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TheRouletteBoi

Euphoria/NaturalMotion

Sep 13th, 2015
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  1. CREATE_NM_MESSAGE
  2. GIVE_PED_NM_MESSAGE
  3.  
  4. nm0000_stopAllBehaviours,
  5. nm0001,
  6. nm0002_start,
  7. nm0003_activePose,
  8. nm0004,
  9. nm0005_mask,
  10. nm0006_useGravityCompensation,
  11. nm0007_animSource,
  12. nm0008_applyImpulse,
  13. nm0009,
  14. nm0010_equalizeAmount,
  15. nm0011_partIndex,
  16. nm0012_impulse,
  17. nm0013_hitPoint,
  18. nm0014_localHitPointInfo,
  19. nm0015_localImpulseInfo,
  20. nm0016_angularImpulse,
  21. nm0017_applyBulletImpulse,
  22. nm0018,
  23. nm0019_equalizeAmount,
  24. nm0020_partIndex,
  25. nm0021_impulse,
  26. nm0022_hitPoint,
  27. nm0023_localHitPointInfo,
  28. nm0024_buoyancy,
  29. nm0025,
  30. nm0026_surfacePoint,
  31. nm0027_surfaceNormal,
  32. nm0028_buoyancy,
  33. nm0029_chestBuoyancy,
  34. nm0030_damping,
  35. nm0031_righting,
  36. nm0032_rightingStrength,
  37. nm0033_rightingTime,
  38. nm0034_bodyRelax,
  39. nm0035,
  40. nm0036_relaxation,
  41. nm0037_damping,
  42. nm0038_mask,
  43. nm0039_holdPose,
  44. nm0040_carried,
  45. nm0041,
  46. nm0042_configureBalance,
  47. nm0043,
  48. nm0044_stepHeight,
  49. nm0045_stepHeightInc4Step,
  50. nm0046_legsApartRestep,
  51. nm0047_legsTogetherRestep,
  52. nm0048_legsApartMax,
  53. nm0049_taperKneeStrength,
  54. nm0050_legStiffness,
  55. nm0051_leftLegSwingDamping,
  56. nm0052_rightLegSwingDamping,
  57. nm0053_opposeGravityLegs,
  58. nm0054_opposeGravityAnkles,
  59. nm0055_leanAcc,
  60. nm0056_hipLeanAcc,
  61. nm0057_leanAccMax,
  62. nm0058_resistAcc,
  63. nm0059_resistAccMax,
  64. nm0060_footSlipCompOnMovingFloor,
  65. nm0061_ankleEquilibrium,
  66. nm0062_extraFeetApart,
  67. nm0063_dontStepTime,
  68. nm0064_balanceAbortThreshold,
  69. nm0065_giveUpHeight,
  70. nm0066_stepClampScale,
  71. nm0067_stepClampScaleVariance,
  72. nm0068_predictionTimeHip,
  73. nm0069_predictionTime,
  74. nm0070_predictionTimeVariance,
  75. nm0071_maxSteps,
  76. nm0072_fallType,
  77. nm0073_fallMult,
  78. nm0074_fallReduceGravityComp,
  79. nm0075_maxBalanceTime,
  80. nm0076_stableLinSpeedThresh,
  81. nm0077_stableRotSpeedThresh,
  82. nm0078_failMustCollide,
  83. nm0079_ignoreFailure,
  84. nm0080_changeStepTime,
  85. nm0081_balanceIndefinitely,
  86. nm0082_rampHipPitchOnFail,
  87. nm0083_movingFloor,
  88. nm0084_airborneStep,
  89. nm0085_useComDirTurnVelThresh,
  90. nm0086_minKneeAngle,
  91. nm0087_flatterSwingFeet,
  92. nm0088_flatterStaticFeet,
  93. nm0089_leanAgainstVelocity,
  94. nm0090_stepDecisionThreshold,
  95. nm0091_stepIfInSupport,
  96. nm0092_alwaysStepWithFarthest,
  97. nm0093_standUp,
  98. nm0094_depthFudge,
  99. nm0095_depthFudgeStagger,
  100. nm0096_footFriction,
  101. nm0097_footFrictionStagger,
  102. nm0098_giveUpHeightEnd,
  103. nm0099_balanceAbortThresholdEnd,
  104. nm0100_giveUpRampDuration,
  105. nm0101_leanToAbort,
  106. nm0102_configureBalanceReset,
  107. nm0103,
  108. nm0104_configureBullets,
  109. nm0105,
  110. nm0106_impulseSpreadOverParts,
  111. nm0107_impulseLeakageStrengthScaled,
  112. nm0108_impulsePeriod,
  113. nm0109_impulseTorqueScale,
  114. nm0110_loosenessFix,
  115. nm0111_impulseDelay,
  116. nm0112_impulseReductionPerShot,
  117. nm0113_impulseRecovery,
  118. nm0114_impulseMinLeakage,
  119. nm0115_torqueMode,
  120. nm0116_torqueSpinMode,
  121. nm0117_torqueFilterMode,
  122. nm0118_torqueAlwaysSpine3,
  123. nm0119_torqueDelay,
  124. nm0120_torquePeriod,
  125. nm0121_torqueGain,
  126. nm0122_torqueCutoff,
  127. nm0123_torqueReductionPerTick,
  128. nm0124_liftGain,
  129. nm0125_counterImpulseDelay,
  130. nm0126_counterImpulseMag,
  131. nm0127_counterAfterMagReached,
  132. nm0128_doCounterImpulse,
  133. nm0129_counterImpulse2Hips,
  134. nm0130_impulseAirMult,
  135. nm0131_impulseAirMultStart,
  136. nm0132_impulseAirMax,
  137. nm0133_impulseAirApplyAbove,
  138. nm0134_impulseAirOn,
  139. nm0135_impulseOneLegMult,
  140. nm0136_impulseOneLegMultStart,
  141. nm0137_impulseOneLegMax,
  142. nm0138_impulseOneLegApplyAbove,
  143. nm0139_impulseOneLegOn,
  144. nm0140_rbRatio,
  145. nm0141_rbLowerShare,
  146. nm0142_rbMoment,
  147. nm0143_rbMaxTwistMomentArm,
  148. nm0144_rbMaxBroomMomentArm,
  149. nm0145_rbRatioAirborne,
  150. nm0146_rbMomentAirborne,
  151. nm0147_rbMaxTwistMomentArmAirborne,
  152. nm0148_rbMaxBroomMomentArmAirborne,
  153. nm0149_rbRatioOneLeg,
  154. nm0150_rbMomentOneLeg,
  155. nm0151_rbMaxTwistMomentArmOneLeg,
  156. nm0152_rbMaxBroomMomentArmOneLeg,
  157. nm0153_rbTwistAxis,
  158. nm0154_rbPivot,
  159. nm0155_configureShotInjuredArm,
  160. nm0156,
  161. nm0157_injuredArmTime,
  162. nm0158_hipYaw,
  163. nm0159_hipRoll,
