP = Settings.Home.CFrame
  569. end
  570. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  571. end
  572. if(Settings.RemoveOnGoal)then
  573. Prt:destroy()
  574. end
  575. end
  576. end))
  577. return Prt,Msh,Snd
  578. end
  579.  
  580. function RightWing()
  581. for i = 1, 2 do
  582. local PART
  583. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  584. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  585. table.insert(RWINGS, WingWeld)
  586. PART = Wing
  587. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  588. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  589. PART = Wing
  590. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  591. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  592. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  593. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  594. PART = Wing
  595. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  596. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  598. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  600. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  601. PART = Wing
  602. table.insert(RWINGS, WingWeld)
  603. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  604. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  605. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  606. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  607. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  608. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  609. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  610. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  611. PART = Wing
  612. table.insert(RWINGS, WingWeld)
  613. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  614. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  615. PART = Wing
  616. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  617. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  618. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  619. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  620. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  621. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  622. PART = Wing
  623. table.insert(RWINGS, WingWeld)
  624. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  625. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  626. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  627. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  629. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  630. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  631. table.insert(EYES, Wing1)
  632. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  633. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  634. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  635. PART = Wing
  636. table.insert(RWINGS, WingWeld)
  637. end
  638. BODY = {}
  639. for _, c in pairs(Character:GetDescendants()) do
  640. if c:IsA("BasePart") then
  641. table.insert(BODY, {
  642. c,
  643. c.Parent,
  644. c.Material,
  645. c.Color
  646. })
  647. elseif c:IsA("JointInstance") then
  648. table.insert(BODY, {
  649. c,
  650. c.Parent,
  651. nil,
  652. nil
  653. })
  654. end
  655. end
  656. end
  657. function LeftWing()
  658. for i = 1, 2 do
  659. local PART
  660. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  661. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  662. table.insert(LWINGS, WingWeld)
  663. PART = Wing
  664. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  665. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  666. PART = Wing
  667. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  668. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  669. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  670. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  671. PART = Wing
  672. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  673. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  674. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  675. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  676. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  677. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  678. PART = Wing
  679. table.insert(LWINGS, WingWeld)
  680. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  681. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  682. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  683. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  684. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  685. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  686. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  687. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  688. PART = Wing
  689. table.insert(LWINGS, WingWeld)
  690. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  691. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  692. PART = Wing
  693. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  694. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  695. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  696. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  697. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  698. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  699. PART = Wing
  700. table.insert(LWINGS, WingWeld)
  701. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  702. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  703. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  704. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  705. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  706. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  707. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  708. table.insert(EYES, Wing1)
  709. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  710. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  711. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  712. PART = Wing
  713. table.insert(LWINGS, WingWeld)
  714. end
  715. BODY = {}
  716. for _, c in pairs(Character:GetDescendants()) do
  717. if c:IsA("BasePart") then
  718. table.insert(BODY, {
  719. c,
  720. c.Parent,
  721. c.Material,
  722. c.Color
  723. })
  724. elseif c:IsA("JointInstance") then
  725. table.insert(BODY, {
  726. c,
  727. c.Parent,
  728. nil,
  729. nil
  730. })
  731. end
  732. end
  733. end
  734.  
  735. function Swait(NUMBER)
  736. if NUMBER == 0 or NUMBER == nil then
  737. ArtificialHB.Event:wait()
  738. else
  739. for i = 1, NUMBER do
  740. ArtificialHB.Event:wait()
  741. end
  742. end
  743. end
  744.  
  745. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  746. local NEWMESH = IT(MESH)
  747. if MESH == "SpecialMesh" then
  748. NEWMESH.MeshType = MESHTYPE
  749. if MESHID ~= "nil" and MESHID ~= "" then
  750. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  751. end
  752. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  753. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  754. end
  755. end
  756. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  757. NEWMESH.Scale = SCALE
  758. NEWMESH.Parent = PARENT
  759. return NEWMESH
  760. end
  761.  
  762. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  763. local NEWPART = IT("Part")
  764. NEWPART.formFactor = FORMFACTOR
  765. NEWPART.Reflectance = REFLECTANCE
  766. NEWPART.Transparency = TRANSPARENCY
  767. NEWPART.CanCollide = false
  768. NEWPART.Locked = true
  769. NEWPART.Anchored = true
  770. if ANCHOR == false then
  771. NEWPART.Anchored = false
  772. end
  773. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  774. NEWPART.Name = NAME
  775. NEWPART.Size = SIZE
  776. NEWPART.Position = Torso.Position
  777. NEWPART.Material = MATERIAL
  778. NEWPART:BreakJoints()
  779. NEWPART.Parent = PARENT
  780. return NEWPART
  781. end
  782.  
  783. local function weldBetween(a, b)
  784. local weldd = Instance.new("ManualWeld")
  785. weldd.Part0 = a
  786. weldd.Part1 = b
  787. weldd.C0 = CFrame.new()
  788. weldd.C1 = b.CFrame:inverse() * a.CFrame
  789. weldd.Parent = a
  790. return weldd
  791. end
  792.  
  793.  
  794. function QuaternionFromCFrame(cf)
  795. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  796. local trace = m00 + m11 + m22
  797. if trace > 0 then
  798. local s = math.sqrt(1 + trace)
  799. local recip = 0.5 / s
  800. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  801. else
  802. local i = 0
  803. if m11 > m00 then
  804. i = 1
  805. end
  806. if m22 > (i == 0 and m00 or m11) then
  807. i = 2
  808. end
  809. if i == 0 then
  810. local s = math.sqrt(m00 - m11 - m22 + 1)
  811. local recip = 0.5 / s
  812. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  813. elseif i == 1 then
  814. local s = math.sqrt(m11 - m22 - m00 + 1)
  815. local recip = 0.5 / s
  816. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  817. elseif i == 2 then
  818. local s = math.sqrt(m22 - m00 - m11 + 1)
  819. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  820. end
  821. end
  822. end
  823.  
  824. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  825. local xs, ys, zs = x + x, y + y, z + z
  826. local wx, wy, wz = w * xs, w * ys, w * zs
  827. local xx = x * xs
  828. local xy = x * ys
  829. local xz = x * zs
  830. local yy = y * ys
  831. local yz = y * zs
  832. local zz = z * zs
  833. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  834. end
  835.  
  836. function QuaternionSlerp(a, b, t)
  837. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  838. local startInterp, finishInterp;
  839. if cosTheta >= 0.0001 then
  840. if (1 - cosTheta) > 0.0001 then
  841. local theta = ACOS(cosTheta)
  842. local invSinTheta = 1 / SIN(theta)
  843. startInterp = SIN((1 - t) * theta) * invSinTheta
  844. finishInterp = SIN(t * theta) * invSinTheta
  845. else
  846. startInterp = 1 - t
  847. finishInterp = t
  848. end
  849. else
  850. if (1 + cosTheta) > 0.0001 then
  851. local theta = ACOS(-cosTheta)
  852. local invSinTheta = 1 / SIN(theta)
  853. startInterp = SIN((t - 1) * theta) * invSinTheta
  854. finishInterp = SIN(t * theta) * invSinTheta
  855. else
  856. startInterp = t - 1
  857. finishInterp = t
  858. end
  859. end
  860. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  861. end
  862.  
  863. function Clerp(a, b, t)
  864. local qa = {QuaternionFromCFrame(a)}
  865. local qb = {QuaternionFromCFrame(b)}
  866. local ax, ay, az = a.x, a.y, a.z
  867. local bx, by, bz = b.x, b.y, b.z
  868. local _t = 1 - t
  869. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  870. end
  871.  
  872. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  873. local frame = IT("Frame")
  874. frame.BackgroundTransparency = TRANSPARENCY
  875. frame.BorderSizePixel = BORDERSIZEPIXEL
  876. frame.Position = POSITION
  877. frame.Size = SIZE
  878. frame.BackgroundColor3 = COLOR
  879. frame.BorderColor3 = BORDERCOLOR
  880. frame.Name = NAME
  881. frame.Parent = PARENT
  882. return frame
  883. end
  884.  
