Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log file open, 03/27/21 22:56:12
- LogPluginManager: Mounting plugin MeshPainting
- LogPluginManager: Mounting plugin XGEController
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin EnvironmentQueryEditor
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin CameraShakePreviewer
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin PlasticSourceControl
- LogPluginManager: Mounting plugin PluginUtils
- LogPluginManager: Mounting plugin PropertyAccessNode
- LogPluginManager: Mounting plugin RiderSourceCodeAccess
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin CurveEditorTools
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin GeometryMode
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin Niagara
- LogPluginManager: Mounting plugin LuminPlatformFeatures
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapLightEstimation
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin MagicLeapPassableWorld
- LogPluginManager: Mounting plugin MLSDK
- LogPluginManager: Mounting plugin EasyFirebase
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin TemplateSequence
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin ChaosCloth
- LogPluginManager: Mounting plugin ChaosClothEditor
- LogPluginManager: Mounting plugin ChaosEditor
- LogPluginManager: Mounting plugin ChaosNiagara
- LogPluginManager: Mounting plugin ChaosSolverPlugin
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin GeometryCollectionPlugin
- LogPluginManager: Mounting plugin GeometryProcessing
- LogPluginManager: Mounting plugin PlanarCut
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin MotoSynth
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AssetTags
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin AudioSynesthesia
- LogPluginManager: Mounting plugin ChunkDownloader
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin GooglePAD
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin PostSplashScreen
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin PropertyAccessEditor
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SoundFields
- LogPluginManager: Mounting plugin Synthesis
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin ScreenshotTools
- LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
- LogPluginManager: Mounting plugin ContentBrowserClassDataSource
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin SocketIOClient
- LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- LogInit: Build: ++UE4+Release-4.26-CL-15228867
- LogInit: Engine Version: 4.26.1-15228867+++UE4+Release-4.26
- LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
- LogInit: Net CL: 14830424
- LogInit: OS: Windows 10 (Release 2004) (), CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1060 3GB
- LogInit: Compiled (64-bit): Jan 28 2021 07:07:34
- LogInit: Compiled with Visual C++: 19.24.28315.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.26
- LogInit: Command Line: "C:\Users\Bruno\Documents\Unreal Projects\TestProj\TestProj.uproject" -run=Cook -TargetPlatform=Android_ASTC -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.27-22.56.10.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/Win64/
- LogInit: Allocator: TBB
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 29
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
- LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
- LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
- LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
- LogConfig: Setting CVar [[r.MobileMSAA:1]]
- LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
- LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
- LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]]
- LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
- LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
- LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
- LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
- LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
- LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
- LogConfig: Setting CVar [[r.TextureStreaming:1]]
- LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
- LogConfig: Setting CVar [[r.VirtualTextures:0]]
- LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]]
- LogConfig: Setting CVar [[r.VT.TileSize:128]]
- LogConfig: Setting CVar [[r.VT.TileBorderSize:4]]
- LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]]
- LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]]
- LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]]
- LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
- LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
- LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]]
- LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
- LogConfig: Setting CVar [[r.ForwardShading:0]]
- LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
- LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
- LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
- LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
- LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
- LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
- LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
- LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
- LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
- LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
- LogConfig: Setting CVar [[r.CustomDepth:1]]
- LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
- LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
- LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
- LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
