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Jan 13th, 2014
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  1. Cheerleader
  2. [Class]
  3. Prerequisites: Inspired Training, Novice Command
  4. X AP - Free Action
  5. Trigger: You use Orders, or your Pokémon activates an Ability or Status Move that affects only allies
  6. Effect: Choose Cheered, Excited, or Motivated. Up to X allies affected by the triggering effect gain the chosen condition. X is equal to the amount of AP used to activate this Feature.
  7.  
  8. Mechanic: Cheerleaders's Features can deliver several beneficial conditions on their allies - Cheered, Excited, or Motivated. Targets can have more than once "instance" of the same condition, but for Cheered and Excited only one instance may be activated per trigger (that is to say, you can't add +10 to a damage roll using Excited, and you can't use Cheered to roll four times for the same Save Check!)
  9.  
  10. Cheered - Pokemon or Trainers may give up the Cheered condition when making a Save Check to roll twice, and take the best result.
  11.  
  12. Excited - Pokemon or Trainers may give up the Excited condition when making a Damage Roll to add +5 to the roll.
  13.  
  14. Motivated - Pokemon or Trainers may give up the Motivated condition as a Free Action to increase a Combat Stage that is below its Default Value (usually 0 CS) by +1 CS.
  15.  
  16. Note: When considering effects that could trigger Cheerleader, aside from the obvious Moves like Helping Hand and Abilities like Plus and Minus, think about Blessings, Coats, etc too! All allies count as “affected” as soon as a Move with the Blessing keyword is used, not when they trigger a use of the Blessing.
  17.  
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  19.  
  20. Inspired Lucidity
  21. Prerequisites: Cheerleader
  22. At-Will - Free Action
  23. Trigger: Special
  24. Effect: Whenever an Ally suffering from a Volatile Status condition gains initiative, if you targeted that ally with an Order on your previous turn, you may activate this Feature. If you do, the triggering Ally may take their actions without being restricted by the effects of Volatile Status Afflictions. This Feature may target a specific Pokemon or Trainer only once per scene.
  25.  
  26. Note: If your ally fails a Save Check for Confusion while under the effect of Cheerleader, they still attack themselves. They just aren’t limited from taking other actions due to that.
  27.  
  28. ----------------------
  29.  
  30. Cheer Brigade
  31. Prerequisites: Cheerleader
  32. At-Will - Extended Action
  33. Target: Your Pokémon with at least 2 Tutor Points remaining
  34. Effect: Your Pokémon loses 2 Tutor Points and gains the Friend Guard Ability.
  35.  
  36. ---------------------
  37.  
  38. Gleeful Interference
  39. Prerequisites: Cheer Brigade, Adept Charm
  40. 1 AP - Free Action
  41. Trigger: Your Pokémon with the Friend Guard Ability hits with a damaging attack
  42. Effect: Until the end of your Pokémon’s next turn, all allies gain a +2 Bonus on Accuracy Checks against the target of the triggering attack.
  43.  
  44. ---------------------
  45.  
  46. Moment of Action
  47. [Orders]
  48. Prerequisites: Cheerleader, Adept Charm
  49. Scene - Standard Action
  50. Effect: Yourself and all allied trainers in the encounter gain 2 Action Points. The action points disappear at the end of your next turn if not used.
  51.  
  52. -------------------
  53.  
  54. Go, Fight, Win!
  55. [Orders]
  56. Prerequisites: 3 Cheerleader Features, Expert Charm
  57. Special – Standard Action
  58. Effect: Choose and perform one of the cheers below. You may perform each Cheer only once per Scene. This Feature may be activated a number of times per day equal to your Charm Rank.
  59. - Show Your Best!: Choose a Combat Stat. All allies on the field gain +1 Combat Stage in the Chosen Stat and become Motivated.
  60. - Don't Stop Now!: All allies on the field gain Temporary HP equal to your Charm Rank and become Cheered.
  61. - I Believe In You!: All allies on the field gain a +2 bonus to their next Accuracy Check, and become Excited.
  62.  
  63. ------------------------
  64.  
  65. Keep Fighting!
  66. Prerequisites: 5 Cheerleader Features, Master Charm
  67. Daily/25 – Free Action
  68. Trigger: An Ally Trainer with over 1HP is reduced to 0HP or lower
  69. Effect: That Ally's HP is reduced to 1 instead, and then gains 10 Temporary HP.
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