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Nov 26th, 2011
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  1. --[[
  2.     © 2011 CloudSixteen.com do not share, re-distribute or modify
  3.     without permission of its author (kurozael@gmail.com).
  4. --]]
  5.  
  6.  
  7.  
  8. -- A function to add a voice.
  9.  
  10. function openAura.schema:AddCombine1Voice(faction, command, phrase, sound, female, menu)
  11.     self.combine1Voices[#openAura.schema.combine1Voices + 1] = {
  12.  
  13.         command = command,
  14.         faction = faction,
  15.         phrase = phrase,
  16.         female = female,
  17.         sound = sound,
  18.         menu = menu
  19.  
  20.     };
  21.  
  22. end;
  23.  
  24. function openAura.schema:AddHuman1Voice(faction, command, phrase, sound, female, menu)
  25.     self.human1Voices[#openAura.schema.human1Voices + 1] = {
  26.  
  27.         command = command,
  28.         faction = faction,
  29.         phrase = phrase,
  30.         female = female,
  31.         sound = sound,
  32.         menu = menu
  33.  
  34.     };
  35.  
  36. end;
  37.  
  38.  
  39.  
  40. -- A function to add a dispatch voice.
  41.  
  42. function openAura.schema:AddDispatchVoice(command, phrase, sound)
  43.     self.dispatchVoices[#openAura.schema.dispatchVoices + 1] = {
  44.  
  45.         command = command,
  46.         phrase = phrase,
  47.         sound = sound
  48.  
  49.     };
  50.  
  51. end;
  52.  
  53.  
  54. openAura.schema.combine1Voices = {};
  55.  
  56. openAura.schema.human1Voices = {};
  57.  
  58. openAura.schema.menuVoices = {};
  59.  
  60. openAura.schema.dispatchVoices = {};
  61.  
  62.  
  63.  
  64. openAura.schema:AddDispatchVoice("Anti-Citizen", "Attention ground units. Anti-citizen reported in this community. Code: LOCK, CAUTERIZE, STABILIZE.", "npc/overwatch/cityvoice/f_anticitizenreport_spkr.wav");
  65.  
  66. openAura.schema:AddDispatchVoice("Anti-Civil", "Protection team alert. Evidence of anti-civil activity in this community. Code: ASSEMBLE, PLAN, CONTAIN.", "npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav");
  67.  
  68. openAura.schema:AddDispatchVoice("Person Interest", "Attention please. Unidentified person of interest confirm your civil status with local protection team immediately.", "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav");
  69.  
  70. openAura.schema:AddDispatchVoice("Citizen Inaction", "Citizen reminder. Inaction is conspiracy. Report counter behaviour to a Civil Protection team immediately.", "npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav");
  71.  
  72. openAura.schema:AddDispatchVoice("Unrest Structure", "Alert community ground protection units, local unrest structure detected. ASSEMBLE, ADMINISTER, PACIFY.", "npc/overwatch/cityvoice/f_localunrest_spkr.wav");
  73.  
  74. openAura.schema:AddDispatchVoice("Status Evasion", "Attention protection team. Status evasion in progress in this community. RESPOND, ISOLATE, ENQUIRE.", "npc/overwatch/cityvoice/f_protectionresponse_1_spkr.wav");
  75.  
  76. openAura.schema:AddDispatchVoice("Lockdown", "Attention all ground protection teams. Judgment waiver now in effect. Capital prosecution is discretionary.", "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav");
  77.  
  78. openAura.schema:AddDispatchVoice("Rations Deducted", "Attention occupants. Your block is now charged with permissive inactive cohesion. Five ration units deducted.", "npc/overwatch/cityvoice/f_rationunitsdeduct_3_spkr.wav");
  79.  
  80. openAura.schema:AddDispatchVoice("Inspection", "Citizen notice. Priority identification check in progress. Please assemble in your designated inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav");
  81.  
  82. openAura.schema:AddDispatchVoice("Inspection 2", "Attention please. All citizens in local residential block, assume your inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav");
  83.  
  84. openAura.schema:AddDispatchVoice("Miscount Detected", "Attention resident. Miscount detected in your block. Co-operation with your Civil Protection team permit full ration reward.", "npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.wav");
  85.  
  86. openAura.schema:AddDispatchVoice("Infection", "Attention resident. This block contains potential civil infection. INFORM, CO-OPERATE, ASSEMBLE.", "npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav");
  87.  
  88. openAura.schema:AddDispatchVoice("Relocation", "Citizen notice. Failure to co-operate will result in permanent off-world relocation.", "npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav");
  89.  
  90. openAura.schema:AddDispatchVoice("Unrest Code", "Attention community. Unrest procedure code is now in effect. INOCULATE, SHIELD, PACIFY. Code: PRESSURE, SWORD, STERILIZE.", "npc/overwatch/cityvoice/f_unrestprocedure1_spkr.wav");
  91.  
  92. openAura.schema:AddDispatchVoice("Evasion", "Attention please. Evasion behaviour consistent with mal-compliant defendant. Ground protection team, alert. Code: ISOLATE, EXPOSE, ADMINISTER.", "npc/overwatch/cityvoice/f_evasionbehavior_2_spkr.wav");
  93.  
  94. openAura.schema:AddDispatchVoice("Individual", "Individual. You are charged with social endangerment, level one. Protection unit, prosecution code: DUTY, SWORD, MIDNIGHT.", "npc/overwatch/cityvoice/f_sociolevel1_4_spkr.wav");
  95.  
  96. openAura.schema:AddDispatchVoice("Autonomous", "Attention all ground protection teams. Autonomous judgement is now in effect, sentencing is now discretionary. Code: AMPUTATE, ZERO, CONFIRM.", "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav");
  97.  
  98. openAura.schema:AddDispatchVoice("Citizenship", "Individual. You are convicted of multi anti-civil violations. Implicit citizenship revoked. Status: MALIGNANT.", "npc/overwatch/cityvoice/f_citizenshiprevoked_6_spkr.wav");
  99.  
  100. openAura.schema:AddDispatchVoice("Malcompliance", "Individual. You are charged with capital malcompliance, anti-citizen status approved.", "npc/overwatch/cityvoice/f_capitalmalcompliance_spkr.wav");
  101.  
  102. openAura.schema:AddDispatchVoice("Exogen", "Overwatch acknowledges critical exogen breach, AirWatch augmentation force dispatched and inbound. Hold for reinforcements.", "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav");
  103.  
  104. openAura.schema:AddDispatchVoice("Failure", "Attention ground units. Mission failure will result in permanent off-world assignment. Code reminder: SACRIFICE, COAGULATE, PLAN.", "npc/overwatch/cityvoice/fprison_missionfailurereminder.wav");
  105.  
  106.  
  107.  