- LogConfig: Setting CVar [[r.UsePreExposure:1]]
- LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
- LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
- LogConfig: Setting CVar [[r.SSGI.Enable:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
- LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
- LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
- LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
- LogConfig: Setting CVar [[r.StencilForLODDither:0]]
- LogConfig: Setting CVar [[r.EarlyZPass:3]]
- LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
- LogConfig: Setting CVar [[r.DBuffer:1]]
- LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
- LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
- LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]]
- LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
- LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
- LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
- LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
- LogConfig: Setting CVar [[r.GBufferFormat:1]]
- LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
- LogConfig: Setting CVar [[vr.InstancedStereo:0]]
- LogConfig: Setting CVar [[r.MobileHDR:1]]
- LogConfig: Setting CVar [[vr.MobileMultiView:0]]
- LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]]
- LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
- LogConfig: Setting CVar [[vr.ODSCapture:0]]
- LogConfig: Setting CVar [[r.MeshStreaming:0]]
- LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
- LogConfig: Setting CVar [[r.RayTracing:0]]
- LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]]
- LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
- LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
- LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
- LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
- LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]]
- LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
- LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
- LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]]
- LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
- LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
- LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
- LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
- LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
- LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
- LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
- LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
- LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
- LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
- LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
- LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
- LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
- LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
- LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]]
- LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
- LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
- LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
- LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogHAL: Display: Platform has ~ 16 GB [17124098048 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogInit: Going up to parent DeviceProfile []
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Config/Windows/Engine.ini]
- LogInit: Computer: DESKTOP-1OR7QFM
- LogInit: User: Bruno
- LogInit: CPU Page size=4096, Cores=4
- LogInit: High frequency timer resolution =10.000000 MHz
- LogMemory: Memory total: Physical=15.9GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 132.64 MB used, 132.64 MB peak
- LogMemory: Process Virtual Memory: 115.68 MB used, 115.68 MB peak
- LogMemory: Physical Memory: 7349.35 MB used, 8981.46 MB free, 16330.81 MB total
- LogMemory: Virtual Memory: 134210304.00 MB used, 7421.40 MB free, 134217728.00 MB total
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- LogTargetPlatformManager: Display: Building Assets For Android_ASTC
- LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- LogWindows: WindowsPlatformFeatures enabled
- LogInit: Physics initialised using underlying interface: PhysX
- LogInit: Using OS detected language (fr-FR).
- LogInit: Using OS detected locale (fr-FR).
- LogTextLocalizationManager: No specific localization for 'fr-FR' exists, so the 'fr' localization will be used.
- LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/fr/Editor.locres' could not be opened for reading!
- LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/fr/EditorTutorials.locres' could not be opened for reading!
- LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/fr/Keywords.locres' could not be opened for reading!
- LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/fr/Category.locres' could not be opened for reading!
- LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/fr/ToolTips.locres' could not be opened for reading!
- LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/fr/PropertyNames.locres' could not be opened for reading!
- LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/fr/Engine.locres' could not be opened for reading!
- LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
- LogShaderCompilers: Guid format shader working directory is -18 characters bigger than the processId version (../../../../../../Users/Bruno/Documents/Unreal Projects/TestProj/Intermediate/Shaders/WorkingDirectory/8992/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Bruno/AppData/Local/Temp/UnrealShaderWorkingDir/58A378C24DDD86F739458EB6E8F271C6/'.
- LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- LogShaderCompilers: Display: Using Local Shader Compiler.
