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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Enemy : MonoBehaviour
- {
- protected int health;
- void Start()
- {
- }
- void Update()
- {
- Move();
- Attack();
- }
- public void ChangeHealth()
- {
- //изменение здоровья
- }
- protected virtual void Attack()
- {
- }
- protected virtual void Move()
- {
- }
- }
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