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- 2025-07-15T00:44:17 5633.319 WRN Occlusion: RemoveEntity [type=EntityZombie, name=zombieSteveFeral, id=773066] missing
- 2025-07-15T00:44:17 5633.371 WRN Occlusion: RemoveEntity [type=EntityZombie, name=zombieBoeRadiated, id=773085] missing
- 2025-07-15T00:44:17 5633.462 INF 159996 Vehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119], (-1407.84, 4.14, -1423.96) (chunk -88, -89), rbPos (0.00, 0.00, 0.00)
- Uncaught error
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- 2025-07-15T00:44:18 5634.187 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:18 5634.199 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
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