- LogDerivedDataCache: Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.08s 77MB C:/Users/Bruno/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Bruno/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Bruno/Documents/Unreal Projects/TestProj/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Bruno/Documents/Unreal Projects/TestProj/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Speed tests for C:/Users/Bruno/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
- LogDerivedDataCache: Display: Performance to C:/Users/Bruno/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=126.79MBs, RandomWriteSpeed=78.55MBs. Assigned SpeedClass 'Local'
- LogDerivedDataCache: Using Local data cache path C:/Users/Bruno/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
- LogInit: Selected Device Profile: [Windows]
- LogInit: Active device profile: [000001AD04FE7500][000001AD7D67E140 49] Windows
- LogInit: Profiles: [000001AD04FE7500][000001AD7D67E140 49] Windows, [000001AD04F9CD00][000001AD7F3482C0 49] WindowsNoEditor, [000001AD04FE4D00][000001AD7F34C440 49] WindowsServer, [000001AD04F9ED00][000001AD7F3505C0 49] WindowsClient, [000001AD04FE6C00][000001AD7F354740 49] IOS, [000001AD04F9D600][000001AD7F3588C0 49] iPadAir, [000001AD04FE5500][000001AD7F35CA40 49] iPadAir2, [000001AD04F60800][000001AD7F36AD00 49] IPadPro, [000001AD04F60900][000001AD7F360D40 49] iPadAir3, [000001AD04FE6600][000001AD00B3EEC0 49] iPadAir4, [000001AD04F63500][000001AD00B43040 49] iPadMini2, [000001AD04FE5A00][000001AD00B471C0 49] iPadMini3, [000001AD04F62000][000001AD00B4B340 49] iPadMini4, [000001AD04FE7D00][000001AD00B4F4C0 49] iPadMini5, [000001AD04F9CC00][000001AD00B53700 49] iPhone6, [000001AD04F9CA00][000001AD7F33F740 49] iPodTouch6, [000001AD04F47E00][000001AD00B5B980 49] iPhone7, [000001AD04F47F00][000001AD00B579C0 49] iPodTouch7, [000001AD04F9F700][000001AD00B63B40 49] iPhone5S, [000001AD04F45200][000001AD00B67CC0 49] iPhone6Plus, [000001AD04F9F100][000001AD00B6A180 49] iPhone6S, [000001AD04F46700][000001AD00B6E300 49] iPhone6SPlus, [000001AD04F9C300][000001AD00B72480 49] iPhone7Plus, [000001AD04F45A00][000001AD00B76600 49] iPhoneSE, [000001AD04F9EF00][000001AD00B7A780 49] iPhone8, [000001AD04F44A00][000001AD00B7E900 49] iPhone8Plus, [000001AD04F9E200][000001AD00B82A80 49] iPhoneX, [000001AD04F44900][000001AD00B86C00 49] iPhoneXS, [000001AD04F9C400][000001AD00B8AD80 49] iPhoneXSMax, [000001AD04F47B00][000001AD00B8EF00 49] iPhoneXR, [000001AD04F9F300][000001AD00B93080 49] iPhone11, [000001AD04F47100][000001AD00B97200 49] iPhone11Pro, [000001AD04F9E000][000001AD00B9B380 49] iPhone11ProMax, [000001AD04F45700][000001AD00B9F500 49] iPhoneSE2, [000001AD04F9F900][000001AD00B5F640 49] iPhone12Mini, [000001AD04F47A00][000001AD00BA3780 49] iPhone12, [000001AD04F9F400][000001AD00BA78C0 49] iPhone12Pro, [000001AD04F46200][000001AD00BABA00 49] iPhone12ProMax, [000001AD04F9C700][000001AD00BB3B80 49] iPadPro105, [000001AD04F46800][000001AD00BB7D00 49] iPadPro129, [000001AD04F9CF00][000001AD00BBA1C0 49] iPadPro97, [000001AD04F45B00][000001AD00BBE340 49] iPadPro2_129, [000001AD04F9C800][000001AD00BC24C0 49] iPad5, [000001AD04F47C00][000001AD00BC6640 49] iPad6, [000001AD04F9DF00][000001AD00BCA7C0 49] iPad7, [000001AD04F46C00][000001AD00BCE940 49] iPad8, [000001AD04F9E400][000001AD00BD2AC0 49] iPadPro11, [000001AD04F46000][000001AD00BD6C40 49] iPadPro2_11, [000001AD04F9F600][000001AD00BDADC0 49] iPadPro3_129, [000001AD04F44600][000001AD00BDEF40 49] iPadPro4_129, [000001AD04F9DA00][000001AD00BE30C0 