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- --[[
- © 2011 CloudSixteen.com do not share, re-distribute or modify
- without permission of its author (kurozael@gmail.com).
- --]]
- -- A function to add a voice.
- function openAura.schema:AddCombine1Voice(faction, command, phrase, sound, female, menu)
- self.combine1Voices[#openAura.schema.combine1Voices + 1] = {
- command = command,
- faction = faction,
- phrase = phrase,
- female = female,
- sound = sound,
- menu = menu
- };
- end;
- function openAura.schema:AddHuman1Voice(faction, command, phrase, sound, female, menu)
- self.human1Voices[#openAura.schema.human1Voices + 1] = {
- command = command,
- faction = faction,
- phrase = phrase,
- female = female,
- sound = sound,
- menu = menu
- };
- end;
- -- A function to add a dispatch voice.
- function openAura.schema:AddDispatchVoice(command, phrase, sound)
- self.dispatchVoices[#openAura.schema.dispatchVoices + 1] = {
- command = command,
- phrase = phrase,
- sound = sound
- };
- end;
- openAura.schema.combine1Voices = {};
- openAura.schema.human1Voices = {};
- openAura.schema.menuVoices = {};
- openAura.schema.dispatchVoices = {};
- openAura.schema:AddDispatchVoice("Anti-Citizen", "Attention ground units. Anti-citizen reported in this community. Code: LOCK, CAUTERIZE, STABILIZE.", "npc/overwatch/cityvoice/f_anticitizenreport_spkr.wav");
- openAura.schema:AddDispatchVoice("Anti-Civil", "Protection team alert. Evidence of anti-civil activity in this community. Code: ASSEMBLE, PLAN, CONTAIN.", "npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav");
- openAura.schema:AddDispatchVoice("Person Interest", "Attention please. Unidentified person of interest confirm your civil status with local protection team immediately.", "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav");
- openAura.schema:AddDispatchVoice("Citizen Inaction", "Citizen reminder. Inaction is conspiracy. Report counter behaviour to a Civil Protection team immediately.", "npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav");
- openAura.schema:AddDispatchVoice("Unrest Structure", "Alert community ground protection units, local unrest structure detected. ASSEMBLE, ADMINISTER, PACIFY.", "npc/overwatch/cityvoice/f_localunrest_spkr.wav");
- openAura.schema:AddDispatchVoice("Status Evasion", "Attention protection team. Status evasion in progress in this community. RESPOND, ISOLATE, ENQUIRE.", "npc/overwatch/cityvoice/f_protectionresponse_1_spkr.wav");
- openAura.schema:AddDispatchVoice("Lockdown", "Attention all ground protection teams. Judgment waiver now in effect. Capital prosecution is discretionary.", "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav");
- openAura.schema:AddDispatchVoice("Rations Deducted", "Attention occupants. Your block is now charged with permissive inactive cohesion. Five ration units deducted.", "npc/overwatch/cityvoice/f_rationunitsdeduct_3_spkr.wav");
- openAura.schema:AddDispatchVoice("Inspection", "Citizen notice. Priority identification check in progress. Please assemble in your designated inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav");
- openAura.schema:AddDispatchVoice("Inspection 2", "Attention please. All citizens in local residential block, assume your inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav");
- openAura.schema:AddDispatchVoice("Miscount Detected", "Attention resident. Miscount detected in your block. Co-operation with your Civil Protection team permit full ration reward.", "npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.wav");
- openAura.schema:AddDispatchVoice("Infection", "Attention resident. This block contains potential civil infection. INFORM, CO-OPERATE, ASSEMBLE.", "npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav");
- openAura.schema:AddDispatchVoice("Relocation", "Citizen notice. Failure to co-operate will result in permanent off-world relocation.", "npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav");
- openAura.schema:AddDispatchVoice("Unrest Code", "Attention community. Unrest procedure code is now in effect. INOCULATE, SHIELD, PACIFY. Code: PRESSURE, SWORD, STERILIZE.", "npc/overwatch/cityvoice/f_unrestprocedure1_spkr.wav");
- openAura.schema:AddDispatchVoice("Evasion", "Attention please. Evasion behaviour consistent with mal-compliant defendant. Ground protection team, alert. Code: ISOLATE, EXPOSE, ADMINISTER.", "npc/overwatch/cityvoice/f_evasionbehavior_2_spkr.wav");
- openAura.schema:AddDispatchVoice("Individual", "Individual. You are charged with social endangerment, level one. Protection unit, prosecution code: DUTY, SWORD, MIDNIGHT.", "npc/overwatch/cityvoice/f_sociolevel1_4_spkr.wav");
- openAura.schema:AddDispatchVoice("Autonomous", "Attention all ground protection teams. Autonomous judgement is now in effect, sentencing is now discretionary. Code: AMPUTATE, ZERO, CONFIRM.", "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav");
- openAura.schema:AddDispatchVoice("Citizenship", "Individual. You are convicted of multi anti-civil violations. Implicit citizenship revoked. Status: MALIGNANT.", "npc/overwatch/cityvoice/f_citizenshiprevoked_6_spkr.wav");
