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- 07:36:14: Creating resource group General
- 07:36:14: Creating resource group Internal
- 07:36:14: Creating resource group Autodetect
- 07:36:14: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 07:36:14: Registering ResourceManager for type Material
- 07:36:14: Registering ResourceManager for type Mesh
- 07:36:14: Registering ResourceManager for type Skeleton
- 07:36:14: MovableObjectFactory for type 'ParticleSystem' registered.
- 07:36:14: OverlayElementFactory for type Panel registered.
- 07:36:14: OverlayElementFactory for type BorderPanel registered.
- 07:36:14: OverlayElementFactory for type TextArea registered.
- 07:36:14: Registering ResourceManager for type Font
- 07:36:14: ArchiveFactory for archive type FileSystem registered.
- 07:36:14: ArchiveFactory for archive type Zip registered.
- 07:36:14: ArchiveFactory for archive type EmbeddedZip registered.
- 07:36:14: DDS codec registering
- 07:36:14: FreeImage version: 3.15.1
- 07:36:14: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 07:36:14: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
- 07:36:14: Registering ResourceManager for type HighLevelGpuProgram
- 07:36:14: Registering ResourceManager for type Compositor
- 07:36:14: MovableObjectFactory for type 'Entity' registered.
- 07:36:14: MovableObjectFactory for type 'Light' registered.
- 07:36:14: MovableObjectFactory for type 'BillboardSet' registered.
- 07:36:14: MovableObjectFactory for type 'ManualObject' registered.
- 07:36:14: MovableObjectFactory for type 'BillboardChain' registered.
- 07:36:14: MovableObjectFactory for type 'RibbonTrail' registered.
- 07:36:14: Loading library /usr/lib/OGRE/RenderSystem_GL
- 07:36:14: Installing plugin: GL RenderSystem
- 07:36:14: OpenGL Rendering Subsystem created.
- 07:36:15: Plugin successfully installed
- 07:36:15: Loading library /usr/lib/OGRE/Plugin_ParticleFX
- 07:36:15: Installing plugin: ParticleFX
- 07:36:15: Particle Emitter Type 'Point' registered
- 07:36:15: Particle Emitter Type 'Box' registered
- 07:36:15: Particle Emitter Type 'Ellipsoid' registered
- 07:36:15: Particle Emitter Type 'Cylinder' registered
- 07:36:15: Particle Emitter Type 'Ring' registered
- 07:36:15: Particle Emitter Type 'HollowEllipsoid' registered
- 07:36:15: Particle Affector Type 'LinearForce' registered
- 07:36:15: Particle Affector Type 'ColourFader' registered
- 07:36:15: Particle Affector Type 'ColourFader2' registered
- 07:36:15: Particle Affector Type 'ColourImage' registered
- 07:36:15: Particle Affector Type 'ColourInterpolator' registered
- 07:36:15: Particle Affector Type 'Scaler' registered
- 07:36:15: Particle Affector Type 'Rotator' registered
- 07:36:15: Particle Affector Type 'DirectionRandomiser' registered
- 07:36:15: Particle Affector Type 'DeflectorPlane' registered
- 07:36:15: Plugin successfully installed
- 07:36:15: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager
- 07:36:15: Installing plugin: Octree Scene Manager
- 07:36:15: Plugin successfully installed
- 07:36:15: Loading library /usr/lib/OGRE/Plugin_CgProgramManager
- 07:36:15: Installing plugin: Cg Program Manager
- 07:36:15: Plugin successfully installed
- 07:36:15: *-*-* OGRE Initialising
- 07:36:15: *-*-* Version 1.8.0unstable (Byatis)
- 07:36:15: Added resource location '/home/andrzejl/OpenMW/build/./resources/mygui' of type 'FileSystem' to resource group 'General' with recursive option
- 07:36:15: Added resource location '/home/andrzejl/OpenMW/build/./resources/water' of type 'FileSystem' to resource group 'General' with recursive option
- 07:36:15: CPU Identifier & Features
- 07:36:15: -------------------------
- 07:36:15: * CPU ID: GenuineIntel: Intel(R) Celeron(R) M processor 1.50GHz
- 07:36:15: * SSE: yes
- 07:36:15: * SSE2: yes
- 07:36:15: * SSE3: no
- 07:36:15: * MMX: yes
- 07:36:15: * MMXEXT: yes
- 07:36:15: * 3DNOW: no
- 07:36:15: * 3DNOWEXT: no
- 07:36:15: * CMOV: yes
- 07:36:15: * TSC: yes
- 07:36:15: * FPU: yes
- 07:36:15: * PRO: no
- 07:36:15: * HT: no
- 07:36:15: -------------------------
- 07:36:15: ******************************
- *** Starting GLX Subsystem ***