  164. nm0160_forceStepExtraHeight,
  165. nm0161_shrugTime,
  166. nm0162_forceStep,
  167. nm0163_stepTurn,
  168. nm0164_velMultiplierStart,
  169. nm0165_velMultiplierEnd,
  170. nm0166_velForceStep,
  171. nm0167_velStepTurn,
  172. nm0168_velScales,
  173. nm0169_configureShotInjuredLeg,
  174. nm0170,
  175. nm0171_timeBeforeCollapseWoundLeg,
  176. nm0172_legInjuryTime,
  177. nm0173_legForceStep,
  178. nm0174_legLimpBend,
  179. nm0175_legLiftTime,
  180. nm0176_legInjury,
  181. nm0177_legInjuryHipPitch,
  182. nm0178_legInjuryLiftHipPitch,
  183. nm0179_legInjurySpineBend,
  184. nm0180_legInjuryLiftSpineBend,
  185. nm0181_dangle,
  186. nm0182,
  187. nm0183_doGrab,
  188. nm0184_grabFrequency,
  189. nm0185_defineAttachedObject,
  190. nm0186,
  191. nm0187_partIndex,
  192. nm0188_objectMass,
  193. nm0189_worldPos,
  194. nm0190_forceToBodyPart,
  195. nm0191,
  196. nm0192_partIndex,
  197. nm0193_force,
  198. nm0194_forceDefinedInPartSpace,
  199. nm0195_leanInDirection,
  200. nm0196,
  201. nm0197_leanAmount,
  202. nm0198_dir,
  203. nm0199_leanRandom,
  204. nm0200,
  205. nm0201_leanAmountMin,
  206. nm0202_leanAmountMax,
  207. nm0203_changeTimeMin,
  208. nm0204_changeTimeMax,
  209. nm0205_leanToPosition,
  210. nm0206,
  211. nm0207_leanAmount,
  212. nm0208_pos,
  213. nm0209_leanTowardsObject,
  214. nm0210,
  215. nm0211_leanAmount,
  216. nm0212_offset,
  217. nm0213_instanceIndex,
  218. nm0214_boundIndex,
  219. nm0215_hipsLeanInDirection,
  220. nm0216,
  221. nm0217_leanAmount,
  222. nm0218_dir,
  223. nm0219_hipsLeanRandom,
  224. nm0220,
  225. nm0221_leanAmountMin,
  226. nm0222_leanAmountMax,
  227. nm0223_changeTimeMin,
  228. nm0224_changeTimeMax,
  229. nm0225_hipsLeanToPosition,
  230. nm0226,
  231. nm0227_leanAmount,
  232. nm0228_pos,
  233. nm0229_hipsLeanTowardsObject,
  234. nm0230,
  235. nm0231_leanAmount,
  236. nm0232_offset,
  237. nm0233_instanceIndex,
  238. nm0234_boundIndex,
  239. nm0235_forceLeanInDirection,
  240. nm0236,
  241. nm0237_leanAmount,
  242. nm0238_dir,
  243. nm0239_bodyPart,
  244. nm0240_forceLeanRandom,
  245. nm0241,
  246. nm0242_leanAmountMin,
  247. nm0243_leanAmountMax,
  248. nm0244_changeTimeMin,
  249. nm0245_changeTimeMax,
  250. nm0246_bodyPart,
  251. nm0247_forceLeanToPosition,
  252. nm0248,
  253. nm0249_leanAmount,
  254. nm0250_pos,
  255. nm0251_bodyPart,
  256. nm0252_forceLeanTowardsObject,
  257. nm0253,
  258. nm0254_leanAmount,
  259. nm0255_offset,
  260. nm0256_instanceIndex,
  261. nm0257_boundIndex,
  262. nm0258_bodyPart,
  263. nm0259_setStiffness,
  264. nm0260,
  265. nm0261_bodyStiffness,
  266. nm0262_damping,
  267. nm0263_mask,
  268. nm0264_setMuscleStiffness,
  269. nm0265,
  270. nm0266_muscleStiffness,
  271. nm0267_mask,
  272. nm0268_setWeaponMode,
  273. nm0269,
  274. nm0270_weaponMode,
  275. nm0271_shotRelax,
  276. nm0272,
  277. nm0273_relaxPeriodUpper,
  278. nm0274_relaxPeriodLower,
  279. nm0275_fireWeapon,
  280. nm0276,
  281. nm0277_firedWeaponStrength,
  282. nm0278_gunHandEnum,
  283. nm0279_applyFireGunForceAtClavicle,
  284. nm0280_inhibitTime,
  285. nm0281_direction,
  286. nm0282_split,
  287. nm0283_configureConstraints,
  288. nm0284,
  289. nm0285_handCuffs,
  290. nm0286_handCuffsBehindBack,
  291. nm0287_legCuffs,
  292. nm0288_rightDominant,
  293. nm0289_passiveMode,
  294. nm0290_bespokeBehaviour,
  295. nm0291_blend2ZeroPose,
  296. nm0292_stayUpright,
  297. nm0293,
  298. nm0294_useForces,
  299. nm0295_useTorques,
  300. nm0296_lastStandMode,
  301. nm0297_lastStandSinkRate,
  302. nm0298_lastStandHorizDamping,
  303. nm0299_lastStandMaxTime,
  304. nm0300_turnTowardsBullets,
  305. nm0301_velocityBased,
  306. nm0302_torqueOnlyInAir,
  307. nm0303_forceStrength,
  308. nm0304_forceDamping,
  309. nm0305_forceFeetMult,
  310. nm0306_forceSpine3Share,
  311. nm0307_forceLeanReduction,
  312. nm0308_forceInAirShare,
  313. nm0309_forceMin,
  314. nm0310_forceMax,
  315. nm0311_forceSaturationVel,
  316. nm0312_forceThresholdVel,
  317. nm0313_torqueStrength,
  318. nm0314_torqueDamping,
  319. nm0315_torqueSaturationVel,
  320. nm0316_torqueThresholdVel,
  321. nm0317_supportPosition,
  322. nm0318_noSupportForceMult,
  323. nm0319_stepUpHelp,
  324. nm0320_stayUpAcc,
  325. nm0321_stayUpAccMax,
  326. nm0322_setCharacterStrength,
  327. nm0323,
  328. nm0324_characterStrength,
  329. nm0325_setFallingReaction,
  330. nm0326,
  331. nm0327_handsAndKnees,
  332. nm0328_callRDS,
  333. nm0329_comVelRDSThresh,
  334. nm0330_resistRolling,
  335. nm0331_armReduceSpeed,
  336. nm0332_reachLengthMultiplier,
  337. nm0333_inhibitRollingTime,
  338. nm0334_changeFrictionTime,
  339. nm0335_groundFriction,
  340. nm0336_animPose,
  341. nm0337,
  342. nm0338_muscleStiffness,
  343. nm0339_stiffness,
  344. nm0340_damping,