- openAura.schema:AddDispatchVoice("Malcompliance", "Individual. You are charged with capital malcompliance, anti-citizen status approved.", "npc/overwatch/cityvoice/f_capitalmalcompliance_spkr.wav");
- openAura.schema:AddDispatchVoice("Exogen", "Overwatch acknowledges critical exogen breach, AirWatch augmentation force dispatched and inbound. Hold for reinforcements.", "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav");
- openAura.schema:AddDispatchVoice("Failure", "Attention ground units. Mission failure will result in permanent off-world assignment. Code reminder: SACRIFICE, COAGULATE, PLAN.", "npc/overwatch/cityvoice/fprison_missionfailurereminder.wav");
- openAura.schema:AddCombine1Voice("Combine", "Sweeping", "Sweeping for suspect.", "npc/metropolice/hiding02.wav");
- openAura.schema:AddCombine1Voice("Combine", "Isolate", "Isolate!", "npc/metropolice/hiding05.wav");
- openAura.schema:AddCombine1Voice("Combine", "You Can Go", "Alright, you can go.", "npc/metropolice/vo/allrightyoucango.wav");
- openAura.schema:AddCombine1Voice("Combine", "Need Assistance", "Eleven-ninety-nine, officer needs assistance!", "npc/metropolice/vo/11-99officerneedsassistance.wav");
- openAura.schema:AddCombine1Voice("Combine", "Administer", "Administer.", "npc/metropolice/vo/administer.wav");
- openAura.schema:AddCombine1Voice("Combine", "Affirmative", "Affirmative.", "npc/metropolice/vo/affirmative.wav");
- openAura.schema:AddCombine1Voice("Combine", "non citizen", "Non-Citizen.", "npc/metropolice/vo/noncitizen.wav");
- openAura.schema:AddCombine1Voice("Combine", "defender", "Defender.", "npc/metropolice/vo/defender.wav");
- openAura.schema:AddCombine1Voice("Combine", "All Units Move In", "All units move in!", "npc/metropolice/vo/allunitsmovein.wav");
- openAura.schema:AddCombine1Voice("Combine", "Amputate", "Amputate.", "npc/metropolice/vo/amputate.wav");
- openAura.schema:AddCombine1Voice("Combine", "Anti-Citizen", "Anti-citizen.", "npc/metropolice/vo/anticitizen.wav");
- openAura.schema:AddCombine1Voice("Combine", "Citizen", "Citizen.", "npc/metropolice/vo/citizen.wav");
- openAura.schema:AddCombine1Voice("Combine", "Copy", "Copy.", "npc/metropolice/vo/copy.wav");
- openAura.schema:AddCombine1Voice("Combine", "Cover Me", "Cover me, I'm going in!", "npc/metropolice/vo/covermegoingin.wav");
- openAura.schema:AddCombine1Voice("Combine", "Assist Trespass", "Assist for a criminal trespass!", "npc/metropolice/vo/criminaltrespass63.wav");
- openAura.schema:AddCombine1Voice("Combine", "Destroy Cover", "Destroy that cover!", "npc/metropolice/vo/destroythatcover.wav");
- openAura.schema:AddCombine1Voice("Combine", "Don't Move", "Don't move!", "npc/metropolice/vo/dontmove.wav");
- openAura.schema:AddCombine1Voice("Combine", "Final Verdict", "Final verdict administered.", "npc/metropolice/vo/finalverdictadministered.wav");
- openAura.schema:AddCombine1Voice("Combine", "Final Warning", "Final warning!", "npc/metropolice/vo/finalwarning.wav");
- openAura.schema:AddCombine1Voice("Combine", "First Warning", "First warning, move away!", "npc/metropolice/vo/firstwarningmove.wav");
- openAura.schema:AddCombine1Voice("Combine", "Get Down", "Get down!", "npc/metropolice/vo/getdown.wav");
- openAura.schema:AddCombine1Voice("Combine", "Get Out", "Get out of here!", "npc/metropolice/vo/getoutofhere.wav");
- openAura.schema:AddCombine1Voice("Combine", "Suspect One", "I got suspect one here.", "npc/metropolice/vo/gotsuspect1here.wav");
- openAura.schema:AddCombine1Voice("Combine", "Help", "Help!", "npc/metropolice/vo/help.wav");
- openAura.schema:AddCombine1Voice("Combine", "Running", "He's running!", "npc/metropolice/vo/hesrunning.wav");
- openAura.schema:AddCombine1Voice("Combine", "Hold It", "Hold it right there!", "npc/metropolice/vo/holditrightthere.wav");
- openAura.schema:AddCombine1Voice("Combine", "Move Along Repeat", "I said move along.", "npc/metropolice/vo/isaidmovealong.wav");
- openAura.schema:AddCombine1Voice("Combine", "Malcompliance", "Issuing malcompliance citation.", "npc/metropolice/vo/issuingmalcompliantcitation.wav");
- openAura.schema:AddCombine1Voice("Combine", "Keep Moving", "Keep moving!", "npc/metropolice/vo/keepmoving.wav");
- openAura.schema:AddCombine1Voice("Combine", "Lock Position", "All units, lock your position!", "npc/metropolice/vo/lockyourposition.wav");
- openAura.schema:AddCombine1Voice("Combine", "Trouble", "Lookin' for trouble?", "npc/metropolice/vo/lookingfortrouble.wav");
- openAura.schema:AddCombine1Voice("Combine", "Look Out", "Look out!", "npc/metropolice/vo/lookout.wav");
- openAura.schema:AddCombine1Voice("Combine", "Minor Hits", "Minor hits, continuing prosecution.", "npc/metropolice/vo/minorhitscontinuing.wav");
- openAura.schema:AddCombine1Voice("Combine", "Move", "Move!", "npc/metropolice/vo/move.wav");
- openAura.schema:AddCombine1Voice("Combine", "Move Along", "Move along!", "npc/metropolice/vo/movealong3.wav");
- openAura.schema:AddCombine1Voice("Combine", "Move Back", "Move back, right now!", "npc/metropolice/vo/movebackrightnow.wav");
- openAura.schema:AddCombine1Voice("Combine", "Move It", "Move it!", "npc/metropolice/vo/moveit2.wav");
