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Virtual Agent (Agent Agony Edit)

Sep 22nd, 2019
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  1. ---------------
  2. --Agent Agony--
  3. ----------------------------------------------------------------
  4. --By CKbackup (Sugarie Saffron)                               --
  5. --YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
  6. --Discord: Sugarie Saffron#4705                               --
  7. ----------------------------------------------------------------
  8.  
  9. print([[
  10. --Agent Agony--
  11. By CKbackup (Sugarie Saffron)                              
  12. YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw
  13. Discord: Sugarie Saffron#4705    
  14. --------------------------------
  15. As I've been demoted from my SB
  16. Mod rank in VSB, I don't see the
  17. need to hold this back any longer.
  18.  
  19. Also, if the anims look weird or
  20. the weapon looks out of place,
  21. it's because it's actually modeled
  22. off a scaled rig with a package.
  23. It looks better with the Boy
  24. package.
  25. --------------------------------
  26. (Keys)
  27. M - Mute/Play Music
  28.  
  29. -Common Keys-
  30. F - Kick
  31. V - Stomp
  32. T - Equip/Unequip Pistol
  33. Y - Equip/Unequip Shotgun
  34.  
  35. -CQC (no weapon)-
  36. Click - Kick
  37. Z - Smash (AoE attack)
  38. X - Grab (to throw a player)
  39. C - Head Rip and Throw
  40.  
  41. -Pistol-
  42. Click - Shoot
  43.  
  44. -Shotgun-
  45. Click - Shoot
  46. Z - Load a Slug
  47. (this makes the next shotgun
  48. shot single, powerful, and
  49. accurate)
  50. ]])
  51.  
  52. wait(1/60)
  53. Effects = { }
  54. local Player = game:service'Players'.localPlayer
  55. local chara = Player.Character
  56. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  57. local Mouse = Player:GetMouse()
  58. local LeftArm = chara["Left Arm"]
  59. local RightArm = chara["Right Arm"]
  60. local LeftLeg = chara["Left Leg"]
  61. local RightLeg = chara["Right Leg"]
  62. local Head = chara.Head
  63. local Torso = chara.Torso
  64. local Camera = workspace.CurrentCamera
  65. local RootPart = chara.HumanoidRootPart
  66. local RootJoint = RootPart.RootJoint
  67. local attack = false
  68. local Anim = 'Idle'
  69. local attacktype = 1
  70. local delays = false
  71. local play = true
  72. local targetted = nil
  73. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  74. local velocity = RootPart.Velocity.y
  75. local sine = 0
  76. local change = 1
  77. local doe = 0
  78. local Create = LoadLibrary("RbxUtility").Create
  79. local debby = game:GetService("Debris")
  80. local CurrentWep = "CQC"
  81. Humanoid.WalkSpeed = 8
  82.  
  83. Humanoid.Animator.Parent = nil
  84. chara.Animate.Parent = nil
  85.  
  86. local newMotor = function(part0, part1, c0, c1)
  87. local w = Create('Motor'){
  88. Parent = part0,
  89. Part0 = part0,
  90. Part1 = part1,
  91. C0 = c0,
  92. C1 = c1,
  93. }
  94. return w
  95. end
  96.  
  97. function clerp(a, b, t)
  98. return a:lerp(b, t)
  99. end
  100.  
  101. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  102. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  103.  
  104. LeftArm.Size = LeftArm.Size * 3
  105. RightArm.Size = RightArm.Size * 3
  106. LeftLeg.Size = LeftLeg.Size * 3
  107. RightLeg.Size = RightLeg.Size * 3
  108. Torso.Size = Torso.Size * 3
  109. Head.Size = Head.Size * 3
  110. RootPart.Size = RootPart.Size * 3
  111.  
  112. local RW = newMotor(Torso, RightArm, CFrame.new(4.5, 0, 0), CFrame.new(0, 0, 0))
  113. local LW = newMotor(Torso, LeftArm, CFrame.new(-4.5, 0, 0), CFrame.new(0, 0, 0))
  114. local Neck = newMotor(Torso, Head, CFrame.new(0,4.5,0), CFrame.new())
  115. local RH = newMotor(Torso, RightLeg, CFrame.new(1.5, -3, 0), CFrame.new(0, 0, 0))
  116. local LH = newMotor(Torso, LeftLeg, CFrame.new(-1.5, -3, 0), CFrame.new(0, 0, 0))
  117. local RootJoint = newMotor(RootPart, Torso, CFrame.new(0,-2,0), CFrame.new(0,-2,0))
  118.  
  119. local rarmc1 = RW.C1
  120. local larmc1 = LW.C1
  121. local rlegc1 = RH.C1
  122. local llegc1 = LH.C1
  123.  
  124. local resetc1 = false
  125.  
  126. function PlayAnimationFromTable(table, speed, bool)
  127. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  128. Neck.C0 = clerp(Neck.C0, table[2], speed)
  129. RW.C0 = clerp(RW.C0, table[3], speed)
  130. LW.C0 = clerp(LW.C0, table[4], speed)
  131. RH.C0 = clerp(RH.C0, table[5], speed)
  132. LH.C0 = clerp(LH.C0, table[6], speed)
  133. if bool == true then
  134. if resetc1 == false then
  135. resetc1 = true
  136. RootJoint.C1 = RootJoint.C1
  137. Neck.C1 = Neck.C1
  138. RW.C1 = rarmc1
  139. LW.C1 = larmc1
  140. RH.C1 = rlegc1
  141. LH.C1 = llegc1
  142. end
  143. end
  144. end
  145.  
  146. ArtificialHB = Instance.new("BindableEvent", script)
  147. ArtificialHB.Name = "Heartbeat"
  148. script:WaitForChild("Heartbeat")
  149. frame = 0.03333333333333
  150. tf = 0
  151. allowframeloss = false
  152. tossremainder = false
  153. lastframe = tick()
  154. script.Heartbeat:Fire()
  155. game:GetService("RunService").Heartbeat:connect(function(s, p)
  156. tf = tf + s
  157. if tf >= frame then
  158. if allowframeloss then
  159. script.Heartbeat:Fire()
  160. lastframe = tick()
  161. else
  162. for i = 1, math.floor(tf / frame) do
  163. script.Heartbeat:Fire()
  164. end
  165. lastframe = tick()
  166. end
  167. if tossremainder then
  168. tf = 0
  169. else
  170. tf = tf - frame * math.floor(tf / frame)
  171. end
  172. end
  173. end)
  174. function swait(num)
  175. if num == 0 or num == nil then
  176. ArtificialHB.Event:wait()
  177. else
  178. for i = 0, num do
  179. ArtificialHB.Event:wait()
  180. end
  181. end
  182. end
  183.  
  184. function RemoveOutlines(part)
  185. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  186. end
  187.  
  188. function so(id,par,pit,vol)
  189. local sou = Instance.new("Sound", par or workspace)
  190. if par == chara then
  191. sou.Parent = chara.Torso
  192. end
  193. sou.Volume = vol
  194. sou.Pitch = pit or 1
  195. sou.SoundId = "rbxassetid://" .. id
  196. sou.PlayOnRemove = true
  197. sou:Destroy()
  198. end
  199.  
  200. --This is just for builds--
  201. New = function(Object, Parent, Name, Data)
  202. local Object = Instance.new(Object)
  203. for Index, Value in pairs(Data or {}) do
  204. Object[Index] = Value
  205. end
  206. Object.Parent = Parent
  207. Object.Name = Name
  208. return Object
  209. end
  210. FakeHeadM = New("Model",chara,"FakeHeadM",{})
  211. FakeHead = New("Part",FakeHeadM,"FakeHead",{Size = Vector3.new(6, 3, 3),CFrame = CFrame.new(26.5, 1.5, -49.8000183, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  212. Mesh = New("SpecialMesh",FakeHead,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  213. Fays = New("Decal",FakeHead,"Decal",{Texture = "rbxassetid://290509672",})
  214. Weld = New("ManualWeld",FakeHead,"Weld",{Part0 = FakeHead,Part1 = Head,})
  215. Shedo = New("Part",FakeHeadM,"Shedo",{Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(26.5000114, 2.19999933, -50.2999916, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  216. Mesh = New("SpecialMesh",Shedo,"Mesh",{Scale = Vector3.new(3, 3, 3),VertexColor = Vector3.new(1, 0, 0),MeshId = "rbxassetid://18755442",TextureId = "rbxassetid://65032890",MeshType = Enum.MeshType.FileMesh,})
  217. Weld = New("ManualWeld",Shedo,"Weld",{Part0 = Shedo,Part1 = FakeHead,C1 = CFrame.new(1.14440918e-05, 0.699999332, -0.499973297, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  218. Head.Transparency = 1
  219. Humanoid.CameraOffset = Vector3.new(0,3,0)
  220.  
  221. Shotii = New("Model",chara,"Shotii",{})
  222. SHandaru = New("Part",Shotii,"SHandaru",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(82.7000122, 8.4184885, -48.6482887, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  223. Mesh = New("SpecialMesh",SHandaru,"Mesh",{Scale = Vector3.new(0.00400000019, 0.00400000019, 0.00400000019),MeshId = "rbxassetid://450250994",TextureId = "rbxassetid://450251128",MeshType = Enum.MeshType.FileMesh,})
  224. Weld = New("ManualWeld",SHandaru,"Weld",{Part0 = SHandaru,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(0.292991638, -7.6862278, -0.349998474, 0.984807849, -0.030152997, -0.171009988, 0.173647955, 0.17100893, 0.969846547, 4.55671426e-07, -0.984807968, 0.173646942),})
  225. SShot = New("Part",Shotii,"SShot",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(82.7000122, 8.3150301, -54.4179688, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  226. Weld = New("ManualWeld",SShot,"Weld",{Part0 = SShot,Part1 = SHandaru,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(5.69999313, 0.900001526, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),})
  227. SSExit = New("Part",Shotii,"SSExit",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(83.0000076, 9.67517471, -46.1282616, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  228. Weld = New("ManualWeld",SSExit,"Weld",{Part0 = SSExit,Part1 = SHandaru,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(-2.69996262, 0.799999237, 0.299995422, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),})
  229.  
  230. Pistoru = New("Model",chara,"Pistoru",{})
  231. PHandaru = New("Part",Pistoru,"PHandaru",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(90.3498764, 9.52873039, -33.8800735, -0.984808445, -0.171009943, 0.0301536396, -0.173648074, 0.969846964, -0.171010002, -2.58755817e-09, -0.173648193, -0.984807789),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  232. Mesh = New("SpecialMesh",PHandaru,"Mesh",{Scale = Vector3.new(0.00400000019, 0.00400000019, 0.00400000019),MeshId = "rbxassetid://437242703",TextureId = "rbxassetid://437242708",MeshType = Enum.MeshType.FileMesh,})
  233. Weld = New("ManualWeld",PHandaru,"Weld",{Part0 = PHandaru,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.984808445, -0.173648074, -2.58755817e-09, -0.171009943, 0.969846964, -0.173648193, 0.0301536396, -0.171010002, -0.984807789),C1 = CFrame.new(-0.450126648, -4.80198288, -0.307024956, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985),})
  234. PBExit = New("Part",Pistoru,"PBExit",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(90.1265717, 10.7951508, -33.49757, -0.984809041, -0.171010062, 0.0301536396, -0.173648193, 0.96984756, -0.171010002, 0, -0.173648298, -0.984807789),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  235. Weld = New("ManualWeld",PBExit,"Weld",{Part0 = PBExit,Part1 = PHandaru,C0 = CFrame.new(0, 0, 0, -0.984807849, -0.173647985, 0, -0.173647985, 0.984807849, 0, 0, 0, -1),C1 = CFrame.new(0, 1.19999886, -0.599994659, -0.984808326, -0.173648059, 0, -0.173648059, 0.984808326, 0, 0, 0, -1),})
  236. PShot = New("Part",Pistoru,"PShot",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(90.2109985, 10.3163252, -36.2550163, -0.984808803, -0.171010002, 0.0301536396, -0.173648134, 0.969847322, -0.171010002, -2.58755906e-09, -0.173648253, -0.984807789),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  237. Weld = New("ManualWeld",PShot,"Weld",{Part0 = PShot,Part1 = PHandaru,C0 = CFrame.new(0, 0, 0, -0.984807968, -0.173648, 0, -0.173648, 0.984807968, 0, 0, 0, -1),C1 = CFrame.new(0, 1.19999886, 2.19998932, -0.984807968, -0.173648, 0, -0.173648, 0.984807968, 0, 0, 0, -1),})
  238.  
  239. HolShot = New("Part",chara,"HolShot",{Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(52.4309196, 10.2762518, -23.0499916, -0.499998987, -0.866025984, 0, -0.866025984, 0.499998987, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  240. Mesh = New("SpecialMesh",HolShot,"Mesh",{Scale = Vector3.new(0.00400000019, 0.00400000019, 0.00400000019),MeshId = "rbxassetid://450250994",TextureId = "rbxassetid://450251128",MeshType = Enum.MeshType.FileMesh,})
  241. Weld = New("ManualWeld",HolShot,"Weld",{Part0 = HolShot,Part1 = Torso,C0 = CFrame.new(0, 0, 0, -0.499998987, -0.866025984, 0, -0.866025984, 0.499998987, 0, 0, 0, -1),C1 = CFrame.new(1.33091354, 1.2762394, 1.65000534, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  242.  