  345. nm0341_effectorMask,
  346. nm0342_overideHeadlook,
  347. nm0343_overidePointArm,
  348. nm0344_overidePointGun,
  349. nm0345_useZMPGravityCompensation,
  350. nm0346_gravityCompensation,
  351. nm0347_muscleStiffnessLeftArm,
  352. nm0348_muscleStiffnessRightArm,
  353. nm0349_muscleStiffnessSpine,
  354. nm0350_muscleStiffnessLeftLeg,
  355. nm0351_muscleStiffnessRightLeg,
  356. nm0352_stiffnessLeftArm,
  357. nm0353_stiffnessRightArm,
  358. nm0354_stiffnessSpine,
  359. nm0355_stiffnessLeftLeg,
  360. nm0356_stiffnessRightLeg,
  361. nm0357_dampingLeftArm,
  362. nm0358_dampingRightArm,
  363. nm0359_dampingSpine,
  364. nm0360_dampingLeftLeg,
  365. nm0361_dampingRightLeg,
  366. nm0362_gravCompLeftArm,
  367. nm0363_gravCompRightArm,
  368. nm0364_gravCompSpine,
  369. nm0365_gravCompLeftLeg,
  370. nm0366_gravCompRightLeg,
  371. nm0367_connectedLeftHand,
  372. nm0368_connectedRightHand,
  373. nm0369_connectedLeftFoot,
  374. nm0370_connectedRightFoot,
  375. nm0371_animSource,
  376. nm0372_armsWindmill,
  377. nm0373,
  378. nm0374_leftPartID,
  379. nm0375_leftRadius1,
  380. nm0376_leftRadius2,
  381. nm0377_leftSpeed,
  382. nm0378_leftNormal,
  383. nm0379_leftCentre,
  384. nm0380_rightPartID,
  385. nm0381_rightRadius1,
  386. nm0382_rightRadius2,
  387. nm0383_rightSpeed,
  388. nm0384_rightNormal,
  389. nm0385_rightCentre,
  390. nm0386_shoulderStiffness,
  391. nm0387_shoulderDamping,
  392. nm0388_elbowStiffness,
  393. nm0389_elbowDamping,
  394. nm0390_leftElbowMin,
  395. nm0391_rightElbowMin,
  396. nm0392_phaseOffset,
  397. nm0393_dragReduction,
  398. nm0394_IKtwist,
  399. nm0395_angVelThreshold,
  400. nm0396_angVelGain,
  401. nm0397_mirrorMode,
  402. nm0398_adaptiveMode,
  403. nm0399_forceSync,
  404. nm0400_useLeft,
  405. nm0401_useRight,
  406. nm0402_disableOnImpact,
  407. nm0403_armsWindmillAdaptive,
  408. nm0404,
  409. nm0405_angSpeed,
  410. nm0406_bodyStiffness,
  411. nm0407_amplitude,
  412. nm0408_phase,
  413. nm0409_armStiffness,
  414. nm0410_leftElbowAngle,
  415. nm0411_rightElbowAngle,
  416. nm0412_lean1mult,
  417. nm0413_lean1offset,
  418. nm0414_elbowRate,
  419. nm0415_armDirection,
  420. nm0416_disableOnImpact,
  421. nm0417_setBackAngles,
  422. nm0418_useAngMom,
  423. nm0419_bendLeftElbow,
  424. nm0420_bendRightElbow,
  425. nm0421_mask,
  426. nm0422_balancerCollisionsReaction,
  427. nm0423,
  428. nm0424_numStepsTillSlump,
  429. nm0425_stable2SlumpTime,
  430. nm0426_exclusionZone,
  431. nm0427_footFrictionMultStart,
  432. nm0428_footFrictionMultRate,
  433. nm0429_backFrictionMultStart,
  434. nm0430_backFrictionMultRate,
  435. nm0431_impactLegStiffReduction,
  436. nm0432_slumpLegStiffReduction,
  437. nm0433_slumpLegStiffRate,
  438. nm0434_reactTime,
  439. nm0435_impactExagTime,
  440. nm0436_glanceSpinTime,
  441. nm0437_glanceSpinMag,
  442. nm0438_glanceSpinDecayMult,
  443. nm0439_ignoreColWithIndex,
  444. nm0440_slumpMode,
  445. nm0441_reboundMode,
  446. nm0442_ignoreColMassBelow,
  447. nm0443_ignoreColVolumeBelow,
  448. nm0444_fallOverWallDrape,
  449. nm0445_fallOverHighWalls,
  450. nm0446_snap,
  451. nm0447_snapMag,
  452. nm0448_snapDirectionRandomness,
  453. nm0449_snapLeftArm,
  454. nm0450_snapRightArm,
  455. nm0451_snapLeftLeg,
  456. nm0452_snapRightLeg,
  457. nm0453_snapSpine,
  458. nm0454_snapNeck,
  459. nm0455_snapPhasedLegs,
  460. nm0456_snapHipType,
  461. nm0457_unSnapInterval,
  462. nm0458_unSnapRatio,
  463. nm0459_snapUseTorques,
  464. nm0460_impactWeaknessZeroDuration,
  465. nm0461_impactWeaknessRampDuration,
  466. nm0462_impactLoosenessAmount,
  467. nm0463_objectBehindVictim,
  468. nm0464_objectBehindVictimPos,
  469. nm0465_objectBehindVictimNormal,
  470. nm0466_bodyBalance,
  471. nm0467_balance,
  472. nm0468_armStiffness,
  473. nm0469_elbow,
  474. nm0470_shoulder,
  475. nm0471_armDamping,
  476. nm0472_useHeadLook,
  477. nm0473_headLookPos,
  478. nm0474_headLookInstanceIndex,
  479. nm0475_spineStiffness,
  480. nm0476_somersaultAngle,
  481. nm0477_somersaultAngleThreshold,
  482. nm0478_sideSomersaultAngle,
  483. nm0479_sideSomersaultAngleThreshold,
  484. nm0480_armsOutOnPush,
  485. nm0481_backwardsAutoTurn,
  486. nm0482_backwardsArms,
  487. nm0483_blendToZeroPose,
  488. nm0484_armsOutOnPushMultiplier,
  489. nm0485_armsOutOnPushTimeout,
  490. nm0486_returningToBalanceArmsOut,
  491. nm0487_armsOutStraightenElbows,
  492. nm0488_armsOutMinLean2,
  493. nm0489_spineDamping,
  494. nm0490_useBodyTurn,
  495. nm0491_elbowAngleOnContact,
  496. nm0492_bendElbowsTime,
  497. nm0493_bendElbowsGait,
  498. nm0494_hipL2ArmL2,
  499. nm0495_shoulderL2,
  500. nm0496_shoulderL1,
  501. nm0497_shoulderTwist,
  502. nm0498_headLookAtVelProb,
  503. nm0499_turnOffProb,
  504. nm0500_turn2VelProb,
  505. nm0501_turnAwayProb,
