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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name: XSTR("Training Day", -1)
  5. $Author: Scotty
  6. $Created: 08/15/10 at 20:57:42
  7. $Modified: 11/03/10 at 23:31:43
  8. $Notes:
  9. Mission 00 of BP:SoW
  10. $End Notes:
  11.  
  12. $Mission Desc:
  13. XSTR("Fly your last sortie as a trainee, and see if you have what it takes to fly a space superiority fighter in the GTVA.
  14. ", -1)
  15. $end_multi_text
  16.  
  17. +Game Type Flags: 1
  18.  
  19. +Flags: 0
  20.  
  21. +Disallow Support: 0
  22.  
  23. +Hull Repair Ceiling: 0.000000
  24.  
  25. +Subsystem Repair Ceiling: 100.000000
  26.  
  27. +Viewer pos: -9218.775391, 1624.752686, -220.272583
  28. +Viewer orient:
  29. 0.938382, -0.000003, 0.345600,
  30. -0.061789, 0.983886, 0.167780,
  31. -0.340032, -0.178796, 0.923261
  32. +SquadReassignName: 315th Jade Falcons
  33.  
  34. $Starting wing names: ( "Alpha" "Beta" "Zeta" )
  35.  
  36. $Skybox Model: europa.pof
  37.  
  38. $AI Profile: BP2
  39.  
  40. #Sexp_variables
  41.  
  42. $Variables:
  43. (
  44. 0 "Penner-Turrets-Destroyed" "0" "number"
  45. )
  46.  
  47. #Command Briefing
  48.  
  49. #Briefing
  50. $start_briefing
  51. $num_stages: 7
  52. $start_stage
  53. $multi_text
  54. XSTR("At ease, pilots. This is Post-Op CT sortie nine, final sortie in the space superiority series. If you pass this sortie, you will ship out for the Meridian in forty-eight hours. Fail, and you get transferred somewhere else within the week, probably bomber corps, so listen up.", -1)
  55. $end_multi_text
  56. $voice: none.wav
  57. $camera_pos: 2298.312012, 2782.408691, 2998.835693
  58. $camera_orient:
  59. 0.001010, -0.000002, 1.000000,
  60. -0.609886, 0.792489, 0.000617,
  61. -0.792489, -0.609886, 0.000799
  62. $camera_time: 500
  63. $num_lines: 0
  64. $num_icons: 0
  65. $Flags: 0
  66. $Formula: ( true )
  67. $end_stage
  68. $start_stage
  69. $multi_text
  70. XSTR("A transport convoy along one of our supply routes has come under attack by a Sanctus class cruiser and a wing of Uriel gunships. The convoy has an escort wing, but we doubt it will last long. All friendly assets in the area are currently occupied. They will be released to defend the convoy as they become available. Our mission here is to protect the convoy and minimize damage by either neutralizing or driving off any hostile craft in the vicinity.", -1)
  71. $end_multi_text
  72. $voice: none.wav
  73. $camera_pos: 2354.015625, 2782.408691, 3058.579346
  74. $camera_orient:
  75. 0.673112, -0.000003, 0.739540,
  76. -0.395249, 0.845198, 0.359749,
  77. -0.625059, -0.534454, 0.568912
  78. $camera_time: 500
  79. $num_lines: 0
  80. $num_icons: 6
  81. $Flags: 0
  82. $Formula: ( true )
  83. $start_icon
  84. $type: 27
  85. $team: Friendly
  86. $class: GTT Argo
  87. $pos: -708.863831, 150.142578, 3655.437256
  88. $label: Omega
  89. +id: 2
  90. $hlight: 1
  91. $mirror: 0
  92. $multi_text
  93. $end_multi_text
  94. $end_icon
  95. $start_icon
  96. $type: 14
  97. $team: Friendly
  98. $class: GTFR Triton
  99. $pos: -2076.357178, 146.412064, 4464.641113
  100. $label: Lambda
  101. +id: 3
  102. $hlight: 1
  103. $mirror: 0
  104. $multi_text
  105. $end_multi_text
  106. $end_icon
  107. $start_icon
  108. $type: 34
  109. $team: Friendly
  110. $class: GTM Hippocrates
  111. $pos: -5555.716797, 115.829094, 5748.088379
  112. $label: Pasteur
  113. +id: 4
  114. $hlight: 1
  115. $mirror: 0
  116. $multi_text
  117. $end_multi_text
  118. $end_icon
  119. $start_icon
  120. $type: 18
  121. $team: Hostile
  122. $class: UEC Sanctus
  123. $pos: -60.630329, -0.012438, 10182.326172
  124. $label: Vienna
  125. +id: 7
  126. $hlight: 0
  127. $mirror: 0
  128. $multi_text
  129. $end_multi_text
  130. $end_icon
  131. $start_icon
  132. $type: 1
  133. $team: Hostile
  134. $class: UEF Uriel
  135. $pos: 1432.279419, -149.999893, 6953.924316
  136. $label: Aries
  137. +id: 8
  138. $hlight: 0
  139. $mirror: 0
  140. $multi_text
  141. $end_multi_text
  142. $end_icon
  143. $start_icon
  144. $type: 1
  145. $team: Friendly
  146. $class: GTF Perseus
  147. $pos: -688.706543, -0.010053, 6298.306152
  148. $label: Escort Wing
  149. +id: 9
  150. $hlight: 0
  151. $mirror: 0
  152. $multi_text
  153. $end_multi_text
  154. $end_icon
  155. $end_stage
  156. $start_stage
  157. $multi_text
  158. XSTR("We'll jump in below the convoy, out of range of the cruiser's armament, and establish communications with the convoy before engaging. When we merge with the gunship wing, we'll look for a low-to-high transition. Finish the gunships quickly, and be aware of turrets and supression weapons.", -1)
  159. $end_multi_text
  160. $voice: none.wav
  161. $camera_pos: 2354.015625, 2782.408691, 3058.579346
  162. $camera_orient:
  163. 0.673112, -0.000002, 0.739540,
  164. -0.124328, 0.985767, 0.113163,
  165. -0.729015, -0.168117, 0.663532
  166. $camera_time: 500
  167. $num_lines: 0
  168. $num_icons: 9
  169. $Flags: 0
  170. $Formula: ( true )
  171. $start_icon
  172. $type: 27
  173. $team: Friendly
  174. $class: GTT Argo
  175. $pos: -3224670.750000, 150.142792, 841026.687500
  176. $label: Omega
  177. +id: 2
  178. $hlight: 0
  179. $mirror: 0
  180. $multi_text
  181. $end_multi_text
  182. $end_icon
  183. $start_icon
  184. $type: 14
  185. $team: Friendly
  186. $class: GTFR Triton
  187. $pos: -1252627.500000, 146.411087, 3000596.000000
  188. $label: Lambda
  189. +id: 3
  190. $hlight: 0
  191. $mirror: 0
  192. $multi_text
  193. $end_multi_text
  194. $end_icon
  195. $start_icon
  196. $type: 34
  197. $team: Friendly
  198. $class: GTM Hippocrates
  199. $pos: -326574.968750, 115.829285, 244061.484375
  200. $label: Pasteur
  201. +id: 4
  202. $hlight: 0
  203. $mirror: 0
  204. $multi_text
  205. $end_multi_text
  206. $end_icon
  207. $start_icon
  208. $type: 18
  209. $team: Hostile
  210. $class: UEC Sanctus
  211. $pos: -481.660431, -0.015006, 12571.296875
  212. $label: Vienna
  213. +id: 7
  214. $hlight: 0
  215. $mirror: 0
  216. $multi_text
  217. $end_multi_text
  218. $end_icon
  219. $start_icon
  220. $type: 1
  221. $team: Hostile
  222. $class: UEF Uriel
  223. $pos: -2122.424072, -149.999649, 11578.777344
  224. $label: Aries
  225. +id: 8
  226. $hlight: 0
  227. $mirror: 0
  228. $multi_text
  229. $end_multi_text
  230. $end_icon
  231. $start_icon
  232. $type: 1
  233. $team: Friendly
  234. $class: GTF Myrmidon
  235. $pos: -4062.193359, -0.008060, 1794.485718
  236. $label: Alpha
  237. +id: 10
  238. $hlight: 0
  239. $mirror: 0
  240. $multi_text
  241. $end_multi_text
  242. $end_icon
  243. $start_icon
  244. $type: 1
  245. $team: Friendly
  246. $class: GTF Myrmidon
  247. $pos: -2962.138184, -0.007337, 3019.711182
  248. $label: Beta
  249. +id: 11
  250. $hlight: 0
  251. $mirror: 0
  252. $multi_text
  253. $end_multi_text
  254. $end_icon
  255. $start_icon
  256. $type: 1
  257. $team: Friendly
  258. $class: GTF Myrmidon
  259. $pos: -7988.233398, -0.009452, 5811.928711
  260. $label: Alpha
  261. +id: 12
  262. $hlight: 1
  263. $mirror: 0
  264. $multi_text
  265. $end_multi_text
  266. $end_icon
  267. $start_icon
  268. $type: 1
  269. $team: Friendly
  270. $class: GTF Myrmidon
  271. $pos: -5924.202637, -0.010544, 7784.884766
  272. $label: Beta
  273. +id: 13
  274. $hlight: 1
  275. $mirror: 0
  276. $multi_text
  277. $end_multi_text
  278. $end_icon
  279. $end_stage
  280. $start_stage
  281. $multi_text
  282. XSTR("It is imperative that both wings work together to neutralize the gunship threat. I'll be taking Alpha wing, which will consist of myself, Camel, Specs, and Lynx. Bloody will be commanding Beta wing, with Slinger, Scotch, and Zeke. We're splitting two fighters to each gunship, and will use our numerical superiority to our advantage. At this time we will not engage the hostile cruiser.", -1)
  283. $end_multi_text
  284. $voice: none.wav
  285. $camera_pos: 2354.015625, 2782.408691, 3058.579346
  286. $camera_orient:
  287. 0.836922, 0.000000, 0.547323,
  288. -0.272779, 0.866954, 0.417112,
  289. -0.474504, -0.498388, 0.725573
  290. $camera_time: 500
  291. $num_lines: 0
  292. $num_icons: 8
  293. $Flags: 0
  294. $Formula: ( true )
  295. $start_icon
  296. $type: 27
  297. $team: Friendly
  298. $class: GTT Argo
  299. $pos: -3224670.750000, 150.142792, 841026.687500
  300. $label: Omega
  301. +id: 2
  302. $hlight: 1
  303. $mirror: 0
  304. $multi_text
  305. $end_multi_text
  306. $end_icon
  307. $start_icon
  308. $type: 14
  309. $team: Friendly
  310. $class: GTFR Triton
  311. $pos: -1252627.500000, 146.411087, 3000596.000000
  312. $label: Lambda
  313. +id: 3
  314. $hlight: 1
  315. $mirror: 0
  316. $multi_text
  317. $end_multi_text
  318. $end_icon
  319. $start_icon
  320. $type: 34
  321. $team: Friendly
  322. $class: GTM Hippocrates
  323. $pos: -326574.968750, 115.829285, 244061.484375
  324. $label: Pasteur
  325. +id: 4
  326. $hlight: 1
  327. $mirror: 0
  328. $multi_text
  329. $end_multi_text
  330. $end_icon
  331. $start_icon
  332. $type: 1
  333. $team: Friendly
  334. $class: GTF Myrmidon
  335. $pos: -4062.193359, -0.008060, 1794.485718
  336. $label: Alpha
  337. +id: 10
  338. $hlight: 0
  339. $mirror: 0
  340. $multi_text
  341. $end_multi_text
  342. $end_icon
  343. $start_icon
  344. $type: 1
  345. $team: Friendly
  346. $class: GTF Myrmidon
  347. $pos: -2962.138184, -0.007337, 3019.711182
  348. $label: Beta
  349. +id: 11
  350. $hlight: 0
  351. $mirror: 0
  352. $multi_text
  353. $end_multi_text
  354. $end_icon
  355. $start_icon
  356. $type: 1
  357. $team: Friendly
  358. $class: GTF Myrmidon
  359. $pos: -1788.745850, -0.009263, 5905.563477
  360. $label: Alpha
  361. +id: 12
  362. $hlight: 1
  363. $mirror: 0
  364. $multi_text
  365. $end_multi_text
  366. $end_icon
  367. $start_icon
  368. $type: 1
  369. $team: Friendly
  370. $class: GTF Myrmidon
  371. $pos: 1441.728882, -0.010113, 7981.674805
  372. $label: Beta
  373. +id: 13
  374. $hlight: 1
  375. $mirror: 0
  376. $multi_text
  377. $end_multi_text
  378. $end_icon
  379. $start_icon
  380. $type: 1
  381. $team: Hostile
  382. $class: UEF Uriel
  383. $pos: -168.041840, -74.999298, 7153.088379
  384. $label: Aries
  385. +id: 14
  386. $hlight: 1
  387. $mirror: 0
  388. $multi_text
  389. $end_multi_text
  390. $end_icon
  391. $end_stage
  392. $start_stage
  393. $multi_text
  394. XSTR("Once the gunship wing is down, I will call in a wing of Artemis bombers, designated Gamma, to destroy the cruiser. At this time we will provide escort to the bombers as they engage the cruiser. Remember to avoid the cruiser's guns. We don't need to lose pilots for stupid reasons.", -1)
  395. $end_multi_text
  396. $voice: none.wav
  397. $camera_pos: 2354.015625, 2782.408691, 3058.579346
  398. $camera_orient:
  399. 0.836922, 0.000000, 0.547323,
  400. -0.272779, 0.866954, 0.417112,
  401. -0.474504, -0.498388, 0.725573
  402. $camera_time: 500
  403. $num_lines: 0
  404. $num_icons: 6
  405. $Flags: 0
  406. $Formula: ( true )
  407. $start_icon
  408. $type: 27
  409. $team: Friendly
  410. $class: GTT Argo
  411. $pos: -3224670.750000, 150.142792, 841026.687500
  412. $label: Omega
  413. +id: 2
  414. $hlight: 1
  415. $mirror: 0
  416. $multi_text
  417. $end_multi_text
  418. $end_icon
  419. $start_icon
  420. $type: 14
  421. $team: Friendly
  422. $class: GTFR Triton
  423. $pos: -1252627.500000, 146.411087, 3000596.000000
  424. $label: Lambda
  425. +id: 3
  426. $hlight: 1
  427. $mirror: 0
  428. $multi_text
  429. $end_multi_text
  430. $end_icon
  431. $start_icon
  432. $type: 34
  433. $team: Friendly
  434. $class: GTM Hippocrates
  435. $pos: -326574.968750, 115.829285, 244061.484375
  436. $label: Pasteur
  437. +id: 4
  438. $hlight: 1
  439. $mirror: 0
  440. $multi_text
  441. $end_multi_text
  442. $end_icon
  443. $start_icon
  444. $type: 1
  445. $team: Friendly
  446. $class: GTF Myrmidon
  447. $pos: -1905.730835, -0.008957, 9433.139648
  448. $label: Alpha
  449. +id: 12
  450. $hlight: 1
  451. $mirror: 0
  452. $multi_text
  453. $end_multi_text
  454. $end_icon
  455. $start_icon
  456. $type: 1
  457. $team: Friendly
  458. $class: GTF Myrmidon
  459. $pos: 491.904999, -0.011737, 6221.711426
  460. $label: Beta
  461. +id: 13
  462. $hlight: 1
  463. $mirror: 0
  464. $multi_text
  465. $end_multi_text
  466. $end_icon
  467. $start_icon
  468. $type: 17
  469. $team: Friendly
  470. $class: GTB Artemis
  471. $pos: -1411.682617, -0.007982, 5483.721680
  472. $label: Gamma
  473. +id: 15
  474. $hlight: 1
  475. $mirror: 0
  476. $multi_text
  477. $end_multi_text
  478. $end_icon
  479. $end_stage
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  481. $multi_text
  482. XSTR("When the cruiser is destroyed or has jumped out, remain on station to provide escort for any friendly assets until relieved. That concludes the briefing for this operation. We will not have rearm and repair support for this mission, so save your ammo. Launch is at 1530. Dismissed.", -1)
  483. $end_multi_text
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  485. $camera_pos: 2354.015625, 2782.408691, 3058.579346
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  490. $camera_time: 500
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  492. $num_icons: 7
  493. $Flags: 0
  494. $Formula: ( true )
  495. $start_icon
  496. $type: 27
  497. $team: Friendly
  498. $class: GTT Argo
  499. $pos: -3224670.750000, 150.142792, 841026.687500
  500. $label: Omega
  501. +id: 2
  502. $hlight: 1
  503. $mirror: 0
  504. $multi_text
  505. $end_multi_text
  506. $end_icon
  507. $start_icon
  508. $type: 14
  509. $team: Friendly
  510. $class: GTFR Triton
  511. $pos: -1252627.500000, 146.411087, 3000596.000000
  512. $label: Lambda
  513. +id: 3
  514. $hlight: 1
  515. $mirror: 0
  516. $multi_text
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  518. $end_icon
  519. $start_icon
  520. $type: 34
  521. $team: Friendly
  522. $class: GTM Hippocrates
  523. $pos: -326574.968750, 115.829285, 244061.484375
  524. $label: Pasteur
  525. +id: 4
  526. $hlight: 1
  527. $mirror: 0
  528. $multi_text
  529. $end_multi_text
  530. $end_icon
  531. $start_icon
  532. $type: 1
  533. $team: Friendly
  534. $class: GTF Myrmidon
  535. $pos: -1905.730835, -0.008957, 9433.139648
  536. $label: Alpha
  537. +id: 12
  538. $hlight: 1
  539. $mirror: 0
  540. $multi_text
  541. $end_multi_text
  542. $end_icon
  543. $start_icon
  544. $type: 1
  545. $team: Friendly
  546. $class: GTF Myrmidon
  547. $pos: 491.904999, -0.011737, 6221.711426
  548. $label: Beta
  549. +id: 13
  550. $hlight: 1
  551. $mirror: 0
  552. $multi_text
  553. $end_multi_text
  554. $end_icon
  555. $start_icon
  556. $type: 17
  557. $team: Friendly
  558. $class: GTB Artemis
  559. $pos: -1411.682617, -0.007982, 5483.721680
  560. $label: Gamma
  561. +id: 15
  562. $hlight: 1
  563. $mirror: 0
  564. $multi_text
  565. $end_multi_text
  566. $end_icon
  567. $start_icon
  568. $type: 34
  569. $team: Friendly
  570. $class: GTF Myrmidon
  571. $pos: 203.427017, -3000.000000, -129.807205
  572. $label: Beta 4
  573. +id: 16
  574. $hlight: 0
  575. $mirror: 0
  576. $multi_text
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  578. $end_icon
  579. $end_stage
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  581. $multi_text
  582. XSTR("", -1)
  583. $end_multi_text
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  585. $camera_pos: 2354.015625, 2782.408691, 3058.579346
  586. $camera_orient:
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  590. $camera_time: 1500
  591. $num_lines: 0
  592. $num_icons: 9
  593. $Flags: 0
  594. $Formula: ( true )
  595. $start_icon
  596. $type: 27
  597. $team: Friendly
  598. $class: GTT Argo
  599. $pos: -3224670.750000, 150.142792, 841026.687500
  600. $label: Omega
  601. +id: 2
  602. $hlight: 1
  603. $mirror: 0
  604. $multi_text
  605. $end_multi_text
  606. $end_icon
  607. $start_icon
  608. $type: 34
  609. $team: Friendly
  610. $class: GTM Hippocrates
  611. $pos: -326574.968750, 115.829285, 244061.484375
  612. $label: Pasteur
  613. +id: 4
  614. $hlight: 1
  615. $mirror: 0
  616. $multi_text
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  619. $start_icon
  620. $type: 1
  621. $team: Friendly
  622. $class: GTF Myrmidon
  623. $pos: -2880.433594, -0.008114, 4188.015137
  624. $label: Alpha
  625. +id: 10
  626. $hlight: 0
  627. $mirror: 0
  628. $multi_text
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  630. $end_icon
  631. $start_icon
  632. $type: 1
  633. $team: Friendly
  634. $class: GTF Myrmidon
  635. $pos: -2962.138184, -0.007337, 3019.711182
  636. $label: Beta
  637. +id: 11
  638. $hlight: 0
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  645. $team: Friendly
  646. $class: GTF Myrmidon
  647. $pos: -1905.730835, -0.008957, 9433.139648
  648. $label: Alpha
  649. +id: 12
  650. $hlight: 1
  651. $mirror: 0
  652. $multi_text
  653. $end_multi_text
  654. $end_icon
  655. $start_icon
  656. $type: 1
  657. $team: Friendly
  658. $class: GTF Myrmidon
  659. $pos: 491.904999, -0.011737, 6221.711426
  660. $label: Beta
  661. +id: 13
  662. $hlight: 1
  663. $mirror: 0
  664. $multi_text
  665. $end_multi_text
  666. $end_icon
  667. $start_icon
  668. $type: 1
  669. $team: Hostile
  670. $class: UEF Uriel
  671. $pos: -168.041840, -74.999298, 7153.088379
  672. $label: Aries
  673. +id: 14
  674. $hlight: 0
  675. $mirror: 0
  676. $multi_text
  677. $end_multi_text
  678. $end_icon
  679. $start_icon
  680. $type: 17
  681. $team: Friendly
  682. $class: GTB Artemis
  683. $pos: -1411.682617, -0.007982, 5483.721680
  684. $label: Gamma
  685. +id: 15
  686. $hlight: 0
  687. $mirror: 0
  688. $multi_text
  689. $end_multi_text
  690. $end_icon
  691. $start_icon
  692. $type: 34
  693. $team: Friendly
  694. $class: GTF Myrmidon
  695. $pos: 203.427017, -3000.000000, -129.807205
  696. $label: Beta 4
  697. +id: 16
  698. $hlight: 0
  699. $mirror: 0
  700. $multi_text
  701. $end_multi_text
  702. $end_icon
  703. $end_stage
  704. $end_briefing
  705.  
