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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Robojini/Tuturial_UI_Library/main/UI_Template_1"))()
- local Window = Library.CreateLib("FrozzyHack", "RJTheme4")
- local SpeedHackV1 = false
- local SpeedHackV2 = false
- local SpeedHackV3 = false
- local SpeedHackV4 = false
- local SpeedHackV5 = false
- local SpeedHackV6 = false
- local Tab = Window:NewTab("Speed hack")
- local Tab1 = Window:NewTab("Gun hack")
- local Tab4 = Window:NewTab("Visuals")
- local Tab2 = Window:NewTab("Misc")
- local Section = Tab:NewSection("Speed hack")
- local Section19 = Tab4:NewSection("Color")
- local Section1 = Tab1:NewSection("AR")
- local Section3 = Tab1:NewSection("Crossbow")
- local Section4 = Tab1:NewSection("Grenade Launcher")
- local Section5 = Tab1:NewSection("Pist")
- local Section6 = Tab1:NewSection("Railgun")
- local Section7 = Tab1:NewSection("Rocket launcher")
- local Section8 = Tab1:NewSection("Smg")
- local Section9 = Tab1:NewSection("Drobash")
- local Section10 = Tab1:NewSection("Sniper")
- local Section12 = Tab4:NewSection("Sizes")
- local Section13 = Tab4:NewSection("Esp")
- local Section2 = Tab2:NewSection("Misc")
- local runServ = game:GetService("RunService")
- Section:NewButton("Speed hack", "speed hack", function()
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- SpeedHackV1 = true
- if SpeedHackV2 == true then
- SpeedHackV2 = false
- end
- if SpeedHackV3 == true then
- SpeedHackV3 = false
- end
- if SpeedHackV4 == true then
- SpeedHackV4 = false
- end
- if SpeedHackV5 == true then
- SpeedHackV5 = false
- end
- if SpeedHackV6 == true then
- SpeedHackV6 = false
- end
- while runServ.RenderStepped:wait() do
- if SpeedHackV1 == true then
- Humanoid.WalkSpeed = 50
- end
- end
- end)
- Section:NewButton("Speed hack v2", "speed hack", function()
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- SpeedHackV2 = true
- if SpeedHackV1 == true then
- SpeedHackV1 = false
- end
- if SpeedHackV3 == true then
- SpeedHackV3 = false
- end
- if SpeedHackV4 == true then
- SpeedHackV4 = false
- end
- if SpeedHackV5 == true then
- SpeedHackV5 = false
- end
- if SpeedHackV6 == true then
- SpeedHackV6 = false
- end
- while runServ.RenderStepped:wait() do
- if SpeedHackV2 == true then
- Humanoid.WalkSpeed = 100
- end
- end
- end)
- Section:NewButton("Speed hack v3", "speed hack", function()
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- SpeedHackV3 = true
- if SpeedHackV2 == true then
- SpeedHackV2 = false
- end
- if SpeedHackV1 == true then
- SpeedHackV1 = false
- end
- if SpeedHackV4 == true then
- SpeedHackV4 = false
- end
- if SpeedHackV5 == true then
- SpeedHackV5 = false
- end
- if SpeedHackV6 == true then
- SpeedHackV6 = false
- end
- while runServ.RenderStepped:wait() do
- if SpeedHackV3 == true then
- Humanoid.WalkSpeed = 200
- end
- end
- end)
- Section:NewButton("Speed hack v4", "speed hack", function()
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- SpeedHackV4 = true
- if SpeedHackV2 == true then
- SpeedHackV2 = false
- end
- if SpeedHackV3 == true then
- SpeedHackV3 = false
- end
- if SpeedHackV1 == true then
- SpeedHackV1 = false
- end
- if SpeedHackV5 == true then
- SpeedHackV5 = false
- end
- if SpeedHackV6 == true then
- SpeedHackV6 = false
- end
- while runServ.RenderStepped:wait() do
- if SpeedHackV4 == true then
- Humanoid.WalkSpeed = 300
- end
- end
- end)
- Section:NewButton("Speed hack v5", "speed hack", function()
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- SpeedHackV5 = true
- if SpeedHackV2 == true then
- SpeedHackV2 = false
- end
- if SpeedHackV3 == true then
- SpeedHackV3 = false
- end
- if SpeedHackV4 == true then
- SpeedHackV4 = false
- end
- if SpeedHackV1 == true then
- SpeedHackV1 = false
- end
- if SpeedHackV6 == true then
- SpeedHackV6 = false
- end
- while runServ.RenderStepped:wait() do
- if SpeedHackV5 == true then
- Humanoid.WalkSpeed = 400
- end
- end
- end)
- Section:NewButton("Speed hack v6", "speed hack", function()