  108. openAura.schema:AddCombine1Voice("Combine", "Sweeping", "Sweeping for suspect.", "npc/metropolice/hiding02.wav");
  109.  
  110. openAura.schema:AddCombine1Voice("Combine", "Isolate", "Isolate!", "npc/metropolice/hiding05.wav");
  111.  
  112. openAura.schema:AddCombine1Voice("Combine", "You Can Go", "Alright, you can go.", "npc/metropolice/vo/allrightyoucango.wav");
  113.  
  114. openAura.schema:AddCombine1Voice("Combine", "Need Assistance", "Eleven-ninety-nine, officer needs assistance!", "npc/metropolice/vo/11-99officerneedsassistance.wav");
  115.  
  116. openAura.schema:AddCombine1Voice("Combine", "Administer", "Administer.", "npc/metropolice/vo/administer.wav");
  117.  
  118. openAura.schema:AddCombine1Voice("Combine", "Affirmative", "Affirmative.", "npc/metropolice/vo/affirmative.wav");
  119.  
  120. openAura.schema:AddCombine1Voice("Combine", "non citizen", "Non-Citizen.", "npc/metropolice/vo/noncitizen.wav");
  121.  
  122. openAura.schema:AddCombine1Voice("Combine", "defender", "Defender.", "npc/metropolice/vo/defender.wav");
  123.  
  124. openAura.schema:AddCombine1Voice("Combine", "All Units Move In", "All units move in!", "npc/metropolice/vo/allunitsmovein.wav");
  125.  
  126. openAura.schema:AddCombine1Voice("Combine", "Amputate", "Amputate.", "npc/metropolice/vo/amputate.wav");
  127.  
  128. openAura.schema:AddCombine1Voice("Combine", "Anti-Citizen", "Anti-citizen.", "npc/metropolice/vo/anticitizen.wav");
  129.  
  130. openAura.schema:AddCombine1Voice("Combine", "Citizen", "Citizen.", "npc/metropolice/vo/citizen.wav");
  131.  
  132. openAura.schema:AddCombine1Voice("Combine", "Copy", "Copy.", "npc/metropolice/vo/copy.wav");
  133.  
  134. openAura.schema:AddCombine1Voice("Combine", "Cover Me", "Cover me, I'm going in!", "npc/metropolice/vo/covermegoingin.wav");
  135.  
  136. openAura.schema:AddCombine1Voice("Combine", "Assist Trespass", "Assist for a criminal trespass!", "npc/metropolice/vo/criminaltrespass63.wav");
  137.  
  138. openAura.schema:AddCombine1Voice("Combine", "Destroy Cover", "Destroy that cover!", "npc/metropolice/vo/destroythatcover.wav");
  139.  
  140. openAura.schema:AddCombine1Voice("Combine", "Don't Move", "Don't move!", "npc/metropolice/vo/dontmove.wav");
  141.  
  142. openAura.schema:AddCombine1Voice("Combine", "Final Verdict", "Final verdict administered.", "npc/metropolice/vo/finalverdictadministered.wav");
  143.  
  144. openAura.schema:AddCombine1Voice("Combine", "Final Warning", "Final warning!", "npc/metropolice/vo/finalwarning.wav");
  145.  
  146. openAura.schema:AddCombine1Voice("Combine", "First Warning", "First warning, move away!", "npc/metropolice/vo/firstwarningmove.wav");
  147.  
  148. openAura.schema:AddCombine1Voice("Combine", "Get Down", "Get down!", "npc/metropolice/vo/getdown.wav");
  149.  
  150. openAura.schema:AddCombine1Voice("Combine", "Get Out", "Get out of here!", "npc/metropolice/vo/getoutofhere.wav");
  151.  
  152. openAura.schema:AddCombine1Voice("Combine", "Suspect One", "I got suspect one here.", "npc/metropolice/vo/gotsuspect1here.wav");
  153.  
  154. openAura.schema:AddCombine1Voice("Combine", "Help", "Help!", "npc/metropolice/vo/help.wav");
  155.  
  156. openAura.schema:AddCombine1Voice("Combine", "Running", "He's running!", "npc/metropolice/vo/hesrunning.wav");
  157.  
  158. openAura.schema:AddCombine1Voice("Combine", "Hold It", "Hold it right there!", "npc/metropolice/vo/holditrightthere.wav");
  159.  
  160. openAura.schema:AddCombine1Voice("Combine", "Move Along Repeat", "I said move along.", "npc/metropolice/vo/isaidmovealong.wav");
  161.  
  162. openAura.schema:AddCombine1Voice("Combine", "Malcompliance", "Issuing malcompliance citation.", "npc/metropolice/vo/issuingmalcompliantcitation.wav");
  163.  
  164. openAura.schema:AddCombine1Voice("Combine", "Keep Moving", "Keep moving!", "npc/metropolice/vo/keepmoving.wav");
  165.  
  166. openAura.schema:AddCombine1Voice("Combine", "Lock Position", "All units, lock your position!", "npc/metropolice/vo/lockyourposition.wav");
  167.  
  168. openAura.schema:AddCombine1Voice("Combine", "Trouble", "Lookin' for trouble?", "npc/metropolice/vo/lookingfortrouble.wav");
  169.  
  170. openAura.schema:AddCombine1Voice("Combine", "Look Out", "Look out!", "npc/metropolice/vo/lookout.wav");
  171.  
  172. openAura.schema:AddCombine1Voice("Combine", "Minor Hits", "Minor hits, continuing prosecution.", "npc/metropolice/vo/minorhitscontinuing.wav");
  173.  
  174. openAura.schema:AddCombine1Voice("Combine", "Move", "Move!", "npc/metropolice/vo/move.wav");
  175.  
  176. openAura.schema:AddCombine1Voice("Combine", "Move Along", "Move along!", "npc/metropolice/vo/movealong3.wav");
  177.  
  178. openAura.schema:AddCombine1Voice("Combine", "Move Back", "Move back, right now!", "npc/metropolice/vo/movebackrightnow.wav");
  179.  
  180. openAura.schema:AddCombine1Voice("Combine", "Move It", "Move it!", "npc/metropolice/vo/moveit2.wav");
  181.  
  182. openAura.schema:AddCombine1Voice("Combine", "Hardpoint", "Moving to hardpoint.", "npc/metropolice/vo/movingtohardpoint.wav");
  183.  
  184. openAura.schema:AddCombine1Voice("Combine", "Officer Help", "Officer needs help!", "npc/metropolice/vo/officerneedshelp.wav");
  185.  
  186. openAura.schema:AddCombine1Voice("Combine", "Privacy", "Possible level three civil privacy violator here!", "npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav");
  187.  