  243. HolPist = New("Part",chara,"HolPist",{Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(70.7500153, 5.34207106, -26.6475906, -1, 0, 0, 0, 0.642789185, -0.766043186, 0, -0.766043186, -0.642789185),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  244. Mesh = New("SpecialMesh",HolPist,"Mesh",{Scale = Vector3.new(0.00400000019, 0.00400000019, 0.00400000019),MeshId = "rbxassetid://437242703",TextureId = "rbxassetid://437242708",MeshType = Enum.MeshType.FileMesh,})
  245. Weld = New("ManualWeld",HolPist,"Weld",{Part0 = HolPist,Part1 = Torso,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.642789185, -0.766043186, 0, -0.766043186, -0.642789185),C1 = CFrame.new(2.45001984, -3.72772598, 0.233430862, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),})
  246.  
  247. Instance.new("BoolValue",chara).Name = "HolyMode"
  248. local hedcol = FakeHead.BrickColor
  249. local bcols = Instance.new("BodyColors",chara)
  250. bcols.Name = "NeoCols"
  251. bcols.HeadColor = hedcol
  252. bcols.LeftArmColor = hedcol
  253. bcols.RightArmColor = hedcol
  254. bcols.TorsoColor = hedcol
  255. bcols.LeftLegColor = hedcol
  256. bcols.RightLegColor = hedcol
  257.  
  258. for i, v in pairs(chara:children()) do
  259. if v:IsA("Shirt") or v:IsA("Pants") then
  260. v:Destroy()
  261. end
  262. end
  263. local sh = Instance.new("Shirt",chara)
  264. local pn = Instance.new("Pants",chara)
  265. sh.ShirtTemplate = "http://www.roblox.com/asset/?id=422141642"
  266. pn.PantsTemplate = "http://www.roblox.com/asset/?id=422191157"
  267. if chara:FindFirstChild("FaysG") then chara:FindFirstChild("FaysG"):Destroy() end
  268. ---------------------------
  269.  
  270. function rayCast(Position, Direction, Range, Ignore)
  271. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  272. end
  273.  
  274. function FindNearestTorso(Position, Distance, SinglePlayer)
  275. if SinglePlayer then
  276. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  277. end
  278. local List = {}
  279. for i, v in pairs(workspace:GetDescendants()) do
  280. if v:IsA("Model") then
  281. if v:findFirstChild("Head") then
  282. if v ~= chara then
  283. if (v.Head.Position - Position).magnitude <= Distance then
  284. table.insert(List, v)
  285. end
  286. end
  287. end
  288. end
  289. end
  290. return List
  291. end
  292.  
  293. EffectModel = Create("Model"){
  294. Parent = chara,
  295. Name = "Effects",
  296. }
  297.  
  298. --Effect Functions--
  299. Effects = {
  300.  
  301. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  302. local p = Instance.new("Part",EffectModel)
  303. p.BrickColor = BrickColor.new(colour)
  304. p.Size = partsize
  305. p.Anchored = true
  306. p.CanCollide = false
  307. p.Material = matr
  308. p.CFrame = cf
  309. if inverse == true then
  310. p.Transparency = 1
  311. else
  312. p.Transparency = 0
  313. end
  314. local m = Instance.new("BlockMesh",p)
  315. m.Scale = meshstart
  316. coroutine.wrap(function()
  317. for i=0,1,factor do
  318. swait()
  319. if inverse == true then
  320. p.Transparency = 1-i
  321. else
  322. p.Transparency = i
  323. end
  324. m.Scale = m.Scale + meshadd
  325. if spin == true then
  326. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  327. end
  328. end
  329. p:Destroy()
  330. end)()
  331. return p
  332. end,
  333.  
  334. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  335. local p = Instance.new("Part",EffectModel)
  336. p.BrickColor = BrickColor.new(colour)
  337. p.Size = partsize
  338. p.Anchored = true
  339. p.CanCollide = false
  340. p.Material = matr
  341. p.CFrame = cf
  342. if inverse == true then
  343. p.Transparency = 1
  344. else
  345. p.Transparency = 0
  346. end
  347. local m = Instance.new("SpecialMesh",p)
  348. m.MeshType = "Sphere"
  349. m.Scale = meshstart
  350. coroutine.wrap(function()
  351. for i=0,1,factor do
  352. swait()
  353. if inverse == true then
  354. p.Transparency = 1-i
  355. else
  356. p.Transparency = i
  357. end
  358. m.Scale = m.Scale + meshadd
  359. end
  360. p:Destroy()
  361. end)()
  362. return p
  363. end,
  364.  
  365. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  366. local p = Instance.new("Part",EffectModel)
  367. p.BrickColor = BrickColor.new(colour)
  368. p.Size = partsize
  369. p.Anchored = true
  370. p.CanCollide = false
  371. p.Material = matr
  372. p.CFrame = cf
  373. if inverse == true then
  374. p.Transparency = 1
  375. else
  376. p.Transparency = 0
  377. end
  378. local m = Instance.new("CylinderMesh",p)
  379. m.Scale = meshstart
  380. coroutine.wrap(function()
  381. for i=0,1,factor do
  382. swait()
  383. if inverse == true then
  384. p.Transparency = 1-i
  385. else
  386. p.Transparency = i
  387. end
  388. m.Scale = m.Scale + meshadd
  389. end
  390. p:Destroy()
  391. end)()
  392. return p
  393. end,
  394.  
  395. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  396. local p = Instance.new("Part",EffectModel)
  397. p.BrickColor = BrickColor.new(colour)
  398. p.Size = Vector3.new()
  399. p.Anchored = true
  400. p.CanCollide = false
  401. p.CFrame = cf
  402. if inverse == true then
  403. p.Transparency = 1
  404. else
  405. p.Transparency = 0
  406. end
  407. local m = Instance.new("SpecialMesh",p)
  408. m.MeshId = "rbxassetid://20329976"
  409. m.Scale = meshstart
  410. coroutine.wrap(function()
  411. for i=0,1,factor do
  412. swait()
  413. if inverse == true then
  414. p.Transparency = 1-i
  415. else
  416. p.Transparency = i
  417. end
  418. m.Scale = m.Scale + meshadd
  419. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  420. end
  421. p:Destroy()
  422. end)()
  423. return p
  424. end,
  425.  
  426. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  427. local p = Instance.new("Part",EffectModel)
  428. p.BrickColor = BrickColor.new(colour)
  429. p.Size = Vector3.new()
  430. p.Anchored = true
  431. p.CanCollide = false
  432. p.CFrame = cf
  433. if inverse == true then
  434. p.Transparency = 1
  435. else
  436. p.Transparency = 0
  437. end
  438. local m = Instance.new("SpecialMesh",p)
  439. m.MeshId = "rbxassetid://3270017"
  440. m.Scale = meshstart
  441. coroutine.wrap(function()
  442. for i=0,1,factor do
  443. swait()
  444. if inverse == true then
  445. p.Transparency = 1-i
  446. else
  447. p.Transparency = i
  448. end
  449. m.Scale = m.Scale + meshadd
  450. end
  451. p:Destroy()
  452. end)()
  453. return p
  454. end,
  455.  
  456. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  457. local p = Instance.new("Part",EffectModel)
  458. p.BrickColor = BrickColor.new(colour)
  459. p.Size = Vector3.new()
  460. p.Anchored = true
  461. p.CanCollide = false
  462. p.CFrame = cf
  463. if inverse == true then
  464. p.Transparency = 1
  465. else
  466. p.Transparency = 0
  467. end
  468. local m = Instance.new("SpecialMesh",p)
  469. m.MeshId = meshid
  470. m.TextureId = textid
  471. m.Scale = meshstart
  472. coroutine.wrap(function()
  473. for i=0,1,factor do
  474. swait()
  475. if inverse == true then
  476. p.Transparency = 1-i
  477. else
  478. p.Transparency = i
  479. end
  480. m.Scale = m.Scale + meshadd
  481. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  482. end
  483. p:Destroy()
  484. end)()
  485. return p
  486. end,
  487.  
  488. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  489. local p = Instance.new("Part",EffectModel)
  490. p.BrickColor = BrickColor.new(colour)
  491. p.Size = partsize
  492. p.Anchored = true
  493. p.CanCollide = false
  494. p.Material = matr
  495. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  496. if inverse == true then
  497. p.Transparency = 1
  498. else
  499. p.Transparency = 0
  500. end
  501. local m = Instance.new("SpecialMesh",p)
  502. m.MeshType = "Sphere"
  503. m.Scale = meshstart
  504. coroutine.wrap(function()
  505. for i=0,1,factor do
  506. swait()
  507. if inverse == true then
  508. p.Transparency = 1-i
  509. else
  510. p.Transparency = i
  511. end
  512. m.Scale = m.Scale + meshadd
  513. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  514. end
  515. p:Destroy()
  516. end)()
  517. return p
  518. end,
  519.  
  520. }
  521.  
  522. function chatfunc(text)
  523. coroutine.wrap(function()
  524. if chara:FindFirstChild("TalkingBillBoard")~= nil then
  525. chara:FindFirstChild("TalkingBillBoard"):destroy()
  526. end
  527. local naeeym2 = Instance.new("BillboardGui",chara)
  528. naeeym2.Size = UDim2.new(0,100,0,40)
  529. naeeym2.StudsOffset = Vector3.new(0,3,0)
  530. naeeym2.Adornee = chara.Head
  531. naeeym2.Name = "BLABLABLA"
  532. local tecks2 = Instance.new("TextLabel",naeeym2)
  533. tecks2.BackgroundTransparency = 1
  534. tecks2.BorderSizePixel = 0
  535. tecks2.Text = ""
  536. tecks2.Font = "Antique"
  537. tecks2.FontSize = "Size24"
  538. tecks2.TextStrokeTransparency = 0
  539. tecks2.TextColor3 = Color3.new(0,0,0)
  540. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  541. tecks2.Size = UDim2.new(1,0,0.5,0)coroutine.wrap(function()
  542. while tecks2 ~= nil do
  543. swait()
  544. tecks2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
  545. end
  546. end)()
  547. for i = 1,string.len(text),1 do
  548. tecks2.Text = string.sub(text,1,i)
  549. swait()
  550. end
  551. swait(30)
  552. for i = 1, 5 do
  553. swait()
  554. tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
  555. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
  556. tecks2.TextTransparency = tecks2.TextTransparency + .2
  557. end
  558. naeeym2:Destroy()
  559. end)()
  560. end
  561.  
  562. function GetDudesTorso(c)
  563. local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  564. if torsy ~= nil then
  565. return torsy
  566. end
  567. end
  568.  
  569. function BodyVel(part,faws)
  570. local bodyvel = Instance.new("BodyVelocity",part)
  571. local pep = 10000000
  572. bodyvel.P = pep
  573. bodyvel.MaxForce = Vector3.new(pep,pep,pep)
  574. bodyvel.Velocity = faws
  575. debby:AddItem(bodyvel,.2)
  576. end
  577.  
  578. function Dmg(dude,dmg,env,faws,trip,efftyp,toim)
  579. if dude and dude ~= chara then
  580. if dude:FindFirstChild("HITO") then return end
  581. local debounce = Instance.new("BoolValue",dude)
  582. debounce.Name = "HITO"
  583. debby:AddItem(debounce,toim)
  584. local hum = dude:FindFirstChildOfClass("Humanoid")
  585. local dam = dmg+math.random(-env,env)
  586. local teksu = "-"..dam
  587. if hum then
  588. local finhel = hum.Health - dam
  589. if finhel <= 0 and dude:FindFirstChild("DEATHED")==nil then
  590. Instance.new("BoolValue",dude).Name = "DEATHED"
  591. local soaa = Instance.new("Sound",dude.Head)
  592. local cho = math.random(1,5)
  593. if cho == 1 then
  594. soaa.SoundId = "rbxassetid://111896685"
  595. elseif cho == 2 then
  596. soaa.SoundId = "rbxassetid://535528169"
  597. elseif cho == 3 then
  598. soaa.SoundId = "rbxassetid://1080363252"
  599. elseif cho == 4 then
  600. soaa.SoundId = "rbxassetid://147758746"
  601. elseif cho == 5 then
  602. soaa.SoundId = "rbxassetid://626777433"
  603. soaa.Volume = .2
  604. soaa.TimePosition = 1
  605. end
  606. game:service'Debris':AddItem(soaa,6)
  607. soaa:Play()
  608. end
  609. if hum.Health > 1000 then
  610. teksu = "DEATH"
  611. dude:BreakJoints()
  612. else
  613. hum.Health = hum.Health - dam
  614. end
  615. end
  616. coroutine.wrap(function()
  617. local naeeym2 = Instance.new("BillboardGui",dude)
  618. naeeym2.Size = UDim2.new(0,100,0,40)
  619. naeeym2.StudsOffset = Vector3.new(0,3,0)
  620. naeeym2.Adornee = dude:FindFirstChild("Head")
  621. naeeym2.Name = "TalkingBillBoard"
  622. local tecks2 = Instance.new("TextLabel",naeeym2)
  623. tecks2.BackgroundTransparency = 1
  624. tecks2.BorderSizePixel = 0
  625. tecks2.Text = teksu
  626. tecks2.Font = "Antique"
  627. tecks2.TextSize = 24
  628. tecks2.TextStrokeTransparency = 0
  629. tecks2.TextColor3 = Color3.new(0,0,0)
  630. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  631. tecks2.Size = UDim2.new(1,0,0.5,0)
  632. swait(10)
  633. for i = 0,1,.05 do
  634. swait()
  635. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  636. tecks2.TextStrokeTransparency = i
  637. tecks2.TextTransparency = i
  638. end
  639. naeeym2:Destroy()
  640. end)()
  641. local torsy = GetDudesTorso(dude)
  642. if torsy then
  643. for i=1,dam/5 do
  644. local blp = Instance.new("Part",EffectModel)
  645. blp.Size = Vector3.new(.3,.3,.3)
  646. blp.BrickColor = BrickColor.new("Crimson")
  647. blp.CFrame = torsy.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  648. blp.Velocity = torsy.CFrame.lookVector*math.random(-8,-8) + torsy.CFrame.rightVector*math.random(-8,8) + Vector3.new(0,math.random(0,5),0)
  649. blp.RotVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  650. --local blm = Instance.new("SpecialMesh",blp)
  651. --blm.MeshType = "Sphere"
  652. coroutine.wrap(function()
  653. swait(10)
  654. blp.Orientation = Vector3.new(0,blp.Orientation.y,0)
  655. for i=0,1,.1  do
  656. swait()
  657. blp.Transparency = i
  658. blp.Size = blp.Size + Vector3.new(.05,-.05,.05)
  659. end
  660. blp:Destroy()
  661. end)()
  662. end
  663. if efftyp == "Blunt" then
  664. puncheff(torsy)
  665. elseif efftyp == "Sharp" then
  666. slasheff(torsy)
  667. elseif efftyp == "Shot" then
  668. so(144884872,torsy,.9,1)
  669. end
  670. if faws ~= 0 then
  671. BodyVel(torsy,faws)
  672. end
  673. if trip == true then
  674. torsy.CFrame = torsy.CFrame * CFrame.Angles(math.rad(-90),0,0)
  675. torsy.RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  676. end
  677. end
  678. end
  679. end
  680.  