  885. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  886. local label = IT("TextLabel")
  887. label.BackgroundTransparency = 1
  888. label.Size = UD2(1, 0, 1, 0)
  889. label.Position = UD2(0, 0, 0, 0)
  890. label.TextColor3 = TEXTCOLOR
  891. label.TextStrokeTransparency = STROKETRANSPARENCY
  892. label.TextTransparency = TRANSPARENCY
  893. label.FontSize = TEXTFONTSIZE
  894. label.Font = TEXTFONT
  895. label.BorderSizePixel = BORDERSIZEPIXEL
  896. label.TextScaled = false
  897. label.Text = TEXT
  898. label.Name = NAME
  899. label.Parent = PARENT
  900. return label
  901. end
  902.  
  903. function NoOutlines(PART)
  904. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  905. end
  906.  
  907. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  908. local NEWWELD = IT(TYPE)
  909. NEWWELD.Part0 = PART0
  910. NEWWELD.Part1 = PART1
  911. NEWWELD.C0 = C0
  912. NEWWELD.C1 = C1
  913. NEWWELD.Parent = PARENT
  914. return NEWWELD
  915. end
  916.  
  917. local S = IT("Sound")
  918. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  919. local NEWSOUND = nil
  920. coroutine.resume(coroutine.create(function()
  921. NEWSOUND = S:Clone()
  922. NEWSOUND.Parent = PARENT
  923. NEWSOUND.Volume = VOLUME
  924. NEWSOUND.Pitch = PITCH
  925. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  926. NEWSOUND:play()
  927. if DOESLOOP == true then
  928. NEWSOUND.Looped = true
  929. else
  930. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  931. NEWSOUND:remove()
  932. end
  933. end))
  934. return NEWSOUND
  935. end
  936.  
  937. function CFrameFromTopBack(at, top, back)
  938. local right = top:Cross(back)
  939. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  940. end
  941.  
  942. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  943. function Lightning(Table)
  944. local Color = Table.Color or C3(1,1,1)
  945. local StartPos = Table.Start or Torso.Position
  946. local EndPos = Table.End or Mouse.Hit.p
  947. local SegmentLength = Table.SegmentL or 2
  948. local Thickness = Table.Thickness or 0.1
  949. local Dissapear = Table.DoesFade or false
  950. local Parent = Table.Ignore or Character
  951. local MaxDist = Table.MaxDist or 400
  952. local Branches = Table.Branches or false
  953. local Thicken = Table.Thicken or false
  954. local FadeTime = Table.FadeTime or 15
  955. local FadeIn = Table.FadeIn or false
  956. local Material = Table.Material or "Neon"
  957. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  958. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  959. local LIGHTNINGMODEL = IT("Model",Effects)
  960. LIGHTNINGMODEL.Name = "Lightning"
  961. local LastBolt = nil
  962. for E = 1, DISTANCE do
  963. local ExtraSize = 0
  964. if Thicken == true then
  965. ExtraSize = (DISTANCE-E)/15
  966. end
  967. local TRANSPARENCY = 0
  968. if FadeIn == true then
  969. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  970. if TRANSPARENCY < 0 then
  971. TRANSPARENCY = 0
  972. end
  973. end
  974. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  975. PART.Color = Color
  976. MakeForm(PART,"Cyl")
  977. if LastBolt == nil then
  978. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  979. else
  980. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  981. end
  982. LastBolt = PART
  983. if Branches == true and E < (DISTANCE-5) then
  984. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  985. if CHOICE == 1 then
  986. local LASTBRANCH = nil
  987. for i = 1, MRANDOM(2,5) do
  988. local ExtraSize2 = 0
  989. if Thicken == true then
  990. ExtraSize = ((DISTANCE-E)/25)/i
  991. end
  992. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  993. PART.Color = Color
  994. MakeForm(PART,"Cyl")
  995. if LASTBRANCH == nil then
  996. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  997. else
  998. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  999. end
  1000. LASTBRANCH = PART
  1001. end
  1002. end
  1003. end
  1004. end
  1005. if Dissapear == true then
  1006. coroutine.resume(coroutine.create(function()
  1007. for i = 1, FadeTime do
  1008. Swait()
  1009. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1010. if c.ClassName == "Part" then
  1011. c.Transparency = c.Transparency + (i/FadeTime)/10
  1012. end
  1013. end
  1014. end
  1015. LIGHTNINGMODEL:remove()
  1016. end))
  1017. elseif Dissapear == false then
  1018. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1019. end
  1020. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1021. end
  1022.  
  1023. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1024. local cR=255
  1025. local cG=0
  1026. local cB=0
  1027. local flg5=1 local omgidk=1
  1028. local add=15
  1029. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1030. if omgidk>10000 then omgidk=0 end
  1031. omgidk=omgidk+1
  1032. if cR>=255 then flg5=1 end
  1033. if cG>=255 then flg5=2 end
  1034. if cB>=255 then flg5=3 end
  1035. if flg5==1 then cR=cR-add cG=cG+add end
  1036. if flg5==2 then cG=cG-add cB=cB+add end
  1037. if flg5==3 then cB=cB-add cR=cR+add end
  1038. color=Color3.fromRGB(cR,cG,cB)
  1039. function WACKYEFFECT(Table)
  1040. local TYPE = (Table.EffectType or "Sphere")
  1041. local SIZE = (Table.Size or VT(6,6,6))
  1042. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1043. local TRANSPARENCY = (Table.Transparency or 0)
  1044. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1045. local CFRAME = (Table.CFrame or Torso.CFrame)
  1046. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1047. local ROTATION1 = (Table.RotationX or 0)
  1048. local ROTATION2 = (Table.RotationY or 0)
  1049. local ROTATION3 = (Table.RotationZ or 0)
  1050. local MATERIAL = "Neon"
  1051. local COLOR = color
  1052. local TIME = (Table.Time or 45)
  1053. local SOUNDID = (Table.SoundID or nil)
  1054. local SOUNDPITCH = (Table.SoundPitch or nil)
  1055. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1056. coroutine.resume(coroutine.create(function()
  1057. local PLAYSSOUND = false
  1058. local SOUND = nil
  1059. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1060. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1061. PLAYSSOUND = true
  1062. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1063. end
  1064. EFFECT.Color = color
  1065. local MSH = nil
  1066. if TYPE == "Sphere" then
  1067. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1068. elseif TYPE == "Block" then
  1069. MSH = IT("BlockMesh",EFFECT)
  1070. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1071. elseif TYPE == "Wave" then
  1072. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1073. elseif TYPE == "Ring" then
  1074. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1075. elseif TYPE == "Slash" then
  1076. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1077. elseif TYPE == "Round Slash" then
  1078. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1079. elseif TYPE == "Swirl" then
  1080. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1081. elseif TYPE == "Skull" then
  1082. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1083. elseif TYPE == "Crystal" then
  1084. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1085. end
  1086. if MSH ~= nil then
  1087. local MOVESPEED = nil
  1088. if MOVEDIRECTION ~= nil then
  1089. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1090. end
  1091. local GROWTH = SIZE - ENDSIZE
  1092. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1093. if TYPE == "Block" then
  1094. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1095. else
  1096. EFFECT.CFrame = CFRAME
  1097. end
  1098. for LOOP = 1, TIME+1 do
  1099. Swait()
  1100. MSH.Scale = MSH.Scale - GROWTH/TIME
  1101. if TYPE == "Wave" then
  1102. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1103. end
  1104. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1105. if TYPE == "Block" then
  1106. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1107. else
  1108. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1109. end
  1110. if MOVEDIRECTION ~= nil then
  1111. local ORI = EFFECT.Orientation
  1112. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1113. EFFECT.Orientation = ORI
  1114. end
  1115. end
  1116. if PLAYSSOUND == false then
  1117. EFFECT:remove()
  1118. else
  1119. SOUND.Stopped:Connect(function()
  1120. EFFECT:remove()
  1121. end)
  1122. end
  1123. else
  1124. if PLAYSSOUND == false then
  1125. EFFECT:remove()
  1126. else
  1127. repeat Swait() until SOUND.Playing == false
  1128. EFFECT:remove()
  1129. end
  1130. end
  1131. end))
  1132. end
  1133. end)
  1134. function MakeForm(PART,TYPE)
  1135. if TYPE == "Cyl" then
  1136. local MSH = IT("CylinderMesh",PART)
  1137. elseif TYPE == "Ball" then
  1138. local MSH = IT("SpecialMesh",PART)
  1139. MSH.MeshType = "Sphere"
  1140. elseif TYPE == "Wedge" then
  1141. local MSH = IT("SpecialMesh",PART)
  1142. MSH.MeshType = "Wedge"
  1143. end
  1144. end
  1145. function SpawnTrail(FROM,TO,BIG)
  1146. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1147. MakeForm(TRAIL,"Cyl")
  1148. local cR=255
  1149. local cG=0
  1150. local cB=0
  1151. local flg5=1 local omgidk=1
  1152. local add=15
  1153. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1154. if omgidk>10000 then omgidk=0 end
  1155. omgidk=omgidk+1
  1156. if cR>=255 then flg5=1 end
  1157. if cG>=255 then flg5=2 end
  1158. if cB>=255 then flg5=3 end
  1159. if flg5==1 then cR=cR-add cG=cG+add end
  1160. if flg5==2 then cG=cG-add cB=cB+add end
  1161. if flg5==3 then cB=cB-add cR=cR+add end
  1162. color=Color3.fromRGB(cR,cG,cB)
  1163. TRAIL.Color = color
  1164. end)
  1165. local DIST = (FROM - TO).Magnitude
  1166. if BIG == true then
  1167. TRAIL.Size = VT(5,DIST,5)
  1168. else
  1169. TRAIL.Size = VT(5,DIST,5)
  1170. end
  1171. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1172. coroutine.resume(coroutine.create(function()
  1173. for i = 1, 55 do
  1174. Swait()
  1175. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1176. end
  1177. TRAIL:remove()
  1178. end))
  1179. end
  1180.  