  188. openAura.schema:AddCombine1Voice("Combine", "Judgement", "Suspect prepare to receive civil judgement!", "npc/metropolice/vo/prepareforjudgement.wav");
  189.  
  190. openAura.schema:AddCombine1Voice("Combine", "Priority Two", "I have a priority two anti-citizen here!", "npc/metropolice/vo/priority2anticitizenhere.wav");
  191.  
  192. openAura.schema:AddCombine1Voice("Combine", "Prosecute", "Prosecute!", "npc/metropolice/vo/prosecute.wav");
  193.  
  194. openAura.schema:AddCombine1Voice("Combine", "Amputate Ready", "Ready to amputate!", "npc/metropolice/vo/readytoamputate.wav");
  195.  
  196. openAura.schema:AddCombine1Voice("Combine", "Rodger That", "Rodger that!", "npc/metropolice/vo/rodgerthat.wav");
  197.  
  198. openAura.schema:AddCombine1Voice("Combine", "Search", "Search!", "npc/metropolice/vo/search.wav");
  199.  
  200. openAura.schema:AddCombine1Voice("Combine", "Shit", "Shit!", "npc/metropolice/vo/shit.wav");
  201.  
  202. openAura.schema:AddCombine1Voice("Combine", "Sentence Delivered", "Sentence delivered.", "npc/metropolice/vo/sentencedelivered.wav");
  203.  
  204. openAura.schema:AddCombine1Voice("Combine", "Sterilize", "Sterilize!", "npc/metropolice/vo/sterilize.wav");
  205.  
  206. openAura.schema:AddCombine1Voice("Combine", "Take Cover", "Take cover!", "npc/metropolice/vo/takecover.wav");
  207.  
  208. openAura.schema:AddCombine1Voice("Combine", "Restrict", "Restrict!", "npc/metropolice/vo/restrict.wav");
  209.  
  210. openAura.schema:AddCombine1Voice("Combine", "Restricted", "Restricted block.", "npc/metropolice/vo/restrictedblock.wav");
  211.  
  212. openAura.schema:AddCombine1Voice("Combine", "Second Warning", "This is your second warning!", "npc/metropolice/vo/thisisyoursecondwarning.wav");
  213.  
  214. openAura.schema:AddCombine1Voice("Combine", "Verdict", "You want a non-compliance verdict?", "npc/metropolice/vo/youwantamalcomplianceverdict.wav");
  215.  
  216. openAura.schema:AddCombine1Voice("Combine", "Backup", "Backup!", "npc/metropolice/vo/backup.wav");
  217.  
  218. openAura.schema:AddCombine1Voice("Combine", "Apply", "Apply.", "npc/metropolice/vo/apply.wav");
  219.  
  220. openAura.schema:AddCombine1Voice("Combine", "Restriction", "Terminal restriction zone.", "npc/metropolice/vo/terminalrestrictionzone.wav");
  221.  
  222. openAura.schema:AddCombine1Voice("Combine", "Complete", "Protection complete.", "npc/metropolice/vo/protectioncomplete.wav");
  223.  
  224. openAura.schema:AddCombine1Voice("Combine", "Location Unknown", "Suspect location unknown.", "npc/metropolice/vo/suspectlocationunknown.wav");
  225.  
  226. openAura.schema:AddCombine1Voice("Combine", "Can 1", "Pick up that can.", "npc/metropolice/vo/pickupthecan1.wav");
  227.  
  228. openAura.schema:AddCombine1Voice("Combine", "Can 2", "Pick... up... the can.", "npc/metropolice/vo/pickupthecan2.wav");
  229.  
  230. openAura.schema:AddCombine1Voice("Combine", "Wrap It", "That's it, wrap it up.", "npc/combine_soldier/vo/thatsitwrapitup.wav");
  231.  
  232. openAura.schema:AddCombine1Voice("Combine", "Can 3", "I said pickup the can!", "npc/metropolice/vo/pickupthecan3.wav");
  233.  
  234. openAura.schema:AddCombine1Voice("Combine", "Can 4", "Now, put it in the trash can.", "npc/metropolice/vo/putitinthetrash1.wav");
  235.  
  236. openAura.schema:AddCombine1Voice("Combine", "Can 5", "I said put it in the trash can!", "npc/metropolice/vo/putitinthetrash2.wav");
  237.  
  238. openAura.schema:AddCombine1Voice("Combine", "Now Get Out", "Now get out of here!", "npc/metropolice/vo/nowgetoutofhere.wav");
  239.  
  240. openAura.schema:AddCombine1Voice("Combine", "Haha", "Haha.", "npc/metropolice/vo/chuckle.wav");
  241.  
  242. openAura.schema:AddCombine1Voice("Combine", "X-Ray", "X-Ray!", "npc/metropolice/vo/xray.wav");
  243.  
  244. openAura.schema:AddCombine1Voice("Combine", "Patrol", "Patrol!", "npc/metropolice/vo/patrol.wav");
  245.  
  246. openAura.schema:AddCombine1Voice("Combine", "Serve", "Serve.", "npc/metropolice/vo/serve.wav");
  247.  
  248. openAura.schema:AddCombine1Voice("Combine", "Knocked Over", "You knocked it over, pick it up!", "npc/metropolice/vo/youknockeditover.wav");
  249.  
  250. openAura.schema:AddCombine1Voice("Combine", "Watch It", "Watch it!", "npc/metropolice/vo/watchit.wav");
  251.  
  252. openAura.schema:AddCombine1Voice("Combine", "Restricted Canals", "Suspect is using restricted canals at...", "npc/metropolice/vo/suspectusingrestrictedcanals.wav");
  253.  
  254. openAura.schema:AddCombine1Voice("Combine", "505", "Subject is five-oh-five!", "npc/metropolice/vo/subjectis505.wav");
  255.  
  256. openAura.schema:AddCombine1Voice("Combine", "404", "Possible four-zero-oh here!", "npc/metropolice/vo/possible404here.wav");
  257.  
  258. openAura.schema:AddCombine1Voice("Combine", "Vacate", "Vacate citizen!", "npc/metropolice/vo/vacatecitizen.wav");
  259.  
  260. openAura.schema:AddCombine1Voice("Combine", "Escapee", "Priority two escapee.", "npc/combine_soldier/vo/prioritytwoescapee.wav");
  261.  
  262. openAura.schema:AddCombine1Voice("Combine", "Objective", "Priority one objective.", "npc/combine_soldier/vo/priority1objective.wav");
  263.  
  264. openAura.schema:AddCombine1Voice("Combine", "Payback", "Payback.", "npc/combine_soldier/vo/payback.wav");
  265.  
  266. openAura.schema:AddCombine1Voice("Combine", "Got Him Now", "Affirmative, we got him now.", "npc/combine_soldier/vo/affirmativewegothimnow.wav");
  267.  
