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- define w = Character("Wizard", color="#9A4CAD")
- define r = Character("Rogue", color="#871334")
- # ----------------------------------------
- label start:
- scene bg black
- $ Wizard_Mad = False
- $ gg_name = renpy.input(u"Your name?", length=18, allow=" qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNMйцукенгшщзхъфывапролджэячсмитьбюЙЦУКЕНГШЩЗХЪФЫВАПРОЛДЖЭЯЧСМИТЬБЮ").title()
- "You are in a forest."
- "A wizard comes up to you waves."
- menu:
- "You..."
- "Wave back.":
- jump give
- "Don't wave back.":
- $ Wizard_Mad = True
- jump give
- label give:
- "He offers you a staff."
- menu:
- "What do you do?"
- "TAKE":
- jump take1
- "DON'T TAKE":
- jump dtake1
- label take1:
- "The wizard gives you his staff."
- if Wizard_Mad == True:
- w "Ack. I don't need that thing anyways."
- "He leaves."
- "Wow... he seemed really angry..."
- jump end
- else:
- w "Thank you! I could not carry the staff any longer."
- jump end
- label dtake1:
- w "Ah!"
- if Wizard_Mad == True:
- w "I knew you wouldn't help a man in need."
- w "I will be on my way then."
- "The wizard leaves, angrily."
- jump end
- else:
- w "I suppose I'll be on my way."
- jump end
- label end:
- "Huh, what a strange fellow."
- centered "{size=25}{b}END{/b}{/size}"
- menu:
- "Play again?"
- "YES":
- jump start
- "NO":
- jump trueend
- label trueend:
- return
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