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May 20th, 2023
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  1. local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Robojini/Tuturial_UI_Library/main/UI_Template_1"))()
  2. local Window = Library.CreateLib("FrozzyHack", "RJTheme4")
  3.  
  4. local SpeedHackV1 = false
  5. local SpeedHackV2 = false
  6. local SpeedHackV3 = false
  7. local SpeedHackV4 = false
  8. local SpeedHackV5 = false
  9. local SpeedHackV6 = false
  10.  
  11. local Tab = Window:NewTab("Speed hack")
  12. local Tab1 = Window:NewTab("Gun hack")
  13. local Tab4 = Window:NewTab("Visuals")
  14. local Tab2 = Window:NewTab("Misc")
  15.  
  16. local Section = Tab:NewSection("Speed hack")
  17. local Section19 = Tab4:NewSection("Color")
  18. local Section1 = Tab1:NewSection("AR")
  19. local Section3 = Tab1:NewSection("Crossbow")
  20. local Section4 = Tab1:NewSection("Grenade Launcher")
  21. local Section5 = Tab1:NewSection("Pist")
  22. local Section6 = Tab1:NewSection("Railgun")
  23. local Section7 = Tab1:NewSection("Rocket launcher")
  24. local Section8 = Tab1:NewSection("Smg")
  25. local Section9 = Tab1:NewSection("Drobash")
  26. local Section10 = Tab1:NewSection("Sniper")
  27. local Section12 = Tab4:NewSection("Sizes")
  28. local Section13 = Tab4:NewSection("Esp")
  29. local Section2 = Tab2:NewSection("Misc")
  30.  
  31. local runServ = game:GetService("RunService")
  32.  
  33. Section:NewButton("Speed hack", "speed hack", function()
  34. local Player = game.Players.LocalPlayer
  35. local Character = Player.Character
  36. local Humanoid = Character.Humanoid
  37. SpeedHackV1 = true
  38. if SpeedHackV2 == true then
  39. SpeedHackV2 = false
  40. end
  41. if SpeedHackV3 == true then
  42. SpeedHackV3 = false
  43. end
  44. if SpeedHackV4 == true then
  45. SpeedHackV4 = false
  46. end
  47. if SpeedHackV5 == true then
  48. SpeedHackV5 = false
  49. end
  50. if SpeedHackV6 == true then
  51. SpeedHackV6 = false
  52. end
  53. while runServ.RenderStepped:wait() do
  54. if SpeedHackV1 == true then
  55. Humanoid.WalkSpeed = 50
  56. end
  57. end
  58. end)
  59.  
  60. Section:NewButton("Speed hack v2", "speed hack", function()
  61. local Player = game.Players.LocalPlayer
  62. local Character = Player.Character
  63. local Humanoid = Character.Humanoid
  64. SpeedHackV2 = true
  65. if SpeedHackV1 == true then
  66. SpeedHackV1 = false
  67. end
  68. if SpeedHackV3 == true then
  69. SpeedHackV3 = false
  70. end
  71. if SpeedHackV4 == true then
  72. SpeedHackV4 = false
  73. end
  74. if SpeedHackV5 == true then
  75. SpeedHackV5 = false
  76. end
  77. if SpeedHackV6 == true then
  78. SpeedHackV6 = false
  79. end
  80. while runServ.RenderStepped:wait() do
  81. if SpeedHackV2 == true then
  82. Humanoid.WalkSpeed = 100
  83. end
  84. end
  85. end)
  86.  
  87. Section:NewButton("Speed hack v3", "speed hack", function()
  88. local Player = game.Players.LocalPlayer
  89. local Character = Player.Character
  90. local Humanoid = Character.Humanoid
  91. SpeedHackV3 = true
  92. if SpeedHackV2 == true then
  93. SpeedHackV2 = false
  94. end
  95. if SpeedHackV1 == true then
  96. SpeedHackV1 = false
  97. end
  98. if SpeedHackV4 == true then
  99. SpeedHackV4 = false
  100. end
  101. if SpeedHackV5 == true then
  102. SpeedHackV5 = false
  103. end
  104. if SpeedHackV6 == true then
  105. SpeedHackV6 = false
  106. end
  107. while runServ.RenderStepped:wait() do
  108. if SpeedHackV3 == true then
  109. Humanoid.WalkSpeed = 200
  110. end
  111. end
  112. end)
  113.  