  706. #Debriefing_info
  707.  
  708. $Num stages: 6
  709.  
  710. $Formula: ( and
  711. ( is-goal-true-delay
  712. "Defend Convoy"
  713. 0
  714. )
  715. ( is-goal-true-delay
  716. "Eliminate Enemy Presence"
  717. 0
  718. )
  719. )
  720. $Multi text
  721. XSTR("Good work pilot. The convoy was protected, and the enemy cruiser, all fighters were driven off and the frigate was destroyed. I'm sure you'll make a fine addition to whatever squadron you're assigned to.", -1)
  722. $end_multi_text
  723. $Voice: none.wav
  724. $Recommendation text:
  725. XSTR("", -1)
  726. $end_multi_text
  727.  
  728. $Formula: ( and
  729. ( is-goal-true-delay
  730. "Defend Convoy"
  731. 0
  732. )
  733. ( is-goal-true-delay
  734. "Eliminate Enemy Presence"
  735. 0
  736. )
  737. ( is-goal-true-delay
  738. "Half of Convoy Survives"
  739. 0
  740. )
  741. )
  742. $Multi text
  743. XSTR("I'm also proud to report that the convoy escaped with less than 50% losses. Were this an actual combat operation, you and your unit would be commended appropriately.", -1)
  744. $end_multi_text
  745. $Voice: none.wav
  746. $Recommendation text:
  747. XSTR("", -1)
  748. $end_multi_text
  749.  
  750. $Formula: ( or
  751. ( and
  752. ( is-event-true-delay
  753. "Player Death Success"
  754. 0
  755. )
  756. ( is-goal-true-delay
  757. "Archimedes Above 50%"
  758. 0
  759. )
  760. )
  761. ( and
  762. ( is-goal-true-delay
  763. "Don't Get Shot Down"
  764. 0
  765. )
  766. ( is-event-false-delay
  767. "Archimedes Destroyed"
  768. 0
  769. )
  770. )
  771. )
  772. $Multi text
  773. XSTR("The corvette that jumped to the convoy's escort managed to survive, thanks largely in part to you and your wingmen. Congratulations pilot.", -1)
  774. $end_multi_text
  775. $Voice: none.wav
  776. $Recommendation text:
  777. XSTR("", -1)
  778. $end_multi_text
  779.  
  780. $Formula: ( or
  781. ( and
  782. ( is-goal-false-delay
  783. "Archimedes Above 50%"
  784. 0
  785. )
  786. ( is-goal-false-delay
  787. "Don't Get Shot Down"
  788. 0
  789. )
  790. ( is-event-true-delay
  791. "Player Death Success"
  792. 0
  793. )
  794. )
  795. ( and
  796. ( is-event-false-delay
  797. "Archimedes Destroyed"
  798. 0
  799. )
  800. ( is-goal-true-delay
  801. "Don't Get Shot Down"
  802. 0
  803. )
  804. )
  805. )
  806. $Multi text
  807. XSTR("The corvette sent to protect the convoy was destroyed. It's important you do better in the field, or thousands of people will lose their lives.", -1)
  808. $end_multi_text
  809. $Voice: none.wav
  810. $Recommendation text:
  811. XSTR("Be quick on disarming enemy capships guns when given the order to do so.", -1)
  812. $end_multi_text
  813.  
  814. $Formula: ( is-event-true-delay
  815. "Player Death Success"
  816. 0
  817. )
  818. $Multi text
  819. XSTR("You were shot down during the simulated combat mission. Fortunately, the mission was still a success, and the training instructors have deemed your impact on the mission before your untimely demise was great enough to have shifted the balance. Congratulations, you have still managed to pass the simulation. Try not to let it happen again though, you might have a little different experience on the real battlefield.", -1)
  820. $end_multi_text
  821. $Voice: none.wav
  822. $Recommendation text:
  823. XSTR("Stick with your wingman and don't try to tangle with the technically superior UEF fighters on your own. Also, avoid the excellent anti-fighter defenses of UEF capital ships.", -1)
  824. $end_multi_text
  825.  
  826. $Formula: ( is-event-false-delay
  827. "Player Death Success"
  828. 0
  829. )
  830. $Multi text
  831. XSTR("You were shot down during the simulated combat mission. Your wingmen failed to protect the convoy, and it was destroyed. Naturally, the sim-mission has been declared a failure. You have another chance to take the sim, or you can request transfer to bomber corps effective immediately. Your choice, pilot.", -1)
  832. $end_multi_text
  833. $Voice: none.wav
  834. $Recommendation text:
  835. XSTR("If you try hard enough, you might still be able to successfully complete the mission, even if you are shot down.", -1)
  836. $end_multi_text
  837.  
  838. #Alternate Types:
  839. $Alt: POCT Instructor
  840. $Alt: Trainee
  841.  
  842. #end
  843.  
  844.  
  845. #Callsigns:
  846. $Callsign: Train
  847. $Callsign: Camel
  848. $Callsign: Specs
  849. $Callsign: Lynx
  850. $Callsign: Bloody
  851. $Callsign: Slinger
  852. $Callsign: Scotch
  853. $Callsign: Zeke
  854.  
  855. #end
  856.  
  857.  
  858. #Players ;! 1 total
  859.  
  860. $Starting Shipname: Alpha 3
  861. $Ship Choices: (
  862. "GTF Erinyes" 8
  863. "GTF Perseus" 8
  864. "GTF Myrmidon" 8
  865. "GTF Kulas" 8
  866. "GTF Atalanta" 5
  867. )
  868.  
  869. +Weaponry Pool: (
  870. "Subach HL-7" 16
  871. "Akheton SDG" 16
  872. "Morning Star" 16
  873. "Prometheus S" 16
  874. "Maxim" 16
  875. "UD-8 Kayser" 24
  876. "Circe" 16
  877. "Lamprey" 16
  878. "Balor" 24
  879. "Rockeye" 500
  880. "Tempest" 2640
  881. "Hornet" 1200
  882. "Tornado" 1128
  883. "Harpoon" 500
  884. "Trebuchet" 140
  885. )
  886.  
  887. #Objects ;! 48 total
  888.  
  889. $Name: Alpha 1 ;! Object #0
  890. $Class: GTF Myrmidon
  891. $Alt: POCT Instructor
  892.  
  893. $Callsign: Train
  894.  
  895. $Team: Friendly
  896. $Location: -1696.689819, -3000.000000, -1866.654053
  897. $Orientation:
  898. 0.999768, 0.000000, -0.021528,
  899. -0.010688, 0.868058, -0.496348,
  900. 0.018687, 0.496463, 0.867856
  901. $AI Behavior: None
  902. +AI Class: BP2-Captain
  903. $Cargo 1: XSTR("Nothing", -1)
  904. +Initial Hull: 100
  905. +Subsystem: Pilot
  906. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  907. +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
  908. $Arrival Location: Hyperspace
  909. $Arrival Cue: ( false )
  910. $Departure Location: Hyperspace
  911. $Departure Cue: ( false )
  912. $Determination: 10
  913. +Flags: ( "cargo-known" )
  914. +Flags2: ( )
  915. +Respawn priority: 0
  916. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  917. +Group: 0
  918. +Use Table Score:
  919. +Score: 10
  920.  
  921. $Name: Alpha 2 ;! Object #1
  922. $Class: GTF Myrmidon
  923. $Alt: Trainee
  924.  
  925. $Callsign: Camel
  926.  
  927. $Team: Friendly
  928. $Location: -1735.853027, -3000.000000, -1909.064453
  929. $Orientation:
  930. 0.999594, 0.000000, -0.028489,
  931. -0.014060, 0.869746, -0.493300,
  932. 0.024779, 0.493500, 0.869393
  933. $AI Behavior: None
  934. +AI Class: BP2-Captain
  935. $Cargo 1: XSTR("Nothing", -1)
  936. +Initial Velocity: 33
  937. +Initial Hull: 100
  938. +Subsystem: Pilot
  939. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  940. +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
  941. $Arrival Location: Hyperspace
  942. $Arrival Cue: ( false )
  943. $Departure Location: Hyperspace
  944. $Departure Cue: ( false )
  945. $Determination: 10
  946. +Flags: ( "cargo-known" )
  947. +Flags2: ( )
  948. +Respawn priority: 0
  949. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  950. +Group: 0
  951. +Use Table Score:
  952. +Score: 10
  953.  
  954. $Name: Alpha 3 ;! Object #2
  955. $Class: GTF Myrmidon
  956. $Alt: Trainee
  957.  
  958. $Callsign: Specs
  959.  
  960. $Team: Friendly
  961. $Location: -1659.111572, -3000.000000, -1909.757080
  962. $Orientation:
  963. 0.999895, -0.000000, -0.014517,
  964. -0.007165, 0.869709, -0.493513,
  965. 0.012626, 0.493565, 0.869617
  966. $AI Behavior: None
  967. $Cargo 1: XSTR("Nothing", -1)
  968. +Initial Velocity: 33
  969. +Initial Hull: 100
  970. +Subsystem: Pilot
  971. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  972. +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
  973. $Arrival Location: Hyperspace
  974. $Arrival Cue: ( false )
  975. $Departure Location: Hyperspace
  976. $Departure Cue: ( false )
  977. $Determination: 10
  978. +Flags: ( "cargo-known" "player-start" )
  979. +Flags2: ( )
  980. +Respawn priority: 0
  981. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  982. +Group: 0
  983. +Use Table Score:
  984. +Score: 10
  985.  
  986. $Name: Alpha 4 ;! Object #3
  987. $Class: GTF Myrmidon
  988. $Alt: Trainee
  989.  
  990. $Callsign: Lynx
  991.  
  992. $Team: Friendly
  993. $Location: -1695.801270, -3000.000000, -1946.797607
  994. $Orientation:
  995. 0.999778, 0.000000, -0.021055,
  996. -0.010338, 0.871152, -0.490905,
  997. 0.018342, 0.491013, 0.870959
  998. $AI Behavior: None
  999. +AI Class: BP2-Captain
  1000. $Cargo 1: XSTR("Nothing", -1)
  1001. +Initial Velocity: 33
  1002. +Initial Hull: 100
  1003. +Subsystem: Pilot
  1004. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  1005. +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
  1006. $Arrival Location: Hyperspace
  1007. $Arrival Cue: ( false )
  1008. $Departure Location: Hyperspace
  1009. $Departure Cue: ( false )
  1010. $Determination: 10
  1011. +Flags: ( "cargo-known" )
  1012. +Flags2: ( )
  1013. +Respawn priority: 0
  1014. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1015. +Group: 0
  1016. +Use Table Score:
  1017. +Score: 10
  1018.  
  1019. $Name: Beta 1 ;! Object #4
  1020. $Class: GTF Myrmidon
  1021. $Alt: POCT Instructor
  1022.  
  1023. $Callsign: Bloody
  1024.  
  1025. $Team: Friendly
  1026. $Location: -1501.709595, -3000.000000, -1920.349365
  1027. $Orientation:
  1028. 0.999900, 0.000000, 0.014124,
  1029. 0.006961, 0.870116, -0.492798,
  1030. -0.012290, 0.492848, 0.870029
  1031. $AI Behavior: None
  1032. +AI Class: BP2-Captain
  1033. $Cargo 1: XSTR("Nothing", -1)
  1034. +Initial Velocity: 33
  1035. +Initial Hull: 100
  1036. +Subsystem: Pilot
  1037. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  1038. +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
  1039. $Arrival Location: Hyperspace
  1040. $Arrival Cue: ( false )
  1041. $Departure Location: Hyperspace
  1042. $Departure Cue: ( false )
  1043. $Determination: 10
  1044. +Flags: ( "cargo-known" )
  1045. +Flags2: ( )
  1046. +Respawn priority: 0
  1047. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1048. +Group: 0
  1049. +Use Table Score:
  1050. +Score: 10
  1051.  
  1052. $Name: Beta 2 ;! Object #5
  1053. $Class: GTF Myrmidon
  1054. $Alt: Trainee
  1055.  
  1056. $Callsign: Slinger
  1057.  
  1058. $Team: Friendly
  1059. $Location: -1536.278931, -3000.000000, -1958.609863
  1060. $Orientation:
  1061. 0.999970, 0.000000, 0.007787,
  1062. 0.003818, 0.871560, -0.490275,
  1063. -0.006786, 0.490289, 0.871533
  1064. $AI Behavior: None
  1065. +AI Class: BP2-Captain
  1066. $Cargo 1: XSTR("Nothing", -1)
  1067. +Initial Velocity: 33
  1068. +Initial Hull: 100
  1069. +Subsystem: Pilot
  1070. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  1071. +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
  1072. $Arrival Location: Hyperspace
  1073. $Arrival Cue: ( false )
  1074. $Departure Location: Hyperspace
  1075. $Departure Cue: ( false )
  1076. $Determination: 10
  1077. +Flags: ( "cargo-known" )
  1078. +Flags2: ( )
  1079. +Respawn priority: 0
  1080. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1081. +Group: 0
  1082. +Use Table Score:
  1083. +Score: 10
  1084.  
  1085. $Name: Beta 3 ;! Object #6
  1086. $Class: GTF Myrmidon
  1087. $Alt: Trainee
  1088.  
  1089. $Callsign: Scotch
  1090.  
  1091. $Team: Friendly
  1092. $Location: -1455.132324, -3000.000000, -1964.902222
  1093. $Orientation:
  1094. 0.999749, 0.000000, 0.022407,
  1095. 0.010974, 0.871844, -0.489661,
  1096. -0.019535, 0.489784, 0.871625
  1097. $AI Behavior: None
  1098. +AI Class: BP2-Captain
  1099. $Cargo 1: XSTR("Nothing", -1)
  1100. +Initial Velocity: 33
  1101. +Initial Hull: 100
  1102. +Subsystem: Pilot
  1103. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  1104. +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
  1105. $Arrival Location: Hyperspace
  1106. $Arrival Cue: ( false )
  1107. $Departure Location: Hyperspace
  1108. $Departure Cue: ( false )
  1109. $Determination: 10
  1110. +Flags: ( "cargo-known" )
  1111. +Flags2: ( )
  1112. +Respawn priority: 0
  1113. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1114. +Group: 0
  1115. +Use Table Score:
  1116. +Score: 10
  1117.  
  1118. $Name: Beta 4 ;! Object #7
  1119. $Class: GTF Myrmidon
  1120. $Alt: Trainee
  1121.  
  1122. $Callsign: Zeke
  1123.  
  1124. $Team: Friendly
  1125. $Location: -1493.282715, -3000.000000, -1996.456665
  1126. $Orientation:
  1127. 0.999881, 0.000000, 0.015442,
  1128. 0.007532, 0.872999, -0.487664,
  1129. -0.013481, 0.487723, 0.872895
  1130. $AI Behavior: None
  1131. +AI Class: BP2-Captain
  1132. $Cargo 1: XSTR("Nothing", -1)
  1133. +Initial Velocity: 33
  1134. +Initial Hull: 100
  1135. +Subsystem: Pilot
  1136. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  1137. +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
  1138. $Arrival Location: Hyperspace
  1139. $Arrival Cue: ( false )
  1140. $Departure Location: Hyperspace
  1141. $Departure Cue: ( false )
  1142. $Determination: 10
  1143. +Flags: ( "cargo-known" )
  1144. +Flags2: ( )
  1145. +Respawn priority: 0
  1146. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1147. +Group: 0
  1148. +Use Table Score:
  1149. +Score: 10
  1150.  
  1151. $Name: Lambda 1 ;! Object #8
  1152. $Class: GTFR Triton
  1153. $Team: Friendly
  1154. $Location: -545.226135, 215.454895, 5524.161621
  1155. $Orientation:
  1156. 0.540302, 0.000000, 0.841471,
  1157. 0.000000, 1.000000, 0.000000,
  1158. -0.841471, 0.000000, 0.540302
  1159. $AI Behavior: None
  1160. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1161. $Cargo 1: XSTR("Nothing", -1)
  1162. +Initial Velocity: 32
  1163. +Initial Hull: 100
  1164. +Initial Shields: 100
  1165. +Subsystem: Pilot
  1166. +Subsystem: turret01
  1167. +Subsystem: turret02
  1168. $Arrival Location: Hyperspace
  1169. +Arrival Delay: 1
  1170. $Arrival Cue: ( false )
  1171. $Departure Location: Hyperspace
  1172. $Departure Cue: ( false )
  1173. $Determination: 10
  1174. +Flags: ( "cargo-known" "no-shields" "escort" )
  1175. +Flags2: ( )
  1176. +Respawn priority: 0
  1177. +Escort priority: 80
  1178. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1179. +Group: 0
  1180. +Use Table Score:
  1181. +Score: 20
  1182.  
  1183. $Name: Lambda 2 ;! Object #9
  1184. $Class: GTFR Triton
  1185. $Team: Friendly
  1186. $Location: 648.299500, 77.370880, 5148.736328
  1187. $Orientation:
  1188. 0.540303, 0.000000, 0.841471,
  1189. 0.000000, 1.000000, 0.000000,
  1190. -0.841471, 0.000000, 0.540303
  1191. $AI Behavior: None
  1192. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1193. $Cargo 1: XSTR("Nothing", -1)
  1194. +Initial Velocity: 33
  1195. +Initial Hull: 100
  1196. +Initial Shields: 100
  1197. +Subsystem: Pilot
  1198. +Subsystem: turret01
  1199. +Subsystem: turret02
  1200. $Arrival Location: Hyperspace
  1201. $Arrival Cue: ( false )
  1202. $Departure Location: Hyperspace
  1203. $Departure Cue: ( false )
  1204. $Determination: 10
  1205. +Flags: ( "cargo-known" "no-shields" "escort" )
  1206. +Flags2: ( )
  1207. +Respawn priority: 0
  1208. +Escort priority: 80
  1209. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1210. +Group: 0
  1211. +Use Table Score:
  1212. +Score: 20
  1213.  
