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Feb 7th, 2015
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <UdtMapConversionsConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <MapRules>
  4. <!--
  5. The 90 to 68 converter's sole purpose (apart the fun of coding something) is q3mme playback.
  6. The converter outputs Quake 3 demos with "cpma" as the game name and respects CPMA's item indexing.
  7. This means that unlike a baseq3 demo, you will be able to properly see and distinguish green armours from the others in q3mme.
  8.  
  9. Note that for map "conversions", only geometry matters.
  10. The map's own item layout doesn't matter at all because the items will be read from the demo anyway.
  11.  
  12. If you need to shift coordinates for a map, you can use the fields
  13. OffsetX, OffsetY, OffsetZ inside a MapConversionRule.
  14.  
  15. Example:
  16. <MapConversionRule>
  17. <InputName>quakelivemapname</InputName>
  18. <OutputName>quakethreemapname</OutputName>
  19. <OffsetX>42</OffsetX>
  20. <OffsetY>666</OffsetY>
  21. <OffsetZ>1337</OffsetZ>
  22. </MapConversionRule>
  23.  
  24. Those are known issues for the 90 to 68 converter:
  25. - at the end of warm-up, the camera moves to the spawn position over a short time period instead of "teleporting"
  26. - the LG thunder sound for the first fired cell is suppressed (did this because it was repeating)
  27. - the hit sounds for LG hits have repeats
  28. - got portal rendering errors through certain doors on some maps (q3tourney4)
  29. -->
  30. <MapConversionRule>
  31. <InputName>aerowalk</InputName>
  32. <OutputName>cpm22</OutputName>
  33. </MapConversionRule>
  34. <MapConversionRule>
  35. <InputName>almostlost</InputName>
  36. <OutputName>pro-q3tourney7</OutputName> <!-- geometry near LG is very different -->
  37. </MapConversionRule>
  38. <MapConversionRule>
  39. <InputName>bloodrun</InputName>
  40. <OutputName>ztn3tourney1</OutputName>
  41. </MapConversionRule>
  42. <MapConversionRule>
  43. <InputName>campgrounds</InputName>
  44. <OutputName>pro-q3dm6</OutputName>
  45. </MapConversionRule>
  46. <MapConversionRule>
  47. <InputName>cure</InputName>
  48. <OutputName>oxodm120</OutputName>
  49. </MapConversionRule>
  50. <MapConversionRule>
  51. <InputName>dismemberment</InputName>
  52. <OutputName>hub3tourney1</OutputName> <!-- geometry in YA room is very different -->
  53. </MapConversionRule>
  54. <!--
  55. <MapConversionRule>
  56. <InputName>furiousheights</InputName>
  57. <OutputName>furiousheights</OutputName>
  58. </MapConversionRule>
  59. -->
  60. <!--
  61. <MapConversionRule>
  62. <InputName>fuse</InputName>
  63. <OutputName>fuse</OutputName>
  64. </MapConversionRule>
  65. -->
  66. <!-- hektik_b3 for the blue hektik remake, but it has different geometry (mainly the stairs!)
  67. <MapConversionRule>
  68. <InputName>hektik</InputName>
  69. <OutputName>hektik_b3</OutputName>
  70. </MapConversionRule>
  71. -->
  72. <MapConversionRule>
  73. <InputName>lostworld</InputName>
  74. <OutputName>q3dm13</OutputName>
  75. </MapConversionRule>
  76. <MapConversionRule>
  77. <InputName>mcsarges</InputName>
  78. <OutputName>ct3tourney3</OutputName>
  79. </MapConversionRule>
  80. <MapConversionRule>
  81. <InputName>retribution</InputName>
  82. <OutputName>q3dm7</OutputName>
  83. </MapConversionRule>
  84. <MapConversionRule>
  85. <InputName>silence</InputName>
  86. <OutputName>oxodm76</OutputName>
  87. </MapConversionRule>
  88. <!--
  89. <MapConversionRule>
  90. <InputName>sinister</InputName>
  91. <OutputName>sinister</OutputName>
  92. </MapConversionRule>
  93. -->
  94. <MapConversionRule>
  95. <InputName>toxicity</InputName>
  96. <OutputName>pukka3tourney2</OutputName>
  97. </MapConversionRule>
  98. <MapConversionRule>
  99. <InputName>useandabuse</InputName>
  100. <OutputName>cpm3a</OutputName>
  101. </MapConversionRule>
  102. <MapConversionRule>
  103. <InputName>verticalvengeance</InputName>
  104. <OutputName>q3tourney4</OutputName>
  105. </MapConversionRule>
  106. </MapRules>
  107. </UdtMapConversionsConfig>
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