  114. Section:NewButton("Speed hack v4", "speed hack", function()
  115. local Player = game.Players.LocalPlayer
  116. local Character = Player.Character
  117. local Humanoid = Character.Humanoid
  118. SpeedHackV4 = true
  119. if SpeedHackV2 == true then
  120. SpeedHackV2 = false
  121. end
  122. if SpeedHackV3 == true then
  123. SpeedHackV3 = false
  124. end
  125. if SpeedHackV1 == true then
  126. SpeedHackV1 = false
  127. end
  128. if SpeedHackV5 == true then
  129. SpeedHackV5 = false
  130. end
  131. if SpeedHackV6 == true then
  132. SpeedHackV6 = false
  133. end
  134. while runServ.RenderStepped:wait() do
  135. if SpeedHackV4 == true then
  136. Humanoid.WalkSpeed = 300
  137. end
  138. end
  139. end)
  140.  
  141. Section:NewButton("Speed hack v5", "speed hack", function()
  142. local Player = game.Players.LocalPlayer
  143. local Character = Player.Character
  144. local Humanoid = Character.Humanoid
  145. SpeedHackV5 = true
  146. if SpeedHackV2 == true then
  147. SpeedHackV2 = false
  148. end
  149. if SpeedHackV3 == true then
  150. SpeedHackV3 = false
  151. end
  152. if SpeedHackV4 == true then
  153. SpeedHackV4 = false
  154. end
  155. if SpeedHackV1 == true then
  156. SpeedHackV1 = false
  157. end
  158. if SpeedHackV6 == true then
  159. SpeedHackV6 = false
  160. end
  161. while runServ.RenderStepped:wait() do
  162. if SpeedHackV5 == true then
  163. Humanoid.WalkSpeed = 400
  164. end
  165. end
  166. end)
  167.  
  168. Section:NewButton("Speed hack v6", "speed hack", function()
  169. local Player = game.Players.LocalPlayer
  170. local Character = Player.Character
  171. local Humanoid = Character.Humanoid
  172. SpeedHackV6 = true
  173. if SpeedHackV2 == true then
  174. SpeedHackV2 = false
  175. end
  176. if SpeedHackV3 == true then
  177. SpeedHackV3 = false
  178. end
  179. if SpeedHackV4 == true then
  180. SpeedHackV4 = false
  181. end
  182. if SpeedHackV5 == true then
  183. SpeedHackV5 = false
  184. end
  185. if SpeedHackV1 == true then
  186. SpeedHackV1 = false
  187. end
  188. while runServ.RenderStepped:wait() do
  189. if SpeedHackV6 == true then
  190. Humanoid.WalkSpeed = 500
  191. end
  192. end
  193. end)
  194.  
  195.  
  196. Section:NewButton("Off speedhack", "speed hack", function()
  197. if SpeedHackV1 == true then
  198. SpeedHackV1 = false
  199. end
  200. if SpeedHackV2 == true then
  201. SpeedHackV2 = false
  202. end
  203. if SpeedHackV3 == true then
  204. SpeedHackV3 = false
  205. end
  206. if SpeedHackV4 == true then
  207. SpeedHackV4 = false
  208. end
  209. if SpeedHackV5 == true then
  210. SpeedHackV5 = false
  211. end
  212. if SpeedHackV6 == true then
  213. SpeedHackV6 = false
  214. end
  215. end)
  216.  
  217. local ru = "Jump hack"
  218. Section2:NewSlider(ru, "Jump hack", 500, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
  219. game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
  220. end)
  221.  