- openAura.schema:AddCombine1Voice("Combine", "Hardpoint", "Moving to hardpoint.", "npc/metropolice/vo/movingtohardpoint.wav");
- openAura.schema:AddCombine1Voice("Combine", "Officer Help", "Officer needs help!", "npc/metropolice/vo/officerneedshelp.wav");
- openAura.schema:AddCombine1Voice("Combine", "Privacy", "Possible level three civil privacy violator here!", "npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav");
- openAura.schema:AddCombine1Voice("Combine", "Judgement", "Suspect prepare to receive civil judgement!", "npc/metropolice/vo/prepareforjudgement.wav");
- openAura.schema:AddCombine1Voice("Combine", "Priority Two", "I have a priority two anti-citizen here!", "npc/metropolice/vo/priority2anticitizenhere.wav");
- openAura.schema:AddCombine1Voice("Combine", "Prosecute", "Prosecute!", "npc/metropolice/vo/prosecute.wav");
- openAura.schema:AddCombine1Voice("Combine", "Amputate Ready", "Ready to amputate!", "npc/metropolice/vo/readytoamputate.wav");
- openAura.schema:AddCombine1Voice("Combine", "Rodger That", "Rodger that!", "npc/metropolice/vo/rodgerthat.wav");
- openAura.schema:AddCombine1Voice("Combine", "Search", "Search!", "npc/metropolice/vo/search.wav");
- openAura.schema:AddCombine1Voice("Combine", "Shit", "Shit!", "npc/metropolice/vo/shit.wav");
- openAura.schema:AddCombine1Voice("Combine", "Sentence Delivered", "Sentence delivered.", "npc/metropolice/vo/sentencedelivered.wav");
- openAura.schema:AddCombine1Voice("Combine", "Sterilize", "Sterilize!", "npc/metropolice/vo/sterilize.wav");
- openAura.schema:AddCombine1Voice("Combine", "Take Cover", "Take cover!", "npc/metropolice/vo/takecover.wav");
- openAura.schema:AddCombine1Voice("Combine", "Restrict", "Restrict!", "npc/metropolice/vo/restrict.wav");
- openAura.schema:AddCombine1Voice("Combine", "Restricted", "Restricted block.", "npc/metropolice/vo/restrictedblock.wav");
- openAura.schema:AddCombine1Voice("Combine", "Second Warning", "This is your second warning!", "npc/metropolice/vo/thisisyoursecondwarning.wav");
- openAura.schema:AddCombine1Voice("Combine", "Verdict", "You want a non-compliance verdict?", "npc/metropolice/vo/youwantamalcomplianceverdict.wav");
- openAura.schema:AddCombine1Voice("Combine", "Backup", "Backup!", "npc/metropolice/vo/backup.wav");
- openAura.schema:AddCombine1Voice("Combine", "Apply", "Apply.", "npc/metropolice/vo/apply.wav");
- openAura.schema:AddCombine1Voice("Combine", "Restriction", "Terminal restriction zone.", "npc/metropolice/vo/terminalrestrictionzone.wav");
- openAura.schema:AddCombine1Voice("Combine", "Complete", "Protection complete.", "npc/metropolice/vo/protectioncomplete.wav");
- openAura.schema:AddCombine1Voice("Combine", "Location Unknown", "Suspect location unknown.", "npc/metropolice/vo/suspectlocationunknown.wav");
- openAura.schema:AddCombine1Voice("Combine", "Can 1", "Pick up that can.", "npc/metropolice/vo/pickupthecan1.wav");
- openAura.schema:AddCombine1Voice("Combine", "Can 2", "Pick... up... the can.", "npc/metropolice/vo/pickupthecan2.wav");
- openAura.schema:AddCombine1Voice("Combine", "Wrap It", "That's it, wrap it up.", "npc/combine_soldier/vo/thatsitwrapitup.wav");
- openAura.schema:AddCombine1Voice("Combine", "Can 3", "I said pickup the can!", "npc/metropolice/vo/pickupthecan3.wav");
- openAura.schema:AddCombine1Voice("Combine", "Can 4", "Now, put it in the trash can.", "npc/metropolice/vo/putitinthetrash1.wav");
- openAura.schema:AddCombine1Voice("Combine", "Can 5", "I said put it in the trash can!", "npc/metropolice/vo/putitinthetrash2.wav");
- openAura.schema:AddCombine1Voice("Combine", "Now Get Out", "Now get out of here!", "npc/metropolice/vo/nowgetoutofhere.wav");
- openAura.schema:AddCombine1Voice("Combine", "Haha", "Haha.", "npc/metropolice/vo/chuckle.wav");
- openAura.schema:AddCombine1Voice("Combine", "X-Ray", "X-Ray!", "npc/metropolice/vo/xray.wav");
- openAura.schema:AddCombine1Voice("Combine", "Patrol", "Patrol!", "npc/metropolice/vo/patrol.wav");
- openAura.schema:AddCombine1Voice("Combine", "Serve", "Serve.", "npc/metropolice/vo/serve.wav");
- openAura.schema:AddCombine1Voice("Combine", "Knocked Over", "You knocked it over, pick it up!", "npc/metropolice/vo/youknockeditover.wav");
- openAura.schema:AddCombine1Voice("Combine", "Watch It", "Watch it!", "npc/metropolice/vo/watchit.wav");
- openAura.schema:AddCombine1Voice("Combine", "Restricted Canals", "Suspect is using restricted canals at...", "npc/metropolice/vo/suspectusingrestrictedcanals.wav");
- openAura.schema:AddCombine1Voice("Combine", "505", "Subject is five-oh-five!", "npc/metropolice/vo/subjectis505.wav");
- openAura.schema:AddCombine1Voice("Combine", "404", "Possible four-zero-oh here!", "npc/metropolice/vo/possible404here.wav");
- openAura.schema:AddCombine1Voice("Combine", "Vacate", "Vacate citizen!", "npc/metropolice/vo/vacatecitizen.wav");
- openAura.schema:AddCombine1Voice("Combine", "Escapee", "Priority two escapee.", "npc/combine_soldier/vo/prioritytwoescapee.wav");
- openAura.schema:AddCombine1Voice("Combine", "Objective", "Priority one objective.", "npc/combine_soldier/vo/priority1objective.wav");
