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  1. hlcsg v3.4 VL34 (Aug 17 2015)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\VALVE_~1\tools\COMPIL~1\hlcsg.exe "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
  8. Arguments: "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
  9. Entering C:\valve_hammer_editor\ma_maps\ze_cs italy_v1.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 4 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Normal ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ on ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. convert game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadinclude list :
  45. [zhlt.wad]
  46.  
  47. CreateBrush:
  48. (0.23 seconds)
  49. CSGBrush:
  50. Warning: Entity 0, Brush 8: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  51. Warning: Entity 0, Brush 11: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  52. Warning: Entity 0, Brush 36: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  53. Warning: Entity 0, Brush 59: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  54. Warning: Entity 0, Brush 60: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  55. Warning: Entity 0, Brush 60: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  56. Warning: Entity 0, Brush 63: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  57. Warning: Entity 0, Brush 68: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  58. Warning: Entity 0, Brush 67: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  59. Warning: Entity 0, Brush 68: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  60. Warning: Entity 0, Brush 70: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  61. Warning: Entity 0, Brush 74: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  62. Warning: Entity 0, Brush 76: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  63. Warning: Entity 0, Brush 177: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  64. Warning: Entity 0, Brush 180: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  65. Warning: Entity 0, Brush 181: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  66. Warning: Entity 0, Brush 182: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  67. Warning: Entity 0, Brush 184: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  68. Warning: Entity 0, Brush 185: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  69. Warning: Entity 0, Brush 186: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  70. Warning: Entity 0, Brush 187: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  71. Warning: Entity 0, Brush 335: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  72. Warning: Entity 0, Brush 336: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  73. Warning: Entity 0, Brush 397: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  74. Warning: Entity 0, Brush 406: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  75. Warning: Entity 0, Brush 397: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  76. Warning: Entity 0, Brush 397: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  77. Warning: Entity 0, Brush 397: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  78. Warning: Entity 0, Brush 436: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  79. Warning: Entity 0, Brush 498: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  80. (0.76 seconds)
  81. Warning: Entity 56, Brush 0: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  82. Warning: Entity 56, Brush 0: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  83. Warning: Entity 57, Brush 0: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  84. Warning: Entity 57, Brush 0: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  85. Warning: Entity 61, Brush 2: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  86. Warning: Entity 61, Brush 3: Malformed texture alignment (texture BLUERUG): Bad surface extents.
  87.  
  88. Using Wadfile: \valve_hammer_editor\wads\ze_cs_italy.wad
  89. - Contains 1 used texture, 100.00 percent of map (159 textures in wad)
  90.  
  91. Wad files required to run the map: "ze_cs_italy.wad;"
  92. Texture usage is at 0.01 mb (of 32.00 mb MAX)
  93. 1.44 seconds elapsed
  94.  
  95. ----- END hlcsg -----
  96.  
  97.  
  98.  
  99. hlbsp v3.4 VL34 (Aug 17 2015)
  100. Zoner's Half-Life Compilation Tools -- Custom Build
  101. Based on code modifications by Sean 'Zoner' Cavanaugh
  102. Based on Valve's version, modified with permission.
  103. Submit detailed bug reports to (vluzacn@163.com)
  104. ----- BEGIN hlbsp -----
  105. Command line: C:\VALVE_~1\tools\COMPIL~1\hlbsp.exe "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
  106. Arguments: "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
  107.  
  108. Current hlbsp Settings
  109. Name | Setting | Default
  110. -------------------|-----------|-------------------------
  111. threads [ 4 ] [ Varies ]
  112. verbose [ off ] [ off ]
  113. log [ on ] [ on ]
  114. developer [ 0 ] [ 0 ]
  115. chart [ off ] [ off ]
  116. estimate [ off ] [ off ]
  117. max texture memory [ 33554432 ] [ 33554432 ]
  118. priority [ Normal ] [ Normal ]
  119.  
  120. noclip [ off ] [ off ]
  121. nofill [ off ] [ off ]
  122. noinsidefill [ off ] [ off ]
  123. noopt [ off ] [ off ]
  124. no clipnode merging [ off ] [ off ]
  125. null tex. stripping [ on ] [ on ]
  126. notjunc [ off ] [ off ]
  127. nobrink [ off ] [ off ]
  128. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  129. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  130. remove hull 2 [ off ] [ off ]
  131.  
  132.  
  133. SolidBSP [hull 0] 500...1000...1408 (0.29 seconds)
  134. BSP generation successful, writing portal file 'C:\valve_hammer_editor\ma_maps\ze_cs italy_v1.prt'
  135. SolidBSP [hull 1] 500...870 (0.16 seconds)
  136. SolidBSP [hull 2] 500...806 (0.14 seconds)
  137. SolidBSP [hull 3] 500...1000...1018 (0.21 seconds)
  138. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (4037,3808,69)-(4042,3812,74) in hull 0 of model 11 (entity: classname "func_breakable", origin "", targetname "radio")
  139. Reduced 2633 clipnodes to 2556
  140. Reduced 573 texinfos to 363
  141. Reduced 1 texdatas to 1 (48 bytes to 48)
  142. Reduced 7678 planes to 1498
  143. FixBrinks:
  144. Increased 2556 clipnodes to 2560.
  145. 1.73 seconds elapsed
  146.  
  147. ----- END hlbsp -----
  148.  
  149.  
  150.  
  151. hlvis v3.4 VL34 (Aug 17 2015)
  152. Zoner's Half-Life Compilation Tools -- Custom Build
  153. Based on code modifications by Sean 'Zoner' Cavanaugh
  154. Based on Valve's version, modified with permission.
  155. Submit detailed bug reports to (vluzacn@163.com)
  156. ----- BEGIN hlvis -----
  157. Command line: C:\VALVE_~1\tools\COMPIL~1\hlvis.exe "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
  158. Arguments: "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
  159. 310 portalleafs
  160. 747 numportals
  161.  