  222. --ar hack
  223. Section1:NewToggle("Infinity Ammo", "", function(state)
  224. if state then
  225. while game:GetService("RunService").RenderStepped:wait() do
  226. local Character = game.Players.LocalPlayer.Character
  227. Character.AR.CurrentAmmo.Value = 199999
  228. Character.AR.Configuration.AmmoCapacity.Value = 100000
  229. end
  230. else
  231.  
  232. end
  233. end)
  234. Section1:NewToggle("No spread", "", function(state)
  235. if state then
  236. local Character = game.Players.LocalPlayer.Character
  237. Character.AR.Configuration.MaxSpread.Value = 0
  238. else
  239.  
  240. end
  241. end)
  242.  
  243. Section1:NewToggle("No recoil", "", function(state)
  244. if state then
  245. local Character = game.Players.LocalPlayer.Character
  246. Character.AR.Configuration.RecoilMin.Value = 0
  247. Character.AR.Configuration.RecoilMax.Value = 0
  248. Character.AR.Configuration.RecoilDecay.Value = 0
  249. else
  250.  
  251. end
  252. end)
  253.  
  254. Section1:NewToggle("no shot cooldown", "", function(state)
  255. if state then
  256. local Character = game.Players.LocalPlayer.Character
  257. Character.AR.Configuration.ShotCooldown.Value = 0.0000001
  258. else
  259.  
  260. end
  261. end)
  262. Section1:NewToggle("High damage", "", function(state)
  263. if state then
  264. local Character = game.Players.LocalPlayer.Character
  265. Character.AR.Configuration.HitDamage.Value = 1000000
  266. else
  267.  
  268. end
  269. end)
  270.  
  271. Section1:NewToggle("0 Gravity Factor", "", function(state)
  272. if state then
  273. local Character = game.Players.LocalPlayer.Character
  274. Character.AR.Configuration.GravityFactor.Value = 0
  275. else
  276.  
  277. end
  278. end)
  279.  
  280. Section1:NewToggle("Fast Bullet", "", function(state)
  281. if state then
  282. local Character = game.Players.LocalPlayer.Character
  283. Character.AR.Configuration.BulletSpeed.Value = 9999999
  284. else
  285.  
  286. end
  287. end)
  288.  
  289. --Crossbow
  290. Section3:NewToggle("Inf Ammo", "", function(state)
  291. if state then
  292. while game:GetService("RunService").RenderStepped:wait() do
  293. local Character = game.Players.LocalPlayer.Character
  294. Character.Crossbow.CurrentAmmo.Value = 2000
  295. Character.Crossbow.onfiguration.AmmoCapacity.Value = 100000
  296. end
  297. else
  298.  
  299. end
  300. end)
  301.  
  302. Section3:NewToggle("No recoil", "", function(state)
  303. if state then
  304. local Character = game.Players.LocalPlayer.Character
  305. Character.Crossbow.Configuration.RecoilMax.Value = 0
  306. Character.Crossbow.Configuration.RecoilMin.Value = 0
  307. Character.Crossbow.Configuration.TotalRecoilMax.Value = 0
  308. else
  309.  
  310. end
  311. end)
  312.  
  313. Section3:NewToggle("No Shoot cooldown", "", function(state)
  314. if state then
  315. local Character = game.Players.LocalPlayer.Character
  316. Character.Crossbow.Configuration.ShotCooldown.Value = 0.0000001
  317. else
  318.  
  319. end
  320. end)
  321. Section3:NewToggle("High damage", "", function(state)
  322. if state then
  323. local Character = game.Players.LocalPlayer.Character
  324. Character.Crossbow.Configuration.HitDamage.Value = 20000
  325. else
  326.  
  327. end
  328. end)
  329. Section3:NewToggle("Fast Bullet", "", function(state)
  330. if state then
  331. local Character = game.Players.LocalPlayer.Character
  332. Character.Crossbow.Configuration.BulletSpeed.Value = 1564554
  333. Character.Railgun.Configuration.MaxDistance.Value = 10000000
  334. else
  335.  
