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- hlcsg v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: C:\VALVE_~1\tools\COMPIL~1\hlcsg.exe "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
- Arguments: "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
- Entering C:\valve_hammer_editor\ma_maps\ze_cs italy_v1.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wad configuration file[ None ] [ None ]
- wad.cfg group name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- convert game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadinclude list :
- [zhlt.wad]
- CreateBrush:
- (0.23 seconds)
- CSGBrush:
- Warning: Entity 0, Brush 8: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 11: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 36: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 59: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 60: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 60: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 63: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 68: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 67: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 68: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 70: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 74: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 76: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 177: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 180: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 181: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 182: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 184: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 185: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 186: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 187: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 335: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 336: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 397: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 406: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 397: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 397: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 397: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 436: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 0, Brush 498: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- (0.76 seconds)
- Warning: Entity 56, Brush 0: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 56, Brush 0: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 57, Brush 0: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 57, Brush 0: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 61, Brush 2: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Warning: Entity 61, Brush 3: Malformed texture alignment (texture BLUERUG): Bad surface extents.
- Using Wadfile: \valve_hammer_editor\wads\ze_cs_italy.wad
- - Contains 1 used texture, 100.00 percent of map (159 textures in wad)
- Wad files required to run the map: "ze_cs_italy.wad;"
- Texture usage is at 0.01 mb (of 32.00 mb MAX)
- 1.44 seconds elapsed
- ----- END hlcsg -----
- hlbsp v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: C:\VALVE_~1\tools\COMPIL~1\hlbsp.exe "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
- Arguments: "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 500...1000...1408 (0.29 seconds)
- BSP generation successful, writing portal file 'C:\valve_hammer_editor\ma_maps\ze_cs italy_v1.prt'
- SolidBSP [hull 1] 500...870 (0.16 seconds)
- SolidBSP [hull 2] 500...806 (0.14 seconds)
- SolidBSP [hull 3] 500...1000...1018 (0.21 seconds)
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (4037,3808,69)-(4042,3812,74) in hull 0 of model 11 (entity: classname "func_breakable", origin "", targetname "radio")
- Reduced 2633 clipnodes to 2556
- Reduced 573 texinfos to 363
- Reduced 1 texdatas to 1 (48 bytes to 48)
- Reduced 7678 planes to 1498
- FixBrinks:
- Increased 2556 clipnodes to 2560.
- 1.73 seconds elapsed
- ----- END hlbsp -----
- hlvis v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: C:\VALVE_~1\tools\COMPIL~1\hlvis.exe "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
- Arguments: "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
- 310 portalleafs
- 747 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Normal ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- (0.03 seconds)
- LeafThread:
- (0.77 seconds)
- average leafs visible: 55
- g_visdatasize:5309 compressed from 12090
- 0.83 seconds elapsed
- ----- END hlvis -----
- hlrad v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: C:\VALVE_~1\tools\COMPIL~1\hlrad.exe "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
- Arguments: "C:\valve_hammer_editor\ma_maps\ze_cs italy_v1"
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Normal ] [ Normal ]
- fast rad [ off ] [ off ]
- vismatrix algorithm [ Sparse ] [ Sparse ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 8 ] [ 8 ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- light limit threshold[ 188.000 ] [ 188.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- smoothing threshold 2[ no change ] [ no change ]
- direct threshold [ 10.000 ] [ 10.000 ]
- direct light scale [ 1.000 ] [ 1.000 ]
- coring threshold [ 0.010 ] [ 0.010 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global texlight gap [ 0.000 ] [ 0.000 ]
- global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
- global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
- global light scale [ 2.000 ] [ 2.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- spread angles [ on ] [ on ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- minimum final light [ 0 ] [ 0 ]
- size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
- size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
- soft sky [ on ] [ on ]
- translucent depth [ 2.000 ] [ 2.000 ]
- block opaque [ on ] [ on ]
- ignore textures [ off ] [ off ]
- reflectivity gamma [ 1.760 ] [ 1.760 ]
- reflectivity scale [ 0.700 ] [ 0.700 ]
- blur size [ 1.500 ] [ 1.500 ]
- no emitter range [ off ] [ off ]
- wall bleeding fix [ on ] [ on ]
- Load Textures:
- Using Wadfile: C:\valve_hammer_editor\ma_maps\ze_cs italy_v1.wa_
- 1 textures referenced
- 10 opaque models
- 128 opaque faces
- 2801 faces
- Create Patches : 16367 base patches
- 147913 square feet [21299514.00 square inches]
- 21 direct lights and 0 fast direct lights
- 1 light styles
- FindFacePositions:
- (4.06 seconds)
- BuildFacelights:
- Error:
- for Face 674 (texture blueRug) at
- (2869.000 3581.000 65.000) (2868.875 3581.000 65.000) (2868.875 3581.000 75.250) (2869.000 3581.000 75.250)
- Error: Bad surface extents (29277 x 3)
- Check the file ZHLTProblems.html for a detailed explanation of this problem
- ----- END hlrad -----
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