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Nov 3rd, 2017
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  1. GameView Start
  2. Possible achievement: Base_DefeatAllEnvironments, progress: 75
  3. Possible achievement: Base_LastHeroStanding
  4. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  5. Possible achievement: Base_NoCards
  6. Possible achievement: Base_NoPowers
  7. Possible achievement: Base_RedirectMany
  8. GameController puts Personal Cloaking Device into play.
  9. Ambuscade was flipped to its back side.
  10. GameController puts Explosive Launcher into play.
  11. GameController puts Automated Turret into play.
  12. GameController puts Sonic Mine into play.
  13. Ambuscade shuffles their the villain deck.
  14. Went to Ambuscade's Start phase.
  15. Went from Ambuscade's Start phase to PlayCard phase.
  16. GameController plays Run and Gun.
  17. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  18. Ambuscade deals America's Greatest Legacy 2 Projectile damage.
  19. America's Greatest Legacy is now at 28 HP.
  20. Ambuscade shuffles their the villain deck.
  21. Run and Gun plays Quick Stim-Patch.
  22. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  23. Ambuscade shuffles their the villain deck.
  24. Quick Stim-Patch plays Run and Gun.
  25. Ambuscade initiates 2 Projectile damage to Captain Cosmic Requital.
  26. Ambuscade deals Captain Cosmic Requital 2 Projectile damage.
  27. Captain Cosmic Requital is now at 27 HP.
  28. Ambuscade shuffles their the villain deck.
  29. Run and Gun plays Quick Stim-Patch.
  30. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  31. Ambuscade shuffles their the villain deck.
  32. Quick Stim-Patch plays Custom Hand-Cannon.
  33. GameController moved Quick Stim-Patch to the villain trash.
  34. GameController moved Run and Gun to the villain trash.
  35. GameController moved Quick Stim-Patch to the villain trash.
  36. GameController moved Run and Gun to the villain trash.
  37. Went from Ambuscade's PlayCard phase to End phase.
  38. Ambuscade initiates 4 Energy damage to Xtreme Prime Wardens Argent Adept.
  39. Ambuscade deals Xtreme Prime Wardens Argent Adept 4 Energy damage.
  40. Xtreme Prime Wardens Argent Adept is now at 22 HP.
  41. Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
  42. Ambuscade deals America's Greatest Legacy 3 Fire damage.
  43. America's Greatest Legacy is now at 25 HP.
  44. Ambuscade initiates 3 Fire damage to Fugue State Parse.
  45. Ambuscade deals Fugue State Parse 3 Fire damage.
  46. Fugue State Parse is now at 24 HP.
  47. Ambuscade initiates 3 Fire damage to Captain Cosmic Requital.
  48. Ambuscade deals Captain Cosmic Requital 3 Fire damage.
  49. Captain Cosmic Requital is now at 24 HP.
  50. Ambuscade initiates 3 Fire damage to The Hunted Naturalist.
  51. Ambuscade deals The Hunted Naturalist 3 Fire damage.
  52. The Hunted Naturalist is now at 24 HP.
  53. Ambuscade initiates 3 Fire damage to Xtreme Prime Wardens Argent Adept.
  54. Ambuscade deals Xtreme Prime Wardens Argent Adept 3 Fire damage.
  55. Xtreme Prime Wardens Argent Adept is now at 19 HP.
  56. Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
  57. Automated Turret deals America's Greatest Legacy 2 Projectile damage.
  58. America's Greatest Legacy is now at 23 HP.
  59. Ambuscade initiates 2 Projectile damage to The Hunted Naturalist.
  60. Ambuscade deals The Hunted Naturalist 2 Projectile damage.
  61. The Hunted Naturalist is now at 22 HP.
  62. Went from Ambuscade's End phase to Legacy's Start phase.
  63. Went from Legacy's Start phase to PlayCard phase.
  64. GameController plays Inspiring Presence.
  65. Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 24.
  66. Inspiring Presence caused Fugue State Parse to regain 1 HP. HP is now 25.
  67. Inspiring Presence caused Captain Cosmic Requital to regain 1 HP. HP is now 25.
  68. Inspiring Presence caused The Hunted Naturalist to regain 1 HP. HP is now 23.
  69. Inspiring Presence caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 20.
  70. Went from Legacy's PlayCard phase to UsePower phase.
  71. Legacy uses the power on America's Greatest Legacy.
  72. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
  73. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  74. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Explosive Launcher.
  75. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  76. Xtreme Prime Wardens Argent Adept deals Explosive Launcher 3 Sonic damage.
  77. Explosive Launcher is now at 3 HP.
  78. Went from Legacy's UsePower phase to DrawCard phase.
  79. Legacy draws Heroic Interception.
  80. Went from Legacy's DrawCard phase to End phase.
  81. Went from Legacy's End phase to Parse's Start phase.
  82. Went from Parse's Start phase to PlayCard phase.
  83. GameController plays Snap Decision.
  84. Went from Parse's PlayCard phase to UsePower phase.
  85. Parse uses the power on Fugue State Parse.
  86. Fugue State Parse's Neural Processing plays Impossible Shot.
  87. Fugue State Parse initiates 3 Projectile damage to Explosive Launcher.
  88. Inspiring Presence increases the damage dealt by Fugue State Parse by 1.
  89. Fugue State Parse deals Explosive Launcher 4 Projectile damage.
  90. Explosive Launcher is now at -1 HP.
  91. Fugue State Parse's Neural Processing destroys Explosive Launcher!
  92. GameController moved Explosive Launcher to the villain trash.
  93. Parse draws Quick Calculation.
  94. GameController moved Impossible Shot to Parse's trash.
  95. Went from Parse's UsePower phase to DrawCard phase.
  96. Parse draws Impossible Shot.
  97. Went from Parse's DrawCard phase to End phase.
  98. Went from Parse's End phase to Captain Cosmic's Start phase.
  99. Went from Captain Cosmic's Start phase to PlayCard phase.
  100. GameController plays Cosmic Weapon.
  101. GameController moved Cosmic Weapon from Captain Cosmic's hand next to Xtreme Prime Wardens Argent Adept.
  102. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  103. Captain Cosmic uses the power on Captain Cosmic Requital.
  104. Revealed card: Autonomous Blade
  105. Revealed card: Energy Bracer
  106. Revealed card: Destructive Response
  107. Captain Cosmic Requital's Requital puts Energy Bracer into play.
  108. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  109. Captain Cosmic Requital's Requital puts Autonomous Blade into play.
  110. GameController moved Autonomous Blade from Captain Cosmic's revealed cards next to Xtreme Prime Wardens Argent Adept.
  111. Captain Cosmic Requital's Requital puts Destructive Response into play.
  112. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  113. Captain Cosmic draws Harsh Offense.
  114. Went from Captain Cosmic's DrawCard phase to End phase.
  115. Went from Captain Cosmic's End phase to The Naturalist's Start phase.
  116. Went from The Naturalist's Start phase to PlayCard phase.
  117. GameController plays Natural Form's Power.
  118. Went from The Naturalist's PlayCard phase to UsePower phase.
  119. The Naturalist uses the power on The Hunted Naturalist.
  120. Applying ongoing effect: The Naturalist may activate {rhinoceros} effects.
  121. The Hunted Naturalist's Desperate Prey plays Threatening Stomp.
  122. The Hunted Naturalist initiates 4 Melee damage to Custom Hand-Cannon.
  123. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  124. The Hunted Naturalist deals Custom Hand-Cannon 5 Melee damage.
