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Jul 14th, 2025
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  1. 2025-07-15T00:44:17 5633.319 WRN Occlusion: RemoveEntity [type=EntityZombie, name=zombieSteveFeral, id=773066] missing
  2. 2025-07-15T00:44:17 5633.371 WRN Occlusion: RemoveEntity [type=EntityZombie, name=zombieBoeRadiated, id=773085] missing
  3. 2025-07-15T00:44:17 5633.462 INF 159996 Vehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119], (-1407.84, 4.14, -1423.96) (chunk -88, -89), rbPos (0.00, 0.00, 0.00)
  4. Uncaught error
  5. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  6. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  7. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  8. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  9. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  10. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  11. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  12. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  13. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  14. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  15. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  16. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  17. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  18. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  19. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  20. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  21. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  22. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  23. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  24. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  25. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  26. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  27. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  28. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  29. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  30. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  31. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  32. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  33. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  34. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  35. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  36. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  37. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  38. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  39. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  40. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  41. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  42. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  43. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  44. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  45. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  46. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  47. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  48. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  49. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  50. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  51. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  52. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  53. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  54. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  55. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  56. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  57. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  58. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  59. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  60. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  61. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  62. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  63. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  64. 2025-07-15T00:44:18 5634.187 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  65. 2025-07-15T00:44:18 5634.199 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  66. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  67. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  68. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  69. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  70. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  71. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  72. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  73. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  74. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  75. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  76. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  77. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  78. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  79. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  80. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  81. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  82. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  83. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  84. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  85. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  86. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  87. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  88. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  89. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  90. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  91. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  92. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  93. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  94. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  95. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  96. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  97. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  98. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  99. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  100. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  101. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  102. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  103. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  104. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  105. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  106. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  107. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  108. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  109. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  110. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  111. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  112. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  113. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  114. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  115. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  116. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  117. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  118. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  119. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
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