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- Ranger Warframe Concept - "Strider"
- 350 Health, 250 Shields, 175 Armour, 150 Energy
- 1.15 sprint
- Passive - Ranger Training: +10% crit with dual swords, +50% draw speed for bows
- 1st ability - Favoured Enemy (25 energy): press cycles between Light, Medium, and Heavy, hold sets chosen type as current Favoured Enemy and activates a temporary buff; buff is +20% damage and 20% damage resistance against currently selected Favored Enemy for 25 seconds. Favoured Enemy interacts with some other abilities, providing additional effects against the chosen enemy type.
- 2nd ability - Tracker's Lure (50 energy): sets down a lure that draws in enemies and marks them when they get close. Marked enemies take 25% bonus damage from all sources and are visible through walls. Favoured Enemy synergy: if a Favoured Enemy is marked, Strider releases a healing burst for 1% of the target's max health when he damages them.
- 3rd ability - Ambush Tactics (50 energy): enter invisibility for 6 seconds, breaking automatically on any weapon attack. If the invisibility is broken by attacking, Strider gains 75% attack speed/firerate for 3 seconds.
- 4th ability - Call of the Wild (75 energy): thorny vines erupt from the ground beneath the nearest 5 Favoured Enemies within 30 meters, covering the ground within 5 meters of their location and rooting the targets to the spot. Enemies moving through these vines are slowed by 50% and take gradually increasing slash damage. 20% status chance. Allies moving through the vines gain 25% evasion.
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