  681. function MagnitudeDmg(par,magni,dmg,env,faws,trip,efftyp,toim)
  682. for _, c in pairs(workspace:GetDescendants()) do
  683. local hum = c:FindFirstChildOfClass("Humanoid")
  684. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  685. local head = GetDudesTorso(c)
  686. if head ~= nil then
  687. local targ = head.Position - par.Position
  688. local mag = targ.magnitude
  689. if magni >= mag and c ~= chara then
  690. Dmg(c,dmg,env,faws,trip,efftyp,toim)
  691. end
  692. end
  693. end
  694. end
  695. end
  696.  
  697. function CamShake(par,magni,env,dur)
  698. coroutine.wrap(function()
  699. for i=0,dur*60 do
  700. swait()
  701. Humanoid.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,3+math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
  702. end
  703. Humanoid.CameraOffset = Vector3.new(0,3,0)
  704. end)()
  705. end
  706.  
  707. function puncheff(par)
  708. if par.Parent:FindFirstChild("DebounceHit")==nil then
  709. so(386946017,par,math.random(6,8)/10,1)
  710. local bla = Effects.Sphere(par.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(1,1,1),"Neon","White",false,.1)
  711. CamShake(bla,10,.5,.5)
  712. end
  713. end
  714.  
  715. function slasheff(par)
  716. if par.Parent:FindFirstChild("DebounceHit")==nil then
  717. local cho = math.random(1,3)
  718. if cho == 1 then
  719. so(444667824,par,1,1)
  720. elseif cho == 2 then
  721. so(444667844,par,1,1)
  722. elseif cho == 3 then
  723. so(444667859,par,1,1)
  724. end
  725. --function(cf,partsize,meshstart,meshadd,matr,colour,factor)
  726. Effects.Sphere(par.CFrame*CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)),Vector3.new(.5,.5,.5),Vector3.new(1,0,1),Vector3.new(0,5,0),"Neon","Really red",false,.1)
  727. end
  728. end
  729.  
  730. local mus = Instance.new("Sound",chara)
  731. mus.Name = "mus"
  732. mus.SoundId = "rbxassetid://142653441"--"rbxassetid://335204822"
  733. mus.Looped = true
  734. mus.Volume = .3
  735. mus:Play()
  736.  
  737. Humanoid.MaxHealth = 1000
  738. Humanoid.Health = 1000
  739.  
  740. ------------------Intro-----------------------
  741. intro = true
  742. if intro == true then
  743. coroutine.wrap(function()
  744. attack = true
  745. Humanoid.WalkSpeed = 0
  746. Humanoid.JumpPower = 0
  747. PlayAnimationFromTable({       
  748. CFrame.new(0, 233.999924, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),
  749. CFrame.new(0, 3.6000421, 1.07246542, 1, 0, 0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414),
  750. CFrame.new(3.6967864, -0.452571809, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  751. CFrame.new(-3.60279894, -0.418379426, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736, 0, 0, 0, 1),
  752. CFrame.new(1.50001526, -4, -1.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  753. CFrame.new(-1.50001526, -6, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  754. }, 1, false)
  755. swait(120)
  756. for i=0,1,.1 do
  757. swait()
  758. PlayAnimationFromTable({       
  759. CFrame.new(0, -1.00005245, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),
  760. CFrame.new(0, 3.60004878, 1.07246184, 1, 0, 0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414),
  761. CFrame.new(3.69677114, -0.452568352, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  762. CFrame.new(-3.60280585, -0.418371797, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736, 0, 0, 0, 1),
  763. CFrame.new(1.50001526, -3.99999714, -1.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  764. CFrame.new(-1.50001526, -6, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  765. }, .4, false)
  766. end
  767. so(133680244,Torso,1,3)
  768. CamShake(Torso,20,.8,.6)
  769. MagnitudeDmg(Torso,15,30,3,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  770. Effects.Wave(RootPart.CFrame*CFrame.new(0,-5,0),Vector3.new(),Vector3.new(2,1,2),"",10,false,.02)
  771. Effects.Wave(RootPart.CFrame*CFrame.new(0,-5,0),Vector3.new(),Vector3.new(1.5,2.5,1.5),"",-10,false,.02)
  772. local hit,hitpos = rayCast(RootPart.Position,Vector3.new(0,-1,0),15,chara)
  773. for i = 1,12 do
  774. local size = math.random(7,10)
  775. local p = Instance.new("Part",EffectModel)
  776. p.BrickColor = hit.BrickColor
  777. p.Material = hit.Material
  778. p.Size = Vector3.new(size,size,size)
  779. p.CFrame = CFrame.new(hitpos) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  780. p.CanCollide = false
  781. p.Velocity = Vector3.new(math.random(-70,70),170,math.random(-70,70))
  782. p.RotVelocity = Vector3.new(math.random(-60,60),math.random(-60,60),math.random(-60,60))
  783. coroutine.wrap(function()
  784. swait(20)
  785. p.CanCollide = true
  786. swait(120)
  787. for i=0,1,.05 do
  788. swait()
  789. p.Transparency = i
  790. end
  791. p:Destroy()
  792. end)()
  793. end
  794. mus.Volume = 1
  795. mus:Play()
  796. RootPart.Anchored = true
  797. for i=0,6,.1 do
  798. swait()
  799. PlayAnimationFromTable({       
  800. CFrame.new(0, -2.53941131, -0.348767281, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414),
  801. CFrame.new(0, 4.57664824, -0.666416466, 1, 0, 0, 0, 0.939692438, 0.34202075, 0, -0.34202075, 0.939692438),
  802. CFrame.new(4.5000205, 1.20001018, 2.22187964e-06, 0.866024792, -0.500001192, 8.88577006e-07, 0.500001252, 0.866024733, -1.28149986e-06, -1.49011612e-07, 1.54972076e-06, 1),
  803. CFrame.new(-4.5000205, 1.20001018, 2.22187964e-06, 0.866024792, 0.500001192, -8.88577006e-07, -0.500001252, 0.866024733, -1.28149986e-06, 1.49011612e-07, 1.54972076e-06, 1),
  804. CFrame.new(1.50001526, -3.52529287, -3.56594658, 1, 0, 0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414),
  805. CFrame.new(-1.50001526, -5.99999619, 6.67572112e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),
  806. }, .4, false)
  807. end
  808. RootPart.Anchored = false
  809. for i=0,2,.1 do
  810. swait()
  811. PlayAnimationFromTable({       
  812. CFrame.new(0, -1.99700248, -0.27749458, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  813. CFrame.new(0, 4.55108547, -0.444281816, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
  814. CFrame.new(3.77304196, -0.53539288, 0.273614407, 0.939692736, 0.321393579, 0.116977744, -0.342019945, 0.883022368, 0.321393698, -8.56816769e-08, -0.342020065, 0.939692795),
  815. CFrame.new(-4.64490843, 0.330175281, -1.53582289e-06, 0.984807849, 0.173648134, -3.13053391e-07, -0.173648164, 0.984807909, 2.68220901e-07, 3.50177288e-07, -1.78813934e-07, 1.00000012),
  816. CFrame.new(1.50001884, -5.99037027, -0.421832889, 0.984807849, 0, -0.173647985, -0.0301536229, 0.984807849, -0.171009898, 0.171009898, 0.173647985, 0.969846487),
  817. CFrame.new(-1.50002635, -5.99037027, -0.421831638, 0.984807849, 0, 0.173647985, 0.0301536229, 0.984807849, -0.171009898, -0.171009898, 0.173647985, 0.969846487),
  818. }, .15, false)
  819. end
  820. local FShedo = New("Part",chara,"FShedo",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(63.4999924, 14.1999693, -2.70000529, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  821. local FMesh = New("SpecialMesh",FShedo,"Mesh",{Scale = Vector3.new(3, 3, 3),VertexColor = Vector3.new(1, 0, 0),MeshId = "http://www.roblox.com/asset/?id=18755442",TextureId = "http://www.roblox.com/asset/?id=65032890",MeshType = Enum.MeshType.FileMesh,})
  822. local FWeld = New("ManualWeld",FShedo,"FWeld",{Part0 = FShedo,Part1 = RightArm,C1 = CFrame.new(-1.46309662, -4.28805161, -0.213977814, 0.478137165, 0.217331067, -0.850971282, 0.74204433, -0.618283033, 0.259029716, -0.469845891, -0.755310178, -0.456893384),})
  823. for i=0,4,.1 do
  824. swait()
  825. PlayAnimationFromTable({       
  826. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  827. CFrame.new(0, 4.49995232, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  828. CFrame.new(3.7809577, 2.70507407, -0.632092118, 0.478137165, 0.74204433, -0.469845891, 0.217331067, -0.618283033, -0.755310178, -0.850971282, 0.259029716, -0.456893384),
  829. CFrame.new(-4.89282131, 0.675060272, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  830. CFrame.new(1.50001168, -6, -1.01327896e-06, 0.939692736, 0, -0.342019886, 0, 1, 0, 0.342019916, 0, 0.939692736),
  831. CFrame.new(-1.50001526, -6, 2.98023224e-07, 0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0, 0.939692736),
  832. }, .15, false)
  833. end
  834. Fays.Texture = "rbxassetid://304942859"
  835. FShedo:Destroy()
  836. Shedo.Transparency = 0
  837. Humanoid.WalkSpeed = 8
  838. Humanoid.JumpPower = 70
  839. attack = false
  840. end)()
  841. end
  842. --------------------------------------------------
  843.  
  844. function smek()
  845. attack = true
  846. Humanoid.WalkSpeed = 2
  847. Humanoid.JumpPower = 0
  848. for i=0,1,.1 do
  849. swait()
  850. PlayAnimationFromTable({       
  851. CFrame.new(0, -1.73551273, -0.521830797, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  852. CFrame.new(0, 4.41427088, -0.820159078, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438),
  853. CFrame.new(4.73044586, 0.828796685, -7.02275031e-07, 0.939692616, -0.342020273, 4.69496833e-08, 0.342020273, 0.939692736, 5.36441803e-07, -2.38418579e-07, -5.06639481e-07, 1),
  854. CFrame.new(-4.85861921, 0.769028664, -6.75452611e-07, 0.939692616, 0.342020273, -4.69496833e-08, -0.342020273, 0.939692736, 5.36441803e-07, 2.38418579e-07, -5.06639481e-07, 1),
  855. CFrame.new(1.50001335, -5.50980282, 1.44903219, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852),
  856. CFrame.new(-1.50001526, -6.18578386, -0.968178153, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
  857. }, .2, false)
  858. end
  859. so(536642316,RightLeg,.7,3)
  860. for i=0,1,.1 do
  861. swait()
  862. PlayAnimationFromTable({       
  863. CFrame.new(3.32593254e-06, -2.006042, 0.596467078, 1.0000006, -1.04904484e-06, 1.25335964e-06, -1.25487554e-06, 0.939695835, -0.342022181, 7.73278657e-07, 0.342019588, 0.939695656),
  864. CFrame.new(-7.62939453e-06, 4.41428709, -0.820158899, 1, 0, 0, 0, 0.939692736, 0.342019916, 0, -0.342019886, 0.939692736),
  865. CFrame.new(4.73044682, 0.788231254, 0.4500646, 0.939692736, -0.342019916, -1.53461215e-07, 0.29619807, 0.813797891, 0.499999791, -0.171009749, -0.469846129, 0.866025567),
  866. CFrame.new(-4.82442522, 0.817862749, 0.432947218, 0.939691901, 0.342022151, -3.89083397e-07, -0.296199679, 0.813797176, 0.500000119, 0.171011403, -0.469845951, 0.866025388),
  867. CFrame.new(1.50002289, -5.89457655, -2.13732576, 1, 0, 0, 0, 0.766043544, -0.642788708, 0, 0.642788708, 0.766043544),
  868. CFrame.new(-1.49999833, -5.95715237, 0.805552125, 1.0000006, -1.25487554e-06, 7.73278657e-07, -1.04904484e-06, 0.939695835, 0.342019588, 1.25335964e-06, -0.342022181, 0.939695656),
  869. }, .4, false)
  870. MagnitudeDmg(RightLeg,4,60,3,RootPart.CFrame.lookVector*50,true,"Blunt",.5)
  871. end
  872. swait(20)
  873. Humanoid.WalkSpeed = 8
  874. Humanoid.JumpPower = 70
  875. attack = false
  876. end
  877.  