  1181. Debris = game:GetService("Debris")
  1182.  
  1183. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1184. local DIRECTION = CF(StartPos,EndPos).lookVector
  1185. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1186. end
  1187.  
  1188. function turnto(position)
  1189. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1190. end
  1191.  
  1192. --//=================================\\
  1193. --|| WEAPON CREATION
  1194. --\\=================================//
  1195. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1196.  
  1197. for i = 1, 35 do
  1198. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1199. FACE.Color = C3(0,0,0)
  1200. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1201. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1202. end
  1203. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1204. MakeForm(Eye,"Ball")
  1205. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1206. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1207. MakeForm(Eye,"Ball")
  1208. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1209. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1210. MakeForm(Eye,"Ball")
  1211. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1212. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1213. MakeForm(Eye,"Ball")
  1214. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1215.  
  1216. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1217. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1218.  
  1219. local Particle = IT("ParticleEmitter",nil)
  1220. Particle.Enabled = false
  1221. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1222. Particle.LightEmission = 0.5
  1223. Particle.Rate = 150
  1224. Particle.ZOffset = 0.2
  1225. Particle.Rotation = NumberRange.new(-180, 180)
  1226. Particle.RotSpeed = NumberRange.new(-180, 180)
  1227. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1228. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1229.  
  1230. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1231. function ParticleEmitter(Table)
  1232. local PRTCL = Particle:Clone()
  1233. local Speed = Table.Speed or 5
  1234. local Drag = Table.Drag or 0
  1235. local Size1 = Table.Size1 or 1
  1236. local Size2 = Table.Size2 or 5
  1237. local Lifetime1 = Table.Lifetime1 or 1
  1238. local Lifetime2 = Table.Lifetime2 or 1.5
  1239. local Parent = Table.Parent or Torso
  1240. local Emit = Table.Emit or 100
  1241. local Offset = Table.Offset or 360
  1242. local Acel = Table.Acel or VT(0,0,0)
  1243. local Enabled = Table.Enabled or false
  1244. PRTCL.Parent = Parent
  1245. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1246. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1247. PRTCL.Speed = NumberRange.new(Speed)
  1248. PRTCL.VelocitySpread = Offset
  1249. PRTCL.Drag = Drag
  1250. PRTCL.Acceleration = Acel
  1251. if Enabled == false then
  1252. PRTCL:Emit(Emit)
  1253. Debris:AddItem(PRTCL,Lifetime2)
  1254. else
  1255. PRTCL.Enabled = true
  1256. end
  1257. return PRTCL
  1258. end
  1259.  
  1260. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1261. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1262. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1263. MakeForm(Part,"Wedge")
  1264. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1265. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1266. MakeForm(Part,"Wedge")
  1267. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1268. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1269. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1270. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1271. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1272. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1273. MakeForm(Part,"Cyl")
  1274. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1275. for i = 1, 8 do
  1276. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1277. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1278. end
  1279. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1280. MakeForm(Part,"Cyl")
  1281. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1282. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1283. MakeForm(Part,"Ball")
  1284. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1285. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1286. MakeForm(Part,"Wedge")
  1287. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1288. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1289. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1290. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1291. MakeForm(Part,"Cyl")
  1292. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1293. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1294. MakeForm(Part,"Cyl")
  1295. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1296. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1297. MakeForm(Part,"Cyl")
  1298. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1299. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1300. MakeForm(Part,"Wedge")
  1301. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1302. local LASTPART = Handle
  1303. for i = 1, 10 do
  1304. if LASTPART == Handle then
  1305. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1306. LASTPART = Part
  1307. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1308. else
  1309. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1310. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1311. LASTPART = Part
  1312. end
  1313. end
  1314.  
  1315. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1316. MakeForm(Barrel,"Cyl")
  1317. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1318. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1319. MakeForm(Part,"Cyl")
  1320. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1321. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1322. MakeForm(Part,"Wedge")
  1323. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1324. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1325. MakeForm(Hole,"Cyl")
  1326. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1327. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1328. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1329. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1330. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1331. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1332. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1333. coroutine.resume(coroutine.create(function()
  1334. while wait() do
  1335. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1336. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1337. end
  1338. end))
  1339.  
  1340. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1341. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1342.  
  1343. local cR=255
  1344. local cG=0
  1345. local cB=0
  1346. local flg5=1 local omgidk=1
  1347. local add=15
  1348. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1349. if omgidk>10000 then omgidk=0 end
  1350. omgidk=omgidk+1
  1351. if cR>=255 then flg5=1 end
  1352. if cG>=255 then flg5=2 end
  1353. if cB>=255 then flg5=3 end
  1354. if flg5==1 then cR=cR-add cG=cG+add end
  1355. if flg5==2 then cG=cG-add cB=cB+add end
  1356. if flg5==3 then cB=cB-add cR=cR+add end
  1357. color=Color3.fromRGB(cR,cG,cB)
  1358. for _, c in pairs(Weapon:GetDescendants()) do
  1359. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1360. c.Material = "Glass"
  1361. c.Color = C3(0,0,0)
  1362. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1363. c.Color = color
  1364. c.Material = "Neon"
  1365. end
  1366. end
  1367. end)
  1368. Weapon.Parent = Character
  1369. for _, c in pairs(Weapon:GetChildren()) do
  1370. if c.ClassName == "Part" then
  1371. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1372. end
  1373. end
  1374.  
  1375. function swait(num)
  1376. if num == 0 or num == nil then
  1377. ArtificialHB.Event:wait()
  1378. else
  1379. for i = 0, num do
  1380. ArtificialHB.Event:wait()
  1381. end
  1382. end
  1383. end
  1384.  
  1385. function chatfunc(text)
  1386. local chat = coroutine.wrap(function()
  1387. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1388. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1389. end
  1390. local Bill = Instance.new("BillboardGui",Character)
  1391. Bill.Size = UDim2.new(0,100,0,40)
  1392. Bill.StudsOffset = Vector3.new(0,3,0)
  1393. Bill.Adornee = Character.Head
  1394. Bill.Name = "TalkingBillBoard"
  1395. local Hehe = Instance.new("TextLabel",Bill)
  1396. Hehe.BackgroundTransparency = 1
  1397. Hehe.BorderSizePixel = 0
  1398. Hehe.Text = ""
  1399. Hehe.Font = "Bodoni"
  1400. Hehe.TextSize = 40
  1401. Hehe.TextStrokeTransparency = 0
  1402. Hehe.Size = UDim2.new(1,0,0.5,0)
  1403. coroutine.resume(coroutine.create(function()
  1404. while Hehe ~= nil do
  1405. swait()
  1406. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1407. Hehe.Rotation = math.random(-5,5)
  1408. Hehe.TextColor3 = Color3.new(0,255,0)
  1409. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1410. end
  1411. end))
  1412. for i = 1,string.len(text),1 do
  1413. swait()
  1414. Hehe.Text = string.sub(text,1,i)
  1415. end
  1416. swait(90)--Re[math.random(1, 93)]
  1417. for i = 0, 1, .025 do
  1418. swait()
  1419. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1420. Hehe.TextStrokeTransparency = i
  1421. Hehe.TextTransparency = i
  1422. end
  1423. Bill:Destroy()
  1424. end)
  1425. chat()
  1426. end
  1427.  