  125. Custom Hand-Cannon is now at 0 HP.
  126. Applying ongoing effect: Redirect damage dealt by Custom Hand-Cannon to The Hunted Naturalist.
  127. The Hunted Naturalist's Desperate Prey destroys Custom Hand-Cannon!
  128. GameController moved Custom Hand-Cannon to the villain trash.
  129. GameController moved Threatening Stomp to The Naturalist's trash.
  130. Went from The Naturalist's UsePower phase to DrawCard phase.
  131. The Naturalist draws The Predator's Eye.
  132. Went from The Naturalist's DrawCard phase to End phase.
  133. Went from The Naturalist's End phase to The Argent Adept's Start phase.
  134. Went from The Argent Adept's Start phase to PlayCard phase.
  135. Went from The Argent Adept's PlayCard phase to UsePower phase.
  136. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept (contributed by Cosmic Weapon).
  137. Xtreme Prime Wardens Argent Adept initiates 3 Energy damage to Automated Turret.
  138. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  139. Xtreme Prime Wardens Argent Adept deals Automated Turret 4 Energy damage.
  140. Automated Turret is now at 4 HP.
  141. Autonomous Blade initiates 2 Energy damage to Personal Cloaking Device.
  142. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  143. Autonomous Blade deals Personal Cloaking Device 3 Energy damage.
  144. Personal Cloaking Device is now at 6 HP.
  145. Went from The Argent Adept's UsePower phase to DrawCard phase.
  146. The Argent Adept draws Instrumental Conjuration.
  147. Went from The Argent Adept's DrawCard phase to End phase.
  148. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  149. Went from Insula Primalis's Start phase to PlayCard phase.
  150. GameController plays Velociraptor Pack.
  151. Went from Insula Primalis's PlayCard phase to End phase.
  152. Velociraptor Pack initiates 2 Melee damage to Sonic Mine.
  153. Velociraptor Pack deals Sonic Mine 2 Melee damage.
  154. Sonic Mine is now at -1 HP.
  155. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  156. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  157. America's Greatest Legacy is now at 22 HP.
  158. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  159. Sonic Mine initiates 2 Sonic damage to Fugue State Parse.
  160. Sonic Mine deals Fugue State Parse 2 Sonic damage.
  161. Fugue State Parse is now at 23 HP.
  162. Applying ongoing effect: Fugue State Parse cannot deal damage.
  163. Sonic Mine initiates 2 Sonic damage to Autonomous Blade.
  164. Sonic Mine deals Autonomous Blade 2 Sonic damage.
  165. Autonomous Blade is now at 2 HP.
  166. Applying ongoing effect: Autonomous Blade cannot deal damage.
  167. Sonic Mine initiates 2 Sonic damage to Cosmic Weapon.
  168. Sonic Mine deals Cosmic Weapon 2 Sonic damage.
  169. Cosmic Weapon is now at 2 HP.
  170. Applying ongoing effect: Cosmic Weapon cannot deal damage.
  171. Sonic Mine initiates 2 Sonic damage to Energy Bracer.
  172. Sonic Mine deals Energy Bracer 2 Sonic damage.
  173. Energy Bracer is now at 2 HP.
  174. Applying ongoing effect: Energy Bracer cannot deal damage.
  175. Sonic Mine initiates 2 Sonic damage to Captain Cosmic Requital.
  176. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Sonic Mine by 1.
  177. Sonic Mine deals Captain Cosmic Requital 1 Sonic damage.
  178. Captain Cosmic Requital is now at 24 HP.
  179. Applying ongoing effect: Captain Cosmic Requital cannot deal damage.
  180. Sonic Mine initiates 2 Sonic damage to The Hunted Naturalist.
  181. Sonic Mine deals The Hunted Naturalist 2 Sonic damage.
  182. The Hunted Naturalist is now at 21 HP.
  183. Applying ongoing effect: The Hunted Naturalist cannot deal damage.
  184. Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Argent Adept.
  185. Sonic Mine deals Xtreme Prime Wardens Argent Adept 2 Sonic damage.
  186. Xtreme Prime Wardens Argent Adept is now at 19 HP.
  187. Applying ongoing effect: Xtreme Prime Wardens Argent Adept cannot deal damage.
  188. Velociraptor Pack destroys Sonic Mine!
  189. GameController moved Sonic Mine to the villain trash.
  190. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  191. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  192. Notice: an ongoing effect just expired: Fugue State Parse cannot deal damage.
  193. Notice: an ongoing effect just expired: Autonomous Blade cannot deal damage.
  194. Notice: an ongoing effect just expired: Cosmic Weapon cannot deal damage.
  195. Notice: an ongoing effect just expired: Energy Bracer cannot deal damage.
  196. Notice: an ongoing effect just expired: Captain Cosmic Requital cannot deal damage.
  197. Notice: an ongoing effect just expired: The Hunted Naturalist cannot deal damage.
  198. Notice: an ongoing effect just expired: Xtreme Prime Wardens Argent Adept cannot deal damage.
  199. Went from Ambuscade's Start phase to PlayCard phase.
  200. GameController plays Armed and Dangerous.
  201. Revealed matching card: Automated Turret
  202. Armed and Dangerous puts Automated Turret into play.
  203. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  204. Ambuscade shuffles their the villain deck.
  205. Armed and Dangerous plays Snatch and Grab.
  206. Ambuscade initiates 3 Melee damage to Captain Cosmic Requital.
  207. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Ambuscade by 1.
  208. Ambuscade deals Captain Cosmic Requital 2 Melee damage.
  209. Captain Cosmic Requital is now at 22 HP.
  210. Ambuscade initiates 4 Energy damage to Captain Cosmic Requital.
  211. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Ambuscade by 1.
  212. Ambuscade deals Captain Cosmic Requital 3 Energy damage.
  213. Captain Cosmic Requital is now at 19 HP.
  214. GameController moved Snatch and Grab to the villain trash.
  215. GameController moved Armed and Dangerous to the villain trash.
  216. Went from Ambuscade's PlayCard phase to End phase.
  217. Ambuscade initiates 4 Energy damage to Cosmic Weapon.
  218. Ambuscade deals Cosmic Weapon 4 Energy damage.
  219. Cosmic Weapon is now at -2 HP.
  220. Ambuscade destroys Cosmic Weapon!
  221. Captain Cosmic Requital initiates 1 Energy damage to Personal Cloaking Device.
  222. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  223. Captain Cosmic Requital deals Personal Cloaking Device 2 Energy damage.
  224. Personal Cloaking Device is now at 4 HP.
  225. Captain Cosmic Requital initiates 1 Energy damage to Automated Turret.
  226. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  227. Captain Cosmic Requital deals Automated Turret 2 Energy damage.