  506. nm0502_turnLeftProb,
  507. nm0503_turnRightProb,
  508. nm0504_turn2TargetProb,
  509. nm0505_angVelMultiplier,
  510. nm0506_angVelThreshold,
  511. nm0507_bodyFoetal,
  512. nm0508,
  513. nm0509_stiffness,
  514. nm0510_dampingFactor,
  515. nm0511_asymmetry,
  516. nm0512_randomSeed,
  517. nm0513_backTwist,
  518. nm0514_mask,
  519. nm0515_bodyRollUp,
  520. nm0516,
  521. nm0517_stiffness,
  522. nm0518_useArmToSlowDown,
  523. nm0519_armReachAmount,
  524. nm0520_mask,
  525. nm0521_legPush,
  526. nm0522_asymmetricalLegs,
  527. nm0523_noRollTimeBeforeSuccess,
  528. nm0524_rollVelForSuccess,
  529. nm0525_rollVelLinearContribution,
  530. nm0526_bodyWrithe,
  531. nm0527,
  532. nm0528_armStiffness,
  533. nm0529_backStiffness,
  534. nm0530_legStiffness,
  535. nm0531_armDamping,
  536. nm0532_backDamping,
  537. nm0533_legDamping,
  538. nm0534_armPeriod,
  539. nm0535_backPeriod,
  540. nm0536_legPeriod,
  541. nm0537_mask,
  542. nm0538_armAmplitude,
  543. nm0539_backAmplitude,
  544. nm0540_legAmplitude,
  545. nm0541_elbowAmplitude,
  546. nm0542_kneeAmplitude,
  547. nm0543_rollOverFlag,
  548. nm0544_blendArms,
  549. nm0545_blendBack,
  550. nm0546_blendLegs,
  551. nm0547_applyStiffness,
  552. nm0548_braceForImpact,
  553. nm0549,
  554. nm0550_braceDistance,
  555. nm0551_targetPredictionTime,
  556. nm0552_reachAbsorbtionTime,
  557. nm0553_instanceIndex,
  558. nm0554_bodyStiffness,
  559. nm0555_grabDontLetGo,
  560. nm0556_grabStrength,
  561. nm0557_grabDistance,
  562. nm0558_grabReachAngle,
  563. nm0559_grabHoldTimer,
  564. nm0560_maxGrabCarVelocity,
  565. nm0561_legStiffness,
  566. nm0562_timeToBackwardsBrace,
  567. nm0563_look,
  568. nm0564_pos,
  569. nm0565_minBraceTime,
  570. nm0566_handsDelayMin,
  571. nm0567_handsDelayMax,
  572. nm0568_moveAway,
  573. nm0569_moveAwayAmount,
  574. nm0570_moveAwayLean,
  575. nm0571_moveSideways,
  576. nm0572_bbArms,
  577. nm0573_newBrace,
  578. nm0574_roll2Velocity,
  579. nm0575_rollType,
  580. nm0576_catchFall,
  581. nm0577_catchFall,
  582. nm0578_torsoStiffness,
  583. nm0579_legsStiffness,
  584. nm0580_armsStiffness,
  585. nm0581_backwardsMinArmOffset,
  586. nm0582_forwardMaxArmOffset,
  587. nm0583_zAxisSpinReduction,
  588. nm0584_useHeadLook,
  589. nm0585_mask,
  590. nm0586_debugRig,
  591. nm0587,
  592. nm0588_stiffness,
  593. nm0589_damping,
  594. nm0590_speed,
  595. nm0591_joint,
  596. nm0592_debugSkeleton,
  597. nm0593,
  598. nm0594_mode,
  599. nm0595_root,
  600. nm0596_mask,
  601. nm0597_dragged,
  602. nm0598,
  603. nm0599_armStiffness,
  604. nm0600_armDamping,
  605. nm0601_armMuscleStiffness,
  606. nm0602_radiusTolerance,
  607. nm0603_ropeAttachedToInstance,
  608. nm0604_ropePos,
  609. nm0605_ropedBodyPart,
  610. nm0606_ropeTaut,
  611. nm0607_playerControl,
  612. nm0608_grabLeft,
  613. nm0609_grabRight,
  614. nm0610_lengthTolerance,
  615. nm0611_armTwist,
  616. nm0612_reach,
  617. nm0613_electrocute,
  618. nm0614,
  619. nm0615_tazeTime,
  620. nm0616_relaxTime,
  621. nm0617_normalTime,
  622. nm0618_tazeMag,
  623. nm0619_tazeInterval,
  624. nm0620_directionRandomness,
  625. nm0621_leftArm,
  626. nm0622_rightArm,
  627. nm0623_leftLeg,
  628. nm0624_rightLeg,
  629. nm0625_spine,
  630. nm0626_neck,
  631. nm0627_phasedLegs,
  632. nm0628_applyStiffness,
  633. nm0629_useTorques,
  634. nm0630_hipType,
  635. nm0631_fallOverWall,
  636. nm0632_fallOverWall,
  637. nm0633_fallOverWallState,
  638. nm0634_bodyStiffness,
  639. nm0635_damping,
  640. nm0636_magOfForce,
  641. nm0637_maxDistanceFromPelToHitPoint,
  642. nm0638_maxForceDist,
  643. nm0639_stepExclusionZone,
  644. nm0640_minLegHeight,
  645. nm0641_bodyTwist,
  646. nm0642_maxTwist,
  647. nm0643_fallOverWallEndA,
  648. nm0644_fallOverWallEndB,
  649. nm0645_forceAngleAbort,
  650. nm0646_forceTimeOut,
  651. nm0647_moveArms,
  652. nm0648_moveLegs,
  653. nm0649_bendSpine,
  654. nm0650_angleDirWithWallNormal,
  655. nm0651_leaningAngleThreshold,
  656. nm0652_maxAngVel,
  657. nm0653_adaptForcesToLowWall,
  658. nm0654_maxWallHeight,
  659. nm0655_distanceToSendSuccessMessage,
  660. nm0656_useArmIK,
  661. nm0657_reachDistanceFromHitPoint,
  662. nm0658_minReachDistanceFromHitPoint,
  663. nm0659_angleTotallyBack,
  664. nm0660_grab,
  665. nm0661_rightArmGrab,
  666. nm0662_useLeft,
  667. nm0663_useRight,
  668. nm0664_dropWeaponIfNecessary,
  669. nm0665_dropWeaponDistance,
  670. nm0666_grabStrength,
  671. nm0667_stickyHands,
  672. nm0668_turnToTarget,
  673. nm0669_grabHoldMaxTimer,
  674. nm0670_pullUpTime,
  675. nm0671_pullUpStrengthRight,
  676. nm0672_pullUpStrengthLeft,
  677. nm0673_pos1,
  678. nm0674_pos2,
  679. nm0675_pos3,
  680. nm0676_pos4,
  681. nm0677_normalR,
  682. nm0678_normalL,
  683. nm0679_normalR2,
