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Jul 23rd, 2019
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  1. * thread #1: tid = 32226, 0x000055555559348c zcatch_srv`vector2_base<float>::operator=(this=0x000055555581e684, v=0x000000020000002c) + 26 at vmath.h:34, name = 'zcatch_srv', stop reason = signal SIGSEGV: invalid address (fault address: 0x20000002c)
  2. * frame #0: 0x000055555559348c zcatch_srv`vector2_base<float>::operator=(this=0x000055555581e684, v=0x000000020000002c) + 26 at vmath.h:34
  3. frame #1: 0x00005555555af88f zcatch_srv`CPlayer::PostTick(this=0x000055555581e670) + 427 at player.cpp:169
  4. frame #2: 0x000055555559a111 zcatch_srv`CGameContext::OnTick(this=0x0000555555892f20) + 479 at gamecontext.cpp:518
  5. frame #3: 0x0000555555589c70 zcatch_srv`CServer::Run(this=0x00007ffff597a010) + 2518 at server.cpp:1424
  6. frame #4: 0x000055555558bb6b zcatch_srv`main(argc=1, argv=0x00007fffffffe238) + 1179 at server.cpp:1880
  7. frame #5: 0x00007ffff696a2e1 libc.so.6`__libc_start_main + 241
  8. frame #6: 0x0000555555582e4a zcatch_srv`_start + 42
  9.  
  10. thread #2: tid = 32251, 0x00007ffff6a0228d libc.so.6`nanosleep + 45, name = 'zcatch_srv'
  11. frame #0: 0x00007ffff6a0228d libc.so.6`nanosleep + 45
  12. frame #1: 0x00007ffff6a2bdc4 libc.so.6`usleep + 52
  13. frame #2: 0x00005555555e59f9 zcatch_srv`thread_sleep(milliseconds=10) + 27 at system.c:512
  14. frame #3: 0x00005555555d069e zcatch_srv`CJobPool::WorkerThread(pUser=0x0000555555892800) + 276 at jobs.cpp:56
  15. frame #4: 0x00005555555e58d6 zcatch_srv`thread_run(user=0x0000555555892d90) + 68 at system.c:452
  16. frame #5: 0x00007ffff79af4a4 libpthread.so.0`start_thread + 196
  17. frame #6: 0x00007ffff6a32d0f libc.so.6`clone + 63
  18.  
  19.  
  20. void CPlayer::PostTick()
  21. {
  22. // update latency value
  23. if(m_PlayerFlags&PLAYERFLAG_SCOREBOARD)
  24. {
  25. for(int i = 0; i < MAX_CLIENTS; ++i)
  26. {
  27. if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
  28. m_aActLatency[i] = GameServer()->m_apPlayers[i]->m_Latency.m_Min;
  29. }
  30. }
  31.  
  32. // update view pos for spectators and dead players
  33. if((m_Team == TEAM_SPECTATORS || m_DeadSpecMode) && m_SpecMode != SPEC_FREEVIEW)
  34. {
  35. if(m_pSpecFlag)
  36. m_ViewPos = m_pSpecFlag->GetPos();
  37. else if (GameServer()->m_apPlayers[m_SpectatorID])
  38. m_ViewPos = GameServer()->m_apPlayers[m_SpectatorID]->m_ViewPos; // <--------------------
  39. }
  40. }
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