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- Discord: https://discord.gg/4YcKxcZbCs
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer or Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
- local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- local Humanoid = Character:WaitForChild("Humanoid")
- local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
- local Mouse = LocalPlayer:GetMouse()
- local RunService = game:GetService("RunService")
- local UIS = game:GetService("UserInputService")
- local Camera = workspace.CurrentCamera
- local CurrentTarget = nil
- local Connections = {
- CharacterAdded = {}
- }
- table.insert(Connections.CharacterAdded, LocalPlayer.CharacterAdded:Connect(function(Char)
- Character = Char
- Humanoid = Char:WaitForChild("Humanoid")
- HumanoidRootPart = Char:WaitForChild("HumanoidRootPart")
- end))
- local Aimbot = {}; do
- local Loops = {RenderStepped = {}, Heartbeat = {}, Stepped = {}}
- function Aimbot:BindToRenderStepped(id, callback)
- if not Loops.RenderStepped[id] then
- Loops.RenderStepped[id] = RunService.RenderStepped:Connect(callback)
- end
- end
- function Aimbot:UnbindFromRenderStepped(id)
- if Loops.RenderStepped[id] then
- Loops.RenderStepped[id]:Disconnect()
- Loops.RenderStepped[id] = nil
- end
- end
- function Aimbot:StoreCurrentTarget(Player)
- CurrentTarget = Player
- end
- function Aimbot:IfHolding()
- return UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton2)
- end
- function Aimbot:DistanceCheck(Player, Distance)
- shared.DistanceCheck = shared.DistanceCheck or true
- shared.Distance = shared.Distance or 100
- if Distance and shared.DistanceCheck then
- return (Player.Character.HumanoidRootPart.Position - HumanoidRootPart.Position).Magnitude <= Distance
- else
- return true
- end
- end
- function Aimbot:TeamCheck(Player, Toggle)
- if Toggle then
- return Player.Team ~= LocalPlayer.Team
- else
- return true
- end
- end
- function Aimbot:GetClosestPlayerToMouse()
- local ClosestPlayer = nil
- local ClosestPlayerDistance = math.huge
- for _, Player in next, Players:GetPlayers() do
- if Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
- local ScreenPoint = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
- local MousePoint = Vector2.new(Mouse.X, Mouse.Y)
- local Distance = (MousePoint - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
- local _, OnScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
- if Aimbot:DistanceCheck(Player, shared.Distance) and OnScreen and Distance < ClosestPlayerDistance then
- ClosestPlayer = Player
- ClosestPlayerDistance = Distance
- end
- end
- end
- return ClosestPlayer
- end
- function Aimbot:GetClosestFromDistance()
- local ClosestPlayer = nil
- local ClosestPlayerDistance = math.huge
- for _, Player in next, Players:GetPlayers() do
- if Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
- local Distance = (Player.Character.HumanoidRootPart.Position - HumanoidRootPart.Position).Magnitude
- if Aimbot:DistanceCheck(Player, shared.Distance) and Distance < ClosestPlayerDistance then
- ClosestPlayer = Player
- ClosestPlayerDistance = Distance
- end
- end
- end
- return ClosestPlayer
- end
- function Aimbot:DoMethod()
- shared.Method = shared.Method or "Closest To Mouse"
- if shared.Method == "Closest To Mouse" then
- return self:GetClosestPlayerToMouse()
- elseif shared.Method == "Distance" then
- return self:GetClosestFromDistance()
- end
- end
- Aimbot:StoreCurrentTarget(Aimbot:DoMethod())
- function Aimbot:Update()
- getgenv().Smoothness = shared.Smoothness or .25
- getgenv().TeamCheck = shared.TeamCheck or false
- getgenv().SelectedView = shared.SelectedView or "First Person"
- getgenv().TargetPart = shared.TargetPart or "Head"
- if CurrentTarget and CurrentTarget.Character then
- local Vector = Camera:WorldToViewportPoint(CurrentTarget.Character:WaitForChild(TargetPart).Position)
- if not self:IfHolding() then
- self:StoreCurrentTarget(self:DoMethod())
- elseif self:IfHolding() and self:TeamCheck(CurrentTarget, TeamCheck) then
- if SelectedView == "First Person" and UIS.MouseBehavior == Enum.MouseBehavior.LockCenter then
- Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, CurrentTarget.Character:WaitForChild(TargetPart).Position), smooSmoothnessthness)
- elseif SelectedView == "Third Person" and UIS.MouseBehavior == Enum.MouseBehavior.Default then
- mousemoverel((Vector.X - Mouse.X) / 2 * Smoothness, (Vector.Y - Mouse.Y - 35) / 2 * Smoothness)
- elseif SelectedView == "Auto" then
- if UIS.MouseBehavior == Enum.MouseBehavior.LockCenter then
- Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, CurrentTarget.Character:WaitForChild(TargetPart).Position), Smoothness)
- elseif UIS.MouseBehavior == Enum.MouseBehavior.Default then