  1214. $Name: Omega 1 ;! Object #10
  1215. $Class: GTT Argo
  1216. $Team: Friendly
  1217. $Location: 151.998718, 53.455509, 4998.643066
  1218. $Orientation:
  1219. 0.540303, 0.000000, 0.841471,
  1220. 0.000000, 1.000000, 0.000000,
  1221. -0.841471, 0.000000, 0.540303
  1222. $AI Behavior: None
  1223. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1224. $Cargo 1: XSTR("Nothing", -1)
  1225. +Initial Velocity: 33
  1226. +Initial Hull: 100
  1227. +Initial Shields: 100
  1228. +Subsystem: Pilot
  1229. +Subsystem: turret01
  1230. +Subsystem: turret02
  1231. $Arrival Location: Hyperspace
  1232. $Arrival Cue: ( false )
  1233. $Departure Location: Hyperspace
  1234. $Departure Cue: ( false )
  1235. $Determination: 10
  1236. +Flags: ( "cargo-known" "no-shields" "escort" )
  1237. +Flags2: ( )
  1238. +Respawn priority: 0
  1239. +Escort priority: 80
  1240. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1241. +Group: 0
  1242. +Use Table Score:
  1243. +Score: 40
  1244.  
  1245. $Name: Omega 2 ;! Object #11
  1246. $Class: GTT Argo
  1247. $Team: Friendly
  1248. $Location: 573.822876, 246.830948, 5636.024414
  1249. $Orientation:
  1250. 0.540302, 0.000000, 0.841471,
  1251. 0.000000, 1.000000, 0.000000,
  1252. -0.841471, 0.000000, 0.540302
  1253. $AI Behavior: None
  1254. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1255. $Cargo 1: XSTR("Nothing", -1)
  1256. +Initial Velocity: 33
  1257. +Initial Hull: 100
  1258. +Initial Shields: 100
  1259. +Subsystem: Pilot
  1260. +Subsystem: turret01
  1261. +Subsystem: turret02
  1262. $Arrival Location: Hyperspace
  1263. +Arrival Delay: 1
  1264. $Arrival Cue: ( false )
  1265. $Departure Location: Hyperspace
  1266. $Departure Cue: ( false )
  1267. $Determination: 10
  1268. +Flags: ( "cargo-known" "no-shields" "escort" )
  1269. +Flags2: ( )
  1270. +Respawn priority: 0
  1271. +Escort priority: 75
  1272. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1273. +Group: 0
  1274. +Use Table Score:
  1275. +Score: 40
  1276.  
  1277. $Name: Omega 3 ;! Object #12
  1278. $Class: GTT Argo
  1279. $Team: Friendly
  1280. $Location: -144.362610, 127.039101, 6085.632813
  1281. $Orientation:
  1282. 0.540302, 0.000000, 0.841471,
  1283. 0.000000, 1.000000, 0.000000,
  1284. -0.841471, 0.000000, 0.540302
  1285. $AI Behavior: None
  1286. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1287. $Cargo 1: XSTR("Nothing", -1)
  1288. +Initial Velocity: 33
  1289. +Initial Hull: 100
  1290. +Initial Shields: 100
  1291. +Subsystem: Pilot
  1292. +Subsystem: turret01
  1293. +Subsystem: turret02
  1294. $Arrival Location: Hyperspace
  1295. $Arrival Cue: ( false )
  1296. $Departure Location: Hyperspace
  1297. $Departure Cue: ( false )
  1298. $Determination: 10
  1299. +Flags: ( "cargo-known" "no-shields" "escort" )
  1300. +Flags2: ( )
  1301. +Respawn priority: 0
  1302. +Escort priority: 70
  1303. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1304. +Group: 0
  1305. +Use Table Score:
  1306. +Score: 40
  1307.  
  1308. $Name: Pasteur ;! Object #13
  1309. $Class: GTM Hippocrates
  1310. $Team: Friendly
  1311. $Location: 117.302040, 115.830032, 5446.706055
  1312. $Orientation:
  1313. 0.540303, 0.000000, 0.841471,
  1314. 0.000000, 1.000000, 0.000000,
  1315. -0.841471, 0.000000, 0.540303
  1316. $AI Behavior: None
  1317. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1318. $Cargo 1: XSTR("Nothing", -1)
  1319. +Initial Velocity: 33
  1320. +Initial Hull: 100
  1321. +Initial Shields: 100
  1322. +Subsystem: Pilot
  1323. +Subsystem: turret01
  1324. +Subsystem: turret02
  1325. +Subsystem: turret03
  1326. +Subsystem: turret04
  1327. +Subsystem: turret05
  1328. $Arrival Location: Hyperspace
  1329. $Arrival Cue: ( true )
  1330. $Departure Location: Hyperspace
  1331. $Departure Cue: ( false )
  1332. $Determination: 10
  1333. +Flags: ( "cargo-known" "no-shields" "escort" )
  1334. +Flags2: ( )
  1335. +Respawn priority: 0
  1336. +Escort priority: 80
  1337. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1338. +Group: 0
  1339. +Use Table Score:
  1340. +Score: 100
  1341.  
  1342. $Name: Vienna ;! Object #14
  1343. $Class: UEC Sanctus
  1344. $Team: Hostile
  1345. $Location: 2861.406250, -0.012444, 4452.176270
  1346. $Orientation:
  1347. -0.401246, -0.824886, 0.398203,
  1348. -0.585498, 0.565300, 0.581059,
  1349. -0.704411, 0.000000, -0.709793
  1350. $AI Behavior: None
  1351. +AI Class: BP2-Captain
  1352. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 50 ) )
  1353. $Cargo 1: XSTR("Nothing", -1)
  1354. +Initial Hull: 100
  1355. +Initial Shields: 100
  1356. +Subsystem: Pilot
  1357. +Subsystem: Turret01
  1358. +Subsystem: Turret02
  1359. +Subsystem: Turret03
  1360. +Subsystem: Turret04
  1361. +Subsystem: Turret05
  1362. +Subsystem: Turret06
  1363. +Subsystem: turret07
  1364. +Subsystem: turret08
  1365. +Subsystem: Turret09
  1366. +Subsystem: Turret10
  1367. +Subsystem: Turret11
  1368. +Subsystem: Turret12
  1369. +Subsystem: Turret13
  1370. +Subsystem: Turret14
  1371. +Subsystem: Turret15
  1372. +Subsystem: Turret16
  1373. +Subsystem: Turret17
  1374. $Arrival Location: Hyperspace
  1375. $Arrival Cue: ( true )
  1376. $Departure Location: Hyperspace
  1377. $Departure Cue: ( < ( hits-left "Vienna" ) 15 )
  1378. $Determination: 10
  1379. +Flags: ( "cargo-known" "no-shields" "escort" )
  1380. +Flags2: ( )
  1381. +Respawn priority: 0
  1382. +Escort priority: 80
  1383. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1384. +Group: 0
  1385. +Use Table Score:
  1386. +Score: 200
  1387.  
  1388. $Name: Aries 1 ;! Object #15
  1389. $Class: UEF Uriel
  1390. $Team: Hostile
  1391. $Location: 2899.161133, -150.000046, 4197.464844
  1392. $Orientation:
  1393. 0.390152, 0.000000, -0.920751,
  1394. 0.000000, 1.000000, 0.000000,
  1395. 0.920751, 0.000000, 0.390152
  1396. $AI Behavior: None
  1397. +AI Class: BALLS OF STEELE
  1398. $Cargo 1: XSTR("Nothing", -1)
  1399. +Initial Velocity: 33
  1400. +Initial Hull: 100
  1401. +Subsystem: Pilot
  1402. +Subsystem: Turret01
  1403. $Arrival Location: Hyperspace
  1404. $Arrival Cue: ( false )
  1405. $Departure Location: Hyperspace
  1406. $Departure Cue: ( false )
  1407. $Determination: 10
  1408. +Flags: ( "cargo-known" )
  1409. +Flags2: ( )
  1410. +Respawn priority: 0
  1411. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1412. +Group: 0
  1413. +Score: 24
  1414.  
  1415. $Name: Aries 2 ;! Object #16
  1416. $Class: UEF Uriel
  1417. $Team: Hostile
  1418. $Location: 3033.000000, -75.000000, 4249.000000
  1419. $Orientation:
  1420. 0.390152, 0.000000, -0.920751,
  1421. -0.000000, 1.000000, 0.000000,
  1422. 0.920751, 0.000000, 0.390152
  1423. $AI Behavior: None
  1424. +AI Class: BALLS OF STEELE
  1425. $Cargo 1: XSTR("Nothing", -1)
  1426. +Initial Velocity: 33
  1427. +Initial Hull: 100
  1428. +Subsystem: Pilot
  1429. +Subsystem: Turret01
  1430. $Arrival Location: Hyperspace
  1431. $Arrival Cue: ( false )
  1432. $Departure Location: Hyperspace
  1433. $Departure Cue: ( false )
  1434. $Determination: 10
  1435. +Flags: ( "cargo-known" )
  1436. +Flags2: ( )
  1437. +Respawn priority: 0
  1438. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1439. +Group: 0
  1440. +Score: 24
  1441.  
  1442. $Name: Aries 3 ;! Object #17
  1443. $Class: UEF Uriel
  1444. $Team: Hostile
  1445. $Location: 2626.301758, -149.999893, 4456.927734
  1446. $Orientation:
  1447. 0.390152, 0.000000, -0.920751,
  1448. -0.000000, 1.000000, 0.000000,
  1449. 0.920751, 0.000000, 0.390152
  1450. $AI Behavior: None
  1451. +AI Class: BALLS OF STEELE
  1452. $Cargo 1: XSTR("Nothing", -1)
  1453. +Initial Velocity: 33
  1454. +Initial Hull: 100
  1455. +Subsystem: Pilot
  1456. +Subsystem: Turret01
  1457. $Arrival Location: Hyperspace
  1458. $Arrival Cue: ( false )
  1459. $Departure Location: Hyperspace
  1460. $Departure Cue: ( false )
  1461. $Determination: 10
  1462. +Flags: ( "cargo-known" )
  1463. +Flags2: ( )
  1464. +Respawn priority: 0
  1465. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1466. +Group: 0
  1467. +Score: 24
  1468.  
  1469. $Name: Aries 4 ;! Object #18
  1470. $Class: UEF Uriel
  1471. $Team: Hostile
  1472. $Location: 2636.300049, -75.000000, 4629.899902
  1473. $Orientation:
  1474. 0.390152, 0.000000, -0.920751,
  1475. -0.000000, 1.000000, 0.000000,
  1476. 0.920751, 0.000000, 0.390152
  1477. $AI Behavior: None
  1478. +AI Class: BALLS OF STEELE
  1479. $Cargo 1: XSTR("Nothing", -1)
  1480. +Initial Velocity: 33
  1481. +Initial Hull: 100
  1482. +Subsystem: Pilot
  1483. +Subsystem: Turret01
  1484. $Arrival Location: Hyperspace
  1485. $Arrival Cue: ( false )
  1486. $Departure Location: Hyperspace
  1487. $Departure Cue: ( false )
  1488. $Determination: 10
  1489. +Flags: ( "cargo-known" )
  1490. +Flags2: ( )
  1491. +Respawn priority: 0
  1492. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1493. +Group: 0
  1494. +Score: 24
  1495.  
  1496. $Name: Epsilon 1 ;! Object #19
  1497. $Class: GTF Perseus
  1498. $Team: Friendly
  1499. $Location: 1003.613403, 0.000385, 5369.511230
  1500. $Orientation:
  1501. -0.433951, 0.000000, -0.900936,
  1502. 0.000005, 1.000000, -0.000003,
  1503. 0.900936, -0.000006, -0.433951
  1504. $AI Behavior: None
  1505. $Cargo 1: XSTR("Nothing", -1)
  1506. +Initial Velocity: 33
  1507. +Initial Hull: 100
  1508. +Subsystem: Pilot
  1509. $Arrival Location: Hyperspace
  1510. $Arrival Cue: ( false )
  1511. $Departure Location: Hyperspace
  1512. $Departure Cue: ( false )
  1513. $Determination: 10
  1514. +Flags: ( "cargo-known" )
  1515. +Flags2: ( )
  1516. +Respawn priority: 0
  1517. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1518. +Group: 0
  1519. +Use Table Score:
  1520. +Score: 14
  1521.  
  1522. $Name: Epsilon 2 ;! Object #20
  1523. $Class: GTF Perseus
  1524. $Team: Friendly
  1525. $Location: 878.344604, 0.002589, 5494.986816
  1526. $Orientation:
  1527. -0.465044, 0.000000, -0.885287,
  1528. 0.000006, 1.000000, -0.000003,
  1529. 0.885287, -0.000007, -0.465044
  1530. $AI Behavior: None
  1531. $Cargo 1: XSTR("Nothing", -1)
  1532. +Initial Velocity: 33
  1533. +Initial Hull: 100
  1534. +Subsystem: Pilot
  1535. $Arrival Location: Hyperspace
  1536. $Arrival Cue: ( false )
  1537. $Departure Location: Hyperspace
  1538. $Departure Cue: ( false )
  1539. $Determination: 10
  1540. +Flags: ( "cargo-known" )
  1541. +Flags2: ( )
  1542. +Respawn priority: 0
  1543. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1544. +Group: 0
  1545. +Use Table Score:
  1546. +Score: 14
  1547.  
  1548. $Name: Epsilon 3 ;! Object #21
  1549. $Class: GTF Perseus
  1550. $Team: Friendly
  1551. $Location: 829.864990, 0.001092, 5269.560059
  1552. $Orientation:
  1553. -0.385492, 0.000000, -0.922711,
  1554. 0.000006, 1.000000, -0.000002,
  1555. 0.922711, -0.000006, -0.385492
  1556. $AI Behavior: None
  1557. $Cargo 1: XSTR("Nothing", -1)
  1558. +Initial Velocity: 33
  1559. +Initial Hull: 100
  1560. +Subsystem: Pilot
  1561. $Arrival Location: Hyperspace
  1562. $Arrival Cue: ( false )
  1563. $Departure Location: Hyperspace
  1564. $Departure Cue: ( false )
  1565. $Determination: 10
  1566. +Flags: ( "cargo-known" )
  1567. +Flags2: ( )
  1568. +Respawn priority: 0
  1569. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1570. +Group: 0
  1571. +Use Table Score:
  1572. +Score: 14
  1573.  
  1574. $Name: Gamma 1 ;! Object #22
  1575. $Class: GTB Artemis
  1576. $Team: Friendly
  1577. $Location: 3242.267090, 0.000028, 741.928528
  1578. $Orientation:
  1579. 0.994773, 0.000000, 0.102114,
  1580. -0.000000, 1.000000, 0.000003,
  1581. -0.102114, -0.000003, 0.994773
  1582. $AI Behavior: None
  1583. +AI Class: BP2-Captain
  1584. $Cargo 1: XSTR("Nothing", -1)
  1585. +Initial Velocity: 33
  1586. +Initial Hull: 100
  1587. +Subsystem: Pilot
  1588. +Primary Banks: ( "Maxim" )
  1589. +Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
  1590. $Arrival Location: Hyperspace
  1591. $Arrival Cue: ( false )
  1592. $Departure Location: Hyperspace
  1593. $Departure Cue: ( false )
  1594. $Determination: 10
  1595. +Flags: ( "cargo-known" )
  1596. +Flags2: ( )
  1597. +Respawn priority: 0
  1598. +Group: 0
  1599. +Use Table Score:
  1600. +Score: 10
  1601.  
  1602. $Name: Gamma 2 ;! Object #23
  1603. $Class: GTB Artemis
  1604. $Team: Friendly
  1605. $Location: 3242.899902, 0.000000, 672.799988
  1606. $Orientation:
  1607. 0.994944, 0.000000, 0.100431,
  1608. -0.000000, 1.000000, 0.000003,
  1609. -0.100431, -0.000003, 0.994944
  1610. $AI Behavior: None
  1611. +AI Class: BP2-Captain
  1612. $Cargo 1: XSTR("Nothing", -1)
  1613. +Initial Velocity: 33
  1614. +Initial Hull: 100
  1615. +Subsystem: Pilot
  1616. +Primary Banks: ( "Maxim" )
  1617. +Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
  1618. $Arrival Location: Hyperspace
  1619. $Arrival Cue: ( false )
  1620. $Departure Location: Hyperspace
  1621. $Departure Cue: ( false )
  1622. $Determination: 10
  1623. +Flags: ( "cargo-known" )
  1624. +Flags2: ( )
  1625. +Respawn priority: 0
  1626. +Group: 0
  1627. +Use Table Score:
  1628. +Score: 10
  1629.  
  1630. $Name: Gamma 3 ;! Object #24
  1631. $Class: GTB Artemis
  1632. $Team: Friendly
  1633. $Location: 3300.619141, -0.000041, 720.872498
  1634. $Orientation:
  1635. 0.993143, 0.000000, 0.116903,
  1636. -0.000000, 1.000000, 0.000003,
  1637. -0.116903, -0.000003, 0.993143
  1638. $AI Behavior: None
  1639. +AI Class: BP2-Captain
  1640. $Cargo 1: XSTR("Nothing", -1)
  1641. +Initial Velocity: 33
  1642. +Initial Hull: 100
  1643. +Subsystem: Pilot
  1644. +Primary Banks: ( "Maxim" )
  1645. +Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
  1646. $Arrival Location: Hyperspace
  1647. $Arrival Cue: ( false )
  1648. $Departure Location: Hyperspace
  1649. $Departure Cue: ( false )
  1650. $Determination: 10
  1651. +Flags: ( "cargo-known" )
  1652. +Flags2: ( )
  1653. +Respawn priority: 0
  1654. +Group: 0
  1655. +Use Table Score:
  1656. +Score: 10
  1657.  
  1658. $Name: Gamma 4 ;! Object #25
  1659. $Class: GTB Artemis
  1660. $Team: Friendly
  1661. $Location: 3288.665039, 0.000101, 650.071472
  1662. $Orientation:
  1663. 0.993745, 0.000000, 0.111671,
  1664. -0.000000, 1.000000, 0.000003,
  1665. -0.111671, -0.000003, 0.993745
  1666. $AI Behavior: None
  1667. +AI Class: BP2-Captain
  1668. $Cargo 1: XSTR("Nothing", -1)
  1669. +Initial Velocity: 33
  1670. +Initial Hull: 100
  1671. +Subsystem: Pilot
  1672. +Primary Banks: ( "Maxim" )
  1673. +Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
  1674. $Arrival Location: Hyperspace
  1675. $Arrival Cue: ( false )
  1676. $Departure Location: Hyperspace
  1677. $Departure Cue: ( false )
  1678. $Determination: 10
  1679. +Flags: ( "cargo-known" )
  1680. +Flags2: ( )
  1681. +Respawn priority: 0
  1682. +Group: 0
  1683. +Use Table Score:
  1684. +Score: 10
  1685.  
  1686. $Name: Cancer 1 ;! Object #26
  1687. $Class: UEF Uhlan
  1688. $Team: Hostile
  1689. $Location: 3749.508789, 0.000100, 3004.886230
  1690. $Orientation:
  1691. 0.852325, 0.000000, 0.523013,
  1692. -0.000004, 1.000000, 0.000006,
  1693. -0.523013, -0.000007, 0.852325
  1694. $AI Behavior: None
  1695. +AI Class: BP2-Lieutenant
  1696. $Cargo 1: XSTR("Nothing", -1)
  1697. +Initial Velocity: 33
  1698. +Initial Hull: 100
  1699. +Subsystem: Pilot
  1700. $Arrival Location: Hyperspace
  1701. $Arrival Cue: ( false )
  1702. $Departure Location: Hyperspace
  1703. $Departure Cue: ( false )
  1704. $Determination: 10
  1705. +Flags: ( "cargo-known" )
  1706. +Flags2: ( )
  1707. +Respawn priority: 0
  1708. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1709. +Group: 0
  1710. +Use Table Score:
  1711. +Score: 10
  1712.  