  878. xhold = false
  879. function thesurou()
  880. attack = true
  881. Humanoid.WalkSpeed = 2
  882. local grab = nil
  883. local torsy = nil
  884. local hum = nil
  885. for i, v in pairs(FindNearestTorso((RootPart.Position-Vector3.new(0,5,0)), 6)) do
  886. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  887. hum = v:FindFirstChildOfClass("Humanoid")
  888. torsy = v:FindFirstChild("UpperTorso") or v:FindFirstChild("Torso")
  889. grab = v
  890. end
  891. end
  892. if grab ~= nil and torsy ~= nil then
  893. so(200632136,RootPart,.8,1)
  894. for i = 0,1.5,.1 do
  895. swait()
  896. PlayAnimationFromTable({
  897. CFrame.new(0, -3.15879345, -2.53031492, 1, 0, 0, 0, 0.500002086, 0.866031468, 0, -0.866031468, 0.500002086),
  898. CFrame.new(0, 4.57667542, -0.666417062, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
  899. CFrame.new(2.90267015, 1.56676149, -2.30737209, 0.793417096, 0.357805073, 0.492407322, 0.357833058, 0.380227387, -0.852867484, -0.492387056, 0.852879107, 0.173644423),
  900. CFrame.new(-4.50001335, 1.20001578, 1.39186909e-07, 0.866023839, 0.500002861, -8.08226048e-07, -0.500002921, 0.866023898, -2.38418579e-06, -4.76837158e-07, 2.44379044e-06, 1.00000012),
  901. CFrame.new(1.50001526, -3.79331636, -2.24549532, 1, 0, 0, 0, 0.500002086, -0.866031468, 0, 0.866031468, 0.500002086),
  902. CFrame.new(-1.50001526, -6.19285679, -1.2660259, 1, 0, 0, 0, 0.866025031, -0.500000834, 0, 0.500000834, 0.866025031),
  903. }, .3, false)
  904. end
  905. so(240429615,torsy,1,1)
  906. local ref = Instance.new("Part",Camera)
  907. ref.Size = Vector3.new(0,0,0)
  908. ref.Anchored = true
  909. ref.CanCollide = false
  910. ref.Transparency = .5
  911. ref.BrickColor = BrickColor.Red()
  912. ref.Material = "Neon"
  913. local refm = Instance.new("SpecialMesh",ref)
  914. refm.MeshType = "Sphere"
  915. refm.Scale = Vector3.new(20,20,20)
  916. repeat
  917. swait()
  918. ref.CFrame = Mouse.Hit
  919. PlayAnimationFromTable({
  920. CFrame.new(0, -2, 0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  921. CFrame.new(-0.150877535, 4.46522665, -0.12660107, 0.64278698, -0.133022159, 0.754407108, 0, 0.984807849, 0.173647985, -0.766044974, -0.11161866, 0.633021653),
  922. CFrame.new(4.82286024, 2.39900613, 0.0232518315, 0.939692676, -0.296197921, 0.171010524, -0.171010047, -0.839912355, -0.515075624, 0.296198219, 0.4547683, -0.839912176),
  923. CFrame.new(-5.15264273, 1.06961691, 7.03156638e-06, 0.866025448, 0.500000119, -3.87430191e-07, -0.500000119, 0.866025388, -1.43057798e-06, -3.57627869e-07, 1.44541264e-06, 1),
  924. CFrame.new(1.50001907, -6.00000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  925. CFrame.new(-1.50001311, -6.00000048, 4.58955765e-06, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  926. }, .3, false)
  927. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-3.5,0)*CFrame.Angles(math.rad(-90),0,0)
  928. hum.PlatformStand = true
  929. torsy.Velocity = Vector3.new()
  930. --end
  931. until xhold == false
  932. ref:Destroy()
  933. so(200632136,RootPart,.9,1)
  934. local pato = Instance.new("Part",torsy)
  935. pato.CFrame = torsy.CFrame
  936. pato.Size = Vector3.new(4.1,6.1,1.1)
  937. pato.Transparency = 1
  938. pato.CanCollide = false
  939. pato.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  940. local werudo = Instance.new("Weld",pato)
  941. werudo.Part0 = pato
  942. werudo.Part1 = torsy
  943. torsy.Velocity = (ref.Position-torsy.Position).unit*200+Vector3.new(0,30,0)
  944. torsy.RotVelocity = Vector3.new(10,10,10)
  945. coroutine.wrap(function()
  946. while true do
  947. swait()
  948. hum.PlatformStand = true
  949. end
  950. end)
  951. pato.Touched:connect(function(hit)
  952. if hit:IsDescendantOf(chara)==false then
  953. pato:Destroy()
  954. Dmg(grab,150,0,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*50,true,"Blunt",.3)
  955. so(260430079,torsy,1,5)
  956. MagnitudeDmg(torsy,6,50,3,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  957. end
  958. end)
  959. for i = 0,1,.1 do
  960. swait()
  961. PlayAnimationFromTable({
  962. CFrame.new(0, -2, 0, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  963. CFrame.new(0.142921209, 4.43258858, -0.122617245, 0.906121016, 0.296197981, -0.302012295, -0.219846055, 0.939692795, 0.262002379, 0.361403257, -0.17100969, 0.916593432),
  964. CFrame.new(2.78872228, 0.109098256, -2.12347674, 0.642787337, 0.719846368, 0.262003452, -0.262002051, 0.527982056, -0.807830453, -0.719846845, 0.450617731, 0.5279814),
  965. CFrame.new(-4.79283857, 1.09281766, -1.4803014e-05, 0.866025329, 0.500000238, -1.49011612e-07, -0.500000179, 0.866025388, 6.10661004e-07, 4.47034836e-07, -4.47034836e-07, 1),
  966. CFrame.new(1.50002027, -6, -1.07288361e-06, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  967. CFrame.new(-1.50001907, -6, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  968. }, .3, false)
  969. end
  970. end
  971. attack = false
  972. Humanoid.WalkSpeed = 8
  973. end
  974.  
  975. function slam()
  976. attack = true
  977. Humanoid.WalkSpeed = 2
  978. Humanoid.JumpPower = 0
  979. for i=0,2,.1 do
  980. swait()
  981. PlayAnimationFromTable({       
  982. CFrame.new(0, -1.93353117, 0.461958885, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  983. CFrame.new(0, 4.36522532, -0.370157003, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  984. CFrame.new(2.71519423, 4.60478783, -1.48087042e-06, 0.766044319, 0.642787933, 2.9919768e-08, 0.642787993, -0.766044319, -3.87430191e-07, -1.93715096e-07, 2.83122063e-07, -1),
  985. CFrame.new(-2.70285583, 4.46389866, 6.19620914e-06, 0.766044319, -0.642787933, -2.9919768e-08, -0.642787993, -0.766044319, -3.87430191e-07, 1.93715096e-07, 2.83122063e-07, -1),
  986. CFrame.new(1.50001526, -5.97923088, 0.956724763, 1, 0, 0, 0, 0.939692736, 0.342019916, 0, -0.342019886, 0.939692736),
  987. CFrame.new(-1.50001526, -3.92088175, -1.2822783, 1, 0, 0, 0, 0.939692736, 0.342019916, 0, -0.342019886, 0.939692736),
  988. }, .2, false)
  989. end
  990. so(536642316,RightLeg,.7,3)
  991. Humanoid.WalkSpeed = 0
  992. for i=0,1,.2 do
  993. swait()
  994. PlayAnimationFromTable({       
  995. CFrame.new(0, -5.00873852, -6.03775024, 1, 0, 0, 0, 0.342019022, 0.939693093, 0, -0.939693093, 0.342018992),
  996. CFrame.new(0, 4.36520767, -0.370157599, 1, 0, 0, 0, 0.866026223, 0.499998808, 0, -0.499998808, 0.866026223),
  997. CFrame.new(2.71519065, 1.07650685, -2.54415894, 0.766043842, 0.642788351, 6.46188241e-08, -0.11161828, 0.133021355, -0.984808087, -0.633023024, 0.754406214, 0.173647106),
  998. CFrame.new(-2.70285606, 1.10098004, -2.40540719, 0.766043842, -0.642788351, -6.46188241e-08, 0.11161828, 0.133021355, -0.984808087, 0.633023024, 0.754406214, 0.173647106),
  999. CFrame.new(1.50001526, -5.95997667, -0.00628298474, 1, 0, 0, 0, 1.00000012, 2.98023224e-08, 0, 2.98023224e-08, 1.00000012),
  1000. CFrame.new(-1.50001621, -2.56001854, -1.60915279, 1, 0, 0, 0, 0.984807789, -0.173648238, 0, 0.173648268, 0.98480773),
  1001. }, .4, false)
  1002. end
  1003. so(133680244,Torso,1,3)
  1004. CamShake(RightArm,10,.5,.5)
  1005. MagnitudeDmg(RightArm,10,40,3,RootPart.CFrame.lookVector*30,true,"Blunt",.5)
  1006. MagnitudeDmg(LeftArm,10,40,3,RootPart.CFrame.lookVector*30,true,"Blunt",.5)
  1007. Effects.Wave(RootPart.CFrame*CFrame.new(0,-5,-10),Vector3.new(),Vector3.new(1,1,1),"",10,false,.05)
  1008. Effects.Wave(RootPart.CFrame*CFrame.new(0,-5,-10),Vector3.new(),Vector3.new(.5,2,.5),"",-10,false,.05)
  1009. swait(50)
  1010. Humanoid.WalkSpeed = 8
  1011. Humanoid.JumpPower = 70
  1012. attack = false
  1013. end
  1014.  