  1428. function onChatted(msg)
  1429. chatfunc(msg)
  1430. end
  1431.  
  1432. Player.Chatted:connect(onChatted)
  1433.  
  1434. local BODY = {}
  1435. for _, c in pairs(Character:GetDescendants()) do
  1436. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1437. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1438. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1439. end
  1440. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1441. elseif c:IsA("JointInstance") then
  1442. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1443. end
  1444. end
  1445.  
  1446. function refit()
  1447. Character.Parent = workspace
  1448. for e = 1, #BODY do
  1449. if BODY[e] ~= nil then
  1450. local STUFF = BODY[e]
  1451. local PART = STUFF[1]
  1452. local PARENT = STUFF[2]
  1453. local MATERIAL = STUFF[3]
  1454. local COLOR = STUFF[4]
  1455. local TRANSPARENCY = STUFF[5]
  1456. --local SIZE = STUFF[6]
  1457. local NAME = STUFF[7]
  1458. if PART.ClassName == "Part" and PART ~= RootPart then
  1459. PART.Material = MATERIAL
  1460. PART.Transparency = TRANSPARENCY
  1461. PART.Name = NAME
  1462. end
  1463. if PART.Parent ~= PARENT then
  1464. Humanoid:remove()
  1465. PART.Parent = PARENT
  1466. Humanoid = IT("Humanoid",Character)
  1467. end
  1468. end
  1469. end
  1470. end
  1471.  
  1472. local SKILLTEXTCOLOR = C3(0,255,0)
  1473. local SKILLFONT = "Code"
  1474. local SKILLTEXTSIZE = 7
  1475.  
  1476. Humanoid.Died:connect(function()
  1477. refit()
  1478. end)
  1479.  
  1480. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1481. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1482. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1483. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1484. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1485. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1486. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1487. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1488. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1489. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1490. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1491. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1492.  
  1493. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1494. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1495. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1496. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1497. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1498. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1499. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1500. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1501. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1502. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1503. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1504. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1505.  
  1506. function printbye(Name)
  1507. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1508. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1509. end
  1510.  
  1511. workspace.ChildAdded:connect(function(instance)
  1512. for BANISH = 1, #TOBANISH do
  1513. if TOBANISH[BANISH] ~= nil then
  1514. if instance.Name == TOBANISH[BANISH] then
  1515. coroutine.resume(coroutine.create(function()
  1516. printbye(instance.Name)
  1517. instance:ClearAllChildren()
  1518. Debris:AddItem(instance,0.0005)
  1519. end))
  1520. end
  1521. end
  1522. end
  1523. end)
  1524.  
  1525. --//=================================\\
  1526. --|| DAMAGING
  1527. --\\=================================//
  1528.  
  1529. function Banish(Foe)
  1530. if Foe then
  1531. coroutine.resume(coroutine.create(function()
  1532. --if game.Players:FindFirstChild(Foe.Name) then
  1533. table.insert(TOBANISH,Foe.Name)
  1534. printbye(Foe.Name)
  1535. --end
  1536. Foe.Archivable = true
  1537. local CLONE = Foe:Clone()
  1538. Foe:Destroy()
  1539. CLONE.Parent = Effects
  1540. CLONE:BreakJoints()
  1541. local MATERIALS = {"Glass","Neon"}
  1542. for _, c in pairs(CLONE:GetDescendants()) do
  1543. if c:IsA("BasePart") then
  1544. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1545. CreateSound(340722848, c, 10, 1, false)
  1546. end
  1547. c.Anchored = true
  1548. c.Transparency = c.Transparency + 0.2
  1549. c.Material = MATERIALS[MRANDOM(1,2)]
  1550. c.Color = C3(0,255,0)
  1551. if c.ClassName == "MeshPart" then
  1552. c.TextureID = ""
  1553. end
  1554. if c:FindFirstChildOfClass("SpecialMesh") then
  1555. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1556. end
  1557. if c:FindFirstChildOfClass("Decal") then
  1558. c:FindFirstChildOfClass("Decal"):remove()
  1559. end
  1560. c.Name = "Banished"
  1561. c.CanCollide = false
  1562. else
  1563. c:remove()
  1564. end
  1565. end
  1566. local A = false
  1567. for i = 1, 35 do
  1568. if A == false then
  1569. A = true
  1570. elseif A == true then
  1571. A = false
  1572. end
  1573. for _, c in pairs(CLONE:GetDescendants()) do
  1574. if c:IsA("BasePart") then
  1575. c.Anchored = true
  1576. c.Material = MATERIALS[MRANDOM(1,2)]
  1577. c.Transparency = c.Transparency + 0.8/35
  1578. if A == false then
  1579. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1580. elseif A == true then
  1581. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1582. end
  1583. end
  1584. end
  1585. Swait()
  1586. end
  1587. CLONE:remove()
  1588. end))
  1589. end
  1590. end
  1591.  
  1592. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1593. local CHILDREN = workspace:GetDescendants()
  1594. for index, CHILD in pairs(CHILDREN) do
  1595. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1596. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1597. if HUM then
  1598. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1599. if TORSO then
  1600. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1601. if ISBANISH == true then
  1602. Banish(CHILD)
  1603. else
  1604. if ISBANISH == "Gravity" then
  1605. HUM.PlatformStand = true
  1606. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1607. local grav = Instance.new("BodyPosition",TORSO)
  1608. grav.D = 15
  1609. grav.P = 20000
  1610. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1611. grav.position = TORSO.Position
  1612. grav.Name = "V3BanishForce"..Player.Name
  1613. else
  1614. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1615. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1616. end
  1617. else
  1618. HUM.PlatformStand = false
  1619. end
  1620. end
  1621. elseif ISBANISH == "Gravity" then
  1622. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1623. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1624. HUM.PlatformStand = false
  1625. end
  1626. end
  1627. end
  1628. end
  1629. end
  1630. end
  1631. end
  1632.  
  1633. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1634.  
  1635. --//=================================\\
  1636. --|| ATTACK FUNCTIONS AND STUFF
  1637. --\\=================================//
  1638. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1639.  
  1640. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1641. MakeForm(RightHole,"Cyl")
  1642. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1643. MakeForm(LeftHole,"Cyl")
  1644.  
  1645. function getbloody(victim,amount)
  1646. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1647. PART.CFrame = victim.CFrame
  1648. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1649. Debris:AddItem(PART,5)
  1650. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1651. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1652. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1653. local prtcl = asd:Clone()
  1654. prtcl.Parent = PART
  1655. prtcl:Emit(amount*10)
  1656. end
  1657.  
  1658. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1659.  
  1660. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1661. if DoesCourontine == false then
  1662. local Direction = CF(Part.Position, ToLocation)
  1663. local Distance = (Part.Position - ToLocation).magnitude
  1664. for i = 1, AmountOfTime do
  1665. Swait()
  1666. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1667. Direction = Part.CFrame
  1668. end
  1669. Part:remove()
  1670. elseif DoesCourontine == true then
  1671. coroutine.resume(coroutine.create(function()
  1672. local Direction = CF(Part.Position, ToLocation)
  1673. local Distance = (Part.Position - ToLocation).magnitude
  1674. for i = 1, AmountOfTime do
  1675. Swait()
  1676. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1677. Direction = Part.CFrame
  1678. end
  1679. Part:remove()
  1680. end))
  1681. end
  1682. end
  1683.  
