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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: E:/Steam/steamapps/common/Half-Life/valve
  5.  
  6.  
  7. ** Executing...
  8. ** Command: C:/Program Files/J.A.C.K./halflife/hlcsg.exe
  9. ** Parameters: "E:\Steam\steamapps\common\Half-Life\valve\maps\wtf"
  10. hlcsg v3.4 VL33 (Feb 2 2014)
  11. Zoner's Half-Life Compilation Tools -- Custom Build
  12. Based on code modifications by Sean 'Zoner' Cavanaugh
  13. Based on Valve's version, modified with permission.
  14. Submit detailed bug reports to (vluzacn@163.com)
  15. ----- BEGIN hlcsg -----
  16. Command line: "C:/Program Files/J.A.C.K./halflife/hlcsg.exe" E:\Steam\steamapps\common\Half-Life\valve\maps\wtf
  17. Arguments: E:\Steam\steamapps\common\Half-Life\valve\maps\wtf -low -wadautodetect
  18. Entering E:\Steam\steamapps\common\Half-Life\valve\maps\wtf.map
  19.  
  20. Current hlcsg Settings
  21. Name | Setting | Default
  22. ---------------------|-----------|-------------------------
  23. threads [ 4 ] [ Varies ]
  24. verbose [ off ] [ off ]
  25. log [ on ] [ on ]
  26. reset logfile [ on ] [ on ]
  27. developer [ 0 ] [ 0 ]
  28. chart [ off ] [ off ]
  29. estimate [ off ] [ off ]
  30. max texture memory [ 33554432 ] [ 33554432 ]
  31. max lighting memory [ 50331648 ] [ 50331648 ]
  32. priority [ Low ] [ Normal ]
  33.  
  34. noclip [ off ] [ off ]
  35. null texture stripping[ on ] [ on ]
  36. clipnode economy mode [ off ] [ off ]
  37. clip hull type [ simple ] [ simple ]
  38. onlyents [ off ] [ off ]
  39. wadtextures [ on ] [ on ]
  40. skyclip [ on ] [ on ]
  41. hullfile [ None ] [ None ]
  42. wad configuration file[ None ] [ None ]
  43. wad.cfg group name [ None ] [ None ]
  44. nullfile [ None ] [ None ]
  45. nullify trigger [ on ] [ on ]
  46. min surface area [ 0.000 ] [ 0.000 ]
  47. brush union threshold [ 0.000 ] [ 0.000 ]
  48. map scaling [ None ] [ None ]
  49. light name optimize [ on ] [ on ]
  50. UTF8 game_text [ on ] [ on ]
  51.  
  52. Using mapfile wad configuration
  53. Wadfiles not in use by the map will be excluded
  54. Wadinclude list :
  55. [zhlt.wad]
  56.  
  57. CreateBrush:
  58. Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 173
  59.  
  60. Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 176
  61.  
  62. Warning: Illegal Brush (edge without opposite face): Entity 385, Brush 2
  63.  
  64. Warning: Illegal Brush (edge without opposite face): Entity 401, Brush 47
  65.  
  66. Warning: Illegal Brush (edge without opposite face): Entity 463, Brush 17
  67.  
  68. Warning: Illegal Brush (edge without opposite face): Entity 514, Brush 22
  69.  
  70. Warning: Illegal Brush (edge without opposite face): Entity 544, Brush 1
  71.  
  72. Warning: Illegal Brush (edge without opposite face): Entity 544, Brush 2
  73.  
  74. Warning: Illegal Brush (edge without opposite face): Entity 44, Brush 2
  75.  
  76. Warning: Illegal Brush (edge without opposite face): Entity 172, Brush 0
  77.  
  78. (2.46 seconds)
  79. CSGBrush:
  80. (2.48 seconds)
  81.  
  82. added 31 additional animating textures.
  83. Using Wadfile: \Steam\steamapps\common\Half-Life\valve\halflife.wad
  84. - Contains 351 used textures, 100.00 percent of map (3116 textures in wad)
  85.  
