Jackeea

prism retrieval

Jun 7th, 2020
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  1. this.toProcessCards.Clear();
  2. this.toProcessCards.AddRange(cardEffectParams.cardManager.GetDrawPile(false));
  3. this.toProcessCards.AddRange(cardEffectParams.cardManager.GetDiscardPile(false));
  4. int num = 0;
  5. int intInRange = cardEffectState.GetIntInRange();
  6. int num2 = 0;
  7. while (num2 < this.toProcessCards.Count && num < intInRange)
  8. {
  9. CardState cardState = this.toProcessCards[num2];
  10. if (cardState != cardEffectParams.playedCard && cardState.GetCardType() == cardEffectState.GetTargetCardType())
  11. {
  12. cardEffectParams.cardManager.DrawSpecificCard(cardState, 0f, HandUI.DrawSource.Deck, cardEffectState.GetParentCardState(), 1, 1);
  13. num++;
  14. }
  15. num2++;
  16. }
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