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Basykung7845

terraGod(Test)

Jan 20th, 2019
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  1. -- This script has been converted to FE by Basykun7845
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. do
  6. print("FE Compatibility code by Mokiros | Translated to FE by Basykung7845")
  7. script.Parent = Player.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent and t.Function then
  33. t.Function(...)
  34. end
  35. end
  36. m.TrigEvent = te
  37. UIS.TrigEvent = te
  38.  
  39. Event.OnServerEvent:Connect(function(plr,io)
  40. if plr~=Player then return end
  41. if io.isMouse then
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. else
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = owner
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local UIS = game:GetService("UserInputService")
  65. local input = function(io,a)
  66. if a then return end
  67. --Since InputObject is a client-side instance, we create and pass table instead
  68. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  69. end
  70. UIS.InputBegan:Connect(input)
  71. UIS.InputEnded:Connect(input)
  72.  
  73. local h,t
  74. --Give the server mouse data 30 times every second, but only if the values changed
  75. --If player is not moving their mouse, client won't fire events
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. h,t=Mouse.Hit,Mouse.Target
  79. Event:FireServer({isMouse=true,Target=t,Hit=h})
  80. end
  81. end]==],Player.Character)
  82. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  83. end
  84.  
  85. --//====================================================\\--
  86. --|| CREATED BY SHACKLUSTER
  87. --\\====================================================//--
  88. Player = owner
  89. Character = Player.Character
  90. local txt = Instance.new("BillboardGui", Character)
  91. txt.Adornee = Character.Head
  92. txt.Name = "_status"
  93. txt.Size = UDim2.new(2, 0, 1.2, 0)
  94. txt.StudsOffset = Vector3.new(-9, 8, 0)
  95. local text = Instance.new("TextLabel", txt)
  96. text.Size = UDim2.new(10, 0, 7, 0)
  97. text.FontSize = "Size24"
  98. text.TextScaled = true
  99. text.TextTransparency = 0
  100. text.BackgroundTransparency = 10
  101. text.TextTransparency = 0
  102. text.TextStrokeTransparency = 0
  103. text.Font = "Antique"
  104. text.TextStrokeColor3 = Color3.new(0,0,0)
  105. text.Text = "Terra God"
  106.  
  107.  
  108. local createstuff = function()
  109. local stuff = Instance.new("Model")
  110. local collar = Instance.new("Part")
  111. local mesh = Instance.new("FileMesh")
  112. local part = Instance.new("Part")
  113. local mesh_2 = Instance.new("CylinderMesh")
  114. local weld = Instance.new("ManualWeld")
  115. local eye = Instance.new("Part")
  116. local mesh_3 = Instance.new("SpecialMesh")
  117. local decal = Instance.new("Decal")
  118. local hood = Instance.new("Part")
  119. local mesh_4 = Instance.new("FileMesh")
  120. local pillar = Instance.new("Part")
  121. local rock = Instance.new("Part")
  122. local core = Instance.new("Attachment")
  123. local emit = Instance.new("ParticleEmitter")
  124. local mesh_5 = Instance.new("FileMesh")
  125. local rockspike = Instance.new("Part")
  126. local mesh_6 = Instance.new("SpecialMesh")
  127. local shield = Instance.new("Part")
  128. local core_2 = Instance.new("Attachment")
  129. local spinepart = Instance.new("Part")
  130. local mesh_7 = Instance.new("FileMesh")
  131. local pants = Instance.new("Pants")
  132. local shirt = Instance.new("Shirt")
  133. local emit_2 = Instance.new("ParticleEmitter")
  134. local vortex = Instance.new("ParticleEmitter")
  135. local wave = Instance.new("ParticleEmitter")
  136.  
  137. stuff.Name = "Stuff"
  138. stuff.Parent = workspace
  139. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  140. collar.Name = "Collar"
  141. collar.Material = Enum.Material.Metal
  142. collar.TopSurface = Enum.SurfaceType.Smooth
  143. collar.BottomSurface = Enum.SurfaceType.Smooth
  144. collar.Parent = stuff
  145. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  146. mesh.MeshId = "rbxassetid://1861264141"
  147. mesh.Parent = collar
  148. part.Size = Vector3.new(1.3, 0.2, 1.3)
  149. part.BrickColor = BrickColor.new("Really black")
  150. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  151. part.Material = Enum.Material.Metal
  152. part.TopSurface = Enum.SurfaceType.Smooth
  153. part.BottomSurface = Enum.SurfaceType.Smooth
  154. part.Parent = collar
  155. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  156. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  157. mesh_2.Parent = part
  158. weld.Part0 = collar
  159. weld.Name = "Weld"
  160. weld.Part1 = part
  161. weld.Parent = collar
  162. eye.Anchored = true
  163. eye.Size = Vector3.new(2, 2, 2)
  164. eye.BottomSurface = Enum.SurfaceType.Smooth
  165. eye.Material = Enum.Material.SmoothPlastic
  166. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  167. eye.Name = "Eye"
  168. eye.TopSurface = Enum.SurfaceType.Smooth
  169. eye.BrickColor = BrickColor.new("Institutional white")
  170. eye.Parent = stuff
  171. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  172. mesh_3.MeshType = Enum.MeshType.Sphere
  173. mesh_3.Parent = eye
  174. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  175. decal.Parent = eye
  176. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  177. hood.BottomSurface = Enum.SurfaceType.Smooth
  178. hood.Material = Enum.Material.SmoothPlastic
  179. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  180. hood.BrickColor = BrickColor.new("Really black")
  181. hood.TopSurface = Enum.SurfaceType.Smooth
  182. hood.Name = "Hood"
  183. hood.Parent = stuff
  184. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  185. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  186. mesh_4.MeshId = "rbxassetid://16952952"
  187. mesh_4.Parent = hood
  188. pillar.Size = Vector3.new(1, 1, 1)
  189. pillar.Name = "Pillar"
  190. pillar.Material = Enum.Material.Metal
  191. pillar.TopSurface = Enum.SurfaceType.Smooth
  192. pillar.BottomSurface = Enum.SurfaceType.Smooth
  193. pillar.Parent = stuff
  194. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  195. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  196. rock.BottomSurface = Enum.SurfaceType.Smooth
  197. rock.Name = "Rock"
  198. rock.TopSurface = Enum.SurfaceType.Smooth
  199. rock.Parent = stuff
  200. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  201. core.Name = "Core"
  202. core.Parent = rock
  203. emit.Enabled = false
  204. emit.Lifetime = NumberRange.new(1, 4)
  205. emit.Name = "Emit"
  206. emit.Speed = NumberRange.new(0, 35)
  207. emit.Rotation = NumberRange.new(0, 360)
  208. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  209. emit.VelocitySpread = 360
  210. emit.Texture = "rbxassetid://281633012"
  211. emit.Acceleration = Vector3.new(0, -15, 0)
  212. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  213. emit.RotSpeed = NumberRange.new(-25, 25)
  214. emit.SpreadAngle = Vector2.new(360, 360)
  215. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  216. emit.Parent = core
  217. mesh_5.MeshId = "rbxassetid://1861108040"
  218. mesh_5.Parent = rock
  219. rockspike.Anchored = true
  220. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  221. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  222. rockspike.Material = Enum.Material.Grass
  223. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  224. rockspike.Name = "RockSpike"
  225. rockspike.TopSurface = Enum.SurfaceType.Smooth