  336. end
  337. end)
  338.  
  339. --Railgun
  340. Section6:NewToggle("High blast radius and pressure", "", function(state)
  341. if state then
  342. local Character = game.Players.LocalPlayer.Character
  343. Character.Railgun.Configuration.BlastRadius.Value = 100000
  344. Character.Railgun.Configuration.BlastPressure.Value = 100000
  345. else
  346.  
  347. end
  348. end)
  349.  
  350. Section6:NewToggle("No shot cooldown", "", function(state)
  351. if state then
  352. local Character = game.Players.LocalPlayer.Character
  353. Character.Railgun.Configuration.ChargeRate.Value = 99999
  354. else
  355.  
  356. end
  357. end)
  358.  
  359. Section6:NewToggle("No recoil", "", function(state)
  360. if state then
  361. local Character = game.Players.LocalPlayer.Character
  362. Character.Railgun.Configuration.RecoilMin.Value = 0
  363. Character.Railgun.Configuration.RecoilMax.Value = 0
  364. Character.Railgun.Configuration.RecoilDecay.Value = 0
  365. else
  366.  
  367. end
  368. end)
  369. Section6:NewToggle("High hit damage", "", function(state)
  370. if state then
  371. local Character = game.Players.LocalPlayer.Character
  372. Character.Railgun.Configuration.HitDamage.Value = 111110
  373. else
  374.  
  375. end
  376. end)
  377. Section6:NewToggle("Infinity ammo", "ToggleInfo", function(state)
  378. if state then
  379. while game:GetService("RunService").RenderStepped:wait() do
  380. local Character = game.Players.LocalPlayer.Character
  381. Character.Railgun.CurrentAmmo.Value = 10312313
  382. Character.Railgun.Configuration.AmmoCapacity = 999999
  383. railgunInfAmmo()
  384. end
  385. else
  386.  
  387. end
  388. end)
  389.  
  390. --Grenade Launcher
  391. Section4:NewToggle("Infinity ammo", "ToggleInfo", function(state)
  392. if state then
  393. while game:GetService("RunService").RenderStepped:wait() do
  394. local Character = game.Players.LocalPlayer.Character
  395. local rpg = Character["Grenade Launcher"]
  396. rpg.CurrentAmmo.Value = 10312313
  397. rpg.Configuration.AmmoCapacity.Value = 100000
  398. end
  399. else
  400. local player1 = Character
  401. local rpg1 = Character["Grenade Launcher"]
  402. rpg1.CurrentAmmo.Value = 1
  403. end
  404. end)
  405.  
  406.  
  407.  
  408. Section4:NewToggle("Rapid fire", "ToggleInfo", function(state)
  409. if state then
  410. local Character = game.Players.LocalPlayer.Character
  411. local rpg12 = Character["Grenade Launcher"]
  412. rpg12.Configuration.ShotCooldown.Value = 0.000001
  413. else
  414. local Character = game.Players.LocalPlayer.Character
  415. local rpg13 = Character["Grenade Launcher"]
  416. rpg13.Configuration.ShotCooldown.Value = 2
  417. end
  418. end)
  419.  
  420. Section4:NewToggle("High Bullet Speed", "ToggleInfo", function(state)
  421. if state then
  422. local Character = game.Players.LocalPlayer.Character
  423. local rpg14 = Character["Grenade Launcher"]
  424. rpg14.Configuration.BulletSpeed.Value = 999999
  425.  
  426. else
  427.  
  428. end
  429. end)
  430.  