  228. Automated Turret is now at 6 HP.
  229. Captain Cosmic Requital initiates 1 Energy damage to Automated Turret.
  230. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  231. Captain Cosmic Requital deals Automated Turret 2 Energy damage.
  232. Automated Turret is now at 2 HP.
  233. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  234. Automated Turret initiates 2 Projectile damage to Fugue State Parse.
  235. Automated Turret deals Fugue State Parse 2 Projectile damage.
  236. Fugue State Parse is now at 21 HP.
  237. Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
  238. Automated Turret deals America's Greatest Legacy 2 Projectile damage.
  239. America's Greatest Legacy is now at 20 HP.
  240. Went from Ambuscade's End phase to Legacy's Start phase.
  241. Went from Legacy's Start phase to PlayCard phase.
  242. GameController plays Fortitude.
  243. Went from Legacy's PlayCard phase to UsePower phase.
  244. Legacy uses the power on America's Greatest Legacy.
  245. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 20.
  246. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  247. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Automated Turret.
  248. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  249. Xtreme Prime Wardens Argent Adept deals Automated Turret 3 Sonic damage.
  250. Automated Turret is now at 3 HP.
  251. Autonomous Blade initiates 2 Energy damage to Automated Turret.
  252. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  253. Autonomous Blade deals Automated Turret 3 Energy damage.
  254. Automated Turret is now at -1 HP.
  255. Autonomous Blade destroys Automated Turret!
  256. GameController moved Automated Turret to the villain trash.
  257. Went from Legacy's UsePower phase to DrawCard phase.
  258. Legacy draws Fortitude.
  259. Went from Legacy's DrawCard phase to End phase.
  260. Went from Legacy's End phase to Parse's Start phase.
  261. Parse discards Quick Calculation.
  262. Snap Decision moved Quick Calculation from Parse's hand to Parse's trash.
  263. Snap Decision plays Impossible Shot.
  264. Fugue State Parse initiates 3 Projectile damage to Personal Cloaking Device.
  265. Inspiring Presence increases the damage dealt by Fugue State Parse by 1.
  266. Fugue State Parse deals Personal Cloaking Device 4 Projectile damage.
  267. Personal Cloaking Device is now at 0 HP.
  268. Fugue State Parse's Neural Processing destroys Personal Cloaking Device!
  269. GameController moved Personal Cloaking Device to the villain trash.
  270. Parse draws Segmentation Fault.
  271. GameController moved Impossible Shot to Parse's trash.
  272. Went from Parse's Start phase to PlayCard phase.
  273. GameController plays Exploit Vulnerability.
  274. Went from Parse's PlayCard phase to UsePower phase.
  275. Parse uses the power on Fugue State Parse.
  276. Fugue State Parse's Neural Processing plays Gauge.
  277. Fugue State Parse's Neural Processing plays Hyperactive Senses.
  278. Revealed card: The Nimble Gazelle
  279. Revealed card: Environmental Allies
  280. Revealed card: Unflagging Animation
  281. Revealed card: Potent Disruption
  282. Hyperactive Senses moved Environmental Allies from The Naturalist's revealed cards to The Naturalist's deck.
  283. Hyperactive Senses moved The Nimble Gazelle from The Naturalist's revealed cards to The Naturalist's deck.
  284. Hyperactive Senses moved Potent Disruption from Captain Cosmic's revealed cards to Captain Cosmic's deck.
  285. Hyperactive Senses moved Unflagging Animation from Captain Cosmic's revealed cards to Captain Cosmic's deck.
  286. GameController moved Hyperactive Senses to The Naturalist's trash.
  287. Went from Parse's UsePower phase to DrawCard phase.
  288. Parse draws Critical Multiplier.
  289. Went from Parse's DrawCard phase to End phase.
  290. Went from Parse's End phase to Captain Cosmic's Start phase.
  291. Went from Captain Cosmic's Start phase to PlayCard phase.
  292. GameController plays Energy Bracer.
  293. GameController moved Energy Bracer from Captain Cosmic's hand next to Captain Cosmic Requital.
  294. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  295. Captain Cosmic uses the power on Captain Cosmic Requital.
  296. Revealed card: Unflagging Animation
  297. Revealed card: Potent Disruption
  298. Revealed card: Cosmic Weapon
  299. Captain Cosmic Requital's Requital puts Cosmic Weapon into play.
  300. GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to Xtreme Prime Wardens Argent Adept.
  301. Captain Cosmic Requital's Requital puts Unflagging Animation into play.
  302. Captain Cosmic Requital's Requital puts Potent Disruption into play.
  303. Potent Disruption destroys Cosmic Weapon!
  304. Captain Cosmic Requital initiates 1 Energy damage to Velociraptor Pack.
  305. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  306. Captain Cosmic Requital deals Velociraptor Pack 2 Energy damage.
  307. Velociraptor Pack is now at 3 HP.
  308. Captain Cosmic Requital initiates 1 Energy damage to Automated Turret.
  309. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  310. Captain Cosmic Requital deals Automated Turret 2 Energy damage.
  311. Automated Turret is now at 1 HP.
  312. Captain Cosmic Requital initiates 1 Energy damage to Ambuscade.
  313. Ambuscade made Ambuscade immune to damage.
  314. Damage amount was 0, so no damage was dealt.
  315. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  316. Captain Cosmic Requital initiates 5 Energy damage to Velociraptor Pack.
  317. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  318. Captain Cosmic Requital deals Velociraptor Pack 6 Energy damage.
  319. Velociraptor Pack is now at -3 HP.
  320. Captain Cosmic Requital's Requital destroys Velociraptor Pack!
  321. GameController moved Velociraptor Pack to the environment trash.
  322. GameController moved Potent Disruption to Captain Cosmic's trash.
  323. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  324. Captain Cosmic draws Unflagging Animation.
  325. Went from Captain Cosmic's DrawCard phase to End phase.
  326. Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
  327. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  328. Energy Bracer cannot reduce the damage, because it is irreducible.
  329. Energy Bracer cannot reduce the damage, because it is irreducible.
  330. Captain Cosmic Requital deals Captain Cosmic Requital 2 Psychic damage.
  331. Captain Cosmic Requital is now at 17 HP.
  332. Went from Captain Cosmic's End phase to The Naturalist's Start phase.
  333. Went from The Naturalist's Start phase to PlayCard phase.
  334. Went from The Naturalist's PlayCard phase to UsePower phase.
  335. The Naturalist uses the power on The Hunted Naturalist.
  336. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  337. The Hunted Naturalist's Desperate Prey plays The Predator's Eye.
  338. Applying ongoing effect: Increase damage dealt to Ambuscade by 1.
  339. The Naturalist draws The Nimble Gazelle.
  340. The Naturalist draws Environmental Allies.
  341. The Hunted Naturalist initiates 1 Melee damage to Automated Turret.
  342. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  343. The Hunted Naturalist deals Automated Turret 2 Melee damage.
