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Generically-Titled Fire Emblem Quest: Part 9 Summary

Jul 28th, 2015
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  1. Part 9 Link: http://suptg.thisisnotatrueending.com/archive/41484117/
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  3. Part 9 Summary
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  5. -Even feeling ill from the nearby necromancer, Ellen and Reese, alongside the perfectly fine Zoe and Stefyn, went as quickly as possible to aid the faltering Mitchell, Robert, Jay, and Anna fighting off the skeletal menace. Ellen and Zoe were armed now because shut up (if you're really losing sleep over this, say that Stefyn and Reese had spare swords and lances).
  6. -Ellen rushed to attack the necromancer, hoping to scare the skittish sorcerer off quickly so she could recover, but was intercepted by the masked, pale swordsman.
  7. -While the deaf necromancer's bodyguard was distracted by being a significantly better swordsman than Ellen was, she called for Mitchell to take a shot at him. This scared the shit out of the kid, and Ellen saw his face, but the bodyguard managed to deflect Mitchell's arrow. They both teleported away.
  8. -Feeling better, Reese, Ellen, Robert, and Jay were back in the game, and the first thing Ellen did was check on the beastly burglars who were tied up before this began. They were decidedly not dead, but the female one, apparently named Dara, was trying to chew through her and her brother Vaga's bindings. Under the condition that they would help the group fight off these bonewalkers, Ellen let them go. Vaga transformed into a giant wolflike beast, fully confirming his status as a Garou, and became a much more violent and beastly person than he is untransformed in the process (normally, Dama is the boisterous one with the more inhuman tendencies, while he's rational and somewhat quiet, if a bit fond of the concept of chewing on bones). He killed(?) two of the skeletons before immediately reverting to his normal form and running away. Dama was pissed, both at being abandoned and at her brother's immediately breaking the agreement to help out that he'd made. She did not follow suit, instead actually helping finish off the last few.
  9. -Ellen joined Zoe and Reese in teaming up to finish off the worn-down bonewalkers that they were fighting, and Dama apparently tore through the very last of them. After that, Dama finally ran off, having honored her brother's agreement in his place... Only to be blindsided running up the stairs by Monica, finally arriving on the scene and hitting her hard enough to send her tumbling back down them. Salia was behind her.
  10. -Apparently Salia and Dama were friends when they were really little kids, recognizing each other on sight and talking in unexpectedly friendly terms. Monica allowed this, even in the midst of hauling the wolf girl along.
  11. -Zoe flew Ellen back to the castle with her on Poseidon, her pegasus, apologizing for turning what was supposed to be a serene shared moment with her newest close friend into another step in the fight with whoever's employing this necromancer. Ellen thought long and hard about what all of this could mean, amounting to pretty much no conclusions of note aside from remembering how terrified, how young, the blond, brown-eyed necromancer was, and the scars along his ears.
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  13. Confirmed Party Members (as of end of thread 9):
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  15. -Ellen (Mercenary Class) The player character, a young woman raised in the village of Orsin. As vaguely-defined in personality as any earlygame quest protagonist.
  16. -Natalie/Nat (Cleric) Ellen's only living friend from Orsin, who works with staves and kept up the local church. Has a cold exterior despite being sensitive. Collects the most things.
  17. -Reese (Knight Class) A farmhand from the same town as Ellen, Nat, and Lambert. Has a lot of zeal, but might be a bit of a slimeball. Was a notorious drunkard in Orsin village, often hitting on Ellen and trying to make excuses for her to drink with him (it may be why she never does so in general). The most dedicated to a goal.
  18. -Biff (red cavalier) Biff is enthusiastic and outgoing, but tends to be misinterpreted. The most likely to act on instinct.
  19. -Byron (green cavalier) A social knight with Garrus' personal guard. Unlike his friend, he is collected and somewhat reserved. The best judge of character.
  20. -Robert (Fighter Class) A loud and rude lumberjack who was with Orsin's local guard/militia. The most argumentative.
  21. -Jay (Fighter Class) A silent and passive lumberjack who was with Orsin's local guard/militia. The best listener.
  22. -Garrus (Axe Lord) The crown prince of Neir, son of King Drasma. Surprisingly timid and small-framed, but capable of waving a regal axe with relative ease. The most eager to please.
  23. -Yvette (Paladin) A middle-aged retainer for Prince Garrus. Often speaks in his place due to his timidness, and has a motherly quality to her which can sometimes turn scary. The loudest when angry.
  24. -Mitchell (Thief/Outlaw Class) A former thief who seems to be friendly enough. Has friends in unsavory places, and sometimes does something amoral, but isn't malicious. Has the best dreams.