  86. Wad files required to run the map: "halflife.wad;"
  87. Texture usage is at 2.66 mb (of 32.00 mb MAX)
  88. 5.35 seconds elapsed
  89.  
  90. ----- END hlcsg -----
  91.  
  92.  
  93.  
  94.  
  95.  
  96. ** Executing...
  97. ** Command: C:/Program Files/J.A.C.K./halflife/hlbsp.exe
  98. ** Parameters: "E:\Steam\steamapps\common\Half-Life\valve\maps\wtf"
  99. hlbsp v3.4 VL33 (Feb 2 2014)
  100. Zoner's Half-Life Compilation Tools -- Custom Build
  101. Based on code modifications by Sean 'Zoner' Cavanaugh
  102. Based on Valve's version, modified with permission.
  103. Submit detailed bug reports to (vluzacn@163.com)
  104. ----- BEGIN hlbsp -----
  105. Command line: "C:/Program Files/J.A.C.K./halflife/hlbsp.exe" E:\Steam\steamapps\common\Half-Life\valve\maps\wtf
  106. Arguments: E:\Steam\steamapps\common\Half-Life\valve\maps\wtf -low -chart
  107.  
  108. Current hlbsp Settings
  109. Name | Setting | Default
  110. -------------------|-----------|-------------------------
  111. threads [ 4 ] [ Varies ]
  112. verbose [ off ] [ off ]
  113. log [ on ] [ on ]
  114. developer [ 0 ] [ 0 ]
  115. chart [ on ] [ off ]
  116. estimate [ off ] [ off ]
  117. max texture memory [ 33554432 ] [ 33554432 ]
  118. priority [ Low ] [ Normal ]
  119.  
  120. noclip [ off ] [ off ]
  121. nofill [ off ] [ off ]
  122. noinsidefill [ off ] [ off ]
  123. noopt [ off ] [ off ]
  124. no clipnode merging [ off ] [ off ]
  125. null tex. stripping [ on ] [ on ]
  126. notjunc [ off ] [ off ]
  127. nobrink [ off ] [ off ]
  128. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  129. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  130. remove hull 2 [ off ] [ off ]
  131.  
  132.  
  133. SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...14786 (1.78 seconds)
  134. BSP generation successful, writing portal file 'E:\Steam\steamapps\common\Half-Life\valve\maps\wtf.prt'
  135. SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6164 (0.79 seconds)
  136. SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5349 (0.71 seconds)
  137. SolidBSP [hull 3] 500...1000...1500...2000...2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (406,328,19)-(446,359,19) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  138. 3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...8504 (1.12 seconds)
  139. Warning: Number of world leaves(9086) exceeded MAX_MAP_LEAFS(8192)
  140. If you encounter problems when running your map, consider this the most likely cause.
  141.  
  142. Reduced 22897 clipnodes to 21040
  143. Reduced 11204 texinfos to 8621
  144. Reduced 351 texdatas to 340 (15448 bytes to 14964)
  145. Reduced 68170 planes to 13179
  146. FixBrinks:
  147. Increased 21040 clipnodes to 21104.
  148.  
  149. Object names Objects/Maxobjs Memory / Maxmem Fullness
  150. ------------ --------------- --------------- --------
  151. models 202/512 12928/32768 (39.5%)
  152. planes 13179/32768 263580/655360 (40.2%)
  153. vertexes 34806/65535 417672/786420 (53.1%)
  154. nodes 15867/32767 380808/786408 (48.4%)
  155. texinfos 8621/32767 344840/1310680 (26.3%)
  156. faces 24293/65535 485860/1310700 (37.1%)
  157. * worldfaces 21707/32768 0/0 (66.2%)
  158. clipnodes 21104/32767 168832/262136 (64.4%)
  159. leaves 10945/32760 306460/917280 (33.4%)
  160. * worldleaves 9086/8192 0/0 (110.9%)
  161. marksurfaces 34550/65535 69100/131070 (52.7%)
  162. surfedges 113955/512000 455820/2048000 (22.3%)
  163. edges 59907/256000 239628/1024000 (23.4%)
  164. texdata [variable] 14964/33554432 ( 0.0%)
  165. lightdata [variable] 0/50331648 ( 0.0%)
  166. visdata [variable] 0/8388608 ( 0.0%)
  167. entdata [variable] 79310/2097152 ( 3.8%)
  168. * AllocBlock 19/64 0/0 (29.7%)
  169. 340 textures referenced
  170. === Total BSP file data space used: 3239802 bytes ===
  171. Wad files required to run the map: "halflife.wad;"
  172. 9.42 seconds elapsed
  173.  