  268. openAura.schema:AddCombine1Voice("Combine", "Antiseptic", "Antiseptic.", "npc/combine_soldier/vo/antiseptic.wav");
  269.  
  270. openAura.schema:AddCombine1Voice("Combine", "Cleaned", "Cleaned.", "npc/combine_soldier/vo/cleaned.wav");
  271.  
  272. openAura.schema:AddCombine1Voice("Combine", "Engaged Cleanup", "Engaged in cleanup.", "npc/combine_soldier/vo/engagedincleanup.wav");
  273.  
  274. openAura.schema:AddCombine1Voice("Combine", "Engaging", "Engaging.", "npc/combine_soldier/vo/engaging.wav");
  275.  
  276. openAura.schema:AddCombine1Voice("Combine", "Full Response", "Executing full response.", "npc/combine_soldier/vo/executingfullresponse.wav");
  277.  
  278. openAura.schema:AddCombine1Voice("Combine", "Heavy Resistance", "Overwatch advise, we have heavy resistance.", "npc/combine_soldier/vo/heavyresistance.wav");
  279.  
  280. openAura.schema:AddCombine1Voice("Combine", "Inbound", "Inbound.", "npc/combine_soldier/vo/inbound.wav");
  281.  
  282. openAura.schema:AddCombine1Voice("Combine", "Lost Contact", "Lost contact!", "npc/combine_soldier/vo/lostcontact.wav");
  283.  
  284. openAura.schema:AddCombine1Voice("Combine", "Move In", "Move in!", "npc/combine_soldier/vo/movein.wav");
  285.  
  286. openAura.schema:AddCombine1Voice("Combine", "Harden Position", "Harden that position!", "npc/combine_soldier/vo/hardenthatposition.wav");
  287.  
  288. openAura.schema:AddCombine1Voice("Combine", "Go Sharp", "Go sharp, go sharp!", "npc/combine_soldier/vo/gosharpgosharp.wav");
  289.  
  290. openAura.schema:AddCombine1Voice("Combine", "Delivered", "Delivered.", "npc/combine_soldier/vo/delivered.wav");
  291.  
  292. openAura.schema:AddCombine1Voice("Combine", "Necrotics Inbound", "Necrotics, inbound!", "npc/combine_soldier/vo/necroticsinbound.wav");
  293.  
  294. openAura.schema:AddCombine1Voice("Combine", "Necrotics", "Necrotics.", "npc/combine_soldier/vo/necrotics.wav");
  295.  
  296. openAura.schema:AddCombine1Voice("Combine", "Outbreak", "Outbreak!", "npc/combine_soldier/vo/outbreak.wav");
  297.  
  298. openAura.schema:AddCombine1Voice("Combine", "Copy That", "Copy that.", "npc/combine_soldier/vo/copythat.wav");
  299.  
  300. openAura.schema:AddCombine1Voice("Combine", "Outbreak Status", "Outbreak status is code.", "npc/combine_soldier/vo/outbreakstatusiscode.wav");
  301.  
  302. openAura.schema:AddCombine1Voice("Combine", "Overwatch", "Overwatch!", "npc/combine_soldier/vo/overwatch.wav");
  303.  
  304. openAura.schema:AddCombine1Voice("Combine", "Preserve", "Preserve!", "npc/metropolice/vo/preserve.wav");
  305.  
  306. openAura.schema:AddCombine1Voice("Combine", "Pressure", "Pressure!", "npc/metropolice/vo/pressure.wav");
  307.  
  308. openAura.schema:AddCombine1Voice("Combine", "Phantom", "Phantom!", "npc/combine_soldier/vo/phantom.wav");
  309.  
  310. openAura.schema:AddCombine1Voice("Combine", "Stinger", "Stinger!", "npc/combine_soldier/vo/stinger.wav");
  311.  
  312. openAura.schema:AddCombine1Voice("Combine", "Shadow", "Shadow!", "npc/combine_soldier/vo/shadow.wav");
  313.  
  314. openAura.schema:AddCombine1Voice("Combine", "Savage", "Savage!", "npc/combine_soldier/vo/savage.wav");
  315.  
  316. openAura.schema:AddCombine1Voice("Combine", "Reaper", "Reaper!", "npc/combine_soldier/vo/reaper.wav");
  317.  
  318. openAura.schema:AddCombine1Voice("Combine", "Victor", "Victor!", "npc/metropolice/vo/victor.wav");
  319.  
  320. openAura.schema:AddCombine1Voice("Combine", "Sector", "Sector!", "npc/metropolice/vo/sector.wav");
  321.  
  322. openAura.schema:AddCombine1Voice("Combine", "Inject", "Inject!", "npc/metropolice/vo/inject.wav");
  323.  
  324. openAura.schema:AddCombine1Voice("Combine", "Dagger", "Dagger!", "npc/combine_soldier/vo/dagger.wav");
  325.  
  326. openAura.schema:AddCombine1Voice("Combine", "Blade", "Blade!", "npc/combine_soldier/vo/blade.wav");
  327.  
  328. openAura.schema:AddCombine1Voice("Combine", "Razor", "Razor!", "npc/combine_soldier/vo/razor.wav");
  329.  
  330. openAura.schema:AddCombine1Voice("Combine", "Nomad", "Nomad!", "npc/combine_soldier/vo/nomad.wav");
  331.  
  332. openAura.schema:AddCombine1Voice("Combine", "Judge", "Judge!", "npc/combine_soldier/vo/judge.wav");
  333.  
  334. openAura.schema:AddCombine1Voice("Combine", "Ghost", "Ghost!", "npc/combine_soldier/vo/ghost.wav");
  335.  
  336. openAura.schema:AddCombine1Voice("Combine", "Sword", "Sword!", "npc/combine_soldier/vo/sword.wav");
  337.  
  338. openAura.schema:AddCombine1Voice("Combine", "Union", "Union!", "npc/metropolice/vo/union.wav");
  339.  
  340. openAura.schema:AddCombine1Voice("Combine", "Helix", "Helix!", "npc/combine_soldier/vo/helix.wav");
  341.  
  342. openAura.schema:AddCombine1Voice("Combine", "Storm", "Storm!", "npc/combine_soldier/vo/storm.wav");
  343.  
  344. openAura.schema:AddCombine1Voice("Combine", "Spear", "Spear!", "npc/combine_soldier/vo/spear.wav");
  345.  
  346. openAura.schema:AddCombine1Voice("Combine", "Vamp", "Vamp!", "npc/combine_soldier/vo/vamp.wav");
  347.  
  348. openAura.schema:AddCombine1Voice("Combine", "Nova", "Nova!", "npc/combine_soldier/vo/nova.wav");
  349.  
  350. openAura.schema:AddCombine1Voice("Combine", "Mace", "Mace!", "npc/combine_soldier/vo/mace.wav");
  351.  