  344. Automated Turret is now at -1 HP.
  345. The Hunted Naturalist's Desperate Prey destroys Automated Turret!
  346. GameController moved Automated Turret to the villain trash.
  347. GameController moved The Predator's Eye to The Naturalist's trash.
  348. Went from The Naturalist's UsePower phase to DrawCard phase.
  349. The Naturalist draws Hyperactive Senses.
  350. Went from The Naturalist's DrawCard phase to End phase.
  351. Notice: an ongoing effect just expired: The Naturalist may activate {rhinoceros} effects.
  352. Went from The Naturalist's End phase to The Argent Adept's Start phase.
  353. Went from The Argent Adept's Start phase to PlayCard phase.
  354. Went from The Argent Adept's PlayCard phase to UsePower phase.
  355. The Argent Adept did not play a card or use a power this turn. Increasing draw count by 1.
  356. Went from The Argent Adept's UsePower phase to DrawCard phase. (Count: 2)
  357. The Argent Adept draws Scherzo of Frost and Flame.
  358. The Argent Adept draws Telamon's Lyra.
  359. Went from The Argent Adept's DrawCard phase to End phase.
  360. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  361. Went from Insula Primalis's Start phase to PlayCard phase.
  362. GameController plays Enraged T-Rex.
  363. Applying ongoing effect: Increase damage dealt to Enraged T-Rex by 1.
  364. Went from Insula Primalis's PlayCard phase to End phase.
  365. Enraged T-Rex initiates 5 Melee damage to The Hunted Naturalist.
  366. Enraged T-Rex deals The Hunted Naturalist 5 Melee damage.
  367. The Hunted Naturalist is now at 16 HP.
  368. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  369. Ambuscade was flipped to its front side.
  370. Went from Ambuscade's Start phase to PlayCard phase.
  371. GameController plays Rigged to Detonate.
  372. Rigged to Detonate was moved to the bottom of the villain deck.
  373. Ambuscade shuffles their the villain deck.
  374. Went from Ambuscade's PlayCard phase to End phase.
  375. Ambuscade initiates 4 Projectile damage to Fugue State Parse.
  376. Ambuscade deals Fugue State Parse 4 Projectile damage.
  377. Fugue State Parse is now at 17 HP.
  378. Went from Ambuscade's End phase to Legacy's Start phase.
  379. Went from Legacy's Start phase to PlayCard phase.
  380. GameController plays Heroic Interception.
  381. America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
  382. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  383. Fortitude reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 1.
  384. America's Greatest Legacy deals America's Greatest Legacy 3 Melee damage.
  385. America's Greatest Legacy is now at 17 HP.
  386. Went from Legacy's PlayCard phase to UsePower phase.
  387. Legacy uses the power on America's Greatest Legacy.
  388. America's Greatest Legacy's Gung-Ho caused Captain Cosmic Requital to regain 1 HP. HP is now 18.
  389. Captain Cosmic uses the power on Captain Cosmic Requital.
  390. Revealed card: Augmented Ally
  391. Revealed card: Energy Bracer
  392. Revealed card: Augmented Ally
  393. Captain Cosmic Requital's Requital puts Augmented Ally into play.
  394. GameController moved Augmented Ally from Captain Cosmic's revealed cards next to Xtreme Prime Wardens Argent Adept.
  395. Captain Cosmic Requital's Requital puts Augmented Ally into play.
  396. GameController moved Augmented Ally from Captain Cosmic's revealed cards next to Fugue State Parse.
  397. Captain Cosmic Requital's Requital puts Energy Bracer into play.
  398. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to America's Greatest Legacy.
  399. Augmented Ally initiates 2 Psychic damage to Captain Cosmic Requital.
  400. Heroic Interception made Captain Cosmic Requital immune to damage.
  401. Damage amount was 0, so no damage was dealt.
  402. Augmented Ally initiates 2 Psychic damage to Captain Cosmic Requital.
  403. Heroic Interception made Captain Cosmic Requital immune to damage.
  404. Damage amount was 0, so no damage was dealt.
  405. Autonomous Blade initiates 2 Psychic damage to Captain Cosmic Requital.
  406. Heroic Interception made Captain Cosmic Requital immune to damage.
  407. Damage amount was 0, so no damage was dealt.
  408. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  409. Heroic Interception made Captain Cosmic Requital immune to damage.
  410. Damage amount was 0, so no damage was dealt.
  411. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  412. Heroic Interception made Captain Cosmic Requital immune to damage.
  413. Damage amount was 0, so no damage was dealt.
  414. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  415. Heroic Interception made Captain Cosmic Requital immune to damage.
  416. Damage amount was 0, so no damage was dealt.
  417. Went from Legacy's UsePower phase to DrawCard phase.
  418. Legacy draws The Legacy Ring.
  419. Went from Legacy's DrawCard phase to End phase.
  420. Went from Legacy's End phase to Parse's Start phase.
  421. Parse discards Quick Calculation.
  422. Snap Decision moved Quick Calculation from Parse's hand to Parse's trash.
  423. Snap Decision plays Critical Multiplier.
  424. Went from Parse's Start phase to PlayCard phase.
  425. GameController plays Segmentation Fault.
  426. Went from Parse's PlayCard phase to UsePower phase.
  427. Parse uses the power on Segmentation Fault.
  428. Parse discards Buffer Overflow.
  429. Segmentation Fault moved Buffer Overflow from Parse's hand to Parse's trash.
  430. Applying ongoing effect: Increase the next damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  431. Segmentation Fault destroys Enraged T-Rex!
  432. GameController moved Enraged T-Rex to the environment trash.
  433. Went from Parse's UsePower phase to DrawCard phase.
  434. Parse draws Targeting Arrow.
  435. Went from Parse's DrawCard phase to End phase.
  436. Went from Parse's End phase to Captain Cosmic's Start phase.
  437. Unflagging Animation puts Cosmic Weapon into play.
  438. GameController moved Cosmic Weapon from Captain Cosmic's trash next to Xtreme Prime Wardens Argent Adept.
  439. Went from Captain Cosmic's Start phase to PlayCard phase.
  440. GameController plays Sustained Influence.
  441. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  442. Captain Cosmic uses the power on Captain Cosmic Requital.
  443. Revealed card: Conservation of Energy
  444. Revealed card: Construct Cataclysm
  445. Revealed card: Cosmic Weapon
  446. Captain Cosmic Requital's Requital puts Construct Cataclysm into play.
  447. Construct Cataclysm destroys Augmented Ally!
  448. Captain Cosmic Requital initiates 1 Energy damage to Ambuscade.
  449. The Predator's Eye increases the damage dealt by Captain Cosmic Requital by 1.
  450. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  451. Captain Cosmic Requital deals Ambuscade 3 Energy damage.
  452. Ambuscade is now at 47 HP.
  453. GameController moved Augmented Ally to Captain Cosmic's trash.
  454. Construct Cataclysm destroys Augmented Ally!
  455. GameController moved Augmented Ally to Captain Cosmic's trash.
  456. Construct Cataclysm destroys Autonomous Blade!
  457. GameController moved Autonomous Blade to Captain Cosmic's trash.
  458. Construct Cataclysm destroys Cosmic Weapon!
  459. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  460. Construct Cataclysm destroys Energy Bracer!