  1015. chold = false
  1016. function headrip()
  1017. attack = true
  1018. Humanoid.WalkSpeed = 2
  1019. local grab = nil
  1020. local torsy = nil
  1021. local hum = nil
  1022. for i, v in pairs(FindNearestTorso((RootPart.Position-Vector3.new(0,5,0)), 6)) do
  1023. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  1024. hum = v:FindFirstChildOfClass("Humanoid")
  1025. torsy = v:FindFirstChild("UpperTorso") or v:FindFirstChild("Torso")
  1026. grab = v
  1027. end
  1028. end
  1029. if grab ~= nil and torsy ~= nil then
  1030. so(200632136,RootPart,.8,1)
  1031. for i = 0,1.5,.1 do
  1032. swait()
  1033. PlayAnimationFromTable({
  1034. CFrame.new(0, -3.15884066, -2.53038549, 1, 0, 0, 0, 0.500003159, 0.866033316, 0, -0.866033316, 0.500003159),
  1035. CFrame.new(0, 4.57682848, -0.666438639, 1, 0, 0, 0, 0.939708173, 0.342026293, 0, -0.342026293, 0.939708173),
  1036. CFrame.new(4.681849, 1.59641457, -0.711094618, 0.624222994, -0.751194239, 0.214599475, 0.684884727, 0.658341169, 0.31230849, -0.375883996, -0.0479742885, 0.925433218),
  1037. CFrame.new(-2.69011021, 1.89638007, -2.91367531, 0.754421711, -0.633005977, -0.173641309, -0.133027852, 0.111603782, -0.984817266, 0.642774224, 0.76606667, -1.10864639e-05),
  1038. CFrame.new(1.50001526, -3.79332972, -2.24550533, 1, 0, 0, 0, 0.500003159, -0.866033316, 0, 0.866033316, 0.500003159),
  1039. CFrame.new(-1.50001526, -6.19305992, -1.26607037, 1, 0, 0, 0, 0.866039395, -0.500009179, 0, 0.500009179, 0.866039395),
  1040. }, .3, false)
  1041. end
  1042. so(240429615,torsy,1,1)
  1043. for i = 0,1.5,.1 do
  1044. swait()
  1045. PlayAnimationFromTable({
  1046. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1047. CFrame.new(0, 4.48268127, -0.632217944, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1048. CFrame.new(3.1680572, 1.46073127, -2.0815649, 0.866025388, 0.500000119, 5.45067223e-07, -0.0868230462, 0.150382936, -0.984807968, -0.492404222, 0.852868676, 0.173646957),
  1049. CFrame.new(-2.51076937, 2.25588131, -2.26415157, 0.103214003, -0.44736287, -0.888376772, -0.960965991, 0.185646102, -0.205133989, 0.256693006, 0.874872625, -0.410739183),
  1050. CFrame.new(1.50001526, -6, 2.98023224e-07, 0.939692736, 0, -0.342019886, 0, 1, 0, 0.342019916, 0, 0.939692736),
  1051. CFrame.new(-1.50001431, -6, 3.12924385e-06, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  1052. }, .3, false)
  1053. torsy.CFrame = LeftArm.CFrame*CFrame.new(0,-3.5,0)*CFrame.Angles(math.rad(-90),0,0)
  1054. hum.PlatformStand = true
  1055. torsy.Velocity = Vector3.new()
  1056. end
  1057. local armmod = Instance.new("Model",chara)
  1058. armmod.Name = grab.Name
  1059. Instance.new("Humanoid",armmod).Health = 0
  1060. for i, v in pairs(grab:GetChildren()) do
  1061. if v:IsA("Accoutrement") then
  1062. v.Parent = armmod
  1063. if v:FindFirstChild("Handle"):FindFirstChild("AccessoryWeld") then
  1064. v.Handle.AccessoryWeld.Part1 = nil
  1065. end
  1066. end
  1067. end
  1068. local armp = grab:FindFirstChild("Head")
  1069. Instance.new("BoolValue",grab).Name = "DEATHED"
  1070. grab:BreakJoints()
  1071. armp.Parent = armmod
  1072. for i, v in pairs(armmod:GetChildren()) do
  1073. if v:IsA("Accoutrement") then
  1074. if v:FindFirstChild("Handle"):FindFirstChild("AccessoryWeld") then
  1075. v.Handle.AccessoryWeld.Part1 = armp
  1076. v.Parent = armmod
  1077. end
  1078. end
  1079. end
  1080. so(206082327,armp,1,5)
  1081. local bledp = Instance.new("Part",grab)
  1082. bledp.Size = Vector3.new(0,0,0)
  1083. bledp.Transparency = 1
  1084. bledp.CanCollide = false
  1085. local blpemit = Instance.new("ParticleEmitter")
  1086. blpemit.Color = ColorSequence.new(Color3.new(.5,0,0))
  1087. blpemit.Texture = "rbxassetid://233069772"
  1088. blpemit.Transparency = NumberSequence.new(0,1)
  1089. blpemit.Lifetime = NumberRange.new(1,3)
  1090. blpemit.Acceleration = Vector3.new(0,-10,0)
  1091. blpemit.Enabled = true
  1092. blpemit.EmissionDirection = "Front"
  1093. blpemit.Speed = NumberRange.new(1,3)
  1094. blpemit.Size = NumberSequence.new(.5)
  1095. blpemit.Rate = 1000
  1096. blpemit.RotSpeed = NumberRange.new(50)
  1097. blpemit.Rotation = NumberRange.new(0,360)
  1098. local blpe = blpemit:Clone()
  1099. blpe.Parent = bledp
  1100. blpe.EmissionDirection = "Top"
  1101. blpe.VelocitySpread = 20
  1102. local wel = Instance.new("Weld",armp)
  1103. wel.Part0 = RightArm
  1104. wel.Part1 = armp
  1105. wel.C0 = CFrame.new(0,-3.5,0) * CFrame.Angles(math.rad(-90),0,0)
  1106. local blape = bledp:Clone()
  1107. blape.Parent = armmod
  1108. blape.ParticleEmitter.EmissionDirection = "Bottom"
  1109. local bledw = Instance.new("Weld",bledp)
  1110. bledw.Part0 = torsy
  1111. bledw.Part1 = bledp
  1112. bledw.C0 = CFrame.new(0,1,0)
  1113. local bledw2 = Instance.new("Weld",blape)
  1114. bledw2.Part0 = armp
  1115. bledw2.Part1 = blape
  1116. bledw2.C0 = CFrame.new(0,-.5,0)
  1117. for i = 0,2,.1 do
  1118. swait()
  1119. PlayAnimationFromTable({
  1120. CFrame.new(3.48687149e-06, -2.00000668, 8.1956324e-07, 0.999997258, -1.74343575e-06, -2.29477928e-06, -1.74343575e-06, 1.00000334, -4.0978162e-07, -2.29477928e-06, -4.0978162e-07, 1.00000334),
  1121. CFrame.new(-1.77990187e-05, 4.48271227, -0.632223666, 0.999997258, -8.47689194e-07, -2.76961782e-06, -1.74343575e-06, 0.939696074, 0.34202069, -2.29477928e-06, -0.342021465, 0.939695656),
  1122. CFrame.new(5.08315945, 1.73977804, -0.499025792, 0.766043842, -0.642786205, -9.90775334e-07, 0.111617334, 0.133024782, -0.984809279, 0.633021057, 0.754409432, 0.173649535),
  1123. CFrame.new(-3.94786024, 2.2021482, -1.88751972, 0.103215352, 0.54567498, -0.831614494, -0.960967898, 0.270473748, 0.0582071356, 0.256692559, 0.793146551, 0.552295864),
  1124. CFrame.new(1.50003362, -6.00004482, -2.68220901e-07, 0.939689338, -1.74343575e-06, -0.342021078, -1.76123024e-06, 1.00000334, 2.14558611e-07, 0.342018902, -4.0978162e-07, 0.939696491),
  1125. CFrame.new(-1.49998772, -6.00003576, 1.09374523e-05, 0.984805524, -1.74343575e-06, 0.173645243, -1.66984103e-06, 1.00000334, -7.16618331e-07, -0.173650891, -4.0978162e-07, 0.98481071),
  1126. }, .3, false)
  1127. torsy.CFrame = LeftArm.CFrame*CFrame.new(0,-3.5,0)*CFrame.Angles(math.rad(-90),0,0)
  1128. hum.PlatformStand = true
  1129. torsy.Velocity = Vector3.new()
  1130. end
  1131. local ref = Instance.new("Part",Camera)
  1132. ref.Size = Vector3.new(0,0,0)
  1133. ref.Anchored = true
  1134. ref.CanCollide = false
  1135. ref.Transparency = .5
  1136. ref.BrickColor = BrickColor.Red()
  1137. ref.Material = "Neon"
  1138. local refm = Instance.new("SpecialMesh",ref)
  1139. refm.MeshType = "Sphere"
  1140. refm.Scale = Vector3.new(20,20,20)
  1141. repeat
  1142. swait()
  1143. ref.CFrame = Mouse.Hit
  1144. PlayAnimationFromTable({
  1145. CFrame.new(0, -2, 0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  1146. CFrame.new(-0.150877535, 4.46522665, -0.12660107, 0.64278698, -0.133022159, 0.754407108, 0, 0.984807849, 0.173647985, -0.766044974, -0.11161866, 0.633021653),
  1147. CFrame.new(4.82286024, 2.39900613, 0.0232518315, 0.939692676, -0.296197921, 0.171010524, -0.171010047, -0.839912355, -0.515075624, 0.296198219, 0.4547683, -0.839912176),
  1148. CFrame.new(-5.15264273, 1.06961691, 7.03156638e-06, 0.866025448, 0.500000119, -3.87430191e-07, -0.500000119, 0.866025388, -1.43057798e-06, -3.57627869e-07, 1.44541264e-06, 1),
  1149. CFrame.new(1.50001907, -6.00000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1150. CFrame.new(-1.50001311, -6.00000048, 4.58955765e-06, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  1151. }, .3, false)
  1152. torsy.CFrame = LeftArm.CFrame*CFrame.new(0,-3.5,0)*CFrame.Angles(math.rad(-90),0,0)
  1153. hum.PlatformStand = true
  1154. torsy.Velocity = Vector3.new()
  1155. --end
  1156. until chold == false
  1157. ref:Destroy()
  1158. so(200632136,RootPart,.9,1)
  1159. wel:Destroy()
  1160. armp.Velocity = (ref.Position-armp.Position).unit*200+Vector3.new(0,30,0)
  1161. armp.RotVelocity = Vector3.new(10,10,10)
  1162. armp.Touched:connect(function(hit)
  1163. if hit:IsDescendantOf(chara)==false and hit.Parent:FindFirstChildOfClass("Humanoid") and armp:FindFirstChild("HITA")==nil then
  1164. Instance.new("BoolValue",armp).Name = "HITA"
  1165. MagnitudeDmg(armp,6,120,0,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  1166. so(386946017,armp,.95,5)
  1167. swait(120)
  1168. for i=0,1,.05 do
  1169. armp.Transparency = i
  1170. swait()
  1171. end
  1172. armp.Parent:Destroy()
  1173. end
  1174. end)
  1175. for i = 0,1,.1 do
  1176. swait()
  1177. PlayAnimationFromTable({
  1178. CFrame.new(0, -2, 0, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  1179. CFrame.new(0.142921209, 4.43258858, -0.122617245, 0.906121016, 0.296197981, -0.302012295, -0.219846055, 0.939692795, 0.262002379, 0.361403257, -0.17100969, 0.916593432),
  1180. CFrame.new(2.78872228, 0.109098256, -2.12347674, 0.642787337, 0.719846368, 0.262003452, -0.262002051, 0.527982056, -0.807830453, -0.719846845, 0.450617731, 0.5279814),
  1181. CFrame.new(-4.79283857, 1.09281766, -1.4803014e-05, 0.866025329, 0.500000238, -1.49011612e-07, -0.500000179, 0.866025388, 6.10661004e-07, 4.47034836e-07, -4.47034836e-07, 1),
  1182. CFrame.new(1.50002027, -6, -1.07288361e-06, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  1183. CFrame.new(-1.50001907, -6, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1184. }, .3, false)
  1185. torsy.CFrame = LeftArm.CFrame*CFrame.new(0,-3.5,0)*CFrame.Angles(math.rad(-90),0,0)
  1186. hum.PlatformStand = true
  1187. torsy.Velocity = Vector3.new()
  1188. end
  1189. end
  1190. attack = false
  1191. Humanoid.WalkSpeed = 8
  1192. end
  1193.  
  1194. function stomp()
  1195. attack = true
  1196. Humanoid.WalkSpeed = 2
  1197. Humanoid.JumpPower = 0
  1198. for i=0,2,.1 do
  1199. swait()
  1200. PlayAnimationFromTable({       
  1201. CFrame.new(0, -2, 0.499992371, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1202. CFrame.new(0, 4.42290688, -0.504058063, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1203. CFrame.new(4.92942858, 1.05621195, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1),
  1204. CFrame.new(-4.79283428, 1.09282625, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1),
  1205. CFrame.new(1.2052269, -2.30000162, -2.06380463, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1206. CFrame.new(-1.50001597, -6, -0.499997646, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  1207. }, .2, false)
  1208. end
  1209. so(536642316,RightLeg,.7,3)
  1210. Humanoid.WalkSpeed = 0
  1211. for i=0,1,.2 do
  1212. swait()
  1213. PlayAnimationFromTable({       
  1214. CFrame.new(0, -1.82004941, -0.371783257, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1215. CFrame.new(0, 4.42290878, -0.504067779, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438),
  1216. CFrame.new(4.92943096, 1.05621648, -6.17108253e-06, 0.86602509, -0.500000656, -3.33671437e-07, 0.500000715, 0.86602509, 2.08616257e-07, 1.78813934e-07, -3.87430191e-07, 1),
  1217. CFrame.new(-4.79283619, 1.09282386, -6.2277054e-06, 0.86602509, 0.500000656, 3.33671437e-07, -0.500000715, 0.86602509, 2.08616257e-07, -1.78813934e-07, -3.87430191e-07, 1),
  1218. CFrame.new(1.2052269, -5.38336658, -2.92564583, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
  1219. CFrame.new(-1.50000978, -6.05502558, -1.08027697, 0.984807849, 0, 0.173647985, 0.0593910702, 0.939692736, -0.33682391, -0.163175747, 0.342019886, 0.925416768),
  1220. }, .4, false)
  1221. end
  1222. so(133680244,Torso,1,3)
  1223. CamShake(Torso,10,.5,.5)
  1224. Effects.Wave(RootPart.CFrame*CFrame.new(1,-7,-2),Vector3.new(),Vector3.new(1,.2,1),"",10,false,.05)
  1225. for _, c in pairs(workspace:GetDescendants()) do
  1226. local hum = c:FindFirstChildOfClass("Humanoid")
  1227. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  1228. local head = GetDudesTorso(c)
  1229. if head ~= nil then
  1230. local targ = head.Position - RightLeg.Position
  1231. local mag = targ.magnitude
  1232. if 4 >= mag and c ~= chara then
  1233. so(206082327,head,1,3)
  1234. for ay,ee in pairs(c:children()) do
  1235. if ee:IsA("BasePart") then
  1236. for i=1,5 do
  1237. local bl = Instance.new("Part",c)
  1238. bl.CFrame = ee.CFrame + Vector3.new(math.random(-10,10)/10,0,math.random(-10,10)/10)
  1239. local rand = math.random(2,7)/10
  1240. bl.Size = Vector3.new(rand,rand,rand)
  1241. bl.BrickColor = BrickColor.new("Maroon")
  1242. bl.Material = "Granite"
  1243. ee:Destroy()
  1244. end
  1245. end
  1246. end
  1247. end
  1248. end
  1249. end
  1250. end
  1251. swait(50)
  1252. Humanoid.WalkSpeed = 8
  1253. Humanoid.JumpPower = 70
  1254. attack = false
  1255. end
  1256.  