  352. openAura.schema:AddCombine1Voice("Combine", "Grid", "Grid!", "npc/combine_soldier/vo/grid.wav");
  353.  
  354. openAura.schema:AddCombine1Voice("Combine", "Kilo", "Kilo!", "npc/combine_soldier/vo/kilo.wav");
  355.  
  356. openAura.schema:AddCombine1Voice("Combine", "Echo", "Echo!", "npc/combine_soldier/vo/echo.wav");
  357.  
  358. openAura.schema:AddCombine1Voice("Combine", "Dash", "Dash!", "npc/combine_soldier/vo/dash.wav");
  359.  
  360. openAura.schema:AddCombine1Voice("Combine", "Apex", "Apex!", "npc/combine_soldier/vo/apex.wav");
  361.  
  362. openAura.schema:AddCombine1Voice("Combine", "Jury", "Jury!", "npc/metropolice/vo/jury.wav");
  363.  
  364. openAura.schema:AddCombine1Voice("Combine", "King", "King!", "npc/metropolice/vo/king.wav");
  365.  
  366. openAura.schema:AddCombine1Voice("Combine", "Lock", "Lock!", "npc/metropolice/vo/lock.wav");
  367.  
  368. openAura.schema:AddCombine1Voice("Combine", "Vice", "Vice!", "npc/metropolice/vo/vice.wav");
  369.  
  370. openAura.schema:AddCombine1Voice("Combine", "Zero", "Zero!", "npc/metropolice/vo/zero.wav");
  371.  
  372. openAura.schema:AddCombine1Voice("Combine", "Zone", "Zone!", "npc/metropolice/vo/zone.wav");
  373.  
  374. openAura.schema:AddCombine1Voice("Combine", "505", "Dispatch we need airwatch, suspect is 505!", "npc/metropolice/vo/airwatchsuspectis505.wav");
  375. openAura.schema:AddCombine1Voice("Combine", "Officer trouble", "Dispatch I need 10-78! Officer in trouble!", "npc/metropolice/vo/dispatchineed10-78.wav");
  376. openAura.schema:AddCombine1Voice("Combine", "647E", "Possible 647E here, request AirWatch tag.", "npc/metropolice/vo/possible647erequestairwatch.wav");
  377. openAura.schema:AddCombine1Voice("Combine", "Got a 10-107", "Got a 10-107 here, send AirWatch.", "npc/metropolice/vo/gota10-107heresendairwatch.wav");
  378. openAura.schema:AddCombine1Voice("Combine", "Cauterize", "Cauterize!", "npc/metropolice/vo/cauterize.wav");
  379. openAura.schema:AddCombine1Voice("Combine", "Document", "Document!", "npc/metropolice/vo/document.wav");
  380. openAura.schema:AddCombine1Voice("Combine", "Examine", "Examine!", "npc/metropolice/vo/examine.wav");
  381. openAura.schema:AddCombine1Voice("Combine", "Innoculate", "Innoculate!", "npc/metropolice/vo/innoculate.wav");
  382. openAura.schema:AddCombine1Voice("Combine", "Investigate", "Investigate!", "npc/metropolice/vo/investigate.wav");
  383. openAura.schema:AddCombine1Voice("Combine", "Intercede", "Intercede!", "npc/metropolice/vo/intercede.wav");
  384. openAura.schema:AddCombine1Voice("Combine", "Interlock", "Interlock!", "npc/metropolice/vo/interlock.wav");
  385. openAura.schema:AddCombine1Voice("Combine", "Loaction", "Location!", "npc/metropolice/vo/location.wav");
  386. openAura.schema:AddCombine1Voice("Combine", "Line", "Line!", "npc/metropolice/vo/line.wav");
  387. openAura.schema:AddCombine1Voice("Combine", "Pacifying", "Pacifying!", "npc/metropolice/vo/pacifying.wav");
  388. openAura.schema:AddCombine1Voice("Combine", "Quick", "Quick!", "npc/metropolice/vo/quick.wav");
  389. openAura.schema:AddCombine1Voice("Combine", "Serve", "Serve!", "npc/metropolice/vo/serve.wav");
  390. openAura.schema:AddCombine1Voice("Combine", "Sterelize", "Sterelize!", "npc/metropolice/vo/sterelize.wav");
  391. openAura.schema:AddCombine1Voice("Combine", "Suspend", "Suspend!", "npc/metropolice/vo/suspend.wav");
  392. openAura.schema:AddCombine1Voice("Combine", "Responding", "Responding!", "npc/metropolice/vo/responding2.wav");
  393. openAura.schema:AddCombine1Voice("Combine", "10-8", "Unit is on duty, 10-8.", "npc/metropolice/vo/unitisonduty10-8.wav");
  394. openAura.schema:AddCombine1Voice("Combine", "10-8 stand", "Unit is 10-8, standing by.", "npc/metropolice/vo/unitis10-8standingby.wav");
  395. openAura.schema:AddCombine1Voice("Combine", "10-4", "10-4.", "npc/metropolice/vo/ten4.wav");
  396. openAura.schema:AddCombine1Voice("Combine", "10-2", "10-2.", "npc/metropolice/vo/ten2.wav");
  397. openAura.schema:AddCombine1Voice("Combine", "10-97", "10-97.", "npc/metropolice/vo/ten97.wav");
  398. openAura.schema:AddCombine1Voice("Combine", "10-97 suspect", "10-97. Suspect is GOA", "npc/metropolice/vo/ten97suspectisgoa.wav");
  399. openAura.schema:AddCombine1Voice("Combine", "Priority 1 sighted", "Confirm, Priority One sighted!", "npc/metropolice/vo/confirmpriority1sighted.wav");
  400. openAura.schema:AddCombine1Voice("Combine", "Priority 2 sighted", "Got contact with a Priority Two!", "npc/metropolice/vo/contactwithpriority2.wav");
  401. openAura.schema:AddCombine1Voice("Combine", "10-30", "I have a 10-30 at my 10-20. Responding Code Two!", "npc/metropolice/vo/Ihave10-30my10-20responding.wav");
  402. openAura.schema:AddCombine1Voice("Combine", "10-103", "Investigating 10-103!", "npc/metropolice/vo/investigating10-103.wav");
  403. openAura.schema:AddCombine1Voice("Combine", "408", "I've got a 408 here at location!", "npc/metropolice/vo/Ivegot408hereatlocation.wav");
  404. openAura.schema:AddCombine1Voice("Combine", "Malcompliant 10-107", "Malcompliant 10-107 at my 1020, Preparing to prosecute!", "npc/metropolice/vo/malcompliant10107my1020.wav");
  405. openAura.schema:AddCombine1Voice("Combine", "Possible 404", "Possible 404 here!", "npc/metropolice/vo/possible404here.wav");
  406. openAura.schema:AddCombine1Voice("Combine", "Possible 10-103", "Possible 10-103, Alert tag units.", "npc/metropolice/vo/possible10-103alerttagunits.wav");