49] AppleTV, [000001AD04F45600][000001AD00BE7240 49] AppleTV4K, [000001AD04F9FE00][000001AD00BEB3C0 49] TVOS, [000001AD04F44700][000001AD00BEF540 49] Mac, [000001AD04F9C200][000001AD00BAF680 49] MacClient, [000001AD04F44200][000001AD00BF37C0 49] MacNoEditor, [000001AD04F9FB00][000001AD00BF7900 49] MacServer, [000001AD04F44C00][000001AD00BFBA40 49] Linux, [000001AD04F9D100][000001AD7B81BBC0 49] LinuxNoEditor, [000001AD04F47600][000001AD7B81FD40 49] LinuxAArch64NoEditor, [000001AD04F9DC00][000001AD7B822200 49] LinuxClient, [000001AD04F45D00][000001AD7B826380 49] LinuxAArch64Client, [000001AD04F62200][000001AD7B82A500 49] LinuxServer, [000001AD01C14A00][000001AD7B82E680 49] LinuxAArch64Server, [000001AD04F60A00][000001AD7B832800 49] Android, [000001AD01C15000][000001AD7B836980 49] Android_Low, [000001AD04F62700][000001AD7B83AB00 49] Android_Mid, [000001AD01C14700][000001AD7B83EC80 49] Android_High, [000001AD04F62400][000001AD05020E00 49] Android_Default, [000001AD01C15100][000001AD05024F80 49] Android_Adreno4xx, [000001AD04F61200][000001AD05029100 49] Android_Adreno5xx_Low, [000001AD01C15900][000001AD0502D280 49] Android_Adreno5xx, [000001AD04F63E00][000001AD05031400 49] Android_Adreno6xx, [000001AD01C15200][000001AD05035580 49] Android_Adreno6xx_Vulkan, [000001AD04F60300][000001AD05039700 49] Android_Mali_T6xx, [000001AD01C15D00][000001AD7B817840 49] Android_Mali_T7xx, [000001AD04F62D00][000001AD0503D980 49] Android_Mali_T8xx, [000001AD01C14100][000001AD05041AC0 49] Android_Mali_G71, [000001AD04F63A00][000001AD05049C40 49] Android_Mali_G72, [000001AD01C14C00][000001AD0504C100 49] Android_Mali_G72_Vulkan, [000001AD04F44F00][000001AD05050280 49] Android_Mali_G76, [000001AD04F9EA00][000001AD05054400 49] Android_Mali_G76_Vulkan, [000001AD04F46500][000001AD05058580 49] Android_Mali_G77, [000001AD04F9EE00][000001AD0505C700 49] Android_Mali_G77_Vulkan, [000001AD04F44500][000001AD05060880 49] Android_Vulkan_SM5, [000001AD04F9DD00][000001AD05064A00 49] Android_PowerVR_G6xxx, [000001AD04F45400][000001AD05068B80 49] Android_PowerVR_GT7xxx, [000001AD04F9EB00][000001AD0506CD00 49] Android_PowerVR_GE8xxx, [000001AD04F46B00][000001AD05070E80 49] Android_PowerVR_GM9xxx, [000001AD04F9E800][000001AD05075000 49] Android_PowerVR_GM9xxx_Vulkan, [000001AD04F46600][000001AD05079180 49] Android_TegraK1, [000001AD04F9DE00][000001AD0507D300 49] Android_Unknown_Vulkan, [000001AD04F46A00][000001AD05081480 49] Lumin, [000001AD04F9CB00][000001AD05085600 49] Lumin_Desktop, [000001AD04F45E00][000001AD05089780 49] HoloLens,
- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: No distributed automatic mesh merging module available
- LogMeshMerging: No distributed automatic mesh merging module available
- LogNetVersion: TestProj 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2288812139)
- LogHMD: PokeAHoleMaterial loaded successfully
- LogPackageLocalizationCache: Processed 23 localized package path(s) for 1 prioritized culture(s) in 0.090069 seconds
- LogCollectionManager: Loaded 0 collections in 0.002074 seconds
- LogFileCache: Scanning file cache for directory 'C:/Users/Bruno/Documents/Unreal Projects/TestProj/Saved/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'C:/Users/Bruno/Documents/Unreal Projects/TestProj/Content/Developers/Bruno/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'C:/Users/Bruno/Documents/Unreal Projects/TestProj/Content/Collections/' took 0.00s
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- LogUProjectInfo: Found projects:
Advertisement
Add Comment
Please, Sign In to add comment