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- #Mission Info
- $Version: 0.10
- $Name: XSTR("Training Day", -1)
- $Author: Scotty
- $Created: 08/15/10 at 20:57:42
- $Modified: 11/03/10 at 23:31:43
- $Notes:
- Mission 00 of BP:SoW
- $End Notes:
- $Mission Desc:
- XSTR("Fly your last sortie as a trainee, and see if you have what it takes to fly a space superiority fighter in the GTVA.
- ", -1)
- $end_multi_text
- +Game Type Flags: 1
- +Flags: 0
- +Disallow Support: 0
- +Hull Repair Ceiling: 0.000000
- +Subsystem Repair Ceiling: 100.000000
- +Viewer pos: -9218.775391, 1624.752686, -220.272583
- +Viewer orient:
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- +SquadReassignName: 315th Jade Falcons
- $Starting wing names: ( "Alpha" "Beta" "Zeta" )
- $Skybox Model: europa.pof
- $AI Profile: BP2
- #Sexp_variables
- $Variables:
- (
- 0 "Penner-Turrets-Destroyed" "0" "number"
- )
- #Command Briefing
- #Briefing
- $start_briefing
- $num_stages: 7
- $start_stage
- $multi_text
- XSTR("At ease, pilots. This is Post-Op CT sortie nine, final sortie in the space superiority series. If you pass this sortie, you will ship out for the Meridian in forty-eight hours. Fail, and you get transferred somewhere else within the week, probably bomber corps, so listen up.", -1)
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- $num_icons: 0
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- $Formula: ( true )
- $end_stage
- $start_stage
- $multi_text
- XSTR("A transport convoy along one of our supply routes has come under attack by a Sanctus class cruiser and a wing of Uriel gunships. The convoy has an escort wing, but we doubt it will last long. All friendly assets in the area are currently occupied. They will be released to defend the convoy as they become available. Our mission here is to protect the convoy and minimize damage by either neutralizing or driving off any hostile craft in the vicinity.", -1)
- $end_multi_text
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- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 27
- $team: Friendly
- $class: GTT Argo
- $pos: -708.863831, 150.142578, 3655.437256
- $label: Omega
- +id: 2
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 14
- $team: Friendly
- $class: GTFR Triton
- $pos: -2076.357178, 146.412064, 4464.641113
- $label: Lambda
- +id: 3
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 34
- $team: Friendly
- $class: GTM Hippocrates
- $pos: -5555.716797, 115.829094, 5748.088379
- $label: Pasteur
- +id: 4
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 18
- $team: Hostile
- $class: UEC Sanctus
- $pos: -60.630329, -0.012438, 10182.326172
- $label: Vienna
- +id: 7
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Hostile
- $class: UEF Uriel
- $pos: 1432.279419, -149.999893, 6953.924316
- $label: Aries
- +id: 8
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Perseus
- $pos: -688.706543, -0.010053, 6298.306152
- $label: Escort Wing
- +id: 9
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("We'll jump in below the convoy, out of range of the cruiser's armament, and establish communications with the convoy before engaging. When we merge with the gunship wing, we'll look for a low-to-high transition. Finish the gunships quickly, and be aware of turrets and supression weapons.", -1)
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- $num_lines: 0
- $num_icons: 9
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 27
- $team: Friendly
- $class: GTT Argo
- $pos: -3224670.750000, 150.142792, 841026.687500
- $label: Omega
- +id: 2
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 14
- $team: Friendly
- $class: GTFR Triton
- $pos: -1252627.500000, 146.411087, 3000596.000000
- $label: Lambda
- +id: 3
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 34
- $team: Friendly
- $class: GTM Hippocrates
- $pos: -326574.968750, 115.829285, 244061.484375
- $label: Pasteur
- +id: 4
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 18
- $team: Hostile
- $class: UEC Sanctus
- $pos: -481.660431, -0.015006, 12571.296875
- $label: Vienna
- +id: 7
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Hostile
- $class: UEF Uriel
- $pos: -2122.424072, -149.999649, 11578.777344
- $label: Aries
- +id: 8
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -4062.193359, -0.008060, 1794.485718
- $label: Alpha
- +id: 10
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -2962.138184, -0.007337, 3019.711182
- $label: Beta
- +id: 11
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -7988.233398, -0.009452, 5811.928711
- $label: Alpha
- +id: 12
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -5924.202637, -0.010544, 7784.884766
- $label: Beta
- +id: 13
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("It is imperative that both wings work together to neutralize the gunship threat. I'll be taking Alpha wing, which will consist of myself, Camel, Specs, and Lynx. Bloody will be commanding Beta wing, with Slinger, Scotch, and Zeke. We're splitting two fighters to each gunship, and will use our numerical superiority to our advantage. At this time we will not engage the hostile cruiser.", -1)
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- $camera_time: 500
- $num_lines: 0
- $num_icons: 8
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 27
- $team: Friendly
- $class: GTT Argo
- $pos: -3224670.750000, 150.142792, 841026.687500
- $label: Omega
- +id: 2
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 14
- $team: Friendly
- $class: GTFR Triton
- $pos: -1252627.500000, 146.411087, 3000596.000000
- $label: Lambda
- +id: 3
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 34
- $team: Friendly
- $class: GTM Hippocrates
- $pos: -326574.968750, 115.829285, 244061.484375
- $label: Pasteur
- +id: 4
- $hlight: 1
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- $class: GTF Myrmidon
- $pos: -4062.193359, -0.008060, 1794.485718
- $label: Alpha
- +id: 10
- $hlight: 0
- $mirror: 0
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- $end_multi_text
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- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -2962.138184, -0.007337, 3019.711182
- $label: Beta
- +id: 11
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -1788.745850, -0.009263, 5905.563477
- $label: Alpha
- +id: 12
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: 1441.728882, -0.010113, 7981.674805
- $label: Beta
- +id: 13
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Hostile
- $class: UEF Uriel
- $pos: -168.041840, -74.999298, 7153.088379
- $label: Aries
- +id: 14
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("Once the gunship wing is down, I will call in a wing of Artemis bombers, designated Gamma, to destroy the cruiser. At this time we will provide escort to the bombers as they engage the cruiser. Remember to avoid the cruiser's guns. We don't need to lose pilots for stupid reasons.", -1)
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- $start_icon
- $type: 27
- $team: Friendly
- $class: GTT Argo
- $pos: -3224670.750000, 150.142792, 841026.687500
- $label: Omega
- +id: 2
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
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- $start_icon
- $type: 14
- $team: Friendly
- $class: GTFR Triton
- $pos: -1252627.500000, 146.411087, 3000596.000000
- $label: Lambda
- +id: 3
- $hlight: 1
- $mirror: 0
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- $start_icon
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- $team: Friendly
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- $label: Pasteur
- +id: 4
- $hlight: 1
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- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -1905.730835, -0.008957, 9433.139648
- $label: Alpha
- +id: 12
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: 491.904999, -0.011737, 6221.711426
- $label: Beta
- +id: 13
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 17
- $team: Friendly
- $class: GTB Artemis
- $pos: -1411.682617, -0.007982, 5483.721680
- $label: Gamma
- +id: 15
- $hlight: 1
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- XSTR("When the cruiser is destroyed or has jumped out, remain on station to provide escort for any friendly assets until relieved. That concludes the briefing for this operation. We will not have rearm and repair support for this mission, so save your ammo. Launch is at 1530. Dismissed.", -1)
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- $start_icon
- $type: 27
- $team: Friendly
- $class: GTT Argo
- $pos: -3224670.750000, 150.142792, 841026.687500
- $label: Omega
- +id: 2
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 14
- $team: Friendly
- $class: GTFR Triton
- $pos: -1252627.500000, 146.411087, 3000596.000000
- $label: Lambda
- +id: 3