- ******************************
- 07:36:15: GLRenderSystem::_createRenderWindow "OpenMW", 640x480 windowed miscParams: FSAA=0 displayFrequency=60 Hz gamma=No vsync=No
- 07:36:15: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /opt/OpenMW_Deps/ogre_src_v1-8-0RC1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
- 07:36:15: GLXWindow::create used FBConfigID = 104
- 07:36:15: GL_VERSION = 1.4 Mesa 7.11.2
- 07:36:15: GL_VENDOR = Tungsten Graphics, Inc
- 07:36:15: GL_RENDERER = Mesa DRI Intel(R) 915GM x86/MMX/SSE2
- 07:36:15: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_env_combine GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_EXT_provoking_vertex GL_ARB_robustness
- 07:36:15: Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
- 07:36:15: ***************************
- 07:36:15: *** GL Renderer Started ***
- 07:36:15: ***************************
- 07:36:15: Registering ResourceManager for type GpuProgram
- 07:36:15: GLSL support detected
- 07:36:15: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
- 07:36:15: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 07:36:15: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
- 07:36:15: RenderSystem capabilities
- 07:36:15: -------------------------
- 07:36:15: RenderSystem Name: OpenGL Rendering Subsystem
- 07:36:15: GPU Vendor: unknown
- 07:36:15: Device Name: Mesa DRI Intel(R) 915GM x86/MMX/SSE2
- 07:36:15: Driver Version: 1.4.0.0
- 07:36:15: * Fixed function pipeline: yes
- 07:36:15: * Hardware generation of mipmaps: yes
- 07:36:15: * Texture blending: yes
- 07:36:15: * Anisotropic texture filtering: yes
- 07:36:15: * Dot product texture operation: yes
- 07:36:15: * Cube mapping: yes
- 07:36:15: * Hardware stencil buffer: yes
- 07:36:15: - Stencil depth: 8
- 07:36:15: - Two sided stencil support: yes
- 07:36:15: - Wrap stencil values: yes
- 07:36:15: * Hardware vertex / index buffers: yes
- 07:36:15: * Vertex programs: yes
- 07:36:15: * Number of floating-point constants for vertex programs: 1024
- 07:36:15: * Number of integer constants for vertex programs: 0
- 07:36:15: * Number of boolean constants for vertex programs: 0
- 07:36:15: * Fragment programs: yes
- 07:36:15: * Number of floating-point constants for fragment programs: 1024
- 07:36:15: * Number of integer constants for fragment programs: 0
- 07:36:15: * Number of boolean constants for fragment programs: 0
- 07:36:15: * Geometry programs: no
- 07:36:15: * Number of floating-point constants for geometry programs: 2486
- 07:36:15: * Number of integer constants for geometry programs: 17252
- 07:36:15: * Number of boolean constants for geometry programs: 2486
- 07:36:15: * Supported Shader Profiles: arbfp1 arbvp1 glsl
- 07:36:15: * Texture Compression: yes
- 07:36:15: - DXT: no
- 07:36:15: - VTC: no
- 07:36:15: - PVRTC: no
- 07:36:15: * Scissor Rectangle: yes
- 07:36:15: * Hardware Occlusion Query: no
- 07:36:15: * User clip planes: yes
- 07:36:15: * VET_UBYTE4 vertex element type: yes
- 07:36:15: * Infinite far plane projection: yes
- 07:36:15: * Hardware render-to-texture: yes
- 07:36:15: * Floating point textures: no
- 07:36:15: * Non-power-of-two textures: yes
- 07:36:15: * Volume textures: yes
- 07:36:15: * Multiple Render Targets: 1
- 07:36:15: - With different bit depths: yes
- 07:36:15: * Point Sprites: yes
- 07:36:15: * Extended point parameters: yes
- 07:36:15: * Max Point Size: 255
- 07:36:15: * Vertex texture fetch: yes
- 07:36:15: * Number of world matrices: 0
- 07:36:15: * Number of texture units: 8
- 07:36:15: * Stencil buffer depth: 8
- 07:36:15: * Number of vertex blend matrices: 0
- 07:36:15: - Max vertex textures: 16
- 07:36:15: - Vertex textures shared: yes
- 07:36:15: * Render to Vertex Buffer : no
- 07:36:15: * GL 1.5 without VBO workaround: no
- 07:36:15: * Frame Buffer objects: yes
- 07:36:15: * Frame Buffer objects (ARB extension): yes
- 07:36:15: * Frame Buffer objects (ATI extension): yes
- 07:36:15: * PBuffer support: yes
- 07:36:15: * GL 1.5 without HW-occlusion workaround: no
- 07:36:15: * Separate shader objects: no
- 07:36:15: Registering ResourceManager for type Texture
- 07:36:15: DefaultWorkQueue('Root') initialising on thread 0x9b34df0.