- openAura.schema:AddCombine1Voice("Combine", "Payback", "Payback.", "npc/combine_soldier/vo/payback.wav");
- openAura.schema:AddCombine1Voice("Combine", "Got Him Now", "Affirmative, we got him now.", "npc/combine_soldier/vo/affirmativewegothimnow.wav");
- openAura.schema:AddCombine1Voice("Combine", "Antiseptic", "Antiseptic.", "npc/combine_soldier/vo/antiseptic.wav");
- openAura.schema:AddCombine1Voice("Combine", "Cleaned", "Cleaned.", "npc/combine_soldier/vo/cleaned.wav");
- openAura.schema:AddCombine1Voice("Combine", "Engaged Cleanup", "Engaged in cleanup.", "npc/combine_soldier/vo/engagedincleanup.wav");
- openAura.schema:AddCombine1Voice("Combine", "Engaging", "Engaging.", "npc/combine_soldier/vo/engaging.wav");
- openAura.schema:AddCombine1Voice("Combine", "Full Response", "Executing full response.", "npc/combine_soldier/vo/executingfullresponse.wav");
- openAura.schema:AddCombine1Voice("Combine", "Heavy Resistance", "Overwatch advise, we have heavy resistance.", "npc/combine_soldier/vo/heavyresistance.wav");
- openAura.schema:AddCombine1Voice("Combine", "Inbound", "Inbound.", "npc/combine_soldier/vo/inbound.wav");
- openAura.schema:AddCombine1Voice("Combine", "Lost Contact", "Lost contact!", "npc/combine_soldier/vo/lostcontact.wav");
- openAura.schema:AddCombine1Voice("Combine", "Move In", "Move in!", "npc/combine_soldier/vo/movein.wav");
- openAura.schema:AddCombine1Voice("Combine", "Harden Position", "Harden that position!", "npc/combine_soldier/vo/hardenthatposition.wav");
- openAura.schema:AddCombine1Voice("Combine", "Go Sharp", "Go sharp, go sharp!", "npc/combine_soldier/vo/gosharpgosharp.wav");
- openAura.schema:AddCombine1Voice("Combine", "Delivered", "Delivered.", "npc/combine_soldier/vo/delivered.wav");
- openAura.schema:AddCombine1Voice("Combine", "Necrotics Inbound", "Necrotics, inbound!", "npc/combine_soldier/vo/necroticsinbound.wav");
- openAura.schema:AddCombine1Voice("Combine", "Necrotics", "Necrotics.", "npc/combine_soldier/vo/necrotics.wav");
- openAura.schema:AddCombine1Voice("Combine", "Outbreak", "Outbreak!", "npc/combine_soldier/vo/outbreak.wav");
- openAura.schema:AddCombine1Voice("Combine", "Copy That", "Copy that.", "npc/combine_soldier/vo/copythat.wav");
- openAura.schema:AddCombine1Voice("Combine", "Outbreak Status", "Outbreak status is code.", "npc/combine_soldier/vo/outbreakstatusiscode.wav");
- openAura.schema:AddCombine1Voice("Combine", "Overwatch", "Overwatch!", "npc/combine_soldier/vo/overwatch.wav");
- openAura.schema:AddCombine1Voice("Combine", "Preserve", "Preserve!", "npc/metropolice/vo/preserve.wav");
- openAura.schema:AddCombine1Voice("Combine", "Pressure", "Pressure!", "npc/metropolice/vo/pressure.wav");
- openAura.schema:AddCombine1Voice("Combine", "Phantom", "Phantom!", "npc/combine_soldier/vo/phantom.wav");
- openAura.schema:AddCombine1Voice("Combine", "Stinger", "Stinger!", "npc/combine_soldier/vo/stinger.wav");
- openAura.schema:AddCombine1Voice("Combine", "Shadow", "Shadow!", "npc/combine_soldier/vo/shadow.wav");
- openAura.schema:AddCombine1Voice("Combine", "Savage", "Savage!", "npc/combine_soldier/vo/savage.wav");
- openAura.schema:AddCombine1Voice("Combine", "Reaper", "Reaper!", "npc/combine_soldier/vo/reaper.wav");
- openAura.schema:AddCombine1Voice("Combine", "Victor", "Victor!", "npc/metropolice/vo/victor.wav");
- openAura.schema:AddCombine1Voice("Combine", "Sector", "Sector!", "npc/metropolice/vo/sector.wav");
- openAura.schema:AddCombine1Voice("Combine", "Inject", "Inject!", "npc/metropolice/vo/inject.wav");
- openAura.schema:AddCombine1Voice("Combine", "Dagger", "Dagger!", "npc/combine_soldier/vo/dagger.wav");
- openAura.schema:AddCombine1Voice("Combine", "Blade", "Blade!", "npc/combine_soldier/vo/blade.wav");
- openAura.schema:AddCombine1Voice("Combine", "Razor", "Razor!", "npc/combine_soldier/vo/razor.wav");
- openAura.schema:AddCombine1Voice("Combine", "Nomad", "Nomad!", "npc/combine_soldier/vo/nomad.wav");
- openAura.schema:AddCombine1Voice("Combine", "Judge", "Judge!", "npc/combine_soldier/vo/judge.wav");
- openAura.schema:AddCombine1Voice("Combine", "Ghost", "Ghost!", "npc/combine_soldier/vo/ghost.wav");
- openAura.schema:AddCombine1Voice("Combine", "Sword", "Sword!", "npc/combine_soldier/vo/sword.wav");
- openAura.schema:AddCombine1Voice("Combine", "Union", "Union!", "npc/metropolice/vo/union.wav");
- openAura.schema:AddCombine1Voice("Combine", "Helix", "Helix!", "npc/combine_soldier/vo/helix.wav");
- openAura.schema:AddCombine1Voice("Combine", "Storm", "Storm!", "npc/combine_soldier/vo/storm.wav");
- openAura.schema:AddCombine1Voice("Combine", "Spear", "Spear!", "npc/combine_soldier/vo/spear.wav");
- openAura.schema:AddCombine1Voice("Combine", "Vamp", "Vamp!", "npc/combine_soldier/vo/vamp.wav");
- openAura.schema:AddCombine1Voice("Combine", "Nova", "Nova!", "npc/combine_soldier/vo/nova.wav");
- openAura.schema:AddCombine1Voice("Combine", "Mace", "Mace!", "npc/combine_soldier/vo/mace.wav");
- openAura.schema:AddCombine1Voice("Combine", "Grid", "Grid!", "npc/combine_soldier/vo/grid.wav");
- openAura.schema:AddCombine1Voice("Combine", "Kilo", "Kilo!", "npc/combine_soldier/vo/kilo.wav");