  1713. $Name: Cancer 2 ;! Object #27
  1714. $Class: UEF Uhlan
  1715. $Team: Hostile
  1716. $Location: 3715.273682, 0.000012, 2972.985352
  1717. $Orientation:
  1718. 0.866062, 0.000000, 0.499937,
  1719. -0.000004, 1.000000, 0.000006,
  1720. -0.499937, -0.000007, 0.866062
  1721. $AI Behavior: None
  1722. +AI Class: BP2-Lieutenant
  1723. $Cargo 1: XSTR("Nothing", -1)
  1724. +Initial Velocity: 33
  1725. +Initial Hull: 100
  1726. +Subsystem: Pilot
  1727. $Arrival Location: Hyperspace
  1728. $Arrival Cue: ( false )
  1729. $Departure Location: Hyperspace
  1730. $Departure Cue: ( false )
  1731. $Determination: 10
  1732. +Flags: ( "cargo-known" )
  1733. +Flags2: ( )
  1734. +Respawn priority: 0
  1735. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1736. +Group: 0
  1737. +Use Table Score:
  1738. +Score: 10
  1739.  
  1740. $Name: Cancer 3 ;! Object #28
  1741. $Class: UEF Uhlan
  1742. $Team: Hostile
  1743. $Location: 3766.600098, 0.000000, 2957.699951
  1744. $Orientation:
  1745. 0.855337, 0.000000, 0.518072,
  1746. -0.000004, 1.000000, 0.000006,
  1747. -0.518072, -0.000007, 0.855337
  1748. $AI Behavior: None
  1749. +AI Class: BP2-Lieutenant
  1750. $Cargo 1: XSTR("Nothing", -1)
  1751. +Initial Velocity: 33
  1752. +Initial Hull: 100
  1753. +Subsystem: Pilot
  1754. $Arrival Location: Hyperspace
  1755. $Arrival Cue: ( false )
  1756. $Departure Location: Hyperspace
  1757. $Departure Cue: ( false )
  1758. $Determination: 10
  1759. +Flags: ( "cargo-known" )
  1760. +Flags2: ( )
  1761. +Respawn priority: 0
  1762. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1763. +Group: 0
  1764. +Use Table Score:
  1765. +Score: 10
  1766.  
  1767. $Name: Virgo 1 ;! Object #29
  1768. $Class: UEF Uhlan
  1769. $Team: Hostile
  1770. $Location: 4257.015137, 0.007931, 1084.127686
  1771. $Orientation:
  1772. 1.000000, 0.000000, 0.000000,
  1773. 0.000000, 1.000000, 0.000000,
  1774. 0.000000, 0.000000, 1.000000
  1775. $AI Behavior: None
  1776. +AI Class: BP2-Lieutenant
  1777. $Cargo 1: XSTR("Nothing", -1)
  1778. +Initial Velocity: 33
  1779. +Initial Hull: 100
  1780. +Subsystem: Pilot
  1781. $Arrival Location: Hyperspace
  1782. $Arrival Cue: ( false )
  1783. $Departure Location: Hyperspace
  1784. $Departure Cue: ( false )
  1785. $Determination: 10
  1786. +Flags: ( "cargo-known" )
  1787. +Flags2: ( )
  1788. +Respawn priority: 0
  1789. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1790. +Group: 0
  1791. +Use Table Score:
  1792. +Score: 10
  1793.  
  1794. $Name: Virgo 2 ;! Object #30
  1795. $Class: UEF Uhlan
  1796. $Team: Hostile
  1797. $Location: 4320.696777, 0.007956, 1062.353394
  1798. $Orientation:
  1799. 1.000000, 0.000000, 0.000000,
  1800. 0.000000, 1.000000, 0.000000,
  1801. 0.000000, 0.000000, 1.000000
  1802. $AI Behavior: None
  1803. +AI Class: BP2-Lieutenant
  1804. $Cargo 1: XSTR("Nothing", -1)
  1805. +Initial Velocity: 33
  1806. +Initial Hull: 100
  1807. +Subsystem: Pilot
  1808. $Arrival Location: Hyperspace
  1809. $Arrival Cue: ( false )
  1810. $Departure Location: Hyperspace
  1811. $Departure Cue: ( false )
  1812. $Determination: 10
  1813. +Flags: ( "cargo-known" )
  1814. +Flags2: ( )
  1815. +Respawn priority: 0
  1816. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1817. +Group: 0
  1818. +Use Table Score:
  1819. +Score: 10
  1820.  
  1821. $Name: Virgo 3 ;! Object #31
  1822. $Class: UEF Uhlan
  1823. $Team: Hostile
  1824. $Location: 4287.755859, 0.008031, 1120.402222
  1825. $Orientation:
  1826. 1.000000, 0.000000, 0.000000,
  1827. 0.000000, 1.000000, 0.000000,
  1828. 0.000000, 0.000000, 1.000000
  1829. $AI Behavior: None
  1830. +AI Class: BP2-Lieutenant
  1831. $Cargo 1: XSTR("Nothing", -1)
  1832. +Initial Velocity: 33
  1833. +Initial Hull: 100
  1834. +Subsystem: Pilot
  1835. $Arrival Location: Hyperspace
  1836. $Arrival Cue: ( false )
  1837. $Departure Location: Hyperspace
  1838. $Departure Cue: ( false )
  1839. $Determination: 10
  1840. +Flags: ( "cargo-known" )
  1841. +Flags2: ( )
  1842. +Respawn priority: 0
  1843. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1844. +Group: 0
  1845. +Use Table Score:
  1846. +Score: 10
  1847.  
  1848. $Name: Cancer 4 ;! Object #32
  1849. $Class: UEF Uhlan
  1850. $Team: Hostile
  1851. $Location: 3731.399902, 0.000000, 2936.500000
  1852. $Orientation:
  1853. 0.867282, 0.000000, 0.497817,
  1854. -0.000004, 1.000000, 0.000006,
  1855. -0.497817, -0.000007, 0.867282
  1856. $AI Behavior: None
  1857. +AI Class: BP2-Lieutenant
  1858. $Cargo 1: XSTR("Nothing", -1)
  1859. +Initial Velocity: 33
  1860. +Initial Hull: 100
  1861. +Subsystem: Pilot
  1862. $Arrival Location: Hyperspace
  1863. $Arrival Cue: ( false )
  1864. $Departure Location: Hyperspace
  1865. $Departure Cue: ( false )
  1866. $Determination: 10
  1867. +Flags: ( "cargo-known" )
  1868. +Flags2: ( )
  1869. +Respawn priority: 0
  1870. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1871. +Group: 0
  1872. +Use Table Score:
  1873. +Score: 10
  1874.  
  1875. $Name: Virgo 4 ;! Object #33
  1876. $Class: UEF Uhlan
  1877. $Team: Hostile
  1878. $Location: 4261.038086, 0.000158, 1036.335327
  1879. $Orientation:
  1880. 1.000000, 0.000000, 0.000000,
  1881. 0.000000, 1.000000, 0.000000,
  1882. 0.000000, 0.000000, 1.000000
  1883. $AI Behavior: None
  1884. +AI Class: BP2-Lieutenant
  1885. $Cargo 1: XSTR("Nothing", -1)
  1886. +Initial Velocity: 33
  1887. +Initial Hull: 100
  1888. +Subsystem: Pilot
  1889. $Arrival Location: Hyperspace
  1890. $Arrival Cue: ( false )
  1891. $Departure Location: Hyperspace
  1892. $Departure Cue: ( false )
  1893. $Determination: 10
  1894. +Flags: ( "cargo-known" )
  1895. +Flags2: ( )
  1896. +Respawn priority: 0
  1897. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1898. +Group: 0
  1899. +Use Table Score:
  1900. +Score: 10
  1901.  
  1902. $Name: Penna ;! Object #34
  1903. $Class: UEFg Karuna
  1904. $Team: Hostile
  1905. $Location: -9595.099609, 1261.699951, 135.399994
  1906. $Orientation:
  1907. 0.995514, 0.000000, 0.094619,
  1908. -0.003557, 0.999293, 0.037421,
  1909. -0.094552, -0.037589, 0.994810
  1910. $AI Behavior: None
  1911. +AI Class: BP2-Captain
  1912. $AI Goals: ( goals ( ai-waypoints "Penna Waypoints" 89 ) )
  1913. $Cargo 1: XSTR("Nothing", -1)
  1914. +Initial Velocity: 33
  1915. +Initial Hull: 100
  1916. +Initial Shields: 100
  1917. +Subsystem: Pilot
  1918. +Subsystem: turret01
  1919. +Subsystem: turret02
  1920. +Subsystem: turret03
  1921. +Subsystem: turret04
  1922. +Subsystem: turret05
  1923. +Subsystem: turret28
  1924. +Subsystem: turret29
  1925. +Subsystem: turret30
  1926. +Subsystem: turret31
  1927. +Subsystem: turret32
  1928. +Subsystem: turret35
  1929. +Subsystem: turret36
  1930. +Subsystem: turret37
  1931. +Subsystem: turret38
  1932. +Subsystem: turret39
  1933. +Subsystem: turret40
  1934. +Subsystem: turret41
  1935. +Subsystem: turret42
  1936. +Subsystem: turret43
  1937. +Subsystem: turret44
  1938. +Subsystem: turret45
  1939. +Subsystem: turret46
  1940. +Subsystem: turret47
  1941. +Subsystem: turret48
  1942. +Subsystem: turret49
  1943. +Subsystem: turret50
  1944. +Subsystem: turret51
  1945. +Subsystem: turret52
  1946. +Subsystem: turret53
  1947. $Arrival Location: Hyperspace
  1948. $Arrival Cue: ( has-arrived-delay 45 "Archimedes" )
  1949. $Departure Location: Hyperspace
  1950. $Departure Cue: ( false )
  1951. $Determination: 10
  1952. +Flags: ( "cargo-known" "no-shields" "escort" )
  1953. +Flags2: ( )
  1954. +Respawn priority: 0
  1955. +Escort priority: 80
  1956. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1957. +Group: 0
  1958. +Use Table Score:
  1959. +Score: 300
  1960.  
  1961. $Name: Archimedes ;! Object #35
  1962. $Class: GTCv Diomedes
  1963. $Team: Friendly
  1964. $Location: -10621.916992, 853.485474, 10938.881836
  1965. $Orientation:
  1966. -0.706385, 0.480591, 0.519668,
  1967. 0.050564, 0.766556, -0.640186,
  1968. -0.706023, -0.425940, -0.565784
  1969. $AI Behavior: None
  1970. +AI Class: BP2-Captain
  1971. $Cargo 1: XSTR("Nothing", -1)
  1972. +Initial Velocity: 33
  1973. +Initial Hull: 100
  1974. +Initial Shields: 100
  1975. +Subsystem: Pilot
  1976. +Subsystem: turret01
  1977. +Subsystem: turret02
  1978. +Subsystem: turret03
  1979. +Subsystem: turret04
  1980. +Subsystem: turret05
  1981. +Subsystem: turret06
  1982. +Subsystem: turret07
  1983. +Subsystem: turret08
  1984. +Subsystem: turret09
  1985. +Subsystem: turret10
  1986. +Subsystem: turret11
  1987. +Subsystem: turret12
  1988. +Subsystem: turret13
  1989. +Subsystem: turret14
  1990. +Subsystem: turret15
  1991. +Sbank Ammo: ( 0 )
  1992. +Subsystem: turret16
  1993. +Subsystem: turret17
  1994. +Subsystem: turret18
  1995. +Subsystem: turret19
  1996. $Arrival Location: Hyperspace
  1997. $Arrival Cue: ( destroyed-or-departed-delay
  1998. 75
  1999. "Vienna"
  2000. )
  2001. $Departure Location: Hyperspace
  2002. $Departure Cue: ( false )
  2003. $Determination: 10
  2004. +Flags: ( "cargo-known" "no-shields" )
  2005. +Flags2: ( )
  2006. +Respawn priority: 0
  2007. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2008. +Group: 0
  2009. +Score: 400
  2010.  
  2011. $Name: Delta 1 ;! Object #36
  2012. $Class: GTF Perseus
  2013. $Team: Friendly
  2014. $Location: -10340.700195, 1290.147095, 11307.200195
  2015. $Orientation:
  2016. -0.994661, 0.000000, -0.103193,
  2017. -0.016229, 0.987556, 0.156429,
  2018. 0.101909, 0.157268, -0.982284
  2019. $AI Behavior: None
  2020. +AI Class: BP2-Captain
  2021. $Cargo 1: XSTR("Nothing", -1)
  2022. +Initial Velocity: 33
  2023. +Initial Hull: 100
  2024. +Subsystem: Pilot
  2025. +Primary Banks: ( "Prometheus S" "Balor" )
  2026. +Secondary Banks: ( "Harpoon" "Tornado" )
  2027. $Arrival Location: Hyperspace
  2028. $Arrival Cue: ( false )
  2029. $Departure Location: Hyperspace
  2030. $Departure Cue: ( false )
  2031. $Determination: 10
  2032. +Flags: ( "cargo-known" )
  2033. +Flags2: ( )
  2034. +Respawn priority: 0
  2035. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2036. +Group: 0
  2037. +Use Table Score:
  2038. +Score: 14
  2039.  
  2040. $Name: Delta 2 ;! Object #37
  2041. $Class: GTF Perseus
  2042. $Team: Friendly
  2043. $Location: -10297.404297, 1290.147217, 11345.271484
  2044. $Orientation:
  2045. -0.995254, 0.000000, -0.097316,
  2046. -0.015242, 0.987659, 0.155878,
  2047. 0.096115, 0.156622, -0.982971
  2048. $AI Behavior: None
  2049. +AI Class: BP2-Captain
  2050. $Cargo 1: XSTR("Nothing", -1)
  2051. +Initial Velocity: 33
  2052. +Initial Hull: 100
  2053. +Subsystem: Pilot
  2054. +Primary Banks: ( "Prometheus S" "Balor" )
  2055. +Secondary Banks: ( "Harpoon" "Tornado" )
  2056. $Arrival Location: Hyperspace
  2057. $Arrival Cue: ( false )
  2058. $Departure Location: Hyperspace
  2059. $Departure Cue: ( false )
  2060. $Determination: 10
  2061. +Flags: ( "cargo-known" )
  2062. +Flags2: ( )
  2063. +Respawn priority: 0
  2064. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2065. +Group: 0
  2066. +Use Table Score:
  2067. +Score: 14
  2068.  
  2069. $Name: Delta 3 ;! Object #38
  2070. $Class: GTF Perseus
  2071. $Team: Friendly
  2072. $Location: -10377.174805, 1290.147217, 11351.864258
  2073. $Orientation:
  2074. -0.994244, 0.000000, -0.107144,
  2075. -0.016751, 0.987703, 0.155440,
  2076. 0.105827, 0.156339, -0.982018
  2077. $AI Behavior: None
  2078. +AI Class: BP2-Captain
  2079. $Cargo 1: XSTR("Nothing", -1)
  2080. +Initial Velocity: 33
  2081. +Initial Hull: 100
  2082. +Subsystem: Pilot
  2083. +Primary Banks: ( "Prometheus S" "Balor" )
  2084. +Secondary Banks: ( "Harpoon" "Tornado" )
  2085. $Arrival Location: Hyperspace
  2086. $Arrival Cue: ( false )
  2087. $Departure Location: Hyperspace
  2088. $Departure Cue: ( false )
  2089. $Determination: 10
  2090. +Flags: ( "cargo-known" )
  2091. +Flags2: ( )
  2092. +Respawn priority: 0
  2093. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2094. +Group: 0
  2095. +Use Table Score:
  2096. +Score: 14
  2097.  
  2098. $Name: Delta 4 ;! Object #39
  2099. $Class: GTF Perseus
  2100. $Team: Friendly
  2101. $Location: -10420.865234, 1290.147217, 11397.615234
  2102. $Orientation:
  2103. -0.993717, 0.000000, -0.111920,
  2104. -0.017390, 0.987854, 0.154407,
  2105. 0.110560, 0.155384, -0.981648
  2106. $AI Behavior: None
  2107. +AI Class: BP2-Captain
  2108. $Cargo 1: XSTR("Nothing", -1)
  2109. +Initial Velocity: 33
  2110. +Initial Hull: 100
  2111. +Subsystem: Pilot
  2112. +Primary Banks: ( "Prometheus S" "Balor" )
  2113. +Secondary Banks: ( "Harpoon" "Tornado" )
  2114. $Arrival Location: Hyperspace
  2115. $Arrival Cue: ( false )
  2116. $Departure Location: Hyperspace
  2117. $Departure Cue: ( false )
  2118. $Determination: 10
  2119. +Flags: ( "cargo-known" )
  2120. +Flags2: ( )
  2121. +Respawn priority: 0
  2122. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2123. +Group: 0
  2124. +Use Table Score:
  2125. +Score: 14
  2126.  
  2127. $Name: Sagittarius 1 ;! Object #40
  2128. $Class: UEF Uhlan
  2129. $Team: Hostile
  2130. $Location: -9463.027344, 1500.000000, 214.170319
  2131. $Orientation:
  2132. 1.000000, 0.000000, 0.000000,
  2133. 0.000000, 1.000000, 0.000000,
  2134. 0.000000, 0.000000, 1.000000
  2135. $AI Behavior: None
  2136. +AI Class: BP2-Captain
  2137. $Cargo 1: XSTR("Nothing", -1)
  2138. +Initial Velocity: 33
  2139. +Initial Hull: 100
  2140. +Subsystem: Pilot
  2141. $Arrival Location: Hyperspace
  2142. $Arrival Cue: ( false )
  2143. $Departure Location: Hyperspace
  2144. $Departure Cue: ( false )
  2145. $Determination: 10
  2146. +Flags: ( "cargo-known" )
  2147. +Flags2: ( )
  2148. +Respawn priority: 0
  2149. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2150. +Group: 0
  2151. +Use Table Score:
  2152. +Score: 10
  2153.  
  2154. $Name: Sagittarius 2 ;! Object #41
  2155. $Class: UEF Uhlan
  2156. $Team: Hostile
  2157. $Location: -9491.923828, 1500.000000, 185.246246
  2158. $Orientation:
  2159. 1.000000, 0.000000, 0.000000,
  2160. 0.000000, 1.000000, 0.000000,
  2161. 0.000000, 0.000000, 1.000000
  2162. $AI Behavior: None
  2163. +AI Class: BP2-Captain
  2164. $Cargo 1: XSTR("Nothing", -1)
  2165. +Initial Velocity: 33
  2166. +Initial Hull: 100
  2167. +Subsystem: Pilot
  2168. $Arrival Location: Hyperspace
  2169. $Arrival Cue: ( false )
  2170. $Departure Location: Hyperspace
  2171. $Departure Cue: ( false )
  2172. $Determination: 10
  2173. +Flags: ( "cargo-known" )
  2174. +Flags2: ( )
  2175. +Respawn priority: 0
  2176. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2177. +Group: 0
  2178. +Use Table Score:
  2179. +Score: 10
  2180.  