  461. GameController moved Energy Bracer to Captain Cosmic's trash.
  462. Construct Cataclysm destroys Energy Bracer!
  463. GameController moved Energy Bracer to Captain Cosmic's trash.
  464. Construct Cataclysm destroys Energy Bracer!
  465. GameController moved Energy Bracer to Captain Cosmic's trash.
  466. Captain Cosmic Requital initiates 3 Energy damage to Ambuscade.
  467. The Predator's Eye increases the damage dealt by Captain Cosmic Requital by 1.
  468. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  469. Captain Cosmic Requital deals Ambuscade 5 Energy damage.
  470. Ambuscade is now at 42 HP.
  471. GameController moved Construct Cataclysm to Captain Cosmic's trash.
  472. Captain Cosmic Requital's Requital puts Conservation of Energy into play.
  473. Captain Cosmic draws Dynamic Siphon.
  474. GameController moved Conservation of Energy to Captain Cosmic's trash.
  475. Captain Cosmic Requital's Requital puts Cosmic Weapon into play.
  476. GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to Xtreme Prime Wardens Argent Adept.
  477. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  478. Captain Cosmic draws Vitality Conduit.
  479. Went from Captain Cosmic's DrawCard phase to End phase.
  480. Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
  481. Heroic Interception made Captain Cosmic Requital immune to damage.
  482. Damage amount was 0, so no damage was dealt.
  483. Went from Captain Cosmic's End phase to The Naturalist's Start phase.
  484. Notice: an ongoing effect just expired: Increase damage dealt to Ambuscade by 1.
  485. Went from The Naturalist's Start phase to PlayCard phase.
  486. GameController plays Environmental Allies.
  487. Went from The Naturalist's PlayCard phase to UsePower phase.
  488. The Naturalist uses the power on The Hunted Naturalist.
  489. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  490. The Hunted Naturalist's Desperate Prey plays The Nimble Gazelle.
  491. Went from The Naturalist's UsePower phase to DrawCard phase.
  492. The Naturalist draws Cornered Beast.
  493. Went from The Naturalist's DrawCard phase to End phase.
  494. Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
  495. Went from The Naturalist's End phase to The Argent Adept's Start phase.
  496. Went from The Argent Adept's Start phase to PlayCard phase.
  497. Went from The Argent Adept's PlayCard phase to UsePower phase.
  498. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept (contributed by Cosmic Weapon).
  499. Xtreme Prime Wardens Argent Adept initiates 3 Energy damage to Ambuscade.
  500. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  501. Critical Multiplier increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  502. Xtreme Prime Wardens Argent Adept deals Ambuscade 5 Energy damage.
  503. Ambuscade is now at 37 HP.
  504. Went from The Argent Adept's UsePower phase to DrawCard phase.
  505. The Argent Adept draws Eydisar's Horn.
  506. Went from The Argent Adept's DrawCard phase to End phase.
  507. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  508. Went from Insula Primalis's Start phase to PlayCard phase.
  509. GameController plays Enraged T-Rex.
  510. Applying ongoing effect: Increase damage dealt to Enraged T-Rex by 1.
  511. Went from Insula Primalis's PlayCard phase to End phase.
  512. Enraged T-Rex initiates 5 Melee damage to Xtreme Prime Wardens Argent Adept.
  513. Heroic Interception made Xtreme Prime Wardens Argent Adept immune to damage.
  514. Damage amount was 0, so no damage was dealt.
  515. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  516. Went from Ambuscade's Start phase to PlayCard phase.
  517. GameController plays Armed and Dangerous.
  518. Revealed matching card: Reactive Plating
  519. Armed and Dangerous puts Reactive Plating into play.
  520. Applying ongoing effect: Increase damage dealt to Reactive Plating by 1.
  521. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  522. Ambuscade shuffles their the villain deck.
  523. Ambuscade initiates 5 Energy damage to Xtreme Prime Wardens Argent Adept.
  524. Heroic Interception made Xtreme Prime Wardens Argent Adept immune to damage.
  525. Damage amount was 0, so no damage was dealt.
  526. Rigged to Detonate was moved from the villain deck to the villain trash.
  527. Armed and Dangerous plays Custom Hand-Cannon.
  528. Applying ongoing effect: Increase damage dealt to Custom Hand-Cannon by 1.
  529. GameController moved Armed and Dangerous to the villain trash.
  530. Went from Ambuscade's PlayCard phase to End phase.
  531. Ambuscade initiates 4 Projectile damage to Xtreme Prime Wardens Argent Adept.
  532. Heroic Interception made Xtreme Prime Wardens Argent Adept immune to damage.
  533. Damage amount was 0, so no damage was dealt.
  534. Ambuscade initiates 2 Projectile damage to Fugue State Parse.
  535. Heroic Interception made Fugue State Parse immune to damage.
  536. Damage amount was 0, so no damage was dealt.
  537. Went from Ambuscade's End phase to Legacy's Start phase.
  538. Heroic Interception destroys itself!
  539. GameController moved Heroic Interception to Legacy's trash.
  540. Went from Legacy's Start phase to PlayCard phase.
  541. GameController plays The Legacy Ring.
  542. The Legacy Ring increased the action count of UsePower by 1.
  543. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  544. Legacy uses the power on America's Greatest Legacy.
  545. America's Greatest Legacy's Gung-Ho caused Captain Cosmic Requital to regain 1 HP. HP is now 19.
  546. Captain Cosmic uses the power on Captain Cosmic Requital.
  547. Revealed card: Conservation of Energy
  548. Revealed card: Harsh Offense
  549. Revealed card: Vitality Conduit
  550. Captain Cosmic Requital's Requital puts Vitality Conduit into play.
  551. GameController moved Vitality Conduit from Captain Cosmic's revealed cards next to America's Greatest Legacy.
  552. Captain Cosmic Requital's Requital puts Conservation of Energy into play.
  553. Conservation of Energy will destroy 2 construct cards.
  554. Conservation of Energy destroys Vitality Conduit!
  555. Captain Cosmic Requital initiates 1 Energy damage to Reactive Plating.
  556. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  557. Exploit Vulnerability increases the damage dealt by Captain Cosmic Requital by 1.
  558. Reactive Plating reduces the damage dealt to Reactive Plating by Captain Cosmic Requital by 1.
  559. Captain Cosmic Requital deals Reactive Plating 2 Energy damage.
  560. Reactive Plating is now at 8 HP.
  561. Captain Cosmic Requital initiates 1 Energy damage to Custom Hand-Cannon.
  562. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  563. Exploit Vulnerability increases the damage dealt by Captain Cosmic Requital by 1.
  564. Captain Cosmic Requital deals Custom Hand-Cannon 3 Energy damage.
  565. Custom Hand-Cannon is now at 2 HP.
  566. Captain Cosmic Requital initiates 1 Energy damage to Ambuscade.
  567. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  568. Reactive Plating reduces the damage dealt to Ambuscade by Captain Cosmic Requital by 1.