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- $type: 34
- $team: Friendly
- $class: GTM Hippocrates
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- $label: Pasteur
- +id: 4
- $hlight: 1
- $mirror: 0
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- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -1905.730835, -0.008957, 9433.139648
- $label: Alpha
- +id: 12
- $hlight: 1
- $mirror: 0
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- $class: GTF Myrmidon
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- $label: Beta
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- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 17
- $team: Friendly
- $class: GTB Artemis
- $pos: -1411.682617, -0.007982, 5483.721680
- $label: Gamma
- +id: 15
- $hlight: 1
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- $start_icon
- $type: 34
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- $class: GTF Myrmidon
- $pos: 203.427017, -3000.000000, -129.807205
- $label: Beta 4
- +id: 16
- $hlight: 0
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- XSTR("", -1)
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- $label: Omega
- +id: 2
- $hlight: 1
- $mirror: 0
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- $type: 34
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- $start_icon
- $type: 1
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- $class: GTF Myrmidon
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- $label: Alpha
- +id: 10
- $hlight: 0
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- $type: 1
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- +id: 11
- $hlight: 0
- $mirror: 0
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- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -1905.730835, -0.008957, 9433.139648
- $label: Alpha
- +id: 12
- $hlight: 1
- $mirror: 0
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- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
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- +id: 13
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Hostile
- $class: UEF Uriel
- $pos: -168.041840, -74.999298, 7153.088379
- $label: Aries
- +id: 14
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 17
- $team: Friendly
- $class: GTB Artemis
- $pos: -1411.682617, -0.007982, 5483.721680
- $label: Gamma
- +id: 15
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
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- $start_icon
- $type: 34
- $team: Friendly
- $class: GTF Myrmidon
- $pos: 203.427017, -3000.000000, -129.807205
- $label: Beta 4
- +id: 16
- $hlight: 0
- $mirror: 0
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- $end_multi_text
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- $end_stage
- $end_briefing
- #Debriefing_info
- $Num stages: 6
- $Formula: ( and
- ( is-goal-true-delay
- "Defend Convoy"
- 0
- )
- ( is-goal-true-delay
- "Eliminate Enemy Presence"
- 0
- )
- )
- $Multi text
- XSTR("Good work pilot. The convoy was protected, and the enemy cruiser, all fighters were driven off and the frigate was destroyed. I'm sure you'll make a fine addition to whatever squadron you're assigned to.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( and
- ( is-goal-true-delay
- "Defend Convoy"
- 0
- )
- ( is-goal-true-delay
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- 0
- )
- ( is-goal-true-delay
- "Half of Convoy Survives"
- 0
- )
- )
- $Multi text
- XSTR("I'm also proud to report that the convoy escaped with less than 50% losses. Were this an actual combat operation, you and your unit would be commended appropriately.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( or
- ( and
- ( is-event-true-delay
- "Player Death Success"
- 0
- )
- ( is-goal-true-delay
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- 0
- )
- )
- ( and
- ( is-goal-true-delay
- "Don't Get Shot Down"
- 0
- )
- ( is-event-false-delay
- "Archimedes Destroyed"
- 0
- )
- )
- )
- $Multi text
- XSTR("The corvette that jumped to the convoy's escort managed to survive, thanks largely in part to you and your wingmen. Congratulations pilot.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( or
- ( and
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- "Archimedes Above 50%"
- 0
- )
- ( is-goal-false-delay
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- ( is-event-true-delay
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- ( and
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- 0
- )
- ( is-goal-true-delay
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- )
- )
- )
- $Multi text
- XSTR("The corvette sent to protect the convoy was destroyed. It's important you do better in the field, or thousands of people will lose their lives.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("Be quick on disarming enemy capships guns when given the order to do so.", -1)
- $end_multi_text
- $Formula: ( is-event-true-delay
- "Player Death Success"
- 0
- )
- $Multi text
- XSTR("You were shot down during the simulated combat mission. Fortunately, the mission was still a success, and the training instructors have deemed your impact on the mission before your untimely demise was great enough to have shifted the balance. Congratulations, you have still managed to pass the simulation. Try not to let it happen again though, you might have a little different experience on the real battlefield.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("Stick with your wingman and don't try to tangle with the technically superior UEF fighters on your own. Also, avoid the excellent anti-fighter defenses of UEF capital ships.", -1)
- $end_multi_text
- $Formula: ( is-event-false-delay
- "Player Death Success"
- 0
- )
- $Multi text
- XSTR("You were shot down during the simulated combat mission. Your wingmen failed to protect the convoy, and it was destroyed. Naturally, the sim-mission has been declared a failure. You have another chance to take the sim, or you can request transfer to bomber corps effective immediately. Your choice, pilot.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("If you try hard enough, you might still be able to successfully complete the mission, even if you are shot down.", -1)
- $end_multi_text
- #Alternate Types:
- $Alt: POCT Instructor
- $Alt: Trainee
- #end
- #Callsigns:
- $Callsign: Train
- $Callsign: Camel
- $Callsign: Specs
- $Callsign: Lynx
- $Callsign: Bloody
- $Callsign: Slinger
- $Callsign: Scotch
- $Callsign: Zeke
- #end
- #Players ;! 1 total
- $Starting Shipname: Alpha 3
- $Ship Choices: (
- "GTF Erinyes" 8
- "GTF Perseus" 8
- "GTF Myrmidon" 8
- "GTF Kulas" 8
- "GTF Atalanta" 5
- )
- +Weaponry Pool: (
- "Subach HL-7" 16
- "Akheton SDG" 16
- "Morning Star" 16
- "Prometheus S" 16
- "Maxim" 16
- "UD-8 Kayser" 24
- "Circe" 16
- "Lamprey" 16
- "Balor" 24
- "Rockeye" 500
- "Tempest" 2640
- "Hornet" 1200
- "Tornado" 1128
- "Harpoon" 500
- "Trebuchet" 140
- )
- #Objects ;! 48 total
- $Name: Alpha 1 ;! Object #0
- $Class: GTF Myrmidon
- $Alt: POCT Instructor
- $Callsign: Train
- $Team: Friendly
- $Location: -1696.689819, -3000.000000, -1866.654053
- $Orientation:
- 0.999768, 0.000000, -0.021528,
- -0.010688, 0.868058, -0.496348,
- 0.018687, 0.496463, 0.867856
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "UD-8 Kayser" "Balor" )
- +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Alpha 2 ;! Object #1
- $Class: GTF Myrmidon
- $Alt: Trainee
- $Callsign: Camel
- $Team: Friendly
- $Location: -1735.853027, -3000.000000, -1909.064453
- $Orientation:
- 0.999594, 0.000000, -0.028489,
- -0.014060, 0.869746, -0.493300,
- 0.024779, 0.493500, 0.869393
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "UD-8 Kayser" "Balor" )
- +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Alpha 3 ;! Object #2
- $Class: GTF Myrmidon
- $Alt: Trainee
- $Callsign: Specs
- $Team: Friendly
- $Location: -1659.111572, -3000.000000, -1909.757080
- $Orientation:
- 0.999895, -0.000000, -0.014517,
- -0.007165, 0.869709, -0.493513,
- 0.012626, 0.493565, 0.869617
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "UD-8 Kayser" "Balor" )
- +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "player-start" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Alpha 4 ;! Object #3
- $Class: GTF Myrmidon
- $Alt: Trainee
- $Callsign: Lynx
- $Team: Friendly
- $Location: -1695.801270, -3000.000000, -1946.797607
- $Orientation:
- 0.999778, 0.000000, -0.021055,
- -0.010338, 0.871152, -0.490905,
- 0.018342, 0.491013, 0.870959
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "UD-8 Kayser" "Balor" )
- +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Beta 1 ;! Object #4
- $Class: GTF Myrmidon
- $Alt: POCT Instructor
- $Callsign: Bloody
- $Team: Friendly
- $Location: -1501.709595, -3000.000000, -1920.349365
- $Orientation:
- 0.999900, 0.000000, 0.014124,