  226. rockspike.BrickColor = BrickColor.new("Pine Cone")
  227. rockspike.Parent = stuff
  228. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  229. mesh_6.TextureId = "rbxassetid://136560096"
  230. mesh_6.MeshType = Enum.MeshType.FileMesh
  231. mesh_6.MeshId = "rbxassetid://1861231635"
  232. mesh_6.Parent = rockspike
  233. shield.Size = Vector3.new(1, 1, 1)
  234. shield.Name = "Shield"
  235. shield.Material = Enum.Material.Metal
  236. shield.TopSurface = Enum.SurfaceType.Smooth
  237. shield.BottomSurface = Enum.SurfaceType.Smooth
  238. shield.Parent = stuff
  239. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  240. core_2.Name = "Core"
  241. core_2.Parent = shield
  242. spinepart.CanCollide = false
  243. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  244. spinepart.BrickColor = BrickColor.new("Institutional white")
  245. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  246. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  247. spinepart.Name = "SpinePart"
  248. spinepart.TopSurface = Enum.SurfaceType.Smooth
  249. spinepart.Parent = stuff
  250. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  251. mesh_7.MeshId = "rbxassetid://1861166416"
  252. mesh_7.Parent = spinepart
  253. pants.Name = "Pants"
  254. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  255. pants.Parent = stuff
  256. shirt.Name = "Shirt"
  257. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  258. shirt.Parent = stuff
  259. emit_2.Enabled = false
  260. emit_2.Lifetime = NumberRange.new(1, 4)
  261. emit_2.Name = "Emit"
  262. emit_2.Speed = NumberRange.new(0, 35)
  263. emit_2.Rotation = NumberRange.new(0, 360)
  264. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  265. emit_2.VelocitySpread = 360
  266. emit_2.Texture = "rbxassetid://281633012"
  267. emit_2.Acceleration = Vector3.new(0, -15, 0)
  268. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  269. emit_2.RotSpeed = NumberRange.new(-25, 25)
  270. emit_2.SpreadAngle = Vector2.new(360, 360)
  271. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  272. emit_2.Parent = stuff
  273. vortex.Enabled = false
  274. vortex.Name = "Vortex"
  275. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  276. vortex.Lifetime = NumberRange.new(1)
  277. vortex.Rate = 0
  278. vortex.Speed = NumberRange.new(0)
  279. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  280. vortex.Rotation = NumberRange.new(0, 360)
  281. vortex.ZOffset = -2
  282. vortex.RotSpeed = NumberRange.new(360)
  283. vortex.LightEmission = 1
  284. vortex.Texture = "rbxassetid://1084969997"
  285. vortex.LockedToPart = true
  286. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  287. vortex.Parent = stuff
  288. wave.Enabled = false
  289. wave.Lifetime = NumberRange.new(0.3)
  290. wave.Name = "Wave"
  291. wave.Speed = NumberRange.new(0)
  292. wave.LightEmission = 1
  293. wave.Rate = 1
  294. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  295. wave.Texture = "rbxassetid://1084991215"
  296. wave.Rotation = NumberRange.new(-180, 180)
  297. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  298. wave.ZOffset = 1
  299. wave.Parent = stuff
  300. for i,v in pairs(stuff:GetChildren()) do
  301. v.Parent = script
  302. end
  303. end
  304.  
  305. createstuff()
  306.  
  307.  
  308.  
  309.  
  310.  
  311. wait(0.2)
  312.  
  313. Player = owner,
  314. PlayerGui = Player.PlayerGui
  315. Cam = workspace.CurrentCamera
  316. Backpack = Player.Backpack
  317. Character = Player.Character
  318. Humanoid = Character.Humanoid
  319. RootPart = Character["HumanoidRootPart"]
  320. Torso = Character["Torso"]
  321. Head = Character["Head"]
  322. RightArm = Character["Right Arm"]
  323. LeftArm = Character["Left Arm"]
  324. RightLeg = Character["Right Leg"]
  325. LeftLeg = Character["Left Leg"]
  326. RootJoint = RootPart["RootJoint"]
  327. Neck = Torso["Neck"]
  328. RightShoulder = Torso["Right Shoulder"]
  329. LeftShoulder = Torso["Left Shoulder"]
  330. RightHip = Torso["Right Hip"]
  331. LeftHip = Torso["Left Hip"]
  332.  
  333. IT = Instance.new
  334. CF = CFrame.new
  335. VT = Vector3.new
  336. RAD = math.rad
  337. C3 = Color3.new
  338. UD2 = UDim2.new
  339. BRICKC = BrickColor.new
  340. ANGLES = CFrame.Angles
  341. EULER = CFrame.fromEulerAnglesXYZ
  342. COS = math.cos
  343. ACOS = math.acos
  344. SIN = math.sin
  345. ASIN = math.asin
  346. ABS = math.abs
  347. MRANDOM = math.random
  348. FLOOR = math.floor
  349.  
  350. --//=================================\\
  351. --|| USEFUL VALUES
  352. --\\=================================//
  353.  
  354. Animation_Speed = 3
  355. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  356. local Speed = 35
  357. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  358. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  359. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  360. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  361. local DAMAGEMULTIPLIER = 1
  362. local ANIM = "Idle"
  363. local ATTACK = false
  364. local EQUIPPED = false
  365. local HOLD = false
  366. local COMBO = 1
  367. local Rooted = false
  368. local SINE = 0
  369. local KEYHOLD = false
  370. local CHANGE = 2 / Animation_Speed
  371. local WALKINGANIM = false
  372. local VALUE1 = false
  373. local VALUE2 = false
  374. local ROBLOXIDLEANIMATION = IT("Animation")
  375. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  376. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  377. --ROBLOXIDLEANIMATION.Parent = Humanoid
  378. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  379. WEAPONGUI.Name = "Weapon GUI"
  380. local Effects = IT("Folder", Character)
  381. Effects.Name = "Effects"
  382. local ANIMATOR = Humanoid.Animator
  383. local ANIMATE = Character.Animate
  384. local UNANCHOR = true
  385. local PLAYSONG = true
  386. local EXTRATRANS = 0
  387.  
  388. --//=================================\\
  389. --\\=================================//
  390.  
  391.  
  392. --//=================================\\
  393. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  394. --\\=================================//
  395.  
  396. ArtificialHB = Instance.new("BindableEvent", script)
  397. ArtificialHB.Name = "ArtificialHB"
  398.  
  399. script:WaitForChild("ArtificialHB")
  400.  
  401. frame = Frame_Speed
  402. tf = 0
  403. allowframeloss = false
  404. tossremainder = false
  405. lastframe = tick()
  406. script.ArtificialHB:Fire()
  407.  
  408. game:GetService("RunService").Heartbeat:connect(function(s, p)
  409. tf = tf + s
  410. if tf >= frame then
  411. if allowframeloss then
  412. script.ArtificialHB:Fire()
  413. lastframe = tick()
  414. else
  415. for i = 1, math.floor(tf / frame) do
  416. script.ArtificialHB:Fire()
  417. end
  418. lastframe = tick()
  419. end
  420. if tossremainder then
  421. tf = 0
  422. else
  423. tf = tf - frame * math.floor(tf / frame)
  424. end
  425. end
  426. end)
  427.  
  428. --//=================================\\
  429. --\\=================================//
  430.  
  431. --//=================================\\
  432. --|| SOME FUNCTIONS
  433. --\\=================================//
  434.  
  435. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  436. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  437. end
  438.  
  439. function PositiveAngle(NUMBER)
  440. if NUMBER >= 0 then
  441. NUMBER = 0
  442. end
  443. return NUMBER
  444. end
  445.  
  446. function NegativeAngle(NUMBER)
  447. if NUMBER <= 0 then
  448. NUMBER = 0
  449. end
  450. return NUMBER
  451. end
  452.  