  569. Captain Cosmic Requital deals Ambuscade 1 Energy damage.
  570. Ambuscade is now at 36 HP.
  571. Reactive Plating reacts!
  572. Reactive Plating initiates 2 Energy damage to Captain Cosmic Requital.
  573. Reactive Plating deals Captain Cosmic Requital 2 Energy damage.
  574. Captain Cosmic Requital is now at 17 HP.
  575. GameController moved Vitality Conduit to Captain Cosmic's trash.
  576. Conservation of Energy plays Dynamic Siphon.
  577. GameController moved Dynamic Siphon from Captain Cosmic's hand next to America's Greatest Legacy.
  578. Conservation of Energy plays Vitality Conduit.
  579. GameController moved Vitality Conduit from Captain Cosmic's hand next to America's Greatest Legacy.
  580. GameController moved Conservation of Energy to Captain Cosmic's trash.
  581. Captain Cosmic Requital's Requital puts Harsh Offense into play.
  582. Revealed card: Autonomous Blade
  583. Revealed card: Cosmic Crest
  584. Revealed card: Destructive Response
  585. Captain Cosmic Requital initiates 4 Energy damage to Reactive Plating.
  586. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  587. Exploit Vulnerability increases the damage dealt by Captain Cosmic Requital by 1.
  588. Reactive Plating reduces the damage dealt to Reactive Plating by Captain Cosmic Requital by 1.
  589. Captain Cosmic Requital deals Reactive Plating 5 Energy damage.
  590. Reactive Plating is now at 3 HP.
  591. Harsh Offense moved Autonomous Blade from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  592. Harsh Offense moved Cosmic Crest from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  593. Harsh Offense moved Destructive Response from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  594. GameController moved Harsh Offense to Captain Cosmic's trash.
  595. Went from Legacy's UsePower phase to DrawCard phase.
  596. Legacy draws Bolster Allies.
  597. Went from Legacy's DrawCard phase to End phase.
  598. Went from Legacy's End phase to Parse's Start phase.
  599. Went from Parse's Start phase to PlayCard phase.
  600. Went from Parse's PlayCard phase to UsePower phase.
  601. Parse uses the power on Segmentation Fault.
  602. Parse discards Targeting Arrow.
  603. Segmentation Fault moved Targeting Arrow from Parse's hand to Parse's trash.
  604. Applying ongoing effect: Increase the next damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  605. Segmentation Fault destroys Enraged T-Rex!
  606. GameController moved Enraged T-Rex to the environment trash.
  607. Went from Parse's UsePower phase to DrawCard phase.
  608. Parse draws Recompile.
  609. Went from Parse's DrawCard phase to End phase.
  610. Went from Parse's End phase to Captain Cosmic's Start phase.
  611. Unflagging Animation puts Augmented Ally into play.
  612. GameController moved Augmented Ally from Captain Cosmic's trash next to Xtreme Prime Wardens Argent Adept.
  613. Went from Captain Cosmic's Start phase to PlayCard phase.
  614. GameController plays Wounding Buffer.
  615. GameController moved Wounding Buffer from Captain Cosmic's hand next to The Hunted Naturalist.
  616. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  617. Captain Cosmic uses the power on Captain Cosmic Requital.
  618. Revealed card: Sustained Influence
  619. Revealed card: Construct Cataclysm
  620. Revealed card: Potent Disruption
  621. Captain Cosmic Requital's Requital puts Sustained Influence into play.
  622. Captain Cosmic Requital's Requital puts Potent Disruption into play.
  623. Potent Disruption destroys Vitality Conduit!
  624. Captain Cosmic Requital initiates 1 Energy damage to Reactive Plating.
  625. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  626. Exploit Vulnerability increases the damage dealt by Captain Cosmic Requital by 1.
  627. Reactive Plating reduces the damage dealt to Reactive Plating by Captain Cosmic Requital by 1.
  628. Captain Cosmic Requital deals Reactive Plating 2 Energy damage.
  629. Reactive Plating is now at 1 HP.
  630. Captain Cosmic Requital initiates 1 Energy damage to Custom Hand-Cannon.
  631. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  632. Exploit Vulnerability increases the damage dealt by Captain Cosmic Requital by 1.
  633. Captain Cosmic Requital deals Custom Hand-Cannon 3 Energy damage.
  634. Custom Hand-Cannon is now at -1 HP.
  635. Captain Cosmic Requital's Requital destroys Custom Hand-Cannon!
  636. GameController moved Custom Hand-Cannon to the villain trash.
  637. Captain Cosmic Requital initiates 1 Energy damage to Ambuscade.
  638. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  639. Reactive Plating reduces the damage dealt to Ambuscade by Captain Cosmic Requital by 1.
  640. Captain Cosmic Requital deals Ambuscade 1 Energy damage.
  641. Ambuscade is now at 35 HP.
  642. Reactive Plating reacts!
  643. Reactive Plating initiates 2 Energy damage to Captain Cosmic Requital.
  644. Reactive Plating deals Captain Cosmic Requital 2 Energy damage.
  645. Captain Cosmic Requital is now at 15 HP.
  646. GameController moved Vitality Conduit to Captain Cosmic's trash.
  647. Captain Cosmic Requital initiates 5 Energy damage to Ambuscade.
  648. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  649. Reactive Plating reduces the damage dealt to Ambuscade by Captain Cosmic Requital by 1.
  650. Captain Cosmic Requital deals Ambuscade 5 Energy damage.
  651. Ambuscade is now at 30 HP.
  652. GameController moved Potent Disruption to Captain Cosmic's trash.
  653. Captain Cosmic Requital's Requital puts Construct Cataclysm into play.
  654. Construct Cataclysm destroys Wounding Buffer!
  655. GameController moved Wounding Buffer to Captain Cosmic's trash.
  656. Construct Cataclysm destroys Augmented Ally!
  657. GameController moved Augmented Ally to Captain Cosmic's trash.
  658. Construct Cataclysm destroys Cosmic Weapon!
  659. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  660. Construct Cataclysm destroys Dynamic Siphon!
  661. GameController moved Dynamic Siphon to Captain Cosmic's trash.
  662. Captain Cosmic Requital initiates 3 Energy damage to Reactive Plating.
  663. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  664. Exploit Vulnerability increases the damage dealt by Captain Cosmic Requital by 1.
  665. Reactive Plating reduces the damage dealt to Reactive Plating by Captain Cosmic Requital by 1.
  666. Captain Cosmic Requital deals Reactive Plating 4 Energy damage.
  667. Reactive Plating is now at -3 HP.
  668. Captain Cosmic Requital's Requital destroys Reactive Plating!
  669. GameController moved Reactive Plating to the villain trash.
  670. Captain Cosmic Requital initiates 3 Energy damage to Ambuscade.
  671. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  672. Captain Cosmic Requital deals Ambuscade 4 Energy damage.
  673. Ambuscade is now at 26 HP.
  674. GameController moved Construct Cataclysm to Captain Cosmic's trash.
  675. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  676. Captain Cosmic draws Autonomous Blade.
  677. Went from Captain Cosmic's DrawCard phase to End phase.
  678. Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
  679. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  680. Captain Cosmic Requital deals Captain Cosmic Requital 2 Psychic damage.