- 0.006961, 0.870116, -0.492798,
- -0.012290, 0.492848, 0.870029
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "UD-8 Kayser" "Balor" )
- +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Beta 2 ;! Object #5
- $Class: GTF Myrmidon
- $Alt: Trainee
- $Callsign: Slinger
- $Team: Friendly
- $Location: -1536.278931, -3000.000000, -1958.609863
- $Orientation:
- 0.999970, 0.000000, 0.007787,
- 0.003818, 0.871560, -0.490275,
- -0.006786, 0.490289, 0.871533
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "UD-8 Kayser" "Balor" )
- +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Beta 3 ;! Object #6
- $Class: GTF Myrmidon
- $Alt: Trainee
- $Callsign: Scotch
- $Team: Friendly
- $Location: -1455.132324, -3000.000000, -1964.902222
- $Orientation:
- 0.999749, 0.000000, 0.022407,
- 0.010974, 0.871844, -0.489661,
- -0.019535, 0.489784, 0.871625
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "UD-8 Kayser" "Balor" )
- +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Beta 4 ;! Object #7
- $Class: GTF Myrmidon
- $Alt: Trainee
- $Callsign: Zeke
- $Team: Friendly
- $Location: -1493.282715, -3000.000000, -1996.456665
- $Orientation:
- 0.999881, 0.000000, 0.015442,
- 0.007532, 0.872999, -0.487664,
- -0.013481, 0.487723, 0.872895
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "UD-8 Kayser" "Balor" )
- +Secondary Banks: ( "Tempest" "Tornado" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Lambda 1 ;! Object #8
- $Class: GTFR Triton
- $Team: Friendly
- $Location: -545.226135, 215.454895, 5524.161621
- $Orientation:
- 0.540302, 0.000000, 0.841471,
- 0.000000, 1.000000, 0.000000,
- -0.841471, 0.000000, 0.540302
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 32
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- +Arrival Delay: 1
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 80
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: Lambda 2 ;! Object #9
- $Class: GTFR Triton
- $Team: Friendly
- $Location: 648.299500, 77.370880, 5148.736328
- $Orientation:
- 0.540303, 0.000000, 0.841471,
- 0.000000, 1.000000, 0.000000,
- -0.841471, 0.000000, 0.540303
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 80
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: Omega 1 ;! Object #10
- $Class: GTT Argo
- $Team: Friendly
- $Location: 151.998718, 53.455509, 4998.643066
- $Orientation:
- 0.540303, 0.000000, 0.841471,
- 0.000000, 1.000000, 0.000000,
- -0.841471, 0.000000, 0.540303
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 80
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 40
- $Name: Omega 2 ;! Object #11
- $Class: GTT Argo
- $Team: Friendly
- $Location: 573.822876, 246.830948, 5636.024414
- $Orientation:
- 0.540302, 0.000000, 0.841471,
- 0.000000, 1.000000, 0.000000,
- -0.841471, 0.000000, 0.540302
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- +Arrival Delay: 1
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 75
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 40
- $Name: Omega 3 ;! Object #12
- $Class: GTT Argo
- $Team: Friendly
- $Location: -144.362610, 127.039101, 6085.632813
- $Orientation:
- 0.540302, 0.000000, 0.841471,
- 0.000000, 1.000000, 0.000000,
- -0.841471, 0.000000, 0.540302
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 70
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 40
- $Name: Pasteur ;! Object #13
- $Class: GTM Hippocrates
- $Team: Friendly
- $Location: 117.302040, 115.830032, 5446.706055
- $Orientation:
- 0.540303, 0.000000, 0.841471,
- 0.000000, 1.000000, 0.000000,
- -0.841471, 0.000000, 0.540303
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 80
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 100
- $Name: Vienna ;! Object #14
- $Class: UEC Sanctus
- $Team: Hostile
- $Location: 2861.406250, -0.012444, 4452.176270
- $Orientation:
- -0.401246, -0.824886, 0.398203,
- -0.585498, 0.565300, 0.581059,
- -0.704411, 0.000000, -0.709793
- $AI Behavior: None
- +AI Class: BP2-Captain
- $AI Goals: ( goals ( ai-waypoints "Convoy Route" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Subsystem: Turret02
- +Subsystem: Turret03
- +Subsystem: Turret04
- +Subsystem: Turret05
- +Subsystem: Turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: Turret09
- +Subsystem: Turret10
- +Subsystem: Turret11
- +Subsystem: Turret12
- +Subsystem: Turret13
- +Subsystem: Turret14
- +Subsystem: Turret15
- +Subsystem: Turret16
- +Subsystem: Turret17
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( < ( hits-left "Vienna" ) 15 )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 80
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 200
- $Name: Aries 1 ;! Object #15
- $Class: UEF Uriel
- $Team: Hostile
- $Location: 2899.161133, -150.000046, 4197.464844
- $Orientation:
- 0.390152, 0.000000, -0.920751,
- 0.000000, 1.000000, 0.000000,
- 0.920751, 0.000000, 0.390152
- $AI Behavior: None
- +AI Class: BALLS OF STEELE
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 24
- $Name: Aries 2 ;! Object #16
- $Class: UEF Uriel
- $Team: Hostile
- $Location: 3033.000000, -75.000000, 4249.000000
- $Orientation:
- 0.390152, 0.000000, -0.920751,
- -0.000000, 1.000000, 0.000000,
- 0.920751, 0.000000, 0.390152
- $AI Behavior: None
- +AI Class: BALLS OF STEELE
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 24
- $Name: Aries 3 ;! Object #17
- $Class: UEF Uriel
- $Team: Hostile
- $Location: 2626.301758, -149.999893, 4456.927734
- $Orientation:
- 0.390152, 0.000000, -0.920751,
- -0.000000, 1.000000, 0.000000,
- 0.920751, 0.000000, 0.390152
- $AI Behavior: None
- +AI Class: BALLS OF STEELE
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 24
- $Name: Aries 4 ;! Object #18
- $Class: UEF Uriel
- $Team: Hostile
- $Location: 2636.300049, -75.000000, 4629.899902
- $Orientation:
- 0.390152, 0.000000, -0.920751,
- -0.000000, 1.000000, 0.000000,
- 0.920751, 0.000000, 0.390152
- $AI Behavior: None
- +AI Class: BALLS OF STEELE
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 24
- $Name: Epsilon 1 ;! Object #19
- $Class: GTF Perseus
- $Team: Friendly
- $Location: 1003.613403, 0.000385, 5369.511230
- $Orientation:
- -0.433951, 0.000000, -0.900936,
- 0.000005, 1.000000, -0.000003,
- 0.900936, -0.000006, -0.433951
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Epsilon 2 ;! Object #20
- $Class: GTF Perseus
- $Team: Friendly
- $Location: 878.344604, 0.002589, 5494.986816
- $Orientation:
- -0.465044, 0.000000, -0.885287,
- 0.000006, 1.000000, -0.000003,
- 0.885287, -0.000007, -0.465044
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
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- $Arrival Location: Hyperspace
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- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Scorpio 2 ;! Object #45
- $Class: UEF Uhlan
- $Team: Hostile
- $Location: -8933.583008, 1549.999878, 138.862991
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Scorpio 3 ;! Object #46
- $Class: UEF Uhlan
- $Team: Hostile
- $Location: -8891.233398, 1549.999878, 67.018265
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Scorpio 4 ;! Object #47
- $Class: UEF Uhlan
- $Team: Hostile
- $Location: -8806.961914, 1550.000000, 89.415726
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- #Wings ;! 12 total
- $Name: Alpha
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Alpha 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Alpha 1"
- "Alpha 2"
- "Alpha 3"
- "Alpha 4"
- )
- $AI Goals: ( goals ( ai-chase-any 50 ) )
- +Hotkey: 0
- +Flags: ( )
- $Name: Beta
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Beta 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Beta 1"
- "Beta 2"
- "Beta 3"
- "Beta 4"
- )
- $AI Goals: ( goals ( ai-chase-any 50 ) )
- +Hotkey: 1
- +Flags: ( )
- $Name: Aries
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Aries 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Aries 4"
- )
- $AI Goals: ( goals ( ai-chase "Omega 1" 50 ) ( ai-chase "Lambda 1" 50 ) ( ai-chase-wing "Epsilon" 50 ) )
- +Flags: ( )
- $Name: Omega
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 1 ;! Omega 2
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Omega 1"
- "Omega 2"
- "Omega 3"
- )
- +Flags: ( )
- $Name: Lambda
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Lambda 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 2 total
- "Lambda 1"
- "Lambda 2"
- )
- +Flags: ( )
- $Name: Epsilon
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Epsilon 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Epsilon 1"
- "Epsilon 2"
- "Epsilon 3"
- )
- $AI Goals: ( goals ( ai-chase-any 50 ) )
- +Flags: ( )
- $Name: Gamma
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Gamma 1
- $Arrival Location: Near Ship
- +Arrival Distance: 5000
- $Arrival Anchor: Vienna
- $Arrival Cue: ( is-event-true-delay
- "Calling in Gamma now."