  453. function Swait(NUMBER)
  454. if NUMBER == 0 or NUMBER == nil then
  455. ArtificialHB.Event:wait()
  456. else
  457. for i = 1, NUMBER do
  458. ArtificialHB.Event:wait()
  459. end
  460. end
  461. end
  462.  
  463. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  464. local NEWMESH = IT(MESH)
  465. if MESH == "SpecialMesh" then
  466. NEWMESH.MeshType = MESHTYPE
  467. if MESHID ~= "nil" and MESHID ~= "" then
  468. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  469. end
  470. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  471. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  472. end
  473. end
  474. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  475. NEWMESH.Scale = SCALE
  476. NEWMESH.Parent = PARENT
  477. return NEWMESH
  478. end
  479.  
  480. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  481. local NEWPART = IT("Part")
  482. NEWPART.formFactor = FORMFACTOR
  483. NEWPART.Reflectance = REFLECTANCE
  484. NEWPART.Transparency = TRANSPARENCY
  485. NEWPART.CanCollide = false
  486. NEWPART.Locked = true
  487. NEWPART.Anchored = true
  488. if ANCHOR == false then
  489. NEWPART.Anchored = false
  490. end
  491. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  492. NEWPART.Name = NAME
  493. NEWPART.Size = SIZE
  494. NEWPART.Position = Torso.Position
  495. NEWPART.Material = MATERIAL
  496. NEWPART:BreakJoints()
  497. NEWPART.Parent = PARENT
  498. return NEWPART
  499. end
  500.  
  501. local function weldBetween(a, b)
  502. local weldd = Instance.new("ManualWeld")
  503. weldd.Part0 = a
  504. weldd.Part1 = b
  505. weldd.C0 = CFrame.new()
  506. weldd.C1 = b.CFrame:inverse() * a.CFrame
  507. weldd.Parent = a
  508. return weldd
  509. end
  510.  
  511.  
  512. function QuaternionFromCFrame(cf)
  513. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  514. local trace = m00 + m11 + m22
  515. if trace > 0 then
  516. local s = math.sqrt(1 + trace)
  517. local recip = 0.5 / s
  518. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  519. else
  520. local i = 0
  521. if m11 > m00 then
  522. i = 1
  523. end
  524. if m22 > (i == 0 and m00 or m11) then
  525. i = 2
  526. end
  527. if i == 0 then
  528. local s = math.sqrt(m00 - m11 - m22 + 1)
  529. local recip = 0.5 / s
  530. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  531. elseif i == 1 then
  532. local s = math.sqrt(m11 - m22 - m00 + 1)
  533. local recip = 0.5 / s
  534. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  535. elseif i == 2 then
  536. local s = math.sqrt(m22 - m00 - m11 + 1)
  537. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  538. end
  539. end
  540. end
  541.  
  542. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  543. local xs, ys, zs = x + x, y + y, z + z
  544. local wx, wy, wz = w * xs, w * ys, w * zs
  545. local xx = x * xs
  546. local xy = x * ys
  547. local xz = x * zs
  548. local yy = y * ys
  549. local yz = y * zs
  550. local zz = z * zs
  551. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  552. end
  553.  
  554. function QuaternionSlerp(a, b, t)
  555. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  556. local startInterp, finishInterp;
  557. if cosTheta >= 0.0001 then
  558. if (1 - cosTheta) > 0.0001 then
  559. local theta = ACOS(cosTheta)
  560. local invSinTheta = 1 / SIN(theta)
  561. startInterp = SIN((1 - t) * theta) * invSinTheta
  562. finishInterp = SIN(t * theta) * invSinTheta
  563. else
  564. startInterp = 1 - t
  565. finishInterp = t
  566. end
  567. else
  568. if (1 + cosTheta) > 0.0001 then
  569. local theta = ACOS(-cosTheta)
  570. local invSinTheta = 1 / SIN(theta)
  571. startInterp = SIN((t - 1) * theta) * invSinTheta
  572. finishInterp = SIN(t * theta) * invSinTheta
  573. else
  574. startInterp = t - 1
  575. finishInterp = t
  576. end
  577. end
  578. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  579. end
  580.  
  581. function Clerp(a, b, t)
  582. local qa = {QuaternionFromCFrame(a)}
  583. local qb = {QuaternionFromCFrame(b)}
  584. local ax, ay, az = a.x, a.y, a.z
  585. local bx, by, bz = b.x, b.y, b.z
  586. local _t = 1 - t
  587. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  588. end
  589.  
  590. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  591. local frame = IT("Frame")
  592. frame.BackgroundTransparency = TRANSPARENCY
  593. frame.BorderSizePixel = BORDERSIZEPIXEL
  594. frame.Position = POSITION
  595. frame.Size = SIZE
  596. frame.BackgroundColor3 = COLOR
  597. frame.BorderColor3 = BORDERCOLOR
  598. frame.Name = NAME
  599. frame.Parent = PARENT
  600. return frame
  601. end
  602.  
  603. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  604. local label = IT("TextLabel")
  605. label.BackgroundTransparency = 1
  606. label.Size = UD2(1, 0, 1, 0)
  607. label.Position = UD2(0, 0, 0, 0)
  608. label.TextColor3 = TEXTCOLOR
  609. label.TextStrokeTransparency = STROKETRANSPARENCY
  610. label.TextTransparency = TRANSPARENCY
  611. label.FontSize = TEXTFONTSIZE
  612. label.Font = TEXTFONT
  613. label.BorderSizePixel = BORDERSIZEPIXEL
  614. label.TextScaled = false
  615. label.Text = TEXT
  616. label.Name = NAME
  617. label.Parent = PARENT
  618. return label
  619. end
  620.  
  621. function NoOutlines(PART)
  622. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  623. end
  624.  
  625. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  626. local NEWWELD = IT(TYPE)
  627. NEWWELD.Part0 = PART0
  628. NEWWELD.Part1 = PART1
  629. NEWWELD.C0 = C0
  630. NEWWELD.C1 = C1
  631. NEWWELD.Parent = PARENT
  632. return NEWWELD
  633. end
  634.  
  635. local S = IT("Sound")
  636. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  637. local NEWSOUND = nil
  638. coroutine.resume(coroutine.create(function()
  639. NEWSOUND = S:Clone()
  640. NEWSOUND.Parent = PARENT
  641. NEWSOUND.Volume = VOLUME
  642. NEWSOUND.Pitch = PITCH
  643. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  644. NEWSOUND:play()
  645. if DOESLOOP == true then
  646. NEWSOUND.Looped = true
  647. else
  648. repeat wait(1) until NEWSOUND.Playing == false
  649. NEWSOUND:remove()
  650. end
  651. end))
  652. return NEWSOUND
  653. end
  654.  
  655. function CFrameFromTopBack(at, top, back)
  656. local right = top:Cross(back)
  657. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  658. end
  659.  