  1684. function Absoluteum()
  1685. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1686. if HITFLOOR ~= nil then
  1687. do
  1688. local HITBODIES = {}
  1689. ATTACK = true
  1690. Rooted = true
  1691. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1692. MakeForm(ABSOLUTE, "Ball")
  1693. CreateSound("416200578", RootPart, 10, 1)
  1694. for i = 0, 8, 0.1 / Animation_Speed do
  1695. Swait()
  1696. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1697. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1698. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1699. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1700. MakeForm(CHARGE, "Ball")
  1701. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1702. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1703. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. end
  1710. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1711. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1712. for i = 1, 45 do
  1713. Swait()
  1714. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. end
  1721. coroutine.resume(coroutine.create(function()
  1722. local IMPACT = false
  1723. local BULLET = ABSOLUTE
  1724. MakeForm(BULLET, "Ball")
  1725. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1726. for i = 1, 500 do
  1727. Swait()
  1728. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1729. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1730. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1731. if HIT ~= nil then
  1732. IMPACT = true
  1733. break
  1734. end
  1735. end
  1736. if IMPACT == false then
  1737. for i = 1, 40 do
  1738. Swait()
  1739. BULLET.Size = BULLET.Size * 0.9
  1740. end
  1741. BULLET:remove()
  1742. else
  1743. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1744. for i = 1, 175 do
  1745. Swait()
  1746. BULLET.Size = BULLET.Size * 0.99
  1747. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1748. end
  1749. CreateSound("438666001", BULLET, 10, 3)
  1750. Swait(35)
  1751. BULLET.Transparency = 1
  1752. for i = 1, 20 do
  1753. for e = 1, 5 do
  1754. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1755. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1756. end
  1757. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1758. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1759. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1760. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1761. Swait(5)
  1762. for e = 1, #HITBODIES do
  1763. if HITBODIES[e] ~= nil then
  1764. local BOD = HITBODIES[e]
  1765. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1766. if TORS then
  1767. BOD:BreakJoints()
  1768. for _, c in pairs(BOD:GetChildren()) do
  1769. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1770. local bv = Instance.new("BodyVelocity")
  1771. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1772. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1773. bv.Parent = c
  1774. Debris:AddItem(bv, 0.2)
  1775. end
  1776. end
  1777. end
  1778. end
  1779. end
  1780. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1781. end
  1782. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1783. Debris:AddItem(BULLET, 10)
  1784. end
  1785. end))
  1786. ATTACK = false
  1787. Rooted = false
  1788. end
  1789. end
  1790. end
  1791.  
  1792. function Nuke()
  1793. ATTACK = true
  1794. Rooted = true
  1795. local CHARGE = false
  1796. local BLASTS = {468991944, 468991990}
  1797. coroutine.resume(coroutine.create(function()
  1798. repeat
  1799. Swait()
  1800. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1806. until CHARGE == true
  1807. for i = 0, 0.4, 0.1 / Animation_Speed do
  1808. Swait()
  1809. WACKYEFFECT({
  1810. Time = 15,
  1811. EffectType = "Sphere",
  1812. Size = VT(60, 60, 60),
  1813. Size2 = VT(0, 0, 0),
  1814. Transparency = 1,
  1815. Transparency2 = 0.7,
  1816. CFrame = CF(RootPart.Position),
  1817. MoveToPos = nil,
  1818. RotationX = 0,
  1819. RotationY = 0,
  1820. RotationZ = 0,
  1821. Material = "Neon",
  1822. Color = C3(1, 1, 1),
  1823. SoundID = nil,
  1824. SoundPitch = nil,
  1825. SoundVolume = nil
  1826. })
  1827. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. end
  1834. coroutine.resume(coroutine.create(function()
  1835. local POS = RootPart.Position
  1836. wait(0.2)
  1837. for i = 1, 5 do
  1838. WACKYEFFECT({
  1839. Time = 65,
  1840. EffectType = "Sphere",
  1841. Size = VT(2, 2, 2),
  1842. Size2 = VT(0, 0, 500),
  1843. Transparency = 1,
  1844. Transparency2 = 0,
  1845. CFrame = CF(POS),
  1846. MoveToPos = nil,
  1847. RotationX = MRANDOM(-2, 2),
  1848. RotationY = MRANDOM(-12, 12),
  1849. RotationZ = MRANDOM(-2, 2),
  1850. Material = "Neon",
  1851. Color = C3(1, 1, 1),
  1852. SoundID = nil,
  1853. SoundPitch = nil,
  1854. SoundVolume = nil
  1855. })
  1856. end
  1857. wait(1)
  1858. SHAKECAM(POS, 9999999999, 25, 25)
  1859. ApplyAoE(POS, 450)
  1860. WACKYEFFECT({
  1861. Time = 85,
  1862. EffectType = "Sphere",
  1863. Size = VT(120, 120, 120),
  1864. Size2 = VT(350, 350, 350),
  1865. Transparency = 0,
  1866. Transparency2 = 1,
  1867. CFrame = CF(POS),
  1868. MoveToPos = nil,
  1869. RotationX = 0,
  1870. RotationY = 0,
  1871. RotationZ = 0,
  1872. Material = "Neon",
  1873. Color = C3(1, 1, 1),
  1874. SoundID = nil,
  1875. SoundPitch = 1,
  1876. SoundVolume = 10
  1877. })
  1878. for i = 1, 20 do
  1879. WACKYEFFECT({
  1880. Time = 85,
  1881. EffectType = "Sphere",
  1882. Size = VT(120, 120, 120),
  1883. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1884. Transparency = 0.8,
  1885. Transparency2 = 1,
  1886. CFrame = CF(POS),
  1887. MoveToPos = nil,
  1888. RotationX = 0,
  1889. RotationY = 0,
  1890. RotationZ = 0,
  1891. Material = "Neon",
  1892. Color = C3(1, 1, 1),
  1893. SoundID = nil,
  1894. SoundPitch = 1,
  1895. SoundVolume = 10
  1896. })
  1897. WACKYEFFECT({
  1898. Time = 100,
  1899. EffectType = "Wave",
  1900. Size = VT(25, 2, 25),
  1901. Size2 = VT(400, 0, 400) * 1.2,
  1902. Transparency = 0,
  1903. Transparency2 = 1,
  1904. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1905. MoveToPos = nil,
  1906. RotationX = 0,
  1907. RotationY = 0,
  1908. RotationZ = 0,
  1909. Material = "Neon",
  1910. Color = C3(1, 1, 1),
  1911. SoundID = nil,
  1912. SoundPitch = nil,
  1913. SoundVolume = nil
  1914. })
  1915. end
  1916. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1917. for i = 1, 5 do
  1918. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1919. WACKYEFFECT({
  1920. Time = 120,
  1921. EffectType = "Wave",
  1922. Size = VT(150, 2, 150),
  1923. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1924. Transparency = 0,
  1925. Transparency2 = 1,
  1926. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1927. MoveToPos = nil,
  1928. RotationX = 0,
  1929. RotationY = 0,
  1930. RotationZ = 0,
  1931. Material = "Neon",
  1932. Color = C3(1, 1, 1),
  1933. SoundID = nil,
  1934. SoundPitch = nil,
  1935. SoundVolume = nil
  1936. })
  1937. end
  1938. end))
  1939. for i = 0, 1, 0.1 / Animation_Speed do
  1940. Swait()
  1941. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. end
  1948. ATTACK = false
  1949. Rooted = false
  1950. end))
  1951. for i = 1, 30 do
  1952. wait(0.01)
  1953. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1954. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1955. if HITFLOOR then
  1956. ApplyAoE(HITPOS, 65, true)
  1957. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1958. WACKYEFFECT({
  1959. Time = 25,
  1960. EffectType = "Sphere",
  1961. Size = VT(22, 22, 22),
  1962. Size2 = VT(85, 85, 85),
  1963. Transparency = 0,
  1964. Transparency2 = 1,
  1965. CFrame = CF(HITPOS),
  1966. MoveToPos = nil,
  1967. RotationX = 0,
  1968. RotationY = 0,
  1969. RotationZ = 0,
  1970. Material = "Neon",
  1971. Color = C3(1, 1, 1),
  1972. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1973. SoundPitch = MRANDOM(9, 12) / 10,
  1974. SoundVolume = 10
  1975. })
  1976. for e = 1, 3 do
  1977. WACKYEFFECT({
  1978. EffectType = "Wave",
  1979. Size = VT(25, 0, 25),
  1980. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1981. Transparency = 0,
  1982. Transparency2 = 1,
  1983. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1984. MoveToPos = nil,
  1985. RotationX = 0,
  1986. RotationY = 3,
  1987. RotationZ = 0,
  1988. Material = "Neon",
  1989. Color = C3(1, 1, 1),
  1990. SoundID = nil,
  1991. SoundPitch = nil,
  1992. SoundVolume = nil
  1993. })
  1994. WACKYEFFECT({
  1995. Time = 35,
  1996. EffectType = "Sphere",
  1997. Size = VT(22, 45, 22),
  1998. Size2 = VT(25, 45 + e * 75, 25),
  1999. Transparency = 0,
  2000. Transparency2 = 1,
  2001. CFrame = CF(HITPOS) * TURN,
  2002. MoveToPos = nil,
  2003. RotationX = 0,
  2004. RotationY = 0,
  2005. RotationZ = 0,
  2006. Material = "Neon",
  2007. Color = C3(1, 1, 1),
  2008. SoundID = nil,
  2009. SoundPitch = MRANDOM(9, 12) / 10,
  2010. SoundVolume = 10
  2011. })
  2012. end
  2013. end
  2014. end
  2015. CHARGE = true
  2016. end
  2017.  
