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- // Lockup needs help.
- Layers<Blue,
- AlphaL<RandomFlicker<RotateColorsX<Variation,Rgb16<1982,33124,64971>>,RotateColorsX<Variation,Cyan>>,Int<16000>>,
- AlphaL<Black,Bump<Scale<BladeAngle<>,Int<8192>,Int<24576>>,Scale<Trigger<EFFECT_CLASH,Int<100>,Int<120>,Int<30>>,Int<0>,Int<36000>>>>,
- AlphaL<OrangeRed,Bump<Scale<BladeAngle<>,Int<8192>,Int<24576>>,Scale<Trigger<EFFECT_CLASH,Int<100>,Int<120>,Int<30>>,Int<0>,Int<20000>>>>,
- AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Int<8192>,Int<24576>>,Scale<Trigger<EFFECT_CLASH,Int<100>,Int<120>,Int<30>>,Int<0>,Int<10000>>>>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
- ResponsiveStabL<Moccasin,TrJoin<TrSmoothFade<300>,TrWipeInSparkTipX<White,Int<300>>,TrWipeInSparkTip<DarkOrange,150>,TrWipeInSparkTip<DarkOrange,250>,TrWipeInSparkTip<DarkOrange,250>>>,
- TransitionEffectL<TrConcat<TrInstant,White,TrFade<300>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,White,TrDelay<50>,White,TrJoinR< TrWipeInSparkTipX<RotateColorsX<Variation,Rgb16<31206,62191,65535>>,Int<200>,Int<100>>,TrWipeSparkTipX<RotateColorsX<Variation,Rgb16<31206,62191,65535>>,Int<200>,Int<100>>>>,EFFECT_LOCKUP_END>,
- //ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,
- //Layers<
- // AlphaL<RotateColorsX<Variation,Rgb16<31206,62191,65535>>,Bump<Scale<BladeAngle<>,Int<26000>,Int<6000>>,Scale<Trigger<EFFECT_LOCKUP_END,Int<80>,Int<100>,Int<500>>,Int<0>,Int<48000>>>>,
- // AlphaL<White,Bump<Scale<BladeAngle<>,Int<26000>,Int<6000>>,Scale<Trigger<EFFECT_LOCKUP_END,Int<0>,Int<0>,Int<600>>,Int<0>,Int<8000>>>>>,
- //TrDelay<200>,Black,TrInstant>,EFFECT_LOCKUP_END>,
- ResponsiveLightningBlockL<White,TrConcat<TrInstant,White,TrJoinR<TrWipeInSparkTipX<RotateColorsX<Variation,Rgb16<31206,62191,65535>>,Int<200>,Int<100>>,TrWipeSparkTipX<RotateColorsX<Variation,Rgb16<31206,62191,65535>>,Int<200>,Int<100>>>>,TrConcat<TrInstant,White,TrJoinR<TrWipeInSparkTipX<RotateColorsX<Variation,Rgb16<31206,62191,65535>>,Int<100>,Int<100>>,TrWipeSparkTipX<RotateColorsX<Variation,Rgb16<31206,62191,65535>>,Int<100>,Int<100>>>>>,
- TransitionEffectL<TrConcat<TrWipe<50>,White,TrWipe<50>>,EFFECT_BLAST>,
- InOutTrL<TrWipe<100>,TrWipeIn<100>>,
- //TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<-4000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<4000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>,
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<11000>>>>>>>
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