- 25
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( destroyed-or-departed-delay
- 0
- "Vienna"
- )
- $Ships: ( ;! 4 total
- "Gamma 1"
- "Gamma 2"
- "Gamma 3"
- "Gamma 4"
- )
- $AI Goals: ( goals ( ai-chase "Vienna" 90 ) )
- +Flags: ( )
- $Name: Virgo
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Virgo 1
- $Arrival Location: Near Ship
- +Arrival Distance: 500
- $Arrival Anchor: Vienna
- $Arrival Cue: ( has-arrived-delay 8 "Gamma" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Virgo 1"
- "Virgo 2"
- "Virgo 3"
- "Virgo 4"
- )
- $AI Goals: ( goals ( ai-chase-wing "Gamma" 50 ) ( ai-chase-any 45 ) )
- +Flags: ( )
- $Name: Cancer
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Cancer 1
- $Arrival Location: Near Ship
- +Arrival Distance: 500
- $Arrival Anchor: Vienna
- $Arrival Cue: ( has-arrived-delay 6 "Gamma" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- )
- $AI Goals: ( goals ( ai-chase-wing "Gamma" 50 ) ( ai-chase-any 45 ) )
- +Flags: ( )
- $Name: Delta
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Delta 1
- $Arrival Location: Docking Bay
- +Arrival Distance: 0
- $Arrival Anchor: Archimedes
- $Arrival Cue: ( has-arrived-delay 0 "Archimedes" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Delta 1"
- "Delta 2"
- "Delta 3"
- "Delta 4"
- )
- $AI Goals: ( goals ( ai-guard "Archimedes" 60 ) ( ai-chase-wing "Sagittarius" 50 ) ( ai-chase-wing "Scorpio" 50 ) )
- +Hotkey: 2
- +Flags: ( )
- $Name: Sagittarius
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Sagittarius 1
- $Arrival Location: Docking Bay
- +Arrival Distance: 0
- $Arrival Anchor: Penna
- $Arrival Cue: ( has-arrived-delay 5 "Penna" )
- $Departure Location: Hyperspace
- $Departure Cue: ( and
- ( is-destroyed-delay 0 "Penna" )
- ( not
- ( is-destroyed-delay 0 "Archimedes" )
- )
- )
- $Ships: ( ;! 4 total
- "Sagittarius 1"
- "Sagittarius 2"
- "Sagittarius 3"
- "Sagittarius 4"
- )
- $AI Goals: ( goals ( ai-disable-ship "Archimedes" 60 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-guard "Penna" 59 ) )
- +Flags: ( )
- $Name: Scorpio
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Scorpio 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( and
- ( has-arrived-delay 8 "Penna" )
- ( skill-level-at-least "Hard" )
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( and
- ( is-destroyed-delay 3 "Penna" )
- ( not
- ( is-destroyed-delay 0 "Archimedes" )
- )
- )
- $Ships: ( ;! 4 total
- "Scorpio 1"
- "Scorpio 2"
- "Scorpio 3"
- "Scorpio 4"
- )
- $AI Goals: ( goals ( ai-disarm-ship "Archimedes" 60 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-guard "Penna" 59 ) )
- +Flags: ( )
- #Events ;! 76 total
- $Formula: ( when
- ( true )
- ( never-warp "Alpha 3" )
- )
- +Name: Lock Jump Drives
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Archimedes" )
- ( is-destroyed-delay 0 "Penna" )
- )
- ( allow-warp "Alpha 3" )
- )
- +Name: Free Jump Drives
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Lambda 1" 20 )
- )
- +Name: Convoy flees (1/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Lambda 2" 20 )
- )
- +Name: Convoy flees (2/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Omega 1" 20 )
- )
- +Name: Convoy flees (3/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Omega 2" 20 )
- )
- +Name: Convoy flees (4/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Omega 3" 20 )
- )
- +Name: Convoy flees (5/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Pasteur" 20 )
- )
- +Name: Convoy flees (6/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Vienna" 25 )
- )
- +Name: Cruiser pursues
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: Validate bonus goal
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Epsilon" )
- ( skill-level-at-least "Insane" )
- )
- ( change-ai-class
- "BP2-Major"
- "Aries 1"
- )
- ( change-ai-class
- "BP2-Major"
- "Aries 2"
- )
- ( change-ai-class
- "BP2-Major"
- "Aries 3"
- )
- ( change-ai-class
- "BP2-Major"
- "Aries 4"
- )
- )
- +Name: Escort destroyed (Insane)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( and
- ( has-arrived-delay 0 "Virgo" )
- ( has-arrived-delay 0 "Cancer" )
- )
- ( change-ai-class
- "BP2-Major"
- "Cancer 1"
- )
- ( change-ai-class
- "BP2-Major"
- "Cancer 2"
- )
- ( change-ai-class
- "BP2-Major"
- "Cancer 3"
- )
- ( change-ai-class
- "BP2-Major"
- "Virgo 1"
- )
- ( change-ai-class
- "BP2-Major"
- "Virgo 2"
- )
- ( change-ai-class
- "BP2-Major"
- "Virgo 3"
- )
- )
- +Name: New fighters (Insane)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Epsilon" )
- ( skill-level-at-least "Medium" )
- )
- ( change-ai-class
- "BP2-Captain"
- "Aries 1"
- )
- ( change-ai-class
- "BP2-Captain"
- "Aries 2"
- )
- ( change-ai-class
- "BP2-Captain"
- "Aries 3"
- )
- ( change-ai-class
- "BP2-Captain"
- "Aries 4"
- )
- )
- +Name: Escort destroyed (Medium)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: New fighters (Medium)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Epsilon" )
- ( skill-level-at-least "Very Easy" )
- )
- ( change-ai-class
- "BP2-Lieutenant"
- "Aries 1"
- )
- ( change-ai-class
- "BP2-Lieutenant"
- "Aries 2"
- )
- ( change-ai-class
- "BP2-Lieutenant"
- "Aries 3"
- )
- ( change-ai-class
- "BP2-Lieutenant"
- "Aries 4"
- )
- )
- +Name: Escort destroyed (Very Easy)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( has-time-elapsed 1 )
- ( send-message
- "Alpha 1"
- "High"
- "Convoy In Sight"
- )
- )
- +Name: Alpha Beta arrive
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( <
- ( distance "<any hostile>" "Alpha" )
- 5000
- )
- ( <
- ( distance "<any hostile>" "Beta" )
- 5000
- )
- )
- ( clear-goals "Aries" )
- ( add-goal
- "Aries"
- ( ai-chase "Alpha" 89 )
- )
- ( add-goal
- "Aries"
- ( ai-chase "Beta" 89 )
- )
- ( send-message
- "Alpha 1"
- "High"
- "Gunships Engaging"
- )
- )
- +Name: Draw gunships
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- +Objective: XSTR("Draw gunships away from convoy", -1)
- +Team: 2113
- $Formula: ( when
- ( true )
- ( send-message
- "Alpha 1"
- "High"
- "Specs/Lynx Orders"
- )
- )
- +Name: Player orders
- +Repeat Count: 1
- +Interval: 1
- +Chained: 6
- +Objective: XSTR("Destroy Aries", -1)
- +Team: 0
- $Formula: ( when
- ( true )
- ( add-goal
- "Alpha 1"
- ( ai-chase "Aries 1" 89 )
- )
- ( add-goal
- "Alpha 2"
- ( ai-chase "Aries 1" 89 )
- )
- ( add-goal