  1257. function pshoot()
  1258. attack = true
  1259. local ref = Instance.new("Part",Camera)
  1260. ref.Size = Vector3.new(0,0,0)
  1261. ref.Anchored = true
  1262. ref.CanCollide = false
  1263. ref.Transparency = 1
  1264. so(2920959,PHandaru,.8,3)
  1265. ref.CFrame = Mouse.Hit
  1266. MagnitudeDmg(ref,3,40,2,RootPart.CFrame.lookVector*20,true,"Shot",.1)
  1267. local hitpt = Instance.new("Part",EffectModel)
  1268. hitpt.Size = Vector3.new(.3,.3,1)
  1269. hitpt.CFrame = PBExit.CFrame * CFrame.Angles(math.rad(180),0,0)
  1270. hitpt.Velocity = RootPart.CFrame.rightVector*30+Vector3.new(0,20,0)
  1271. local hitm = Instance.new("SpecialMesh",hitpt)
  1272. hitm.MeshId = "rbxassetid://94295100"
  1273. hitm.TextureId = "rbxassetid://94287792"
  1274. hitm.Scale = Vector3.new(7,7,7)
  1275. coroutine.wrap(function()
  1276. swait(30)
  1277. for i = 0,1,.1 do
  1278. swait()
  1279. hitpt.Transparency = i
  1280. end
  1281. hitpt:Destroy()
  1282. end)()
  1283. CamShake(PShot,10,.3,.2)
  1284. CamShake(ref,10,.3,.2)
  1285. Effects.Block(PShot.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.2,.2,.2),"Neon","Bright yellow",true,false,.1)
  1286. Effects.Block(ref.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.2,.2,.2),"Neon","Bright yellow",true,false,.1)
  1287. Effects.Block(CFrame.new((PShot.Position + ref.Position)/2,ref.Position),Vector3.new(1,1,(PShot.Position - ref.Position).magnitude),Vector3.new(1,1,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1)
  1288. ref:Destroy()
  1289. for i=0,1,.1 do
  1290. swait()
  1291. PlayAnimationFromTable({       
  1292. CFrame.new(0, -2.03907418, 0.246627718, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1293. CFrame.new(0, 4.27438593, -0.749499321, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  1294. CFrame.new(4.50001526, 2.12096167, -0.0117100477, 1, 0, 0, 0, -0.500000715, -0.86602509, 0, 0.86602509, -0.500000715),
  1295. CFrame.new(-3.79128671, -0.462022513, -0.54968375, 0.939692497, -0.336824238, -0.0593918264, 0.321393669, 0.928998291, -0.183489919, 0.11697875, 0.153335959, 0.981225848),
  1296. CFrame.new(1.50001526, -5.94357777, 0.444926023, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1297. CFrame.new(-1.50001526, -5.94357777, 0.444926023, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1298. }, .3, false)
  1299. end
  1300. for i=0,2,.1 do
  1301. swait()
  1302. PlayAnimationFromTable({       
  1303. CFrame.new(0, -2.03907442, 0.0466268957, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1304. CFrame.new(0, 4.27438593, -0.749499321, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  1305. CFrame.new(4.50001526, 0.888218164, -1.46819997, 1, 0, 0, 0, 0.342019796, -0.939692855, 0, 0.939692855, 0.342019796),
  1306. CFrame.new(-3.79128027, -0.462018341, -0.549682617, 0.939692497, -0.336824238, -0.0593918264, 0.321393669, 0.928998291, -0.183489919, 0.11697875, 0.153335959, 0.981225848),
  1307. CFrame.new(1.50001526, -5.94357777, 0.444926023, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1308. CFrame.new(-1.50001526, -5.94357777, 0.444926023, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1309. }, .15, false)
  1310. end
  1311. attack = false
  1312. end
  1313.  
  1314. function sshoot()
  1315. attack = true
  1316. so(138083993,SHandaru,.8,3)
  1317. CamShake(SHandaru,10,.5,.3)
  1318. Effects.Block(SShot.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.25,.25,.25),"Neon","Bright yellow",true,false,.1)
  1319. for a=1,6 do
  1320. local ref = Instance.new("Part",Camera)
  1321. ref.Size = Vector3.new(0,0,0)
  1322. ref.Anchored = true
  1323. ref.CanCollide = false
  1324. ref.Transparency = 1
  1325. ref.CFrame = Mouse.Hit*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  1326. MagnitudeDmg(ref,7,50,2,RootPart.CFrame.lookVector*20,true,"Shot",0)
  1327. CamShake(ref,10,.4,.3)
  1328. Effects.Block(ref.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.2,.2,.2),"Neon","Bright yellow",true,false,.1)
  1329. Effects.Block(CFrame.new((SShot.Position + ref.Position)/2,ref.Position),Vector3.new(1,1,(SShot.Position - ref.Position).magnitude),Vector3.new(1,1,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1)
  1330. ref:Destroy()
  1331. end
  1332. for i=0,2,.1 do
  1333. swait()
  1334. PlayAnimationFromTable({
  1335. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1336. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1337. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1338. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1339. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1340. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1341. }, .3, false)
  1342. end
  1343. so(2697295,SHandaru,.4,3)
  1344. for i=0,1,.1 do
  1345. swait()
  1346. PlayAnimationFromTable({       
  1347. CFrame.new(-1.44382084e-05, -2, -3.52843199e-05, 0.500002384, 7.21910419e-06, -0.866024017, -1.88881022e-05, 1, -2.56920703e-06, 0.866024017, 1.76421599e-05, 0.500002384),
  1348. CFrame.new(-0.547627807, 4.48263931, -0.316102535, 0.500002384, -0.296216011, 0.813789785, 7.21910419e-06, 0.939686358, 0.34203741, -0.866024017, -0.171013653, 0.46984759),
  1349. CFrame.new(1.81868255, -0.103687182, -2.3519392, 0.377200723, 0.740163803, -0.556666017, 0.111620866, -0.633017302, -0.766048193, -0.919380486, 0.226818368, -0.321392298),
  1350. CFrame.new(-3.0397644, 2.26208973, -1.6833154, 0.658552945, -0.00924476981, 0.752477705, 0.592071891, -0.610833943, -0.525673687, 0.46449858, 0.791704834, -0.396792918),
  1351. CFrame.new(1.76254702, -5.99993086, -0.252668977, 0.500002384, -1.88881022e-05, 0.866024017, 7.21910419e-06, 1, 1.76421599e-05, -0.866024017, -2.56920703e-06, 0.500002384),
  1352. CFrame.new(-1.16592002, -5.99993467, 0.0196563601, 0.500002384, -1.88881022e-05, 0.866024017, 7.21910419e-06, 1, 1.76421599e-05, -0.866024017, -2.56920703e-06, 0.500002384),
  1353. }, .2, false)
  1354. end
  1355. local hitpt = Instance.new("Part",EffectModel)
  1356. hitpt.Size = Vector3.new(.7,.6,2.1)
  1357. hitpt.CFrame = SSExit.CFrame * CFrame.Angles(0,math.rad(90),0)
  1358. hitpt.Velocity = RootPart.CFrame.rightVector*30+Vector3.new(0,20,0)
  1359. hitpt.BrickColor = BrickColor.Red()
  1360. local hitm = Instance.new("SpecialMesh",hitpt)
  1361. hitm.MeshId = "rbxassetid://94248124"
  1362. hitm.Scale = Vector3.new(4,4,4)
  1363. coroutine.wrap(function()
  1364. swait(30)
  1365. for i = 0,1,.1 do
  1366. swait()
  1367. hitpt.Transparency = i
  1368. end
  1369. hitpt:Destroy()
  1370. end)()
  1371. swait(15)
  1372. so(2697295,SHandaru,.5,3)
  1373. for i=0,2,.1 do
  1374. swait()
  1375. PlayAnimationFromTable({       
  1376. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1377. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1378. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1379. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1380. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1381. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1382. }, .15, false)
  1383. end
  1384. attack = false
  1385. end
  1386.  
  1387. slugged = false
  1388. function slugload()
  1389. attack = true
  1390. for i=0,1.5,.1 do
  1391. swait()
  1392. PlayAnimationFromTable({       
  1393. CFrame.new(-7.16520026e-06, -2, -1.7398881e-05, 0.500000775, 3.58260013e-06, -0.866025031, -9.32523108e-06, 1, -1.24710277e-06, 0.866025031, 8.69944051e-06, 0.500000834),
  1394. CFrame.new(-0.547560275, 4.48266172, -0.316098541, 0.500000775, -0.296206981, 0.813794136, 3.58260013e-06, 0.939689577, 0.342028588, -0.866025031, -0.171011642, 0.469846636),
  1395. CFrame.new(1.79885161, 0.344982982, -2.3633914, 0.362167209, 0.825436056, -0.433004498, 0.0868273452, -0.492402256, -0.866019845, -0.928059697, 0.276049197, -0.249998987),
  1396. CFrame.new(-2.88378954, -0.377780259, 1.65731072, 0.242966965, -0.26283136, 0.933748841, 0.258929163, 0.945239484, 0.198690876, -0.934838533, 0.193499491, 0.297716707),
  1397. CFrame.new(1.26252019, -5.99994278, 0.147333026, 1.00000072, -7.54235225e-06, -9.83476639e-07, 2.53665348e-06, 0.999997318, -3.08799281e-06, 3.27825546e-07, 1.02932972e-06, 0.999999464),
  1398. CFrame.new(-1.1659708, -5.99996805, 0.0196544528, 0.500000775, -9.32523108e-06, 0.866025031, 3.58260013e-06, 1, 8.69944051e-06, -0.866025031, -1.24710277e-06, 0.500000834),
  1399. }, .15, false)
  1400. end
  1401. local hitpt0 = Instance.new("Part",EffectModel)
  1402. hitpt0.Size = Vector3.new(.7,.6,2.1)
  1403. hitpt0.CFrame = SSExit.CFrame * CFrame.Angles(0,math.rad(90),0)
  1404. hitpt0.Velocity = RootPart.CFrame.rightVector*30+Vector3.new(0,20,0)
  1405. local hitm0 = Instance.new("SpecialMesh",hitpt0)
  1406. hitm0.MeshId = "rbxassetid://94248124"
  1407. hitm0.TextureId = "rbxassetid://94219470"
  1408. hitm0.Scale = Vector3.new(4,4,4)
  1409. local hw = Instance.new("Weld",hitpt0)
  1410. hw.Part0 = hitpt0
  1411. hw.Part1 = LeftArm
  1412. hw.C0 = CFrame.new(-1,2.5,0)
  1413. for i=0,1,.1 do
  1414. swait()
  1415. PlayAnimationFromTable({       
  1416. CFrame.new(-1.44382084e-05, -2, -3.52843199e-05, 0.500002384, 7.21910419e-06, -0.866024017, -1.88881022e-05, 1, -2.56920703e-06, 0.866024017, 1.76421599e-05, 0.500002384),
  1417. CFrame.new(-0.547627807, 4.48263931, -0.316102535, 0.500002384, -0.296216011, 0.813789785, 7.21910419e-06, 0.939686358, 0.34203741, -0.866024017, -0.171013653, 0.46984759),
  1418. CFrame.new(1.81868255, -0.103687182, -2.3519392, 0.377200723, 0.740163803, -0.556666017, 0.111620866, -0.633017302, -0.766048193, -0.919380486, 0.226818368, -0.321392298),
  1419. CFrame.new(-3.0397644, 2.26208973, -1.6833154, 0.658552945, -0.00924476981, 0.752477705, 0.592071891, -0.610833943, -0.525673687, 0.46449858, 0.791704834, -0.396792918),
  1420. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1421. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1422. }, .2, false)
  1423. end
  1424. hitpt0:Destroy()
  1425. so(2697295,SHandaru,.7,3)
  1426. swait(15)
  1427. for i=0,1,.1 do
  1428. swait()
  1429. PlayAnimationFromTable({       
  1430. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1431. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1432. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1433. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1434. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1435. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1436. }, .2, false)
  1437. end
  1438. for i=0,1.5,.1 do
  1439. swait()
  1440. PlayAnimationFromTable({       
  1441. CFrame.new(-1.44382084e-05, -2, -3.52843199e-05, 0.500002384, 7.21910419e-06, -0.866024017, -1.88881022e-05, 1, -2.56920703e-06, 0.866024017, 1.76421599e-05, 0.500002384),
  1442. CFrame.new(-0.547627807, 4.48263931, -0.316102535, 0.500002384, -0.296216011, 0.813789785, 7.21910419e-06, 0.939686358, 0.34203741, -0.866024017, -0.171013653, 0.46984759),
  1443. CFrame.new(1.81868255, -0.103687182, -2.3519392, 0.377200723, 0.740163803, -0.556666017, 0.111620866, -0.633017302, -0.766048193, -0.919380486, 0.226818368, -0.321392298),
  1444. CFrame.new(-3.0397644, 2.26208973, -1.6833154, 0.658552945, -0.00924476981, 0.752477705, 0.592071891, -0.610833943, -0.525673687, 0.46449858, 0.791704834, -0.396792918),
  1445. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1446. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1447. }, .15, false)
  1448. end
  1449. local hitpt = Instance.new("Part",EffectModel)
  1450. hitpt.Size = Vector3.new(.7,.6,2.1)
  1451. hitpt.CFrame = SSExit.CFrame * CFrame.Angles(0,math.rad(90),0)
  1452. hitpt.Velocity = RootPart.CFrame.rightVector*30+Vector3.new(0,20,0)
  1453. hitpt.BrickColor = BrickColor.Red()
  1454. local hitm = Instance.new("SpecialMesh",hitpt)
  1455. hitm.MeshId = "rbxassetid://94248124"
  1456. hitm.Scale = Vector3.new(4,4,4)
  1457. coroutine.wrap(function()
  1458. swait(30)
  1459. for i = 0,1,.1 do
  1460. swait()
  1461. hitpt.Transparency = i
  1462. end
  1463. hitpt:Destroy()
  1464. end)()
  1465. swait(15)
  1466. so(2697295,SHandaru,.5,3)
  1467. for i=0,2,.1 do
  1468. swait()
  1469. PlayAnimationFromTable({       
  1470. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1471. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1472. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1473. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1474. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1475. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1476. }, .15, false)
  1477. end
  1478. slugged = true
  1479. attack = false
  1480. end
  1481.  