  162. -= Current hlvis Settings =-
  163. Name | Setting | Default
  164. -------------------|-----------|-------------------------
  165. threads [ 4 ] [ Varies ]
  166. verbose [ off ] [ off ]
  167. log [ on ] [ on ]
  168. developer [ 0 ] [ 0 ]
  169. chart [ off ] [ off ]
  170. estimate [ off ] [ off ]
  171. max texture memory [ 33554432 ] [ 33554432 ]
  172. max vis distance [ 0 ] [ 0 ]
  173. priority [ Normal ] [ Normal ]
  174.  
  175. fast vis [ off ] [ off ]
  176. full vis [ off ] [ off ]
  177.  
  178.  
  179. BasePortalVis:
  180. (0.03 seconds)
  181. LeafThread:
  182. (0.77 seconds)
  183. average leafs visible: 55
  184. g_visdatasize:5309 compressed from 12090
  185. 0.83 seconds elapsed
  186.  
  187. ----- END hlvis -----
  188.  
  189.  
  190.  
  191. hlrad v3.4 VL34 (Aug 17 2015)
  192. Zoner's Half-Life Compilation Tools -- Custom Build
  193. Based on code modifications by Sean 'Zoner' Cavanaugh
  194. Based on Valve's version, modified with permission.
  195. Submit detailed bug reports to (vluzacn@163.com)
  196. ----- BEGIN hlrad -----
  197. Command line: C:\VALVE_~1\tools\COMPIL~1\hlrad.exe "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
  198. Arguments: "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
  199.  
  200. -= Current hlrad Settings =-
  201. Name | Setting | Default
  202. --------------------|---------------------|-------------------------
  203. threads [ 4 ] [ Varies ]
  204. verbose [ off ] [ off ]
  205. log [ on ] [ on ]
  206. developer [ 0 ] [ 0 ]
  207. chart [ off ] [ off ]
  208. estimate [ off ] [ off ]
  209. max texture memory [ 33554432 ] [ 33554432 ]
  210. max lighting memory [ 50331648 ] [ 50331648 ]
  211. priority [ Normal ] [ Normal ]
  212.  
  213. fast rad [ off ] [ off ]
  214. vismatrix algorithm [ Sparse ] [ Sparse ]
  215. oversampling (-extra)[ off ] [ off ]
  216. bounces [ 8 ] [ 8 ]
  217. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  218. light limit threshold[ 188.000 ] [ 188.000 ]
  219. circus mode [ off ] [ off ]
  220.  
  221. smoothing threshold [ 50.000 ] [ 50.000 ]
  222. smoothing threshold 2[ no change ] [ no change ]
  223. direct threshold [ 10.000 ] [ 10.000 ]
  224. direct light scale [ 1.000 ] [ 1.000 ]
  225. coring threshold [ 0.010 ] [ 0.010 ]
  226. patch interpolation [ on ] [ on ]
  227.  
  228. texscale [ on ] [ on ]
  229. patch subdividing [ on ] [ on ]
  230. chop value [ 64.000 ] [ 64.000 ]
  231. texchop value [ 32.000 ] [ 32.000 ]
  232.  
  233. global fade [ 1.000 ] [ 1.000 ]
  234. global texlight gap [ 0.000 ] [ 0.000 ]
  235. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  236. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  237. global light scale [ 2.000 ] [ 2.000 ]
  238. global sky diffusion [ 1.000 ] [ 1.000 ]
  239.  
  240. spread angles [ on ] [ on ]
  241. opaque entities [ on ] [ on ]
  242. sky lighting fix [ on ] [ on ]
  243. incremental [ off ] [ off ]
  244. dump [ off ] [ off ]
  245.  
  246. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  247. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  248.  
  249. custom shadows with bounce light
  250. [ off ] [ off ]
  251. rgb transfers [ off ] [ off ]
  252. minimum final light [ 0 ] [ 0 ]
  253. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  254. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  255. soft sky [ on ] [ on ]
  256. translucent depth [ 2.000 ] [ 2.000 ]
  257. block opaque [ on ] [ on ]
  258. ignore textures [ off ] [ off ]
  259. reflectivity gamma [ 1.760 ] [ 1.760 ]
  260. reflectivity scale [ 0.700 ] [ 0.700 ]
  261. blur size [ 1.500 ] [ 1.500 ]
  262. no emitter range [ off ] [ off ]
  263. wall bleeding fix [ on ] [ on ]
  264.  
  265.  
  266. Load Textures:
  267. Using Wadfile: C:\valve_hammer_editor\ma_maps\ze_cs italy_v1.wa_
  268. 1 textures referenced
  269. 10 opaque models
  270. 128 opaque faces
  271. 2801 faces
  272. Create Patches : 16367 base patches
  273. 147913 square feet [21299514.00 square inches]
  274. 21 direct lights and 0 fast direct lights
  275. 1 light styles
  276.  
  277. FindFacePositions:
  278. (4.06 seconds)
  279. BuildFacelights:
  280. Error:
  281. for Face 674 (texture blueRug) at
  282. (2869.000 3581.000 65.000) (2868.875 3581.000 65.000) (2868.875 3581.000 75.250) (2869.000 3581.000 75.250)
  283. Error: Bad surface extents (29277 x 3)
  284. Check the file ZHLTProblems.html for a detailed explanation of this problem
  285.  
  286. ----- END hlrad -----
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