  407. openAura.schema:AddCombine1Voice("Combine", "Judge 10-107", "Preparing to judge a 10-107 here, be advised.", "npc/metropolice/vo/preparingtojudge10-107.wav");
  408. openAura.schema:AddCombine1Voice("Combine", "Ready to prosecute", "Ready to prosecute!", "npc/metropolice/vo/readytoprosecute.wav");
  409. openAura.schema:AddCombine1Voice("Combine", "Ready to judge", "Ready to judge!", "npc/metropolice/vo/readytojudge.wav");
  410. openAura.schema:AddCombine1Voice("Combine", "Ready to prosecute malcompliant", "Ready to prosecute malcompliant Citizen. Final warning issued!", "npc/metropolice/vo/readytoprosecutefinalwarning.wav");
  411. openAura.schema:AddCombine1Voice("Combine", "Searching for suspect", "Searching for suspect, No status.", "npc/metropolice/vo/searchingforsuspect.wav");
  412. openAura.schema:AddCombine1Voice("Combine", "Suspect bleeding", "Suspect is bleeding from multiple wounds.", "npc/metropolice/vo/suspectisbleeding.wav");
  413. openAura.schema:AddCombine1Voice("Combine", "10-25", "Any unit report in with 10-25 of suspect?", "npc/metropolice/vo/unitreportinwith10-25suspect.wav");
  414. openAura.schema:AddCombine1Voice("Combine", "Units move in", "All units, move in!", "npc/metropolice/vo/allunitsmovein.wav");
  415. openAura.schema:AddCombine1Voice("Combine", "Maintain CP", "All units, maintain this CP!", "npc/metropolice/vo/allunitsmaintainthiscp.wav");
  416. openAura.schema:AddCombine1Voice("Combine", "Location of suspect", "All units, report location of suspect?", "npc/metropolice/vo/allunitsreportlocationsuspect.wav");
  417. openAura.schema:AddCombine1Voice("Combine", "Arrest positions", "All units, move to arrest positions!", "npc/metropolice/vo/movetoarrestpositions.wav");
  418. openAura.schema:AddCombine1Voice("Combine", "Sacrifice code 1", "All units, sacrifice code 1. Maintain this CP!", "npc/metropolice/vo/sacrificecode1maintaincp.wav");
  419. openAura.schema:AddCombine1Voice("Combine", "Lock your position", "All units, lock your position!", "npc/metropolice/vo/lockyourposition.wav");
  420. openAura.schema:AddCombine1Voice("Combine", "All units code 3", "All units at location respond: Code Three!", "npc/metropolice/vo/allunitsrespondcode3.wav");
  421. openAura.schema:AddCombine1Voice("Combine", "Assult point advance", "Assault point secure: Advance!", "npc/metropolice/vo/assaultpointsecureadvance.wav");
  422. openAura.schema:AddCombine1Voice("Combine", "Break his cover", "Break his cover!", "npc/metropolice/vo/breakhiscover.wav");
  423. openAura.schema:AddCombine1Voice("Combine", "CPT report", "Local CPT report status?", "npc/metropolice/vo/localcptreportstatus.wav");
  424. openAura.schema:AddCombine1Voice("Combine", "PT report", "Protection Team at location report in?", "npc/metropolice/vo/ptatlocationreport.wav");
  425. openAura.schema:AddCombine1Voice("Combine", "PT again", "PT go again!", "npc/metropolice/vo/ptgoagain.wav");
  426. openAura.schema:AddCombine1Voice("Combine", "Code 3", "Re-inforcement teams code 3!", "npc/metropolice/vo/reinforcementteamscode3.wav");
  427. openAura.schema:AddCombine1Voice("Combine", "Advance", "Team in position, advance!", "npc/metropolice/vo/teaminpositionadvance.wav");
  428. openAura.schema:AddCombine1Voice("Combine", "At checkpoint", "At checkpoint!", "npc/metropolice/vo/atcheckpoint.wav");
  429. openAura.schema:AddCombine1Voice("Combine", "Back me up", "Back me up, I'm out!", "npc/metropolice/vo/backmeupImout.wav");
  430. openAura.schema:AddCombine1Voice("Combine", "Clear", "Clear: No 647, No 10-107.", "npc/metropolice/vo/clearno647no10-107.wav");
  431. openAura.schema:AddCombine1Voice("Combine", "Code 7", "Code Seven!", "npc/metropolice/vo/code7.wav");
  432. openAura.schema:AddCombine1Voice("Combine", "Code 100", "Code One Hundred!", "npc/metropolice/vo/code100.wav");  
  433. openAura.schema:AddCombine1Voice("Combine", "Control 100", "Control is One Hundred Percent at this location. No sign of that 647E.", "npc/metropolice/vo/control100percent.wav");
  434. openAura.schema:AddCombine1Voice("Combine", "Converging", "Converging!", "npc/metropolice/vo/converging.wav");
  435. openAura.schema:AddCombine1Voice("Combine", "Dismounting", "Dismounting hardpoint!", "npc/metropolice/vo/dismountinghardpoint.wav");
  436. openAura.schema:AddCombine1Voice("Combine", "Firing to expose", "Firing to expose target!", "npc/metropolice/vo/firingtoexposetarget.wav");
  437. openAura.schema:AddCombine1Voice("Combine", "Compromised", "CP is compromised, Re-establish!", "npc/metropolice/vo/cpiscompromised.wav");
  438. openAura.schema:AddCombine1Voice("Combine", "Overrun", "CP is overrun! We have no containment!!", "npc/metropolice/vo/cpisoverrunwehavenocontainment.wav");
  439. openAura.schema:AddCombine1Voice("Combine", "Grenade", "Grenade!", "npc/metropolice/vo/grenade.wav");
  440. openAura.schema:AddCombine1Voice("Combine", "Moving to cover", "Moving to cover!", "npc/metropolice/vo/movingtocover.wav");
  441. openAura.schema:AddCombine1Voice("Combine", "Moving to hardpoint", "Moving to hardpoint!", "npc/metropolice/vo/movingtohardpoint2.wav");
  442. openAura.schema:AddCombine1Voice("Combine", "Moving to hardpoint 2", "Moving to hardpoint.", "npc/metropolice/vo/movingtohardpoint.wav");