  174. ----- END hlbsp -----
  175.  
  176.  
  177.  
  178.  
  179.  
  180. ** Executing...
  181. ** Command: C:/Program Files/J.A.C.K./halflife/hlvis.exe
  182. ** Parameters: "E:\Steam\steamapps\common\Half-Life\valve\maps\wtf"
  183. hlvis v3.4 VL33 (Feb 2 2014)
  184. Zoner's Half-Life Compilation Tools -- Custom Build
  185. Based on code modifications by Sean 'Zoner' Cavanaugh
  186. Based on Valve's version, modified with permission.
  187. Submit detailed bug reports to (vluzacn@163.com)
  188. ----- BEGIN hlvis -----
  189. Command line: "C:/Program Files/J.A.C.K./halflife/hlvis.exe" E:\Steam\steamapps\common\Half-Life\valve\maps\wtf
  190. Arguments: E:\Steam\steamapps\common\Half-Life\valve\maps\wtf -low
  191. 1135 portalleafs
  192. 3608 numportals
  193.  
  194. -= Current hlvis Settings =-
  195. Name | Setting | Default
  196. -------------------|-----------|-------------------------
  197. threads [ 4 ] [ Varies ]
  198. verbose [ off ] [ off ]
  199. log [ on ] [ on ]
  200. developer [ 0 ] [ 0 ]
  201. chart [ off ] [ off ]
  202. estimate [ off ] [ off ]
  203. max texture memory [ 33554432 ] [ 33554432 ]
  204. max vis distance [ 0 ] [ 0 ]
  205. priority [ Low ] [ Normal ]
  206.  
  207. fast vis [ off ] [ off ]
  208. full vis [ off ] [ off ]
  209.  
  210.  
  211. BasePortalVis:
  212. (0.17 seconds)
  213. LeafThread:
  214. (4.64 seconds)
  215. average leafs visible: 124
  216. g_visdatasize:197823 compressed from 161170
  217. 4.89 seconds elapsed
  218.  
  219. ----- END hlvis -----
  220.  
  221.  
  222.  
  223.  
  224.  
  225. ** Executing...
  226. ** Command: C:/Program Files/J.A.C.K./halflife/hlrad.exe
  227. ** Parameters: "E:\Steam\steamapps\common\Half-Life\valve\maps\wtf"
  228. hlrad v3.4 VL33 (Feb 2 2014)
  229. Zoner's Half-Life Compilation Tools -- Custom Build
  230. Based on code modifications by Sean 'Zoner' Cavanaugh
  231. Based on Valve's version, modified with permission.
  232. Submit detailed bug reports to (vluzacn@163.com)
  233. ----- BEGIN hlrad -----
  234. Command line: "C:/Program Files/J.A.C.K./halflife/hlrad.exe" E:\Steam\steamapps\common\Half-Life\valve\maps\wtf
  235. Arguments: E:\Steam\steamapps\common\Half-Life\valve\maps\wtf -low
  236.  
  237. -= Current hlrad Settings =-
  238. Name | Setting | Default
  239. --------------------|---------------------|-------------------------
  240. threads [ 4 ] [ Varies ]
  241. verbose [ off ] [ off ]
  242. log [ on ] [ on ]
  243. developer [ 0 ] [ 0 ]
  244. chart [ off ] [ off ]
  245. estimate [ off ] [ off ]
  246. max texture memory [ 33554432 ] [ 33554432 ]
  247. max lighting memory [ 50331648 ] [ 50331648 ]
  248. priority [ Low ] [ Normal ]
  249.  