  2181. $Name: Sagittarius 3 ;! Object #42
  2182. $Class: UEF Uhlan
  2183. $Team: Hostile
  2184. $Location: -9436.057617, 1500.000122, 175.572906
  2185. $Orientation:
  2186. 1.000000, 0.000000, 0.000000,
  2187. 0.000000, 1.000000, 0.000000,
  2188. 0.000000, 0.000000, 1.000000
  2189. $AI Behavior: None
  2190. +AI Class: BP2-Captain
  2191. $Cargo 1: XSTR("Nothing", -1)
  2192. +Initial Velocity: 33
  2193. +Initial Hull: 100
  2194. +Subsystem: Pilot
  2195. $Arrival Location: Hyperspace
  2196. $Arrival Cue: ( false )
  2197. $Departure Location: Hyperspace
  2198. $Departure Cue: ( false )
  2199. $Determination: 10
  2200. +Flags: ( "cargo-known" )
  2201. +Flags2: ( )
  2202. +Respawn priority: 0
  2203. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2204. +Group: 0
  2205. +Use Table Score:
  2206. +Score: 10
  2207.  
  2208. $Name: Sagittarius 4 ;! Object #43
  2209. $Class: UEF Uhlan
  2210. $Team: Hostile
  2211. $Location: -9412.618164, 1499.999634, 141.868561
  2212. $Orientation:
  2213. 1.000000, 0.000000, 0.000000,
  2214. 0.000000, 1.000000, 0.000000,
  2215. 0.000000, 0.000000, 1.000000
  2216. $AI Behavior: None
  2217. +AI Class: BP2-Captain
  2218. $Cargo 1: XSTR("Nothing", -1)
  2219. +Initial Velocity: 33
  2220. +Initial Hull: 100
  2221. +Subsystem: Pilot
  2222. $Arrival Location: Hyperspace
  2223. $Arrival Cue: ( false )
  2224. $Departure Location: Hyperspace
  2225. $Departure Cue: ( false )
  2226. $Determination: 10
  2227. +Flags: ( "cargo-known" )
  2228. +Flags2: ( )
  2229. +Respawn priority: 0
  2230. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2231. +Group: 0
  2232. +Use Table Score:
  2233. +Score: 10
  2234.  
  2235. $Name: Scorpio 1 ;! Object #44
  2236. $Class: UEF Uhlan
  2237. $Team: Hostile
  2238. $Location: -8878.298828, 1550.000000, 203.391312
  2239. $Orientation:
  2240. 1.000000, 0.000000, 0.000000,
  2241. 0.000000, 1.000000, 0.000000,
  2242. 0.000000, 0.000000, 1.000000
  2243. $AI Behavior: None
  2244. +AI Class: BP2-Captain
  2245. $Cargo 1: XSTR("Nothing", -1)
  2246. +Initial Velocity: 33
  2247. +Initial Hull: 100
  2248. +Subsystem: Pilot
  2249. $Arrival Location: Hyperspace
  2250. $Arrival Cue: ( false )
  2251. $Departure Location: Hyperspace
  2252. $Departure Cue: ( false )
  2253. $Determination: 10
  2254. +Flags: ( "cargo-known" )
  2255. +Flags2: ( )
  2256. +Respawn priority: 0
  2257. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2258. +Group: 0
  2259. +Use Table Score:
  2260. +Score: 10
  2261.  
  2262. $Name: Scorpio 2 ;! Object #45
  2263. $Class: UEF Uhlan
  2264. $Team: Hostile
  2265. $Location: -8933.583008, 1549.999878, 138.862991
  2266. $Orientation:
  2267. 1.000000, 0.000000, 0.000000,
  2268. 0.000000, 1.000000, 0.000000,
  2269. 0.000000, 0.000000, 1.000000
  2270. $AI Behavior: None
  2271. +AI Class: BP2-Captain
  2272. $Cargo 1: XSTR("Nothing", -1)
  2273. +Initial Velocity: 33
  2274. +Initial Hull: 100
  2275. +Subsystem: Pilot
  2276. $Arrival Location: Hyperspace
  2277. $Arrival Cue: ( false )
  2278. $Departure Location: Hyperspace
  2279. $Departure Cue: ( false )
  2280. $Determination: 10
  2281. +Flags: ( "cargo-known" )
  2282. +Flags2: ( )
  2283. +Respawn priority: 0
  2284. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2285. +Group: 0
  2286. +Use Table Score:
  2287. +Score: 10
  2288.  
  2289. $Name: Scorpio 3 ;! Object #46
  2290. $Class: UEF Uhlan
  2291. $Team: Hostile
  2292. $Location: -8891.233398, 1549.999878, 67.018265
  2293. $Orientation:
  2294. 1.000000, 0.000000, 0.000000,
  2295. 0.000000, 1.000000, 0.000000,
  2296. 0.000000, 0.000000, 1.000000
  2297. $AI Behavior: None
  2298. +AI Class: BP2-Captain
  2299. $Cargo 1: XSTR("Nothing", -1)
  2300. +Initial Velocity: 33
  2301. +Initial Hull: 100
  2302. +Subsystem: Pilot
  2303. $Arrival Location: Hyperspace
  2304. $Arrival Cue: ( false )
  2305. $Departure Location: Hyperspace
  2306. $Departure Cue: ( false )
  2307. $Determination: 10
  2308. +Flags: ( "cargo-known" )
  2309. +Flags2: ( )
  2310. +Respawn priority: 0
  2311. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2312. +Group: 0
  2313. +Use Table Score:
  2314. +Score: 10
  2315.  
  2316. $Name: Scorpio 4 ;! Object #47
  2317. $Class: UEF Uhlan
  2318. $Team: Hostile
  2319. $Location: -8806.961914, 1550.000000, 89.415726
  2320. $Orientation:
  2321. 1.000000, 0.000000, 0.000000,
  2322. 0.000000, 1.000000, 0.000000,
  2323. 0.000000, 0.000000, 1.000000
  2324. $AI Behavior: None
  2325. +AI Class: BP2-Captain
  2326. $Cargo 1: XSTR("Nothing", -1)
  2327. +Initial Velocity: 33
  2328. +Initial Hull: 100
  2329. +Subsystem: Pilot
  2330. $Arrival Location: Hyperspace
  2331. $Arrival Cue: ( false )
  2332. $Departure Location: Hyperspace
  2333. $Departure Cue: ( false )
  2334. $Determination: 10
  2335. +Flags: ( "cargo-known" )
  2336. +Flags2: ( )
  2337. +Respawn priority: 0
  2338. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2339. +Group: 0
  2340. +Use Table Score:
  2341. +Score: 10
  2342.  
  2343. #Wings ;! 12 total
  2344.  
  2345. $Name: Alpha
  2346. $Waves: 1
  2347. $Wave Threshold: 0
  2348. $Special Ship: 0 ;! Alpha 1
  2349.  
  2350. $Arrival Location: Hyperspace
  2351. $Arrival Cue: ( true )
  2352. $Departure Location: Hyperspace
  2353. $Departure Cue: ( false )
  2354. $Ships: ( ;! 4 total
  2355. "Alpha 1"
  2356. "Alpha 2"
  2357. "Alpha 3"
  2358. "Alpha 4"
  2359. )
  2360. $AI Goals: ( goals ( ai-chase-any 50 ) )
  2361. +Hotkey: 0
  2362. +Flags: ( )
  2363.  
  2364. $Name: Beta
  2365. $Waves: 1
  2366. $Wave Threshold: 0
  2367. $Special Ship: 0 ;! Beta 1
  2368.  
  2369. $Arrival Location: Hyperspace
  2370. $Arrival Cue: ( true )
  2371. $Departure Location: Hyperspace
  2372. $Departure Cue: ( false )
  2373. $Ships: ( ;! 4 total
  2374. "Beta 1"
  2375. "Beta 2"
  2376. "Beta 3"
  2377. "Beta 4"
  2378. )
  2379. $AI Goals: ( goals ( ai-chase-any 50 ) )
  2380. +Hotkey: 1
  2381. +Flags: ( )
  2382.  
  2383. $Name: Aries
  2384. $Waves: 1
  2385. $Wave Threshold: 0
  2386. $Special Ship: 0 ;! Aries 1
  2387.  
  2388. $Arrival Location: Hyperspace
  2389. $Arrival Cue: ( true )
  2390. $Departure Location: Hyperspace
  2391. $Departure Cue: ( false )
  2392. $Ships: ( ;! 4 total
  2393. "Aries 1"
  2394. "Aries 2"
  2395. "Aries 3"
  2396. "Aries 4"
  2397. )
  2398. $AI Goals: ( goals ( ai-chase "Omega 1" 50 ) ( ai-chase "Lambda 1" 50 ) ( ai-chase-wing "Epsilon" 50 ) )
  2399. +Flags: ( )
  2400.  
  2401. $Name: Omega
  2402. $Waves: 1
  2403. $Wave Threshold: 0
  2404. $Special Ship: 1 ;! Omega 2
  2405.  
  2406. $Arrival Location: Hyperspace
  2407. $Arrival Cue: ( true )
  2408. $Departure Location: Hyperspace
  2409. $Departure Cue: ( false )
  2410. $Ships: ( ;! 3 total
  2411. "Omega 1"
  2412. "Omega 2"
  2413. "Omega 3"
  2414. )
  2415. +Flags: ( )
  2416.  
  2417. $Name: Lambda
  2418. $Waves: 1
  2419. $Wave Threshold: 0
  2420. $Special Ship: 0 ;! Lambda 1
  2421.  
  2422. $Arrival Location: Hyperspace
  2423. $Arrival Cue: ( true )
  2424. $Departure Location: Hyperspace
  2425. $Departure Cue: ( false )
  2426. $Ships: ( ;! 2 total
  2427. "Lambda 1"
  2428. "Lambda 2"
  2429. )
  2430. +Flags: ( )
  2431.  
  2432. $Name: Epsilon
  2433. $Waves: 1
  2434. $Wave Threshold: 0
  2435. $Special Ship: 0 ;! Epsilon 1
  2436.  
  2437. $Arrival Location: Hyperspace
  2438. $Arrival Cue: ( true )
  2439. $Departure Location: Hyperspace
  2440. $Departure Cue: ( false )
  2441. $Ships: ( ;! 3 total
  2442. "Epsilon 1"
  2443. "Epsilon 2"
  2444. "Epsilon 3"
  2445. )
  2446. $AI Goals: ( goals ( ai-chase-any 50 ) )
  2447. +Flags: ( )
  2448.  
  2449. $Name: Gamma
  2450. $Waves: 1
  2451. $Wave Threshold: 0
  2452. $Special Ship: 0 ;! Gamma 1
  2453.  
  2454. $Arrival Location: Near Ship
  2455. +Arrival Distance: 5000
  2456. $Arrival Anchor: Vienna
  2457. $Arrival Cue: ( is-event-true-delay
  2458. "Calling in Gamma now."
  2459. 25
  2460. )
  2461. $Departure Location: Hyperspace
  2462. $Departure Cue: ( destroyed-or-departed-delay
  2463. 0
  2464. "Vienna"
  2465. )
  2466. $Ships: ( ;! 4 total
  2467. "Gamma 1"
  2468. "Gamma 2"
  2469. "Gamma 3"
  2470. "Gamma 4"
  2471. )
  2472. $AI Goals: ( goals ( ai-chase "Vienna" 90 ) )
  2473. +Flags: ( )
  2474.  
  2475. $Name: Virgo
  2476. $Waves: 1
  2477. $Wave Threshold: 0
  2478. $Special Ship: 0 ;! Virgo 1
  2479.  
  2480. $Arrival Location: Near Ship
  2481. +Arrival Distance: 500
  2482. $Arrival Anchor: Vienna
  2483. $Arrival Cue: ( has-arrived-delay 8 "Gamma" )
  2484. $Departure Location: Hyperspace
  2485. $Departure Cue: ( false )
  2486. $Ships: ( ;! 4 total
  2487. "Virgo 1"
  2488. "Virgo 2"
  2489. "Virgo 3"
  2490. "Virgo 4"
  2491. )
  2492. $AI Goals: ( goals ( ai-chase-wing "Gamma" 50 ) ( ai-chase-any 45 ) )
  2493. +Flags: ( )
  2494.  
  2495. $Name: Cancer
  2496. $Waves: 1
  2497. $Wave Threshold: 0
  2498. $Special Ship: 0 ;! Cancer 1
  2499.  
  2500. $Arrival Location: Near Ship
  2501. +Arrival Distance: 500
  2502. $Arrival Anchor: Vienna
  2503. $Arrival Cue: ( has-arrived-delay 6 "Gamma" )
  2504. $Departure Location: Hyperspace
  2505. $Departure Cue: ( false )
  2506. $Ships: ( ;! 4 total
  2507. "Cancer 1"
  2508. "Cancer 2"
  2509. "Cancer 3"
  2510. "Cancer 4"
  2511. )
  2512. $AI Goals: ( goals ( ai-chase-wing "Gamma" 50 ) ( ai-chase-any 45 ) )
  2513. +Flags: ( )
  2514.  
  2515. $Name: Delta
  2516. $Waves: 1
  2517. $Wave Threshold: 0
  2518. $Special Ship: 0 ;! Delta 1
  2519.  
  2520. $Arrival Location: Docking Bay
  2521. +Arrival Distance: 0
  2522. $Arrival Anchor: Archimedes
  2523. $Arrival Cue: ( has-arrived-delay 0 "Archimedes" )
  2524. $Departure Location: Hyperspace
  2525. $Departure Cue: ( false )
  2526. $Ships: ( ;! 4 total
  2527. "Delta 1"
  2528. "Delta 2"
  2529. "Delta 3"
  2530. "Delta 4"
  2531. )
  2532. $AI Goals: ( goals ( ai-guard "Archimedes" 60 ) ( ai-chase-wing "Sagittarius" 50 ) ( ai-chase-wing "Scorpio" 50 ) )
  2533. +Hotkey: 2
  2534. +Flags: ( )
  2535.  
  2536. $Name: Sagittarius
  2537. $Waves: 1
  2538. $Wave Threshold: 0
  2539. $Special Ship: 0 ;! Sagittarius 1
  2540.  
  2541. $Arrival Location: Docking Bay
  2542. +Arrival Distance: 0
  2543. $Arrival Anchor: Penna
  2544. $Arrival Cue: ( has-arrived-delay 5 "Penna" )
  2545. $Departure Location: Hyperspace
  2546. $Departure Cue: ( and
  2547. ( is-destroyed-delay 0 "Penna" )
  2548. ( not
  2549. ( is-destroyed-delay 0 "Archimedes" )
  2550. )
  2551. )
  2552. $Ships: ( ;! 4 total
  2553. "Sagittarius 1"
  2554. "Sagittarius 2"
  2555. "Sagittarius 3"
  2556. "Sagittarius 4"
  2557. )
  2558. $AI Goals: ( goals ( ai-disable-ship "Archimedes" 60 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-guard "Penna" 59 ) )
  2559. +Flags: ( )
  2560.  
  2561. $Name: Scorpio
  2562. $Waves: 1
  2563. $Wave Threshold: 0
  2564. $Special Ship: 0 ;! Scorpio 1
  2565.  
  2566. $Arrival Location: Hyperspace
  2567. $Arrival Cue: ( and
  2568. ( has-arrived-delay 8 "Penna" )
  2569. ( skill-level-at-least "Hard" )
  2570. )
  2571. $Departure Location: Hyperspace
  2572. $Departure Cue: ( and
  2573. ( is-destroyed-delay 3 "Penna" )
  2574. ( not
  2575. ( is-destroyed-delay 0 "Archimedes" )
  2576. )
  2577. )
  2578. $Ships: ( ;! 4 total
  2579. "Scorpio 1"
  2580. "Scorpio 2"
  2581. "Scorpio 3"
  2582. "Scorpio 4"
  2583. )
  2584. $AI Goals: ( goals ( ai-disarm-ship "Archimedes" 60 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-guard "Penna" 59 ) )
  2585. +Flags: ( )
  2586.  
  2587. #Events ;! 76 total
  2588.  
  2589. $Formula: ( when
  2590. ( true )
  2591. ( never-warp "Alpha 3" )
  2592. )
  2593. +Name: Lock Jump Drives
  2594. +Repeat Count: 1
  2595. +Interval: 1
  2596. +Team: 1
  2597.  
  2598. $Formula: ( when
  2599. ( and
  2600. ( is-destroyed-delay 0 "Archimedes" )
  2601. ( is-destroyed-delay 0 "Penna" )
  2602. )
  2603. ( allow-warp "Alpha 3" )
  2604. )
  2605. +Name: Free Jump Drives
  2606. +Repeat Count: 1
  2607. +Interval: 1
  2608. +Team: 1
  2609.  
  2610. $Formula: ( when
  2611. ( true )
  2612. ( cap-waypoint-speed "Lambda 1" 20 )
  2613. )
  2614. +Name: Convoy flees (1/6)
  2615. +Repeat Count: 1
  2616. +Interval: 1
  2617. +Team: 1
  2618.  
  2619. $Formula: ( when
  2620. ( true )
  2621. ( cap-waypoint-speed "Lambda 2" 20 )
  2622. )
  2623. +Name: Convoy flees (2/6)
  2624. +Repeat Count: 1
  2625. +Interval: 1
  2626. +Team: 1
  2627.  
  2628. $Formula: ( when
  2629. ( true )
  2630. ( cap-waypoint-speed "Omega 1" 20 )
  2631. )
  2632. +Name: Convoy flees (3/6)
  2633. +Repeat Count: 1
  2634. +Interval: 1
  2635. +Team: 1
  2636.  
  2637. $Formula: ( when
  2638. ( true )
  2639. ( cap-waypoint-speed "Omega 2" 20 )
  2640. )
  2641. +Name: Convoy flees (4/6)
  2642. +Repeat Count: 1
  2643. +Interval: 1
  2644. +Team: 1
  2645.  
  2646. $Formula: ( when
  2647. ( true )
  2648. ( cap-waypoint-speed "Omega 3" 20 )
  2649. )
  2650. +Name: Convoy flees (5/6)
  2651. +Repeat Count: 1
  2652. +Interval: 1
  2653. +Team: 1
  2654.  
  2655. $Formula: ( when
  2656. ( true )
  2657. ( cap-waypoint-speed "Pasteur" 20 )
  2658. )
  2659. +Name: Convoy flees (6/6)
  2660. +Repeat Count: 1
  2661. +Interval: 1
  2662. +Team: 1
  2663.  
  2664. $Formula: ( when
  2665. ( true )
  2666. ( cap-waypoint-speed "Vienna" 25 )
  2667. )
  2668. +Name: Cruiser pursues
  2669. +Repeat Count: 1
  2670. +Interval: 1
  2671. +Team: 1
  2672.  
  2673. $Formula: ( when ( true ) ( do-nothing ) )
  2674. +Name: Validate bonus goal
  2675. +Repeat Count: 1
  2676. +Interval: 1
  2677. +Team: 1
  2678.  
  2679. $Formula: ( when
  2680. ( and
  2681. ( is-destroyed-delay 0 "Epsilon" )
  2682. ( skill-level-at-least "Insane" )
  2683. )
  2684. ( change-ai-class
  2685. "BP2-Major"
  2686. "Aries 1"
  2687. )
  2688. ( change-ai-class
  2689. "BP2-Major"
  2690. "Aries 2"
  2691. )
  2692. ( change-ai-class
  2693. "BP2-Major"
  2694. "Aries 3"
  2695. )
  2696. ( change-ai-class
  2697. "BP2-Major"
  2698. "Aries 4"
  2699. )
  2700. )
  2701. +Name: Escort destroyed (Insane)
  2702. +Repeat Count: 1
  2703. +Interval: 1
  2704. +Team: 1
  2705.  