  660. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  661. function WACKYEFFECT(Table)
  662. local TYPE = (Table.EffectType or "Sphere")
  663. local SIZE = (Table.Size or VT(1,1,1))
  664. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  665. local TRANSPARENCY = (Table.Transparency or 0)
  666. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  667. local CFRAME = (Table.CFrame or Torso.CFrame)
  668. local MOVEDIRECTION = (Table.MoveToPos or nil)
  669. local ROTATION1 = (Table.RotationX or 0)
  670. local ROTATION2 = (Table.RotationY or 0)
  671. local ROTATION3 = (Table.RotationZ or 0)
  672. local MATERIAL = (Table.Material or "Neon")
  673. local COLOR = (Table.Color or C3(1,1,1))
  674. local TIME = (Table.Time or 45)
  675. local SOUNDID = (Table.SoundID or nil)
  676. local SOUNDPITCH = (Table.SoundPitch or nil)
  677. local SOUNDVOLUME = (Table.SoundVolume or nil)
  678. coroutine.resume(coroutine.create(function()
  679. local PLAYSSOUND = false
  680. local SOUND = nil
  681. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  682. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  683. PLAYSSOUND = true
  684. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  685. end
  686. EFFECT.Color = COLOR
  687. local MSH = nil
  688. if TYPE == "Sphere" then
  689. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  690. elseif TYPE == "Block" then
  691. MSH = IT("BlockMesh",EFFECT)
  692. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  693. elseif TYPE == "Wave" then
  694. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  695. elseif TYPE == "Ring" then
  696. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  697. elseif TYPE == "Slash" then
  698. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  699. elseif TYPE == "Round Slash" then
  700. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  701. elseif TYPE == "Swirl" then
  702. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  703. elseif TYPE == "Skull" then
  704. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  705. elseif TYPE == "Crystal" then
  706. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  707. end
  708. if MSH ~= nil then
  709. local MOVESPEED = nil
  710. if MOVEDIRECTION ~= nil then
  711. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  712. end
  713. local GROWTH = SIZE - ENDSIZE
  714. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  715. if TYPE == "Block" then
  716. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  717. else
  718. EFFECT.CFrame = CFRAME
  719. end
  720. for LOOP = 1, TIME+1 do
  721. Swait()
  722. MSH.Scale = MSH.Scale - GROWTH/TIME
  723. if TYPE == "Wave" then
  724. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  725. end
  726. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  727. if TYPE == "Block" then
  728. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  729. else
  730. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  731. end
  732. if MOVEDIRECTION ~= nil then
  733. local ORI = EFFECT.Orientation
  734. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  735. EFFECT.Orientation = ORI
  736. end
  737. end
  738. if PLAYSSOUND == false then
  739. EFFECT:remove()
  740. else
  741. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  742. EFFECT:remove()
  743. end
  744. else
  745. if PLAYSSOUND == false then
  746. EFFECT:remove()
  747. else
  748. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  749. EFFECT:remove()
  750. end
  751. end
  752. end))
  753. end
  754.  
  755. function MakeForm(PART,TYPE)
  756. if TYPE == "Cyl" then
  757. local MSH = IT("CylinderMesh",PART)
  758. elseif TYPE == "Ball" then
  759. local MSH = IT("SpecialMesh",PART)
  760. MSH.MeshType = "Sphere"
  761. elseif TYPE == "Wedge" then
  762. local MSH = IT("SpecialMesh",PART)
  763. MSH.MeshType = "Wedge"
  764. end
  765. end
  766.  
  767. Debris = game:GetService("Debris")
  768.  
  769. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  770. local DIRECTION = CF(StartPos,EndPos).lookVector
  771. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  772. end
  773.  
  774. local ROCK = script.Rock
  775. ROCK.Parent = nil
  776. function GetRock(FLOOROBJECT)
  777. local Rock = ROCK:Clone()
  778. Rock.Parent = Effects
  779. if FLOOROBJECT ~= nil then
  780. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  781. Rock.Material = FLOOROBJECT.Material
  782. Rock.Color = FLOOROBJECT.Color
  783. else
  784. Rock.Material = "Slate"
  785. Rock.Color = BRICKC"Dirt brown".Color
  786. end
  787. else
  788. Rock.Material = "Slate"
  789. Rock.Color = BRICKC"Dirt brown".Color
  790. end
  791. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  792. return Rock
  793. end
  794.  
  795. local SPIKE = script.RockSpike
  796. SPIKE.Parent = nil
  797. function GetSpike(FLOOROBJECT)
  798. local Rock = SPIKE:Clone()
  799. Rock.Parent = Effects
  800. if FLOOROBJECT ~= nil then
  801. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  802. Rock.Material = FLOOROBJECT.Material
  803. Rock.Color = FLOOROBJECT.Color
  804. else
  805. Rock.Material = "Slate"
  806. Rock.Color = BRICKC"Dirt brown".Color
  807. end
  808. else
  809. Rock.Material = "Slate"
  810. Rock.Color = BRICKC"Dirt brown".Color
  811. end
  812. return Rock
  813. end
  814.  
  815. local SHIELD = script.Shield
  816. SHIELD.Parent = nil
  817. function GetShield(FLOOROBJECT)
  818. local Rock = SHIELD:Clone()
  819. Rock.Parent = Effects
  820. if FLOOROBJECT ~= nil then
  821. Rock.Material = FLOOROBJECT.Material
  822. Rock.Color = FLOOROBJECT.Color
  823. else
  824. Rock.Material = "Slate"
  825. Rock.Color = BRICKC"Dirt brown".Color
  826. end
  827. return Rock
  828. end
  829.  
  830. function RespondToImpact(Object,Rock)
  831. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  832. for i = 1, #BREAKABLEMATERIALS do
  833. local MATERIAL = BREAKABLEMATERIALS[i]
  834. if Object.Material == MATERIAL[1] then
  835. local A = Rock.Size.Magnitude
  836. local B = Object.Size.Magnitude
  837. if B < A*MATERIAL[2] then
  838. WaveParticles(Object.Position,B*3,Object.Color)
  839. Object:remove()
  840. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  841. end
  842. end
  843. end
  844. end
  845.  
  846. function WaveParticles(Position,Size,Color)
  847. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  848. BASE.CFrame = CF(Position)
  849. local A = IT("Attachment",BASE)
  850. local WAVE = script.Wave:Clone()
  851. WAVE.Parent = A
  852. WAVE.Size = NumberSequence.new(0,Size)
  853. WAVE.Color = ColorSequence.new(Color)
  854. Debris:AddItem(BASE,0.5)
  855. WAVE:Emit(1)
  856. end
  857.  
  858. --//=================================\\
  859. --|| WEAPON CREATION
  860. --\\=================================//
  861.  
  862. local sick = Instance.new("Sound",Character)
  863.  