  250. fast rad [ off ] [ off ]
  251. vismatrix algorithm [ Sparse ] [ Sparse ]
  252. oversampling (-extra)[ off ] [ off ]
  253. bounces [ 8 ] [ 8 ]
  254. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  255. light limit threshold[ 188.000 ] [ 188.000 ]
  256. circus mode [ off ] [ off ]
  257.  
  258. smoothing threshold [ 50.000 ] [ 50.000 ]
  259. smoothing threshold 2[ no change ] [ no change ]
  260. direct threshold [ 10.000 ] [ 10.000 ]
  261. direct light scale [ 1.000 ] [ 1.000 ]
  262. coring threshold [ 0.010 ] [ 0.010 ]
  263. patch interpolation [ on ] [ on ]
  264.  
  265. texscale [ on ] [ on ]
  266. patch subdividing [ on ] [ on ]
  267. chop value [ 64.000 ] [ 64.000 ]
  268. texchop value [ 32.000 ] [ 32.000 ]
  269.  
  270. global fade [ 1.000 ] [ 1.000 ]
  271. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  272. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  273. global light scale [ 2.000 ] [ 2.000 ]
  274. global sky diffusion [ 1.000 ] [ 1.000 ]
  275.  
  276. spread angles [ on ] [ on ]
  277. opaque entities [ on ] [ on ]
  278. sky lighting fix [ on ] [ on ]
  279. incremental [ off ] [ off ]
  280. dump [ off ] [ off ]
  281.  
  282. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  283. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  284.  
  285. custom shadows with bounce light
  286. [ off ] [ off ]
  287. rgb transfers [ off ] [ off ]
  288. minimum final light [ 0 ] [ 0 ]
  289. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  290. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  291. soft sky [ on ] [ on ]
  292. translucent depth [ 2.000 ] [ 2.000 ]
  293. block opaque [ on ] [ on ]
  294. ignore textures [ off ] [ off ]
  295. reflectivity gamma [ 1.760 ] [ 1.760 ]
  296. reflectivity scale [ 0.700 ] [ 0.700 ]
  297. blur size [ 1.500 ] [ 1.500 ]
  298. no emitter range [ off ] [ off ]
  299. wall bleeding fix [ on ] [ on ]
  300.  
  301.  
  302. Load Textures:
  303. Using Wadfile: E:\Steam\steamapps\common\Half-Life\valve\maps\wtf.wa_
  304. 340 textures referenced
  305. Reading texlights from 'C:\Program Files\J.A.C.K\halflife\lights.rad'
  306. 11 opaque models
  307. 123 opaque faces
  308. 24293 faces
  309. Create Patches : 32324 base patches
  310. 100871 square feet [14525448.00 square inches]
  311. 923 direct lights and 84 fast direct lights
  312. 6 light styles
  313.  
  314. FindFacePositions:
  315. (1.03 seconds)
  316. BuildFacelights:
  317. (13.08 seconds)
  318. BuildVisLeafs:
  319. (8.32 seconds)
  320. visibility matrix : 7.4 megs
  321. MakeScales:
  322. (10.28 seconds)
  323. Transfer Lists : 11819104 : 11.82M transfers
  324. Indices : 18664356 : 17.80M bytes
  325. Data : 23733290 : 22.63M bytes
  326. Bounce 1 GatherLight:
  327. (0.08 seconds)
  328. Bounce 2 GatherLight:
  329. (0.10 seconds)
  330. Bounce 3 GatherLight:
  331. (0.10 seconds)
  332. Bounce 4 GatherLight:
  333. (0.10 seconds)
  334. Bounce 5 GatherLight:
  335. (0.10 seconds)
  336. Bounce 6 GatherLight:
  337. (0.10 seconds)
  338. Bounce 7 GatherLight:
  339. (0.10 seconds)
  340. Bounce 8 GatherLight:
  341. (0.10 seconds)
  342. CreateTriangulations:
  343. (0.06 seconds)
  344. AddPatchLights:
  345. (0.57 seconds)
  346. FinalLightFace:
  347. (0.02 seconds)
  348. 34.91 seconds elapsed
  349.  
  350. ----- END hlrad -----
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