  2706. $Formula: ( when
  2707. ( and
  2708. ( has-arrived-delay 0 "Virgo" )
  2709. ( has-arrived-delay 0 "Cancer" )
  2710. )
  2711. ( change-ai-class
  2712. "BP2-Major"
  2713. "Cancer 1"
  2714. )
  2715. ( change-ai-class
  2716. "BP2-Major"
  2717. "Cancer 2"
  2718. )
  2719. ( change-ai-class
  2720. "BP2-Major"
  2721. "Cancer 3"
  2722. )
  2723. ( change-ai-class
  2724. "BP2-Major"
  2725. "Virgo 1"
  2726. )
  2727. ( change-ai-class
  2728. "BP2-Major"
  2729. "Virgo 2"
  2730. )
  2731. ( change-ai-class
  2732. "BP2-Major"
  2733. "Virgo 3"
  2734. )
  2735. )
  2736. +Name: New fighters (Insane)
  2737. +Repeat Count: 1
  2738. +Interval: 1
  2739. +Team: 1
  2740.  
  2741. $Formula: ( when
  2742. ( and
  2743. ( is-destroyed-delay 0 "Epsilon" )
  2744. ( skill-level-at-least "Medium" )
  2745. )
  2746. ( change-ai-class
  2747. "BP2-Captain"
  2748. "Aries 1"
  2749. )
  2750. ( change-ai-class
  2751. "BP2-Captain"
  2752. "Aries 2"
  2753. )
  2754. ( change-ai-class
  2755. "BP2-Captain"
  2756. "Aries 3"
  2757. )
  2758. ( change-ai-class
  2759. "BP2-Captain"
  2760. "Aries 4"
  2761. )
  2762. )
  2763. +Name: Escort destroyed (Medium)
  2764. +Repeat Count: 1
  2765. +Interval: 1
  2766. +Team: 1
  2767.  
  2768. $Formula: ( when ( true ) ( do-nothing ) )
  2769. +Name: New fighters (Medium)
  2770. +Repeat Count: 1
  2771. +Interval: 1
  2772. +Team: 1431655765
  2773.  
  2774. $Formula: ( when
  2775. ( and
  2776. ( is-destroyed-delay 0 "Epsilon" )
  2777. ( skill-level-at-least "Very Easy" )
  2778. )
  2779. ( change-ai-class
  2780. "BP2-Lieutenant"
  2781. "Aries 1"
  2782. )
  2783. ( change-ai-class
  2784. "BP2-Lieutenant"
  2785. "Aries 2"
  2786. )
  2787. ( change-ai-class
  2788. "BP2-Lieutenant"
  2789. "Aries 3"
  2790. )
  2791. ( change-ai-class
  2792. "BP2-Lieutenant"
  2793. "Aries 4"
  2794. )
  2795. )
  2796. +Name: Escort destroyed (Very Easy)
  2797. +Repeat Count: 1
  2798. +Interval: 1
  2799. +Team: 1431655765
  2800.  
  2801. $Formula: ( when
  2802. ( has-time-elapsed 1 )
  2803. ( send-message
  2804. "Alpha 1"
  2805. "High"
  2806. "Convoy In Sight"
  2807. )
  2808. )
  2809. +Name: Alpha Beta arrive
  2810. +Repeat Count: 1
  2811. +Interval: 1
  2812.  
  2813. $Formula: ( when
  2814. ( or
  2815. ( <
  2816. ( distance "<any hostile>" "Alpha" )
  2817. 5000
  2818. )
  2819. ( <
  2820. ( distance "<any hostile>" "Beta" )
  2821. 5000
  2822. )
  2823. )
  2824. ( clear-goals "Aries" )
  2825. ( add-goal
  2826. "Aries"
  2827. ( ai-chase "Alpha" 89 )
  2828. )
  2829. ( add-goal
  2830. "Aries"
  2831. ( ai-chase "Beta" 89 )
  2832. )
  2833. ( send-message
  2834. "Alpha 1"
  2835. "High"
  2836. "Gunships Engaging"
  2837. )
  2838. )
  2839. +Name: Draw gunships
  2840. +Repeat Count: 1
  2841. +Interval: 1
  2842. +Chained: 5
  2843. +Objective: XSTR("Draw gunships away from convoy", -1)
  2844. +Team: 2113
  2845.  
  2846. $Formula: ( when
  2847. ( true )
  2848. ( send-message
  2849. "Alpha 1"
  2850. "High"
  2851. "Specs/Lynx Orders"
  2852. )
  2853. )
  2854. +Name: Player orders
  2855. +Repeat Count: 1
  2856. +Interval: 1
  2857. +Chained: 6
  2858. +Objective: XSTR("Destroy Aries", -1)
  2859. +Team: 0
  2860.  
  2861. $Formula: ( when
  2862. ( true )
  2863. ( add-goal
  2864. "Alpha 1"
  2865. ( ai-chase "Aries 1" 89 )
  2866. )
  2867. ( add-goal
  2868. "Alpha 2"
  2869. ( ai-chase "Aries 1" 89 )
  2870. )
  2871. ( add-goal
  2872. "Alpha 4"
  2873. ( ai-chase "Aries 2" 89 )
  2874. )
  2875. ( add-goal
  2876. "Beta 1"
  2877. ( ai-chase "Aries 3" 89 )
  2878. )
  2879. ( add-goal
  2880. "Beta 2"
  2881. ( ai-chase "Aries 3" 89 )
  2882. )
  2883. ( add-goal
  2884. "Beta 3"
  2885. ( ai-chase "Aries 4" 89 )
  2886. )
  2887. ( add-goal
  2888. "Beta 4"
  2889. ( ai-chase "Aries 4" 89 )
  2890. )
  2891. )
  2892. +Name: Alpha/Beta pair orders
  2893. +Repeat Count: 1
  2894. +Interval: 1
  2895. +Team: 0
  2896.  
  2897. $Formula: ( when
  2898. ( true )
  2899. ( good-secondary-time
  2900. "Friendly"
  2901. 4
  2902. "Trebuchet"
  2903. "Aries 1"
  2904. )
  2905. ( good-secondary-time
  2906. "Friendly"
  2907. 4
  2908. "Trebuchet"
  2909. "Aries 2"
  2910. )
  2911. ( good-secondary-time
  2912. "Friendly"
  2913. 4
  2914. "Trebuchet"
  2915. "Aries 3"
  2916. )
  2917. ( good-secondary-time
  2918. "Friendly"
  2919. 4
  2920. "Trebuchet"
  2921. "Aries 4"
  2922. )
  2923. )
  2924. +Name: Good secondary time Trebs
  2925. +Repeat Count: 1
  2926. +Interval: 1
  2927. +Chained: 0
  2928. +Team: 0
  2929.  
  2930. $Formula: ( when
  2931. ( percent-ships-destroyed 50 "Aries" )
  2932. ( send-random-message
  2933. "<any wingman>"
  2934. "High"
  2935. "Random Message 1"
  2936. "Random Message 2"
  2937. "Random Message 3"
  2938. "Random Message 4"
  2939. "Random Message 5"
  2940. "Random Message 5"
  2941. "Random Message 6"
  2942. "Random Message 7"
  2943. "Random Message 8"
  2944. "Random Message 9"
  2945. "Random Message 10"
  2946. )
  2947. )
  2948. +Name: Random Wingmen Shouts (Good)
  2949. +Repeat Count: 1
  2950. +Interval: 1
  2951. +Team: 0
  2952.  
  2953. $Formula: ( when
  2954. ( and
  2955. ( not
  2956. ( percent-ships-destroyed 50 "Aries" )
  2957. )
  2958. ( percent-ships-destroyed
  2959. 25
  2960. "Alpha"
  2961. "Beta"
  2962. )
  2963. )
  2964. ( send-random-message
  2965. "<any wingman>"
  2966. "High"
  2967. "Random Message 1b"
  2968. "Random Message 2b"
  2969. "Random Message 3b"
  2970. "Random Message 4b"
  2971. "Random Message 5b"
  2972. "Random Message 6b"
  2973. "Random Message 7b"
  2974. )
  2975. )
  2976. +Name: Random Wingmen Shouts (Bad)
  2977. +Repeat Count: 1
  2978. +Interval: 1
  2979. +Team: 0
  2980.  
  2981. $Formula: ( when
  2982. ( and
  2983. ( percent-ships-destroyed 100 "Aries" )
  2984. ( not
  2985. ( percent-ships-destroyed
  2986. 50
  2987. "Alpha"
  2988. "Beta"
  2989. )
  2990. )
  2991. )
  2992. ( send-random-message
  2993. "<any wingman>"
  2994. "High"
  2995. "Random Message 1v"
  2996. "Random Message 2v"
  2997. "Random Message 3v"
  2998. "Random Message 4v"
  2999. "Random Message 5v"
  3000. "Random Message 6v"
  3001. "Random Message 7v"
  3002. "Random Message 8v"
  3003. "Random Message 9v"
  3004. "Random Message 10v"
  3005. )
  3006. )
  3007. +Name: Random Wingmen Shouts (Victory)
  3008. +Repeat Count: 1
  3009. +Interval: 1
  3010. +Team: 0
  3011.  
  3012. $Formula: ( when
  3013. ( < ( hits-left "Aries 1" ) 10 )
  3014. ( send-random-message
  3015. "Aries 1"
  3016. "Normal"
  3017. "Aries 1 1b"
  3018. "Aries 1 2b"
  3019. "Aries 1 3b"
  3020. )
  3021. ( ship-no-vaporize "Aries 1" )
  3022. )
  3023. +Name: Random Enemy Shouts (Aries 1)
  3024. +Repeat Count: 1
  3025. +Interval: 1
  3026. +Team: 0
  3027.  
  3028. $Formula: ( when
  3029. ( and
  3030. ( < ( hits-left "Aries 2" ) 10 )
  3031. ( > ( rand 1 10 ) 5 )
  3032. )
  3033. ( send-random-message
  3034. "Aries 2"
  3035. "Normal"
  3036. "Aries 2 1b"
  3037. "Aries 2 2b"
  3038. )
  3039. ( ship-no-vaporize "Aries 2" )
  3040. )
  3041. +Name: Random Enemy Shouts (Aries 2)
  3042. +Repeat Count: 1
  3043. +Interval: 1
  3044. +Team: 0
  3045.  
  3046. $Formula: ( when
  3047. ( and
  3048. ( < ( hits-left "Aries 3" ) 10 )
  3049. ( > ( rand 1 10 ) 5 )
  3050. )
  3051. ( send-random-message
  3052. "Aries 3"
  3053. "Normal"
  3054. "Aries 3 1b"
  3055. "Aries 3 2b"
  3056. "Aries 3 3b"
  3057. )
  3058. ( ship-no-vaporize "Aries 3" )
  3059. )
  3060. +Name: Random Enemy Shouts (Aries 3)
  3061. +Repeat Count: 1
  3062. +Interval: 1
  3063. +Team: 0
  3064.  
  3065. $Formula: ( when
  3066. ( and
  3067. ( is-destroyed-delay 0 "Aries 4" )
  3068. ( not
  3069. ( is-destroyed-delay 0 "Aries 1" )
  3070. )
  3071. ( > ( rand 1 10 ) 7 )
  3072. )
  3073. ( send-random-message
  3074. "Aries 1"
  3075. "Normal"
  3076. "Aries General 1b"
  3077. "Aries General 2b"
  3078. "Aries General 3b"
  3079. )
  3080. )
  3081. +Name: Enemy Shouts (Aries 4/1)
  3082. +Repeat Count: 1
  3083. +Interval: 1
  3084. +Team: 0
  3085.  
  3086. $Formula: ( when
  3087. ( and
  3088. ( is-destroyed-delay 0 "Aries 4" )
  3089. ( not
  3090. ( is-destroyed-delay 0 "Aries 2" )
  3091. )
  3092. ( is-event-false-delay
  3093. "Enemy Shouts (Aries 4/2)"
  3094. 0
  3095. )
  3096. ( > ( rand 1 10 ) 7 )
  3097. )
  3098. ( send-random-message
  3099. "Aries 2"
  3100. "Normal"
  3101. "Aries General 1b"
  3102. "Aries General 2b"
  3103. "Aries General 3b"
  3104. )
  3105. )
  3106. +Name: Enemy Shouts (Aries 4/2)
  3107. +Repeat Count: 1
  3108. +Interval: 1
  3109. +Team: 0
  3110.  
  3111. $Formula: ( when
  3112. ( and
  3113. ( is-destroyed-delay 0 "Aries 4" )
  3114. ( not
  3115. ( is-destroyed-delay 0 "Aries 3" )
  3116. )
  3117. ( is-event-false-delay
  3118. "Enemy Shouts (Aries 4/1)"
  3119. 0
  3120. )
  3121. ( is-event-false-delay
  3122. "Enemy Shouts (Aries 4/2)"
  3123. 0
  3124. )
  3125. )
  3126. ( send-random-message
  3127. "Aries 3"
  3128. "Normal"
  3129. "Aries General 1b"
  3130. "Aries General 2b"
  3131. "Aries General 3b"
  3132. )
  3133. )
  3134. +Name: Enemy Shouts (Aries 4/3)
  3135. +Repeat Count: 1
  3136. +Interval: 1
  3137. +Team: 0
  3138.  
  3139. $Formula: ( when
  3140. ( and
  3141. ( or
  3142. ( is-destroyed-delay 0 "Cancer 1" )
  3143. ( is-destroyed-delay 0 "Cancer 2" )
  3144. ( is-destroyed-delay 0 "Cancer 3" )
  3145. ( is-destroyed-delay 0 "Cancer 4" )
  3146. ( is-destroyed-delay 0 "Virgo 1" )
  3147. ( is-destroyed-delay 0 "Virgo 2" )
  3148. ( is-destroyed-delay 0 "Virgo 3" )
  3149. ( is-destroyed-delay 0 "Virgo 4" )
  3150. )
  3151. ( > ( rand-multiple 1 10 ) 4 )
  3152. )
  3153. ( send-random-message
  3154. "<any wingman>"
  3155. "High"
  3156. "Random Message 1"
  3157. "Random Message 2"
  3158. "Random Message 3"
  3159. "Random Message 4"
  3160. "Random Message 5"
  3161. "Random Message 7"
  3162. "Random Message 8"
  3163. "Random Message 9"
  3164. "Random Message 10"
  3165. )
  3166. )
  3167. +Name: Random Wingmen Shouts 2
  3168. +Repeat Count: 8
  3169. +Interval: 1
  3170. +Team: 0
  3171.  
  3172. $Formula: ( when
  3173. ( percent-ships-destroyed
  3174. 30
  3175. "Lambda 1"
  3176. "Lambda 1"
  3177. "Omega 1"
  3178. "Omega 2"
  3179. "Omega 1"
  3180. "Pasteur"
  3181. )
  3182. ( send-message
  3183. "Alpha 1"
  3184. "High"
  3185. "Convoy in Trouble"
  3186. )
  3187. )
  3188. +Name: Convoy decimated
  3189. +Repeat Count: 1
  3190. +Interval: 1
  3191. +Team: 0
  3192.  
  3193. $Formula: ( when
  3194. ( percent-ships-destroyed
  3195. 50
  3196. "Lambda 1"
  3197. "Lambda 1"
  3198. "Omega 1"
  3199. "Omega 2"
  3200. "Omega 1"
  3201. "Pasteur"
  3202. )
  3203. ( send-message
  3204. "Alpha 1"
  3205. "High"
  3206. "Convoy at Half"
  3207. )
  3208. )
  3209. +Name: Convoy at half
  3210. +Repeat Count: 1
  3211. +Interval: 1
  3212. +Chained: 0
  3213. +Team: 134742016
  3214.  
  3215. $Formula: ( when
  3216. ( true )
  3217. ( ship-guardian-threshold
  3218. 35
  3219. "Alpha 1"
  3220. "Alpha 4"
  3221. )
  3222. )
  3223. +Name: Alpha 1 (and Lynx) cannot die!
  3224. +Repeat Count: 1
  3225. +Interval: 1
  3226. +Team: 134742016
  3227.  
  3228. $Formula: ( when
  3229. ( true )
  3230. ( ship-guardian-threshold 50 "Vienna" )
  3231. )
  3232. +Name: Cruiser can't die too early
  3233. +Repeat Count: 1
  3234. +Interval: 1
  3235.  
  3236. $Formula: ( when
  3237. ( has-arrived-delay 0 "Gamma" )
  3238. ( ship-no-guardian "Vienna" )
  3239. )
  3240. +Name: Gamma arives/Guardian off
  3241. +Repeat Count: 1
  3242. +Interval: 1
  3243.  
  3244. $Formula: ( when
  3245. ( is-event-true-delay
  3246. "Gamma Down (pre capbattle)"
  3247. 0
  3248. )
  3249. ( ship-guardian "Vienna" )
  3250. )
  3251. +Name: Cruiser can't die too easy...
  3252. +Repeat Count: 1
  3253. +Interval: 1
  3254.  
  3255. $Formula: ( when
  3256. ( is-destroyed-delay 3 "Aries" )
  3257. ( send-message
  3258. "Alpha 1"
  3259. "High"
  3260. "Enemy Escort Down"
  3261. )
  3262. )
  3263. +Name: Calling in Gamma now.
  3264. +Repeat Count: 1
  3265. +Interval: 1
  3266.  
  3267. $Formula: ( when
  3268. ( has-arrived-delay 0 "Virgo" )
  3269. ( add-goal
  3270. "Alpha"
  3271. ( ai-guard "Gamma" 45 )
  3272. )
  3273. ( add-goal
  3274. "Alpha"
  3275. ( ai-chase "Virgo" 50 )
  3276. )
  3277. ( add-goal
  3278. "Alpha"
  3279. ( ai-chase "Cancer" 50 )
  3280. )
  3281. )
  3282. +Name: New orders defend/attack Alpha
  3283. +Repeat Count: 1
  3284. +Interval: 1
  3285. +Chained: 0
  3286.  
  3287. $Formula: ( when
  3288. ( is-event-true-delay
  3289. "Calling in Gamma now."
  3290. 0
  3291. )
  3292. ( add-goal
  3293. "Beta"
  3294. ( ai-guard "Gamma" 45 )
  3295. )
  3296. ( add-goal
  3297. "Beta"
  3298. ( ai-chase "Virgo" 50 )
  3299. )
  3300. ( add-goal
  3301. "Beta"
  3302. ( ai-chase "Cancer" 50 )
  3303. )
  3304. )
  3305. +Name: New orders defend/attack Beta
  3306. +Repeat Count: 1
  3307. +Interval: 1
  3308.  
  3309. $Formula: ( when
  3310. ( has-arrived-delay 0 "Virgo" )
  3311. ( send-message
  3312. "Alpha 1"
  3313. "High"
  3314. "New Contacts"
  3315. )
  3316. )
  3317. +Name: New contacts
  3318. +Repeat Count: 1
  3319. +Interval: 1
  3320.  
  3321. $Formula: ( when
  3322. ( true )
  3323. ( send-message
  3324. "<any wingman>"
  3325. "High"
  3326. "Copy Bandits"
  3327. )
  3328. )
  3329. +Name: Copy bandits
  3330. +Repeat Count: 1
  3331. +Interval: 1
  3332. +Chained: 7
  3333. +Objective: XSTR("Defend Gamma", -1)
  3334.  
  3335. $Formula: ( when ( true ) ( do-nothing ) )
  3336. +Name: Neutralize hostiles (directive)
  3337. +Repeat Count: 1
  3338. +Interval: 1
  3339. +Chained: 0
  3340. +Objective: XSTR("Neutralize remaining hostiles", -1)
  3341. +Team: 1431655765
  3342.  
  3343. $Formula: ( when
  3344. ( and
  3345. ( is-destroyed-delay 0 "Vienna" )
  3346. ( = ( rand 1 6 ) 1 )
  3347. )
  3348. ( send-message
  3349. "<any wingman>"
  3350. "High"
  3351. "Random Message 6x"
  3352. )
  3353. )
  3354. +Name: Bomber Shouts 1
  3355. +Repeat Count: 1
  3356. +Interval: 1
  3357. +Team: 1431655765
  3358.  