- openAura.schema:AddCombine1Voice("Combine", "Echo", "Echo!", "npc/combine_soldier/vo/echo.wav");
- openAura.schema:AddCombine1Voice("Combine", "Dash", "Dash!", "npc/combine_soldier/vo/dash.wav");
- openAura.schema:AddCombine1Voice("Combine", "Apex", "Apex!", "npc/combine_soldier/vo/apex.wav");
- openAura.schema:AddCombine1Voice("Combine", "Jury", "Jury!", "npc/metropolice/vo/jury.wav");
- openAura.schema:AddCombine1Voice("Combine", "King", "King!", "npc/metropolice/vo/king.wav");
- openAura.schema:AddCombine1Voice("Combine", "Lock", "Lock!", "npc/metropolice/vo/lock.wav");
- openAura.schema:AddCombine1Voice("Combine", "Vice", "Vice!", "npc/metropolice/vo/vice.wav");
- openAura.schema:AddCombine1Voice("Combine", "Zero", "Zero!", "npc/metropolice/vo/zero.wav");
- openAura.schema:AddCombine1Voice("Combine", "Zone", "Zone!", "npc/metropolice/vo/zone.wav");
- openAura.schema:AddCombine1Voice("Combine", "505", "Dispatch we need airwatch, suspect is 505!", "npc/metropolice/vo/airwatchsuspectis505.wav");
- openAura.schema:AddCombine1Voice("Combine", "Officer trouble", "Dispatch I need 10-78! Officer in trouble!", "npc/metropolice/vo/dispatchineed10-78.wav");
- openAura.schema:AddCombine1Voice("Combine", "647E", "Possible 647E here, request AirWatch tag.", "npc/metropolice/vo/possible647erequestairwatch.wav");
- openAura.schema:AddCombine1Voice("Combine", "Got a 10-107", "Got a 10-107 here, send AirWatch.", "npc/metropolice/vo/gota10-107heresendairwatch.wav");
- openAura.schema:AddCombine1Voice("Combine", "Cauterize", "Cauterize!", "npc/metropolice/vo/cauterize.wav");
- openAura.schema:AddCombine1Voice("Combine", "Document", "Document!", "npc/metropolice/vo/document.wav");
- openAura.schema:AddCombine1Voice("Combine", "Examine", "Examine!", "npc/metropolice/vo/examine.wav");
- openAura.schema:AddCombine1Voice("Combine", "Innoculate", "Innoculate!", "npc/metropolice/vo/innoculate.wav");
- openAura.schema:AddCombine1Voice("Combine", "Investigate", "Investigate!", "npc/metropolice/vo/investigate.wav");
- openAura.schema:AddCombine1Voice("Combine", "Intercede", "Intercede!", "npc/metropolice/vo/intercede.wav");
- openAura.schema:AddCombine1Voice("Combine", "Interlock", "Interlock!", "npc/metropolice/vo/interlock.wav");
- openAura.schema:AddCombine1Voice("Combine", "Loaction", "Location!", "npc/metropolice/vo/location.wav");
- openAura.schema:AddCombine1Voice("Combine", "Line", "Line!", "npc/metropolice/vo/line.wav");
- openAura.schema:AddCombine1Voice("Combine", "Pacifying", "Pacifying!", "npc/metropolice/vo/pacifying.wav");
- openAura.schema:AddCombine1Voice("Combine", "Quick", "Quick!", "npc/metropolice/vo/quick.wav");
- openAura.schema:AddCombine1Voice("Combine", "Serve", "Serve!", "npc/metropolice/vo/serve.wav");
- openAura.schema:AddCombine1Voice("Combine", "Sterelize", "Sterelize!", "npc/metropolice/vo/sterelize.wav");
- openAura.schema:AddCombine1Voice("Combine", "Suspend", "Suspend!", "npc/metropolice/vo/suspend.wav");
- openAura.schema:AddCombine1Voice("Combine", "Responding", "Responding!", "npc/metropolice/vo/responding2.wav");
- openAura.schema:AddCombine1Voice("Combine", "10-8", "Unit is on duty, 10-8.", "npc/metropolice/vo/unitisonduty10-8.wav");
- openAura.schema:AddCombine1Voice("Combine", "10-8 stand", "Unit is 10-8, standing by.", "npc/metropolice/vo/unitis10-8standingby.wav");
- openAura.schema:AddCombine1Voice("Combine", "10-4", "10-4.", "npc/metropolice/vo/ten4.wav");
- openAura.schema:AddCombine1Voice("Combine", "10-2", "10-2.", "npc/metropolice/vo/ten2.wav");
- openAura.schema:AddCombine1Voice("Combine", "10-97", "10-97.", "npc/metropolice/vo/ten97.wav");
- openAura.schema:AddCombine1Voice("Combine", "10-97 suspect", "10-97. Suspect is GOA", "npc/metropolice/vo/ten97suspectisgoa.wav");
- openAura.schema:AddCombine1Voice("Combine", "Priority 1 sighted", "Confirm, Priority One sighted!", "npc/metropolice/vo/confirmpriority1sighted.wav");
- openAura.schema:AddCombine1Voice("Combine", "Priority 2 sighted", "Got contact with a Priority Two!", "npc/metropolice/vo/contactwithpriority2.wav");
- openAura.schema:AddCombine1Voice("Combine", "10-30", "I have a 10-30 at my 10-20. Responding Code Two!", "npc/metropolice/vo/Ihave10-30my10-20responding.wav");
- openAura.schema:AddCombine1Voice("Combine", "10-103", "Investigating 10-103!", "npc/metropolice/vo/investigating10-103.wav");
- openAura.schema:AddCombine1Voice("Combine", "408", "I've got a 408 here at location!", "npc/metropolice/vo/Ivegot408hereatlocation.wav");
- openAura.schema:AddCombine1Voice("Combine", "Malcompliant 10-107", "Malcompliant 10-107 at my 1020, Preparing to prosecute!", "npc/metropolice/vo/malcompliant10107my1020.wav");
- openAura.schema:AddCombine1Voice("Combine", "Possible 404", "Possible 404 here!", "npc/metropolice/vo/possible404here.wav");
- openAura.schema:AddCombine1Voice("Combine", "Possible 10-103", "Possible 10-103, Alert tag units.", "npc/metropolice/vo/possible10-103alerttagunits.wav");
- openAura.schema:AddCombine1Voice("Combine", "Judge 10-107", "Preparing to judge a 10-107 here, be advised.", "npc/metropolice/vo/preparingtojudge10-107.wav");