  443. openAura.schema:AddCombine1Voice("Combine", "Officer down 10-99", "Officer down! I am 10-99.. I Repeat: I am 10-99!", "npc/metropolice/vo/officerdownIam10-99.wav");
  444. openAura.schema:AddCombine1Voice("Combine", "Officer down", "Officer down! All units Code Three to my 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav");
  445. openAura.schema:AddCombine1Voice("Combine", "Taking cover", "Officer under fire! Taking cover!!", "npc/metropolice/vo/officerunderfiretakingcover.wav");
  446. openAura.schema:AddCombine1Voice("Combine", "Shots fired", "Shots fired. Hostile malignants here.", "npc/metropolice/vo/shotsfiredhostilemalignants.wav");
  447. openAura.schema:AddCombine1Voice("Combine", "Thats a grenade", "Thats a grenade!", "npc/metropolice/vo/thatsagrenade.wav");
  448. openAura.schema:AddCombine1Voice("Combine", "Report in", "CP requests all units.. Uh... Location report in.", "npc/metropolice/vo/cprequestsallunitsreportin.wav");
  449. openAura.schema:AddHuman1Voice("Human","Behind you","Behind you!","vo/npc/male01/behindyou01.wav","vo/npc/female01/behindyou01.wav");
  450. openAura.schema:AddHuman1Voice("Human","Busy","Can't you see i'm busy?","vo/npc/male01/busy02.wav","vo/npc/female01/busy02.wav");
  451. openAura.schema:AddHuman1Voice("Human","Look below","Look at below!","vo/npc/male01/cit_dropper04.wav","vo/npc/female01/cit_dropper04.wav");
  452. openAura.schema:AddHuman1Voice("Human","Civil protection","Civil Protection!","vo/npc/male01/civilprotection01.wav","vo/npc/female01/civilprotection01.wav");
  453. openAura.schema:AddHuman1Voice("Human","Combine","Combine!","vo/npc/male01/combine01.wav","vo/npc/female01/combine01.wav");
  454. openAura.schema:AddHuman1Voice("Human","Cps","CPs!","vo/npc/male01/cps01.wav","vo/npc/female01/cps01.wav");
  455. openAura.schema:AddHuman1Voice("Human","Doing something","Should we be.. huh.. doing something?","vo/npc/male01/doingsomething.wav","vo/npc/female01/doingsomething.wav");
  456. openAura.schema:AddHuman1Voice("Human","Excuse me","Excuse me.","vo/npc/male01/excuseme02.wav","vo/npc/female01/excuseme02.wav");
  457. openAura.schema:AddHuman1Voice("Human","Fantastic 1","Fantastic!","vo/npc/male01/fantastic01.wav","vo/npc/female01/fantastic01.wav");
  458. openAura.schema:AddHuman1Voice("Human","Fantastic 2","Fantastic!","vo/npc/male01/fantastic02.wav","vo/npc/female01/fantastic02.wav");
  459. openAura.schema:AddHuman1Voice("Human","Finally","Finally!","vo/npc/male01/finally.wav","vo/npc/female01/finally.wav");
  460. openAura.schema:AddHuman1Voice("Human","Get down","Get down!","vo/npc/male01/getdown02.wav","vo/npc/female01/getdown02.wav");
  461. openAura.schema:AddHuman1Voice("Human","Get going","Are you get going soon?","vo/npc/male01/getgoingsoon.wav","vo/npc/female01/getgoingsoon.wav");
  462. openAura.schema:AddHuman1Voice("Human","get out","Get.. the hell.. out of here!","vo/npc/male01/getthehellout.wav","vo/npc/female01/getthehellout.wav");
  463. openAura.schema:AddHuman1Voice("Human","Good god","Good god!.","vo/npc/male01/goodgod.wav","vo/npc/female01/goodgod.wav");
  464. openAura.schema:AddHuman1Voice("Human","Got one","Got one!","vo/npc/male01/gotone01.wav","vo/npc/female01/gotone01.wav");
  465. openAura.schema:AddHuman1Voice("Human","Hacks","(Man)Hacks!","vo/npc/male01/hacks02.wav","vo/npc/female01/hacks02.wav");
  466. openAura.schema:AddHuman1Voice("Human","Headcrabs","Headcrabs!","vo/npc/male01/headcrabs01.wav","vo/npc/female01/headcrabs01.wav");
  467. openAura.schema:AddHuman1Voice("Human","Heads up","Heads up!","vo/npc/male01/headsup02.wav","vo/npc/female01/headsup02.wav");
  468. openAura.schema:AddHuman1Voice("Human","Help","Help!","vo/npc/male01/help01.wav","vo/npc/female01/help01.wav");
  469. openAura.schema:AddHuman1Voice("Human","The hacks","Here come the hacks!","vo/npc/male01/herecomethehacks02.wav","vo/npc/female01/herecomethehacks02.wav");
  470. openAura.schema:AddHuman1Voice("Human","Here they come","Here they come!","vo/npc/male01/heretheycome01.wav","vo/npc/female01/heretheycome01.wav");
  471. openAura.schema:AddHuman1Voice("Human","Hi","Hi.","vo/npc/male01/hi01.wav","vo/npc/female01/hi01.wav");
  472. openAura.schema:AddHuman1Voice("Human","Hi 2","Hi.","vo/npc/male01/hi02.wav","vo/npc/female01/hi02.wav");
  473. openAura.schema:AddHuman1Voice("Human","Hit gut","In the gut!","vo/npc/male01/hitingut01.wav","vo/npc/female01/hitingut01.wav");
  474. openAura.schema:AddHuman1Voice("Human","Spot","I am gonna stay and... hold down this spot.","vo/npc/male01/holddownspot01.wav","vo/npc/female01/holddownspot01.wav");
  475. openAura.schema:AddHuman1Voice("Human","Ill stay","I'll stay here","vo/npc/male01/illstayhere01.wav","vo/npc/female01/illstayhere01.wav");
  476. openAura.schema:AddHuman1Voice("Human","Im hurt","I'm hurt!","vo/npc/male01/imhurt01.wav","vo/npc/female01/imhurt01.wav");
  477. openAura.schema:AddHuman1Voice("Human","Sticking","I'm sticking here.","vo/npc/male01/imstickinghere01.wav","vo/npc/female01/imstickinghere01.wav");
  478. openAura.schema:AddHuman1Voice("Human","Incoming","Incoming!","vo/npc/male01/incoming02.wav","vo/npc/female01/incoming02.wav");
  479. openAura.schema:AddHuman1Voice("Human","Lead","You lead the way!","vo/npc/male01/leadtheway01.wav","vo/npc/female01/leadtheway01.wav");
  480. openAura.schema:AddHuman1Voice("Human","Lets go","Let's go!","vo/npc/male01/letsgo02.wav","vo/npc/female01/letsgo02.wav");
