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M23J

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Feb 21st, 2018
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  1. Frank Sahwit
  2. Finally, some good fucking Onyx JoJolity. It's taken them the entirety of round 1, but the simple effectiveness of their JoJolity play shines through in here as well. Using Hero's defenses and armor functions offensively makes perfect sense, but it's not something I'd even considered before now. Hell, he even gets some interesting mileage out of the specific quirks of when the stand is attached to himself. However, it's not perfect. It would've been the easiest thing in the world, for example, to bolster Kangrol's defenses outright in key moments with Hero, and 'kick someone with the armor' isn't exactly 'while it's worn by various different people.' For creative outputs but low variety, I'll have to give a 7/10.
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  4. There's... Nothing really WRONG with Topaz' JoJolity plays, and they do, indeed, make usage of every room unless I've missed one or another but I've read their strategy over three times now and never has any JoJolity play they made stuck out in my head. I guess, since I feel like I have to say something, the barricade was alright. Basically, absolutely nothing wrong with it, but so utterly unremarkable it would be improper for me to call it close to perfect. 6/10.
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  6. Richard Wellington
  7. Starting with Cosmic Fire's triplets again this time around, and their JoJolity play is pretty decent, traveling all around the prison, splitting up briefly to do so. I'm not 100% enthused at all the uses of the rooms, the plan to make use of the Rec Room in particular seems to me to be "Let's try our hardest to not use the Rec Room", which isn't particularly good, but I do like the Exercise Room plan as I said in the Quality section, and even if the Warden's Office Offensive isn't quite as layered or interesting, it's still not terrible. The use of the size of the Mess Hall and the Field is also pretty clever, taking the JoJolity as written in a different and interesting way. Kudos for that, 7/10.
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  9. For the Good Vibrations, a decent showing, but not amazing. The short strategy uses Holding Out for a Hero quite a bit, but not as much is done with it being worn by someone, which is the bigger issue. The use of the helmet to blind Chloes is pretty good I suppose, and the foot-bindings are a pretty nice idea, but this is a JoJolity play that suffers mainly from thinness rather than outright being poor. Ultimately there's not a lot to say about a JoJolity that doesn't do much, but what is there is pretty decent I suppose. 6/10.
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  11. Dahlia Hawthorne
  12. Neither are the most creative use of them, with only a few stand out examples. Use of Hero offensively is kind of nice, but it doesn’t exactly always count as being worn by someone. The rec room’s not used too creatively, the weight room is used in a decent way. I’d give both a 6/10
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