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- SpeedHackV6 = true
- if SpeedHackV2 == true then
- SpeedHackV2 = false
- end
- if SpeedHackV3 == true then
- SpeedHackV3 = false
- end
- if SpeedHackV4 == true then
- SpeedHackV4 = false
- end
- if SpeedHackV5 == true then
- SpeedHackV5 = false
- end
- if SpeedHackV1 == true then
- SpeedHackV1 = false
- end
- while runServ.RenderStepped:wait() do
- if SpeedHackV6 == true then
- Humanoid.WalkSpeed = 500
- end
- end
- end)
- Section:NewButton("Off speedhack", "speed hack", function()
- if SpeedHackV1 == true then
- SpeedHackV1 = false
- end
- if SpeedHackV2 == true then
- SpeedHackV2 = false
- end
- if SpeedHackV3 == true then
- SpeedHackV3 = false
- end
- if SpeedHackV4 == true then
- SpeedHackV4 = false
- end
- if SpeedHackV5 == true then
- SpeedHackV5 = false
- end
- if SpeedHackV6 == true then
- SpeedHackV6 = false
- end
- end)
- local ru = "Jump hack"
- Section2:NewSlider(ru, "Jump hack", 500, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
- end)
- --ar hack
- Section1:NewToggle("Infinity Ammo", "", function(state)
- if state then
- while game:GetService("RunService").RenderStepped:wait() do
- local Character = game.Players.LocalPlayer.Character
- Character.AR.CurrentAmmo.Value = 199999
- Character.AR.Configuration.AmmoCapacity.Value = 100000
- end
- else
- end
- end)
- Section1:NewToggle("No spread", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.AR.Configuration.MaxSpread.Value = 0
- else
- end
- end)
- Section1:NewToggle("No recoil", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.AR.Configuration.RecoilMin.Value = 0
- Character.AR.Configuration.RecoilMax.Value = 0
- Character.AR.Configuration.RecoilDecay.Value = 0
- else
- end
- end)
- Section1:NewToggle("no shot cooldown", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.AR.Configuration.ShotCooldown.Value = 0.0000001
- else
- end
- end)
- Section1:NewToggle("High damage", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.AR.Configuration.HitDamage.Value = 1000000
- else
- end
- end)
- Section1:NewToggle("0 Gravity Factor", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.AR.Configuration.GravityFactor.Value = 0
- else
- end
- end)
- Section1:NewToggle("Fast Bullet", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.AR.Configuration.BulletSpeed.Value = 9999999
- else
- end
- end)
- --Crossbow
- Section3:NewToggle("Inf Ammo", "", function(state)
- if state then
- while game:GetService("RunService").RenderStepped:wait() do
- local Character = game.Players.LocalPlayer.Character
- Character.Crossbow.CurrentAmmo.Value = 2000
- Character.Crossbow.onfiguration.AmmoCapacity.Value = 100000
- end
- else
- end
- end)
- Section3:NewToggle("No recoil", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Crossbow.Configuration.RecoilMax.Value = 0
- Character.Crossbow.Configuration.RecoilMin.Value = 0
- Character.Crossbow.Configuration.TotalRecoilMax.Value = 0
- else
- end
- end)
- Section3:NewToggle("No Shoot cooldown", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Crossbow.Configuration.ShotCooldown.Value = 0.0000001
- else
- end
- end)
- Section3:NewToggle("High damage", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Crossbow.Configuration.HitDamage.Value = 20000
- else
- end
- end)
- Section3:NewToggle("Fast Bullet", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Crossbow.Configuration.BulletSpeed.Value = 1564554
- Character.Railgun.Configuration.MaxDistance.Value = 10000000
- else
- end
- end)
- --Railgun
- Section6:NewToggle("High blast radius and pressure", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Railgun.Configuration.BlastRadius.Value = 100000
- Character.Railgun.Configuration.BlastPressure.Value = 100000
- else
- end
- end)
- Section6:NewToggle("No shot cooldown", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Railgun.Configuration.ChargeRate.Value = 99999
- else
- end
- end)
- Section6:NewToggle("No recoil", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Railgun.Configuration.RecoilMin.Value = 0