  3359. $Formula: ( when
  3360. ( percent-ships-destroyed 75 "Gamma" )
  3361. ( send-message
  3362. "<any wingman>"
  3363. "High"
  3364. "Random Message Response 1x"
  3365. )
  3366. )
  3367. +Name: Bomber Shouts 1 Response 1
  3368. +Repeat Count: 1
  3369. +Interval: 1
  3370. +Chained: 5
  3371. +Team: 1431655765
  3372.  
  3373. $Formula: ( when
  3374. ( and
  3375. ( percent-ships-destroyed 50 "Gamma" )
  3376. ( is-event-false-delay
  3377. "Bomber Shouts 1 Response 1"
  3378. 0
  3379. )
  3380. ( is-event-true-delay
  3381. "Bomber Shouts 1"
  3382. 5
  3383. )
  3384. )
  3385. ( send-message
  3386. "<any wingman>"
  3387. "High"
  3388. "Random Message Response 3x"
  3389. )
  3390. )
  3391. +Name: Bomber Shouts 1 Response 2
  3392. +Repeat Count: 1
  3393. +Interval: 1
  3394. +Team: 1431655765
  3395.  
  3396. $Formula: ( when
  3397. ( and
  3398. ( percent-ships-destroyed 25 "Gamma" )
  3399. ( is-event-false-delay
  3400. "Bomber Shouts 1 Response 1"
  3401. 0
  3402. )
  3403. ( is-event-false-delay
  3404. "Bomber Shouts 1 Response 2"
  3405. 0
  3406. )
  3407. ( is-event-true-delay
  3408. "Bomber Shouts 1"
  3409. 5
  3410. )
  3411. )
  3412. ( send-message
  3413. "<any wingman>"
  3414. "High"
  3415. "Random Message Response 4x"
  3416. )
  3417. )
  3418. +Name: Bomber Shouts 1 Response 3
  3419. +Repeat Count: 1
  3420. +Interval: 1
  3421. +Team: 1431655765
  3422.  
  3423. $Formula: ( when
  3424. ( and
  3425. ( percent-ships-destroyed 0 "Gamma" )
  3426. ( is-event-false-delay
  3427. "Bomber Shouts 1 Response 1"
  3428. 0
  3429. )
  3430. ( is-event-false-delay
  3431. "Bomber Shouts 1 Response 2"
  3432. 0
  3433. )
  3434. ( is-event-false-delay
  3435. "Bomber Shouts 1 Response 3"
  3436. 0
  3437. )
  3438. ( is-event-true-delay
  3439. "Bomber Shouts 1"
  3440. 0
  3441. )
  3442. )
  3443. ( send-message
  3444. "<any wingman>"
  3445. "High"
  3446. "Random Message Response 2x"
  3447. )
  3448. )
  3449. +Name: Bomber Shouts 1 Response 4
  3450. +Repeat Count: 1
  3451. +Interval: 1
  3452. +Team: 1431655765
  3453.  
  3454. $Formula: ( when
  3455. ( and
  3456. ( is-destroyed-delay 0 "Vienna" )
  3457. ( > ( rand 1 6 ) 1 )
  3458. )
  3459. ( send-random-message
  3460. "<any wingman>"
  3461. "High"
  3462. "Random Message 1x"
  3463. "Random Message 2x"
  3464. "Random Message 3x"
  3465. "Random Message 4x"
  3466. "Random Message 5x"
  3467. )
  3468. )
  3469. +Name: Bomber Shouts 2
  3470. +Repeat Count: 1
  3471. +Interval: 1
  3472. +Team: 1431655765
  3473.  
  3474. $Formula: ( when
  3475. ( and
  3476. ( has-departed-delay 0 "Vienna" )
  3477. ( not
  3478. ( is-destroyed-delay
  3479. 0
  3480. "Virgo"
  3481. "Cancer"
  3482. )
  3483. )
  3484. )
  3485. ( send-random-message
  3486. "<any wingman>"
  3487. "High"
  3488. "Random Message 1e"
  3489. "Random Message 2e"
  3490. "Random Message 3e"
  3491. "Random Message 4e"
  3492. "Random Message 5e"
  3493. )
  3494. )
  3495. +Name: Bomber Shouts 1a
  3496. +Repeat Count: 1
  3497. +Interval: 1
  3498. +Team: 1431655765
  3499.  
  3500. $Formula: ( when
  3501. ( and
  3502. ( destroyed-or-departed-delay
  3503. 8
  3504. "Vienna"
  3505. )
  3506. ( is-destroyed-delay
  3507. 0
  3508. "Virgo"
  3509. "Cancer"
  3510. )
  3511. )
  3512. ( send-message
  3513. "<any wingman>"
  3514. "High"
  3515. "Random Message 6e"
  3516. )
  3517. )
  3518. +Name: Bomber Shouts 2a
  3519. +Repeat Count: 1
  3520. +Interval: 1
  3521. +Team: 1431655765
  3522.  
  3523. $Formula: ( when
  3524. ( is-destroyed-delay 2 "Alpha 3" )
  3525. ( end-mission )
  3526. )
  3527. +Name: Player shot down
  3528. +Repeat Count: 1
  3529. +Interval: 1
  3530. +Team: 0
  3531.  
  3532. $Formula: ( when
  3533. ( is-event-true-delay
  3534. "Draw gunships"
  3535. 0
  3536. )
  3537. ( change-soundtrack "<No Music>" )
  3538. ( play-sound-from-file "tokyochase1" )
  3539. )
  3540. +Name: Music Change 1 (Gunships)
  3541. +Repeat Count: 1
  3542. +Interval: 1
  3543. +Team: 1280
  3544.  
  3545. $Formula: ( when
  3546. ( or
  3547. ( has-arrived-delay 0 "Virgo" )
  3548. ( has-arrived-delay 0 "Cancer" )
  3549. )
  3550. ( close-sound-from-file ( true ) )
  3551. ( play-sound-from-file "quutamo" )
  3552. )
  3553. +Name: Music Change 2 (Bombers)
  3554. +Repeat Count: 1
  3555. +Interval: 1
  3556. +Team: 2129313507
  3557.  
  3558. $Formula: ( when
  3559. ( destroyed-or-departed-delay
  3560. 10
  3561. "Vienna"
  3562. )
  3563. ( close-sound-from-file ( true ) )
  3564. ( change-soundtrack "<No Music>" )
  3565. )
  3566. +Name: Music Change 3 (Convoy Escort)
  3567. +Repeat Count: 1
  3568. +Interval: 1
  3569. +Team: 2129313507
  3570.  
  3571. $Formula: ( when
  3572. ( has-arrived-delay 0 "Penna" )
  3573. ( play-sound-from-file
  3574. "Vortal Combat"
  3575. )
  3576. )
  3577. +Name: Music Change 4 (Capship Battle)
  3578. +Repeat Count: 1
  3579. +Interval: 1
  3580. +Team: 2129313507
  3581.  
  3582. $Formula: ( when
  3583. ( is-destroyed-delay 0 "Penna" )
  3584. ( close-sound-from-file ( true ) )
  3585. )
  3586. +Name: Music Change 5 (Mission Finish)
  3587. +Repeat Count: 1
  3588. +Interval: 1
  3589. +Team: 2129313507
  3590.  
  3591. $Formula: ( when
  3592. ( percent-ships-destroyed
  3593. 100
  3594. "Lambda 1"
  3595. "Lambda 2"
  3596. "Omega 1"
  3597. "Omega 2"
  3598. "Omega 3"
  3599. "Pasteur"
  3600. )
  3601. ( send-message
  3602. "Alpha 1"
  3603. "High"
  3604. "Convoy Down"
  3605. )
  3606. )
  3607. +Name: Convoy Destroyed
  3608. +Repeat Count: 1
  3609. +Interval: 1
  3610. +Team: 2129313507
  3611.  
  3612. $Formula: ( when
  3613. ( has-arrived-delay 3 "Archimedes" )
  3614. ( send-message-list
  3615. "Alpha 1"
  3616. "High"
  3617. "Relief's Here, Boys and Girls"
  3618. 0
  3619. "Archimedes"
  3620. "High"
  3621. "Archimedes Responds"
  3622. 5000
  3623. )
  3624. )
  3625. +Name: Archimedes Arrives
  3626. +Repeat Count: 1
  3627. +Interval: 1
  3628. +Team: 0
  3629.  
  3630. $Formula: ( when
  3631. ( has-arrived-delay 8 "Penna" )
  3632. ( send-message-list
  3633. "Alpha 1"
  3634. "High"
  3635. "Enemy Frigate Inbound!"
  3636. 0
  3637. "#Alpha 3"
  3638. "High"
  3639. "You're Kidding Me!"
  3640. 12000
  3641. "Alpha 1"
  3642. "High"
  3643. "Yes They Do"
  3644. 3500
  3645. )
  3646. )
  3647. +Name: Penna Arrives
  3648. +Repeat Count: 1
  3649. +Interval: 1
  3650. +Team: 0
  3651.  
  3652. $Formula: ( when
  3653. ( < ( hits-left "Archimedes" ) 50 )
  3654. ( send-message
  3655. "Archimedes"
  3656. "High"
  3657. "Archimedes Taking Fire"
  3658. )
  3659. )
  3660. +Name: Archimedes Taking Damage
  3661. +Repeat Count: 1
  3662. +Interval: 0
  3663. +Team: 0
  3664.  
  3665. $Formula: ( when
  3666. ( < ( hits-left "Archimedes" ) 20 )
  3667. ( send-message
  3668. "Archimedes"
  3669. "High"
  3670. "Archimedes at Critical"
  3671. )
  3672. )
  3673. +Name: Archimedes at Critical
  3674. +Repeat Count: 1
  3675. +Interval: 0
  3676. +Team: 0
  3677.  
  3678. $Formula: ( when
  3679. ( is-destroyed-delay 0 "Archimedes" )
  3680. ( send-message
  3681. "Alpha 1"
  3682. "High"
  3683. "Archimedes Destroyed"
  3684. )
  3685. )
  3686. +Name: Archimedes Destroyed
  3687. +Repeat Count: 1
  3688. +Interval: 0
  3689. +Team: 0
  3690.  
  3691. $Formula: ( when
  3692. ( and
  3693. ( < ( hits-left "Penna" ) 60 )
  3694. ( not
  3695. ( is-destroyed-delay 0 "Archimedes" )
  3696. )
  3697. )
  3698. ( send-message
  3699. "Archimedes"
  3700. "High"
  3701. "Penna Taking Heavy Damage"
  3702. )
  3703. )
  3704. +Name: Penna Taking Damage
  3705. +Repeat Count: 1
  3706. +Interval: 1
  3707. +Team: 0
  3708.  
  3709. $Formula: ( when
  3710. ( and
  3711. ( is-destroyed-delay 0 "Alpha 1" )
  3712. ( < ( hits-left "Penna" ) 60 )
  3713. )
  3714. ( send-message
  3715. "Alpha 1"
  3716. "High"
  3717. "Penna Destroyed (Alpha 1)"
  3718. )
  3719. )
  3720. +Name: Penna Taking Damage B
  3721. +Repeat Count: 1
  3722. +Interval: 1
  3723. +Team: 0
  3724.  
  3725. $Formula: ( when
  3726. ( and
  3727. ( is-destroyed-delay 1 "Penna" )
  3728. ( not
  3729. ( is-destroyed-delay 0 "Archimedes" )
  3730. )
  3731. )
  3732. ( send-message
  3733. "Archimedes"
  3734. "High"
  3735. "Penna Destroyed"
  3736. )
  3737. )
  3738. +Name: Penna Destroyed
  3739. +Repeat Count: 1
  3740. +Interval: 1
  3741. +Team: 0
  3742.  
  3743. $Formula: ( when
  3744. ( and
  3745. ( is-destroyed-delay 0 "Penna" )
  3746. ( is-destroyed-delay 0 "Archimedes" )
  3747. )
  3748. ( send-message
  3749. "Alpha 1"
  3750. "High"
  3751. "Penna Destroyed (Alpha 1)"
  3752. )
  3753. )
  3754. +Name: Penna Destroyed B
  3755. +Repeat Count: 1
  3756. +Interval: 1
  3757. +Team: 0
  3758.  
  3759. $Formula: ( when
  3760. ( and
  3761. ( not
  3762. ( destroyed-or-departed-delay
  3763. 0
  3764. "Vienna"
  3765. )
  3766. )
  3767. ( is-destroyed-delay 0 "Gamma" )
  3768. )
  3769. ( send-message
  3770. "Alpha 1"
  3771. "High"
  3772. "Gamma Wing Down (pre capbattle"
  3773. )
  3774. )
  3775. +Name: Gamma Down (pre capbattle)
  3776. +Repeat Count: 1
  3777. +Interval: 1
  3778. +Team: 0
  3779.  
  3780. $Formula: ( when
  3781. ( and
  3782. ( has-arrived-delay 0 "Alpha 1" )
  3783. ( is-destroyed-delay 0 "Alpha 1" )
  3784. )
  3785. ( send-message
  3786. "Alpha 1"
  3787. "High"
  3788. "Gamma Wing Down (capbattle)"
  3789. )
  3790. )
  3791. +Name: Gamma Down (capbattle)
  3792. +Repeat Count: 1
  3793. +Interval: 0
  3794. +Team: 0
  3795.  
  3796. $Formula: ( when-argument
  3797. ( any-of
  3798. "turret01"
  3799. "turret02"
  3800. "turret03"
  3801. "turret04"
  3802. "turret05"
  3803. "turret32"
  3804. "turret36"
  3805. "turret37"
  3806. "turret52"
  3807. "turret53"
  3808. )
  3809. ( is-subsystem-destroyed-delay
  3810. "Penna"
  3811. "<argument>"
  3812. 0
  3813. )
  3814. ( modify-variable
  3815. @Penner-Turrets-Destroyed[0]
  3816. ( + @Penner-Turrets-Destroyed[0] 1 )
  3817. )
  3818. ( invalidate-argument "<argument>" )
  3819. )
  3820. +Name: Player Success Variable
  3821. +Repeat Count: -1
  3822. +Trigger Count: 10
  3823. +Interval: 0
  3824. +Team: 0
  3825.  
  3826. $Formula: ( when
  3827. ( and
  3828. ( destroyed-or-departed-delay
  3829. 0
  3830. "Vienna"
  3831. )
  3832. ( percent-ships-destroyed
  3833. 75
  3834. "Sagittarius"
  3835. )
  3836. ( > @Penner-Turrets-Destroyed[0] 5 )
  3837. )
  3838. ( do-nothing )
  3839. )
  3840. +Name: Player Death Success
  3841. +Repeat Count: 1
  3842. +Interval: 1
  3843. +Team: 536901985
  3844.  
  3845. $Formula: ( when
  3846. ( has-arrived-delay 3 "Penna" )
  3847. ( add-goal
  3848. "Archimedes"
  3849. ( ai-waypoints
  3850. "Archimedes Waypoints"
  3851. 89
  3852. )
  3853. )
  3854. )
  3855. +Name: Archimedes starts waypoints
  3856. +Repeat Count: 1
  3857. +Interval: 1
  3858. +Team: 318771987
  3859.  
  3860. $Formula: ( when
  3861. ( and
  3862. ( not
  3863. ( is-destroyed-delay 0 "Archimedes" )
  3864. )
  3865. ( is-destroyed-delay 8 "Penna" )
  3866. )
  3867. ( send-message
  3868. "Alpha 1"
  3869. "High"
  3870. "Dock with Archimedes"
  3871. )
  3872. )
  3873. +Name: Dock with Archimedes
  3874. +Repeat Count: 1
  3875. +Interval: 1
  3876.  
  3877. $Formula: ( when
  3878. ( <
  3879. ( distance-ship-subsystem
  3880. "Alpha 3"
  3881. "Archimedes"
  3882. "fighterbay"
  3883. )
  3884. 10
  3885. )
  3886. ( end-mission )
  3887. )
  3888. +Name: Dock with Archimedes (2)
  3889. +Repeat Count: 1
  3890. +Interval: 1
  3891. +Chained: 5
  3892. +Objective: XSTR("Dock with Archimedes", -1)
  3893. +Team: 32
  3894.  
  3895. $Formula: ( when
  3896. ( and
  3897. ( is-destroyed-delay 0 "Archimedes" )
  3898. ( is-destroyed-delay 8 "Penna" )
  3899. )
  3900. ( send-message
  3901. "Alpha 1"
  3902. "High"
  3903. "Jump Out"
  3904. )
  3905. )
  3906. +Name: Jump Out
  3907. +Repeat Count: 1
  3908. +Interval: 1
  3909. +Team: 1614987970
  3910.  
  3911. $Formula: ( when
  3912. ( has-departed-delay 0 "Alpha 3" )
  3913. ( do-nothing )
  3914. )
  3915. +Name: Jump Out (2)
  3916. +Repeat Count: 1
  3917. +Interval: 1
  3918. +Chained: 0
  3919. +Objective: XSTR("Jump Out", -1)
  3920. +Team: 32
  3921.  
  3922. $Formula: ( every-time
  3923. ( true )
  3924. ( unprotect-ship "Archimedes" "Penna" )
  3925. )
  3926. +Name: Unprotect Disarm Targets
  3927. +Repeat Count: 1
  3928. +Interval: 1
  3929.  
  3930. #Goals ;! 5 total
  3931.  
  3932. $Type: Primary
  3933. +Name: Defend Convoy
  3934. $MessageNew: XSTR("Defend the convoy until relieved", -1)
  3935. $end_multi_text
  3936. $Formula: ( is-event-false-delay
  3937. "Convoy Destroyed"
  3938. 0
  3939. )
  3940. +No music
  3941. +Score: 200
  3942.  
  3943. $Type: Primary
  3944. +Name: Eliminate Enemy Presence
  3945. $MessageNew: XSTR("Destroy or dissuade any enemies", -1)
  3946. $end_multi_text
  3947. $Formula: ( or
  3948. ( and
  3949. ( destroyed-or-departed-delay
  3950. 0
  3951. "Vienna"
  3952. "Penna"
  3953. "Virgo"
  3954. "Cancer"
  3955. "Sagittarius"
  3956. "Aries"
  3957. "Scorpio"
  3958. )
  3959. ( skill-level-at-least "Hard" )
  3960. )
  3961. ( and
  3962. ( destroyed-or-departed-delay
  3963. 0
  3964. "Vienna"
  3965. "Penna"
  3966. "Virgo"
  3967. "Cancer"
  3968. "Sagittarius"
  3969. "Aries"
  3970. )
  3971. ( not ( skill-level-at-least "Hard" ) )
  3972. )
  3973. )
  3974. +Score: 150
  3975.  
  3976. $Type: Secondary
  3977. +Name: Half of Convoy Survives
  3978. $MessageNew: XSTR("Keep half the convoy intact until relieved", -1)
  3979. $end_multi_text
  3980. $Formula: ( true )
  3981. +No music
  3982. +Score: 150
  3983.  
  3984. $Type: Secondary
  3985. +Name: Archimedes Above 50%
  3986. $MessageNew: XSTR("The Archimedes took less than 50% damage", -1)
  3987. $end_multi_text
  3988. $Formula: ( > ( hits-left "Archimedes" ) 50 )
  3989. +Invalid
  3990. +No music
  3991. +Score: 100
  3992.  
  3993. $Type: Bonus
  3994. +Name: Don't Get Shot Down
  3995. $MessageNew: XSTR("Exactly what it says on the tin.", -1)
  3996. $end_multi_text
  3997. $Formula: ( not
  3998. ( is-destroyed-delay 0 "Alpha 3" )
  3999. )
  4000. +Invalid
  4001. +No music
  4002. +Score: 100
  4003.  
  4004. #Waypoints ;! 3 lists total
  4005.  