  431. Section4:NewToggle("No recoil", "ToggleInfo", function(state)
  432. if state then
  433. local Character = game.Players.LocalPlayer.Character
  434. local rpg14 = Character["Grenade Launcher"]
  435. rpg14.Configuration.RecoilMax.Value = 0
  436. rpg14.Configuration.RecoilMin.Value = 0
  437. rpg14.Configuration.TotalRecoilMax.Value = 0
  438. else
  439. local Character = game.Players.LocalPlayer.Character
  440. local rpg5 = Character["Grenade Launcher"]
  441. rpg5.Configuration.RecoilMax.Value = 1.5
  442. rpg5.Configuration.RecoilMin.Value = 1.25
  443. rpg5.Configuration.TotalRecoilMax.Value = 2.5
  444. end
  445. end)
  446.  
  447. --Rpg
  448. Section7:NewToggle("Infinity ammo", "ToggleInfo", function(state)
  449. if state then
  450. while game:GetService("RunService").RenderStepped:wait() do
  451. local Character = game.Players.LocalPlayer.Character
  452. local rpg = Character["Rocket Launcher"]
  453. rpg.CurrentAmmo.Value = 10312313
  454. rpg.Configuration.AmmoCapacity.Value = 100000
  455. end
  456. else
  457. local Character = game.Players.LocalPlayer.Character
  458. local Character = Character
  459. local rpg1 = Character["Rocket Launcher"]
  460. rpg1.CurrentAmmo.Value = 1
  461. end
  462. end)
  463.  
  464. Section7:NewToggle("Rapid fire", "ToggleInfo", function(state)
  465. if state then
  466. local Character = game.Players.LocalPlayer.Character
  467. local rpg12 = Character["Rocket Launcher"]
  468. rpg12.Configuration.ShotCooldown.Value = 0.000001
  469.  
  470. else
  471. local Character = game.Players.LocalPlayer.Character
  472. local rpg13 = Character["Rocket Launcher"]
  473. rpg13.Configuration.ShotCooldown.Value = 2
  474. end
  475. end)
  476.  
  477. --Sniper
  478.  
  479. Section10:NewToggle("Infinity ammo", "ToggleInfo", function(state)
  480. if state then
  481. while game:GetService("RunService").RenderStepped:wait() do
  482. local Character = game.Players.LocalPlayer.Character
  483. Character.Sniper.CurrentAmmo.Value = 9999999
  484. Character.Sniper.Configuration.AmmoCapacity.Value = 100000
  485. end
  486. else
  487. local Character = game.Players.LocalPlayer.Character
  488. Character.Sniper.CurrentAmmo.Value = 30
  489. end
  490. end)
  491. Section10:NewToggle("No Gravity Ammo", "ToggleInfo", function(state)
  492. if state then
  493. local Character = game.Players.LocalPlayer.Character
  494. Character.Sniper.Configuration.GravityFactor.Value = 0
  495. else
  496. local Character = game.Players.LocalPlayer.Character
  497. Character.Sniper.Configuration.GravityFactor.Value = 1
  498. end
  499. end)
  500. Section10:NewToggle("Rapid fire", "ToggleInfo", function(state)
  501. if state then
  502. local Character = game.Players.LocalPlayer.Character
  503. Character.Sniper.Configuration.ShotCooldown.Value = 0
  504. Character.Sniper.Configuration.ChargeRate.Value = 9999999
  505. else
  506. local Character = game.Players.LocalPlayer.Character
  507. Character.Sniper.Configuration.ChargeRate.Value = 2
  508. Character.Sniper.Configuration.ShotCooldown.Value = 0.2
  509. end
  510. end)
  511. Section10:NewToggle("No recoil", "ToggleInfo", function(state)
  512. if state then
  513. local Character = game.Players.LocalPlayer.Character
  514. Character.Sniper.Configuration.RecoilMax.Value = 0
  515. Character.Sniper.Configuration.RecoilMin.Value = 0
  516. Character.Sniper.Configuration.TotalRecoilMax.Value = 0
  517. else
  518. local Character = game.Players.LocalPlayer.Character
  519. Character.Sniper.Configuration.RecoilMax.Value = 1.5
  520. Character.Sniper.Configuration.RecoilMin.Value = 1.25
  521. Character.Sniper.Configuration.TotalRecoilMax.Value = 2.5
  522. end
  523. end)
  524. Section10:NewToggle("Fast bullet", "ToggleInfo", function(state)
  525. if state then
  526. local Character = game.Players.LocalPlayer.Character
  527. Character.Sniper.Configuration.BulletSpeed.Value = 999999
  528. else
  529. local Character = game.Players.LocalPlayer.Character
  530. Character.Sniper.Configuration.BulletSpeed.Value = 250
  531. end
  532. end)
  533. Section10:NewToggle("High hit damage", "ToggleInfo", function(state)
  534. if state then
  535. local Character = game.Players.LocalPlayer.Character
  536. Character.Sniper.Configuration.HitDamage.Value = 10312313
  537. else
  538. local Character = game.Players.LocalPlayer.Character
  539. Character.Sniper.Configuration.HitDamage.Value = 100
  540. end
  541. end)
  542.  