  2018. function SpectralBanishing()
  2019. ATTACK = true
  2020. Rooted = false
  2021. chatfunc("If you desire to be a ghost...", 20)
  2022. for i = 0, 5, 0.1 / Animation_Speed do
  2023. Swait()
  2024. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2030. end
  2031. chatfunc("Then move on to the afterlife!", 6)
  2032. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2033. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2034. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2035. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2036. local distance = (GunPoint.Position - Way).magnitude
  2037. for i = 1, 5 do
  2038. local laser = Instance.new("Part", Effects)
  2039. laser.Transparency = 0
  2040. laser.CanCollide = false
  2041. laser.Anchored = true
  2042. laser.Color = C3(1, 0, 0)
  2043. laser.Material = "Neon"
  2044. laser.formFactor = Enum.FormFactor.Custom
  2045. laser.Size = Vector3.new(0.15, 0.15, distance)
  2046. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2047. table.insert(Effects2, {
  2048. laser,
  2049. "Disappear",
  2050. 0.1,
  2051. 1,
  2052. 1,
  2053. 1,
  2054. 2
  2055. })
  2056. end
  2057. coroutine.resume(coroutine.create(function()
  2058. Swait(15)
  2059. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2060. for i = 1, 25 do
  2061. Swait()
  2062. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2063. end
  2064. local GAME = game.Players:GetChildren()
  2065. for PLAYER = 1, #GAME do
  2066. do
  2067. local PLAY = GAME[PLAYER]
  2068. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2069. PLAY.Character.Parent = nil
  2070. coroutine.resume(coroutine.create(function()
  2071. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2072. PLAY.Character.Parent = workspace
  2073. local Value = IT("BoolValue", Delete)
  2074. Value.Name = PLAY.Name
  2075. end
  2076. end))
  2077. end
  2078. end
  2079. end
  2080. for i = 1, 25 do
  2081. Swait()
  2082. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2083. end
  2084. end))
  2085. for i = 0, 2, 0.1 / Animation_Speed do
  2086. Swait()
  2087. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2093. end
  2094. ATTACK = false
  2095. Rooted = false
  2096. end
  2097.  
  2098. function Madness()
  2099. ATTACK = true
  2100. Rooted = false
  2101. local GYRO = IT("BodyGyro",RootPart)
  2102. GYRO.D = 750
  2103. GYRO.P = 20000
  2104. GYRO.MaxTorque = VT(0,40000000,0)
  2105. local LOCKED = true
  2106. local SHOT = false
  2107. coroutine.resume(coroutine.create(function()
  2108. for i=0, 1, 0.1 / Animation_Speed do
  2109. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2110. Swait()
  2111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2115. end
  2116. LOCKED = false
  2117. SHOT = true
  2118. repeat
  2119. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2120. Swait()
  2121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2125. until HOLD == false and SHOT == false
  2126. for i=0, 0.3, 0.1 / Animation_Speed do
  2127. Swait()
  2128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2132. end
  2133. GYRO:remove()
  2134. ATTACK = false
  2135. Rooted = false
  2136. end))
  2137. repeat wait() until LOCKED == false
  2138. repeat
  2139. SHOT = true
  2140. wait(0.2)
  2141. SHOT = false
  2142. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2143. local HIT = BULLET.Hit
  2144. local HITPOS = BULLET.End
  2145. if HIT then
  2146. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2147. Banish(HIT.Parent)
  2148. end
  2149. end
  2150. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2151. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2152. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2153. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2154. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2155. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2156. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2157. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2158. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2159. until HOLD == false
  2160. end
  2161.  
  2162. function EMOTE()
  2163. ATTACK = true
  2164. Rooted = false
  2165. local LOOP = 0
  2166. for i=0, 0.1, 0.1 / Animation_Speed do
  2167. Swait()
  2168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2172. end
  2173. for i=0, 3, 0.1 / Animation_Speed do
  2174. Swait()
  2175. LOOP = LOOP + 1
  2176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2180. end
  2181. for i=0, 0.1, 0.1 / Animation_Speed do
  2182. Swait()
  2183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2187. end
  2188. ATTACK = false
  2189. Rooted = false
  2190. end
  2191.  
  2192. function Kill(Char)
  2193. local NewCharacter = IT("Model",Effects)
  2194. NewCharacter.Name = "Ow im ded ;-;"
  2195. for _, c in pairs(Char:GetDescendants()) do
  2196. if c:IsA("BasePart") and c.Transparency == 0 then
  2197. if c.Parent == Char then
  2198. getbloody(c,5)
  2199. end
  2200. c:BreakJoints()
  2201. c.Material = "Glass"
  2202. c.Color = C3(0.5,0,0)
  2203. c.CanCollide = true
  2204. c.Transparency = 0.3
  2205. if c:FindFirstChildOfClass("SpecialMesh") then
  2206. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2207. end
  2208. if c.Name == "Head" then
  2209. c:ClearAllChildren()
  2210. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2211. end
  2212. if c.ClassName == "MeshPart" then
  2213. c.TextureID = ""
  2214. end
  2215. if c:FindFirstChildOfClass("BodyPosition") then
  2216. c:FindFirstChildOfClass("BodyPosition"):remove()
  2217. end
  2218. if c:FindFirstChildOfClass("ParticleEmitter") then
  2219. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2220. end
  2221. c.Parent = NewCharacter
  2222. c.Name = "DeadPart"
  2223. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2224. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2225. end
  2226. end
  2227. Char:remove()
  2228. Debris:AddItem(NewCharacter,5)
  2229. end
  2230.  
  2231. function Taunt()
  2232. ATTACK = true
  2233. Rooted = true
  2234. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2235. repeat
  2236. Swait()
  2237. TAUNT.Parent = Torso
  2238. TAUNT.Playing = true
  2239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245. until TAUNT.TimePosition >= 1.25
  2246. for i=0, 1.6, 0.1 / Animation_Speed do
  2247. Swait()
  2248. TAUNT.Parent = Torso
  2249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2255. end
  2256. ATTACK = false
  2257. Rooted = false
  2258. end
  2259.  