  684. nm0680_normalL2,
  685. nm0681_handsCollide,
  686. nm0682_justBrace,
  687. nm0683_useLineGrab,
  688. nm0684_pointsX4grab,
  689. nm0685_surfaceGrab,
  690. nm0686_instanceIndex,
  691. nm0687_instancePartIndex,
  692. nm0688_dontLetGo,
  693. nm0689_bodyStiffness,
  694. nm0690_reachAngle,
  695. nm0691_oneSideReachAngle,
  696. nm0692_grabDistance,
  697. nm0693_move2Radius,
  698. nm0694_armStiffness,
  699. nm0695_reachDistance,
  700. nm0696_orientationConstraintScale,
  701. nm0697_maxWristAngle,
  702. nm0698_useHeadLookToTarget,
  703. nm0699_lookAtGrab,
  704. nm0700_targetForHeadLook,
  705. nm0701,
  706. nm0702_leftArmGrab,
  707. nm0703_headLook,
  708. nm0704,
  709. nm0705_damping,
  710. nm0706_stiffness,
  711. nm0707_instanceIndex,
  712. nm0708_vel,
  713. nm0709_pos,
  714. nm0710_alwaysLook,
  715. nm0711_alwaysEyesHorizontal,
  716. nm0712_keepHeadAwayFromGround,
  717. nm0713_extraTilt,
  718. nm0714_twistSpine,
  719. nm0715_highFall,
  720. nm0716_highFall,
  721. nm0717_bodyStiffness,
  722. nm0718_bodydamping,
  723. nm0719_catchfalltime,
  724. nm0720_crashOrLandCutOff,
  725. nm0721_pdStrength,
  726. nm0722_pdDamping,
  727. nm0723_armAngSpeed,
  728. nm0724_armAmplitude,
  729. nm0725_armPhase,
  730. nm0726_armBendElbows,
  731. nm0727_legRadius,
  732. nm0728_legAngSpeed,
  733. nm0729_legAsymmetry,
  734. nm0730_arms2LegsPhase,
  735. nm0731_arms2LegsSync,
  736. nm0732_armsUp,
  737. nm0733_orientateBodyToFallDirection,
  738. nm0734_orientateTwist,
  739. nm0735_orientateMax,
  740. nm0736_alanRickman,
  741. nm0737_fowardRoll,
  742. nm0738_useZeroPose_withFowardRoll,
  743. nm0739_aimAngleBase,
  744. nm0740_fowardVelRotation,
  745. nm0741_footVelCompScale,
  746. nm0742_sideD,
  747. nm0743_fowardOffsetOfLegIK,
  748. nm0744_legL,
  749. nm0745_catchFallCutOff,
  750. nm0746_legStrength,
  751. nm0747_balance,
  752. nm0748_ignorWorldCollisions,
  753. nm0749_adaptiveCircling,
  754. nm0750_hula,
  755. nm0751_landing,
  756. nm0752,
  757. nm0753_bodyStiffness,
  758. nm0754_bodydamping,
  759. nm0755_catchfalltime,
  760. nm0756_crashOrLandCutOff,
  761. nm0757_angleToCatchFallCutOff,
  762. nm0758_pdStrength,
  763. nm0759_legRadius,
  764. nm0760_legAngSpeed,
  765. nm0761_armsUp,
  766. nm0762_armsFrontward,
  767. nm0763_orientateBodyToFallDirection,
  768. nm0764_predictedTimeToOrientateBodytoFallDirection,
  769. nm0765_factorToReduceInitialAngularVelocity,
  770. nm0766_limitNormalFall,
  771. nm0767_aimAngleBase,
  772. nm0768_fowardVelRotation,
  773. nm0769_sideD,
  774. nm0770_legL,
  775. nm0771_legStrength,
  776. nm0772_ignorWorldCollisions,
  777. nm0773_forwardRoll,
  778. nm0774_feetBehindCOM,
  779. nm0775_feetBehindCOMVel,
  780. nm0776_cheatingTorqueToForwardRoll,
  781. nm0777_maxAngVelForForwardRoll,
  782. nm0778_stopFWCOMRoT,
  783. nm0779_stopEndFWCOMRoT,
  784. nm0780_standUpCOMBehindFeet,
  785. nm0781_standUpRotVel,
  786. nm0782_strengthKneeToStandUp,
  787. nm0783_sideRoll,
  788. nm0784_maxVelForSideRoll,
  789. nm0785_incomingTransforms,
  790. nm0786,
  791. nm0787_injuredOnGround,
  792. nm0788,
  793. nm0789_numInjuries,
  794. nm0790_injury1Component,
  795. nm0791_injury2Component,
  796. nm0792_injury1LocalPosition,
  797. nm0793_injury2LocalPosition,
  798. nm0794_injury1LocalNormal,
  799. nm0795_injury2LocalNormal,
  800. nm0796_attackerPos,
  801. nm0797_dontReachWithLeft,
  802. nm0798_dontReachWithRight,
  803. nm0799_strongRollForce,
  804. nm0800_learnedCrawl,
  805. nm0801,
  806. nm0802_stiffness,
  807. nm0803_damping,
  808. nm0804_learn,
  809. nm0805_numFrames2Learn,
  810. nm0806_inputSequence,
  811. nm0807_inputSequenceSize,
  812. nm0808_yawOffset,
  813. nm0809_targetPosition,
  814. nm0810_speed,
  815. nm0811_animIndex,
  816. nm0812_learnFromAnimPlayback,
  817. nm0813_useSpine3Thing,
  818. nm0814_useRollBoneCompensation,
  819. nm0815_useTwister,
  820. nm0816_pedalLegs,
  821. nm0817,
  822. nm0818_pedalLeftLeg,
  823. nm0819_pedalRightLeg,
  824. nm0820_backPedal,
  825. nm0821_radius,
  826. nm0822_angularSpeed,
  827. nm0823_legStiffness,
  828. nm0824_pedalOffset,
  829. nm0825_randomSeed,
  830. nm0826_speedAsymmetry,
  831. nm0827_adaptivePedal4Dragging,
  832. nm0828_angSpeedMultiplier4Dragging,
  833. nm0829_radiusVariance,
  834. nm0830_legAngleVariance,
  835. nm0831_centreSideways,
  836. nm0832_centreForwards,
  837. nm0833_centreUp,
  838. nm0834_spread,
  839. nm0835_ellipse,
  840. nm0836_dragReduction,
  841. nm0837_hula,
  842. nm0838_pointArm,
  843. nm0839,
  844. nm0840_targetLeft,
  845. nm0841_twistLeft,
  846. nm0842_armStraightnessLeft,
  847. nm0843_useLeftArm,
  848. nm0844_armStiffnessLeft,
  849. nm0845_armDampingLeft,
  850. nm0846_instanceIndexLeft,
  851. nm0847_pointSwingLimitLeft,
  852. nm0848_useZeroPoseWhenNotPointingLeft,