  1482. function slugshoot()
  1483. attack = true
  1484. so(138083993,SHandaru,.8,3)
  1485. CamShake(SHandaru,10,.5,.3)
  1486. Effects.Block(SShot.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.25,.25,.25),"Neon","Bright yellow",true,false,.1)
  1487. local ref = Instance.new("Part",Camera)
  1488. ref.Size = Vector3.new(0,0,0)
  1489. ref.Anchored = true
  1490. ref.CanCollide = false
  1491. ref.Transparency = 1
  1492. ref.CFrame = Mouse.Hit
  1493. MagnitudeDmg(ref,3,120,0,RootPart.CFrame.lookVector*70,true,"Shot",0)
  1494. CamShake(ref,10,.4,.3)
  1495. Effects.Block(ref.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.2,.2,.2),"Neon","Bright yellow",true,false,.1)
  1496. Effects.Block(CFrame.new((SShot.Position + ref.Position)/2,ref.Position),Vector3.new(1,1,(SShot.Position - ref.Position).magnitude),Vector3.new(1,1,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1)
  1497. ref:Destroy()
  1498. for i=0,2,.1 do
  1499. swait()
  1500. PlayAnimationFromTable({
  1501. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1502. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1503. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1504. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1505. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1506. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1507. }, .3, false)
  1508. end
  1509. so(2697295,SHandaru,.4,3)
  1510. for i=0,1,.1 do
  1511. swait()
  1512. PlayAnimationFromTable({       
  1513. CFrame.new(-1.44382084e-05, -2, -3.52843199e-05, 0.500002384, 7.21910419e-06, -0.866024017, -1.88881022e-05, 1, -2.56920703e-06, 0.866024017, 1.76421599e-05, 0.500002384),
  1514. CFrame.new(-0.547627807, 4.48263931, -0.316102535, 0.500002384, -0.296216011, 0.813789785, 7.21910419e-06, 0.939686358, 0.34203741, -0.866024017, -0.171013653, 0.46984759),
  1515. CFrame.new(1.81868255, -0.103687182, -2.3519392, 0.377200723, 0.740163803, -0.556666017, 0.111620866, -0.633017302, -0.766048193, -0.919380486, 0.226818368, -0.321392298),
  1516. CFrame.new(-3.0397644, 2.26208973, -1.6833154, 0.658552945, -0.00924476981, 0.752477705, 0.592071891, -0.610833943, -0.525673687, 0.46449858, 0.791704834, -0.396792918),
  1517. CFrame.new(1.76254702, -5.99993086, -0.252668977, 0.500002384, -1.88881022e-05, 0.866024017, 7.21910419e-06, 1, 1.76421599e-05, -0.866024017, -2.56920703e-06, 0.500002384),
  1518. CFrame.new(-1.16592002, -5.99993467, 0.0196563601, 0.500002384, -1.88881022e-05, 0.866024017, 7.21910419e-06, 1, 1.76421599e-05, -0.866024017, -2.56920703e-06, 0.500002384),
  1519. }, .2, false)
  1520. end
  1521. local hitpt = Instance.new("Part",EffectModel)
  1522. hitpt.Size = Vector3.new(.7,.6,2.1)
  1523. hitpt.CFrame = SSExit.CFrame * CFrame.Angles(0,math.rad(90),0)
  1524. hitpt.Velocity = RootPart.CFrame.rightVector*30+Vector3.new(0,20,0)
  1525. local hitm = Instance.new("SpecialMesh",hitpt)
  1526. hitm.MeshId = "rbxassetid://94248124"
  1527. hitm.TextureId = "rbxassetid://94219470"
  1528. hitm.Scale = Vector3.new(4,4,4)
  1529. coroutine.wrap(function()
  1530. swait(30)
  1531. for i = 0,1,.1 do
  1532. swait()
  1533. hitpt.Transparency = i
  1534. end
  1535. hitpt:Destroy()
  1536. end)()
  1537. swait(15)
  1538. so(2697295,SHandaru,.5,3)
  1539. for i=0,2,.1 do
  1540. swait()
  1541. PlayAnimationFromTable({       
  1542. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1543. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1544. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1545. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1546. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1547. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1548. }, .15, false)
  1549. end
  1550. slugged = false
  1551. attack = false
  1552. end
  1553.  
  1554. function equippist()
  1555. attack = true
  1556. Humanoid.WalkSpeed = 2
  1557. Humanoid.JumpPower = 0
  1558. if CurrentWep == "Shotgun" then
  1559. for i=0,2,.1 do
  1560. swait()
  1561. PlayAnimationFromTable({       
  1562. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1563. CFrame.new(-0.102602988, 4.45099878, 0.277624637, 0.939692736, -7.70138158e-08, -0.342019916, -0.0593909845, 0.984807849, -0.163175747, 0.33682391, 0.173647955, 0.925416648),
  1564. CFrame.new(4.50001526, 2.68827057, 0.743782997, 1, 0, 0, 0, -0.866025388, 0.500000238, 0, -0.500000238, -0.866025388),
  1565. CFrame.new(-4.79884863, 0.640861034, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  1566. CFrame.new(1.50001431, -6.00000048, 3.12924385e-06, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  1567. CFrame.new(-1.5000186, -6.00000048, 9.83476639e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  1568. }, .15, false)
  1569. end
  1570. SHandaru.Transparency = 1
  1571. HolShot.Transparency = 0
  1572. for i=0,1,.1 do
  1573. swait()
  1574. PlayAnimationFromTable({       
  1575. CFrame.new(0, -2, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.1 * math.cos((sine)/10), 0),
  1576. CFrame.new(0.147721067, 4.44785833, -0.255860269, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1577. CFrame.new(4.80713892, 0.709604442, -2.81296843e-06, 0.939692855, -0.342019916, 2.08616257e-07, 0.342019856, 0.939692736, 1.5155652e-07, -2.08616257e-07, -8.94069672e-08, 1.00000024),
  1578. CFrame.new(-4.50001621, 0.190193266, -0.9294222, 1.00000024, 0, -2.98023224e-08, 0, 0.86602515, -0.500000358, 0, 0.500000417, 0.866025329),
  1579. CFrame.new(1.50001502, -5.99999952, 5.36441803e-07, 0.766044557, 0, -0.642787695, 0, 1, 0, 0.642787695, 0, 0.766044557) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1580. CFrame.new(-1.50001943, -5.99999952, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1581. }, .3, false)
  1582. end
  1583. end
  1584. for i=0,2,.1 do
  1585. swait()
  1586. PlayAnimationFromTable({       
  1587. CFrame.new(0, -1.99700248, -0.27749458, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1588. CFrame.new(0, 4.55108547, -0.444281816, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
  1589. CFrame.new(3.77304196, -0.53539288, 0.273614407, 0.939692736, 0.321393579, 0.116977744, -0.342019945, 0.883022368, 0.321393698, -8.56816769e-08, -0.342020065, 0.939692795),
  1590. CFrame.new(-4.64490843, 0.330175281, -1.53582289e-06, 0.984807849, 0.173648134, -3.13053391e-07, -0.173648164, 0.984807909, 2.68220901e-07, 3.50177288e-07, -1.78813934e-07, 1.00000012),
  1591. CFrame.new(1.50001884, -5.99037027, -0.421832889, 0.984807849, 0, -0.173647985, -0.0301536229, 0.984807849, -0.171009898, 0.171009898, 0.173647985, 0.969846487),
  1592. CFrame.new(-1.50002635, -5.99037027, -0.421831638, 0.984807849, 0, 0.173647985, 0.0301536229, 0.984807849, -0.171009898, -0.171009898, 0.173647985, 0.969846487),
  1593. }, .15, false)
  1594. end
  1595. CurrentWep = "Pistol"
  1596. PHandaru.Transparency = 0
  1597. HolPist.Transparency = 1
  1598. Humanoid.WalkSpeed = 8
  1599. Humanoid.JumpPower = 70
  1600. attack = false
  1601. end
  1602.  
  1603. function equipshot()
  1604. attack = true
  1605. Humanoid.WalkSpeed = 2
  1606. Humanoid.JumpPower = 0
  1607. if CurrentWep == "Pistol" then
  1608. for i=0,2,.1 do
  1609. swait()
  1610. PlayAnimationFromTable({       
  1611. CFrame.new(0, -1.99700248, -0.27749458, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1612. CFrame.new(0, 4.55108547, -0.444281816, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
  1613. CFrame.new(3.77304196, -0.53539288, 0.273614407, 0.939692736, 0.321393579, 0.116977744, -0.342019945, 0.883022368, 0.321393698, -8.56816769e-08, -0.342020065, 0.939692795),
  1614. CFrame.new(-4.64490843, 0.330175281, -1.53582289e-06, 0.984807849, 0.173648134, -3.13053391e-07, -0.173648164, 0.984807909, 2.68220901e-07, 3.50177288e-07, -1.78813934e-07, 1.00000012),
  1615. CFrame.new(1.50001884, -5.99037027, -0.421832889, 0.984807849, 0, -0.173647985, -0.0301536229, 0.984807849, -0.171009898, 0.171009898, 0.173647985, 0.969846487),
  1616. CFrame.new(-1.50002635, -5.99037027, -0.421831638, 0.984807849, 0, 0.173647985, 0.0301536229, 0.984807849, -0.171009898, -0.171009898, 0.173647985, 0.969846487),
  1617. }, .15, false)
  1618. end
  1619. PHandaru.Transparency = 1
  1620. HolPist.Transparency = 0
  1621. for i=0,1,.1 do
  1622. swait()
  1623. PlayAnimationFromTable({       
  1624. CFrame.new(0, -2, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.1 * math.cos((sine)/10), 0),
  1625. CFrame.new(0.147721067, 4.44785833, -0.255860269, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1626. CFrame.new(4.80713892, 0.709604442, -2.81296843e-06, 0.939692855, -0.342019916, 2.08616257e-07, 0.342019856, 0.939692736, 1.5155652e-07, -2.08616257e-07, -8.94069672e-08, 1.00000024),
  1627. CFrame.new(-4.50001621, 0.190193266, -0.9294222, 1.00000024, 0, -2.98023224e-08, 0, 0.86602515, -0.500000358, 0, 0.500000417, 0.866025329),
  1628. CFrame.new(1.50001502, -5.99999952, 5.36441803e-07, 0.766044557, 0, -0.642787695, 0, 1, 0, 0.642787695, 0, 0.766044557) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1629. CFrame.new(-1.50001943, -5.99999952, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1630. }, .3, false)
  1631. end
  1632. end
  1633. for i=0,2,.1 do
  1634. swait()
  1635. PlayAnimationFromTable({       
  1636. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1637. CFrame.new(-0.102602988, 4.45099878, 0.277624637, 0.939692736, -7.70138158e-08, -0.342019916, -0.0593909845, 0.984807849, -0.163175747, 0.33682391, 0.173647955, 0.925416648),
  1638. CFrame.new(4.50001526, 2.68827057, 0.743782997, 1, 0, 0, 0, -0.866025388, 0.500000238, 0, -0.500000238, -0.866025388),
  1639. CFrame.new(-4.79884863, 0.640861034, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  1640. CFrame.new(1.50001431, -6.00000048, 3.12924385e-06, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  1641. CFrame.new(-1.5000186, -6.00000048, 9.83476639e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  1642. }, .15, false)
  1643. end
  1644. CurrentWep = "Shotgun"
  1645. SHandaru.Transparency = 0
  1646. HolShot.Transparency = 1
  1647. Humanoid.WalkSpeed = 8
  1648. Humanoid.JumpPower = 70
  1649. attack = false
  1650. end
  1651.  