- mousemoverel((Vector.X - Mouse.X) / 2 * Smoothness, (Vector.Y - Mouse.Y - 35) / 2 * Smoothness)
- end
- end
- end
- else
- self:StoreCurrentTarget(self:DoMethod())
- end
- end
- function Aimbot:Toggle(boolean)
- if boolean then
- self:BindToRenderStepped("Aimbot", function()
- self:Update()
- end)
- else
- self:UnbindFromRenderStepped("Aimbot")
- end
- end
- end
- local Esp = {}; do
- Instance.new("ScreenGui",game.CoreGui).Name = "Kaoru"
- local ChamsFolder = Instance.new("Folder")
- ChamsFolder.Name = "ChamsFolder"
- for _,v in next, game.CoreGui:GetChildren() do
- if v:IsA'ScreenGui' and v.Name == 'Kaoru' then
- ChamsFolder.Parent = v
- end
- end
- Players.PlayerRemoving:Connect(function(plr)
- if ChamsFolder:FindFirstChild(plr.Name) then
- ChamsFolder[plr.Name]:Destroy()
- end
- end)
- local Loops = {RenderStepped = {}, Heartbeat = {}, Stepped = {}}
- function Esp:BindToRenderStepped(id, callback)
- if not Loops.RenderStepped[id] then
- Loops.RenderStepped[id] = RunService.RenderStepped:Connect(callback)
- end
- end
- function Esp:UnbindFromRenderStepped(id)
- if Loops.RenderStepped[id] then
- Loops.RenderStepped[id]:Disconnect()
- Loops.RenderStepped[id] = nil
- end
- end
- function Esp:TeamCheck(Player, Toggle)
- if Toggle then
- return Player.Team ~= LocalPlayer.Team
- else
- return true
- end
- end
- function Esp:Update()
- for _, Player in next, Players:GetChildren() do
- if ChamsFolder:FindFirstChild(Player.Name) then
- Chams = ChamsFolder[Player.Name]
- Chams.Enabled = false
- Chams.FillColor = Color3.fromRGB(255, 255, 255)
- Chams.OutlineColor = Color3.fromHSV(tick()%5/5,1,1)
- end
- if Player ~= LocalPlayer and Player.Character then
- if ChamsFolder:FindFirstChild(Player.Name) == nil then
- local chamfolder = Instance.new("Highlight")
- chamfolder.Name = Player.Name
- chamfolder.Parent = ChamsFolder
- Chams = chamfolder
- end
- Chams.Enabled = true
- Chams.Adornee = Player.Character
- Chams.OutlineTransparency = 0
- Chams.DepthMode = Enum.HighlightDepthMode[(true and "AlwaysOnTop" or "Occluded")]
- Chams.FillTransparency = 1
- end
- end
- end
- function Esp:Toggle(boolean)
- if boolean then
- self:BindToRenderStepped("Esp", function()
- self:Update()
- end)
- else
- self:UnbindFromRenderStepped("Esp")
- ChamsFolder:ClearAllChildren()
- end
- end
- end
- local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
- local Window = Rayfield:CreateWindow({
- Name = "FPS Universal",
- LoadingTitle = "FPS Universal",
- LoadingSubtitle = "By: Kaoru~#6438",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = "FPS-Universal-Kaoru",
- FileName = "reddyhub"
- },
- })
- local Main = Window:CreateTab('Main')
- Main:CreateSection("Aimbot")
- Main:CreateToggle({
- Name = "Aimbot",
- CurrentValue = false,
- Callback = function(AimAssistToggle)
- Aimbot:Toggle(AimAssistToggle)
- end,
- })
- Main:CreateSection("Aimbot Settings")
- Main:CreateDropdown({
- Name = "Method",
- Options = {"Closest To Mouse", "Distance"},
- CurrentOption = "Closest To Mouse",
- Callback = function(Method)
- shared.Method = Method
- end,
- })
- Main:CreateDropdown({
- Name = "Target Part",
- Options = {
- "Head",
- "Torso",
- "Right Arm",
- "Left Arm",
- "Right Leg",
- "Left Leg"
- },
- CurrentOption = "Head",
- Callback = function(TargetPart)
- if TargetPart == "Torso" then
- shared.TargetPart = "HumanoidRootPart"
- elseif TargetPart ~= "Torso" then
- shared.TargetPart = TargetPart
- end
- end,
- })
- Main:CreateDropdown({
- Name = "Selected View",
- Options = {"First Person", "Third Person", "Auto"},
- CurrentOption = "First Person",
- Callback = function(SelectedView)
- shared.SelectedView = SelectedView
- end,
- })
- Main:CreateSlider({
- Name = "Smoothness",
- Range = {0, 1},
- Increment = .01,
- CurrentValue = .25,
- Callback = function(Smoothness)
- shared.Smoothness = Smoothness
- end,
- })
- Main:CreateToggle({
- Name = "Distance Check",
- CurrentValue = true,
- Callback = function(DistanceCheckToggle)
- shared.DistanceCheck = DistanceCheckToggle
- end,
- })
- Main:CreateSlider({
- Name = "Distance",
- Range = {0, 1000},
- Increment = 1,
- CurrentValue = 100,
- Callback = function(Distance)
- shared.Distance = Distance
- end,
- })
- Main:CreateToggle({
- Name = "Team Check",
- CurrentValue = false,
- Callback = function(TeamCheckToggle)
- shared.TeamCheck = TeamCheckToggle
- end,
- })
- Main:CreateSection("Esp")
- Main:CreateToggle({
- Name = "Esp",
- CurrentValue = false,
- Callback = function(EspToggle)
- Esp:Toggle(EspToggle)
- end,
- })
- Main:CreateSection("Esp Settings")
- Main:CreateToggle({
- Name = "Team Check",
- CurrentValue = false,
- Callback = function(ESPTeamCheck)
- shared.ESPTeamCheck = ESPTeamCheck
- end,
- })
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