  853. nm0849_targetRight,
  854. nm0850_twistRight,
  855. nm0851_armStraightnessRight,
  856. nm0852_useRightArm,
  857. nm0853_armStiffnessRight,
  858. nm0854_armDampingRight,
  859. nm0855_instanceIndexRight,
  860. nm0856_pointSwingLimitRight,
  861. nm0857_useZeroPoseWhenNotPointingRight,
  862. nm0858_pointGun,
  863. nm0859_pointGun,
  864. nm0860_enableRight,
  865. nm0861_enableLeft,
  866. nm0862_leftHandTarget,
  867. nm0863_leftHandTargetIndex,
  868. nm0864_rightHandTarget,
  869. nm0865_rightHandTargetIndex,
  870. nm0866_leadTarget,
  871. nm0867_armStiffness,
  872. nm0868_armStiffnessDetSupport,
  873. nm0869_armDamping,
  874. nm0870_gravityOpposition,
  875. nm0871_gravOppDetachedSupport,
  876. nm0872_massMultDetachedSupport,
  877. nm0873_allowShotLooseness,
  878. nm0874_clavicleBlend,
  879. nm0875_elbowAttitude,
  880. nm0876_supportConstraint,
  881. nm0877_constraintMinDistance,
  882. nm0878_makeConstraintDistance,
  883. nm0879_reduceConstraintLengthVel,
  884. nm0880_breakingStrength,
  885. nm0881_constraintStrength,
  886. nm0882_constraintThresh,
  887. nm0883_brokenSupportTime,
  888. nm0884_brokenToSideProb,
  889. nm0885_connectAfter,
  890. nm0886_connectFor,
  891. nm0887_oneHandedPointing,
  892. nm0888_alwaysSupport,
  893. nm0889_poseUnusedGunArm,
  894. nm0890_poseUnusedSupportArm,
  895. nm0891_poseUnusedOtherArm,
  896. nm0892_maxAngleAcross,
  897. nm0893_maxAngleAway,
  898. nm0894_pistolNeutralType,
  899. nm0895_neutralPoint4Pistols,
  900. nm0896_neutralPoint4Rifle,
  901. nm0897_checkNeutralPoint,
  902. nm0898_point2Side,
  903. nm0899_add2WeaponDistSide,
  904. nm0900_point2Connect,
  905. nm0901_add2WeaponDistConnect,
  906. nm0902_usePistolIK,
  907. nm0903_useSpineTwist,
  908. nm0904_useTurnToTarget,
  909. nm0905_useHeadLook,
  910. nm0906_errorThreshold,
  911. nm0907_fireWeaponRelaxTime,
  912. nm0908_fireWeaponRelaxAmount,
  913. nm0909_fireWeaponRelaxDistance,
  914. nm0910_extraTilt,
  915. nm0911_useIncomingTransforms,
  916. nm0912_measureParentOffset,
  917. nm0913_leftHandParentOffset,
  918. nm0914_leftHandParentEffector,
  919. nm0915_rightHandParentOffset,
  920. nm0916_rightHandParentEffector,
  921. nm0917_primaryHandWeaponDistance,
  922. nm0918_weaponMask,
  923. nm0919_constrainRifle,
  924. nm0920_rifleConstraintMinDistance,
  925. nm0921_stabilizeRifleStock,
  926. nm0922_timeWarpActive,
  927. nm0923_timeWarpStrengthScale,
  928. nm0924_oriStiff,
  929. nm0925_oriDamp,
  930. nm0926_posStiff,
  931. nm0927_posDamp,
  932. nm0928_disableArmCollisions,
  933. nm0929_disableRifleCollisions,
  934. nm0930_registerWeapon,
  935. nm0931,
  936. nm0932_hand,
  937. nm0933_levelIndex,
  938. nm0934_constraintHandle,
  939. nm0935_gunToHandA,
  940. nm0936_gunToHandB,
  941. nm0937_gunToHandC,
  942. nm0938_gunToHandD,
  943. nm0939_gunToMuzzleInGun,
  944. nm0940_gunToButtInGun,
  945. nm0941_rollDownStairs,
  946. nm0942,
  947. nm0943_stiffness,
  948. nm0944_damping,
  949. nm0945_forcemag,
  950. nm0946_asymmetry,
  951. nm0947_m_useArmToSlowDown,
  952. nm0948_useZeroPose,
  953. nm0949_spinWhenInAir,
  954. nm0950_m_armReachAmount,
  955. nm0951_m_legPush,
  956. nm0952_tryToAvoidHeadButtingGround,
  957. nm0953_armReachLength,
  958. nm0954_customRollDir,
  959. nm0955_useCustomRollDir,
  960. nm0956_stiffnessDecayTarget,
  961. nm0957_stiffnessDecayTime,
  962. nm0958_asymmetricalLegs,
  963. nm0959_zAxisSpinReduction,
  964. nm0960_targetLinearVelocityDecayTime,
  965. nm0961_targetLinearVelocity,
  966. nm0962_onlyApplyHelperForces,
  967. nm0963_useVelocityOfObjectBelow,
  968. nm0964_useRelativeVelocity,
  969. nm0965_applyFoetalToLegs,
  970. nm0966_movementLegsInFoetalPosition,
  971. nm0967_maxAngVelAroundFrontwardAxis,
  972. nm0968_minAngVel,
  973. nm0969_applyNewRollingCheatingTorques,
  974. nm0970_maxAngVel,
  975. nm0971_magOfTorqueToRoll,
  976. nm0972_applyHelPerTorqueToAlign,
  977. nm0973_delayToAlignBody,
  978. nm0974_magOfTorqueToAlign,
  979. nm0975_airborneReduction,
  980. nm0976_setCharacterUnderwater,
  981. nm0977,
  982. nm0978_underwater,
  983. nm0979_viscosity,
  984. nm0980_gravityFactor,
  985. nm0981_stroke,
  986. nm0982_linearStroke,
  987. nm0983_shot,
  988. nm0984,
  989. nm0985_bodyStiffness,
  990. nm0986_spineDamping,
  991. nm0987_armStiffness,
  992. nm0988_initialNeckStiffness,
  993. nm0989_initialNeckDamping,
  994. nm0990_neckStiffness,
  995. nm0991_neckDamping,
  996. nm0992_kMultOnLoose,
  997. nm0993_kMult4Legs,
  998. nm0994_loosenessAmount,
  999. nm0995_looseness4Fall,
  1000. nm0996_looseness4Stagger,
  1001. nm0997_minArmsLooseness,
  1002. nm0998_minLegsLooseness,
  1003. nm0999_grabHoldTime,
  1004. nm1000_spineBlendExagCPain,
  1005. nm1001_spineBlendZero,
  1006. nm1002_bulletProofVest,
  1007. nm1003_alwaysResetLooseness,