  543. --pist
  544.  
  545. Section5:NewToggle("No recoil", "ToggleInfo", function(state)
  546. if state then
  547. local Character = game.Players.LocalPlayer.Character
  548. Character.Pistol.Configuration.RecoilMax.Value = 0
  549. Character.Pistol.Configuration.RecoilMin.Value = 0
  550. Character.Pistol.Configuration.TotalRecoilMax.Value = 0
  551. else
  552.  
  553. end
  554. end)
  555.  
  556. Section5:NewToggle("No spread", "ToggleInfo", function(state)
  557. if state then
  558. local Character = game.Players.LocalPlayer.Character
  559. Character.Pistol.Configuration.MaxSpread.Value = 0
  560. else
  561.  
  562. end
  563. end)
  564.  
  565. Section5:NewToggle("No gravity ammo", "ToggleInfo", function(state)
  566. if state then
  567. local Character = game.Players.LocalPlayer.Character
  568. Character.Pistol.Configuration.GravityFactor.Value = 0
  569. else
  570.  
  571. end
  572. end)
  573.  
  574. Section5:NewToggle("Infinity ammo", "ToggleInfo", function(state)
  575. if state then
  576. while game:GetService("RunService").RenderStepped:wait() do
  577. local Character = game.Players.LocalPlayer.Character
  578. Character.Pistol.CurrentAmmo.Value = 9999999
  579. Character.Pistol.Configuration.AmmoCapacity.Value = 100000
  580. end
  581. else
  582.  
  583. end
  584. end)
  585.  
  586. Section5:NewToggle("No Shot Cooldown", "ToggleInfo", function(state)
  587. if state then
  588. local Character = game.Players.LocalPlayer.Character
  589. Character.Pistol.Configuration.ShotCooldown.Value = 0
  590. else
  591.  
  592. end
  593. end)
  594.  
  595. Section5:NewToggle("High hit damage ", "ToggleInfo", function(state)
  596. if state then
  597. local Character = game.Players.LocalPlayer.Character
  598. Character.Pistol.Configuration.HitDamage.Value = 9999999
  599. else
  600.  
  601. end
  602. end)
  603.  
  604. --smg
  605. Section8:NewToggle("No recoil", "ToggleInfo", function(state)
  606. if state then
  607. local Character = game.Players.LocalPlayer.Character
  608. Character.SMG.Configuration.RecoilMax.Value = 0
  609. Character.SMG.Configuration.RecoilMin.Value = 0
  610. Character.SMG.Configuration.TotalRecoilMax.Value = 0
  611. else
  612.  
  613. end
  614. end)
  615.  
  616. Section8:NewToggle("No spread", "ToggleInfo", function(state)
  617. if state then
  618. local Character = game.Players.LocalPlayer.Character
  619. Character.SMG.Configuration.MaxSpread.Value = 0
  620. else
  621.  
  622. end
  623. end)
  624.  