  2260. function oofBeam()
  2261. ATTACK = true
  2262. Rooted = false
  2263. VALUE2 = true
  2264. local GYRO = IT("BodyGyro", RootPart)
  2265. GYRO.D = 20
  2266. GYRO.P = 4000
  2267. GYRO.MaxTorque = VT(0, 40000, 0)
  2268. local POS = RootPart.Position + VT(0, 25, 0)
  2269. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2276. coroutine.resume(coroutine.create(function()
  2277. local E = 0
  2278. repeat
  2279. E = E + 5
  2280. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2281. Swait()
  2282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2288. until ATTACK == false
  2289. GYRO:remove()
  2290. end))
  2291. for i = 1, 50 do
  2292. Swait()
  2293. end
  2294. for i = 1, 25 do
  2295. Swait()
  2296. WACKYEFFECT({
  2297. Time = 15,
  2298. EffectType = "Skull",
  2299. Size = VT(4, 4, 4),
  2300. Size2 = VT(0, 0, 0),
  2301. Transparency = 1,
  2302. Transparency2 = 0,
  2303. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2304. MoveToPos = Eon.Position,
  2305. RotationX = 0,
  2306. RotationY = 0,
  2307. RotationZ = 0,
  2308. Material = "Neon",
  2309. Color = C3(1, 0, 0),
  2310. SoundID = nil,
  2311. SoundPitch = nil,
  2312. SoundVolume = nil
  2313. })
  2314. end
  2315. local LOOP = 0
  2316. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2317. MakeForm(BEAMO, "Ball")
  2318. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2319. MakeForm(BEAM, "Cyl")
  2320. repeat
  2321. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2322. if DISTANCE < 2000 then
  2323. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2324. BEAMO.CFrame = CF(Eon.Position)
  2325. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2326. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2327. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2328. WACKYEFFECT({
  2329. Time = 35,
  2330. EffectType = "Sphere",
  2331. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2332. Size2 = VT(5, 75, 5),
  2333. Transparency = 0,
  2334. Transparency2 = 1,
  2335. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2336. MoveToPos = nil,
  2337. RotationX = 0,
  2338. RotationY = 0,
  2339. RotationZ = 0,
  2340. Material = "Neon",
  2341. Color = C3(1, 0, 0),
  2342. SoundID = nil,
  2343. SoundPitch = MRANDOM(9, 12) / 10,
  2344. SoundVolume = 10
  2345. })
  2346. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2347. Swait()
  2348. LOOP = LOOP + 1
  2349. end
  2350. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2351. coroutine.resume(coroutine.create(function()
  2352. for i = 1, 15 do
  2353. Swait()
  2354. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2355. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2356. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2357. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2358. end
  2359. BEAM:remove()
  2360. BEAMO:remove()
  2361. end))
  2362. ATTACK = false
  2363. Rooted = false
  2364. VALUE2 = false
  2365. end
  2366.  
  2367. function TakeOnMe()
  2368. Speed = 5
  2369. local MEME = CreateSound(0, Effects, 2, 1, false)
  2370. ATTACK = true
  2371. Rooted = false
  2372. local DANCE = true
  2373. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2374. if NEWKEY == "p" then
  2375. DANCE = false
  2376. end
  2377. end)
  2378. PLAYSONG = false
  2379. while true do
  2380. for i = 1, 15 do
  2381. Swait()
  2382. MEME.Parent = Effects
  2383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. end
  2390. if DANCE == false then
  2391. break
  2392. end
  2393. for i = 1, 15 do
  2394. Swait()
  2395. MEME.Parent = Effects
  2396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402. end
  2403. end
  2404. PLAYSONG = true
  2405. KEY:Disconnect()
  2406. MEME:remove()
  2407. Speed = 25
  2408. ATTACK = false
  2409. Rooted = false
  2410. end
  2411.  
  2412. function Banisher_Bullet()
  2413. ATTACK = true
  2414. Rooted = false
  2415. for i=0, 0.05, 0.1 / Animation_Speed do
  2416. Swait()
  2417. turnto(Mouse.Hit.p)
  2418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2424. end
  2425. repeat
  2426. for i=0, 0.05, 0.1 / Animation_Speed do
  2427. Swait()
  2428. turnto(Mouse.Hit.p)
  2429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2435. end
  2436. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2437. SpawnTrail(Hole.Position,POS)
  2438. if HIT ~= nil then
  2439. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2440. Banish(HIT.Parent)
  2441. end
  2442. end
  2443. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2444. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2445. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2446. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2447. for i=0, 0.05, 0.1 / Animation_Speed do
  2448. Swait()
  2449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2455. end
  2456. until KEYHOLD == false
  2457. ATTACK = false
  2458. Rooted = false
  2459. end
  2460. function Execute()
  2461. ATTACK = true
  2462. Rooted = false
  2463. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2464. Part.Color = C3(0,0,0)
  2465. MakeForm(Part,"Wedge")
  2466. Part.CanCollide = true
  2467. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2468. for i=0, 1, 0.1 / Animation_Speed do
  2469. Swait()
  2470. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476. end
  2477. CreateSound(541909867, RightBarrel, 7, 1, false)
  2478. local TOCH = Part.Touched:Connect(function(hit)
  2479. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2480. Banish(hit.Parent)
  2481. end
  2482. end)
  2483. for i=0, 0.35, 0.1 / Animation_Speed do
  2484. Swait()
  2485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. end
  2492. TOCH:disconnect()
  2493. for i=0, 0.35, 0.1 / Animation_Speed do
  2494. Swait()
  2495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501. end
  2502. Part:remove()
  2503. ATTACK = false
  2504. Rooted = false
  2505. end
  2506. function Banisher_Burn()
  2507. ATTACK = true
  2508. Rooted = true
  2509. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2510. for i=0, 1, 0.1 / Animation_Speed do
  2511. Swait()
  2512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2518. end
  2519. coroutine.resume(coroutine.create(function()
  2520. local POS = Mouse.Hit.p
  2521. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2522. MakeForm(RAY,"Cyl")
  2523. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2524. MakeForm(SPHERE,"Ball")
  2525. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2526. MakeForm(SHIELD,"Ball")
  2527. SHIELD.CFrame = CF(POS)
  2528. RAY.CFrame = CF(POS)
  2529. SPHERE.CFrame = CF(POS)
  2530. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2531. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2532. for i = 1, 200 do
  2533. Swait()
  2534. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2536. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2537. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2538. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2539. end
  2540. for i = 1, 45 do
  2541. Swait()
  2542. RAY.Transparency = RAY.Transparency + 1/45
  2543. SPHERE.Transparency = RAY.Transparency
  2544. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2545. end
  2546. RAY:remove()
  2547. SHIELD:remove()
  2548. SPHERE:remove()
  2549. end))
  2550. for i=0, 1, 0.1 / Animation_Speed do
  2551. Swait()
  2552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558. end
  2559. ATTACK = false
  2560. Rooted = false
  2561. end
  2562. function Teleport()
  2563. ATTACK = true
  2564. Rooted = false
  2565. for i=0, 0.5, 0.1 / Animation_Speed do
  2566. Swait()
  2567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2569. end
  2570. for e = 1, #BODY do
  2571. if BODY[e] ~= nil then
  2572. local STUFF = BODY[e]
  2573. local PART = STUFF[1]
  2574. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2575. local PRT = PART:Clone()
  2576. PRT.Anchored = true
  2577. PRT.CanCollide = false
  2578. PRT.Material = "Neon"
  2579. PRT.Color = C3(255,100,255)
  2580. PRT.Name = "WarpEffect"
  2581. PRT.Parent = Effects
  2582. PRT.CFrame = PART.CFrame
  2583. PRT:BreakJoints()
  2584. if PRT:FindFirstChildOfClass("Sound") then
  2585. PRT:FindFirstChildOfClass("Sound"):remove()
  2586. end
  2587. if PRT:FindFirstChildOfClass("Decal") then
  2588. PRT:FindFirstChildOfClass("Decal"):remove()
  2589. end
  2590. coroutine.resume(coroutine.create(function()
  2591. for i = 1, 100 do
  2592. Swait()
  2593. PRT.Transparency = PRT.Transparency + 1/100
  2594. end
  2595. PRT:remove()
  2596. end))
  2597. end
  2598. end
  2599. end
  2600. CreateSound(217767125, Torso, 10, 1)
  2601. local POS = RootPart.Orientation
  2602. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2603. RootPart.Orientation = POS
  2604. RootJoint.Parent = RootPart
  2605. for i=0, 0.5, 0.1 / Animation_Speed do
  2606. Swait()
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2609. end
  2610. for i=0, 0.1, 0.1 / Animation_Speed do
  2611. Swait()
  2612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2613. end
  2614. ATTACK = false
  2615. Rooted = false
  2616. end
  2617. function BanishmentBeam()
  2618. ATTACK = true
  2619. Rooted = false
  2620. local GYRO = IT("BodyGyro",RootPart)
  2621. GYRO.D = 100
  2622. GYRO.P = 2000
  2623. GYRO.MaxTorque = VT(0,4000000,0)
  2624. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2625. CreateSound("93724183", RightArm, 5, 1, false)
  2626. for i=1, 35 do
  2627. Swait()
  2628. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2629. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. end