  4006. $Name: Convoy Route
  4007. $List: ( ;! 3 points in list
  4008. ( -11447.244141, -0.002412, 13600.731445 )
  4009. ( -41835.492188, 0.004718, 17760.416016 )
  4010. ( -83142.750000, 0.002990, 33536.789063 )
  4011. )
  4012.  
  4013. $Name: Archimedes Waypoints
  4014. $List: ( ;! 2 points in list
  4015. ( -14770.961914, 0.006010, 8177.578613 )
  4016. ( -18658.125000, 0.005786, 5107.289551 )
  4017. )
  4018.  
  4019. $Name: Penna Waypoints
  4020. $List: ( ;! 3 points in list
  4021. ( -9937.698242, 982.626099, 1757.768799 )
  4022. ( -10694.697266, 682.444641, 3516.949219 )
  4023. ( -12107.708984, 398.130463, 5239.984863 )
  4024. )
  4025.  
  4026. #Messages ;! 86 total
  4027.  
  4028.  
  4029. $Name: Convoy In Sight
  4030. $Team: -1
  4031. $MessageNew: XSTR("Convoy in sight, eight clicks out. Tally four bandits engaging convoy escort. One bear two clicks behind the convoy. Draw the bandits away from the convoy, but stay away from those anit-fighter guns.", -1)
  4032. $end_multi_text
  4033.  
  4034. $Name: Gunships Engaging
  4035. $Team: -1
  4036. $MessageNew: XSTR("That did it, the gunships are vectoring this way. Break by pairs and engage when you get in range. Arm trebs and take aim.", -1)
  4037. $end_multi_text
  4038.  
  4039. $Name: Random Message 1
  4040. $Team: -1
  4041. $MessageNew: XSTR("Bandit splashed!", -1)
  4042. $end_multi_text
  4043.  
  4044. $Name: Random Message 2
  4045. $Team: -1
  4046. $MessageNew: XSTR("There's one for the kill board", -1)
  4047. $end_multi_text
  4048.  
  4049. $Name: Random Message 3
  4050. $Team: -1
  4051. $MessageNew: XSTR("Bandit down.", -1)
  4052. $end_multi_text
  4053.  
  4054. $Name: Random Message 4
  4055. $Team: -1
  4056. $MessageNew: XSTR("That bandit's gone.", -1)
  4057. $end_multi_text
  4058.  
  4059. $Name: Random Message 5
  4060. $Team: -1
  4061. $MessageNew: XSTR("Update the kill boardl", -1)
  4062. $end_multi_text
  4063.  
  4064. $Name: Random Message 6
  4065. $Team: -1
  4066. $MessageNew: XSTR("Halfway there.", -1)
  4067. $end_multi_text
  4068.  
  4069. $Name: Random Message 7
  4070. $Team: -1
  4071. $MessageNew: XSTR("There goes another one.", -1)
  4072. $end_multi_text
  4073.  
  4074. $Name: Random Message 8
  4075. $Team: -1
  4076. $MessageNew: XSTR("Hot damn!", -1)
  4077. $end_multi_text
  4078.  
  4079. $Name: Random Message 9
  4080. $Team: -1
  4081. $MessageNew: XSTR("Sierra hotel, pilot.", -1)
  4082. $end_multi_text
  4083.  
  4084. $Name: Random Message 10
  4085. $Team: -1
  4086. $MessageNew: XSTR("Badguy goes boom!", -1)
  4087. $end_multi_text
  4088.  
  4089. $Name: Random Message 1b
  4090. $Team: -1
  4091. $MessageNew: XSTR("He's on my six!", -1)
  4092. $end_multi_text
  4093.  
  4094. $Name: Random Message 2b
  4095. $Team: -1
  4096. $MessageNew: XSTR("I can't shake him!", -1)
  4097. $end_multi_text
  4098.  
  4099. $Name: Random Message 3b
  4100. $Team: -1
  4101. $MessageNew: XSTR("A little help over here?!", -1)
  4102. $end_multi_text
  4103.  
  4104. $Name: Random Message 4b
  4105. $Team: -1
  4106. $MessageNew: XSTR("Dammit!", -1)
  4107. $end_multi_text
  4108.  
  4109. $Name: Random Message 5b
  4110. $Team: -1
  4111. $MessageNew: XSTR("We're not doin' so hot.", -1)
  4112. $end_multi_text
  4113.  
  4114. $Name: Random Message 6b
  4115. $Team: -1
  4116. $MessageNew: XSTR("Can't get a lock!", -1)
  4117. $end_multi_text
  4118.  
  4119. $Name: Random Message 7b
  4120. $Team: -1
  4121. $MessageNew: XSTR("What is with this guy?", -1)
  4122. $end_multi_text
  4123.  
  4124. $Name: Random Message 1v
  4125. $Team: -1
  4126. $MessageNew: XSTR("All bandits down.", -1)
  4127. $end_multi_text
  4128.  
  4129. $Name: Random Message 2v
  4130. $Team: -1
  4131. $MessageNew: XSTR("Bandits eliminated.", -1)
  4132. $end_multi_text
  4133.  
  4134. $Name: Random Message 3v
  4135. $Team: -1
  4136. $MessageNew: XSTR("Scratch a few more bandits.", -1)
  4137. $end_multi_text
  4138.  
  4139. $Name: Random Message 4v
  4140. $Team: -1
  4141. $MessageNew: XSTR("And that makes four.", -1)
  4142. $end_multi_text
  4143.  
  4144. $Name: Random Message 5v
  4145. $Team: -1
  4146. $MessageNew: XSTR("Not so tough now, are ya Feds?", -1)
  4147. $end_multi_text
  4148.  
  4149. $Name: Random Message 6v
  4150. $Team: -1
  4151. $MessageNew: XSTR("Enemy wing eliminated.", -1)
  4152. $end_multi_text
  4153.  
  4154. $Name: Random Message 7v
  4155. $Team: -1
  4156. $MessageNew: XSTR("Hell yeah!", -1)
  4157. $end_multi_text
  4158.  
  4159. $Name: Random Message 8v
  4160. $Team: -1
  4161. $MessageNew: XSTR("Objective neutralized.", -1)
  4162. $end_multi_text
  4163.  
  4164. $Name: Random Message 9v
  4165. $Team: -1
  4166. $MessageNew: XSTR("Four for the scrap heap.", -1)
  4167. $end_multi_text
  4168.  
  4169. $Name: Random Message 10v
  4170. $Team: -1
  4171. $MessageNew: XSTR("Four down, cruiser's naked.", -1)
  4172. $end_multi_text
  4173.  
  4174. $Name: Aries 1 1b
  4175. $Team: -1
  4176. $MessageNew: XSTR("<Intercepted> I can't shake him!", -1)
  4177. $end_multi_text
  4178.  
  4179. $Name: Aries 1 2b
  4180. $Team: -1
  4181. $MessageNew: XSTR("<Intercepted> This is NOT good!", -1)
  4182. $end_multi_text
  4183.  
  4184. $Name: Aries 1 3b
  4185. $Team: -1
  4186. $MessageNew: XSTR("<Intercepted> Wait! WAIT!", -1)
  4187. $end_multi_text
  4188.  
  4189. $Name: Aries 2 1b
  4190. $Team: -1
  4191. $MessageNew: XSTR("<Intercepted> Can't.... hold....", -1)
  4192. $end_multi_text
  4193.  
  4194. $Name: Aries 2 2b
  4195. $Team: -1
  4196. $MessageNew: XSTR("<Intercepted> I'm going down!", -1)
  4197. $end_multi_text
  4198.  
  4199. $Name: Aries 3 1b
  4200. $Team: -1
  4201. $MessageNew: XSTR("<Intercepted> Oh Gods, help!", -1)
  4202. $end_multi_text
  4203.  
  4204. $Name: Aries 3 2b
  4205. $Team: -1
  4206. $MessageNew: XSTR("<Intercepted> Not like this...!", -1)
  4207. $end_multi_text
  4208.  
  4209. $Name: Aries 3 3b
  4210. $Team: -1
  4211. $MessageNew: XSTR("<Intercepted> NOOOOOO! <Static>", -1)
  4212. $end_multi_text
  4213.  
  4214. $Name: Aries General 1b
  4215. $Team: -1
  4216. $MessageNew: XSTR("<Intercepted> Tev rats! You'll pay for that!", -1)
  4217. $end_multi_text
  4218.  
  4219. $Name: Aries General 2b
  4220. $Team: -1
  4221. $MessageNew: XSTR("<Intercepted> Jeff? Oh God! JEFF!", -1)
  4222. $end_multi_text
  4223.  
  4224. $Name: Aries General 3b
  4225. $Team: -1
  4226. $MessageNew: XSTR("<Intercepted> You'll get yours soon enough!", -1)
  4227. $end_multi_text
  4228.  
  4229. $Name: Convoy in Trouble
  4230. $Team: -1
  4231. $MessageNew: XSTR("We're losing convoy ships, pilots, punch it into high gear!", -1)
  4232. $end_multi_text
  4233.  
  4234. $Name: Convoy at Half
  4235. $Team: -1
  4236. $MessageNew: XSTR("That's half the convoy down. Hurry it up, pilots!", -1)
  4237. $end_multi_text
  4238.  
  4239. $Name: Convoy is Down
  4240. $Team: -1
  4241. $MessageNew: XSTR("All pilots, abort the mission. The convoy is down, I repeat, the convoy is down.", -1)
  4242. $end_multi_text
  4243.  
  4244. $Name: Enemy Escort Down
  4245. $Team: -1
  4246. $MessageNew: XSTR("Alright, the enemy escort fighters are down. Calling in Gamma wing now. Give those bombers some cover.", -1)
  4247. $end_multi_text
  4248.  
  4249. $Name: Bombers are Here
  4250. $Team: -1
  4251. $MessageNew: XSTR("Here comes Gamma, boys and girls, roll out the red carpet for them. They're five clicks and closing.", -1)
  4252. $end_multi_text
  4253.  
  4254. $Name: New Contacts
  4255. $Team: -1
  4256. $MessageNew: XSTR("New contacts! Tally eight bandits, jumping in to provide escort for the cruiser. Break by pairs and engage. Keep those bombers covered.", -1)
  4257. $end_multi_text
  4258.  
  4259. $Name: Copy Bandits
  4260. $Team: -1
  4261. $MessageNew: XSTR("Copy bandits, engaging.", -1)
  4262. $end_multi_text
  4263.  
  4264. $Name: Specs/Lynx Orders
  4265. $Team: -1
  4266. $MessageNew: XSTR("Pair two, target Aries 2. Engage and destroy.", -1)
  4267. $end_multi_text
  4268.  
  4269. $Name: Random Message 1g
  4270. $Team: -1
  4271. $MessageNew: XSTR("Get us some COVER!", -1)
  4272. $end_multi_text
  4273.  
  4274. $Name: Random Message 2g
  4275. $Team: -1
  4276. $MessageNew: XSTR("Someone get this bandit off me!", -1)
  4277. $end_multi_text
  4278.  
  4279. $Name: Random Message 3g
  4280. $Team: -1
  4281. $MessageNew: XSTR("I'm hit! I'm hit!", -1)
  4282. $end_multi_text
  4283.  
  4284. $Name: Random Message 4g
  4285. $Team: -1
  4286. $MessageNew: XSTR("Dammit!", -1)
  4287. $end_multi_text
  4288.  
  4289. $Name: Random Message 5g
  4290. $Team: -1
  4291. $MessageNew: XSTR("Hey! Gimme some co- <static>", -1)
  4292. $end_multi_text
  4293.  
  4294. $Name: Random Message 7g
  4295. $Team: -1
  4296. $MessageNew: XSTR("Not again!", -1)
  4297. $end_multi_text
  4298.  
  4299. $Name: Random Message 1x
  4300. $Team: -1
  4301. $MessageNew: XSTR("Bullseye!", -1)
  4302. $end_multi_text
  4303.  
  4304. $Name: Random Message 2x
  4305. $Team: -1
  4306. $MessageNew: XSTR("There she goes!", -1)
  4307. $end_multi_text
  4308.  
  4309. $Name: Random Message 3x
  4310. $Team: -1
  4311. $MessageNew: XSTR("Finally.", -1)
  4312. $end_multi_text
  4313.  
  4314. $Name: Random Message 4x
  4315. $Team: -1
  4316. $MessageNew: XSTR("She's coming apart, get clear!", -1)
  4317. $end_multi_text
  4318.  
  4319. $Name: Random Message 5x
  4320. $Team: -1
  4321. $MessageNew: XSTR("It's scrap.", -1)
  4322. $end_multi_text
  4323.  
  4324. $Name: Random Message 6x
  4325. $Team: -1
  4326. $MessageNew: XSTR("Yeeee Hawwww!", -1)
  4327. $end_multi_text
  4328.  
  4329. $Name: Random Message Response 1x
  4330. $Team: -1
  4331. $MessageNew: XSTR("It's just a sim. Damn.", -1)
  4332. $end_multi_text
  4333.  
  4334. $Name: Random Message Response 2x
  4335. $Team: -1
  4336. $MessageNew: XSTR("Hell yeah!", -1)
  4337. $end_multi_text
  4338.  
  4339. $Name: Random Message Response 3x
  4340. $Team: -1
  4341. $MessageNew: XSTR("Cool it a little, will ya?", -1)
  4342. $end_multi_text
  4343.  
  4344. $Name: Random Message Response 4x
  4345. $Team: -1
  4346. $MessageNew: XSTR("You can celebrate when we exit the sim. Until then, keep focused.", -1)
  4347. $end_multi_text
  4348.  
  4349. $Name: Random Message 1e
  4350. $Team: -1
  4351. $MessageNew: XSTR("She's jumping out.", -1)
  4352. $end_multi_text
  4353.  
  4354. $Name: Random Message 2e
  4355. $Team: -1
  4356. $MessageNew: XSTR("Dammit! Couldn't nail her.", -1)
  4357. $end_multi_text
  4358.  
  4359. $Name: Random Message 3e
  4360. $Team: -1
  4361. $MessageNew: XSTR("Cruiser withdrawing!", -1)
  4362. $end_multi_text
  4363.  
  4364. $Name: Random Message 4e
  4365. $Team: -1
  4366. $MessageNew: XSTR("Say bye to the cruiser.", -1)
  4367. $end_multi_text
  4368.  
  4369. $Name: Random Message 5e
  4370. $Team: -1
  4371. $MessageNew: XSTR("Cruiser's gone, disengaging.", -1)
  4372. $end_multi_text
  4373.  
  4374. $Name: Random Message 6e
  4375. $Team: -1
  4376. $MessageNew: XSTR("All enemies off sensors.", -1)
  4377. $end_multi_text
  4378.  
  4379. $Name: Convoy Down
  4380. $Team: -1
  4381. $MessageNew: XSTR("There goes the convoy. Disengage from whoever you're tangling with and return to base.", -1)
  4382. $end_multi_text
  4383.  
  4384. $Name: Relief's Here, Boys and Girls
  4385. $Team: -1
  4386. $MessageNew: XSTR("And there's our relief, boys and girls. Archimedes, the convoy is all yours.", -1)
  4387. $end_multi_text
  4388.  
  4389. $Name: Archimedes Responds
  4390. $Team: -1
  4391. $MessageNew: XSTR("Roger that Alpha and Beta, you are hereby reliev-- Incoming jump signature!", -1)
  4392. $end_multi_text
  4393.  
  4394. $Name: Enemy Frigate Inbound!
  4395. $Team: -1
  4396. $MessageNew: XSTR("Enemy frigate is inbound for the Archimedes and convoy, designation Penner. Alpha, we'll take the forward guns while Beta covers us against enemy fighters. Take them down before she pummels the Archimedes!", -1)
  4397. $end_multi_text
  4398.  
  4399. $Name: Archimedes Taking Fire
  4400. $Team: -1
  4401. $MessageNew: XSTR("This is the Archimedes. We're taking serious damage from those railguns and mass drivers. Pilots, we need you to take out those gunpoints!", -1)
  4402. $end_multi_text
  4403.  
  4404. $Name: Archimedes at Critical
  4405. $Team: -1
  4406. $MessageNew: XSTR("Hull integrity has fallen below critical. Six decks are open to vacuum, we can't take much more damage!", -1)
  4407. $end_multi_text
  4408.  
  4409. $Name: Penna Taking Heavy Damage
  4410. $Team: -1
  4411. $MessageNew: XSTR("The Penner is taking heavy damage. Keep up the good work!", -1)
  4412. $end_multi_text
  4413.  
  4414. $Name: Penna Destroyed
  4415. $Team: -1
  4416. $MessageNew: XSTR("The Penner is breaking up, remaining fighters are bugging out. Good job rooks, dock with the Archimedes for your debrief.", -1)
  4417. $end_multi_text
  4418.  
  4419. $Name: Archimedes Destroyed
  4420. $Team: -1
  4421. $MessageNew: XSTR("The Archimedes is down. All pilots, Gamma wing is now critical to mission success. Help them take that frigate down.", -1)
  4422. $end_multi_text
  4423.  
  4424. $Name: Gamma Wing Down (pre capbattle
  4425. $Team: -1
  4426. $MessageNew: XSTR("Gamma wing is down, and we can't take that cruiser by ourselves. Abort mission, return to base.", -1)
  4427. $end_multi_text
  4428.  
  4429. $Name: Gamma Wing Down (capbattle)
  4430. $Team: -1
  4431. $MessageNew: XSTR("Gamma wing is down, and we've got nothing capable of hurting that frigate. All pilots, return to base.", -1)
  4432. $end_multi_text
  4433.  
  4434. $Name: You're Kidding Me!
  4435. $Team: -1
  4436. $MessageNew: XSTR("Sir! They don't really expect us to do ALL of that, do they?", -1)
  4437. $end_multi_text
  4438.  
  4439. $Name: Yes They Do
  4440. $Team: -1
  4441. $MessageNew: XSTR("Yes, now get moving!", -1)
  4442. $end_multi_text
  4443.  
  4444. $Name: Penna Destroyed (Alpha 1)
  4445. $Team: -1
  4446. $MessageNew: XSTR("The Penna is going down. All craft, clear the blast radius and mop up the remaining fighters.", -1)
  4447. $end_multi_text
  4448.  
  4449. $Name: Dock with Archimedes
  4450. $Team: -1
  4451. $MessageNew: XSTR("Area all clear. Alpha and Beta, dock with the Archimedes to end the simulation.", -1)
  4452. $end_multi_text
  4453.  
  4454. $Name: Jump Out
  4455. $Team: -1
  4456. $MessageNew: XSTR("Area all clear. Engage your jump drives to end the simulation.", -1)
  4457. $end_multi_text
  4458.  
  4459. #Reinforcements ;! 0 total
  4460.  
  4461.  
  4462. #Background bitmaps ;! 0 total
  4463.  
  4464. $Num stars: 0
  4465. $Ambient light level: 65793
  4466.  
  4467. $Bitmap List:
  4468. $Sun: SolJupiter
  4469. +Angles: 0.000000 0.000000 2.042034
  4470. +Scale: 1.000000
  4471. $Sun: JupiterLight
  4472. +Angles: 0.000000 0.000000 5.148717
  4473. +Scale: 1.000000
  4474. $Sun: EuropaLight
  4475. +Angles: 0.000000 0.000000 0.628318
  4476. +Scale: 1.000000
  4477. $Sun: EuropaLight
  4478. +Angles: 0.383972 0.000000 0.383972
  4479. +Scale: 1.000000
  4480. $Sun: EuropaLight
  4481. +Angles: 5.899208 0.000000 0.383972
  4482. +Scale: 1.000000
  4483. $Sun: EuropaLight
  4484. +Angles: 0.000000 0.000000 0.314159
  4485. +Scale: 1.000000
  4486.  
  4487. #Asteroid Fields
  4488.  
  4489. #Music
  4490.  
  4491. $Event Music: 11: Total War
  4492. $Briefing Music: None
  4493.  
  4494. #End
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