- Character.Railgun.Configuration.RecoilMax.Value = 0
- Character.Railgun.Configuration.RecoilDecay.Value = 0
- else
- end
- end)
- Section6:NewToggle("High hit damage", "", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Railgun.Configuration.HitDamage.Value = 111110
- else
- end
- end)
- Section6:NewToggle("Infinity ammo", "ToggleInfo", function(state)
- if state then
- while game:GetService("RunService").RenderStepped:wait() do
- local Character = game.Players.LocalPlayer.Character
- Character.Railgun.CurrentAmmo.Value = 10312313
- Character.Railgun.Configuration.AmmoCapacity = 999999
- railgunInfAmmo()
- end
- else
- end
- end)
- --Grenade Launcher
- Section4:NewToggle("Infinity ammo", "ToggleInfo", function(state)
- if state then
- while game:GetService("RunService").RenderStepped:wait() do
- local Character = game.Players.LocalPlayer.Character
- local rpg = Character["Grenade Launcher"]
- rpg.CurrentAmmo.Value = 10312313
- rpg.Configuration.AmmoCapacity.Value = 100000
- end
- else
- local player1 = Character
- local rpg1 = Character["Grenade Launcher"]
- rpg1.CurrentAmmo.Value = 1
- end
- end)
- Section4:NewToggle("Rapid fire", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- local rpg12 = Character["Grenade Launcher"]
- rpg12.Configuration.ShotCooldown.Value = 0.000001
- else
- local Character = game.Players.LocalPlayer.Character
- local rpg13 = Character["Grenade Launcher"]
- rpg13.Configuration.ShotCooldown.Value = 2
- end
- end)
- Section4:NewToggle("High Bullet Speed", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- local rpg14 = Character["Grenade Launcher"]
- rpg14.Configuration.BulletSpeed.Value = 999999
- else
- end
- end)
- Section4:NewToggle("No recoil", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- local rpg14 = Character["Grenade Launcher"]
- rpg14.Configuration.RecoilMax.Value = 0
- rpg14.Configuration.RecoilMin.Value = 0
- rpg14.Configuration.TotalRecoilMax.Value = 0
- else
- local Character = game.Players.LocalPlayer.Character
- local rpg5 = Character["Grenade Launcher"]
- rpg5.Configuration.RecoilMax.Value = 1.5
- rpg5.Configuration.RecoilMin.Value = 1.25
- rpg5.Configuration.TotalRecoilMax.Value = 2.5
- end
- end)
- --Rpg
- Section7:NewToggle("Infinity ammo", "ToggleInfo", function(state)
- if state then
- while game:GetService("RunService").RenderStepped:wait() do
- local Character = game.Players.LocalPlayer.Character
- local rpg = Character["Rocket Launcher"]
- rpg.CurrentAmmo.Value = 10312313
- rpg.Configuration.AmmoCapacity.Value = 100000
- end
- else
- local Character = game.Players.LocalPlayer.Character
- local Character = Character
- local rpg1 = Character["Rocket Launcher"]
- rpg1.CurrentAmmo.Value = 1
- end
- end)
- Section7:NewToggle("Rapid fire", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- local rpg12 = Character["Rocket Launcher"]
- rpg12.Configuration.ShotCooldown.Value = 0.000001
- else
- local Character = game.Players.LocalPlayer.Character
- local rpg13 = Character["Rocket Launcher"]
- rpg13.Configuration.ShotCooldown.Value = 2
- end
- end)
- --Sniper
- Section10:NewToggle("Infinity ammo", "ToggleInfo", function(state)
- if state then
- while game:GetService("RunService").RenderStepped:wait() do
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.CurrentAmmo.Value = 9999999
- Character.Sniper.Configuration.AmmoCapacity.Value = 100000
- end
- else
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.CurrentAmmo.Value = 30
- end
- end)
- Section10:NewToggle("No Gravity Ammo", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.Configuration.GravityFactor.Value = 0
- else
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.Configuration.GravityFactor.Value = 1
- end
- end)
- Section10:NewToggle("Rapid fire", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.Configuration.ShotCooldown.Value = 0
- Character.Sniper.Configuration.ChargeRate.Value = 9999999
- else
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.Configuration.ChargeRate.Value = 2
- Character.Sniper.Configuration.ShotCooldown.Value = 0.2