  1008. nm1004_alwaysResetNeckLooseness,
  1009. nm1005_angVelScale,
  1010. nm1006_angVelScaleMask,
  1011. nm1007_flingWidth,
  1012. nm1008_timeBeforeReachForWound,
  1013. nm1009_exagDuration,
  1014. nm1010_exagMag,
  1015. nm1011_exagTwistMag,
  1016. nm1012_exagSmooth2Zero,
  1017. nm1013_exagZeroTime,
  1018. nm1014_cpainSmooth2Time,
  1019. nm1015_cpainDuration,
  1020. nm1016_cpainMag,
  1021. nm1017_cpainTwistMag,
  1022. nm1018_cpainSmooth2Zero,
  1023. nm1019_crouching,
  1024. nm1020_chickenArms,
  1025. nm1021_reachForWound,
  1026. nm1022_shotRFW,
  1027. nm1023_fling,
  1028. nm1024_allowInjuredArm,
  1029. nm1025_allowInjuredLeg,
  1030. nm1026_allowInjuredLowerLegReach,
  1031. nm1027_allowInjuredThighReach,
  1032. nm1028_stableHandsAndNeck,
  1033. nm1029_melee,
  1034. nm1030_useCatchFallOnFall,
  1035. nm1031_useExtendedCatchFall,
  1036. nm1032_initialWeaknessZeroDuration,
  1037. nm1033_initialWeaknessRampDuration,
  1038. nm1034_initialNeckDuration,
  1039. nm1035_initialNeckRampDuration,
  1040. nm1036_useCStrModulation,
  1041. nm1037_cStrUpperMin,
  1042. nm1038_cStrUpperMax,
  1043. nm1039_cStrLowerMin,
  1044. nm1040_cStrLowerMax,
  1045. nm1041_deathTime,
  1046. nm1042_shotSnap,
  1047. nm1043,
  1048. nm1044_snap,
  1049. nm1045_snapMag,
  1050. nm1046_snapDirectionRandomness,
  1051. nm1047_snapLeftArm,
  1052. nm1048_snapRightArm,
  1053. nm1049_snapLeftLeg,
  1054. nm1050_snapRightLeg,
  1055. nm1051_snapSpine,
  1056. nm1052_snapNeck,
  1057. nm1053_snapPhasedLegs,
  1058. nm1054_snapHipType,
  1059. nm1055_snapUseBulletDir,
  1060. nm1056_snapHitPart,
  1061. nm1057_unSnapInterval,
  1062. nm1058_unSnapRatio,
  1063. nm1059_snapUseTorques,
  1064. nm1060_shotNewBullet,
  1065. nm1061,
  1066. nm1062_bodyPart,
  1067. nm1063_localHitPointInfo,
  1068. nm1064_normal,
  1069. nm1065_hitPoint,
  1070. nm1066_bulletVel,
  1071. nm1067_shotShockSpin,
  1072. nm1068,
  1073. nm1069_addShockSpin,
  1074. nm1070_randomizeShockSpinDirection,
  1075. nm1071_alwaysAddShockSpin,
  1076. nm1072_shockSpinMin,
  1077. nm1073_shockSpinMax,
  1078. nm1074_shockSpinLiftForceMult,
  1079. nm1075_shockSpinDecayMult,
  1080. nm1076_shockSpinScalePerComponent,
  1081. nm1077_shockSpinMaxTwistVel,
  1082. nm1078_shockSpinScaleByLeverArm,
  1083. nm1079_shockSpinAirMult,
  1084. nm1080_shockSpin1FootMult,
  1085. nm1081_shockSpinFootGripMult,
  1086. nm1082_bracedSideSpinMult,
  1087. nm1083_shotFallToKnees,
  1088. nm1084,
  1089. nm1085_fallToKnees,
  1090. nm1086_ftkAlwaysChangeFall,
  1091. nm1087_ftkBalanceTime,
  1092. nm1088_ftkHelperForce,
  1093. nm1089_ftkHelperForceOnSpine,
  1094. nm1090_ftkLeanHelp,
  1095. nm1091_ftkSpineBend,
  1096. nm1092_ftkStiffSpine,
  1097. nm1093_ftkImpactLooseness,
  1098. nm1094_ftkImpactLoosenessTime,
  1099. nm1095_ftkBendRate,
  1100. nm1096_ftkHipBlend,
  1101. nm1097_ftkFricMult,
  1102. nm1098_ftkHipAngleFall,
  1103. nm1099_ftkPitchForwards,
  1104. nm1100_ftkPitchBackwards,
  1105. nm1101_ftkFallBelowStab,
  1106. nm1102_ftkBalanceAbortThreshold,
  1107. nm1103_ftkOnKneesArmType,
  1108. nm1104_ftkReleaseReachForWound,
  1109. nm1105_ftkReleasePointGun,
  1110. nm1106_ftkReleasePointGun,
  1111. nm1107_shotFromBehind,
  1112. nm1108,
  1113. nm1109_shotFromBehind,
  1114. nm1110_sfbSpineAmount,
  1115. nm1111_sfbNeckAmount,
  1116. nm1112_sfbHipAmount,
  1117. nm1113_sfbKneeAmount,
  1118. nm1114_sfbPeriod,
  1119. nm1115_sfbForceBalancePeriod,
  1120. nm1116_sfbArmsOnset,
  1121. nm1117_sfbKneesOnset,
  1122. nm1118_sfbNoiseGain,
  1123. nm1119_shotInGuts,
  1124. nm1120,
  1125. nm1121_shotInGuts,
  1126. nm1122_sigSpineAmount,
  1127. nm1123_sigNeckAmount,
  1128. nm1124_sigHipAmount,
  1129. nm1125_sigKneeAmount,
  1130. nm1126_sigPeriod,
  1131. nm1127_sigForceBalancePeriod,
  1132. nm1128_sigKneesOnset,
  1133. nm1129_shotHeadLook,
  1134. nm1130,
  1135. nm1131_useHeadLook,
  1136. nm1132_headLook,
  1137. nm1133_headLookAtWoundMinTimer,
  1138. nm1134_headLookAtWoundMaxTimer,
  1139. nm1135_headLookAtHeadPosMaxTimer,
  1140. nm1136_headLookAtHeadPosMinTimer,
  1141. nm1137_shotConfigureArms,
  1142. nm1138,
  1143. nm1139_brace,
  1144. nm1140_pointGun,
  1145. nm1141_useArmsWindmill,
  1146. nm1142_releaseWound,
  1147. nm1143_alwaysReachTime,
  1148. nm1144_AWSpeedMult,
  1149. nm1145_AWRadiusMult,
  1150. nm1146_AWStiffnessAdd,
  1151. nm1147_reachWithOneHand,
  1152. nm1148_allowLeftPistolRFW,
  1153. nm1149_allowRightPistolRFW,
  1154. nm1150_rfwWithPistol,
  1155. nm1151_staggerFall,
  1156. nm1152,
  1157. nm1153_armStiffness,
  1158. nm1154_armDamping,
  1159. nm1155_spineDamping,
  1160. nm1156_spineStiffness,
  1161. nm1157_armStiffnessStart,
  1162. nm1158_armDampingStart,
  1163. nm1159_spineDampingStart,
  1164. nm1160_spineStiffnessStart,
  1165. nm1161_timeAtStartValues,