- "Alpha 4"
- ( ai-chase "Aries 2" 89 )
- )
- ( add-goal
- "Beta 1"
- ( ai-chase "Aries 3" 89 )
- )
- ( add-goal
- "Beta 2"
- ( ai-chase "Aries 3" 89 )
- )
- ( add-goal
- "Beta 3"
- ( ai-chase "Aries 4" 89 )
- )
- ( add-goal
- "Beta 4"
- ( ai-chase "Aries 4" 89 )
- )
- )
- +Name: Alpha/Beta pair orders
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( true )
- ( good-secondary-time
- "Friendly"
- 4
- "Trebuchet"
- "Aries 1"
- )
- ( good-secondary-time
- "Friendly"
- 4
- "Trebuchet"
- "Aries 2"
- )
- ( good-secondary-time
- "Friendly"
- 4
- "Trebuchet"
- "Aries 3"
- )
- ( good-secondary-time
- "Friendly"
- 4
- "Trebuchet"
- "Aries 4"
- )
- )
- +Name: Good secondary time Trebs
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Team: 0
- $Formula: ( when
- ( percent-ships-destroyed 50 "Aries" )
- ( send-random-message
- "<any wingman>"
- "High"
- "Random Message 1"
- "Random Message 2"
- "Random Message 3"
- "Random Message 4"
- "Random Message 5"
- "Random Message 5"
- "Random Message 6"
- "Random Message 7"
- "Random Message 8"
- "Random Message 9"
- "Random Message 10"
- )
- )
- +Name: Random Wingmen Shouts (Good)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( not
- ( percent-ships-destroyed 50 "Aries" )
- )
- ( percent-ships-destroyed
- 25
- "Alpha"
- "Beta"
- )
- )
- ( send-random-message
- "<any wingman>"
- "High"
- "Random Message 1b"
- "Random Message 2b"
- "Random Message 3b"
- "Random Message 4b"
- "Random Message 5b"
- "Random Message 6b"
- "Random Message 7b"
- )
- )
- +Name: Random Wingmen Shouts (Bad)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( percent-ships-destroyed 100 "Aries" )
- ( not
- ( percent-ships-destroyed
- 50
- "Alpha"
- "Beta"
- )
- )
- )
- ( send-random-message
- "<any wingman>"
- "High"
- "Random Message 1v"
- "Random Message 2v"
- "Random Message 3v"
- "Random Message 4v"
- "Random Message 5v"
- "Random Message 6v"
- "Random Message 7v"
- "Random Message 8v"
- "Random Message 9v"
- "Random Message 10v"
- )
- )
- +Name: Random Wingmen Shouts (Victory)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( < ( hits-left "Aries 1" ) 10 )
- ( send-random-message
- "Aries 1"
- "Normal"
- "Aries 1 1b"
- "Aries 1 2b"
- "Aries 1 3b"
- )
- ( ship-no-vaporize "Aries 1" )
- )
- +Name: Random Enemy Shouts (Aries 1)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( < ( hits-left "Aries 2" ) 10 )
- ( > ( rand 1 10 ) 5 )
- )
- ( send-random-message
- "Aries 2"
- "Normal"
- "Aries 2 1b"
- "Aries 2 2b"
- )
- ( ship-no-vaporize "Aries 2" )
- )
- +Name: Random Enemy Shouts (Aries 2)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( < ( hits-left "Aries 3" ) 10 )
- ( > ( rand 1 10 ) 5 )
- )
- ( send-random-message
- "Aries 3"
- "Normal"
- "Aries 3 1b"
- "Aries 3 2b"
- "Aries 3 3b"
- )
- ( ship-no-vaporize "Aries 3" )
- )
- +Name: Random Enemy Shouts (Aries 3)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Aries 4" )
- ( not
- ( is-destroyed-delay 0 "Aries 1" )
- )
- ( > ( rand 1 10 ) 7 )
- )
- ( send-random-message
- "Aries 1"
- "Normal"
- "Aries General 1b"
- "Aries General 2b"
- "Aries General 3b"
- )
- )
- +Name: Enemy Shouts (Aries 4/1)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Aries 4" )
- ( not
- ( is-destroyed-delay 0 "Aries 2" )
- )
- ( is-event-false-delay
- "Enemy Shouts (Aries 4/2)"
- 0
- )
- ( > ( rand 1 10 ) 7 )
- )
- ( send-random-message
- "Aries 2"
- "Normal"
- "Aries General 1b"
- "Aries General 2b"
- "Aries General 3b"
- )
- )
- +Name: Enemy Shouts (Aries 4/2)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Aries 4" )
- ( not
- ( is-destroyed-delay 0 "Aries 3" )
- )
- ( is-event-false-delay
- "Enemy Shouts (Aries 4/1)"
- 0
- )
- ( is-event-false-delay
- "Enemy Shouts (Aries 4/2)"
- 0
- )
- )
- ( send-random-message
- "Aries 3"
- "Normal"
- "Aries General 1b"
- "Aries General 2b"
- "Aries General 3b"
- )
- )
- +Name: Enemy Shouts (Aries 4/3)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( or
- ( is-destroyed-delay 0 "Cancer 1" )
- ( is-destroyed-delay 0 "Cancer 2" )
- ( is-destroyed-delay 0 "Cancer 3" )
- ( is-destroyed-delay 0 "Cancer 4" )
- ( is-destroyed-delay 0 "Virgo 1" )
- ( is-destroyed-delay 0 "Virgo 2" )
- ( is-destroyed-delay 0 "Virgo 3" )
- ( is-destroyed-delay 0 "Virgo 4" )
- )
- ( > ( rand-multiple 1 10 ) 4 )
- )
- ( send-random-message
- "<any wingman>"
- "High"
- "Random Message 1"
- "Random Message 2"
- "Random Message 3"
- "Random Message 4"
- "Random Message 5"
- "Random Message 7"
- "Random Message 8"
- "Random Message 9"
- "Random Message 10"
- )
- )
- +Name: Random Wingmen Shouts 2
- +Repeat Count: 8
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( percent-ships-destroyed
- 30
- "Lambda 1"
- "Lambda 1"
- "Omega 1"
- "Omega 2"
- "Omega 1"
- "Pasteur"
- )
- ( send-message
- "Alpha 1"
- "High"
- "Convoy in Trouble"
- )
- )
- +Name: Convoy decimated
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( percent-ships-destroyed
- 50
- "Lambda 1"
- "Lambda 1"
- "Omega 1"
- "Omega 2"
- "Omega 1"
- "Pasteur"
- )
- ( send-message
- "Alpha 1"
- "High"
- "Convoy at Half"
- )
- )
- +Name: Convoy at half
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Team: 134742016
- $Formula: ( when
- ( true )
- ( ship-guardian-threshold
- 35
- "Alpha 1"
- "Alpha 4"
- )
- )
- +Name: Alpha 1 (and Lynx) cannot die!
- +Repeat Count: 1
- +Interval: 1
- +Team: 134742016
- $Formula: ( when
- ( true )
- ( ship-guardian-threshold 50 "Vienna" )
- )
- +Name: Cruiser can't die too early
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 0 "Gamma" )
- ( ship-no-guardian "Vienna" )
- )
- +Name: Gamma arives/Guardian off
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-event-true-delay
- "Gamma Down (pre capbattle)"
- 0
- )
- ( ship-guardian "Vienna" )
- )
- +Name: Cruiser can't die too easy...
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay 3 "Aries" )
- ( send-message
- "Alpha 1"
- "High"
- "Enemy Escort Down"
- )
- )
- +Name: Calling in Gamma now.
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 0 "Virgo" )
- ( add-goal
- "Alpha"
- ( ai-guard "Gamma" 45 )
- )
- ( add-goal
- "Alpha"
- ( ai-chase "Virgo" 50 )
- )
- ( add-goal
- "Alpha"
- ( ai-chase "Cancer" 50 )
- )
- )
- +Name: New orders defend/attack Alpha
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( is-event-true-delay
- "Calling in Gamma now."