  1652. function unequip()
  1653. attack = true
  1654. Humanoid.WalkSpeed = 2
  1655. Humanoid.JumpPower = 0
  1656. if CurrentWep == "Pistol" then
  1657. for i=0,2,.1 do
  1658. swait()
  1659. PlayAnimationFromTable({       
  1660. CFrame.new(0, -1.99700248, -0.27749458, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1661. CFrame.new(0, 4.55108547, -0.444281816, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
  1662. CFrame.new(3.77304196, -0.53539288, 0.273614407, 0.939692736, 0.321393579, 0.116977744, -0.342019945, 0.883022368, 0.321393698, -8.56816769e-08, -0.342020065, 0.939692795),
  1663. CFrame.new(-4.64490843, 0.330175281, -1.53582289e-06, 0.984807849, 0.173648134, -3.13053391e-07, -0.173648164, 0.984807909, 2.68220901e-07, 3.50177288e-07, -1.78813934e-07, 1.00000012),
  1664. CFrame.new(1.50001884, -5.99037027, -0.421832889, 0.984807849, 0, -0.173647985, -0.0301536229, 0.984807849, -0.171009898, 0.171009898, 0.173647985, 0.969846487),
  1665. CFrame.new(-1.50002635, -5.99037027, -0.421831638, 0.984807849, 0, 0.173647985, 0.0301536229, 0.984807849, -0.171009898, -0.171009898, 0.173647985, 0.969846487),
  1666. }, .15, false)
  1667. end
  1668. PHandaru.Transparency = 1
  1669. HolPist.Transparency = 0
  1670. elseif CurrentWep == "Shotgun" then
  1671. for i=0,2,.1 do
  1672. swait()
  1673. PlayAnimationFromTable({       
  1674. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1675. CFrame.new(-0.102602988, 4.45099878, 0.277624637, 0.939692736, -7.70138158e-08, -0.342019916, -0.0593909845, 0.984807849, -0.163175747, 0.33682391, 0.173647955, 0.925416648),
  1676. CFrame.new(4.50001526, 2.68827057, 0.743782997, 1, 0, 0, 0, -0.866025388, 0.500000238, 0, -0.500000238, -0.866025388),
  1677. CFrame.new(-4.79884863, 0.640861034, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  1678. CFrame.new(1.50001431, -6.00000048, 3.12924385e-06, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  1679. CFrame.new(-1.5000186, -6.00000048, 9.83476639e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  1680. }, .15, false)
  1681. end
  1682. SHandaru.Transparency = 1
  1683. HolShot.Transparency = 0
  1684. end
  1685. CurrentWep = "CQC"
  1686. Humanoid.WalkSpeed = 8
  1687. Humanoid.JumpPower = 70
  1688. attack = false
  1689. end
  1690.  
  1691. Mouse.Button1Down:connect(function()
  1692. if attack == false then
  1693. if CurrentWep == "Pistol" then
  1694. pshoot()
  1695. elseif CurrentWep == "Shotgun" then
  1696. if slugged == true then
  1697. slugshoot()
  1698. else
  1699. sshoot()
  1700. end
  1701. else
  1702. smek()
  1703. end
  1704. end
  1705. end)
  1706.  
  1707. local sprintt = 0
  1708. Mouse.KeyDown:connect(function(k)
  1709. k = k:lower()
  1710. if k=='m' then
  1711. if mus.IsPlaying == true then
  1712. mus:Stop()
  1713. elseif mus.IsPaused == true then
  1714. mus:Play()
  1715. end
  1716. end
  1717. if attack == false then
  1718. if k == 'z' then
  1719. if CurrentWep == "Shotgun" and slugged == false then
  1720. slugload()
  1721. elseif CurrentWep == "CQC" then
  1722. slam()
  1723. end
  1724. elseif k == 'f' then
  1725. smek()
  1726. elseif k == 'x' then
  1727. xhold = true
  1728. if CurrentWep == "CQC" then
  1729. thesurou()
  1730. end
  1731. elseif k == 'c' then
  1732. chold = true
  1733. if CurrentWep == "CQC" then
  1734. headrip()
  1735. end
  1736. elseif k == 'v' then
  1737. stomp()
  1738. elseif k == 't' then
  1739. if CurrentWep ~= "Pistol" then
  1740. equippist()
  1741. else
  1742. unequip()
  1743. end
  1744. elseif k == 'y' then
  1745. if CurrentWep ~= "Shotgun" then
  1746. equipshot()
  1747. else
  1748. unequip()
  1749. end
  1750. end
  1751. end
  1752. end)
  1753.  
  1754. Mouse.KeyUp:connect(function(k)
  1755. if k == 'x' then
  1756. xhold = false
  1757. elseif k == 'c' then
  1758. chold = false
  1759. end
  1760. end)
  1761.  
  1762. coroutine.wrap(function()
  1763. game:GetService("RunService").RenderStepped:connect(function()
  1764.     for i,v in pairs(chara:GetDescendants()) do
  1765.     if v:IsA("BasePart") and v.Parent.Name ~= "FakeHeadM" and v.Name ~= "Head" and v.Parent:IsA("Accessory") == false then
  1766.     v.LocalTransparencyModifier = 0
  1767.     end
  1768.     end
  1769. end)
  1770. end)()
  1771.  
  1772. coroutine.wrap(function()
  1773. while 1 do
  1774. swait()
  1775. if doe <= 360 then
  1776. doe = doe + 2
  1777. else
  1778. doe = 0
  1779. end
  1780. end
  1781. end)()
  1782. while true do
  1783. swait()
  1784. while true do
  1785. swait()
  1786. Head.Transparency = 1
  1787. if Head:FindFirstChild("face") then
  1788. Head:FindFirstChild("face").Transparency = 1
  1789. end
  1790. Humanoid.MaxHealth = 1000
  1791. if Humanoid.Health < 1000 then
  1792. Humanoid.Health = Humanoid.Health + 1
  1793. end
  1794. if chara:FindFirstChild("mus")==nil then
  1795. mus = Instance.new("Sound",chara)
  1796. mus.Name = "mus"
  1797. mus.SoundId = "rbxassetid://142653441"--"rbxassetid://335204822"
  1798. mus.Looped = true
  1799. mus.Volume = 1
  1800. mus:Play()
  1801. end
  1802. if sprintt >= 1 then
  1803. sprintt = sprintt - 1
  1804. end
  1805. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1806. velocity = RootPart.Velocity.y
  1807. sine = sine + change
  1808. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 12, chara)
  1809. if RootPart.Velocity.y > 1 and hit == nil then
  1810. Anim = "Jump"
  1811. if attack == false then
  1812. PlayAnimationFromTable({
  1813. CFrame.new(0, 0.0294559821, -0.246550545, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1814. CFrame.new(0, 4.29474068, 0.563813269, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
  1815. CFrame.new(3.55814481, -0.469561696, -5.11224357e-07, 0.939692616, 0.342020273, -4.69496833e-08, -0.342020273, 0.939692736, 5.36441803e-07, 2.38418579e-07, -5.06639481e-07, 1),
  1816. CFrame.new(-3.56861424, -0.512341022, -1.44051228e-06, 0.939692616, -0.342020273, 4.69496833e-08, 0.342020273, 0.939692736, 5.36441803e-07, -2.38418579e-07, -5.06639481e-07, 1),
  1817. CFrame.new(1.50001526, -3.80000091, -1.39999759, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1818. CFrame.new(-1.50001621, -5.99999809, 1.13248825e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1819. }, .1, false)
  1820. end
  1821. elseif RootPart.Velocity.y < -1 and hit == nil then
  1822. Anim = "Fall"
  1823. if attack == false then
  1824. PlayAnimationFromTable({
  1825. CFrame.new(-1.05621432e-07, -2.434778869, -0.0625008196, 1.00000024, 4.33864784e-08, -9.66617677e-07, 6.05497235e-07, 0.939693511, -0.342021585, 3.16162158e-07, 0.34202069, 0.939693451),
  1826. CFrame.new(1.90734863e-06, 4.4037199, -0.67802453, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  1827. CFrame.new(4.85359192, 1.0866574, -1.10285725e-06, 0.866025507, -0.49999994, -1.54857389e-07, 0.5, 0.866025507, -1.1920929e-07, 1.78813934e-07, 2.98023224e-08, 1),
  1828. CFrame.new(-4.92668247, 0.72687763, 4.47010007e-06, 0.939692616, 0.342020273, 4.69496833e-08, -0.342020273, 0.939692736, -5.36441803e-07, -2.38418579e-07, 5.06639481e-07, 1),
  1829. CFrame.new(1.50001335, -3.80000305, -1.39999592, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1830. CFrame.new(-1.50002098, -6.00000477, 1.72853458e-06, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1831. }, .1, false)
  1832. end
  1833. elseif Torsovelocity < 1 and hit ~= nil then
  1834. Anim = "Idle"
  1835. if attack == false then
  1836. change = 1
  1837. if CurrentWep == "CQC" then
  1838. PlayAnimationFromTable({
  1839. CFrame.new(0, -2, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.1 * math.cos((sine)/10), 0),
  1840. CFrame.new(0.147721067, 4.44785833, -0.255860269, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1841. CFrame.new(4.80713892, 0.709604442, -2.81296843e-06, 0.939692855, -0.342019916, 2.08616257e-07, 0.342019856, 0.939692736, 1.5155652e-07, -2.08616257e-07, -8.94069672e-08, 1.00000024),
  1842. CFrame.new(-4.50001621, 0.190193266, -0.9294222, 1.00000024, 0, -2.98023224e-08, 0, 0.86602515, -0.500000358, 0, 0.500000417, 0.866025329),
  1843. CFrame.new(1.50001502, -5.99999952, 5.36441803e-07, 0.766044557, 0, -0.642787695, 0, 1, 0, 0.642787695, 0, 0.766044557) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1844. CFrame.new(-1.50001943, -5.99999952, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1845. }, .3, false)
  1846. elseif CurrentWep == "Shotgun" then
  1847. PlayAnimationFromTable({
  1848. CFrame.new(0, -2, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987) * CFrame.new(0,.1 * math.cos((sine)/10), 0),
  1849. CFrame.new(-0.547520339, 4.48267984, -0.316110164, 0.499998987, -0.29619813, 0.813798308, 0, 0.939692736, 0.342019886, -0.866025984, -0.171009615, 0.469845414),
  1850. CFrame.new(3.21991515, 0.397024989, -1.54293764, 0.344303846, 0.926736116, 0.150382981, -0.030152997, 0.17100893, -0.984807968, -0.938374043, 0.334538639, 0.0868228972),
  1851. CFrame.new(-3.26355648, -1.19176984, -1.47300911, 0.0174857043, 0.276001155, 0.960998297, 0.995382905, -0.0955301225, 0.00932515692, 0.0943780318, 0.956398189, -0.276397288),
  1852. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1853. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1854. }, .3, false)
  1855. elseif CurrentWep == "Pistol" then
  1856. PlayAnimationFromTable({
  1857. CFrame.new(0, -2.03907442, 0.0466268957, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0,.1 * math.cos((sine)/10), 0),
  1858. CFrame.new(0, 4.27439117, -0.749502182, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  1859. CFrame.new(4.50001526, 0.888218164, -1.46819997, 1, 0, 0, 0, 0.342019796, -0.939692855, 0, 0.939692855, 0.342019796),
  1860. CFrame.new(-3.79128027, -0.462018341, -0.549682617, 0.939692497, -0.336824238, -0.0593918264, 0.321393669, 0.928998291, -0.183489919, 0.11697875, 0.153335959, 0.981225848),
  1861. CFrame.new(1.50001526, -5.90884781, 0.64188838, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1862. CFrame.new(-1.50001526, -5.90884781, 0.64188838, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1863. }, .3, false)
  1864. end
  1865. end
  1866. elseif Torsovelocity > 2 and hit ~= nil then
  1867. Anim = "Walk"
  1868. if attack == false then
  1869. Humanoid.WalkSpeed = 8
  1870. Humanoid.JumpPower = 70
  1871. if CurrentWep == "CQC" then
  1872. PlayAnimationFromTable({
  1873. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, math.rad(0 + -5 * math.cos((sine) / 10)), 0),
  1874. CFrame.new(0, 4.41427088, -0.820159078, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438) * CFrame.Angles(0, math.rad(0 + 5 * math.cos((sine) / 10)), 0),
  1875. CFrame.new(4.50001478, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0- 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1876. CFrame.new(-4.50001478, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0+ 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1877. CFrame.new(1.50001502, -6, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0+ 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1878. CFrame.new(-1.50001502, -6, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0- 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1879. }, .3, false)
  1880. elseif CurrentWep == "Shotgun" then
  1881. PlayAnimationFromTable({
  1882. CFrame.new(0, -2, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1883. CFrame.new(-0.547520339, 4.48267984, -0.316110164, 0.499998987, -0.29619813, 0.813798308, 0, 0.939692736, 0.342019886, -0.866025984, -0.171009615, 0.469845414),
  1884. CFrame.new(3.21991515, 0.397024989, -1.54293764, 0.344303846, 0.926736116, 0.150382981, -0.030152997, 0.17100893, -0.984807968, -0.938374043, 0.334538639, 0.0868228972),
  1885. CFrame.new(-3.26355648, -1.19176984, -1.47300911, 0.0174857043, 0.276001155, 0.960998297, 0.995382905, -0.0955301225, 0.00932515692, 0.0943780318, 0.956398189, -0.276397288),
  1886. CFrame.new(1.76242733, -6, -0.252659202, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987) * CFrame.new(0, 0, 0+ 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1887. CFrame.new(-1.16602993, -6, 0.0196474195, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987) * CFrame.new(0, 0, 0- 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1888. }, .3, false)
  1889. elseif CurrentWep == "Pistol" then
  1890. PlayAnimationFromTable({
  1891. CFrame.new(0, -2.03907442, 0.0466268957, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1892. CFrame.new(0, 4.27439117, -0.749502182, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  1893. CFrame.new(4.50001526, 0.888218164, -1.46819997, 1, 0, 0, 0, 0.342019796, -0.939692855, 0, 0.939692855, 0.342019796),
  1894. CFrame.new(-3.79128027, -0.462018341, -0.549682617, 0.939692497, -0.336824238, -0.0593918264, 0.321393669, 0.928998291, -0.183489919, 0.11697875, 0.153335959, 0.981225848),
  1895. CFrame.new(1.50001526, -5.90884781, 0.64188838, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0+ 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1896. CFrame.new(-1.50001526, -5.90884781, 0.64188838, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0- 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1897. }, .3, false)
  1898. end
  1899. end
  1900. end
  1901. end
  1902. end
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