  864. local PILLAR = script.Pillar
  865. PILLAR.Parent = nil
  866. local HOOD = script.Hood
  867. HOOD.Parent = Character
  868. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  869. weldBetween(Torso,HOOD)
  870. Head:ClearAllChildren()
  871. Head.Transparency = 1
  872. local EYE = script.Eye
  873. EYE.Parent = Character
  874. EYE.CFrame = Head.CFrame*CF(0,0,0)
  875. EYE.Anchored = false
  876. weldBetween(EYE,Head)
  877. local COLLAR = script.Collar
  878. COLLAR.Parent = Character
  879. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  880. weldBetween(Torso,COLLAR)
  881. local BONE = script.SpinePart
  882. BONE.Parent = nil
  883. local TAIL = {}
  884. local LASTPART = Torso
  885. local SIZE = BONE.Size
  886. for i = 1, 23 do
  887. local PART = BONE:Clone()
  888. PART.Anchored = false
  889. PART.Parent = Character
  890. PART.Size = SIZE*((25-i)/10)/1.6
  891. if LASTPART == Torso then
  892. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  893. LASTPART = PART
  894. table.insert(TAIL,WELD)
  895. else
  896. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  897. LASTPART = PART
  898. table.insert(TAIL,WELD)
  899. end
  900. end
  901. for _, c in pairs(Character:GetChildren()) do
  902. if c:IsA("BasePart") then
  903. if c:FindFirstChildOfClass("ParticleEmitter") then
  904. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  905. end
  906. if c == Head then
  907. if c:FindFirstChild("face") then
  908. c.face:remove()
  909. end
  910. end
  911. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  912. c:remove()
  913. end
  914. end
  915. local BODY = {}
  916. for _, c in pairs(Character:GetDescendants()) do
  917. if c:IsA("BasePart") and c.Name ~= "Handle" then
  918. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  919. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  920. end
  921. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  922. elseif c:IsA("JointInstance") then
  923. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  924. end
  925. end
  926. for e = 1, #BODY do
  927. if BODY[e] ~= nil then
  928. local STUFF = BODY[e]
  929. local PART = STUFF[1]
  930. local PARENT = STUFF[2]
  931. local MATERIAL = STUFF[3]
  932. local COLOR = STUFF[4]
  933. local TRANSPARENCY = STUFF[5]
  934. if PART.ClassName == "Part" and PART ~= RootPart then
  935. PART.Material = MATERIAL
  936. PART.Color = COLOR
  937. PART.Transparency = TRANSPARENCY
  938. end
  939. PART.AncestryChanged:Connect(function()
  940. PART.Parent = PARENT
  941. end)
  942. end
  943. end
  944. function refit()
  945. Character.Parent = workspace
  946. for e = 1, #BODY do
  947. if BODY[e] ~= nil then
  948. local STUFF = BODY[e]
  949. local PART = STUFF[1]
  950. local PARENT = STUFF[2]
  951. local MATERIAL = STUFF[3]
  952. local COLOR = STUFF[4]
  953. local TRANSPARENCY = STUFF[5]
  954. if PART:IsA("BasePart") and PART ~= RootPart then
  955. PART.Material = MATERIAL
  956. PART.Color = COLOR
  957. PART.Transparency = TRANSPARENCY+EXTRATRANS
  958. end
  959. if PART.Parent ~= PARENT then
  960. Humanoid:remove()
  961. PART.Parent = PARENT
  962. Humanoid = IT("Humanoid",Character)
  963. end
  964. end
  965. end
  966. end
  967.  
  968. Humanoid.Died:connect(function()
  969. refit()
  970. end)
  971.  
  972. --//=================================\\
  973. --|| DAMAGING
  974. --\\=================================//
  975.  
  976. function ApplyDamage(Humanoid,Damage,TorsoPart)
  977. Damage = Damage * DAMAGEMULTIPLIER
  978. if Humanoid.Health ~= 0 then
  979. Humanoid.Health = Humanoid.Health - Damage
  980. end
  981. end
  982.  
  983. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  984. local CHILDREN = workspace:GetDescendants()
  985. for index, CHILD in pairs(CHILDREN) do
  986. if CHILD.ClassName == "Model" and CHILD ~= Character then
  987. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  988. if HUM then
  989. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  990. if TORSO then
  991. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  992. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  993. CHILD:BreakJoints()
  994. else
  995. local DMG = MRANDOM(MINDMG,MAXDMG)
  996. ApplyDamage(HUM,DMG,TORSO)
  997. end
  998. if FLING > 0 then
  999. for _, c in pairs(CHILD:GetChildren()) do
  1000. if c:IsA("BasePart") then
  1001. local bv = Instance.new("BodyVelocity",c)
  1002. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1003. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1004. Debris:AddItem(bv,0.05)
  1005. end
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1012. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1013. RespondToImpact(CHILD,ROCK)
  1014. end
  1015. end
  1016. end
  1017. end
  1018.  
  1019. --//=================================\\
  1020. --|| ATTACK FUNCTIONS AND STUFF
  1021. --\\=================================//
  1022.  
  1023. function RockExplosion(Rock,Multiplier,Survive)
  1024. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1025. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1026. local SIZE = (Rock.Size.Y*4)*Multiplier
  1027. EXPLOSION.Enabled = false
  1028. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1029. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1030. EXPLOSION:Emit(200,300)
  1031. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1032. coroutine.resume(coroutine.create(function()
  1033. Rock:BreakJoints()
  1034. if Survive == nil then
  1035. Rock.Transparency = 1
  1036. Rock.CanCollide = false
  1037. Rock.Anchored = true
  1038. Debris:AddItem(Rock,5)
  1039. end
  1040. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1041. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1042. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1043. Swait()
  1044. if HITFLOOR then
  1045. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1046. end
  1047. for i = 1, 5 do
  1048. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1049. end
  1050. end))
  1051. end
  1052.  
  1053. function Bullet()
  1054. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1055. ATTACK = true
  1056. Rooted = true
  1057. local GYRO = IT("BodyGyro",RootPart)
  1058. GYRO.D = 2
  1059. GYRO.P = 2000
  1060. GYRO.MaxTorque = VT(0,4000000,0)
  1061. coroutine.resume(coroutine.create(function()
  1062. repeat
  1063. Swait()
  1064. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1065. until ATTACK == false
  1066. GYRO:Remove()
  1067. end))
  1068. local FLOOR = false
  1069. if HITFLOOR then
  1070. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1071. FLOOR = true
  1072. end
  1073. end
  1074. if FLOOR == true then
  1075. for i=0, 0.5, 0.1 / Animation_Speed do
  1076. Swait()
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1083. end
  1084. for i=0, 0.25, 0.1 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. end
  1093. local ROCKPLACED = false
  1094. local Rock = nil
  1095. if HITFLOOR.Anchored == true then
  1096. Rock = GetRock(HITFLOOR)
  1097. Rock.Core.Emit.Enabled = true
  1098. Rock.Size = VT(6,6,6)
  1099. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1100. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1101. coroutine.resume(coroutine.create(function()
  1102. for i = 1, 30 do
  1103. Swait()
  1104. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1105. end
  1106. ROCKPLACED = true
  1107. Rock.Core.Emit.Enabled = false
  1108. end))
  1109. else
  1110. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1111. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1112. if TORSO then
  1113. Rock = TORSO
  1114. ROCK.Core:Clone().Parent = Rock
  1115. else
  1116. Rock = HITFLOOR
  1117. ROCK.Core:Clone().Parent = Rock
  1118. end
  1119. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1120. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1121. if TORSO then
  1122. Rock = TORSO
  1123. ROCK.Core:Clone().Parent = Rock
  1124. else
  1125. Rock = HITFLOOR
  1126. ROCK.Core:Clone().Parent = Rock
  1127. end
  1128. else
  1129. Rock = HITFLOOR
  1130. ROCK.Core:Clone().Parent = Rock
  1131. end
  1132. Rock.Anchored = true
  1133. coroutine.resume(coroutine.create(function()
  1134. for i = 1, 30 do
  1135. Swait()
  1136. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1137. end
  1138. ROCKPLACED = true
  1139. end))
  1140. end
  1141. for i=0, 0.1, 0.1 / Animation_Speed do
  1142. Swait()
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. end
  1150. repeat
  1151. Swait()
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. until ROCKPLACED == true
  1159. for i=0, 0.1, 0.1 / Animation_Speed do
  1160. Swait()
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. end
  1168. WaveParticles(Rock.Position,12,C3(1,1,1))
  1169. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1170. coroutine.resume(coroutine.create(function()
  1171. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1172. for i = 1, 200 do
  1173. Swait()
  1174. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1175. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1176. if HIT then
  1177. RespondToImpact(HIT,Rock)
  1178. break
  1179. end
  1180. end
  1181. RockExplosion(Rock,1)
  1182. else
  1183. for i = 1, 60 do
  1184. Swait()
  1185. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1186. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1187. if HIT then
  1188. RespondToImpact(HIT,Rock)
  1189. break
  1190. end
  1191. end
  1192. RockExplosion(Rock,2)
  1193. end
  1194. end))
  1195. for i=0, 0.4, 0.1 / Animation_Speed do
  1196. Swait()
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. end
  1204. else
  1205. local GRAV = IT("BodyPosition",RootPart)
  1206. GRAV.D = 250
  1207. GRAV.P = 20000
  1208. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1209. GRAV.Position = RootPart.Position
  1210. local Rock = GetRock()
  1211. Rock.Size = VT(0,0,0)
  1212. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1213. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1214. local DONEROCK = false
  1215. coroutine.resume(coroutine.create(function()
  1216. for i = 1, 15 do
  1217. Swait()
  1218. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1219. Rock.Size = Rock.Size * 1.1
  1220. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1221. end
  1222. DONEROCK = true
  1223. end))
  1224. repeat
  1225. Swait()
  1226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. until DONEROCK == true
  1233. local LOOP = 0
  1234. for i=0, 0.2, 0.1 / Animation_Speed do
  1235. Swait()
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. end
  1243. WaveParticles(Rock.Position,5,C3(1,1,1))
  1244. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1245. coroutine.resume(coroutine.create(function()
  1246. for i = 1, 300 do
  1247. Swait()
  1248. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1249. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1250. if HIT then
  1251. RespondToImpact(HIT,Rock)
  1252. break
  1253. end
  1254. end
  1255. RockExplosion(Rock,1)
  1256. end))
  1257. for i=0, 0.3, 0.1 / Animation_Speed do
  1258. Swait()
  1259. LOOP = LOOP + 15*3
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. end
  1267. GRAV:remove()
  1268. end
  1269. ATTACK = false
  1270. Rooted = false
  1271. end
  1272.  
