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- Find and Replace...
- composite.fsh
- FIND:
- #define Moonlight 0.003
- REPLACE:
- #define AmbientMulti 0 //[-0.006 -0.0015 0 0.0015 0.006]
- #define EmissiveMulti 1 //[0.125 0.25 0.5 1 2 4 8]
- #define Moonlight 0.003
- FIND:
- vec3 emissiveLightC = vec3(1.5,0.42,0.045);
- REPLACE:
- vec3 emissiveLightC = vec3(1.5,0.42,0.045)*EmissiveMulti;
- FIND:
- color *= (finalShading*LightC*(isnsun?SkyL2*skyL:1.0)*2.15+ambientC*(isnsun?1.0/(SkyL2*skyL*0.5+0.5):1.0)*1.4)*0.63;
- REPLACE:
- color *= (finalShading*LightC*(isnsun?SkyL2*skyL:1.0)*2.15+ambientC*(isnsun?1.0/(SkyL2*skyL*0.5+0.5):1.0)*1.4)*0.63+(AmbientMulti);
- world-1\composite.fsh
- FIND:
- xziUB8O.png
- REPLACE:
- xziUB8O.png
- #define AmbientMultiNether 0 //[-0.006 -0.0015 0 0.0015 0.006]
- #define EmissiveMulti 1 //[0.125 0.25 0.5 1 2 4 8]
- FIND:
- vec3 emissiveLightC = vec3(1.5,0.42,0.045);
- /*------------------------------------------------------------------------------------------*/
- color *= emissiveLightC*(emitted*15.0*color + torch_lightmap*ao)*0.66;
- REPLACE:
- vec3 emissiveLightC = vec3(1.5,0.42,0.045)*EmissiveMulti;
- /*------------------------------------------------------------------------------------------*/
- color *= (emissiveLightC/EmissiveMulti)*(emitted*15.0*color + torch_lightmap*ao)*0.66+(AmbientMultiNether);
- lang\en_US.lang
- FIND:
- option.EmissiveLightStrength=Lighting strength
- option.EmissiveLightStrength.comment=Adjust the lighting strength of emissive blocks, like torches.
- REPLACE:
- option.AmbientMulti=Ambient Light Multiplier
- option.AmbientMulti.comment=Adjust the brightness of dark areas like caves
- value.AmbientMulti.-0.006=Very Dark
- value.AmbientMulti.-0.0015=Dark
- value.AmbientMulti.0=Default
- value.AmbientMulti.0.0015=Bright
- value.AmbientMulti.0.006=Very Bright
- option.AmbientMultiNether=Nether Ambient Light Multiplier
- option.AmbientMultiNether.comment=Adjust the brightness of dark areas in the nether
- value.AmbientMultiNether.-0.006=Very Dark
- value.AmbientMultiNether.-0.0015=Dark
- value.AmbientMultiNether.0=Default
- value.AmbientMultiNether.0.0015=Bright
- value.AmbientMultiNether.0.006=Very Bright
- option.EmissiveMulti=Lighting Strength Multiplier
- option.EmissiveMulti.comment=Adjust the lighting strength of emissive blocks, like torches.
- value.EmissiveMulti.0.125=Hopeless
- value.EmissiveMulti.0.25=Very Dark
- value.EmissiveMulti.0.5=Dark
- value.EmissiveMulti.1=Default
- value.EmissiveMulti.2=Bright
- value.EmissiveMulti.4=Very Bright
- value.EmissiveMulti.8=Blinding
- FIND:
- screen.SHADOWS_SCREEN=Shadows
- REPLACE:
- screen.LOWLIGHT_SCREEN=Low Light Brightness
- screen.LOWLIGHT_SCREEN.comment=Brightness settings for things that aren't the sun. Ambient Light. Lighting. Moonlight. ยง4Do not redistributed this modified shader pack as that violates Sildur's Copyright agreement!
- screen.SHADOWS_SCREEN=Shadows
- Shaders.properties
- FIND:
- [BLOOM_SCREEN] [DOF_SCREEN] [FOG_SCREEN] [MB_SCREEN] [PARALLAX_SCREEN] [SKY_SCREEN] [SHADOWS_SCREEN] [WAVING_SCREEN] SSDO Colorboost Celshading MobsFlashRed IceGlassReflections Moonlight MC189 Whiteworld
- #Sub-screens:
- REPLACE:
- [LOWLIGHT_SCREEN] [BLOOM_SCREEN] [DOF_SCREEN] [FOG_SCREEN] [MB_SCREEN] [PARALLAX_SCREEN] [SKY_SCREEN] [SHADOWS_SCREEN] [WAVING_SCREEN] SSDO Colorboost Celshading MobsFlashRed IceGlassReflections MC189 Whiteworld
- #Sub-screens:
- screen.LOWLIGHT_SCREEN=AmbientMulti AmbientMultiNether EmissiveMulti <empty> Moonlight
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