  1166. nm1162_rampTimeFromStartValues,
  1167. nm1163_staggerStepProb,
  1168. nm1164_stepsTillStartEnd,
  1169. nm1165_timeStartEnd,
  1170. nm1166_rampTimeToEndValues,
  1171. nm1167_lowerBodyStiffness,
  1172. nm1168_lowerBodyStiffnessEnd,
  1173. nm1169_predictionTime,
  1174. nm1170_perStepReduction1,
  1175. nm1171_leanInDirRate,
  1176. nm1172_leanInDirMaxF,
  1177. nm1173_leanInDirMaxB,
  1178. nm1174_leanHipsMaxF,
  1179. nm1175_leanHipsMaxB,
  1180. nm1176_lean2multF,
  1181. nm1177_lean2multB,
  1182. nm1178_pushOffDist,
  1183. nm1179_maxPushoffVel,
  1184. nm1180_hipBendMult,
  1185. nm1181_alwaysBendForwards,
  1186. nm1182_spineBendMult,
  1187. nm1183_useHeadLook,
  1188. nm1184_headLookPos,
  1189. nm1185_headLookInstanceIndex,
  1190. nm1186_headLookAtVelProb,
  1191. nm1187_turnOffProb,
  1192. nm1188_turn2TargetProb,
  1193. nm1189_turn2VelProb,
  1194. nm1190_turnAwayProb,
  1195. nm1191_turnLeftProb,
  1196. nm1192_turnRightProb,
  1197. nm1193_useBodyTurn,
  1198. nm1194_upperBodyReaction,
  1199. nm1195_stumble,
  1200. nm1196,
  1201. nm1197_torsoStiffness,
  1202. nm1198_legsStiffness,
  1203. nm1199_armsStiffness,
  1204. nm1200_armReduceSpeed,
  1205. nm1201_armTwist,
  1206. nm1202_staggerTime,
  1207. nm1203_dropVal,
  1208. nm1204_injuryRate,
  1209. nm1205_backwardsMinArmOffset,
  1210. nm1206_forwardMaxArmOffset,
  1211. nm1207_zAxisSpinReduction,
  1212. nm1208_twistSpine,
  1213. nm1209_dampPelvis,
  1214. nm1210_pitchInContact,
  1215. nm1211_different,
  1216. nm1212_useHeadLook,
  1217. nm1213_leanRate,
  1218. nm1214_maxLeanBack,
  1219. nm1215_maxLeanForward,
  1220. nm1216_grabRadius2,
  1221. nm1217_leanTowards,
  1222. nm1218_wristMS,
  1223. nm1219_feetMS,
  1224. nm1220_fallMask,
  1225. nm1221_teeter,
  1226. nm1222_teeter,
  1227. nm1223_edgeLeft,
  1228. nm1224_edgeRight,
  1229. nm1225_useExclusionZone,
  1230. nm1226_callHighFall,
  1231. nm1227_leanAway,
  1232. nm1228_upperBodyFlinch,
  1233. nm1229,
  1234. nm1230_rightHanded,
  1235. nm1231_leftHanded,
  1236. nm1232_handDistanceLeftRight,
  1237. nm1233_handDistanceFrontBack,
  1238. nm1234_handDistanceVertical,
  1239. nm1235_bodyStiffness,
  1240. nm1236_bodyDamping,
  1241. nm1237_backBendAmount,
  1242. nm1238_useRightArm,
  1243. nm1239_useLeftArm,
  1244. nm1240_noiseScale,
  1245. nm1241_newHit,
  1246. nm1242_protectHeadToggle,
  1247. nm1243_dontBraceHead,
  1248. nm1244_applyStiffness,
  1249. nm1245_headLookAwayFromTarget,
  1250. nm1246_useHeadLook,
  1251. nm1247_turnTowards,
  1252. nm1248_pos,
  1253. nm1249_yanked,
  1254. nm1250,
  1255. nm1251_armStiffness,
  1256. nm1252_armDamping,
  1257. nm1253_spineDamping,
  1258. nm1254_spineStiffness,
  1259. nm1255_armStiffnessStart,
  1260. nm1256_armDampingStart,
  1261. nm1257_spineDampingStart,
  1262. nm1258_spineStiffnessStart,
  1263. nm1259_timeAtStartValues,
  1264. nm1260_rampTimeFromStartValues,
  1265. nm1261_stepsTillStartEnd,
  1266. nm1262_timeStartEnd,
  1267. nm1263_rampTimeToEndValues,
  1268. nm1264_lowerBodyStiffness,
  1269. nm1265_lowerBodyStiffnessEnd,
  1270. nm1266_perStepReduction,
  1271. nm1267_hipPitchForward,
  1272. nm1268_hipPitchBack,
  1273. nm1269_spineBend,
  1274. nm1270_footFriction,
  1275. nm1271_turnThresholdMin,
  1276. nm1272_turnThresholdMax,
  1277. nm1273_useHeadLook,
  1278. nm1274_headLookPos,
  1279. nm1275_headLookInstanceIndex,
  1280. nm1276_headLookAtVelProb,
  1281. nm1277_comVelRDSThresh,
  1282. nm1278_hulaPeriod,
  1283. nm1279_hipAmplitude,
  1284. nm1280_spineAmplitude,
  1285. nm1281_minRelaxPeriod,
  1286. nm1282_maxRelaxPeriod,
  1287. nm1283_rollHelp,
  1288. nm1284_groundLegStiffness,
  1289. nm1285_groundArmStiffness,
  1290. nm1286_groundSpineStiffness,
  1291. nm1287_groundLegDamping,
  1292. nm1288_groundArmDamping,
  1293. nm1289_groundSpineDamping,
  1294. nm1290_groundFriction,
  1295. nm1291_configureLimits,
  1296. nm1292,
  1297. nm1293_mask,
  1298. nm1294_enable,
  1299. nm1295_toDesired,
  1300. nm1296_toCurAnimation,
  1301. nm1297_restore,
  1302. nm1298_index,
  1303. nm1299_lean1,
  1304. nm1300_lean2,
  1305. nm1301_twist,
  1306. nm1302_margin,
  1307. nm1303_quadDeath,
  1308. nm1304,
  1309. nm1305_startStiffness,
  1310. nm1306_endStiffness,
  1311. nm1307_legStartStiffness,
  1312. nm1308_legEndStiffness,
  1313. nm1309_bodyRampDuration,
  1314. nm1310_neckRampDuration,
  1315. nm1311_legsRampDuration,
  1316. nm1312_dampingScale,
  1317. nm1313_muscleStiffness,
  1318. nm1314_headLift,
  1319. nm1315_legsFlexAmount,
  1320. nm1316_legsFlexDuration,
  1321. nm1317_tendonOffset,
  1322. nm1318_helperImpulse,
  1323. nm1319_angVelScale,
  1324. nm1320_angVelScaleMask,
  1325. nm1321_handAnimation,
  1326. nm1322_nmstring_end,
  1327. -Zorg
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