  25. -Quidel (Horseman/Nomad Class) A son of the nomadic Tarvos tribe that primarily exists in the Johan region, on good terms with the royalty of Neir. The biggest history buff.
  26. -Cheryl (Pegasus Knight) A cheerful Pegasus Rider who often acts as a messenger for Garrus, the middle child of three sisters. The most upbeat.
  27. -Stefyn (Myrmidon) A cowardly swordfighter who was tangled up in the Johalva bandits. Seems to genuinely want to reform, but Ellen absolutely despises him for killing Lambert. Sleeps the least.
  28. -Salia (Class Unknown) Garrus' younger sister. Went to live with the Tarvos at the age of six, much earlier than younger siblings of either royal family tend to (typically they wait until they're just slightly younger than Quidel, which is to say how old she would be now). Was returned to Rakche upon her father learning of the possibility of someone targeting his children's lives. The heaviest sleeper.
  29. -Monica (Falcoknight) Cheryl's older sister, a significantly colder person than her sister. Apparently the personal retainer for Salia. The fondest of solitude.
  30. -Zoe (Pegasus Knight) The younger sister of Cheryl and Monica, a pegasus knight who actually detests fighting, only doing it anyway to get closer to her sisters. Set to become a member of Salia's personal guard. The prettiest smile.
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  32. Names to keep in mind:
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  34. -King Drasma (Wyvern Monarch) The king of the nation of Neir, and the father of Prince Garrus and Princess Salia. A warrior king who ordered his son and his small band to wipe out a notorious group of bandits.
  35. -Khozen (Wyvern) A silver-scaled wyvern older than Neir itself, having loyally served the rightful ruler of Neir since Queen Hauteclere hatched him with the Scepter of Katri. Riding him, she was able to lead a Revolution and found Neir.
  36. -Hauteclere (Wyvern Monarch) The first queen of Neir. Famous for hatching Khozen and starting a persevering alliance with the Tarvos Nomads, both essential actions in a successful revolution against the Gerxel empire. Considered one of the most important figures in Teege history.
  37. -Gorman (Mercenary Class?) The former captain of Orsin's local guard, replacing (and then being replaced by after he left) Lambert's father. He taught Ellen and Lambert how to fight with a sword, emphasizing a balance of all of one's physical traits. Universally considered the toughest guy in the town, he recently resigned from his post to become a mercenary. No one in town knows why, and none have heard from him since. The recent increase in bandit attacks on Orsin is attributed somewhat to his disappearance. Some five-ten years older than Ellen and Lambert. A tall, bronze, muscular fellow with dark, curly hair and a distinctly big nose (Ellen and her Orsin friends would know).
  38. -Antiman (Nomadic Trooper, presumably) Quidel's uncle, younger brother to the chief of the Tarvos. A trusted friend, advisor, and diplomat to King Drasma. A caring man of few words.
  39. -Garou Tribe (Garou and Managarm, for the most part) A tribe of beastlike shapeshifters living in the mountain range between Neir and Heim. Currently led by a Managarm named Loba. Ellen wouldn't know much about them yet.
  40. -Dama and Vaga (Garou) Two members of the Garou tribe, respectively sister and brother. Vaga is a quiet, broody pretty boy™ and a bit of an opportunistic scoundrel while Dama is a hot-blooded speaker-of-her-mind, ostensibly the more animalistic of the two. Vaga has a penchance for burglary and is not the type to honor a deal if it doesn't benefit him while Dama is an indecisive jerk, but apparently childhood friends with Princess Salia.
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  42. Deceased units:
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  44. -Lambert (Mercenary Class, died in thread 2) The son of the captain of Orsin village's guard and Ellen's closest friend, a real showy bastard. A talented swordsman who was found half-dead after a fight with a myrmidon with Stefyn (when he was with the Johalva). He died early the next morning despite the best efforts of Garrus' knights and Nat. The least confident.
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  46. Defeated bosses:
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  48. -Tabat (Berserker, died in thread 3) The leader of the fearsome Johalva bandits, who terrorized Tarvos valley and most recently destroyed Orsin village. Garrus' father, King Drasma, tasked him with wiping this faction out. While alive, he personally oversaw the capture of Natalie and Ellen, and was the one who ordered Stefyn to kill Lambert. Personally killed by Ellen, with the aid of Prince Garrus, in the former outpost his group had taken over.
  49. -Incomplete Dracozombies (died in thread 5) Four Dracozombies, summoned by a deaf, fair-haired, signing spellcaster whose face Ellen didn't see. They were all in various states of incompleteness, making them look even more dead than the much more threatening complete Dracozombies. Apparently sent to kill prince Garrus, as by far the strongest of the quartet was focusing primarily on fighting him.
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