- end
- end)
- Section10:NewToggle("No recoil", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.Configuration.RecoilMax.Value = 0
- Character.Sniper.Configuration.RecoilMin.Value = 0
- Character.Sniper.Configuration.TotalRecoilMax.Value = 0
- else
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.Configuration.RecoilMax.Value = 1.5
- Character.Sniper.Configuration.RecoilMin.Value = 1.25
- Character.Sniper.Configuration.TotalRecoilMax.Value = 2.5
- end
- end)
- Section10:NewToggle("Fast bullet", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.Configuration.BulletSpeed.Value = 999999
- else
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.Configuration.BulletSpeed.Value = 250
- end
- end)
- Section10:NewToggle("High hit damage", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.Configuration.HitDamage.Value = 10312313
- else
- local Character = game.Players.LocalPlayer.Character
- Character.Sniper.Configuration.HitDamage.Value = 100
- end
- end)
- --pist
- Section5:NewToggle("No recoil", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Pistol.Configuration.RecoilMax.Value = 0
- Character.Pistol.Configuration.RecoilMin.Value = 0
- Character.Pistol.Configuration.TotalRecoilMax.Value = 0
- else
- end
- end)
- Section5:NewToggle("No spread", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Pistol.Configuration.MaxSpread.Value = 0
- else
- end
- end)
- Section5:NewToggle("No gravity ammo", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Pistol.Configuration.GravityFactor.Value = 0
- else
- end
- end)
- Section5:NewToggle("Infinity ammo", "ToggleInfo", function(state)
- if state then
- while game:GetService("RunService").RenderStepped:wait() do
- local Character = game.Players.LocalPlayer.Character
- Character.Pistol.CurrentAmmo.Value = 9999999
- Character.Pistol.Configuration.AmmoCapacity.Value = 100000
- end
- else
- end
- end)
- Section5:NewToggle("No Shot Cooldown", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Pistol.Configuration.ShotCooldown.Value = 0
- else
- end
- end)
- Section5:NewToggle("High hit damage ", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Pistol.Configuration.HitDamage.Value = 9999999
- else
- end
- end)
- --smg
- Section8:NewToggle("No recoil", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.SMG.Configuration.RecoilMax.Value = 0
- Character.SMG.Configuration.RecoilMin.Value = 0
- Character.SMG.Configuration.TotalRecoilMax.Value = 0
- else
- end
- end)
- Section8:NewToggle("No spread", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.SMG.Configuration.MaxSpread.Value = 0
- else
- end
- end)
- Section8:NewToggle("No gravity ammo", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.SMG.Configuration.GravityFactor.Value = 0
- else
- end
- end)
- Section8:NewToggle("Infinity ammo", "ToggleInfo", function(state)
- if state then
- while game:GetService("RunService").RenderStepped:wait() do
- local Character = game.Players.LocalPlayer.Character
- Character.SMG.CurrentAmmo.Value = 9999999
- Character.SMG.Configuration.AmmoCapacity.Value = 100000
- end
- else
- end
- end)
- Section8:NewToggle("No Shot Cooldown", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.SMG.Configuration.ShotCooldown.Value = 0
- else
- end
- end)
- Section8:NewToggle("High hit damage ", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.SMG.Configuration.HitDamage.Value = 9999999
- else
- end
- end)
- --drobash
- Section9:NewToggle("No recoil", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Shotgun.Configuration.RecoilMax.Value = 0
- Character.Shotgun.Configuration.RecoilMin.Value = 0
- Character.Shotgun.Configuration.TotalRecoilMax.Value = 0
- else
- end
- end)
- Section9:NewToggle("No spread", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Shotgun.Configuration.MaxSpread.Value = 0
- Character.Shotgun.Configuration.MinSpread.Value = 0
- else
- end
- end)
- Section9:NewToggle("Infinity ammo", "ToggleInfo", function(state)
- if state then
- while game:GetService("RunService").RenderStepped:wait() do