  1273. function Melee()
  1274. ATTACK = true
  1275. Rooted = false
  1276. Speed = 12
  1277. repeat
  1278. Swait()
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. until KEYHOLD == false
  1286. Speed = 0
  1287. local ROOT = nil
  1288. local TORS = nil
  1289. local HUMAN = nil
  1290. local DIST = 4
  1291. for i=0, 0.2, 0.1 / Animation_Speed do
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. end
  1300. for i=0, 1, 0.1 / Animation_Speed do
  1301. Swait()
  1302. local CHILDREN = workspace:GetDescendants()
  1303. for index, CHILD in pairs(CHILDREN) do
  1304. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1305. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1306. if HUM then
  1307. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1308. if TORSO and HUM.Health > 0 then
  1309. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1310. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1311. ROOT = TORSO
  1312. HUMAN = HUM
  1313. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1314. end
  1315. end
  1316. end
  1317. end
  1318. end
  1319. if ROOT then
  1320. break
  1321. end
  1322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. end
  1329. if ROOT then
  1330. local POSITIONED = false
  1331. coroutine.resume(coroutine.create(function()
  1332. ROOT.Anchored = true
  1333. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1334. for i = 1, 25 do
  1335. ROOT.Anchored = true
  1336. Swait()
  1337. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1338. end
  1339. POSITIONED = true
  1340. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1341. ROOT.Anchored = false
  1342. end))
  1343. repeat
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. until POSITIONED == true
  1352. for i = 1, 3 do
  1353. for i=0, 0.5, 0.1 / Animation_Speed do
  1354. Swait()
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1361. end
  1362. for i=0, 0.15, 0.1 / Animation_Speed do
  1363. Swait()
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. end
  1371. local EMIT = script.Emit:Clone()
  1372. EMIT.Parent = TORS
  1373. EMIT.Size = NumberSequence.new(1,0)
  1374. EMIT:Emit(120)
  1375. Debris:AddItem(EMIT,5)
  1376. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1377. WaveParticles(TORS.Position,12,C3(1,1,1))
  1378. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1379. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1380. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1381. for i=0, 0.25, 0.1 / Animation_Speed do
  1382. Swait()
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. end
  1390. if HUMAN.Health == 0 then
  1391. break
  1392. end
  1393. for i=0, 0.2, 0.1 / Animation_Speed do
  1394. Swait()
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. end
  1402. end
  1403. end
  1404. Speed = 25
  1405. ATTACK = false
  1406. Rooted = false
  1407. end
  1408.  
  1409. function Launch()
  1410. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1411. if HITFLOOR then
  1412. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1413. local P = PILLAR:Clone()
  1414. P.Color = HITFLOOR.Color
  1415. P.Material = HITFLOOR.Material
  1416. P.Parent = Effects
  1417. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1418. coroutine.resume(coroutine.create(function()
  1419. for i = 1, 6 do
  1420. Swait()
  1421. P.CFrame = P.CFrame * CF(0,0.9,0)
  1422. end
  1423. wait(1)
  1424. for i = 1, 45 do
  1425. Swait()
  1426. P.Transparency =P.Transparency + 1/45
  1427. end
  1428. P:remove()
  1429. end))
  1430. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1431. RootPart.Velocity = VT(0,0,0)
  1432. local bv = Instance.new("BodyVelocity",RootPart)
  1433. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1434. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1435. Debris:AddItem(bv,0.1)
  1436. end
  1437. end
  1438.  
  1439. function Ravage()
  1440. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1441. if HITFLOOR then
  1442. ATTACK = true
  1443. Rooted = false
  1444. for i=0, 0.3, 0.1 / Animation_Speed do
  1445. Swait()
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. end
  1453. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1454. Rooted = true
  1455. CreateSound(217767125, RightArm, 5, 1, false)
  1456. for i=0, 0.15, 0.1 / Animation_Speed do
  1457. Swait()
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. end
  1465. local HOLD = true
  1466. coroutine.resume(coroutine.create(function()
  1467. repeat
  1468. Swait()
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. until HOLD == false
  1476. end))
  1477. repeat
  1478. wait(0.3)
  1479. coroutine.resume(coroutine.create(function()
  1480. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1481. if HITFLOOR then
  1482. if HITFLOOR.Anchored == true then
  1483. local ROCK = GetRock(HITFLOOR)
  1484. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1485. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1486. ROCK.Core.Emit.Enabled = true
  1487. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1488. local POS = ROCK.CFrame*CF(0,12,0)
  1489. for i = 1, 25 do
  1490. ROCK.Anchored = true
  1491. Swait()
  1492. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1493. end
  1494. ROCK.Core.Emit.Enabled = false
  1495. wait(0.3)
  1496. RockExplosion(ROCK,1)
  1497. end
  1498. end
  1499. end))
  1500. until KEYHOLD == false
  1501. wait(0.5)
  1502. HOLD = false
  1503. ATTACK = false
  1504. Rooted = false
  1505. end
  1506. end
  1507.  
  1508. function Shield()
  1509. ATTACK = true
  1510. Rooted = false
  1511. local GYRO = IT("BodyGyro",RootPart)
  1512. GYRO.D = 2
  1513. GYRO.P = 2000
  1514. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1515. local GRAV = IT("BodyPosition",RootPart)
  1516. GRAV.D = 250
  1517. GRAV.P = 20000
  1518. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1519. GRAV.Position = RootPart.Position
  1520. coroutine.resume(coroutine.create(function()
  1521. repeat
  1522. Swait()
  1523. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1524. until ATTACK == false
  1525. GYRO:Remove()
  1526. GRAV:Remove()
  1527. end))
  1528. for i=0, 0.3, 0.1 / Animation_Speed do
  1529. Swait()
  1530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. end
  1537. local Defence = GetShield()
  1538. Defence.Size = VT(0,2,0)
  1539. Defence.Parent = Effects
  1540. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1541. WaveParticles(Defence.Position,12,Defence.Color)
  1542. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1543. local FIX = Defence.AncestryChanged:Connect(function()
  1544. Defence.Parent = Effects
  1545. end)
  1546. for i = 1, 40 do
  1547. Swait()
  1548. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1549. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1550. end
  1551. repeat
  1552. Swait()
  1553. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. until KEYHOLD == false
  1561. FIX:Disconnect()
  1562. coroutine.resume(coroutine.create(function()
  1563. for i = 1, 40 do
  1564. Swait()
  1565. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1566. end
  1567. WaveParticles(Defence.Position,12,Defence.Color)
  1568. Defence:remove()
  1569. end))
  1570. ATTACK = false
  1571. Rooted = false
  1572. end
  1573.  