- 0
- )
- ( add-goal
- "Beta"
- ( ai-guard "Gamma" 45 )
- )
- ( add-goal
- "Beta"
- ( ai-chase "Virgo" 50 )
- )
- ( add-goal
- "Beta"
- ( ai-chase "Cancer" 50 )
- )
- )
- +Name: New orders defend/attack Beta
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 0 "Virgo" )
- ( send-message
- "Alpha 1"
- "High"
- "New Contacts"
- )
- )
- +Name: New contacts
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( send-message
- "<any wingman>"
- "High"
- "Copy Bandits"
- )
- )
- +Name: Copy bandits
- +Repeat Count: 1
- +Interval: 1
- +Chained: 7
- +Objective: XSTR("Defend Gamma", -1)
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: Neutralize hostiles (directive)
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Neutralize remaining hostiles", -1)
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Vienna" )
- ( = ( rand 1 6 ) 1 )
- )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message 6x"
- )
- )
- +Name: Bomber Shouts 1
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( percent-ships-destroyed 75 "Gamma" )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message Response 1x"
- )
- )
- +Name: Bomber Shouts 1 Response 1
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( percent-ships-destroyed 50 "Gamma" )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 1"
- 0
- )
- ( is-event-true-delay
- "Bomber Shouts 1"
- 5
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message Response 3x"
- )
- )
- +Name: Bomber Shouts 1 Response 2
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( percent-ships-destroyed 25 "Gamma" )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 1"
- 0
- )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 2"
- 0
- )
- ( is-event-true-delay
- "Bomber Shouts 1"
- 5
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message Response 4x"
- )
- )
- +Name: Bomber Shouts 1 Response 3
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( percent-ships-destroyed 0 "Gamma" )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 1"
- 0
- )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 2"
- 0
- )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 3"
- 0
- )
- ( is-event-true-delay
- "Bomber Shouts 1"
- 0
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message Response 2x"
- )
- )
- +Name: Bomber Shouts 1 Response 4
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Vienna" )
- ( > ( rand 1 6 ) 1 )
- )
- ( send-random-message
- "<any wingman>"
- "High"
- "Random Message 1x"
- "Random Message 2x"
- "Random Message 3x"
- "Random Message 4x"
- "Random Message 5x"
- )
- )
- +Name: Bomber Shouts 2
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( has-departed-delay 0 "Vienna" )
- ( not
- ( is-destroyed-delay
- 0
- "Virgo"
- "Cancer"
- )
- )
- )
- ( send-random-message
- "<any wingman>"
- "High"
- "Random Message 1e"
- "Random Message 2e"
- "Random Message 3e"
- "Random Message 4e"
- "Random Message 5e"
- )
- )
- +Name: Bomber Shouts 1a
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( destroyed-or-departed-delay
- 8
- "Vienna"
- )
- ( is-destroyed-delay
- 0
- "Virgo"
- "Cancer"
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message 6e"
- )
- )
- +Name: Bomber Shouts 2a
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( is-destroyed-delay 2 "Alpha 3" )
- ( end-mission )
- )
- +Name: Player shot down
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Draw gunships"
- 0
- )
- ( change-soundtrack "<No Music>" )
- ( play-sound-from-file "tokyochase1" )
- )
- +Name: Music Change 1 (Gunships)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1280
- $Formula: ( when
- ( or
- ( has-arrived-delay 0 "Virgo" )
- ( has-arrived-delay 0 "Cancer" )
- )
- ( close-sound-from-file ( true ) )
- ( play-sound-from-file "quutamo" )
- )
- +Name: Music Change 2 (Bombers)
- +Repeat Count: 1
- +Interval: 1
- +Team: 2129313507
- $Formula: ( when
- ( destroyed-or-departed-delay
- 10
- "Vienna"
- )
- ( close-sound-from-file ( true ) )
- ( change-soundtrack "<No Music>" )
- )
- +Name: Music Change 3 (Convoy Escort)
- +Repeat Count: 1
- +Interval: 1
- +Team: 2129313507
- $Formula: ( when
- ( has-arrived-delay 0 "Penna" )
- ( play-sound-from-file
- "Vortal Combat"
- )
- )
- +Name: Music Change 4 (Capship Battle)
- +Repeat Count: 1
- +Interval: 1
- +Team: 2129313507
- $Formula: ( when
- ( is-destroyed-delay 0 "Penna" )
- ( close-sound-from-file ( true ) )
- )
- +Name: Music Change 5 (Mission Finish)
- +Repeat Count: 1
- +Interval: 1
- +Team: 2129313507
- $Formula: ( when
- ( percent-ships-destroyed
- 100
- "Lambda 1"
- "Lambda 2"
- "Omega 1"
- "Omega 2"
- "Omega 3"
- "Pasteur"
- )
- ( send-message
- "Alpha 1"
- "High"
- "Convoy Down"
- )
- )
- +Name: Convoy Destroyed
- +Repeat Count: 1
- +Interval: 1
- +Team: 2129313507
- $Formula: ( when
- ( has-arrived-delay 3 "Archimedes" )
- ( send-message-list
- "Alpha 1"
- "High"
- "Relief's Here, Boys and Girls"
- 0
- "Archimedes"
- "High"
- "Archimedes Responds"
- 5000
- )
- )
- +Name: Archimedes Arrives
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( has-arrived-delay 8 "Penna" )
- ( send-message-list
- "Alpha 1"
- "High"
- "Enemy Frigate Inbound!"
- 0
- "#Alpha 3"
- "High"
- "You're Kidding Me!"
- 12000
- "Alpha 1"
- "High"
- "Yes They Do"
- 3500
- )
- )
- +Name: Penna Arrives
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( < ( hits-left "Archimedes" ) 50 )
- ( send-message
- "Archimedes"
- "High"
- "Archimedes Taking Fire"
- )
- )
- +Name: Archimedes Taking Damage
- +Repeat Count: 1
- +Interval: 0
- +Team: 0
- $Formula: ( when
- ( < ( hits-left "Archimedes" ) 20 )
- ( send-message
- "Archimedes"
- "High"
- "Archimedes at Critical"
- )
- )
- +Name: Archimedes at Critical
- +Repeat Count: 1
- +Interval: 0
- +Team: 0
- $Formula: ( when
- ( is-destroyed-delay 0 "Archimedes" )
- ( send-message
- "Alpha 1"
- "High"
- "Archimedes Destroyed"
- )
- )
- +Name: Archimedes Destroyed
- +Repeat Count: 1
- +Interval: 0
- +Team: 0
- $Formula: ( when
- ( and
- ( < ( hits-left "Penna" ) 60 )
- ( not
- ( is-destroyed-delay 0 "Archimedes" )
- )
- )
- ( send-message
- "Archimedes"
- "High"
- "Penna Taking Heavy Damage"
- )
- )
- +Name: Penna Taking Damage
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Alpha 1" )
- ( < ( hits-left "Penna" ) 60 )
- )
- ( send-message
- "Alpha 1"
- "High"
- "Penna Destroyed (Alpha 1)"
- )
- )
- +Name: Penna Taking Damage B
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-destroyed-delay 1 "Penna" )
- ( not
- ( is-destroyed-delay 0 "Archimedes" )
- )
- )
- ( send-message
- "Archimedes"
- "High"
- "Penna Destroyed"
- )
- )
- +Name: Penna Destroyed
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Penna" )
- ( is-destroyed-delay 0 "Archimedes" )
- )
- ( send-message
- "Alpha 1"
- "High"
- "Penna Destroyed (Alpha 1)"
- )
- )
- +Name: Penna Destroyed B
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( not
- ( destroyed-or-departed-delay
- 0
- "Vienna"
- )
- )
- ( is-destroyed-delay 0 "Gamma" )
- )
- ( send-message
- "Alpha 1"
- "High"
- "Gamma Wing Down (pre capbattle"
- )
- )
- +Name: Gamma Down (pre capbattle)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( has-arrived-delay 0 "Alpha 1" )
- ( is-destroyed-delay 0 "Alpha 1" )
- )
- ( send-message
- "Alpha 1"
- "High"
- "Gamma Wing Down (capbattle)"
- )
- )
- +Name: Gamma Down (capbattle)
- +Repeat Count: 1
- +Interval: 0
- +Team: 0
- $Formula: ( when-argument
- ( any-of
- "turret01"
- "turret02"
- "turret03"
- "turret04"
- "turret05"
- "turret32"
- "turret36"
- "turret37"
- "turret52"
- "turret53"
- )
- ( is-subsystem-destroyed-delay
- "Penna"
- "<argument>"
- 0
- )
- ( modify-variable
- @Penner-Turrets-Destroyed[0]
- ( + @Penner-Turrets-Destroyed[0] 1 )
- )
- ( invalidate-argument "<argument>" )
- )