- local Character = game.Players.LocalPlayer.Character
- Character.Shotgun.CurrentAmmo.Value = 9999999
- Character.Shotgun.Configuration.AmmoCapacity.Value = 100000
- end
- else
- end
- end)
- Section9:NewToggle("No Shot Cooldown", "ToggleInfo", function(state)
- if state then
- local Character = game.Players.LocalPlayer.Character
- Character.Shotgun.Configuration.ShotCooldown.Value = 0
- else
- end
- end)
- local sizeName = 13
- local rName = 0
- local gName = 0
- local bName= 255
- local boxDistance = 40
- local rBox = 0
- local gBox = 0
- local bBox = 255
- Section12:NewSlider("Size", "size", 50, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
- size = s
- end)
- Section19:NewSlider("Name Red", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
- rName = s
- end)
- Section19:NewSlider("Name Green", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
- gName = s
- end)
- Section19:NewSlider("Name Blue", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
- bName = s
- end)
- Section19:NewSlider("Box Red", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
- rBox = s
- end)
- Section19:NewSlider("Box Green", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
- gBox = s
- end)
- Section19:NewSlider("Box Blue", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
- bBox = s
- end)
- Section19:NewSlider("Box Distance", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
- boxDistance = s
- end)
- Section2:NewButton("God mode ", "ButtonInfo", function()
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- Humanoid.MaxHealth = 999999
- Humanoid.Health = Humanoid.MaxHealth / 2
- Humanoid.HealthChanged:connect(function()
- if Humanoid.Health < 99 then
- Humanoid.Health = Humanoid.MaxHealth
- end
- end)
- end)
- local gui = Instance.new("BillboardGui")
- local esp = Instance.new("TextLabel",gui) ---- new instances to make the billboard gui and the textlabel
- gui.Name = "Cracked esp"; ---- properties of the esp
- gui.ResetOnSpawn = false
- gui.AlwaysOnTop = true;
- gui.LightInfluence = 0;
- gui.Size = UDim2.new(1.75, 0, 1.75, 0);
- esp.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- esp.Text = ""
- esp.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001);
- esp.BorderSizePixel = 4;
- esp.BorderColor3 = Color3.new(rName, gName, bName)
- esp.BorderSizePixel = 0
- esp.Font = "GothamSemibold"
- esp.TextSize = sizeName
- esp.TextColor3 = Color3.fromRGB(rName, gName, bName)
- Section13:NewButton("Esp Name", "ButtonInfo", function()
- game:GetService("RunService").RenderStepped:Connect(function() ---- loops faster than a while loop :)
- for i,v in pairs (game:GetService("Players"):GetPlayers()) do
- if v ~= game:GetService("Players").LocalPlayer and v.Character.Head:FindFirstChild("Cracked esp")==nil then -- craeting checks for team check, local player etc
- esp.Text = "Nickname: "..v.Name
- gui:Clone().Parent = v.Character.Head
- end
- end
- end)
- end)
- local gui1 = Instance.new("BillboardGui")
- local esp1 = Instance.new("Frame",gui1) ---- new instances to make the billboard gui and the textlabel
- gui1.Name = "Cracked esp1"; ---- properties of the esp
- gui1.ResetOnSpawn = false
- gui1.AlwaysOnTop = true;
- gui1.LightInfluence = 0;
- gui1.Size = UDim2.new(0, 100, 0, 200);
- gui1.MaxDistance = boxDistance
- esp1.BackgroundColor3 = Color3.fromRGB(rBox, gBox, bBox)
- esp1.Size = UDim2.new(0, 90, 0, 190)
- Section13:NewButton("Esp Box", "ButtonInfo", function()
- game:GetService("RunService").RenderStepped:Connect(function() ---- loops faster than a while loop :)
- for i,v in pairs (game:GetService("Players"):GetPlayers()) do
- if v ~= game:GetService("Players").LocalPlayer and v.Character.UpperTorso:FindFirstChild("Cracked esp1")==nil then
- gui1:Clone().Parent = v.Character.UpperTorso
- end
- end
- end)
- end)
- while wait() do
- gui1.MaxDistance = boxDistance
- esp.TextSize = sizeName
- esp.TextColor3 = Color3.fromRGB(rName, gName, bName)
- esp1.BackgroundColor3 = Color3.fromRGB(rBox, gBox, bBox)
- end
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