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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- local player = game.Players.LocalPlayer
- local char = player.Character
- local ispeed = 14.44
- local sine = 0
- local sine2 = 0
- local size = 0
- local maxTabs = 74
- local ai = 360/maxTabs
- hrp=char["HumanoidRootPart"]
- rd=math.rad
- local fold = Instance.new("Folder")
- fold.Name = "Vis"
- fold.Parent = char
- --------------------------------------
- local siner = coroutine.wrap(function()
- while true do wait()
- sine = sine+1
- end
- end)
- siner()
- --------------------------------------
- function TweenMe(joint,prop,cfrmz,alp,es,ed)
- local ts = game:GetService("TweenService")
- local ti = TweenInfo.new(alp,Enum.EasingStyle[es],Enum.EasingDirection[ed],0,false,0)
- local pp = {[prop] = cfrmz}
- local tween = ts:Create(joint,ti,pp)
- tween:Play()
- end
- function createPart()
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Material = "SmoothPlastic"
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(hrp.CFrame.p)
- return p
- end
- local idk = 4
- local eh = 360/idk
- for i = 1,360/ai do
- local p = createPart()
- p.Parent = fold
- p.CFrame = CFrame.new(hrp.CFrame.p)*CFrame.Angles(rd(0),rd(i*ai),rd(0))*CFrame.new(0,1*math.cos(sine/ispeed),10)
- end
- -------------------------------------- game:GetService("RunService").RenderStepped:Wait()
- local music = coroutine.wrap(function()
- while true do wait()
- local gc = fold:GetChildren()
- for i = 1,#gc do
- sine2=sine2+0.5
- local l = tick()+sine2
- local p = gc[i]
- TweenMe(p,'Color',Color3.new(size*math.sin(l)/255,0/255,-size*math.sin(l)/255),1,"Sine","Out")
- local size2 = size*4
- TweenMe(p,'CFrame',hrp.CFrame*CFrame.Angles(rd(0),rd(i*ai),rd(0))*CFrame.new(0,size*math.sin(l)*0.5,5+size/2),0.5,'Sine','Out')
- end
- end
- end)
- music()
- --------------------------------------
- local playing = false
- player.Chatted:connect(function(chat)
- if chat:sub(1,3) == "~s " then
- local num = chat:sub(4)
- size = num
- elseif chat:sub(1,6) == "~play " then
- if hrp:FindFirstChild("music") ~= nil then
- size = 0
- playing = false
- hrp["music"]:Remove()
- end
- wait(1)
- local id = chat:sub(7)
- local music = Instance.new("Sound",hrp)
- music.Looped = true
- music.Name = "music"
- music.Volume = 1
- music.SoundId = "rbxassetid://"..id
- music.MaxDistance = 100
- music.EmitterSize = 100
- music:Play()
- playing = true
- local visualize = coroutine.wrap(function()
- repeat wait()
- size = music.PlaybackLoudness/10
- until playing == false
- end)
- visualize()
- elseif chat == "~stop" then
- if hrp:FindFirstChild("music") ~= nil then
- size = 0
- playing = false
- hrp["music"]:Remove()
- end
- end
- end)
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