- 07:36:15: Particle Renderer Type 'billboard' registered
- 07:36:15: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 07:36:15: DefaultWorkQueue('Root')::WorkerFunc - thread 0x9ea1808 starting.
- 07:36:15: ArchiveFactory for archive type BSA registered.
- 07:36:15: Added resource location './data/Bloodmoon.bsa' of type 'BSA' to resource group 'General'
- 07:36:15: Added resource location './data/Morrowind.bsa' of type 'BSA' to resource group 'General'
- 07:36:15: Added resource location './data/Tribunal.bsa' of type 'BSA' to resource group 'General'
- 07:36:15: ArchiveFactory for archive type Dir registered.
- 07:36:16: Added resource location './data' of type 'Dir' to resource group 'General'
- 07:36:16: Registering ResourceManager for type BulletShape
- 07:36:16: Parsing scripts for resource group Autodetect
- 07:36:16: Finished parsing scripts for resource group Autodetect
- 07:36:16: Creating resources for group Autodetect
- 07:36:16: All done
- 07:36:16: Parsing scripts for resource group General
- 07:36:16: Parsing script Examples-Water.material
- 07:36:16: Compiler error: object unsupported by render system in Examples-Water.material(85)
- 07:36:16: Parsing script water.compositor
- 07:36:16: Finished parsing scripts for resource group General
- 07:36:16: Creating resources for group General
- 07:36:16: All done
- 07:36:16: Parsing scripts for resource group Internal
- 07:36:16: Finished parsing scripts for resource group Internal
- 07:36:16: Creating resources for group Internal
- 07:36:16: All done
- 07:36:16: Texture: textures\tx_secunda_full.dds: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 07:36:17: Texture: textures\tx_masser_full.dds: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 07:36:17: Texture: textures\tx_sun_05.dds: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 07:36:17: Texture: textures\tx_sun_flash_grey_05.dds: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 07:36:17: Texture: textures\Tx_Stars_Mage.dds: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 07:36:17: Texture: textures\Tx_Stars_Warrior.dds: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 07:36:17: Texture: textures\Tx_Stars_Thief.dds: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 07:36:17: Texture: textures\Tx_Stars.dds: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 07:36:17: Texture: textures\Tx_Stars_Nebula.dds: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 07:36:18: Texture: textures\Tx_Stars_Nebula2.dds: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 07:36:18: Texture: textures\Tx_Stars_Nebula3.dds: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 07:36:18: Texture: textures\Tx_Sky_Cloudy.dds: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 07:36:18: OGRE EXCEPTION(7:InternalErrorException): Cannot allocate a Hardware query. This video card doesn't supports it, sorry. in GLHardwareOcclusionQuery::GLHardwareOcclusionQuery at /opt/OpenMW_Deps/ogre_src_v1-8-0RC1/RenderSystems/GL/src/OgreGLHardwareOcclusionQuery.cpp (line 64)
- 07:36:19: Texture: transparent.png: Loading 1 faces(PF_A8R8G8B8,8x8x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,8x8x1.