- openAura.schema:AddCombine1Voice("Combine", "Ready to prosecute", "Ready to prosecute!", "npc/metropolice/vo/readytoprosecute.wav");
- openAura.schema:AddCombine1Voice("Combine", "Ready to judge", "Ready to judge!", "npc/metropolice/vo/readytojudge.wav");
- openAura.schema:AddCombine1Voice("Combine", "Ready to prosecute malcompliant", "Ready to prosecute malcompliant Citizen. Final warning issued!", "npc/metropolice/vo/readytoprosecutefinalwarning.wav");
- openAura.schema:AddCombine1Voice("Combine", "Searching for suspect", "Searching for suspect, No status.", "npc/metropolice/vo/searchingforsuspect.wav");
- openAura.schema:AddCombine1Voice("Combine", "Suspect bleeding", "Suspect is bleeding from multiple wounds.", "npc/metropolice/vo/suspectisbleeding.wav");
- openAura.schema:AddCombine1Voice("Combine", "10-25", "Any unit report in with 10-25 of suspect?", "npc/metropolice/vo/unitreportinwith10-25suspect.wav");
- openAura.schema:AddCombine1Voice("Combine", "Units move in", "All units, move in!", "npc/metropolice/vo/allunitsmovein.wav");
- openAura.schema:AddCombine1Voice("Combine", "Maintain CP", "All units, maintain this CP!", "npc/metropolice/vo/allunitsmaintainthiscp.wav");
- openAura.schema:AddCombine1Voice("Combine", "Location of suspect", "All units, report location of suspect?", "npc/metropolice/vo/allunitsreportlocationsuspect.wav");
- openAura.schema:AddCombine1Voice("Combine", "Arrest positions", "All units, move to arrest positions!", "npc/metropolice/vo/movetoarrestpositions.wav");
- openAura.schema:AddCombine1Voice("Combine", "Sacrifice code 1", "All units, sacrifice code 1. Maintain this CP!", "npc/metropolice/vo/sacrificecode1maintaincp.wav");
- openAura.schema:AddCombine1Voice("Combine", "Lock your position", "All units, lock your position!", "npc/metropolice/vo/lockyourposition.wav");
- openAura.schema:AddCombine1Voice("Combine", "All units code 3", "All units at location respond: Code Three!", "npc/metropolice/vo/allunitsrespondcode3.wav");
- openAura.schema:AddCombine1Voice("Combine", "Assult point advance", "Assault point secure: Advance!", "npc/metropolice/vo/assaultpointsecureadvance.wav");
- openAura.schema:AddCombine1Voice("Combine", "Break his cover", "Break his cover!", "npc/metropolice/vo/breakhiscover.wav");
- openAura.schema:AddCombine1Voice("Combine", "CPT report", "Local CPT report status?", "npc/metropolice/vo/localcptreportstatus.wav");
- openAura.schema:AddCombine1Voice("Combine", "PT report", "Protection Team at location report in?", "npc/metropolice/vo/ptatlocationreport.wav");
- openAura.schema:AddCombine1Voice("Combine", "PT again", "PT go again!", "npc/metropolice/vo/ptgoagain.wav");
- openAura.schema:AddCombine1Voice("Combine", "Code 3", "Re-inforcement teams code 3!", "npc/metropolice/vo/reinforcementteamscode3.wav");
- openAura.schema:AddCombine1Voice("Combine", "Advance", "Team in position, advance!", "npc/metropolice/vo/teaminpositionadvance.wav");
- openAura.schema:AddCombine1Voice("Combine", "At checkpoint", "At checkpoint!", "npc/metropolice/vo/atcheckpoint.wav");
- openAura.schema:AddCombine1Voice("Combine", "Back me up", "Back me up, I'm out!", "npc/metropolice/vo/backmeupImout.wav");
- openAura.schema:AddCombine1Voice("Combine", "Clear", "Clear: No 647, No 10-107.", "npc/metropolice/vo/clearno647no10-107.wav");
- openAura.schema:AddCombine1Voice("Combine", "Code 7", "Code Seven!", "npc/metropolice/vo/code7.wav");
- openAura.schema:AddCombine1Voice("Combine", "Code 100", "Code One Hundred!", "npc/metropolice/vo/code100.wav");
- openAura.schema:AddCombine1Voice("Combine", "Control 100", "Control is One Hundred Percent at this location. No sign of that 647E.", "npc/metropolice/vo/control100percent.wav");
- openAura.schema:AddCombine1Voice("Combine", "Converging", "Converging!", "npc/metropolice/vo/converging.wav");
- openAura.schema:AddCombine1Voice("Combine", "Dismounting", "Dismounting hardpoint!", "npc/metropolice/vo/dismountinghardpoint.wav");
- openAura.schema:AddCombine1Voice("Combine", "Firing to expose", "Firing to expose target!", "npc/metropolice/vo/firingtoexposetarget.wav");
- openAura.schema:AddCombine1Voice("Combine", "Compromised", "CP is compromised, Re-establish!", "npc/metropolice/vo/cpiscompromised.wav");
- openAura.schema:AddCombine1Voice("Combine", "Overrun", "CP is overrun! We have no containment!!", "npc/metropolice/vo/cpisoverrunwehavenocontainment.wav");
- openAura.schema:AddCombine1Voice("Combine", "Grenade", "Grenade!", "npc/metropolice/vo/grenade.wav");
- openAura.schema:AddCombine1Voice("Combine", "Moving to cover", "Moving to cover!", "npc/metropolice/vo/movingtocover.wav");
- openAura.schema:AddCombine1Voice("Combine", "Moving to hardpoint", "Moving to hardpoint!", "npc/metropolice/vo/movingtohardpoint2.wav");
- openAura.schema:AddCombine1Voice("Combine", "Moving to hardpoint 2", "Moving to hardpoint.", "npc/metropolice/vo/movingtohardpoint.wav");
- openAura.schema:AddCombine1Voice("Combine", "Officer down 10-99", "Officer down! I am 10-99.. I Repeat: I am 10-99!", "npc/metropolice/vo/officerdownIam10-99.wav");