- +Name: Player Success Variable
- +Repeat Count: -1
- +Trigger Count: 10
- +Interval: 0
- +Team: 0
- $Formula: ( when
- ( and
- ( destroyed-or-departed-delay
- 0
- "Vienna"
- )
- ( percent-ships-destroyed
- 75
- "Sagittarius"
- )
- ( > @Penner-Turrets-Destroyed[0] 5 )
- )
- ( do-nothing )
- )
- +Name: Player Death Success
- +Repeat Count: 1
- +Interval: 1
- +Team: 536901985
- $Formula: ( when
- ( has-arrived-delay 3 "Penna" )
- ( add-goal
- "Archimedes"
- ( ai-waypoints
- "Archimedes Waypoints"
- 89
- )
- )
- )
- +Name: Archimedes starts waypoints
- +Repeat Count: 1
- +Interval: 1
- +Team: 318771987
- $Formula: ( when
- ( and
- ( not
- ( is-destroyed-delay 0 "Archimedes" )
- )
- ( is-destroyed-delay 8 "Penna" )
- )
- ( send-message
- "Alpha 1"
- "High"
- "Dock with Archimedes"
- )
- )
- +Name: Dock with Archimedes
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( <
- ( distance-ship-subsystem
- "Alpha 3"
- "Archimedes"
- "fighterbay"
- )
- 10
- )
- ( end-mission )
- )
- +Name: Dock with Archimedes (2)
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- +Objective: XSTR("Dock with Archimedes", -1)
- +Team: 32
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Archimedes" )
- ( is-destroyed-delay 8 "Penna" )
- )
- ( send-message
- "Alpha 1"
- "High"
- "Jump Out"
- )
- )
- +Name: Jump Out
- +Repeat Count: 1
- +Interval: 1
- +Team: 1614987970
- $Formula: ( when
- ( has-departed-delay 0 "Alpha 3" )
- ( do-nothing )
- )
- +Name: Jump Out (2)
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Jump Out", -1)
- +Team: 32
- $Formula: ( every-time
- ( true )
- ( unprotect-ship "Archimedes" "Penna" )
- )
- +Name: Unprotect Disarm Targets
- +Repeat Count: 1
- +Interval: 1
- #Goals ;! 5 total
- $Type: Primary
- +Name: Defend Convoy
- $MessageNew: XSTR("Defend the convoy until relieved", -1)
- $end_multi_text
- $Formula: ( is-event-false-delay
- "Convoy Destroyed"
- 0
- )
- +No music
- +Score: 200
- $Type: Primary
- +Name: Eliminate Enemy Presence
- $MessageNew: XSTR("Destroy or dissuade any enemies", -1)
- $end_multi_text
- $Formula: ( or
- ( and
- ( destroyed-or-departed-delay
- 0
- "Vienna"
- "Penna"
- "Virgo"
- "Cancer"
- "Sagittarius"
- "Aries"
- "Scorpio"
- )
- ( skill-level-at-least "Hard" )
- )
- ( and
- ( destroyed-or-departed-delay
- 0
- "Vienna"
- "Penna"
- "Virgo"
- "Cancer"
- "Sagittarius"
- "Aries"
- )
- ( not ( skill-level-at-least "Hard" ) )
- )
- )
- +Score: 150
- $Type: Secondary
- +Name: Half of Convoy Survives
- $MessageNew: XSTR("Keep half the convoy intact until relieved", -1)
- $end_multi_text
- $Formula: ( true )
- +No music
- +Score: 150
- $Type: Secondary
- +Name: Archimedes Above 50%
- $MessageNew: XSTR("The Archimedes took less than 50% damage", -1)
- $end_multi_text
- $Formula: ( > ( hits-left "Archimedes" ) 50 )
- +Invalid
- +No music
- +Score: 100
- $Type: Bonus
- +Name: Don't Get Shot Down
- $MessageNew: XSTR("Exactly what it says on the tin.", -1)
- $end_multi_text
- $Formula: ( not
- ( is-destroyed-delay 0 "Alpha 3" )
- )
- +Invalid
- +No music
- +Score: 100
- #Waypoints ;! 3 lists total
- $Name: Convoy Route
- $List: ( ;! 3 points in list
- ( -11447.244141, -0.002412, 13600.731445 )
- ( -41835.492188, 0.004718, 17760.416016 )
- ( -83142.750000, 0.002990, 33536.789063 )
- )
- $Name: Archimedes Waypoints
- $List: ( ;! 2 points in list
- ( -14770.961914, 0.006010, 8177.578613 )
- ( -18658.125000, 0.005786, 5107.289551 )
- )
- $Name: Penna Waypoints
- $List: ( ;! 3 points in list
- ( -9937.698242, 982.626099, 1757.768799 )
- ( -10694.697266, 682.444641, 3516.949219 )
- ( -12107.708984, 398.130463, 5239.984863 )
- )
- #Messages ;! 86 total
- $Name: Convoy In Sight
- $Team: -1
- $MessageNew: XSTR("Convoy in sight, eight clicks out. Tally four bandits engaging convoy escort. One bear two clicks behind the convoy. Draw the bandits away from the convoy, but stay away from those anit-fighter guns.", -1)
- $end_multi_text
- $Name: Gunships Engaging
- $Team: -1
- $MessageNew: XSTR("That did it, the gunships are vectoring this way. Break by pairs and engage when you get in range. Arm trebs and take aim.", -1)
- $end_multi_text
- $Name: Random Message 1
- $Team: -1
- $MessageNew: XSTR("Bandit splashed!", -1)
- $end_multi_text
- $Name: Random Message 2
- $Team: -1
- $MessageNew: XSTR("There's one for the kill board", -1)
- $end_multi_text
- $Name: Random Message 3
- $Team: -1
- $MessageNew: XSTR("Bandit down.", -1)
- $end_multi_text
- $Name: Random Message 4
- $Team: -1
- $MessageNew: XSTR("That bandit's gone.", -1)
- $end_multi_text
- $Name: Random Message 5
- $Team: -1
- $MessageNew: XSTR("Update the kill boardl", -1)
- $end_multi_text
- $Name: Random Message 6
- $Team: -1
- $MessageNew: XSTR("Halfway there.", -1)
- $end_multi_text
- $Name: Random Message 7
- $Team: -1
- $MessageNew: XSTR("There goes another one.", -1)
- $end_multi_text
- $Name: Random Message 8
- $Team: -1
- $MessageNew: XSTR("Hot damn!", -1)
- $end_multi_text
- $Name: Random Message 9
- $Team: -1
- $MessageNew: XSTR("Sierra hotel, pilot.", -1)
- $end_multi_text
- $Name: Random Message 10
- $Team: -1
- $MessageNew: XSTR("Badguy goes boom!", -1)
- $end_multi_text
- $Name: Random Message 1b
- $Team: -1
- $MessageNew: XSTR("He's on my six!", -1)
- $end_multi_text
- $Name: Random Message 2b
- $Team: -1
- $MessageNew: XSTR("I can't shake him!", -1)
- $end_multi_text
- $Name: Random Message 3b
- $Team: -1
- $MessageNew: XSTR("A little help over here?!", -1)
- $end_multi_text
- $Name: Random Message 4b
- $Team: -1
- $MessageNew: XSTR("Dammit!", -1)
- $end_multi_text
- $Name: Random Message 5b
- $Team: -1
- $MessageNew: XSTR("We're not doin' so hot.", -1)
- $end_multi_text
- $Name: Random Message 6b
- $Team: -1
- $MessageNew: XSTR("Can't get a lock!", -1)
- $end_multi_text
- $Name: Random Message 7b
- $Team: -1
- $MessageNew: XSTR("What is with this guy?", -1)
- $end_multi_text
- $Name: Random Message 1v
- $Team: -1
- $MessageNew: XSTR("All bandits down.", -1)
- $end_multi_text
- $Name: Random Message 2v
- $Team: -1
- $MessageNew: XSTR("Bandits eliminated.", -1)
- $end_multi_text
- $Name: Random Message 3v
- $Team: -1
- $MessageNew: XSTR("Scratch a few more bandits.", -1)
- $end_multi_text
- $Name: Random Message 4v
- $Team: -1
- $MessageNew: XSTR("And that makes four.", -1)
- $end_multi_text
- $Name: Random Message 5v
- $Team: -1
- $MessageNew: XSTR("Not so tough now, are ya Feds?", -1)
- $end_multi_text
- $Name: Random Message 6v
- $Team: -1
- $MessageNew: XSTR("Enemy wing eliminated.", -1)
- $end_multi_text
- $Name: Random Message 7v
- $Team: -1
- $MessageNew: XSTR("Hell yeah!", -1)
- $end_multi_text
- $Name: Random Message 8v
- $Team: -1
- $MessageNew: XSTR("Objective neutralized.", -1)
- $end_multi_text
- $Name: Random Message 9v
- $Team: -1
- $MessageNew: XSTR("Four for the scrap heap.", -1)
- $end_multi_text
- $Name: Random Message 10v
- $Team: -1
- $MessageNew: XSTR("Four down, cruiser's naked.", -1)
- $end_multi_text
- $Name: Aries 1 1b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> I can't shake him!", -1)
- $end_multi_text
- $Name: Aries 1 2b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> This is NOT good!", -1)
- $end_multi_text
- $Name: Aries 1 3b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Wait! WAIT!", -1)
- $end_multi_text
- $Name: Aries 2 1b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Can't.... hold....", -1)
- $end_multi_text
- $Name: Aries 2 2b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> I'm going down!", -1)
- $end_multi_text
- $Name: Aries 3 1b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Oh Gods, help!", -1)
- $end_multi_text
- $Name: Aries 3 2b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Not like this...!", -1)
- $end_multi_text