  625. Section8:NewToggle("No gravity ammo", "ToggleInfo", function(state)
  626. if state then
  627. local Character = game.Players.LocalPlayer.Character
  628. Character.SMG.Configuration.GravityFactor.Value = 0
  629. else
  630.  
  631. end
  632. end)
  633.  
  634. Section8:NewToggle("Infinity ammo", "ToggleInfo", function(state)
  635. if state then
  636. while game:GetService("RunService").RenderStepped:wait() do
  637. local Character = game.Players.LocalPlayer.Character
  638. Character.SMG.CurrentAmmo.Value = 9999999
  639. Character.SMG.Configuration.AmmoCapacity.Value = 100000
  640. end
  641. else
  642.  
  643. end
  644. end)
  645.  
  646. Section8:NewToggle("No Shot Cooldown", "ToggleInfo", function(state)
  647. if state then
  648. local Character = game.Players.LocalPlayer.Character
  649. Character.SMG.Configuration.ShotCooldown.Value = 0
  650. else
  651.  
  652. end
  653. end)
  654.  
  655. Section8:NewToggle("High hit damage ", "ToggleInfo", function(state)
  656. if state then
  657. local Character = game.Players.LocalPlayer.Character
  658. Character.SMG.Configuration.HitDamage.Value = 9999999
  659. else
  660.  
  661. end
  662. end)
  663.  
  664. --drobash
  665. Section9:NewToggle("No recoil", "ToggleInfo", function(state)
  666. if state then
  667. local Character = game.Players.LocalPlayer.Character
  668. Character.Shotgun.Configuration.RecoilMax.Value = 0
  669. Character.Shotgun.Configuration.RecoilMin.Value = 0
  670. Character.Shotgun.Configuration.TotalRecoilMax.Value = 0
  671. else
  672.  
  673. end
  674. end)
  675.  
  676. Section9:NewToggle("No spread", "ToggleInfo", function(state)
  677. if state then
  678. local Character = game.Players.LocalPlayer.Character
  679. Character.Shotgun.Configuration.MaxSpread.Value = 0
  680. Character.Shotgun.Configuration.MinSpread.Value = 0
  681. else
  682.  
  683. end
  684. end)
  685.  
  686.  
  687.  
  688. Section9:NewToggle("Infinity ammo", "ToggleInfo", function(state)
  689. if state then
  690. while game:GetService("RunService").RenderStepped:wait() do
  691. local Character = game.Players.LocalPlayer.Character
  692. Character.Shotgun.CurrentAmmo.Value = 9999999
  693. Character.Shotgun.Configuration.AmmoCapacity.Value = 100000
  694. end
  695. else
  696.  
  697. end
  698. end)
  699.  
  700. Section9:NewToggle("No Shot Cooldown", "ToggleInfo", function(state)
  701. if state then
  702. local Character = game.Players.LocalPlayer.Character
  703. Character.Shotgun.Configuration.ShotCooldown.Value = 0
  704. else
  705.  
  706. end
  707. end)
  708.  
  709. local sizeName = 13
  710. local rName = 0
  711. local gName = 0
  712. local bName= 255
  713. local boxDistance = 40
  714. local rBox = 0
  715. local gBox = 0
  716. local bBox = 255
  717. Section12:NewSlider("Size", "size", 50, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
  718. size = s
  719. end)
  720.  
  721. Section19:NewSlider("Name Red", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
  722. rName = s
  723. end)
  724. Section19:NewSlider("Name Green", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
  725. gName = s
  726. end)
  727. Section19:NewSlider("Name Blue", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
  728. bName = s
  729. end)
  730.  
  731. Section19:NewSlider("Box Red", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
  732. rBox = s
  733. end)
  734. Section19:NewSlider("Box Green", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
  735. gBox = s
  736. end)
  737. Section19:NewSlider("Box Blue", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
  738. bBox = s
  739. end)
  740.  