- openAura.schema:AddCombine1Voice("Combine", "Officer down", "Officer down! All units Code Three to my 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav");
- openAura.schema:AddCombine1Voice("Combine", "Taking cover", "Officer under fire! Taking cover!!", "npc/metropolice/vo/officerunderfiretakingcover.wav");
- openAura.schema:AddCombine1Voice("Combine", "Shots fired", "Shots fired. Hostile malignants here.", "npc/metropolice/vo/shotsfiredhostilemalignants.wav");
- openAura.schema:AddCombine1Voice("Combine", "Thats a grenade", "Thats a grenade!", "npc/metropolice/vo/thatsagrenade.wav");
- openAura.schema:AddCombine1Voice("Combine", "Report in", "CP requests all units.. Uh... Location report in.", "npc/metropolice/vo/cprequestsallunitsreportin.wav");
- openAura.schema:AddHuman1Voice("Human","Behind you","Behind you!","vo/npc/male01/behindyou01.wav","vo/npc/female01/behindyou01.wav");
- openAura.schema:AddHuman1Voice("Human","Busy","Can't you see i'm busy?","vo/npc/male01/busy02.wav","vo/npc/female01/busy02.wav");
- openAura.schema:AddHuman1Voice("Human","Look below","Look at below!","vo/npc/male01/cit_dropper04.wav","vo/npc/female01/cit_dropper04.wav");
- openAura.schema:AddHuman1Voice("Human","Civil protection","Civil Protection!","vo/npc/male01/civilprotection01.wav","vo/npc/female01/civilprotection01.wav");
- openAura.schema:AddHuman1Voice("Human","Combine","Combine!","vo/npc/male01/combine01.wav","vo/npc/female01/combine01.wav");
- openAura.schema:AddHuman1Voice("Human","Cps","CPs!","vo/npc/male01/cps01.wav","vo/npc/female01/cps01.wav");
- openAura.schema:AddHuman1Voice("Human","Doing something","Should we be.. huh.. doing something?","vo/npc/male01/doingsomething.wav","vo/npc/female01/doingsomething.wav");
- openAura.schema:AddHuman1Voice("Human","Excuse me","Excuse me.","vo/npc/male01/excuseme02.wav","vo/npc/female01/excuseme02.wav");
- openAura.schema:AddHuman1Voice("Human","Fantastic 1","Fantastic!","vo/npc/male01/fantastic01.wav","vo/npc/female01/fantastic01.wav");
- openAura.schema:AddHuman1Voice("Human","Fantastic 2","Fantastic!","vo/npc/male01/fantastic02.wav","vo/npc/female01/fantastic02.wav");
- openAura.schema:AddHuman1Voice("Human","Finally","Finally!","vo/npc/male01/finally.wav","vo/npc/female01/finally.wav");
- openAura.schema:AddHuman1Voice("Human","Get down","Get down!","vo/npc/male01/getdown02.wav","vo/npc/female01/getdown02.wav");
- openAura.schema:AddHuman1Voice("Human","Get going","Are you get going soon?","vo/npc/male01/getgoingsoon.wav","vo/npc/female01/getgoingsoon.wav");
- openAura.schema:AddHuman1Voice("Human","get out","Get.. the hell.. out of here!","vo/npc/male01/getthehellout.wav","vo/npc/female01/getthehellout.wav");
- openAura.schema:AddHuman1Voice("Human","Good god","Good god!.","vo/npc/male01/goodgod.wav","vo/npc/female01/goodgod.wav");
- openAura.schema:AddHuman1Voice("Human","Got one","Got one!","vo/npc/male01/gotone01.wav","vo/npc/female01/gotone01.wav");
- openAura.schema:AddHuman1Voice("Human","Hacks","(Man)Hacks!","vo/npc/male01/hacks02.wav","vo/npc/female01/hacks02.wav");
- openAura.schema:AddHuman1Voice("Human","Headcrabs","Headcrabs!","vo/npc/male01/headcrabs01.wav","vo/npc/female01/headcrabs01.wav");
- openAura.schema:AddHuman1Voice("Human","Heads up","Heads up!","vo/npc/male01/headsup02.wav","vo/npc/female01/headsup02.wav");
- openAura.schema:AddHuman1Voice("Human","Help","Help!","vo/npc/male01/help01.wav","vo/npc/female01/help01.wav");
- openAura.schema:AddHuman1Voice("Human","The hacks","Here come the hacks!","vo/npc/male01/herecomethehacks02.wav","vo/npc/female01/herecomethehacks02.wav");
- openAura.schema:AddHuman1Voice("Human","Here they come","Here they come!","vo/npc/male01/heretheycome01.wav","vo/npc/female01/heretheycome01.wav");
- openAura.schema:AddHuman1Voice("Human","Hi","Hi.","vo/npc/male01/hi01.wav","vo/npc/female01/hi01.wav");
- openAura.schema:AddHuman1Voice("Human","Hi 2","Hi.","vo/npc/male01/hi02.wav","vo/npc/female01/hi02.wav");
- openAura.schema:AddHuman1Voice("Human","Hit gut","In the gut!","vo/npc/male01/hitingut01.wav","vo/npc/female01/hitingut01.wav");
- openAura.schema:AddHuman1Voice("Human","Spot","I am gonna stay and... hold down this spot.","vo/npc/male01/holddownspot01.wav","vo/npc/female01/holddownspot01.wav");
- openAura.schema:AddHuman1Voice("Human","Ill stay","I'll stay here","vo/npc/male01/illstayhere01.wav","vo/npc/female01/illstayhere01.wav");
- openAura.schema:AddHuman1Voice("Human","Im hurt","I'm hurt!","vo/npc/male01/imhurt01.wav","vo/npc/female01/imhurt01.wav");
- openAura.schema:AddHuman1Voice("Human","Sticking","I'm sticking here.","vo/npc/male01/imstickinghere01.wav","vo/npc/female01/imstickinghere01.wav");
- openAura.schema:AddHuman1Voice("Human","Incoming","Incoming!","vo/npc/male01/incoming02.wav","vo/npc/female01/incoming02.wav");
- openAura.schema:AddHuman1Voice("Human","Lead","You lead the way!","vo/npc/male01/leadtheway01.wav","vo/npc/female01/leadtheway01.wav");
- openAura.schema:AddHuman1Voice("Human","Lets go","Let's go!","vo/npc/male01/letsgo02.wav","vo/npc/female01/letsgo02.wav");
- openAura.schema:AddHuman1Voice("Human","Like that","Like that!","vo/npc/male01/likethat.wav","vo/npc/female01/likethat.wav");