  2637. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2638. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2639. local TOCH = BEAM.Touched:Connect(function(hit)
  2640. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2641. Kill(hit)
  2642. end
  2643. end)
  2644. local I = 0
  2645. repeat
  2646. Swait()
  2647. I = I + 1
  2648. if I <= 10 then
  2649. BEAM.Transparency = BEAM.Transparency - 0.1
  2650. end
  2651. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2652. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2653. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2654. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2655. BEAM.Size = VT(2,2,DISTANCE)
  2656. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2658. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2659. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2666. if ENDHIT ~= nil then
  2667. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2668. Banish(ENDHIT)
  2669. end
  2670. end
  2671. until LOOP.Playing == false
  2672. GYRO:remove()
  2673. BEAM:remove()
  2674. ATTACK = false
  2675. Rooted = false
  2676. end
  2677. function Deathbound()
  2678. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2679. ATTACK = true
  2680. Rooted = true
  2681. for i=0, 1, 0.1 / Animation_Speed do
  2682. Swait()
  2683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. end
  2690. local DONE = false
  2691. local GATE = nil
  2692. local GATESPIN = true
  2693. coroutine.resume(coroutine.create(function()
  2694. repeat
  2695. Swait()
  2696. if GATE ~= nil then
  2697. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2698. end
  2699. until GATESPIN == false
  2700. end))
  2701. coroutine.resume(coroutine.create(function()
  2702. repeat
  2703. Swait()
  2704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2710. until DONE == true
  2711. Swait(50)
  2712. for i = 1, 35 do
  2713. Swait(4)
  2714. local FIRED = false
  2715. local CHILDREN = workspace:GetDescendants()
  2716. for index, CHILD in pairs(CHILDREN) do
  2717. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2718. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2719. if HUM then
  2720. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2721. if TORSO then
  2722. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2723. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2724. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2725. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2726. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2727. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2728. Banish(CHILD)
  2729. FIRED = true
  2730. break
  2731. end
  2732. end
  2733. end
  2734. end
  2735. end
  2736. if FIRED == false then
  2737. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2738. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2739. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2740. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2741. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2742. if HITBOD ~= nil then
  2743. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2744. Kill(HITBOD.Parent)
  2745. end
  2746. end
  2747. end
  2748. end
  2749. for i = 1, 45 do
  2750. Swait()
  2751. GATE.Size = GATE.Size - VT(3,0,3)
  2752. end
  2753. GATESPIN = false
  2754. GATE:remove()
  2755. end))
  2756. Swait(15)
  2757. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2758. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2759. local DECAL = IT("Decal",GATE)
  2760. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2761. DECAL.Face = "Top"
  2762. GATE.CFrame = CF(HITPOS)
  2763. CreateSound(160772554, GATE, 7, 1.3, false)
  2764. for i = 1, 45 do
  2765. Swait()
  2766. GATE.Size = GATE.Size + VT(3,0,3)
  2767. end
  2768. CreateSound(213603013, RightHole, 7, 1, false)
  2769. CreateSound(213603013, LeftHole, 7, 1, false)
  2770. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2771. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2772. ATTACK = false
  2773. Rooted = false
  2774. DONE = true
  2775. end
  2776.  
  2777.  
  2778. --//=================================\\
  2779. --|| ASSIGN THINGS TO KEYS
  2780. --\\=================================//
  2781.  
  2782. function MouseDown(Mouse)
  2783. if ATTACK == false then
  2784. EMOTE()
  2785. end
  2786. end
  2787.  
  2788. function MouseUp(Mouse)
  2789. HOLD = false
  2790. end
  2791.  
  2792. function KeyDown(Key)
  2793. KEYHOLD = true
  2794. if Key == "z" and ATTACK == false then
  2795. Banisher_Bullet()
  2796. end
  2797.  
  2798. if Key == "b" and ATTACK == false then
  2799. Banisher_Burn()
  2800. end
  2801.  
  2802. if Key == "c" and ATTACK == false then
  2803. BanishmentBeam()
  2804. end
  2805.  
  2806. if Key == "v" and ATTACK == false then
  2807. Teleport()
  2808. end
  2809.  
  2810. if Key == "t" and ATTACK == false then
  2811. Taunt()
  2812. end
  2813.  
  2814. if Key == "e" and ATTACK == false then
  2815. Madness()
  2816. end
  2817.  
  2818. if Key == "j" and ATTACK == false then
  2819. Nuke()
  2820. end
  2821.  
  2822. if Key == "y" and ATTACK == false then
  2823. oofBeam()
  2824. end
  2825.  
  2826. if Key == "u" and ATTACK == false then
  2827. Absoluteum()
  2828. end
  2829.  
  2830. if Key == "g" and ATTACK == false then
  2831. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2832. TOBANISH = {}
  2833. end
  2834.  
  2835. if Key == "p" and ATTACK == false then
  2836. TakeOnMe()
  2837. end
  2838.  
  2839. if Key == "x" and ATTACK == false then
  2840. Deathbound()
  2841. end
  2842. end
  2843.  
  2844. function KeyUp(Key)
  2845. KEYHOLD = false
  2846. end
  2847.  
  2848. Mouse.Button1Down:connect(function(NEWKEY)
  2849. MouseDown(NEWKEY)
  2850. end)
  2851. Mouse.Button1Up:connect(function(NEWKEY)
  2852. MouseUp(NEWKEY)
  2853. end)
  2854. Mouse.KeyDown:connect(function(NEWKEY)
  2855. KeyDown(NEWKEY)
  2856. end)
  2857. Mouse.KeyUp:connect(function(NEWKEY)
  2858. KeyUp(NEWKEY)
  2859. end)
  2860.  
  2861. --//=================================\\
  2862. --\\=================================//
  2863.  
  2864.  
  2865. function unanchor()
  2866. if UNANCHOR == true then
  2867. g = Character:GetChildren()
  2868. for i = 1, #g do
  2869. if g[i].ClassName == "Part" then
  2870. g[i].Anchored = false
  2871. end
  2872. end
  2873. end
  2874. end
  2875.  
  2876.  
  2877. --//=================================\\
  2878. --|| WRAP THE WHOLE SCRIPT UP
  2879. --\\=================================//
  2880.  
  2881. Humanoid.Changed:connect(function(Jump)
  2882. if Jump == "Jump" and (Disable_Jump == true) then
  2883. Humanoid.Jump = false
  2884. end
  2885. end)
  2886.  
  2887. local CONNECT = nil
  2888.  
  2889. while true do
  2890. Swait()
  2891. ANIMATE.Parent = nil
  2892. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2893. Humanoid = IT("Humanoid",Character)
  2894. end
  2895. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2896. v:Stop();
  2897. end
  2898. SINE = SINE + CHANGE
  2899. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2900. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2901. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2902. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2903. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2904. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2905. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2906. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2907. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2908. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2909. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2910. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2911. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2912. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2913. end
  2914. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2915. ANIM = "Jump"
  2916. if ATTACK == false then
  2917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2923. end
  2924. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2925. ANIM = "Fall"
  2926. if ATTACK == false then
  2927. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2933. end
  2934. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2935. ANIM = "Idle"
  2936. if ATTACK == false then
  2937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2943. end
  2944. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2945. ANIM = "Walk"
  2946. if ATTACK == false then
  2947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  2949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  2950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  2951. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  2952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  2953. end
  2954. end
  2955. unanchor()
  2956. Humanoid.MaxHealth = "inf"
  2957. Humanoid.Health = "inf"
  2958. if Rooted == false then
  2959. Disable_Jump = false
  2960. Humanoid.WalkSpeed = Speed
  2961. elseif Rooted == true then
  2962. Disable_Jump = true
  2963. Humanoid.WalkSpeed = 0
  2964. end
  2965. refit()
  2966. sick.Parent = Torso
  2967. sick:resume()
  2968. sick.Volume = 5
  2969. sick.Pitch = 1
  2970. sick.SoundId = "rbxassetid://0"
  2971. sick.Name = "BanishV3Music"
  2972. end
  2973.  
  2974. --//=================================\\
  2975. --\\=================================//
  2976.  
  2977.  
  2978.  
  2979.  
  2980.  
  2981. --//====================================================\\--
  2982. --|| END OF SCRIPT
  2983. --\\====================================================//--
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