  741. Section19:NewSlider("Box Distance", "", 255, 0, function(s) -- 500 (Макс. значение) | 0 (Мин. значение)
  742. boxDistance = s
  743. end)
  744.  
  745. Section2:NewButton("God mode ", "ButtonInfo", function()
  746.  
  747. local Player = game.Players.LocalPlayer
  748. local Character = Player.Character
  749. local Humanoid = Character.Humanoid
  750.  
  751. Humanoid.MaxHealth = 999999
  752. Humanoid.Health = Humanoid.MaxHealth / 2
  753.  
  754. Humanoid.HealthChanged:connect(function()
  755. if Humanoid.Health < 99 then
  756. Humanoid.Health = Humanoid.MaxHealth
  757. end
  758. end)
  759.  
  760. end)
  761.  
  762.  
  763. local gui = Instance.new("BillboardGui")
  764. local esp = Instance.new("TextLabel",gui) ---- new instances to make the billboard gui and the textlabel
  765.  
  766.  
  767.  
  768. gui.Name = "Cracked esp"; ---- properties of the esp
  769. gui.ResetOnSpawn = false
  770. gui.AlwaysOnTop = true;
  771. gui.LightInfluence = 0;
  772. gui.Size = UDim2.new(1.75, 0, 1.75, 0);
  773. esp.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
  774. esp.Text = ""
  775. esp.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001);
  776. esp.BorderSizePixel = 4;
  777. esp.BorderColor3 = Color3.new(rName, gName, bName)
  778. esp.BorderSizePixel = 0
  779. esp.Font = "GothamSemibold"
  780. esp.TextSize = sizeName
  781. esp.TextColor3 = Color3.fromRGB(rName, gName, bName)
  782.  
  783. Section13:NewButton("Esp Name", "ButtonInfo", function()
  784. game:GetService("RunService").RenderStepped:Connect(function() ---- loops faster than a while loop :)
  785. for i,v in pairs (game:GetService("Players"):GetPlayers()) do
  786. if v ~= game:GetService("Players").LocalPlayer and v.Character.Head:FindFirstChild("Cracked esp")==nil then -- craeting checks for team check, local player etc
  787. esp.Text = "Nickname: "..v.Name
  788. gui:Clone().Parent = v.Character.Head
  789. end
  790. end
  791. end)
  792. end)
  793.  
  794.  
  795.  
  796. local gui1 = Instance.new("BillboardGui")
  797. local esp1 = Instance.new("Frame",gui1) ---- new instances to make the billboard gui and the textlabel
  798.  
  799.  
  800.  
  801. gui1.Name = "Cracked esp1"; ---- properties of the esp
  802. gui1.ResetOnSpawn = false
  803. gui1.AlwaysOnTop = true;
  804. gui1.LightInfluence = 0;
  805. gui1.Size = UDim2.new(0, 100, 0, 200);
  806. gui1.MaxDistance = boxDistance
  807. esp1.BackgroundColor3 = Color3.fromRGB(rBox, gBox, bBox)
  808. esp1.Size = UDim2.new(0, 90, 0, 190)
  809.  
  810. Section13:NewButton("Esp Box", "ButtonInfo", function()
  811. game:GetService("RunService").RenderStepped:Connect(function() ---- loops faster than a while loop :)
  812. for i,v in pairs (game:GetService("Players"):GetPlayers()) do
  813. if v ~= game:GetService("Players").LocalPlayer and v.Character.UpperTorso:FindFirstChild("Cracked esp1")==nil then
  814. gui1:Clone().Parent = v.Character.UpperTorso
  815. end
  816. end
  817. end)
  818. end)
  819.  
  820.  
  821. while wait() do
  822. gui1.MaxDistance = boxDistance
  823. esp.TextSize = sizeName
  824. esp.TextColor3 = Color3.fromRGB(rName, gName, bName)
  825. esp1.BackgroundColor3 = Color3.fromRGB(rBox, gBox, bBox)
  826. end
  827.  
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