  481. openAura.schema:AddHuman1Voice("Human","Like that","Like that!","vo/npc/male01/likethat.wav","vo/npc/female01/likethat.wav");
  482. openAura.schema:AddHuman1Voice("Human","Corner","I've got my little corner and I'm.. sticking to it!","vo/npc/male01/littlecorner01.wav","vo/npc/female01/littlecorner01.wav");
  483. openAura.schema:AddHuman1Voice("Human","Nice","Nice!","vo/npc/male01/nice.wav","vo/npc/female01/nice.wav");
  484. openAura.schema:AddHuman1Voice("Human","No","No!","vo/npc/male01/no01.wav","vo/npc/female01/no01.wav");
  485. openAura.schema:AddHuman1Voice("Human","No 2","No!","vo/npc/male01/no02.wav","vo/npc/female01/no02.wav");
  486. openAura.schema:AddHuman1Voice("Human","The man","You are not the man I thought.","vo/npc/male01/notthemanithought2.wav","vo/npc/female01/notthemanithought2.wav");
  487. openAura.schema:AddHuman1Voice("Human","Oh no","Oh no!","vo/npc/male01/ohno01.wav","vo/npc/female01/ohno01.wav");
  488. openAura.schema:AddHuman1Voice("Human","Ok","Ok!","vo/npc/male01/ok01.wav","vo/npc/female01/ok01.wav");
  489. openAura.schema:AddHuman1Voice("Human","Ready","Ok I'm ready","vo/npc/male01/okimready01.wav","vo/npc/female01/okimready01.wav");
  490. openAura.schema:AddHuman1Voice("Human","Ready 2","Ok I'm ready","vo/npc/male01/okimready02.wav","vo/npc/female01/okimready02.wav");
  491. openAura.schema:AddHuman1Voice("Human","Ready 3","Ok I'm ready","vo/npc/male01/okimready03.wav","vo/npc/female01/okimready03.wav");
  492. openAura.schema:AddHuman1Voice("Human","For me","One for me and... one for me!","vo/npc/male01/oneforme.wav","vo/npc/female01/oneforme.wav");
  493. openAura.schema:AddHuman1Voice("Human","Out of your way","Let me get out of your way.","vo/npc/male01/outofyourway02.wav","vo/npc/female01/outofyourway02.wav");
  494. openAura.schema:AddHuman1Voice("Human","Here","Over here!","vo/npc/male01/overhere01.wav","vo/npc/female01/overhere01.wav");
  495. openAura.schema:AddHuman1Voice("Human","There","Over there!","vo/npc/male01/overthere01.wav","vo/npc/female01/overthere01.wav");
  496. openAura.schema:AddHuman1Voice("Human","Ow","Ow!","vo/npc/male01/ow01.wav","vo/npc/female01/ow01.wav");
  497. openAura.schema:AddHuman1Voice("Human","Pardon","Pardon me.","vo/npc/male01/pardonme01.wav","vo/npc/female01/pardonme01.wav");
  498. openAura.schema:AddHuman1Voice("Human","Run life","Run for your life!","vo/npc/male01/runforyourlife01.wav","vo/npc/female01/runforyourlife01.wav");
  499. openAura.schema:AddHuman1Voice("Human","Scanner","Scanners!","vo/npc/male01/scanners02.wav","vo/npc/female01/scanners02.wav");
  500. openAura.schema:AddHuman1Voice("Human","Sorry","Sorry.","vo/npc/male01/sorry01.wav","vo/npc/female01/sorry01.wav");
  501. openAura.schema:AddHuman1Voice("Human","Sorry 2","Sorry.","vo/npc/male01/sorry02.wav","vo/npc/female01/sorry02.wav");
  502. openAura.schema:AddHuman1Voice("Human","Sorry 3","Sorry.","vo/npc/male01/sorry03.wav","vo/npc/female01/sorry03.wav");
  503. openAura.schema:AddHuman1Voice("Human","Strider","Strider!","vo/npc/male01/strider.wav","vo/npc/female01/strider.wav");
  504. openAura.schema:AddHuman1Voice("Human","Run","Run!","vo/npc/male01/strider_run.wav","vo/npc/female01/strider_run.wav");
  505. openAura.schema:AddHuman1Voice("Human","Cover","Take cover!","vo/npc/male01/takecover02.wav","vo/npc/female01/takecover02.wav", Citizen);
  506. openAura.schema:AddHuman1Voice("Human","Do nice","This'll do nice.","vo/npc/male01/thislldonicely01.wav","vo/npc/female01/thislldonicely01.wav");
  507. openAura.schema:AddHuman1Voice("Human","Uh oh","Uh-oh.","vo/npc/male01/uhoh.wav","vo/npc/female01/uhoh.wav");
  508. openAura.schema:AddHuman1Voice("Human","Waiting somebody","Are you waiting for somebody?","vo/npc/male01/waitingsomebody.wav","vo/npc/female01/waitingsomebody.wav");
  509. openAura.schema:AddHuman1Voice("Human","Watch out","Watch out!","vo/npc/male01/watchout.wav","vo/npc/female01/watchout.wav");
  510. openAura.schema:AddHuman1Voice("Human","Woops","Woops.","vo/npc/male01/woops01.wav","vo/npc/female01/woops01.wav");
  511. openAura.schema:AddHuman1Voice("Human","Trusted","We trusted you!","vo/npc/male01/wetrustedyou01.wav","vo/npc/female01/wetrustedyou01.wav");
  512. openAura.schema:AddHuman1Voice("Human","Yeah","Yeah!","vo/npc/male01/yeah02.wav","vo/npc/female01/yeah02.wav");
  513. openAura.schema:AddHuman1Voice("Human","You got it","You got it!","vo/npc/male01/yougotit02.wav","vo/npc/female01/yougotit02.wav");
  514. openAura.schema:AddHuman1Voice("Human","Zombies","Zombies!","vo/npc/male01/zombies01.wav","vo/npc/female01/zombies01.wav");
  515. openAura.schema:AddCombine1Voice("Combine", "Im good", "No I'm good.","vo/trainyard/ba_noimgood.wav");
  516. openAura.schema:AddCombine1Voice("Combine", "Some Privacy", "Yeah... I'm gonna need some privacy for this.","vo/trainyard/ba_privacy.wav");
  517. openAura.schema:AddCombine1Voice("Combine", "With me", "You citizen, come with me.","vo/trainyard/ba_youcomewith.wav");
  518. openAura.schema:AddCombine1Voice("Combine", "Ough", "Ough.","npc/metropolice/knockout2.wav");
  519. openAura.schema:AddCombine1Voice("Combine", "Still647", "Still getting that 647E from local survelliance.","npc/metropolice/vo/stillgetting647e.wav");
  520. openAura.schema:AddCombine1Voice("Combine", "Lookout", "Lookout!","npc/metropolice/vo/lookout.wav");
  521.  
  522.  
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