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- repeat
- wait()
- until game:IsLoaded()
- local L_134_ = game:service('Players')
- local L_135_ = L_134_.LocalPlayer
- repeat
- wait()
- until L_135_.Character
- local L_136_ = game:service('UserInputService')
- local L_137_ = game:service('RunService')
- getgenv().Multiplier = 0.5
- local L_138_ = true
- local L_139_
- L_136_.InputBegan:connect(function(L_140_arg0)
- if L_140_arg0.KeyCode == Enum.KeyCode.LeftBracket then
- Multiplier = Multiplier + 0.01
- print(Multiplier)
- wait(0.2)
- while L_136_:IsKeyDown(Enum.KeyCode.LeftBracket) do
- wait()
- Multiplier = Multiplier + 0.01
- print(Multiplier)
- end
- end
- if L_140_arg0.KeyCode == Enum.KeyCode.RightBracket then
- Multiplier = Multiplier - 0.01
- print(Multiplier)
- wait(0.2)
- while L_136_:IsKeyDown(Enum.KeyCode.RightBracket) do
- wait()
- Multiplier = Multiplier - 0.01
- print(Multiplier)
- end
- end
- if L_140_arg0.KeyCode == Enum.KeyCode.X then
- L_138_ = not L_138_
- if L_138_ == true then
- repeat
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Multiplier
- game:GetService("RunService").Stepped:wait()
- until L_138_ == false
- end
- end
- end)
- end)
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