  681. Captain Cosmic Requital is now at 13 HP.
  682. Went from Captain Cosmic's End phase to The Naturalist's Start phase.
  683. Went from The Naturalist's Start phase to PlayCard phase.
  684. GameController plays Hyperactive Senses.
  685. Revealed card: Wounding Buffer
  686. Revealed card: Sustained Influence
  687. Revealed card: Vanish
  688. Revealed card: Unavoidable Explosive
  689. Hyperactive Senses moved Unavoidable Explosive from Ambuscade's revealed cards to the villain deck.
  690. Hyperactive Senses moved Vanish from Ambuscade's revealed cards to the villain deck.
  691. Hyperactive Senses moved Wounding Buffer from Captain Cosmic's revealed cards to Captain Cosmic's deck.
  692. Hyperactive Senses moved Sustained Influence from Captain Cosmic's revealed cards to Captain Cosmic's deck.
  693. Hyperactive Senses moved Vanish from the villain deck to the villain trash.
  694. Hyperactive Senses moved Velociraptor Pack from the environment deck to the environment trash.
  695. GameController moved Hyperactive Senses to The Naturalist's trash.
  696. Went from The Naturalist's PlayCard phase to UsePower phase.
  697. The Naturalist uses the power on The Hunted Naturalist.
  698. Applying ongoing effect: The Naturalist may activate {rhinoceros} effects.
  699. The Hunted Naturalist's Desperate Prey plays Bestial Shift.
  700. Bestial Shift caused The Hunted Naturalist to regain 3 HP. HP is now 19.
  701. The Naturalist uses the power on Natural Form's Power.
  702. Parse draws Data-Mining.
  703. Parse draws Between the Lines.
  704. Natural Form's Power caused The Hunted Naturalist to regain 2 HP. HP is now 21.
  705. The Hunted Naturalist initiates 1 Toxic damage to Ambuscade.
  706. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  707. The Hunted Naturalist deals Ambuscade 2 Toxic damage.
  708. Ambuscade is now at 24 HP.
  709. Applying ongoing effect: Reduce damage dealt to The Hunted Naturalist by 1.
  710. The Hunted Naturalist initiates 3 Toxic damage to Ambuscade.
  711. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  712. The Hunted Naturalist deals Ambuscade 4 Toxic damage.
  713. Ambuscade is now at 20 HP.
  714. The Naturalist uses the power on The Nimble Gazelle.
  715. The Nimble Gazelle caused The Hunted Naturalist to regain 3 HP. HP is now 24.
  716. GameController moved Bestial Shift to The Naturalist's trash.
  717. Went from The Naturalist's UsePower phase to DrawCard phase.
  718. The Naturalist draws Shifter's Strength.
  719. Went from The Naturalist's DrawCard phase to End phase.
  720. Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
  721. Went from The Naturalist's End phase to The Argent Adept's Start phase.
  722. Went from The Argent Adept's Start phase to PlayCard phase.
  723. Went from The Argent Adept's PlayCard phase to UsePower phase.
  724. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  725. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Ambuscade.
  726. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  727. Critical Multiplier increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  728. Xtreme Prime Wardens Argent Adept deals Ambuscade 4 Sonic damage.
  729. Ambuscade is now at 16 HP.
  730. Went from The Argent Adept's UsePower phase to DrawCard phase.
  731. The Argent Adept draws Scherzo of Frost and Flame.
  732. Went from The Argent Adept's DrawCard phase to End phase.
  733. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  734. Went from Insula Primalis's Start phase to PlayCard phase.
  735. GameController plays Pterodactyl Thief.
  736. Applying ongoing effect: Increase damage dealt to Pterodactyl Thief by 1.
  737. Went from Insula Primalis's PlayCard phase to End phase.
  738. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  739. Went from Ambuscade's Start phase to PlayCard phase.
  740. GameController plays Unavoidable Explosive.
  741. Unavoidable Explosive was moved to the bottom of the villain deck.
  742. Ambuscade shuffles their the villain deck.
  743. Went from Ambuscade's PlayCard phase to End phase.
  744. Ambuscade initiates 4 Projectile damage to The Hunted Naturalist.
  745. Bestial Shift reduces the damage dealt to The Hunted Naturalist by Ambuscade by 1.
  746. Ambuscade deals The Hunted Naturalist 3 Projectile damage.
  747. The Hunted Naturalist is now at 21 HP.
  748. Went from Ambuscade's End phase to Legacy's Start phase.
  749. Went from Legacy's Start phase to PlayCard phase.
  750. GameController plays Bolster Allies.
  751. Legacy draws Motivational Charge.
  752. Parse draws Updated Intel.
  753. Captain Cosmic draws Sustained Influence.
  754. The Naturalist draws Feral Fury.
  755. The Argent Adept draws Musaragni's Harp.
  756. GameController moved Bolster Allies to Legacy's trash.
  757. The Legacy Ring increased the action count of UsePower by 1.
  758. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  759. Legacy uses the power on America's Greatest Legacy.
  760. America's Greatest Legacy's Gung-Ho caused The Hunted Naturalist to regain 1 HP. HP is now 22.
  761. The Naturalist uses the power on Natural Form's Power.
  762. Parse draws Buffer Overflow.
  763. Parse draws Syntactic Analysis.
  764. Natural Form's Power caused The Hunted Naturalist to regain 2 HP. HP is now 24.
  765. Went from Legacy's UsePower phase to DrawCard phase.
  766. Legacy draws Back-Fist Strike.
  767. Went from Legacy's DrawCard phase to End phase.
  768. Went from Legacy's End phase to Parse's Start phase.
  769. Parse discards Data-Mining.
  770. Snap Decision moved Data-Mining from Parse's hand to Parse's trash.
  771. Applying ongoing effect: Increase the next damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  772. Snap Decision plays Recompile.
  773. Parse discards Buffer Overflow.
  774. Recompile moved Buffer Overflow from Parse's hand to Parse's trash.
  775. Applying ongoing effect: Increase the next damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  776. Parse discards Updated Intel.
  777. Recompile moved Updated Intel from Parse's hand to Parse's trash.
  778. Applying ongoing effect: Increase the next damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  779. Parse discards Syntactic Analysis.
  780. Recompile moved Syntactic Analysis from Parse's hand to Parse's trash.
  781. Applying ongoing effect: Increase the next damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  782. Parse draws Between the Lines.
  783. Parse draws Reveal the Flaws.
  784. Parse draws Extrasensory Awareness.
  785. Parse draws Updated Intel.
  786. Parse draws Reveal the Flaws.
  787. Parse draws Recompile.
  788. GameController moved Recompile to Parse's trash.
  789. Went from Parse's Start phase to PlayCard phase.
  790. GameController plays Between the Lines.
  791. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  792. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Ambuscade.
  793. Between the Lines makes the damage irreducible.
  794. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  795. Critical Multiplier increases the damage dealt by Xtreme Prime Wardens Argent Adept by 4.
  796. Xtreme Prime Wardens Argent Adept deals Ambuscade 7 Sonic damage.
  797. Ambuscade is now at 9 HP.
  798. GameController moved Between the Lines to Parse's trash.
  799. Went from Parse's PlayCard phase to UsePower phase.
  800. Parse uses the power on Segmentation Fault.
  801. Parse discards Reveal the Flaws.
  802. Segmentation Fault moved Reveal the Flaws from Parse's hand to Parse's trash.
  803. Applying ongoing effect: Increase the next damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  804. Segmentation Fault destroys Pterodactyl Thief!