- openAura.schema:AddHuman1Voice("Human","Corner","I've got my little corner and I'm.. sticking to it!","vo/npc/male01/littlecorner01.wav","vo/npc/female01/littlecorner01.wav");
- openAura.schema:AddHuman1Voice("Human","Nice","Nice!","vo/npc/male01/nice.wav","vo/npc/female01/nice.wav");
- openAura.schema:AddHuman1Voice("Human","No","No!","vo/npc/male01/no01.wav","vo/npc/female01/no01.wav");
- openAura.schema:AddHuman1Voice("Human","No 2","No!","vo/npc/male01/no02.wav","vo/npc/female01/no02.wav");
- openAura.schema:AddHuman1Voice("Human","The man","You are not the man I thought.","vo/npc/male01/notthemanithought2.wav","vo/npc/female01/notthemanithought2.wav");
- openAura.schema:AddHuman1Voice("Human","Oh no","Oh no!","vo/npc/male01/ohno01.wav","vo/npc/female01/ohno01.wav");
- openAura.schema:AddHuman1Voice("Human","Ok","Ok!","vo/npc/male01/ok01.wav","vo/npc/female01/ok01.wav");
- openAura.schema:AddHuman1Voice("Human","Ready","Ok I'm ready","vo/npc/male01/okimready01.wav","vo/npc/female01/okimready01.wav");
- openAura.schema:AddHuman1Voice("Human","Ready 2","Ok I'm ready","vo/npc/male01/okimready02.wav","vo/npc/female01/okimready02.wav");
- openAura.schema:AddHuman1Voice("Human","Ready 3","Ok I'm ready","vo/npc/male01/okimready03.wav","vo/npc/female01/okimready03.wav");
- openAura.schema:AddHuman1Voice("Human","For me","One for me and... one for me!","vo/npc/male01/oneforme.wav","vo/npc/female01/oneforme.wav");
- openAura.schema:AddHuman1Voice("Human","Out of your way","Let me get out of your way.","vo/npc/male01/outofyourway02.wav","vo/npc/female01/outofyourway02.wav");
- openAura.schema:AddHuman1Voice("Human","Here","Over here!","vo/npc/male01/overhere01.wav","vo/npc/female01/overhere01.wav");
- openAura.schema:AddHuman1Voice("Human","There","Over there!","vo/npc/male01/overthere01.wav","vo/npc/female01/overthere01.wav");
- openAura.schema:AddHuman1Voice("Human","Ow","Ow!","vo/npc/male01/ow01.wav","vo/npc/female01/ow01.wav");
- openAura.schema:AddHuman1Voice("Human","Pardon","Pardon me.","vo/npc/male01/pardonme01.wav","vo/npc/female01/pardonme01.wav");
- openAura.schema:AddHuman1Voice("Human","Run life","Run for your life!","vo/npc/male01/runforyourlife01.wav","vo/npc/female01/runforyourlife01.wav");
- openAura.schema:AddHuman1Voice("Human","Scanner","Scanners!","vo/npc/male01/scanners02.wav","vo/npc/female01/scanners02.wav");
- openAura.schema:AddHuman1Voice("Human","Sorry","Sorry.","vo/npc/male01/sorry01.wav","vo/npc/female01/sorry01.wav");
- openAura.schema:AddHuman1Voice("Human","Sorry 2","Sorry.","vo/npc/male01/sorry02.wav","vo/npc/female01/sorry02.wav");
- openAura.schema:AddHuman1Voice("Human","Sorry 3","Sorry.","vo/npc/male01/sorry03.wav","vo/npc/female01/sorry03.wav");
- openAura.schema:AddHuman1Voice("Human","Strider","Strider!","vo/npc/male01/strider.wav","vo/npc/female01/strider.wav");
- openAura.schema:AddHuman1Voice("Human","Run","Run!","vo/npc/male01/strider_run.wav","vo/npc/female01/strider_run.wav");
- openAura.schema:AddHuman1Voice("Human","Cover","Take cover!","vo/npc/male01/takecover02.wav","vo/npc/female01/takecover02.wav", Citizen);
- openAura.schema:AddHuman1Voice("Human","Do nice","This'll do nice.","vo/npc/male01/thislldonicely01.wav","vo/npc/female01/thislldonicely01.wav");
- openAura.schema:AddHuman1Voice("Human","Uh oh","Uh-oh.","vo/npc/male01/uhoh.wav","vo/npc/female01/uhoh.wav");
- openAura.schema:AddHuman1Voice("Human","Waiting somebody","Are you waiting for somebody?","vo/npc/male01/waitingsomebody.wav","vo/npc/female01/waitingsomebody.wav");
- openAura.schema:AddHuman1Voice("Human","Watch out","Watch out!","vo/npc/male01/watchout.wav","vo/npc/female01/watchout.wav");
- openAura.schema:AddHuman1Voice("Human","Woops","Woops.","vo/npc/male01/woops01.wav","vo/npc/female01/woops01.wav");
- openAura.schema:AddHuman1Voice("Human","Trusted","We trusted you!","vo/npc/male01/wetrustedyou01.wav","vo/npc/female01/wetrustedyou01.wav");
- openAura.schema:AddHuman1Voice("Human","Yeah","Yeah!","vo/npc/male01/yeah02.wav","vo/npc/female01/yeah02.wav");
- openAura.schema:AddHuman1Voice("Human","You got it","You got it!","vo/npc/male01/yougotit02.wav","vo/npc/female01/yougotit02.wav");
- openAura.schema:AddHuman1Voice("Human","Zombies","Zombies!","vo/npc/male01/zombies01.wav","vo/npc/female01/zombies01.wav");
- openAura.schema:AddCombine1Voice("Combine", "Im good", "No I'm good.","vo/trainyard/ba_noimgood.wav");
- openAura.schema:AddCombine1Voice("Combine", "Some Privacy", "Yeah... I'm gonna need some privacy for this.","vo/trainyard/ba_privacy.wav");
- openAura.schema:AddCombine1Voice("Combine", "With me", "You citizen, come with me.","vo/trainyard/ba_youcomewith.wav");
- openAura.schema:AddCombine1Voice("Combine", "Ough", "Ough.","npc/metropolice/knockout2.wav");
- openAura.schema:AddCombine1Voice("Combine", "Still647", "Still getting that 647E from local survelliance.","npc/metropolice/vo/stillgetting647e.wav");
- openAura.schema:AddCombine1Voice("Combine", "Lookout", "Lookout!","npc/metropolice/vo/lookout.wav");
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