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- DebugHotloadCache: GameDebug initialized!
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- Runtime Error: C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Assets\UI\Scripts\SetupParameters.lua:105: attempt to index a nil value
- stack traceback:
- C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Assets\UI\Scripts\SetupParameters.lua:105: in function 'CachedQuery'
- C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\893502507\UI\AdvancedSetup.lua:159: in function 'Suk_UpdateGameModeOverrides'
- C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\893502507\UI\AdvancedSetup.lua:1640: in function 'UI_PostRefreshParameters'
- C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:1397: in function 'GameSetup_RefreshParameters'
- C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\893502507\UI\AdvancedSetup.lua:1737: in function 'OnFinishedGameplayContentConfigure'
- [C]: in function 'func'
- [C]: in function '(anonymous)'
- AdvancedSetup: Hiding Game Setup
- LoadScreen: OnLoadGameViewStateDone
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
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