  1574. function TwinMeteor()
  1575. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1576. if HITFLOOR == nil then
  1577. ATTACK = true
  1578. Rooted = false
  1579. local GYRO = IT("BodyGyro",RootPart)
  1580. GYRO.D = 2
  1581. GYRO.P = 2000
  1582. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1583. local GRAV = IT("BodyPosition",RootPart)
  1584. GRAV.D = 250
  1585. GRAV.P = 20000
  1586. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1587. GRAV.Position = RootPart.Position
  1588. coroutine.resume(coroutine.create(function()
  1589. repeat
  1590. Swait()
  1591. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1592. until ATTACK == false
  1593. GYRO:Remove()
  1594. GRAV:Remove()
  1595. end))
  1596. local CHARGED = false
  1597. coroutine.resume(coroutine.create(function()
  1598. repeat
  1599. Swait()
  1600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. until CHARGED == true
  1607. end))
  1608. local ROCK1 = GetRock()
  1609. local ROCK2 = GetRock()
  1610. local VORTEX1 = script.Vortex:Clone()
  1611. local VORTEX2 = script.Vortex:Clone()
  1612. VORTEX1.Parent = ROCK1.Core
  1613. VORTEX2.Parent = ROCK2.Core
  1614. ROCK1.Core.Emit.Enabled = true
  1615. ROCK2.Core.Emit.Enabled = true
  1616. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1617. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1618. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1619. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1620. for i = 1, 70 do
  1621. Swait()
  1622. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1623. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1624. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1625. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1626. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1627. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1628. VORTEX1:Emit(1)
  1629. VORTEX2:Emit(1)
  1630. end
  1631. CHARGED = true
  1632. for i=0, 1, 0.1 / Animation_Speed do
  1633. Swait()
  1634. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1635. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. end
  1643. for i=0, 0.5, 0.1 / Animation_Speed do
  1644. Swait()
  1645. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1646. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. end
  1654. coroutine.resume(coroutine.create(function()
  1655. local Rock = ROCK1
  1656. WaveParticles(Rock.Position,30,C3(1,1,1))
  1657. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1658. for i = 1, 200 do
  1659. Swait()
  1660. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1661. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1662. if HIT then
  1663. RespondToImpact(HIT,Rock)
  1664. break
  1665. end
  1666. end
  1667. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1668. for i = 1, 6 do
  1669. RockExplosion(Rock,1.5,true)
  1670. wait(1)
  1671. end
  1672. RockExplosion(Rock,1.5)
  1673. end))
  1674. for i=0, 1, 0.1 / Animation_Speed do
  1675. Swait()
  1676. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. end
  1684. for i=0, 0.5, 0.1 / Animation_Speed do
  1685. Swait()
  1686. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. end
  1694. coroutine.resume(coroutine.create(function()
  1695. local Rock = ROCK2
  1696. WaveParticles(Rock.Position,30,C3(1,1,1))
  1697. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1698. for i = 1, 200 do
  1699. Swait()
  1700. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1701. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1702. if HIT then
  1703. RespondToImpact(HIT,Rock)
  1704. break
  1705. end
  1706. end
  1707. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1708. for i = 1, 6 do
  1709. RockExplosion(Rock,1.5,true)
  1710. wait(1)
  1711. end
  1712. RockExplosion(Rock,1.5)
  1713. end))
  1714. for i=0, 1, 0.1 / Animation_Speed do
  1715. Swait()
  1716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. end
  1723. ATTACK = false
  1724. Rooted = false
  1725. end
  1726. end
  1727.  
  1728. function Spikes()
  1729. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1730. if HITFLOOR then
  1731. ATTACK = true
  1732. Rooted = true
  1733. local GYRO = IT("BodyGyro",RootPart)
  1734. GYRO.D = 2
  1735. GYRO.P = 2000
  1736. GYRO.MaxTorque = VT(0,4000000,0)
  1737. coroutine.resume(coroutine.create(function()
  1738. repeat
  1739. Swait()
  1740. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1741. until ATTACK == false
  1742. GYRO:Remove()
  1743. end))
  1744. for i=0, 1, 0.1 / Animation_Speed do
  1745. Swait()
  1746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1752. end
  1753. for i=0, 0.25, 0.1 / Animation_Speed do
  1754. Swait()
  1755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. end
  1762. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1763. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1764. coroutine.resume(coroutine.create(function()
  1765. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1766. for i = 1, 60 do
  1767. Swait()
  1768. local SPIKE = GetSpike(HITFLOOR)
  1769. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1770. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1771. coroutine.resume(coroutine.create(function()
  1772. local POS = SPIKE.CFrame*CF(0,11,0)
  1773. for i = 1, 25 do
  1774. Swait()
  1775. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1776. end
  1777. wait(0.2)
  1778. for i = 1, 45 do
  1779. Swait()
  1780. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1781. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1782. end
  1783. SPIKE:remove()
  1784. end))
  1785. end
  1786. end))
  1787. wait(0.3)
  1788. ATTACK = false
  1789. Rooted = false
  1790. end
  1791. end
  1792.  
  1793. function TakeOnMe()
  1794. Speed = 5
  1795. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1796. ATTACK = true
  1797. Rooted = false
  1798. local DANCE = true
  1799. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1800. if NEWKEY == "p" then
  1801. DANCE = false
  1802. end
  1803. end)
  1804. PLAYSONG = false
  1805. while true do
  1806. for i = 1, 15 do
  1807. Swait()
  1808. MEME.Parent = Effects
  1809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. end
  1816. if DANCE == false then
  1817. break
  1818. end
  1819. for i = 1, 15 do
  1820. Swait()
  1821. MEME.Parent = Effects
  1822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1826. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. end
  1829. end
  1830. PLAYSONG = true
  1831. KEY:Disconnect()
  1832. MEME:remove()
  1833. Speed = 25
  1834. ATTACK = false
  1835. Rooted = false
  1836. end
  1837.  
  1838. function Noclip()
  1839. ATTACK = true
  1840. Rooted = true
  1841. UNANCHOR = false
  1842. RootPart.Anchored = true
  1843. local CLIPPING = true
  1844. local MOVEMENT = nil
  1845. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1846. for i = 1, 50 do
  1847. Swait()
  1848. EXTRATRANS = EXTRATRANS + 0.5/50
  1849. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. end
  1857. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1858. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1859. if NEWKEY == "w" then
  1860. MOVEMENT = "Forward"
  1861. repeat
  1862. Swait()
  1863. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1864. until KEYHOLD == false
  1865. elseif NEWKEY == "s" then
  1866. MOVEMENT = "Backwards"
  1867. repeat
  1868. Swait()
  1869. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1870. until KEYHOLD == false
  1871. elseif NEWKEY == "a" then
  1872. MOVEMENT = "Strafe"
  1873. repeat
  1874. Swait()
  1875. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1876. until KEYHOLD == false
  1877. elseif NEWKEY == "d" then
  1878. MOVEMENT = "Strafe"
  1879. repeat
  1880. Swait()
  1881. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1882. until KEYHOLD == false
  1883. elseif NEWKEY == "y" then
  1884. CLIPPING = false
  1885. end
  1886. MOVEMENT = nil
  1887. end)
  1888. local LOOP = 0
  1889. repeat
  1890. Swait()
  1891. AURA.Parent = Torso
  1892. LOOP = LOOP + 1
  1893. if LOOP >= 15 then
  1894. LOOP = 0
  1895. WaveParticles(Torso.Position,15,C3(1,1,1))
  1896. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1897. end
  1898. if MOVEMENT == nil then
  1899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. elseif MOVEMENT == "Forward" then
  1906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. elseif MOVEMENT == "Backwards" then
  1913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1919. elseif MOVEMENT == "Strafe" then
  1920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. end
  1927. until CLIPPING == false
  1928. KEY:Disconnect()
  1929. coroutine.resume(coroutine.create(function()
  1930. for i = 1, 20 do
  1931. Swait()
  1932. AURA.Volume = AURA.Volume - 3/20
  1933. end
  1934. AURA:remove()
  1935. end))
  1936. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1937. for i = 1, 50 do
  1938. Swait()
  1939. EXTRATRANS = EXTRATRANS - 0.5/50
  1940. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. end
  1948. EXTRATRANS = 0
  1949. UNANCHOR = true
  1950. ATTACK = false
  1951. Rooted = false
  1952. end
  1953.  