  805. GameController moved Pterodactyl Thief to the environment trash.
  806. Went from Parse's UsePower phase to DrawCard phase.
  807. Parse draws Targeting Arrow.
  808. Went from Parse's DrawCard phase to End phase.
  809. Went from Parse's End phase to Captain Cosmic's Start phase.
  810. Unflagging Animation puts Autonomous Blade into play.
  811. GameController moved Autonomous Blade from Captain Cosmic's trash next to Xtreme Prime Wardens Argent Adept.
  812. Went from Captain Cosmic's Start phase to PlayCard phase.
  813. GameController plays Autonomous Blade.
  814. GameController moved Autonomous Blade from Captain Cosmic's hand next to Xtreme Prime Wardens Argent Adept.
  815. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  816. Captain Cosmic uses the power on Captain Cosmic Requital.
  817. Revealed card: Wounding Buffer
  818. Revealed card: Harsh Offense
  819. Revealed card: Dynamic Siphon
  820. Captain Cosmic Requital's Requital puts Dynamic Siphon into play.
  821. GameController moved Dynamic Siphon from Captain Cosmic's revealed cards next to America's Greatest Legacy.
  822. Captain Cosmic Requital's Requital puts Wounding Buffer into play.
  823. GameController moved Wounding Buffer from Captain Cosmic's revealed cards next to Xtreme Prime Wardens Argent Adept.
  824. Captain Cosmic Requital's Requital puts Harsh Offense into play.
  825. Revealed card: Dynamic Siphon
  826. Revealed card: Wounding Buffer
  827. Revealed card: Vitality Conduit
  828. Captain Cosmic Requital initiates 6 Energy damage to Ambuscade.
  829. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  830. Captain Cosmic Requital deals Ambuscade 7 Energy damage.
  831. Ambuscade is now at 2 HP.
  832. Harsh Offense moved Dynamic Siphon from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  833. Harsh Offense moved Wounding Buffer from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  834. Harsh Offense moved Vitality Conduit from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  835. GameController moved Harsh Offense to Captain Cosmic's trash.
  836. Autonomous Blade initiates 2 Psychic damage to Captain Cosmic Requital.
  837. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  838. Autonomous Blade deals Captain Cosmic Requital 3 Psychic damage.
  839. Captain Cosmic Requital is now at 10 HP.
  840. Autonomous Blade initiates 2 Psychic damage to Captain Cosmic Requital.
  841. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  842. Autonomous Blade deals Captain Cosmic Requital 3 Psychic damage.
  843. Captain Cosmic Requital is now at 7 HP.
  844. Dynamic Siphon initiates 2 Psychic damage to Captain Cosmic Requital.
  845. Inspiring Presence increases the damage dealt by Dynamic Siphon by 1.
  846. Dynamic Siphon deals Captain Cosmic Requital 3 Psychic damage.
  847. Captain Cosmic Requital is now at 4 HP.
  848. Wounding Buffer initiates 2 Psychic damage to Captain Cosmic Requital.
  849. Inspiring Presence increases the damage dealt by Wounding Buffer by 1.
  850. Wounding Buffer deals Captain Cosmic Requital 3 Psychic damage.
  851. Captain Cosmic Requital is now at 1 HP.
  852. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  853. Captain Cosmic draws Cosmic Crest.
  854. Went from Captain Cosmic's DrawCard phase to End phase.
  855. Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
  856. Inspiring Presence increases the damage dealt by Captain Cosmic Requital by 1.
  857. Captain Cosmic Requital deals Captain Cosmic Requital 2 Psychic damage.
  858. Captain Cosmic Requital is now at -1 HP.
  859. Captain Cosmic Requital is no longer a target.
  860. All of Captain Cosmic's cards are removed from the game except Construct cards.
  861. GameController moves 40 cards to the top of Captain Cosmic's OutOfGame.
  862. Captain Cosmic Requital's Requital moves 23 cards to the top of Captain Cosmic's UnderCard.
  863. Captain Cosmic shuffles their under Captain Cosmic Requital.
  864. Captain Cosmic Requital was flipped to its back side.
  865. Went from Captain Cosmic's End phase to The Naturalist's Start phase.
  866. Notice: an ongoing effect just expired: Reduce damage dealt to The Hunted Naturalist by 1.
  867. Went from The Naturalist's Start phase to PlayCard phase.
  868. GameController plays Shifter's Strength.
  869. The Naturalist discards Feral Fury.
  870. Shifter's Strength moved Feral Fury from The Naturalist's hand to The Naturalist's trash.
  871. The Naturalist discards Crafty Assault.
  872. Shifter's Strength moved Crafty Assault from The Naturalist's hand to The Naturalist's trash.
  873. The Naturalist discards Cornered Beast.
  874. Shifter's Strength moved Cornered Beast from The Naturalist's hand to The Naturalist's trash.
  875. The Naturalist draws The Formidable Rhinoceros.
  876. The Naturalist draws Indomitable Force.
  877. The Naturalist draws Natural-Born Vigor.
  878. Shifter's Strength plays Natural-Born Vigor.
  879. GameController moved Shifter's Strength to The Naturalist's trash.
  880. Natural-Born Vigor increased the action count of UsePower by 1.
  881. Went from The Naturalist's PlayCard phase to UsePower phase. (Count: 2)
  882. The Naturalist uses the power on The Hunted Naturalist.
  883. Applying ongoing effect: The Naturalist may activate {gazelle} effects.
  884. The Hunted Naturalist's Desperate Prey plays The Formidable Rhinoceros.
  885. The Formidable Rhinoceros destroys The Nimble Gazelle!
  886. GameController moved The Nimble Gazelle to The Naturalist's trash.
  887. The Naturalist uses the power on Natural Form's Power.
  888. Parse draws Critical Multiplier.
  889. Parse draws Data-Mining.
  890. Natural Form's Power caused The Hunted Naturalist to regain 2 HP. HP is now 26.
  891. Went from The Naturalist's UsePower phase to DrawCard phase.
  892. The Naturalist draws The Deadly Crocodile.
  893. Went from The Naturalist's DrawCard phase to End phase.
  894. Notice: an ongoing effect just expired: The Naturalist may activate {rhinoceros} effects.
  895. Went from The Naturalist's End phase to The Argent Adept's Start phase.
  896. Went from The Argent Adept's Start phase to PlayCard phase.
  897. Went from The Argent Adept's PlayCard phase to UsePower phase.
  898. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  899. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Ambuscade.
  900. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  901. Critical Multiplier increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  902. Xtreme Prime Wardens Argent Adept deals Ambuscade 4 Sonic damage.
  903. Ambuscade is now at -2 HP.
  904. America's Greatest Legacy, Fugue State Parse, Captain Cosmic Requital, The Hunted Naturalist and Xtreme Prime Wardens Argent Adept all defeated Ambuscade! Congratulations!
  905. You just unlocked the promo card: Dark Conductor Argent Adept!
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