- 07:36:19: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.
- 07:36:19: Texture: textures\menu_thick_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x4x1.
- 07:36:19: Texture: textures\menu_thick_border_right.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x512x1.
- 07:36:19: Texture: textures\menu_thick_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x4x1.
- 07:36:19: Texture: textures\menu_thick_border_left.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x512x1.
- 07:36:19: Texture: textures\menu_thick_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
- 07:36:19: Texture: textures\menu_thick_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
- 07:36:19: Texture: textures\menu_thick_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
- 07:36:19: Texture: textures\menu_thick_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
- 07:36:19: Texture: textures\menu_head_block_middle.dds: Loading 1 faces(PF_B8G8R8,256x16x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x16x1.
- 07:36:19: Texture: textures\menu_head_block_top.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x2x1.
- 07:36:19: Texture: textures\menu_head_block_bottom.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x2x1.
- 07:36:19: Texture: textures\menu_head_block_left.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x16x1.
- 07:36:19: Texture: textures\menu_head_block_right.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x16x1.
- 07:36:19: Texture: textures\menu_head_block_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
- 07:36:19: Texture: textures\menu_head_block_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
- 07:36:19: Texture: textures\menu_head_block_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
- 07:36:19: Texture: textures\menu_head_block_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
- 07:36:19: Texture: textures\menu_button_frame_top.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x4x1.
- 07:36:19: Texture: textures\menu_button_frame_bottom.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x4x1.
- 07:36:19: Texture: textures\menu_button_frame_left.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x16x1.
- 07:36:19: Texture: textures\menu_button_frame_right.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x16x1.
- 07:36:19: Texture: textures\menu_button_frame_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
- 07:36:19: Texture: textures\menu_button_frame_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
- 07:36:19: Texture: textures\menu_button_frame_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
- 07:36:19: Texture: textures\menu_button_frame_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
- 07:36:19: Texture: mwgui.png: Loading 1 faces(PF_A8R8G8B8,640x640x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x640x1.
- 07:36:19: Texture: textures\menu_thin_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x2x1.
- 07:36:19: Texture: textures\menu_thin_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x2x1.
- 07:36:19: Texture: textures\menu_thin_border_left.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x512x1.
- 07:36:19: Texture: textures\menu_thin_border_right.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x512x1.
- 07:36:19: Texture: textures\menu_thin_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
- 07:36:19: Texture: textures\menu_thin_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
- 07:36:19: Texture: textures\menu_thin_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
- 07:36:19: Texture: textures\menu_thin_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
- 07:36:19: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x61x1.
- 07:36:19: Texture: textures\menu_small_energy_bar_top.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x2x1.
- 07:36:19: Texture: textures\menu_small_energy_bar_bottom.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x2x1.
- 07:36:19: Texture: textures\menu_small_energy_bar_vert.dds: Loading 1 faces(PF_A8R8G8B8,2x8x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x8x1.
- 07:36:19: Texture: smallbars.png: Loading 1 faces(PF_R8G8B8,4x26x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x26x1.
- 07:36:19: Texture: textures\menu_icon_equip.dds: Loading 1 faces(PF_A8B8G8R8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 07:36:19: Texture: textures\menu_return.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 07:36:19: Texture: textures\menu_newgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 07:36:19: Texture: textures\menu_savegame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 07:36:19: Texture: textures\menu_loadgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 07:36:19: Texture: textures\menu_options.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 07:36:19: Texture: textures\menu_exitgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
- 07:36:19: Texture: textures\tx_menubook_next_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 07:36:19: Texture: textures\tx_menubook_prev_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
- 07:36:19: Texture: mwpointer.png: Loading 1 faces(PF_A8R8G8B8,96x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,96x64x1.
- 07:36:19: Texture: textures\compass.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 07:36:19: Texture: textures\target.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 07:36:19: Texture: icons\w\tx_knife_iron.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 07:36:19: Texture: icons\s\b_tx_s_rstor_health.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 07:36:19: Texture: icons\s\tx_s_chameleon.dds: Loading 1 faces(PF_B8G8R8,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
- 07:36:20: Texture: textures\tx_menubook.dds: Loading 1 faces(PF_A8B8G8R8,512x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
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