  1954. function Taunt()
  1955. ATTACK = true
  1956. Rooted = true
  1957. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1958. repeat
  1959. Swait()
  1960. TAUNT.Parent = Torso
  1961. TAUNT.Playing = true
  1962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. until TAUNT.TimePosition >= 1.25
  1969. for i=0, 1.6, 0.1 / Animation_Speed do
  1970. Swait()
  1971. TAUNT.Parent = Torso
  1972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. end
  1979. ATTACK = false
  1980. Rooted = false
  1981. end
  1982.  
  1983. --//=================================\\
  1984. --|| ASSIGN THINGS TO KEYS
  1985. --\\=================================//
  1986.  
  1987. function MouseDown(Mouse)
  1988. if ATTACK == false then
  1989. end
  1990. end
  1991.  
  1992. function MouseUp(Mouse)
  1993. HOLD = false
  1994. end
  1995.  
  1996. function KeyDown(Key)
  1997. KEYHOLD = true
  1998. if Key == "z" and ATTACK == false then
  1999. Bullet()
  2000. end
  2001.  
  2002. if Key == "b" and ATTACK == false then
  2003. Melee()
  2004. end
  2005.  
  2006. if Key == "c" and ATTACK == false then
  2007. Launch()
  2008. end
  2009.  
  2010. if Key == "v" and ATTACK == false then
  2011. Ravage()
  2012. end
  2013.  
  2014. if Key == "e" and ATTACK == false then
  2015. Shield()
  2016. end
  2017.  
  2018. if Key == "q" and ATTACK == false then
  2019. Spikes()
  2020. end
  2021.  
  2022. if Key == "x" and ATTACK == false then
  2023. TwinMeteor()
  2024. end
  2025.  
  2026. if Key == "y" and ATTACK == false then
  2027. Noclip()
  2028. end
  2029.  
  2030. if Key == "p" and ATTACK == false then
  2031. TakeOnMe()
  2032. end
  2033.  
  2034. if Key == "t" and ATTACK == false then
  2035. Taunt()
  2036. end
  2037.  
  2038. if Key == "]" and ATTACK == false then
  2039. if PLAYSONG == true then
  2040. PLAYSONG = false
  2041. else
  2042. PLAYSONG = true
  2043. end
  2044. end
  2045. end
  2046.  
  2047. function KeyUp(Key)
  2048. KEYHOLD = false
  2049. end
  2050.  
  2051. Mouse.Button1Down:connect(function(NEWKEY)
  2052. MouseDown(NEWKEY)
  2053. end)
  2054. Mouse.Button1Up:connect(function(NEWKEY)
  2055. MouseUp(NEWKEY)
  2056. end)
  2057. Mouse.KeyDown:connect(function(NEWKEY)
  2058. KeyDown(NEWKEY)
  2059. end)
  2060. Mouse.KeyUp:connect(function(NEWKEY)
  2061. KeyUp(NEWKEY)
  2062. end)
  2063.  
  2064. --//=================================\\
  2065. --\\=================================//
  2066.  
  2067. function AntiTimeStop()
  2068. for _, c in pairs(Character:GetChildren()) do
  2069. if c:IsA("BasePart") and c ~= RootPart then
  2070. c.Anchored = false
  2071. end
  2072. end
  2073. if UNANCHOR == true then
  2074. RootPart.Anchored = false
  2075. else
  2076. RootPart.Anchored = true
  2077. end
  2078. end
  2079.  
  2080. --//=================================\\
  2081. --|| WRAP THE WHOLE SCRIPT UP
  2082. --\\=================================//
  2083.  
  2084. Humanoid.Changed:connect(function(Jump)
  2085. if Jump == "Jump" and (Disable_Jump == true) then
  2086. Humanoid.Jump = false
  2087. end
  2088. end)
  2089.  
  2090. while true do
  2091. Swait()
  2092. Head:ClearAllChildren()
  2093. script.Parent = WEAPONGUI
  2094. ANIMATE.Parent = nil
  2095. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2096. v:Stop();
  2097. end
  2098. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2099. Humanoid = IT("Humanoid",Character)
  2100. end
  2101. SINE = SINE + CHANGE
  2102. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2103. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2104. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2105. local WALKSPEEDVALUE = 4
  2106. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2107. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2108. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2109. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2110. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2111. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2112. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2113. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2114. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2115. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. end
  2118. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2119. ANIM = "Jump"
  2120. if ATTACK == false then
  2121. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127. end
  2128. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2129. ANIM = "Fall"
  2130. if ATTACK == false then
  2131. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2137. end
  2138. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2139. ANIM = "Idle"
  2140. if ATTACK == false then
  2141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2147. end
  2148. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2149. ANIM = "Walk"
  2150. if ATTACK == false then
  2151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2155. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2157. end
  2158. end
  2159. for _, c in pairs(Character:GetChildren()) do
  2160. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2161. c:remove()
  2162. end
  2163. end
  2164. AntiTimeStop()
  2165. Humanoid.MaxHealth = 10e10
  2166. Humanoid.Health = 10e10
  2167. if Rooted == false then
  2168. Disable_Jump = false
  2169. Humanoid.WalkSpeed = Speed
  2170. elseif Rooted == true then
  2171. Disable_Jump = true
  2172. Humanoid.WalkSpeed = 0
  2173. end
  2174. for E = 1, #TAIL do
  2175. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2176. end
  2177. sick.SoundId = "rbxassetid://0"
  2178. sick.Looped = true
  2179. sick.Pitch = 1
  2180. sick.Volume = 2
  2181. sick.Parent = Effects
  2182. sick.Playing = PLAYSONG
  2183. Humanoid.PlatformStand = false
  2184. Humanoid.Name = "I am the god of earth"
  2185. refit()
  2186. if Character:FindFirstChild("Pants") == nil then
  2187. script.Pants:Clone().Parent = Character
  2188. end
  2189. if Character:FindFirstChild("Shirt") == nil then
  2190. script.Shirt:Clone().Parent = Character
  2191. end
  2192. for _, c in pairs(Character:GetChildren()) do
  2193. if c:IsA("BasePart") and ATTACK == false then
  2194. for _, e in pairs(c:GetChildren()) do
  2195. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2196. e:remove()
  2197. end
  2198. end
  2199. end
  2200. end
  2201. end
  2202.  
  2203. --//=================================\\
  2204. --\\=================================//
  2205.  
  2206.  
  2207.  
  2208.  
  2209.  
  2210. --//====================================================\\--
  2211. --|| END OF SCRIPT
  2212. --\\====================================================//--
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