- $Name: Aries 3 3b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> NOOOOOO! <Static>", -1)
- $end_multi_text
- $Name: Aries General 1b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Tev rats! You'll pay for that!", -1)
- $end_multi_text
- $Name: Aries General 2b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Jeff? Oh God! JEFF!", -1)
- $end_multi_text
- $Name: Aries General 3b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> You'll get yours soon enough!", -1)
- $end_multi_text
- $Name: Convoy in Trouble
- $Team: -1
- $MessageNew: XSTR("We're losing convoy ships, pilots, punch it into high gear!", -1)
- $end_multi_text
- $Name: Convoy at Half
- $Team: -1
- $MessageNew: XSTR("That's half the convoy down. Hurry it up, pilots!", -1)
- $end_multi_text
- $Name: Convoy is Down
- $Team: -1
- $MessageNew: XSTR("All pilots, abort the mission. The convoy is down, I repeat, the convoy is down.", -1)
- $end_multi_text
- $Name: Enemy Escort Down
- $Team: -1
- $MessageNew: XSTR("Alright, the enemy escort fighters are down. Calling in Gamma wing now. Give those bombers some cover.", -1)
- $end_multi_text
- $Name: Bombers are Here
- $Team: -1
- $MessageNew: XSTR("Here comes Gamma, boys and girls, roll out the red carpet for them. They're five clicks and closing.", -1)
- $end_multi_text
- $Name: New Contacts
- $Team: -1
- $MessageNew: XSTR("New contacts! Tally eight bandits, jumping in to provide escort for the cruiser. Break by pairs and engage. Keep those bombers covered.", -1)
- $end_multi_text
- $Name: Copy Bandits
- $Team: -1
- $MessageNew: XSTR("Copy bandits, engaging.", -1)
- $end_multi_text
- $Name: Specs/Lynx Orders
- $Team: -1
- $MessageNew: XSTR("Pair two, target Aries 2. Engage and destroy.", -1)
- $end_multi_text
- $Name: Random Message 1g
- $Team: -1
- $MessageNew: XSTR("Get us some COVER!", -1)
- $end_multi_text
- $Name: Random Message 2g
- $Team: -1
- $MessageNew: XSTR("Someone get this bandit off me!", -1)
- $end_multi_text
- $Name: Random Message 3g
- $Team: -1
- $MessageNew: XSTR("I'm hit! I'm hit!", -1)
- $end_multi_text
- $Name: Random Message 4g
- $Team: -1
- $MessageNew: XSTR("Dammit!", -1)
- $end_multi_text
- $Name: Random Message 5g
- $Team: -1
- $MessageNew: XSTR("Hey! Gimme some co- <static>", -1)
- $end_multi_text
- $Name: Random Message 7g
- $Team: -1
- $MessageNew: XSTR("Not again!", -1)
- $end_multi_text
- $Name: Random Message 1x
- $Team: -1
- $MessageNew: XSTR("Bullseye!", -1)
- $end_multi_text
- $Name: Random Message 2x
- $Team: -1
- $MessageNew: XSTR("There she goes!", -1)
- $end_multi_text
- $Name: Random Message 3x
- $Team: -1
- $MessageNew: XSTR("Finally.", -1)
- $end_multi_text
- $Name: Random Message 4x
- $Team: -1
- $MessageNew: XSTR("She's coming apart, get clear!", -1)
- $end_multi_text
- $Name: Random Message 5x
- $Team: -1
- $MessageNew: XSTR("It's scrap.", -1)
- $end_multi_text
- $Name: Random Message 6x
- $Team: -1
- $MessageNew: XSTR("Yeeee Hawwww!", -1)
- $end_multi_text
- $Name: Random Message Response 1x
- $Team: -1
- $MessageNew: XSTR("It's just a sim. Damn.", -1)
- $end_multi_text
- $Name: Random Message Response 2x
- $Team: -1
- $MessageNew: XSTR("Hell yeah!", -1)
- $end_multi_text
- $Name: Random Message Response 3x
- $Team: -1
- $MessageNew: XSTR("Cool it a little, will ya?", -1)
- $end_multi_text
- $Name: Random Message Response 4x
- $Team: -1
- $MessageNew: XSTR("You can celebrate when we exit the sim. Until then, keep focused.", -1)
- $end_multi_text
- $Name: Random Message 1e
- $Team: -1
- $MessageNew: XSTR("She's jumping out.", -1)
- $end_multi_text
- $Name: Random Message 2e
- $Team: -1
- $MessageNew: XSTR("Dammit! Couldn't nail her.", -1)
- $end_multi_text
- $Name: Random Message 3e
- $Team: -1
- $MessageNew: XSTR("Cruiser withdrawing!", -1)
- $end_multi_text
- $Name: Random Message 4e
- $Team: -1
- $MessageNew: XSTR("Say bye to the cruiser.", -1)
- $end_multi_text
- $Name: Random Message 5e
- $Team: -1
- $MessageNew: XSTR("Cruiser's gone, disengaging.", -1)
- $end_multi_text
- $Name: Random Message 6e
- $Team: -1
- $MessageNew: XSTR("All enemies off sensors.", -1)
- $end_multi_text
- $Name: Convoy Down
- $Team: -1
- $MessageNew: XSTR("There goes the convoy. Disengage from whoever you're tangling with and return to base.", -1)
- $end_multi_text
- $Name: Relief's Here, Boys and Girls
- $Team: -1
- $MessageNew: XSTR("And there's our relief, boys and girls. Archimedes, the convoy is all yours.", -1)
- $end_multi_text
- $Name: Archimedes Responds
- $Team: -1
- $MessageNew: XSTR("Roger that Alpha and Beta, you are hereby reliev-- Incoming jump signature!", -1)
- $end_multi_text
- $Name: Enemy Frigate Inbound!
- $Team: -1
- $MessageNew: XSTR("Enemy frigate is inbound for the Archimedes and convoy, designation Penner. Alpha, we'll take the forward guns while Beta covers us against enemy fighters. Take them down before she pummels the Archimedes!", -1)
- $end_multi_text
- $Name: Archimedes Taking Fire
- $Team: -1
- $MessageNew: XSTR("This is the Archimedes. We're taking serious damage from those railguns and mass drivers. Pilots, we need you to take out those gunpoints!", -1)
- $end_multi_text
- $Name: Archimedes at Critical
- $Team: -1
- $MessageNew: XSTR("Hull integrity has fallen below critical. Six decks are open to vacuum, we can't take much more damage!", -1)
- $end_multi_text
- $Name: Penna Taking Heavy Damage
- $Team: -1
- $MessageNew: XSTR("The Penner is taking heavy damage. Keep up the good work!", -1)
- $end_multi_text
- $Name: Penna Destroyed
- $Team: -1
- $MessageNew: XSTR("The Penner is breaking up, remaining fighters are bugging out. Good job rooks, dock with the Archimedes for your debrief.", -1)
- $end_multi_text
- $Name: Archimedes Destroyed
- $Team: -1
- $MessageNew: XSTR("The Archimedes is down. All pilots, Gamma wing is now critical to mission success. Help them take that frigate down.", -1)
- $end_multi_text
- $Name: Gamma Wing Down (pre capbattle
- $Team: -1
- $MessageNew: XSTR("Gamma wing is down, and we can't take that cruiser by ourselves. Abort mission, return to base.", -1)
- $end_multi_text
- $Name: Gamma Wing Down (capbattle)
- $Team: -1
- $MessageNew: XSTR("Gamma wing is down, and we've got nothing capable of hurting that frigate. All pilots, return to base.", -1)
- $end_multi_text
- $Name: You're Kidding Me!
- $Team: -1
- $MessageNew: XSTR("Sir! They don't really expect us to do ALL of that, do they?", -1)
- $end_multi_text
- $Name: Yes They Do
- $Team: -1
- $MessageNew: XSTR("Yes, now get moving!", -1)
- $end_multi_text
- $Name: Penna Destroyed (Alpha 1)
- $Team: -1
- $MessageNew: XSTR("The Penna is going down. All craft, clear the blast radius and mop up the remaining fighters.", -1)
- $end_multi_text
- $Name: Dock with Archimedes
- $Team: -1
- $MessageNew: XSTR("Area all clear. Alpha and Beta, dock with the Archimedes to end the simulation.", -1)
- $end_multi_text
- $Name: Jump Out
- $Team: -1
- $MessageNew: XSTR("Area all clear. Engage your jump drives to end the simulation.", -1)
- $end_multi_text
- #Reinforcements ;! 0 total
- #Background bitmaps ;! 0 total
- $Num stars: 0
- $Ambient light level: 65793
- $Bitmap List:
- $Sun: SolJupiter
- +Angles: 0.000000 0.000000 2.042034
- +Scale: 1.000000
- $Sun: JupiterLight
- +Angles: 0.000000 0.000000 5.148717
- +Scale: 1.000000
- $Sun: EuropaLight
- +Angles: 0.000000 0.000000 0.628318
- +Scale: 1.000000
- $Sun: EuropaLight
- +Angles: 0.383972 0.000000 0.383972
- +Scale: 1.000000
- $Sun: EuropaLight
- +Angles: 5.899208 0.000000 0.383972
- +Scale: 1.000000
- $Sun: EuropaLight
- +Angles: 0.000000 0.000000 0.314159
- +Scale: 1.000000
- #Asteroid Fields
- #Music
- $Event Music: 11: Total War
- $Briefing Music: None
- #End
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